melonjs 11.0.0 → 13.1.0

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Files changed (58) hide show
  1. package/LICENSE.md +1 -1
  2. package/README.md +6 -6
  3. package/dist/melonjs.js +22854 -22604
  4. package/dist/melonjs.min.js +5 -6
  5. package/dist/melonjs.module.d.ts +289 -284
  6. package/dist/melonjs.module.js +22427 -22175
  7. package/package.json +16 -16
  8. package/src/application/application.js +231 -0
  9. package/src/audio/audio.js +13 -7
  10. package/src/camera/camera2d.js +6 -6
  11. package/src/game.js +9 -232
  12. package/src/index.js +3 -3
  13. package/src/input/keyboard.js +2 -2
  14. package/src/input/pointer.js +4 -5
  15. package/src/input/pointerevent.js +10 -10
  16. package/src/lang/deprecated.js +27 -30
  17. package/src/level/level.js +2 -2
  18. package/src/level/tiled/TMXGroup.js +10 -0
  19. package/src/level/tiled/TMXLayer.js +11 -2
  20. package/src/level/tiled/TMXObject.js +13 -2
  21. package/src/level/tiled/TMXTileMap.js +15 -3
  22. package/src/level/tiled/TMXTileset.js +8 -0
  23. package/src/loader/loader.js +64 -28
  24. package/src/loader/loadingscreen.js +28 -115
  25. package/src/loader/melonjs_logo.png +0 -0
  26. package/src/math/color.js +62 -42
  27. package/src/math/observable_vector2.js +26 -2
  28. package/src/math/observable_vector3.js +32 -4
  29. package/src/math/vector2.js +23 -0
  30. package/src/math/vector3.js +26 -0
  31. package/src/physics/body.js +27 -51
  32. package/src/physics/detector.js +3 -3
  33. package/src/physics/quadtree.js +58 -29
  34. package/src/physics/world.js +32 -3
  35. package/src/polyfill/index.js +4 -0
  36. package/src/renderable/container.js +2 -2
  37. package/src/renderable/imagelayer.js +8 -8
  38. package/src/renderable/nineslicesprite.js +27 -1
  39. package/src/renderable/trigger.js +4 -4
  40. package/src/state/stage.js +1 -1
  41. package/src/state/state.js +50 -3
  42. package/src/system/device.js +814 -981
  43. package/src/system/event.js +2 -1
  44. package/src/system/platform.js +32 -0
  45. package/src/system/save.js +23 -14
  46. package/src/system/timer.js +12 -35
  47. package/src/text/bitmaptext.js +1 -2
  48. package/src/text/text.js +10 -14
  49. package/src/text/textmetrics.js +1 -2
  50. package/src/tweens/tween.js +6 -6
  51. package/src/utils/string.js +13 -24
  52. package/src/video/canvas/canvas_renderer.js +30 -65
  53. package/src/video/renderer.js +23 -30
  54. package/src/video/texture/canvas_texture.js +39 -3
  55. package/src/video/video.js +27 -25
  56. package/src/video/webgl/glshader.js +1 -1
  57. package/src/video/webgl/webgl_compositor.js +2 -2
  58. package/src/video/webgl/webgl_renderer.js +8 -20
@@ -399,7 +399,8 @@ export const CANVAS_ONRESIZE = "canvas.onresize";
399
399
  * Event for when the viewport is resized <br>
400
400
  * (this usually follows a WINDOW_ONRESIZE event, when using the `flex` scaling mode is used and after the viewport was updated).<br>
401
401
  * Data passed : {number} viewport width <br>
402
- * Data passed : {number} viewport height
402
+ * Data passed : {number} viewport height <br>
403
+ * Data passed : {Camera2d} a reference to the camera viewport being resized
403
404
  * @public
404
405
  * @constant
405
406
  * @type {string}
@@ -0,0 +1,32 @@
1
+ /**
2
+ * The device platform type
3
+ * @namespace platform
4
+ * @memberof device
5
+ * @property {string} ua the user agent string for the current device
6
+ * @property {boolean} iOS `true` if the device is an iOS platform
7
+ * @property {boolean} android `true` if the device is an Android platform
8
+ * @property {boolean} android2 `true` if the device is an Android 2.x platform
9
+ * @property {boolean} linux `true` if the device is a Linux platform
10
+ * @property {boolean} chromeOS `true` if the device is running on ChromeOS.
11
+ * @property {boolean} wp `true` if the device is a Windows Phone platform
12
+ * @property {boolean} BlackBerry`true` if the device is a BlackBerry platform
13
+ * @property {boolean} Kindle`true` if the device is a Kindle platform
14
+ * @property {boolean} ejecta `true` if running under Ejecta
15
+ * @property {boolean} isWeixin `true` if running under Wechat
16
+ * @property {boolean} nodeJS `true` if running under node.js
17
+ * @property {boolean} isMobile `true` if a mobile device
18
+ */
19
+
20
+ export const ua = typeof globalThis.navigator !== "undefined" ? globalThis.navigator.userAgent : "";
21
+ export const iOS = /iPhone|iPad|iPod/i.test(ua);
22
+ export const android = /Android/i.test(ua);
23
+ export const android2 = /Android 2/i.test(ua);
24
+ export const linux = /Linux/i.test(ua);
25
+ export const chromeOS = /CrOS/.test(ua);
26
+ export const wp = /Windows Phone/i.test(ua);
27
+ export const BlackBerry = /BlackBerry/i.test(ua);
28
+ export const Kindle = /Kindle|Silk.*Mobile Safari/i.test(ua);
29
+ export const ejecta = (typeof globalThis.ejecta !== "undefined");
30
+ export const isWeixin = /MicroMessenger/i.test(ua);
31
+ export const nodeJS = (typeof globalThis.process !== "undefined") && (typeof globalThis.process.release !== "undefined") && (globalThis.process.release.name === "node");
32
+ export const isMobile = /Mobi/i.test(ua) || iOS || android || wp || BlackBerry || Kindle || false;
@@ -1,4 +1,3 @@
1
- import device from "./device.js";
2
1
  import * as event from "./event.js";
3
2
 
