melonjs 10.8.0 → 10.9.0

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@@ -6087,7 +6087,7 @@ export class Renderable extends Rect {
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  * A mask limits rendering elements to the shape and position of the given mask object.
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  * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
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  * @public
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- * @type {Rect|Polygon|Line|Ellipse}
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+ * @type {Rect|RoundRect|Polygon|Line|Ellipse}
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  * @name mask
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  * @default undefined
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  * @memberof Renderable#
@@ -6107,7 +6107,7 @@ export class Renderable extends Rect {
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  * {x: -14, y: 30}
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  * ]);
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  */
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- public mask: Rect | Polygon | Line | Ellipse;
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+ public mask: Rect | RoundRect | Polygon | Line | Ellipse;
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  /**
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  * define a tint for this renderable. a (255, 255, 255) r, g, b value will remove the tint effect.
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  * @public
@@ -6637,9 +6637,9 @@ export class Renderer {
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  * @name fill
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  * @memberof Renderer.prototype
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  * @function
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- * @param {Rect|Polygon|Line|Ellipse} shape a shape object to fill
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+ * @param {Rect|RoundRect|Polygon|Line|Ellipse} shape a shape object to fill
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  */
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- fill(shape: Rect | Polygon | Line | Ellipse): void;
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+ fill(shape: Rect | RoundRect | Polygon | Line | Ellipse): void;
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  /**
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  * tint the given image or canvas using the given color
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  * @name tint
@@ -6658,9 +6658,9 @@ export class Renderer {
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  * @name setMask
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  * @memberof Renderer.prototype
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  * @function
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- * @param {Rect|Polygon|Line|Ellipse} [mask] the shape defining the mask to be applied
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+ * @param {Rect|RoundRect|Polygon|Line|Ellipse} [mask] the shape defining the mask to be applied
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  */
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- setMask(mask?: Rect | Polygon | Line | Ellipse): void;
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+ setMask(mask?: Rect | RoundRect | Polygon | Line | Ellipse): void;
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  /**
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  * disable (remove) the rendering mask set through setMask.
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  * @name clearMask
@@ -6719,6 +6719,24 @@ export class RoundRect extends Rect {
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  /** @ignore */
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  onResetEvent(x: any, y: any, w: any, h: any, radius: any): void;
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  _radius: number;
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+ /**
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+ * copy the position, size and radius of the given rounded rectangle into this one
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+ * @name copy
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+ * @memberof RoundRect.prototype
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+ * @function
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+ * @param {RoundRect} rrect source rounded rectangle
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+ * @returns {RoundRect} new rectangle
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+ */
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+ copy(rrect: RoundRect): RoundRect;
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+ /**
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+ * check if this RoundRect is identical to the specified one
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+ * @name equals
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+ * @memberof RoundRect.prototype
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+ * @function
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+ * @param {RoundRect} rrect
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+ * @returns {boolean} true if equals
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+ */
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+ equals(rrect: RoundRect): boolean;
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  /**
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  * clone this RoundRect
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  * @name clone
@@ -12199,137 +12217,6 @@ declare function round(num: number, dec?: number): number;
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  * }
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  */
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  declare function toBeCloseTo(expected: number, actual: number, precision?: number): boolean;
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- /**
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- * @classdesc
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- * a simplified path2d implementation, supporting only one path
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- */
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- declare class Path2D {
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- /**
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- * the points defining the current path
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- * @public
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- * @type {Vector2d[]}
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- * @name points
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- * @memberof Path2D#
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- */
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- public points: Vector2d[];
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- /**
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- * space between interpolated points for quadratic and bezier curve approx. in pixels.
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- * @public
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- * @type {number}
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- * @name arcResolution
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- * @default 5
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- * @memberof Path2D#
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- */
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- public arcResolution: number;
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- vertices: any[];
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- /**
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- * begin a new path
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- * @name beginPath
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- * @memberof Path2D.prototype
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- * @function
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- */
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- beginPath(): void;
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- /**
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- * causes the point of the pen to move back to the start of the current path.
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- * It tries to draw a straight line from the current point to the start.
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- * If the shape has already been closed or has only one point, this function does nothing.
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- * @name closePath
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- * @memberof Path2D.prototype
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- * @function
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- */
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- closePath(): void;
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- /**
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- * triangulate the shape defined by this path into an array of triangles
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- * @name triangulatePath
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- * @memberof Path2D.prototype
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- * @function
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- * @returns {Vector2d[]}
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- */
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- triangulatePath(): Vector2d[];
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- /**
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- * moves the starting point of the current path to the (x, y) coordinates.
