melonjs 12.0.0 → 13.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +1 -1
- package/README.md +4 -6
- package/dist/melonjs.js +22648 -22478
- package/dist/melonjs.min.js +5 -6
- package/dist/melonjs.module.d.ts +289 -264
- package/dist/melonjs.module.js +21979 -21804
- package/package.json +15 -16
- package/src/application/application.js +231 -0
- package/src/audio/audio.js +8 -2
- package/src/camera/camera2d.js +6 -6
- package/src/game.js +9 -232
- package/src/index.js +3 -3
- package/src/input/keyboard.js +2 -2
- package/src/input/pointer.js +4 -5
- package/src/input/pointerevent.js +10 -10
- package/src/lang/deprecated.js +27 -30
- package/src/level/level.js +2 -2
- package/src/level/tiled/TMXGroup.js +10 -0
- package/src/level/tiled/TMXLayer.js +11 -2
- package/src/level/tiled/TMXObject.js +13 -2
- package/src/level/tiled/TMXTileMap.js +15 -3
- package/src/level/tiled/TMXTileset.js +8 -0
- package/src/loader/loader.js +64 -28
- package/src/loader/loadingscreen.js +27 -28
- package/src/math/color.js +62 -42
- package/src/math/observable_vector2.js +26 -2
- package/src/math/observable_vector3.js +32 -4
- package/src/math/vector2.js +23 -0
- package/src/math/vector3.js +26 -0
- package/src/physics/body.js +27 -51
- package/src/physics/detector.js +3 -3
- package/src/physics/quadtree.js +58 -29
- package/src/physics/world.js +32 -3
- package/src/renderable/container.js +2 -2
- package/src/renderable/imagelayer.js +8 -8
- package/src/renderable/nineslicesprite.js +27 -1
- package/src/renderable/trigger.js +4 -4
- package/src/state/stage.js +1 -1
- package/src/state/state.js +50 -3
- package/src/system/device.js +814 -981
- package/src/system/event.js +2 -1
- package/src/system/platform.js +32 -0
- package/src/system/save.js +23 -14
- package/src/system/timer.js +12 -35
- package/src/text/text.js +9 -12
- package/src/tweens/tween.js +6 -6
- package/src/utils/string.js +13 -0
- package/src/video/canvas/canvas_renderer.js +30 -65
- package/src/video/renderer.js +23 -30
- package/src/video/texture/canvas_texture.js +39 -3
- package/src/video/video.js +27 -25
- package/src/video/webgl/glshader.js +1 -1
- package/src/video/webgl/webgl_compositor.js +2 -2
- package/src/video/webgl/webgl_renderer.js +8 -20
package/src/input/pointer.js
CHANGED
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@@ -1,7 +1,6 @@
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import Vector2d from "./../math/vector2.js";
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-
import device from "./../system/device.js";
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import Bounds from "./../physics/bounds.js";
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import
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import game from "./../game.js";
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import { globalToLocal } from "./input.js";
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import { locked } from "./pointerevent.js";
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@@ -333,7 +332,7 @@ class Pointer extends Bounds {
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this.gameScreenY = this.y = tmpVec.y;
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// true if not originally a pointer event
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-
this.isNormalized =
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this.isNormalized = (typeof globalThis.PointerEvent !== "undefined" && !(event instanceof globalThis.PointerEvent));
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this.locked = locked;
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this.movementX = event.movementX || 0;
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@@ -361,8 +360,8 @@ class Pointer extends Bounds {
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this.type = event.type;
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// get the current screen to game world offset
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-
if (typeof viewport !== "undefined") {
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viewport.localToWorld(this.gameScreenX, this.gameScreenY, tmpVec);
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if (typeof game.viewport !== "undefined") {
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game.viewport.localToWorld(this.gameScreenX, this.gameScreenY, tmpVec);
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}
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/* Initialize the two coordinate space properties. */
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@@ -6,11 +6,11 @@ import { remove } from "./../utils/array.js";
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import * as event from "./../system/event.js";
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import timer from "./../system/timer.js";
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import pool from "./../system/pooling.js";
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import device from "./../system/device.js";
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import * as device from "./../system/device.js";
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import Pointer from "./pointer.js";
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import Rect from "./../geometries/rectangle.js";
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import Container from "./../renderable/container.js";
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import
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import game from "./../game.js";
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/**
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* A pool of `Pointer` objects to cache pointer/touch event coordinates.