4
3
  /**
@@ -32,22 +31,32 @@ import * as event from "./event.js";
32
31
  * @namespace save
33
32
  */
34
33
 
35
- // Variable to hold the object data
36
- var data = {};
34
+ // Variable to hold the object data
35
+ var data = {};
37
36
 
38
- /**
39
- * a function to check if the given key is a reserved word
40
- * @ignore
41
- */
42
- function isReserved(key) {
43
- return (key === "add" || key === "remove");
44
- }
37
+ let hasLocalStorage = false;
38
+
39
+ try {
40
+ // true if localStorage is supported
41
+ hasLocalStorage = typeof globalThis !== "undefined" && typeof globalThis.localStorage !== "undefined";
42
+ } catch (e) {
43
+ // the above generates an exception when cookies are blocked
44
+ hasLocalStorage = false;
45
+ }
46
+
47
+ /**
48
+ * a function to check if the given key is a reserved word
49
+ * @ignore
50
+ */
51
+ function isReserved(key) {
52
+ return (key === "add" || key === "remove");
53
+ }
45
54
 
46
55
 
47
56
  // Initialize me.save on Boot event
48
57
  event.on(event.BOOT, () => {
49
58
  // Load previous data if local Storage is supported
50
- if (typeof globalThis.localStorage !== "undefined") {
59
+ if (hasLocalStorage === true) {
51
60
  var me_save_content = globalThis.localStorage.getItem("me.save");
52
61
 
53
62
  if (typeof me_save_content === "string" && me_save_content.length > 0) {
@@ -95,7 +104,7 @@ var save = {
95
104
  */
96
105
  set (value) {
97
106
  data[prop] = value;
98
- if (device.localStorage === true) {
107
+ if (hasLocalStorage === true) {
99
108
  globalThis.localStorage.setItem("me.save." + prop, JSON.stringify(value));
100
109
  }
101
110
  }
@@ -109,7 +118,7 @@ var save = {
109
118
  });
110
119
 
111
120
  // Save keys
112
- if (device.localStorage === true) {
121
+ if (hasLocalStorage === true) {
113
122
  globalThis.localStorage.setItem("me.save", JSON.stringify(Object.keys(data)));
114
123
  }
115
124
  },
@@ -127,7 +136,7 @@ var save = {
127
136
  if (!isReserved(key)) {
128
137
  if (typeof data[key] !== "undefined") {
129
138
  delete data[key];
130
- if (device.localStorage === true) {
139
+ if (hasLocalStorage === true) {
131
140
  globalThis.localStorage.removeItem("me.save." + key);
132
141
  globalThis.localStorage.setItem("me.save", JSON.stringify(Object.keys(data)));
133
142
  }
@@ -6,53 +6,46 @@ import { clamp } from "./../math/math.js";
6
6
  /**
7
7
  * @classdesc
8
8
  * a Timer class to manage timing related function (FPS, Game Tick, Time...)
9
- * @see {@link timer} the default global timer instance
9
+ * @see {@link timer} the default global timer instance
10
10
  */
11
11
  class Timer {
12
12
 
