melonjs 10.8.0 → 10.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/LICENSE.md +1 -1
  2. package/README.md +32 -25
  3. package/dist/melonjs.js +1833 -2267
  4. package/dist/melonjs.min.js +4 -4
  5. package/dist/melonjs.module.d.ts +642 -1416
  6. package/dist/melonjs.module.js +1778 -2237
  7. package/package.json +16 -16
  8. package/src/audio/audio.js +0 -1
  9. package/src/camera/camera2d.js +1 -16
  10. package/src/entity/entity.js +1 -4
  11. package/src/game.js +2 -2
  12. package/src/geometries/ellipse.js +18 -27
  13. package/src/geometries/line.js +5 -8
  14. package/src/geometries/path2d.js +10 -20
  15. package/src/geometries/poly.js +28 -45
  16. package/src/geometries/rectangle.js +24 -36
  17. package/src/geometries/roundrect.js +96 -3
  18. package/src/index.js +7 -2
  19. package/src/input/gamepad.js +5 -16
  20. package/src/input/keyboard.js +1 -9
  21. package/src/input/pointer.js +0 -1
  22. package/src/input/pointerevent.js +14 -23
  23. package/src/lang/deprecated.js +9 -6
  24. package/src/level/level.js +0 -9
  25. package/src/level/tiled/TMXGroup.js +0 -4
  26. package/src/level/tiled/TMXLayer.js +0 -8
  27. package/src/level/tiled/TMXObject.js +0 -3
  28. package/src/level/tiled/TMXTile.js +4 -5
  29. package/src/level/tiled/TMXTileMap.js +1 -7
  30. package/src/level/tiled/TMXTileset.js +0 -5
  31. package/src/level/tiled/TMXTilesetGroup.js +1 -4
  32. package/src/level/tiled/TMXUtils.js +1 -4
  33. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  34. package/src/level/tiled/renderer/TMXIsometricRenderer.js +0 -1
  35. package/src/level/tiled/renderer/TMXRenderer.js +1 -7
  36. package/src/loader/loader.js +0 -11
  37. package/src/loader/loadingscreen.js +16 -5
  38. package/src/math/color.js +10 -30
  39. package/src/math/math.js +0 -10
  40. package/src/math/matrix2.js +12 -27
  41. package/src/math/matrix3.js +1 -22
  42. package/src/math/observable_vector2.js +0 -29
  43. package/src/math/observable_vector3.js +0 -29
  44. package/src/math/vector2.js +3 -40
  45. package/src/math/vector3.js +4 -41
  46. package/src/particles/emitter.js +11 -12
  47. package/src/physics/body.js +1 -1
  48. package/src/physics/bounds.js +5 -19
  49. package/src/physics/collision.js +0 -1
  50. package/src/physics/detector.js +0 -4
  51. package/src/physics/quadtree.js +0 -7
  52. package/src/physics/sat.js +3 -3
  53. package/src/physics/world.js +0 -4
  54. package/src/plugin/plugin.js +0 -2
  55. package/src/polyfill/index.js +1 -0
  56. package/src/polyfill/roundrect.js +237 -0
  57. package/src/renderable/GUI.js +5 -10
  58. package/src/renderable/collectable.js +1 -0
  59. package/src/renderable/container.js +26 -54
  60. package/src/renderable/dragndrop.js +0 -9
  61. package/src/renderable/imagelayer.js +3 -7
  62. package/src/renderable/light2d.js +114 -0
  63. package/src/renderable/renderable.js +22 -43
  64. package/src/renderable/sprite.js +13 -25
  65. package/src/renderable/trigger.js +1 -1
  66. package/src/state/stage.js +72 -6
  67. package/src/state/state.js +3 -20
  68. package/src/system/device.js +14 -53
  69. package/src/system/event.js +11 -0
  70. package/src/system/pooling.js +19 -8
  71. package/src/system/save.js +9 -11
  72. package/src/system/timer.js +239 -218
  73. package/src/text/bitmaptextdata.js +1 -4
  74. package/src/text/glyph.js +2 -2
  75. package/src/text/text.js +19 -21
  76. package/src/text/textmetrics.js +0 -2
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +2 -2
  79. package/src/tweens/tween.js +1 -13
  80. package/src/utils/agent.js +1 -3
  81. package/src/utils/array.js +0 -3
  82. package/src/utils/file.js +0 -2
  83. package/src/utils/function.js +0 -2
  84. package/src/utils/string.js +0 -6
