melonjs 13.0.0 → 13.1.0

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@@ -1049,7 +1049,6 @@ export class CanvasRenderer extends Renderer {
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  * @param {number} options.width The width of the canvas without scaling
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  * @param {number} options.height The height of the canvas without scaling
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  * @param {HTMLCanvasElement} [options.canvas] The html canvas to draw to on screen
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- * @param {boolean} [options.doubleBuffering=false] Whether to enable double buffering
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  * @param {boolean} [options.antiAlias=false] Whether to enable anti-aliasing
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  * @param {boolean} [options.transparent=false] Whether to enable transparency on the canvas (performance hit when enabled)
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  * @param {boolean} [options.subPixel=false] Whether to enable subpixel renderering (performance hit when enabled)
@@ -1061,7 +1060,6 @@ export class CanvasRenderer extends Renderer {
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  width: number;
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  height: number;
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  canvas?: HTMLCanvasElement;
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- doubleBuffering?: boolean;
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  antiAlias?: boolean;
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  transparent?: boolean;
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  subPixel?: boolean;
@@ -1070,8 +1068,6 @@ export class CanvasRenderer extends Renderer {
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  zoomY?: number;
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  });
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  context: CanvasRenderingContext2D;
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- backBufferCanvas: HTMLCanvasElement | OffscreenCanvas;
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- backBufferContext2D: CanvasRenderingContext2D;
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  cache: TextureCache;
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  /**
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  * Reset the canvas transform to identity
@@ -1097,12 +1093,6 @@ export class CanvasRenderer extends Renderer {
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  * @param {CanvasRenderingContext2D} [context]
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  */
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  setBlendMode(mode?: string, context?: CanvasRenderingContext2D): void;
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- /**
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- * render the main framebuffer on screen
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- * @name flush
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- * @memberof CanvasRenderer
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- */
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- flush(): void;
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  /**
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  * Clears the main framebuffer with the given color
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  * @name clearColor
@@ -1295,18 +1285,11 @@ export class CanvasRenderer extends Renderer {
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  * @param {number} radius
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  */
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  fillRoundRect(x: number, y: number, width: number, height: number, radius: number): void;
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- /**
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- * return a reference to the system 2d Context
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- * @name getContext
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- * @memberof CanvasRenderer
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- * @returns {CanvasRenderingContext2D}
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- */
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- getContext(): CanvasRenderingContext2D;
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  /**
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  * return a reference to the font 2d Context
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  * @ignore
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  */
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- getFontContext(): CanvasRenderingContext2D;
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+ getFontContext(): CanvasRenderingContext2D | WebGLRenderingContext;
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  /**
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  * save the canvas context
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  * @name save
@@ -1449,34 +1432,28 @@ export class Color {
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  /**
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  * Color Red Component [0 .. 255]
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  * @type {number}
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- * @memberof Color
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  */
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  get r(): number;
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  set g(arg: number);
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  /**
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  * Color Green Component [0 .. 255]
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  * @type {number}
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- * @memberof Color
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  */
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  get g(): number;
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  set b(arg: number);
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  /**
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  * Color Blue Component [0 .. 255]
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  * @type {number}
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- * @memberof Color
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  */
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  get b(): number;
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  set alpha(arg: number);
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  /**
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  * Color Alpha Component [0.0 .. 1.0]
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  * @type {number}
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- * @memberof Color
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  */
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  get alpha(): number;
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  /**
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  * Set this color to the specified value.
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- * @name setColor
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- * @memberof Color
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  * @param {number} r red component [0 .. 255]
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  * @param {number} g green component [0 .. 255]
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  * @param {number} b blue component [0 .. 255]
@@ -1484,41 +1461,47 @@ export class Color {
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  * @returns {Color} Reference to this object for method chaining
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  */
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  setColor(r: number, g: number, b: number, alpha?: number): Color;
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+ /**
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+ * set this color to the specified HSV value
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+ * @param {number} h hue (a value from 0 to 1)
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+ * @param {number} s saturation (a value from 0 to 1)
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+ * @param {number} v value (a value from 0 to 1)
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+ * @returns {Color} Reference to this object for method chaining
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+ */
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+ setHSV(h: number, s: number, v: number): Color;
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+ /**
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+ * set this color to the specified HSL value
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+ * @param {number} h hue (a value from 0 to 1)
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+ * @param {number} s saturation (a value from 0 to 1)
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+ * @param {number} l lightness (a value from 0 to 1)
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+ * @returns {Color} Reference to this object for method chaining
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+ */
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+ setHSL(h: number, s: number, l: number): Color;
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  /**
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  * Create a new copy of this color object.