13
13
  constructor() {
14
14
  /**
15
- * Last game tick value.<br/>
16
- * Use this value to scale velocities during frame drops due to slow
17
- * hardware or when setting an FPS limit. (See {@link timer.maxfps})
18
- * This feature is disabled by default. Enable me.timer.interpolation to
19
- * use it.
15
+ * Last game tick value. <br>
16
+ * Use this value to scale velocities during frame drops due to slow hardware or when setting an FPS limit.
17
+ * This feature is disabled by default (Enable interpolation to use it).
20
18
  * @public
21
- * @see timer.interpolation
19
+ * @see interpolation
20
+ * @See maxfps
22
21
  * @type {number}
23
22
  * @name tick
24
- * @memberof timer
25
23
  */
26
24
  this.tick = 1.0;
27
25
 
28
26
  /**
29
- * Last measured fps rate.<br/>
30
- * This feature is disabled by default, unless the debugPanel is enabled/visible
27
+ * Last measured fps rate.<br>
28
+ * This feature is disabled by default, unless the debugPanel is enabled/visible.
31
29
  * @public
32
30
  * @type {number}
33
31
  * @name fps
34
- * @memberof timer
35
32
  */
36
33
  this.fps = 0;
37
34
 
38
35
  /**
39
36
  * Set the maximum target display frame per second
40
37
  * @public
41
- * @see timer.tick
38
+ * @see tick
42
39
  * @type {number}
43
- * @name maxfps
44
40
  * @default 60
45
- * @memberof timer
46
41
  */
47
42
  this.maxfps = 60;
48
43
 
49
44
  /**
50
45
  * Enable/disable frame interpolation
51
- * @see timer.tick
46
+ * @see tick
52
47
  * @type {boolean}
53
48
  * @default false
54
- * @name interpolation
55
- * @memberof timer
56
49
  */
57
50
  this.interpolation = false;
58
51
 
@@ -96,8 +89,6 @@ class Timer {
96
89
 
97
90
  /**
98
91
  * reset time (e.g. usefull in case of pause)
99
- * @name reset
100
- * @memberof timer
101
92
  * @ignore
102
93
  */
103
94
  reset() {
@@ -114,8 +105,6 @@ class Timer {
114
105
 
115
106
  /**
116
107
  * Calls a function once after a specified delay. See me.timer.setInterval to repeativly call a function.
117
- * @name setTimeout
118
- * @memberof timer
119
108
  * @param {Function} fn the function you want to execute after delay milliseconds.
120
109
  * @param {number} delay the number of milliseconds (thousandths of a second) that the function call should be delayed by.
121
110
  * @param {boolean} [pauseable=true] respects the pause state of the engine.
@@ -142,8 +131,6 @@ class Timer {
142
131
 
143
132
  /**
144
133
  * Calls a function continously at the specified interval. See setTimeout to call function a single time.
145
- * @name setInterval
146
- * @memberof timer
147
134
  * @param {Function} fn the function to execute
148
135
  * @param {number} delay the number of milliseconds (thousandths of a second) on how often to execute the function
149
136
  * @param {boolean} [pauseable=true] respects the pause state of the engine.
@@ -170,8 +157,6 @@ class Timer {
170
157
 
171
158
  /**
172
159
  * Clears the delay set by me.timer.setTimeout().
173
- * @name clearTimeout
174
- * @memberof timer
175
160
  * @param {number} timeoutID ID of the timeout to be cleared
176
161
  */
177
162
  clearTimeout(timeoutID) {
@@ -180,8 +165,6 @@ class Timer {
180
165
 
181
166
  /**
182
167
  * Clears the Interval set by me.timer.setInterval().
183
- * @name clearInterval
184
- * @memberof timer
185
168
  * @param {number} intervalID ID of the interval to be cleared
186
169
  */
187
170
  clearInterval(intervalID) {
@@ -191,8 +174,6 @@ class Timer {
191
174
  /**
192
175
  * Return the current timestamp in milliseconds <br>
193
176
  * since the game has started or since linux epoch (based on browser support for High Resolution Timer)
194
- * @name getTime
195
- * @memberof timer
196
177
  * @returns {number}
197
178
  */
198
179
  getTime() {
@@ -201,8 +182,6 @@ class Timer {
201
182
 