  85. package/src/utils/utils.js +2 -5
  86. package/src/video/canvas/canvas_renderer.js +76 -103
  87. package/src/video/renderer.js +43 -50
  88. package/src/video/{texture.js → texture/atlas.js} +8 -8
  89. package/src/video/{texture_cache.js → texture/cache.js} +4 -5
  90. package/src/video/texture/canvas_texture.js +99 -0
  91. package/src/video/video.js +3 -3
  92. package/src/video/webgl/glshader.js +0 -5
  93. package/src/video/webgl/utils/uniforms.js +4 -7
  94. package/src/video/webgl/webgl_compositor.js +0 -14
  95. package/src/video/webgl/webgl_renderer.js +73 -97
@@ -34,7 +34,6 @@ class Bounds {
34
34
  * reset the bound
35
35
  * @name clear
36
36
  * @memberof Bounds
37
- * @function
38
37
  */
39
38
  clear() {
40
39
  this.setMinMax(Infinity, Infinity, -Infinity, -Infinity);
@@ -45,7 +44,6 @@ class Bounds {
45
44
  * sets the bounds to the given min and max value
46
45
  * @name setMinMax
47
46
  * @memberof Bounds
48
- * @function
49
47
  * @param {number} minX
50
48
  * @param {number} minY
51
49
  * @param {number} maxX
@@ -205,7 +203,6 @@ class Bounds {
205
203
  * Updates bounds using the given vertices
206
204
  * @name update
207
205
  * @memberof Bounds
208
- * @function
209
206
  * @param {Vector2d[]} vertices an array of me.Vector2d points
210
207
  */
211
208
  update(vertices) {
@@ -216,7 +213,6 @@ class Bounds {
216
213
  * add the given vertices to the bounds definition.
217
214
  * @name add
218
215
  * @memberof Bounds
219
- * @function
220
216
  * @param {Vector2d[]} vertices an array of me.Vector2d points
221
217
  * @param {boolean} [clear=false] either to reset the bounds before adding the new vertices
222
218
  */
@@ -237,7 +233,6 @@ class Bounds {
237
233
  * add the given bounds to the bounds definition.
238
234
  * @name addBounds
239
235
  * @memberof Bounds
240
- * @function
241
236
  * @param {Bounds} bounds
242
237
  * @param {boolean} [clear=false] either to reset the bounds before adding the new vertices
243
238
  */
@@ -256,7 +251,6 @@ class Bounds {
256
251
  * add the given point to the bounds definition.
257
252
  * @name addPoint
258
253
  * @memberof Bounds
259
- * @function
260
254
  * @param {Vector2d} v
261
255
  * @param {Matrix2d} [m] an optional transform to apply to the given point
262
256
  */
@@ -274,7 +268,6 @@ class Bounds {
274
268
  * add the given quad coordinates to this bound definition, multiplied by the given matrix
275
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  * @name addFrame
276
270
  * @memberof Bounds
277
- * @function
278
271
  * @param {number} x0 - left X coordinates of the quad
279
272
  * @param {number} y0 - top Y coordinates of the quad
280
273
  * @param {number} x1 - right X coordinates of the quad
@@ -282,7 +275,7 @@ class Bounds {
282
275
  * @param {Matrix2d} [m] an optional transform to apply to the given frame coordinates
283
276
  */
284
277
  addFrame(x0, y0, x1, y1, m) {
285
- var v = me.pool.pull("Vector2d");
278
+ var v = pool.pull("Vector2d");
286
279
 
287
280
  // transform all points and add to the bound definition
288
281
  this.addPoint(v.set(x0, y0), m);
@@ -290,14 +283,14 @@ class Bounds {
290
283
  this.addPoint(v.set(x0, y1), m);
291
284
  this.addPoint(v.set(x1, y1), m);
292
285
 
293
- me.pool.push(v);
286
+ pool.push(v);
294
287
  }
295
288
 
296
289
  /**
297
290
  * Returns true if the bounds contains the given point.
298
291
  * @name contains
299
292
  * @memberof Bounds
300
- * @function
293
+ * @method
301
294
  * @param {Vector2d} point
302
295
  * @returns {boolean} True if the bounds contain the point, otherwise false
303
296
  */
@@ -305,7 +298,6 @@ class Bounds {
305
298
  * Returns true if the bounds contains the given point.