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@@ -125,17 +125,17 @@ function enablePointerEvent() {
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if (pointerEventTarget === null) {
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// default pointer event target
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-
pointerEventTarget = renderer.
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pointerEventTarget = renderer.getCanvas();
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}
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-
if (device.
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if (device.pointerEvent) {
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// standard Pointer Events
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activeEventList = pointerEventList;
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} else {
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// Regular Mouse events
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activeEventList = mouseEventList;
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}
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-
if (device.touch && !device.
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if (device.touch && !device.pointerEvent) {
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// touch event on mobile devices
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activeEventList = activeEventList.concat(touchEventList);
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}
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@@ -287,10 +287,10 @@ function dispatchEvent(normalizedEvents) {
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}
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// fetch valid candiates from the game world container
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var candidates = world.broadphase.retrieve(currentPointer, Container.prototype._sortReverseZ);
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var candidates = game.world.broadphase.retrieve(currentPointer, Container.prototype._sortReverseZ);
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// add the main game viewport to the list of candidates
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candidates = candidates.concat([ viewport ]);
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candidates = candidates.concat([ game.viewport ]);
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for (var c = candidates.length, candidate; c--, (candidate = candidates[c]);) {
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if (eventHandlers.has(candidate) && (candidate.isKinematic !== true)) {
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@@ -416,7 +416,7 @@ function normalizeEvent(originalEvent) {
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var _pointer;
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// PointerEvent or standard Mouse event
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if (device.
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if (device.touchEvent && originalEvent.changedTouches) {
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// iOS/Android Touch event
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for (var i = 0, l = originalEvent.changedTouches.length; i < l; i++) {
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var touchEvent = originalEvent.changedTouches[i];
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@@ -556,8 +556,8 @@ export var throttlingInterval;
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*/
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export function globalToLocal(x, y, v) {
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v = v || pool.pull("Vector2d");
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var rect = device.getElementBounds(renderer.
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var pixelRatio =
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var rect = device.getElementBounds(renderer.getCanvas());
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var pixelRatio = globalThis.devicePixelRatio || 1;
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x -= rect.left + (globalThis.pageXOffset || 0);
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y -= rect.top + (globalThis.pageYOffset || 0);
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var scale = scaleRatio;
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package/src/lang/deprecated.js
CHANGED
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@@ -1,5 +1,3 @@
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import device from "./../system/device.js";
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import { requestPointerLock, exitPointerLock } from "./../input/input.js";
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import { TextureAtlas } from "./../video/texture/atlas.js";
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import Renderer from "./../video/renderer.js";
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import { Draggable, DropTarget } from "./../renderable/dragndrop.js";
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@@ -45,35 +43,8 @@ export function warning(deprecated, replacement, version) {
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}
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};
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/**
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* @public
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* @name turnOnPointerLock
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* @returns {boolean} return true if the request was successfully submitted
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* @memberof device#
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* @deprecated since 10.3.0
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* @see input.requestPointerLock
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*/
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device.turnOnPointerLock = function () {
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warning("device.turnOnPointerLock()", "input.requestPointerLock()", "10.3.0");
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return requestPointerLock();
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};
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/**
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* @public
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* @name turnOffPointerLock
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* @returns {boolean} return true if the request was successfully submitted
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* @memberof device#
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* @deprecated since 10.3.0
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* @see input.exitPointerLock
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*/
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device.turnOffPointerLock = function () {
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warning("device.turnOffPointerLock()", "input.exitPointerLock()", "10.3.0");
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return exitPointerLock();
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};
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/**
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* Alias of {@link TextureAtlas}
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*
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* @public
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* @name Texture
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* @class
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@@ -91,7 +62,6 @@ Object.defineProperty(Renderer.prototype, "Texture", {
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}
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});
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/**
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* @classdesc
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* Used to make a game entity draggable
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@@ -129,3 +99,30 @@ export class DroptargetEntity extends DropTarget {
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super(x, y, settings.width, settings.height);
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}
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}
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/**
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* return a reference to the screen canvas
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* @name getScreenCanvas
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* @memberof Renderer
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* @returns {HTMLCanvasElement}