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- * @name clone
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- * @memberof Color
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  * @returns {Color} Reference to the newly cloned object
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  */
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  clone(): Color;
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  /**
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  * Copy a color object or CSS color into this one.
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- * @name copy
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- * @memberof Color
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  * @param {Color|string} color
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  * @returns {Color} Reference to this object for method chaining
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  */
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  copy(color: Color | string): Color;
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  /**
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  * Blend this color with the given one using addition.
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- * @name add
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- * @memberof Color
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  * @param {Color} color
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  * @returns {Color} Reference to this object for method chaining
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  */
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  add(color: Color): Color;
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  /**
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  * Darken this color value by 0..1
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- * @name darken
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- * @memberof Color
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  * @param {number} scale
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  * @returns {Color} Reference to this object for method chaining
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  */
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  darken(scale: number): Color;
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  /**
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  * Linearly interpolate between this color and the given one.
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- * @name lerp
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- * @memberof Color
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  * @param {Color} color
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  * @param {number} alpha with alpha = 0 being this color, and alpha = 1 being the given one.
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  * @returns {Color} Reference to this object for method chaining
@@ -1526,16 +1509,12 @@ export class Color {
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  lerp(color: Color, alpha: number): Color;
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  /**
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  * Lighten this color value by 0..1
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- * @name lighten
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- * @memberof Color
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  * @param {number} scale
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  * @returns {Color} Reference to this object for method chaining
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  */
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  lighten(scale: number): Color;
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  /**
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  * Generate random r,g,b values for this color object
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- * @name random
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- * @memberof Color
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  * @param {number} [min=0] minimum value for the random range
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  * @param {number} [max=255] maxmium value for the random range
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  * @returns {Color} Reference to this object for method chaining
@@ -1544,8 +1523,6 @@ export class Color {
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  /**
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  * Return true if the r,g,b,a values of this color are equal with the
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  * given one.
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- * @name equals
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- * @memberof Color
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  * @param {Color} color
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  * @returns {boolean}
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  */
@@ -1553,16 +1530,12 @@ export class Color {
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  /**
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  * Parse a CSS color string and set this color to the corresponding
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  * r,g,b values
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- * @name parseCSS
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- * @memberof Color
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  * @param {string} cssColor
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  * @returns {Color} Reference to this object for method chaining
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  */
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  parseCSS(cssColor: string): Color;
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  /**
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  * Parse an RGB or RGBA CSS color string
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- * @name parseRGB
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- * @memberof Color
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  * @param {string} rgbColor
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  * @returns {Color} Reference to this object for method chaining
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  */
@@ -1570,8 +1543,6 @@ export class Color {
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  /**
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  * Parse a Hex color ("#RGB", "#RGBA" or "#RRGGBB", "#RRGGBBAA" format) and set this color to
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  * the corresponding r,g,b,a values
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- * @name parseHex
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- * @memberof Color
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  * @param {string} hexColor
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  * @param {boolean} [argb = false] true if format is #ARGB, or #AARRGGBB (as opposed to #RGBA or #RGGBBAA)
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  * @returns {Color} Reference to this object for method chaining
@@ -1579,44 +1550,32 @@ export class Color {
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  parseHex(hexColor: string, argb?: boolean): Color;
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  /**
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  * Pack this color into a Uint32 ARGB representation
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- * @name toUint32
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- * @memberof Color
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  * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
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  * @returns {number}
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  */
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  toUint32(alpha?: number): number;
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  /**
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  * return an array representation of this object
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- * @name toArray
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- * @memberof Color
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  * @returns {Float32Array}
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  */
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  toArray(): Float32Array;
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  /**
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- * Get the color in "#RRGGBB" format
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- * @name toHex
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- * @memberof Color
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+ * return the color in "#RRGGBB" format
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  * @returns {string}
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  */
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  toHex(): string;
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  /**
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  * Get the color in "#RRGGBBAA" format
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- * @name toHex8
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- * @memberof Color
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  * @returns {string}
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  */
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  toHex8(alpha?: number): string;
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  /**
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  * Get the color in "rgb(R,G,B)" format
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- * @name toRGB
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- * @memberof Color
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  * @returns {string}
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  */
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  toRGB(): string;
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  /**
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  * Get the color in "rgba(R,G,B,A)" format
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- * @name toRGBA
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- * @memberof Color
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  * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
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  * @returns {string}
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  */
@@ -3617,6 +3576,15 @@ export class ObservableVector2d extends Vector2d {
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
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  lerp(v: Vector2d | ObservableVector2d, alpha: number): ObservableVector2d;
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+ /**
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+ * interpolate the position of this vector towards the given one while nsure that the distance never exceeds the given step.