306
299
  * @name contains
307
300
  * @memberof Bounds
308
- * @function
309
301
  * @param {number} x
310
302
  * @param {number} y
311
303
  * @returns {boolean} True if the bounds contain the point, otherwise false
@@ -339,7 +331,6 @@ class Bounds {
339
331
  * Returns true if the two bounds intersect.
340
332
  * @name overlaps
341
333
  * @memberof Bounds
342
- * @function
343
334
  * @param {Bounds|Rect} bounds
344
335
  * @returns {boolean} True if the bounds overlap, otherwise false
345
336
  */
@@ -352,7 +343,6 @@ class Bounds {
352
343
  * determines whether all coordinates of this bounds are finite numbers.
353
344
  * @name isFinite
354
345
  * @memberof Bounds
355
- * @function
356
346
  * @returns {boolean} false if all coordinates are positive or negative Infinity or NaN; otherwise, true.
357
347
  */
358
348
  isFinite() {
@@ -363,14 +353,13 @@ class Bounds {
363
353
  * Translates the bounds by the given vector.
364
354
  * @name translate
365
355
  * @memberof Bounds
366
- * @function
356
+ * @method
367
357
  * @param {Vector2d} vector
368
358
  */
369
359
  /**
370
360
  * Translates the bounds by x on the x axis, and y on the y axis
371
361
  * @name translate
372
362
  * @memberof Bounds
373
- * @function
374
363
  * @param {number} x
375
364
  * @param {number} y
376
365
  */
@@ -395,14 +384,13 @@ class Bounds {
395
384
  * Shifts the bounds to the given position vector.
396
385
  * @name shift
397
386
  * @memberof Bounds
398
- * @function
387
+ * @method
399
388
  * @param {Vector2d} position
400
389
  */
401
390
  /**
402
391
  * Shifts the bounds to the given x, y position.
403
392
  * @name shift
404
393
  * @memberof Bounds
405
- * @function
406
394
  * @param {number} x
407
395
  * @param {number} y
408
396
  */
@@ -432,7 +420,6 @@ class Bounds {
432
420
  * clone this bounds
433
421
  * @name clone
434
422
  * @memberof Bounds
435
- * @function
436
423
  * @returns {Bounds}
437
424
  */
438
425
  clone() {
@@ -445,7 +432,6 @@ class Bounds {
445
432
  * Returns a polygon whose edges are the same as this bounds.
446
433
  * @name toPolygon
447
434
  * @memberof Bounds
448
- * @function
449
435
  * @returns {Polygon} a new Polygon that represents this bounds.
450
436
  */
451
437
  toPolygon () {
@@ -107,7 +107,6 @@ var collision = {
107
107
  * @name rayCast
108
108
  * @memberof collision
109
109
  * @public
110
- * @function
111
110
  * @param {Line} line line to be tested for collision
112
111
  * @param {Array.<Renderable>} [result] a user defined array that will be populated with intersecting physic objects.
113
112
  * @returns {Array.<Renderable>} an array of intersecting physic objects
@@ -19,7 +19,6 @@ var dummyObj = {
19
19
  * @name shouldCollide
20
20
  * @memberof collision
21
21
  * @ignore
22
- * @function
23
22
  * @param {Renderable} a a reference to the object A.
24
23
  * @param {Renderable} b a reference to the object B.
25
24
  * @returns {boolean} true if they should collide, false otherwise
@@ -71,7 +70,6 @@ class ResponseObject {
71
70
  * @name clear
72
71
  * @memberof collision.ResponseObject
73
72
  * @public
74
- * @function
75
73
  * @returns {object} this object for chaining
76
74
  */
77
75
  clear () {
@@ -91,7 +89,6 @@ export var globalResponse = new ResponseObject();
91
89
  * find all the collisions for the specified object
92
90
  * @name collisionCheck
93
91
  * @ignore
94
- * @function
95
92
  * @param {Renderable} objA object to be tested for collision
96
93
  * @param {collision.ResponseObject} [response=collision.response] a user defined response object that will be populated if they intersect.
97
94
  * @returns {boolean} in case of collision, false otherwise
@@ -163,7 +160,6 @@ export function collisionCheck(objA, response = globalResponse) {
163
160
  * Checks for object colliding with the given line
164
161
  * @name rayCast
165
162
  * @ignore
166
- * @function
167
163
  * @param {Line} line line to be tested for collision
168
164
  * @param {Array.<Renderable>} [result] a user defined array that will be populated with intersecting physic objects.