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* @deprecated since 13.1.0
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* @see getCanvas();
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*/
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Renderer.prototype.getScreenCanvas = function() {
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warning("getScreenCanvas", "getCanvas", "13.1.0");
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return this.getCanvas();
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};
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/**
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* return a reference to the screen canvas corresponding 2d Context<br>
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* (will return buffered context if double buffering is enabled, or a reference to the Screen Context)
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* @name getScreenContext
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* @memberof Renderer
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* @returns {CanvasRenderingContext2D}
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* @deprecated since 13.1.0
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* @see getContext();
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*/
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Renderer.prototype.getScreenContext = function() {
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warning("getScreenContext", "getContext", "13.1.0");
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return this.getContext();
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};
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package/src/level/level.js
CHANGED
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import * as event from "./../system/event.js";
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import state from "./../state/state.js";
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import loader from "./../loader/loader.js";
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import
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import game from "./../game.js";
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import TMXTileMap from "./tiled/TMXTileMap.js";
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* @param {string} levelId level id
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* @param {object} [options] additional optional parameters
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* @param {Container} [options.container=game.world] container in which to load the specified level
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* @param {Function} [options.onLoaded=
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* @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
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* @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
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* @param {boolean} [options.setViewportBounds=true] if true, set the viewport bounds to the map size
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* @returns {boolean} true if the level was successfully loaded
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@@ -49,6 +49,16 @@ export default class TMXGroup {
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*/
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this.tintcolor = data.tintcolor;
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/**
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* the group class
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* @public
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* @type {string}
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* @name class
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* @memberof TMXGroup
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*/
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this.class = data.class;
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/**
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import Tile from "./TMXTile.js";
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import Renderable from "./../../renderable/renderable.js";
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import CanvasRenderer from "./../../video/canvas/canvas_renderer";
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import
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import game from "./../../game.js";
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/**
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*/
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this.renderorder = data.renderorder || "right-down";
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/**
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* the layer class
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* @public
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* @type {string}
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* @name class
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* @name TMXLayer#class
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*/
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this.class = data.class;
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// for displaying order
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this.pos.z = z;
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@@ -173,7 +182,7 @@ class TMXLayer extends Renderable {
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// check for the correct rendering method
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if (typeof (this.preRender) === "undefined") {
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this.preRender = world.preRender;
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this.preRender = game.world.preRender;
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}
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// set a renderer
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* object type
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* @public
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* @deprecated since Tiled 1.9
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* @see https://docs.mapeditor.org/en/stable/reference/tmx-changelog/#tiled-1-9
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* @memberof TMXObject
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*/
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this.type = settings.type;
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/**
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* the åobject class
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* @public
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* @name class
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* @memberof TMXObject
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*/
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this.class = typeof settings.class !== "undefined" ? settings.class : settings.type;
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/**
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* object text
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* @public
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* @type {object}
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* @see http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#text
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* @name
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* @name text
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* @memberof TMXObject
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*/
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this.
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this.text = undefined;
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/**
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* The rotation of the object in radians clockwise (defaults to 0)
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import pool from "./../../system/pooling.js";
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import * as event from "./../../system/event.js";
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import
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import game from "./../../game.js";
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import collision from "./../../physics/collision.js";
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import Body from "./../../physics/body.js";
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6
|
import TMXOrthogonalRenderer from "./renderer/TMXOrthogonalRenderer.js";
|
|
@@ -204,6 +204,16 @@ class TMXTileMap {
|
|
|
204
204
|
*/
|
|
205
205
|
this.tiledversion = data.tiledversion;
|
|
206
206
|
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* The map class.