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+ * @name moveTowards
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+ * @memberof ObservableVector2d
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+ * @param {Vector2d|ObservableVector2d} target
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+ * @param {number} step the maximum step per iteration (Negative values will push the vector away from the target)
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+ * @returns {ObservableVector2d} Reference to this object for method chaining
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+ */
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+ moveTowards(target: Vector2d | ObservableVector2d, step: number): ObservableVector2d;
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  /**
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  * return the distance between this vector and the passed one
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  * @name distance
@@ -3900,6 +3868,15 @@ export class ObservableVector3d extends Vector3d {
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
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  lerp(v: Vector3d | ObservableVector3d, alpha: number): ObservableVector3d;
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+ /**
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+ * interpolate the position of this vector on the x and y axis towards the given one while ensure that the distance never exceeds the given step.
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+ * @name moveTowards
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+ * @memberof ObservableVector3d
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+ * @param {Vector2d|ObservableVector2d|Vector3d|ObservableVector3d} target
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+ * @param {number} step the maximum step per iteration (Negative values will push the vector away from the target)
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+ * @returns {ObservableVector3d} Reference to this object for method chaining
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+ */
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+ moveTowards(target: Vector2d | ObservableVector2d | Vector3d | ObservableVector3d, step: number): ObservableVector3d;
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  /**
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  * return the distance between this vector and the passed one
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  * @name distance
@@ -6152,7 +6129,6 @@ export class Renderer {
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  * @param {number} options.width The width of the canvas without scaling
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  * @param {number} options.height The height of the canvas without scaling
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  * @param {HTMLCanvasElement} [options.canvas] The html canvas to draw to on screen
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- * @param {boolean} [options.doubleBuffering=false] Whether to enable double buffering (not applicable when using the WebGL Renderer)
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  * @param {boolean} [options.antiAlias=false] Whether to enable anti-aliasing, use false (default) for a pixelated effect.
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  * @param {boolean} [options.failIfMajorPerformanceCaveat=true] If true, the renderer will switch to CANVAS mode if the performances of a WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.
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  * @param {boolean} [options.transparent=false] Whether to enable transparency on the canvas (performance hit when enabled)
@@ -6166,7 +6142,6 @@ export class Renderer {
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  width: number;
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  height: number;
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  canvas?: HTMLCanvasElement;
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- doubleBuffering?: boolean;
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  antiAlias?: boolean;
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  failIfMajorPerformanceCaveat?: boolean;
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  transparent?: boolean;
@@ -6212,8 +6187,6 @@ export class Renderer {
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  */
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  currentBlendMode: string;
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  canvas: any;
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- backBufferCanvas: any;
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- context: any;
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  currentColor: Color;
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  currentTint: Color;
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  projectionMatrix: Matrix3d;
@@ -6224,6 +6197,12 @@ export class Renderer {
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  * @memberof Renderer
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  */
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  clear(): void;
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+ /**
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+ * render the main framebuffer on screen
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+ * @name flush
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+ * @memberof Renderer
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+ */
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+ flush(): void;
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  /**
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  * Reset context state
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  * @name reset
@@ -6231,27 +6210,19 @@ export class Renderer {
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  */
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  reset(): void;
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  /**
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- * return a reference to the system canvas
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+ * return a reference to the canvas which this renderer draws to
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  * @name getCanvas
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  * @memberof Renderer
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  * @returns {HTMLCanvasElement}
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  */
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  getCanvas(): HTMLCanvasElement;
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  /**
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- * return a reference to the screen canvas
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- * @name getScreenCanvas
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- * @memberof Renderer
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- * @returns {HTMLCanvasElement}
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- */
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- getScreenCanvas(): HTMLCanvasElement;
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- /**
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- * return a reference to the screen canvas corresponding 2d Context<br>
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- * (will return buffered context if double buffering is enabled, or a reference to the Screen Context)
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- * @name getScreenContext
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+ * return a reference to this renderer canvas corresponding Context