169
165
  * @returns {Array.<Renderable>} an array of intersecting physic objects
@@ -165,7 +165,6 @@ class QuadTree {
165
165
  * Insert the given object container into the node.
166
166
  * @name insertContainer
167
167
  * @memberof QuadTree
168
- * @function
169
168
  * @param {Container} container group of objects to be added
170
169
  */
171
170
  insertContainer(container) {
@@ -194,7 +193,6 @@ class QuadTree {
194
193
  * objects to their corresponding subnodes.
195
194
  * @name insert
196
195
  * @memberof QuadTree
197
- * @function
198
196
  * @param {object} item object to be added
199
197
  */
200
198
  insert(item) {
@@ -239,7 +237,6 @@ class QuadTree {
239
237
  * Return all objects that could collide with the given object
240
238
  * @name retrieve
241
239
  * @memberof QuadTree
242
- * @function
243
240
  * @param {object} item object to be checked against
244
241
  * @param {object} [fn] a sorting function for the returned array
245
242
  * @returns {object[]} array with all detected objects
@@ -275,7 +272,6 @@ class QuadTree {
275
272
  * (this function won't recalculate the impacted node)
276
273
  * @name remove
277
274
  * @memberof QuadTree
278
- * @function
279
275
  * @param {object} item object to be removed
280
276
  * @returns {boolean} true if the item was found and removed.
281
277
  */
@@ -316,7 +312,6 @@ class QuadTree {
316
312
  * return true if the node is prunable
317
313
  * @name isPrunable
318
314
  * @memberof QuadTree
319
- * @function
320
315
  * @returns {boolean} true if the node is prunable
321
316
  */
322
317
  isPrunable() {
@@ -327,7 +322,6 @@ class QuadTree {
327
322
  * return true if the node has any children
328
323
  * @name hasChildren
329
324
  * @memberof QuadTree
330
- * @function
331
325
  * @returns {boolean} true if the node has any children
332
326
  */
333
327
  hasChildren() {
@@ -344,7 +338,6 @@ class QuadTree {
344
338
  * clear the quadtree
345
339
  * @name clear
346
340
  * @memberof QuadTree
347
- * @function
348
341
  * @param {Bounds} [bounds=this.bounds] the bounds to be cleared
349
342
  */
350
343
  clear(bounds) {
@@ -9,19 +9,19 @@ import Vector2d from "./../math/vector2.js";
9
9
  * Constants for Vornoi regions
10
10
  * @ignore
11
11
  */
12
- var LEFT_VORNOI_REGION = -1;
12
+ const LEFT_VORNOI_REGION = -1;
13
13
 
14
14
  /**
15
15
  * Constants for Vornoi regions
16
16
  * @ignore
17
17
  */
18
- var MIDDLE_VORNOI_REGION = 0;
18
+ const MIDDLE_VORNOI_REGION = 0;
19
19
 
20
20
  /**
21
21
  * Constants for Vornoi regions
22
22
  * @ignore
23
23
  */
24
- var RIGHT_VORNOI_REGION = 1;
24
+ const RIGHT_VORNOI_REGION = 1;
25
25
 
26
26
 
27
27
  /**
@@ -96,7 +96,6 @@ class World extends Container {
96
96
  * reset the game world
97
97
  * @name reset
98
98
  * @memberof World
99
- * @function
100
99
  */
101
100
  reset() {
102
101
  // clear the quadtree
@@ -118,7 +117,6 @@ class World extends Container {
118
117
  * @name addBody
119
118
  * @memberof World
120
119
  * @see Container.addChild
121
- * @function
122
120
  * @param {Body} body
123
121
  * @returns {World} this game world
124
122
  */
@@ -133,7 +131,6 @@ class World extends Container {
133
131
  * @name removeBody
134
132
  * @memberof World
135
133
  * @see Container.removeChild
136
- * @function
137
134
  * @param {Body} body
138
135
  * @returns {World} this game world
139
136
  */
@@ -147,7 +144,6 @@ class World extends Container {