|
|
210
|
+
* @public
|
|
211
|
+
* @type {string}
|
|
212
|
+
* @name TMXTileMap#class
|
|
213
|
+
*/
|
|
214
|
+
this.class = data.class;
|
|
215
|
+
|
|
216
|
+
|
|
207
217
|
// tilesets for this map
|
|
208
218
|
this.tilesets = null;
|
|
209
219
|
|
|
@@ -396,7 +406,7 @@ class TMXTileMap {
|
|
|
396
406
|
*/
|
|
397
407
|
function _setBounds(width, height) {
|
|
398
408
|
// adjust the viewport bounds if level is smaller
|
|
399
|
-
viewport.setBounds(
|
|
409
|
+
game.viewport.setBounds(
|
|
400
410
|
0, 0,
|
|
401
411
|
Math.max(levelBounds.width, width),
|
|
402
412
|
Math.max(levelBounds.height, height)
|
|
@@ -413,7 +423,7 @@ class TMXTileMap {
|
|
|
413
423
|
if (setViewportBounds === true) {
|
|
414
424
|
event.off(event.VIEWPORT_ONRESIZE, _setBounds);
|
|
415
425
|
// force viewport bounds update
|
|
416
|
-
_setBounds(viewport.width, viewport.height);
|
|
426
|
+
_setBounds(game.viewport.width, game.viewport.height);
|
|
417
427
|
// Replace the resize handler
|
|
418
428
|
event.on(event.VIEWPORT_ONRESIZE, _setBounds, this);
|
|
419
429
|
}
|
|
@@ -545,6 +555,8 @@ class TMXTileMap {
|
|
|
545
555
|
obj.anchorPoint.set(0, 0);
|
|
546
556
|
obj.name = settings.name;
|
|
547
557
|
obj.type = settings.type;
|
|
558
|
+
// for backward compatibility
|
|
559
|
+
obj.class = settings.class || settings.type;
|
|
548
560
|
obj.id = settings.id;
|
|
549
561
|
obj.body = new Body(obj, shape);
|
|
550
562
|
obj.body.setStatic(true);
|
package/src/loader/loader.js
CHANGED
|
@@ -1,10 +1,11 @@
|
|
|
1
1
|
import * as fileUtil from "./../utils/file.js";
|
|
2
2
|
import * as event from "./../system/event.js";
|
|
3
|
-
import
|
|
3
|
+
import { ua } from "./../system/platform.js";
|
|
4
4
|
import * as audio from "./../audio/audio.js";
|
|
5
5
|
import state from "./../state/state.js";
|
|
6
6
|
import level from "./../level/level.js";
|
|
7
7
|
import * as TMXUtils from "./../level/tiled/TMXUtils.js";
|
|
8
|
+
import { isDataUrl } from "./../utils/string.js";
|
|
8
9
|
|
|
9
10
|
|
|
10
11
|
// contains all the images loaded
|
|
@@ -30,7 +31,7 @@ var timerId = 0;
|
|
|
30
31
|
function checkLoadStatus(onload) {
|
|
31
32
|
if (loadCount === resourceCount) {
|
|
32
33
|
// wait 1/2s and execute callback (cheap workaround to ensure everything is loaded)
|
|
33
|
-
if (onload || loader.onload) {
|
|
34
|
+
if (typeof onload === "function" || loader.onload) {
|
|
34
35
|
// make sure we clear the timer
|
|
35
36
|
clearTimeout(timerId);
|
|
36
37
|
// trigger the onload callback
|
|
@@ -66,8 +67,12 @@ function checkLoadStatus(onload) {
|
|
|
66
67
|
function preloadImage(img, onload, onerror) {
|
|
67
68
|
// create new Image object and add to list
|
|
68
69
|
imgList[img.name] = new Image();
|
|
69
|
-
|
|
70
|
-
|
|
70
|
+
if (typeof onload === "function") {
|
|
71
|
+
imgList[img.name].onload = onload;
|
|
72
|
+
}
|
|
73
|
+
if (typeof onerror === "function") {
|
|
74
|
+
imgList[img.name].onerror = onerror;
|
|
75
|
+
}
|
|
71
76
|
if (typeof (loader.crossOrigin) === "string") {
|
|
72
77
|
imgList[img.name].crossOrigin = loader.crossOrigin;
|
|
73
78
|
}
|
|