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- * @name moveTo
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- * @memberof Path2D.prototype
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- * @function
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- * @param {number} x the x-axis (horizontal) coordinate of the point.
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- * @param {number} y the y-axis (vertical) coordinate of the point.
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- */
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- moveTo(x: number, y: number): void;
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- /**
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- * connects the last point in the current patch to the (x, y) coordinates with a straight line.
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- * @name lineTo
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- * @memberof Path2D.prototype
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- * @function
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- * @param {number} x the x-axis coordinate of the line's end point.
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- * @param {number} y the y-axis coordinate of the line's end point.
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- */
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- lineTo(x: number, y: number): void;
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- /**
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- * adds an arc to the current path which is centered at (x, y) position with the given radius,
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- * starting at startAngle and ending at endAngle going in the given direction by counterclockwise (defaulting to clockwise).
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- * @name arc
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- * @memberof Path2D.prototype
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- * @function
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- * @param {number} x the horizontal coordinate of the arc's center.
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- * @param {number} y the vertical coordinate of the arc's center.
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- * @param {number} radius the arc's radius. Must be positive.
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- * @param {number} startAngle the angle at which the arc starts in radians, measured from the positive x-axis.
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- * @param {number} endAngle the angle at which the arc ends in radians, measured from the positive x-axis.
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- * @param {boolean} [anticlockwise=false] an optional boolean value. If true, draws the arc counter-clockwise between the start and end angles.
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- */
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- arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): void;
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- /**
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- * adds a circular arc to the path with the given control points and radius, connected to the previous point by a straight line.
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- * @name arcTo
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- * @memberof Path2D.prototype
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- * @function
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- * @param {number} x the x-axis coordinate of the first control point.
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- * @param {number} y the y-axis coordinate of the first control point.
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- * @param {number} x the x-axis coordinate of the second control point.
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- * @param {number} y the y-axis coordinate of the second control point.
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- * @param {number} radius the arc's radius. Must be positive.
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- */
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- arcTo(x1: any, y1: any, x2: any, y2: any, radius: number): void;
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- /**
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- * adds an elliptical arc to the path which is centered at (x, y) position with the radii radiusX and radiusY
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- * starting at startAngle and ending at endAngle going in the given direction by counterclockwise.
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- * @name ellipse
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- * @memberof Path2D.prototype
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- * @function
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- * @param {number} x the x-axis (horizontal) coordinate of the ellipse's center.
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- * @param {number} y the y-axis (vertical) coordinate of the ellipse's center.
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- * @param {number} radiusX the ellipse's major-axis radius. Must be non-negative.
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- * @param {number} radiusY the ellipse's minor-axis radius. Must be non-negative.
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- * @param {number} rotation the rotation of the ellipse, expressed in radians.
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- * @param {number} startAngle the angle at which the ellipse starts, measured clockwise from the positive x-axis and expressed in radians.
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- * @param {number} endAngle the angle at which the ellipse ends, measured clockwise from the positive x-axis and expressed in radians.
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- * @param {boolean} [anticlockwise=false] an optional boolean value which, if true, draws the ellipse counterclockwise (anticlockwise).
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- */
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- ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number, startAngle: number, endAngle: number, anticlockwise?: boolean): void;
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- /**
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- * creates a path for a rectangle at position (x, y) with a size that is determined by width and height.
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- * @name rect
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- * @memberof Path2D.prototype
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- * @function
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- * @param {number} x the x-axis coordinate of the rectangle's starting point.
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- * @param {number} y the y-axis coordinate of the rectangle's starting point.
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- * @param {number} width the rectangle's width. Positive values are to the right, and negative to the left.
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- * @param {number} height the rectangle's height. Positive values are down, and negative are up.
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- */
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- rect(x: number, y: number, width: number, height: number): void;
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- /**
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- * adds an rounded rectangle to the current path.
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- * @name roundRect
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- * @memberof Path2D.prototype
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- * @function
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- * @param {number} x the x-axis coordinate of the rectangle's starting point.
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- * @param {number} y the y-axis coordinate of the rectangle's starting point.
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- * @param {number} width the rectangle's width. Positive values are to the right, and negative to the left.
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- * @param {number} height the rectangle's height. Positive values are down, and negative are up.
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- * @param {number} radius the arc's radius to draw the borders. Must be positive.
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- */
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- roundRect(x: number, y: number, width: number, height: number, radius: number): void;
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- }
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  /**
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  * @classdesc
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  * a Vertex Buffer object