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+ * @name getContext
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  * @memberof Renderer
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- * @returns {CanvasRenderingContext2D}
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+ * @returns {CanvasRenderingContext2D|WebGLRenderingContext}
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  */
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- getScreenContext(): CanvasRenderingContext2D;
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+ getContext(): CanvasRenderingContext2D | WebGLRenderingContext;
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  /**
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  * returns the current blend mode for this renderer
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  * @name getBlendMode
@@ -6390,6 +6361,25 @@ export class Renderer {
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  */
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  drawFont(): void;
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  get Texture(): typeof TextureAtlas;
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+ /**
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+ * return a reference to the screen canvas
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+ * @name getScreenCanvas
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+ * @memberof Renderer
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+ * @returns {HTMLCanvasElement}
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+ * @deprecated since 13.1.0
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+ * @see getCanvas();
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+ */
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+ getScreenCanvas(): HTMLCanvasElement;
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+ /**
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+ * return a reference to the screen canvas corresponding 2d Context<br>
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+ * (will return buffered context if double buffering is enabled, or a reference to the Screen Context)
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+ * @name getScreenContext
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+ * @memberof Renderer
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+ * @returns {CanvasRenderingContext2D}
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+ * @deprecated since 13.1.0
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+ * @see getContext();
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+ */
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+ getScreenContext(): CanvasRenderingContext2D;
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  }
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  /**
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  * @classdesc
@@ -6997,6 +6987,14 @@ export class TMXLayer extends Renderable {
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  * @name TMXLayer#renderorder
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  */
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  public renderorder: string;
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+ /**
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+ * the layer class
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+ * @public
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+ * @type {string}
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+ * @name class
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+ * @name TMXLayer#class
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+ */
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+ public class: string;
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  name: any;
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  cols: number;
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  rows: number;
@@ -7328,6 +7326,13 @@ export class TMXTileMap {
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  * @name TMXTileMap#tiledversion
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  */
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  public tiledversion: string;
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+ /**
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+ * The map class.
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+ * @public
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+ * @type {string}
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+ * @name TMXTileMap#class
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+ */
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+ public class: string;
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  tilesets: TMXTilesetGroup;
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  layers: any[];
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  objectGroups: any[];
@@ -7433,6 +7438,13 @@ export class TMXTileset {
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  * @name TMXTileset#isCollection
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  */
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  public isCollection: boolean;
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+ /**
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+ * the tileset class
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+ * @public
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+ * @type {boolean}
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+ * @name TMXTileset#class
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+ */
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+ public class: boolean;
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  /**
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  * Tileset animations
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  * @private
@@ -8463,6 +8475,15 @@ export class Vector2d {
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  lerp(v: Vector2d, alpha: number): Vector2d;
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+ /**
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+ * interpolate the position of this vector towards the given one by the given maximum step.
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+ * @name moveTowards
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+ * @memberof Vector2d
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+ * @param {Vector2d} target
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+ * @param {number} step the maximum step per iteration (Negative values will push the vector away from the target)
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+ * @returns {Vector2d} Reference to this object for method chaining
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+ */
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+ moveTowards(target: Vector2d, step: number): Vector2d;
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  /**
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  * return the distance between this vector and the passed one
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  * @name distance
@@ -8786,6 +8807,15 @@ export class Vector3d {
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  * @returns {Vector3d} Reference to this object for method chaining
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  */
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  lerp(v: Vector3d, alpha: number): Vector3d;
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+ /**
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+ * interpolate the position of this vector on the x and y axis towards the given one by the given maximum step.