@@ -83,17 +88,30 @@ function preloadImage(img, onload, onerror) {
|
|
|
83
88
|
* @ignore
|
|
84
89
|
*/
|
|
85
90
|
function preloadFontFace(data, onload, onerror) {
|
|
91
|
+
|
|
92
|
+
if (isDataUrl(data.src) === true) {
|
|
93
|
+
// make sure it in the `url(data:[<mediatype>][;base64],<data>)` format as expected by FontFace
|
|
94
|
+
if (!data.src.startsWith("url(")) {
|
|
95
|
+
data.src = "url(" + data.src + ")";
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
|
|
86
99
|
var font = new FontFace(data.name, data.src);
|
|
100
|
+
|
|
87
101
|
// loading promise
|
|
88
102
|
font.load().then(() => {
|
|
89
103
|
// apply the font after the font has finished downloading
|
|
90
104
|
document.fonts.add(font);
|
|
91
105
|
document.body.style.fontFamily = data.name;
|
|
92
|
-
|
|
93
|
-
|
|
106
|
+
if (typeof onload === "function") {
|
|
107
|
+
// onloaded callback
|
|
108
|
+
onload();
|
|
109
|
+
}
|
|
94
110
|
}, function () {
|
|
95
|
-
|
|
96
|
-
|
|
111
|
+
if (typeof onerror === "function") {
|
|
112
|
+
// rejected
|
|
113
|
+
onerror(data.name);
|
|
114
|
+
}
|
|
97
115
|
});
|
|
98
116
|
};
|
|
99
117
|
|
|
@@ -119,7 +137,9 @@ function preloadTMX(tmxData, onload, onerror) {
|
|
|
119
137
|
//if the data is in the tmxData object, don't get it via a XMLHTTPRequest
|
|
120
138
|
if (tmxData.data) {
|
|
121
139
|
addToTMXList(tmxData.data);
|
|
122
|
-
onload
|
|
140
|
+
if (typeof onload === "function") {
|
|
141
|
+
onload();
|
|
142
|
+
}
|
|
123
143
|
return;
|
|
124
144
|
}
|
|
125
145
|
|
|
@@ -153,7 +173,7 @@ function preloadTMX(tmxData, onload, onerror) {
|
|
|
153
173
|
case "tmx":
|
|
154
174
|
case "tsx":
|
|
155
175
|
// ie9 does not fully implement the responseXML
|
|
156
|
-
if (
|
|
176
|
+
if (ua.match(/msie/i) || !xmlhttp.responseXML) {
|
|
157
177
|
if (globalThis.DOMParser) {
|
|
158
178
|
// manually create the XML DOM
|
|
159
179
|
result = (new DOMParser()).parseFromString(xmlhttp.responseText, "text/xml");
|
|
@@ -190,9 +210,11 @@ function preloadTMX(tmxData, onload, onerror) {
|
|
|
190
210
|
addToTMXList(result);
|
|
191
211
|
|
|
192
212
|
// fire the callback
|
|
193
|
-
onload
|
|
213
|
+
if (typeof onload === "function") {
|
|
214
|
+
onload();
|
|
215
|
+
}
|
|
194
216
|
}
|
|
195
|
-
else {
|
|
217
|
+
else if (typeof onerror === "function") {
|
|
196
218
|
onerror(tmxData.name);
|
|
197
219
|
}
|
|
198
220
|
}
|
|
@@ -224,10 +246,12 @@ function preloadJSON(data, onload, onerror) {
|
|
|
224
246
|
if ((xmlhttp.status === 200) || ((xmlhttp.status === 0) && xmlhttp.responseText)) {
|
|
225
247
|
// get the Texture Packer Atlas content
|
|
226
248
|
jsonList[data.name] = JSON.parse(xmlhttp.responseText);
|
|
227
|
-
|
|
228
|
-
|
|
249
|
+
if (typeof onload === "function") {
|
|
250
|
+
// fire the callback
|
|
251
|
+
onload();
|
|
252
|
+
}
|
|
229
253
|
}
|
|
230
|
-
else {
|
|
254
|
+
else if (typeof onerror === "function") {
|
|
231
255
|
onerror(data.name);
|
|
232
256
|
}
|
|
233
257
|
}
|
|
@@ -257,8 +281,11 @@ function preloadBinary(data, onload, onerror) {
|
|
|
257
281
|
buffer[i] = String.fromCharCode(byteArray[i]);