202
183
  /**
203
184
  * Return elapsed time in milliseconds since the last update
204
- * @name getDelta
205
- * @memberof timer
206
185
  * @returns {number}
207
186
  */
208
187
  getDelta() {
@@ -211,9 +190,7 @@ class Timer {
211
190
 
212
191
  /**
213
192
  * compute the actual frame time and fps rate
214
- * @name computeFPS
215
193
  * @ignore
216
- * @memberof timer
217
194
  */
218
195
  countFPS() {
219
196
  this.framecount++;
@@ -281,6 +258,8 @@ class Timer {
281
258
  }
282
259
  };
283
260
 
261
+ const timer = new Timer();
262
+
284
263
  /**
285
264
  * the default global Timer instance
286
265
  * @namespace timer
@@ -295,6 +274,4 @@ class Timer {
295
274
  * // set a timer to call "myFunction" every 1000ms (respecting the pause state) and passing param1 and param2
296
275
  * timer.setInterval(myFunction, 1000, true, param1, param2);
297
276
  */
298
- const timer = new Timer();
299
-
300
277
  export default timer;
@@ -1,5 +1,4 @@
1
1
  import Color from "./../math/color.js";
2
- import * as stringUtil from "./../utils/string.js";
3
2
  import pool from "./../system/pooling.js";
4
3
  import loader from "./../loader/loader.js";
5
4
  import Renderable from "./../renderable/renderable.js";
@@ -254,7 +253,7 @@ class BitmapText extends Renderable {
254
253
 
255
254
  for (var i = 0; i < this._text.length; i++) {
256
255
  x = lX;
257
- var string = stringUtil.trimRight(this._text[i]);
256
+ var string = this._text[i].trimRight();
258
257
  // adjust x pos based on alignment value
259
258
  var stringWidth = this.metrics.lineWidth(string);
260
259
  switch (this.textAlign) {
package/src/text/text.js CHANGED
@@ -1,7 +1,6 @@
1
1
  import Color from "./../math/color.js";
2
2
  import WebGLRenderer from "./../video/webgl/webgl_renderer.js";
3
3
  import { renderer as globalRenderer } from "./../video/video.js";
4
- import { trimRight } from "./../utils/string.js";
5
4
  import pool from "./../system/pooling.js";
6
5
  import Renderable from "./../renderable/renderable.js";
7
6
  import { nextPowerOfTwo } from "./../math/math.js";
@@ -205,18 +204,6 @@ class Text extends Renderable {
205
204
  this.setText(settings.text);
206
205
  }
207
206
 
208
- /** @ignore */
209
- onDeactivateEvent() {
210
- // free the canvas and potential corresponding texture when deactivated
211
- if (this.offScreenCanvas === true) {
212
- globalRenderer.currentCompositor.deleteTexture2D(globalRenderer.currentCompositor.getTexture2D(this.glTextureUnit));
213
- globalRenderer.cache.delete(this.canvasTexture.canvas);
214
- pool.push(this.canvasTexture);
215
- this.canvasTexture = undefined;
216
- this.glTextureUnit = undefined;
217
- }
218
- }
219
-
220
207
  /**
221
208
  * make the font bold
222
209
  * @returns {Text} this object for chaining
@@ -423,7 +410,7 @@ class Text extends Renderable {
423
410
  setContextStyle(context, this, stroke);
424
411
 
425
412
  for (var i = 0; i < text.length; i++) {
426
- var string = trimRight(text[i]);
413
+ var string = text[i].trimRight();
427
414
  // draw the string
428
415
  context[stroke ? "strokeText" : "fillText"](string, x, y);
429
416
  // add leading space
@@ -437,6 +424,15 @@ class Text extends Renderable {
437
424
  * @ignore
438
425
  */
439
426
  destroy() {
427
+ if (this.offScreenCanvas === true) {
428
+ if (globalRenderer instanceof WebGLRenderer) {
429
+ globalRenderer.currentCompositor.deleteTexture2D(globalRenderer.currentCompositor.getTexture2D(this.glTextureUnit));
430
+ this.glTextureUnit = undefined;
431
+ }
432
+ globalRenderer.cache.delete(this.canvasTexture.canvas);
433
+ pool.push(this.canvasTexture);
434
+ this.canvasTexture = undefined;
435
+ }
440
436
  pool.push(this.fillStyle);
441
437
  pool.push(this.strokeStyle);
442
438
  this.fillStyle = this.strokeStyle = undefined;
@@ -1,5 +1,4 @@
1
1
  import Bounds from "./../physics/bounds.js";
2
- import { trimRight } from "./../utils/string.js";
3
2
  import Text from "./text.js";
4
3
  import setContextStyle from "./textstyle.js";
5
4
 