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+ * @name moveTowards
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+ * @memberof Vector3d
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+ * @param {Vector2d|Vector3d} target
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+ * @param {number} step the maximum step per iteration (Negative values will push the vector away from the target)
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+ * @returns {Vector3d} Reference to this object for method chaining
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+ */
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+ moveTowards(target: Vector2d | Vector3d, step: number): Vector3d;
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  /**
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  * return the distance between this vector and the passed one
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  * @name distance
@@ -9049,7 +9079,6 @@ export class WebGLRenderer extends Renderer {
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  * @param {number} options.width The width of the canvas without scaling
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  * @param {number} options.height The height of the canvas without scaling
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  * @param {HTMLCanvasElement} [options.canvas] The html canvas to draw to on screen
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- * @param {boolean} [options.doubleBuffering=false] Whether to enable double buffering (not applicable when using the WebGL Renderer)
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  * @param {boolean} [options.antiAlias=false] Whether to enable anti-aliasing
9054
9083
  * @param {boolean} [options.failIfMajorPerformanceCaveat=true] If true, the renderer will switch to CANVAS mode if the performances of a WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.
9055
9084
  * @param {boolean} [options.transparent=false] Whether to enable transparency on the canvas (performance hit when enabled)
@@ -9064,7 +9093,6 @@ export class WebGLRenderer extends Renderer {
9064
9093
  width: number;
9065
9094
  height: number;
9066
9095
  canvas?: HTMLCanvasElement;
9067
- doubleBuffering?: boolean;
9068
9096
  antiAlias?: boolean;
9069
9097
  failIfMajorPerformanceCaveat?: boolean;
9070
9098
  transparent?: boolean;
@@ -9196,12 +9224,6 @@ export class WebGLRenderer extends Renderer {
9196
9224
  * var basic = renderer.createPattern(image, "no-repeat");
9197
9225
  */
9198
9226
  createPattern(image: new (width?: number, height?: number) => HTMLImageElement, repeat: string): TextureAtlas;
9199
- /**
9200
- * Flush the compositor to the frame buffer
9201
- * @name flush
9202
- * @memberof WebGLRenderer
9203
- */
9204
- flush(): void;
9205
9227
  /**
9206
9228
  * Clears the gl context with the given color.
9207
9229
  * @name clearColor
@@ -9258,13 +9280,6 @@ export class WebGLRenderer extends Renderer {
9258
9280
  * @see WebGLRenderer#createPattern
9259
9281
  */
9260
9282
  drawPattern(pattern: TextureAtlas, x: number, y: number, width: number, height: number): void;
9261
- /**
9262
- * return a reference to the screen canvas corresponding WebGL Context
9263
- * @name getScreenContext
9264
- * @memberof WebGLRenderer
9265
- * @returns {WebGLRenderingContext}
9266
- */
9267
- getScreenContext(): WebGLRenderingContext;
9268
9283
  /**
9269
9284
  * Returns the WebGL Context object of the given Canvas
9270
9285
  * @name getContextGL
@@ -12535,7 +12550,6 @@ declare var fnUtils: Readonly<{
12535
12550
  * @param {object} [options] The optional video/renderer parameters.<br> (see Renderer(s) documentation for further specific options)
12536
12551
  * @param {string|HTMLElement} [options.parent=document.body] the DOM parent element to hold the canvas in the HTML file
12537
12552
  * @param {number} [options.renderer=video.AUTO] renderer to use (me.video.CANVAS, me.video.WEBGL, me.video.AUTO)
12538
- * @param {boolean} [options.doubleBuffering=false] enable/disable double buffering
12539
12553
  * @param {number|string} [options.scale=1.0] enable scaling of the canvas ('auto' for automatic scaling)
12540
12554
  * @param {string} [options.scaleMethod="fit"] screen scaling modes ('fit','fill-min','fill-max','flex','flex-width','flex-height','stretch')
12541
12555
  * @param {boolean} [options.preferWebGL1=false] if true the renderer will only use WebGL 1
@@ -12550,14 +12564,12 @@ declare var fnUtils: Readonly<{
12550
12564
  * parent : "screen",
12551
12565
  * renderer : me.video.AUTO,
12552
12566
  * scale : "auto",
12553
- * scaleMethod : "fit",
12554
- * doubleBuffering : true
12567
+ * scaleMethod : "fit"
12555
12568
  * });
12556
12569
  */
12557
12570
  declare function init(width: number, height: number, options?: {
12558
12571
  parent?: string | HTMLElement;
12559
12572
  renderer?: number;
12560
- doubleBuffering?: boolean;
12561
12573
  scale?: number | string;
12562
12574
  scaleMethod?: string;
12563
12575
  preferWebGL1?: boolean;