147
144
  * update the game world
148
145
  * @name reset
149
146
  * @memberof World
150
- * @function
151
147
  * @param {number} dt the time passed since the last frame update
152
148
  * @returns {boolean} true if the word is dirty
153
149
  */
@@ -44,7 +44,6 @@ export var plugin = {
44
44
  * @name patch
45
45
  * @memberof plugin
46
46
  * @public
47
- * @function
48
47
  * @param {object} proto target object
49
48
  * @param {string} name target function
50
49
  * @param {Function} fn replacement function
@@ -90,7 +89,6 @@ export var plugin = {
90
89
  * @memberof plugin
91
90
  * @see Base
92
91
  * @public
93
- * @function
94
92
  * @param {plugin.Base} pluginObj Plugin object to instantiate and register
95
93
  * @param {string} name
96
94
  * @param {object} [...arguments] all extra parameters will be passed to the plugin constructor
@@ -5,3 +5,4 @@ import "core-js/proposals/global-this";
5
5
  import "./console.js";
6
6
  import "./performance.js";
7
7
  import "./requestAnimationFrame.js";
8
+ import "./roundrect.js";
@@ -0,0 +1,237 @@
1
+ /*
2
+ * based on https://www.npmjs.com/package/canvas-roundrect-polyfill
3
+ * @version 0.0.1
4
+ */
5
+ (() => {
6
+
7
+ "use strict";
8
+
9
+ /** @ignore */
10
+ function roundRect(x, y, w, h, radii) {
11
+
12
+ if (!([x, y, w, h].every((input) => Number.isFinite(input)))) {
13
+
14
+ return;
15
+
16
+ }
17
+
18
+ radii = parseRadiiArgument(radii);
19
+
20
+ let upperLeft, upperRight, lowerRight, lowerLeft;
21
+
22
+ if (radii.length === 4) {
23
+
24
+ upperLeft = toCornerPoint(radii[0]);
25
+ upperRight = toCornerPoint(radii[1]);
26
+ lowerRight = toCornerPoint(radii[2]);
27
+ lowerLeft = toCornerPoint(radii[3]);
28
+
29
+ } else if (radii.length === 3) {
30
+
31
+ upperLeft = toCornerPoint(radii[0]);
32
+ upperRight = toCornerPoint(radii[1]);
33
+ lowerLeft = toCornerPoint(radii[1]);
34
+ lowerRight = toCornerPoint(radii[2]);
35
+
36
+ } else if (radii.length === 2) {
37
+
38
+ upperLeft = toCornerPoint(radii[0]);
39
+ lowerRight = toCornerPoint(radii[0]);
40
+ upperRight = toCornerPoint(radii[1]);
41
+ lowerLeft = toCornerPoint(radii[1]);
42
+
43
+ } else if (radii.length === 1) {
44
+
45
+ upperLeft = toCornerPoint(radii[0]);
46
+ upperRight = toCornerPoint(radii[0]);
47
+ lowerRight = toCornerPoint(radii[0]);
48
+ lowerLeft = toCornerPoint(radii[0]);
49
+
50
+ } else {
51
+
52
+ throw new Error(radii.length + " is not a valid size for radii sequence.");
53
+
54
+ }
55
+
56
+ const corners = [upperLeft, upperRight, lowerRight, lowerLeft];
57
+ const negativeCorner = corners.find(({x, y}) => x < 0 || y < 0);
58
+ //const negativeValue = negativeCorner?.x < 0 ? negativeCorner.x : negativeCorner?.y
59
+
60
+ if (corners.some(({x, y}) => !Number.isFinite(x) || !Number.isFinite(y))) {
61
+
62
+ return;
63
+
64
+ }
65
+
66
+ if (negativeCorner) {
67
+
68
+ throw new Error("Radius value " + negativeCorner + " is negative.");
69
+
70
+ }
71
+
72
+ fixOverlappingCorners(corners);
73
+
74
+ if (w < 0 && h < 0) {
75
+
76
+ this.moveTo(x - upperLeft.x, y);
77
+ this.ellipse(x + w + upperRight.x, y - upperRight.y, upperRight.x, upperRight.y, 0, -Math.PI * 1.5, -Math.PI);
78
+ this.ellipse(x + w + lowerRight.x, y + h + lowerRight.y, lowerRight.x, lowerRight.y, 0, -Math.PI, -Math.PI / 2);
79
+ this.ellipse(x - lowerLeft.x, y + h + lowerLeft.y, lowerLeft.x, lowerLeft.y, 0, -Math.PI / 2, 0);