|
|
258
282
|
}
|
|
259
283
|
binList[data.name] = buffer.join("");
|
|
260
|
-
|
|
261
|
-
|
|
284
|
+
if (typeof onload === "function") {
|
|
285
|
+
// callback
|
|
286
|
+
onload();
|
|
287
|
+
}
|
|
288
|
+
|
|
262
289
|
}
|
|
263
290
|
};
|
|
264
291
|
httpReq.send();
|
|
@@ -278,15 +305,19 @@ function preloadJavascript(data, onload, onerror) {
|
|
|
278
305
|
}
|
|
279
306
|
script.defer = true;
|
|
280
307
|
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
308
|
+
if (typeof onload === "function") {
|
|
309
|
+
script.onload = () => {
|
|
310
|
+
// callback
|
|
311
|
+
onload();
|
|
312
|
+
};
|
|
313
|
+
}
|
|
285
314
|
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
315
|
+
if (typeof onerror === "function") {
|
|
316
|
+
script.onerror = () => {
|
|
317
|
+
// callback
|
|
318
|
+
onerror(data.name);
|
|
319
|
+
};
|
|
320
|
+
}
|
|
290
321
|
|
|
291
322
|
document.getElementsByTagName("body")[0].appendChild(script);
|
|
292
323
|
};
|
|
@@ -453,6 +484,8 @@ var loader = {
|
|
|
453
484
|
* {name: "tileset-platformer", type: "image", src: "data/map/tileset.png"},
|
|
454
485
|
* // PNG packed texture
|
|
455
486
|
* {name: "texture", type:"image", src: "data/gfx/texture.png"}
|
|
487
|
+
* // PNG base64 encoded image
|
|
488
|
+
* {name: "texture", type:"image", src: "data:image/png;base64,iVBORw0KAAAQAAAAEACA..."}
|
|
456
489
|
* // TSX file
|
|
457
490
|
* {name: "meta_tiles", type: "tsx", src: "data/map/meta_tiles.tsx"},
|
|
458
491
|
* // TMX level (XML & JSON)
|
|
@@ -463,6 +496,8 @@ var loader = {
|
|
|
463
496
|
* // audio resources
|
|
464
497
|
* {name: "bgmusic", type: "audio", src: "data/audio/"},
|
|
465
498
|
* {name: "cling", type: "audio", src: "data/audio/"},
|
|
499
|
+
* // base64 encoded audio resources
|
|
500
|
+
* {name: "band", type: "audio", src: "data:audio/wav;base64,..."},
|
|
466
501
|
* // binary file
|
|
467
502
|
* {name: "ymTrack", type: "binary", src: "data/audio/main.ym"},
|
|
468
503
|
* // JSON file (used for texturePacker)
|
|
@@ -509,13 +544,14 @@ var loader = {
|
|
|
509
544
|
* @param {string} res.type "audio", binary", "image", "json", "tmx", "tsx"
|
|
510
545
|
* @param {string} res.src path and/or file name of the resource (for audio assets only the path is required)
|
|
511
546
|
* @param {boolean} [res.stream] Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
|
|
512
|
-
* @param {Function} onload function to be called when the resource is loaded
|
|
513
|
-
* @param {Function} onerror function to be called in case of error
|
|
547
|
+
* @param {Function} [onload] function to be called when the resource is loaded
|
|
548
|
+
* @param {Function} [onerror] function to be called in case of error
|
|
514
549
|
* @returns {number} the amount of corresponding resource to be preloaded
|
|
515
550
|
* @example
|
|
516
551
|
* // load an image asset
|
|
517
552
|
* me.loader.load({name: "avatar", type:"image", src: "data/avatar.png"}, this.onload.bind(this), this.onerror.bind(this));
|
|
518
|
-
*
|
|
553
|
+
* // load a base64 image asset
|
|
554
|
+
* me.loader.load({name: "avatar", type:"image", src: "data:image/png;base64,iVBORw0KAAAQAAAAEACA..."};