@@ -92,7 +91,7 @@ class TextMetrics extends Bounds {
92
91
  this.width = this.height = 0;
93
92
 
94
93
  for (var i = 0; i < strings.length; i++) {
95
- this.width = Math.max(this.lineWidth(trimRight(strings[i]), context), this.width);
94
+ this.width = Math.max(this.lineWidth(strings[i].trimRight(), context), this.width);
96
95
  this.height += this.lineHeight();
97
96
  }
98
97
  this.width = Math.ceil(this.width);
@@ -1,6 +1,6 @@
1
1
  import timer from "./../system/timer.js";
2
2
  import * as event from "./../system/event.js";
3
- import { world, lastUpdate } from "./../game.js";
3
+ import game from "./../game.js";
4
4
  import { Easing } from "./easing.js";
5
5
  import { Interpolation } from "./interpolation.js";
6
6
 
@@ -72,7 +72,7 @@ class Tween {
72
72
  this._onUpdateCallback = null;
73
73
  this._onCompleteCallback = null;
74
74
  // tweens are synchronized with the game update loop
75
- this._tweenTimeTracker = lastUpdate;
75
+ this._tweenTimeTracker = game.lastUpdate;
76
76
 
77
77
  // reset flags to default value
78
78
  this.isPersistent = false;
@@ -170,7 +170,7 @@ class Tween {
170
170
  this._onStartCallbackFired = false;
171
171
 
172
172
  // add the tween to the object pool on start
173
- world.addChild(this);
173
+ game.world.addChild(this);
174
174
 
175
175
  this._startTime = time + this._delayTime;
176
176
 
@@ -212,7 +212,7 @@ class Tween {
212
212
  */
213
213
  stop() {
214
214
  // remove the tween from the world container
215
- world.removeChildNow(this);
215
+ game.world.removeChildNow(this);
216
216
  return this;
217
217
  }
218
218
 
@@ -349,7 +349,7 @@ class Tween {
349
349
 
350
350
  // the original Tween implementation expect
351
351
  // a timestamp and not a time delta
352
- this._tweenTimeTracker = (lastUpdate > this._tweenTimeTracker) ? lastUpdate : this._tweenTimeTracker + dt;
352
+ this._tweenTimeTracker = (game.lastUpdate > this._tweenTimeTracker) ? game.lastUpdate : this._tweenTimeTracker + dt;
353
353
  var time = this._tweenTimeTracker;
354
354
 
355
355
  var property;
@@ -442,7 +442,7 @@ class Tween {
442
442
 
443
443
  } else {
444
444
  // remove the tween from the world container
445
- world.removeChildNow(this);
445
+ game.world.removeChildNow(this);
446
446
 
447
447
  if ( this._onCompleteCallback !== null ) {
448
448
 
@@ -15,30 +15,6 @@ export function capitalize(str) {
15
15
  return str.charAt(0).toUpperCase() + str.slice(1);
16
16
  };
17
17
 
18
- /**
19
- * returns the string stripped of whitespace from the left.
20
- * @public
21
- * @memberof utils.string
22
- * @name trimLeft
23
- * @param {string} str the string to be trimmed
24
- * @returns {string} trimmed string
25
- */
26
- export function trimLeft(str) {
27
- return str.replace(/^\s+/, "");
28
- };
29
-
30
- /**
31
- * returns the string stripped of whitespace from the right.
32
- * @public
33
- * @memberof utils.string
34
- * @name trimRight
35
- * @param {string} str the string to be trimmed
36
- * @returns {string} trimmed string
37
- */
38
- export function trimRight(str) {
39
- return str.replace(/\s+$/, "");
40
- };
41
-
42
18
  /**
43
19
  * returns true if the given string contains a numeric integer or float value
44
20
  * @public
@@ -82,3 +58,16 @@ export function toHex(str) {
82
58
  }
83
59
  return res;
84
60
  };
61
+
62
+ /**
63
+ * returns true if the given string is a data url in the `data:[<mediatype>][;base64],<data>` format.
64
+ * (this will not test the validity of the Data or Base64 encoding)
65
+ * @public
66
+ * @memberof utils.string
67
+ * @name isDataUrl
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+ * @param {string} str the string (url) to be tested
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+ * @returns {boolean} true if the string is a data url
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+ */
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+ export function isDataUrl(str) {
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+ return /^data:(.+);base64,(.+)$/.test(str);
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+ };