80
+ this.ellipse(x - upperLeft.x, y - upperLeft.y, upperLeft.x, upperLeft.y, 0, 0, -Math.PI / 2);
81
+
82
+ } else if (w < 0) {
83
+
84
+ this.moveTo(x - upperLeft.x, y);
85
+ this.ellipse(x + w + upperRight.x, y + upperRight.y, upperRight.x, upperRight.y, 0, -Math.PI / 2, -Math.PI, 1);
86
+ this.ellipse(x + w + lowerRight.x, y + h - lowerRight.y, lowerRight.x, lowerRight.y, 0, -Math.PI, -Math.PI * 1.5, 1);
87
+ this.ellipse(x - lowerLeft.x, y + h - lowerLeft.y, lowerLeft.x, lowerLeft.y, 0, Math.PI / 2, 0, 1);
88
+ this.ellipse(x - upperLeft.x, y + upperLeft.y, upperLeft.x, upperLeft.y, 0, 0, -Math.PI / 2, 1);
89
+
90
+ } else if (h < 0) {
91
+
92
+ this.moveTo(x + upperLeft.x, y);
93
+ this.ellipse(x + w - upperRight.x, y - upperRight.y, upperRight.x, upperRight.y, 0, Math.PI / 2, 0, 1);
94
+ this.ellipse(x + w - lowerRight.x, y + h + lowerRight.y, lowerRight.x, lowerRight.y, 0, 0, -Math.PI / 2, 1);
95
+ this.ellipse(x + lowerLeft.x, y + h + lowerLeft.y, lowerLeft.x, lowerLeft.y, 0, -Math.PI / 2, -Math.PI, 1);
96
+ this.ellipse(x + upperLeft.x, y - upperLeft.y, upperLeft.x, upperLeft.y, 0, -Math.PI, -Math.PI * 1.5, 1);
97
+
98
+ } else {
99
+
100
+ this.moveTo(x + upperLeft.x, y);
101
+ this.ellipse(x + w - upperRight.x, y + upperRight.y, upperRight.x, upperRight.y, 0, -Math.PI / 2, 0);
102
+ this.ellipse(x + w - lowerRight.x, y + h - lowerRight.y, lowerRight.x, lowerRight.y, 0, 0, Math.PI / 2);
103
+ this.ellipse(x + lowerLeft.x, y + h - lowerLeft.y, lowerLeft.x, lowerLeft.y, 0, Math.PI / 2, Math.PI);
104
+ this.ellipse(x + upperLeft.x, y + upperLeft.y, upperLeft.x, upperLeft.y, 0, Math.PI, Math.PI * 1.5);
105
+
106
+ }
107
+
108
+ this.closePath();
109
+ this.moveTo(x, y);
110
+
111
+ /** @ignore */
112
+ function toDOMPointInit(value) {
113
+
114
+ const {x, y, z, w} = value;
115
+ return {x, y, z, w};
116
+
117
+ }
118
+
119
+ /** @ignore */
120
+ function parseRadiiArgument(value) {
121
+
122
+ // https://webidl.spec.whatwg.org/#es-union
123
+ // with 'optional (unrestricted double or DOMPointInit
124
+ // or sequence<(unrestricted double or DOMPointInit)>) radii = 0'
125
+ const type = typeof value;
126
+
127
+ if (type === "undefined" || value === null) {
128
+
129
+ return [0];
130
+
131
+ }
132
+ if (type === "function") {
133
+
134
+ return [NaN];
135
+
136
+ }
137
+ if (type === "object") {
138
+
139
+ if (typeof value[Symbol.iterator] === "function") {
140
+
141
+ return [...value].map((elem) => {
142
+ // https://webidl.spec.whatwg.org/#es-union
143
+ // with '(unrestricted double or DOMPointInit)'
144
+ const elemType = typeof elem;
145
+ if (elemType === "undefined" || elem === null) {
146
+ return 0;
147
+ }
148
+ if (elemType === "function") {
149
+ return NaN;
150
+ }
151
+ if (elemType === "object") {
152
+ return toDOMPointInit(elem);
153
+ }
154
+ return toUnrestrictedNumber(elem);
155
+ });
156
+
157
+ }
158
+
159
+ return [toDOMPointInit(value)];
160
+
161
+ }
162
+
163
+ return [toUnrestrictedNumber(value)];
164
+
165
+ }
166
+
167
+ /** @ignore */
168
+ function toUnrestrictedNumber(value) {
169
+
170
+ return +value;
171
+
172
+ }
173
+
174
+ /** @ignore */
175
+ function toCornerPoint(value) {
176
+
177
+ const asNumber = toUnrestrictedNumber(value);
178
+ if (Number.isFinite(asNumber)) {
179
+
180
+ return {
181
+ x: asNumber,
182
+ y: asNumber
183
+ };
184
+
185
+ }
186
+ if (Object(value) === value) {
187
+
188
+ return {