|
|
519
555
|
* // start loading music
|
|
520
556
|
* me.loader.load({
|
|
521
557
|
* name : "bgmusic",
|
|
@@ -1,10 +1,11 @@
|
|
|
1
|
-
import
|
|
1
|
+
import game from "./../game.js";
|
|
2
2
|
import { renderer } from "./../video/video.js";
|
|
3
3
|
import * as event from "./../system/event.js";
|
|
4
|
-
import Renderable from "./../renderable/renderable.js";
|
|
5
4
|
import Sprite from "./../renderable/sprite.js";
|
|
5
|
+
import Renderable from "./../renderable/renderable.js";
|
|
6
6
|
import Stage from "./../state/stage.js";
|
|
7
|
-
import
|
|
7
|
+
import loader from "./loader.js";
|
|
8
|
+
import logo_url from "./melonjs_logo.png";
|
|
8
9
|
|
|
9
10
|
|
|
10
11
|
// a basic progress bar object
|
|
@@ -40,7 +41,7 @@ class ProgressBar extends Renderable {
|
|
|
40
41
|
* draw function
|
|
41
42
|
* @ignore
|
|
42
43
|
*/
|
|
43
|
-
draw
|
|
44
|
+
draw(renderer, viewport) {
|
|
44
45
|
// draw the progress bar
|
|
45
46
|
renderer.setColor("black");
|
|
46
47
|
renderer.fillRect(this.pos.x, viewport.centerY, renderer.getWidth(), this.barHeight / 2);
|
|
@@ -61,23 +62,6 @@ class ProgressBar extends Renderable {
|
|
|
61
62
|
|
|
62
63
|
};
|
|
63
64
|
|
|
64
|
-
/**
|
|
65
|
-
* the melonJS Logo
|
|
66
|
-
* @ignore
|
|
67
|
-
*/
|
|
68
|
-
class IconLogo extends Sprite {
|
|
69
|
-
constructor(x, y) {
|
|
70
|
-
// TODO: create a sprite or texture from a Base64 encoded image
|
|
71
|
-
var image = new Image();
|
|
72
|
-
image.src = melonjs_logo;
|
|
73
|
-
super(x, y, {
|
|
74
|
-
image : image,
|
|
75
|
-
framewidth : 256,
|
|
76
|
-
frameheight : 256
|
|
77
|
-
});
|
|
78
|
-
}
|
|
79
|
-
}
|
|
80
|
-
|
|
81
65
|
/**
|
|
82
66
|
* a default loading screen
|
|
83
67
|
* @ignore
|
|
@@ -91,22 +75,37 @@ class DefaultLoadingScreen extends Stage {
|
|
|
91
75
|
var barHeight = 8;
|
|
92
76
|
|
|
93
77
|
// set a background color
|
|
94
|
-
world.backgroundColor.parseCSS("#202020");
|
|
78
|
+
game.world.backgroundColor.parseCSS("#202020");
|
|
95
79
|
|
|
96
80
|
// progress bar
|
|
97
|
-
world.addChild(new ProgressBar(
|
|
81
|
+
game.world.addChild(new ProgressBar(
|
|
98
82
|
0,
|
|
99
83
|
renderer.getHeight() / 2,
|
|
100
84
|
renderer.getWidth(),
|
|
101
85
|
barHeight
|
|
102
86
|
), 1);
|
|
103
87
|
|
|
104
|
-
// melonJS logo
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
88
|
+
// load the melonJS logo
|
|
89
|
+
loader.load({name: "melonjs_logo", type: "image", src: logo_url}, () => {
|
|
90
|
+
// melonJS logo
|
|
91
|
+
game.world.addChild(new Sprite(
|
|
92
|
+
renderer.getWidth() / 2,
|
|
93
|
+
renderer.getHeight() / 2, {
|
|
94
|
+
image : "melonjs_logo",
|
|
95
|
+
framewidth : 256,
|
|
96
|
+
frameheight : 256
|
|
97
|
+
}), 2
|
|
98
|
+
);
|
|
99
|
+
});
|
|
100
|
+
}
|
|
108
101
|
|
|
109
|
-
|
|
102
|
+
/**
|
|
103
|
+
* Called by engine before deleting the object
|
|
104
|
+
* @ignore
|
|
105
|
+
*/
|
|
106
|
+
onDestroyEvent() {
|
|
107
|
+
// cancel the callback
|
|
108
|
+
loader.unload({name: "melonjs_logo", type:"image"});
|
|
110
109
|
}
|
|
111
110
|
};
|
|
112
111
|
|