189
+ x: toUnrestrictedNumber(value.x || 0),
190
+ y: toUnrestrictedNumber(value.y || 0)
191
+ };
192
+
193
+ }
194
+
195
+ return {
196
+ x: NaN,
197
+ y: NaN
198
+ };
199
+
200
+ }
201
+
202
+ /** @ignore */
203
+ function fixOverlappingCorners(corners) {
204
+ const [upperLeft, upperRight, lowerRight, lowerLeft] = corners;
205
+ const factors = [
206
+ Math.abs(w) / (upperLeft.x + upperRight.x),
207
+ Math.abs(h) / (upperRight.y + lowerRight.y),
208
+ Math.abs(w) / (lowerRight.x + lowerLeft.x),
209
+ Math.abs(h) / (upperLeft.y + lowerLeft.y)
210
+ ];
211
+ const minFactor = Math.min(...factors);
212
+ if (minFactor <= 1) {
213
+ corners.forEach((radii) => {
214
+ radii.x *= minFactor;
215
+ radii.y *= minFactor;
216
+ });
217
+ }
218
+ }
219
+ }
220
+
221
+ if (globalThis.CanvasRenderingContext2D) {
222
+ if (typeof globalThis.Path2D.prototype.roundRect === "undefined") {
223
+ globalThis.Path2D.prototype.roundRect = roundRect;
224
+ }
225
+ }
226
+ if (globalThis.CanvasRenderingContext2D) {
227
+ if (typeof globalThis.CanvasRenderingContext2D.prototype.roundRect === "undefined") {
228
+ globalThis.CanvasRenderingContext2D.prototype.roundRect = roundRect;
229
+ }
230
+ }
231
+ if (globalThis.OffscreenCanvasRenderingContext2D) {
232
+ if (typeof globalThis.OffscreenCanvasRenderingContext2D.prototype.roundRect === "undefined") {
233
+ globalThis.OffscreenCanvasRenderingContext2D.prototype.roundRect = roundRect;
234
+ }
235
+ }
236
+
237
+ })();
@@ -116,9 +116,8 @@ class GUI_Object extends Sprite {
116
116
  /**
117
117
  * function called when the object is pressed (to be extended)
118
118
  * @name onClick
119
- * @memberof GUI_Object.prototype
119
+ * @memberof GUI_Object
120
120
  * @public
121
- * @function
122
121
  * @param {Pointer} event the event object
123
122
  * @returns {boolean} return false if we need to stop propagating the event
124
123
  */
@@ -139,9 +138,8 @@ class GUI_Object extends Sprite {
139
138
  /**
140
139
  * function called when the pointer is over the object
141
140
  * @name onOver
142
- * @memberof GUI_Object.prototype
141
+ * @memberof GUI_Object
143
142
  * @public
144
- * @function
145
143
  * @param {Pointer} event the event object
146
144
  */
147
145
  onOver(/* event */) {}
@@ -160,9 +158,8 @@ class GUI_Object extends Sprite {
160
158
  /**
161
159
  * function called when the pointer is leaving the object area
162
160
  * @name onOut
163
- * @memberof GUI_Object.prototype
161
+ * @memberof GUI_Object
164
162
  * @public
165
- * @function
166
163
  * @param {Pointer} event the event object
167
164
  */
168
165
  onOut(/* event */) {
@@ -185,9 +182,8 @@ class GUI_Object extends Sprite {
185
182
  /**
186
183
  * function called when the object is pressed and released (to be extended)
187
184
  * @name onRelease
188
- * @memberof GUI_Object.prototype
185
+ * @memberof GUI_Object
189
186
  * @public
190
- * @function
191
187
  * @returns {boolean} return false if we need to stop propagating the event
192
188
  */
193
189
  onRelease() {
@@ -210,9 +206,8 @@ class GUI_Object extends Sprite {
210
206
  * function called when the object is pressed and held<br>
211
207
  * to be extended <br>
212
208
  * @name onHold
213
- * @memberof GUI_Object.prototype
209
+ * @memberof GUI_Object
214
210
  * @public
215
- * @function
216
211
  */
217
212
  onHold() {}
218
213
 
@@ -1,6 +1,7 @@
1
1
  import Sprite from "./sprite.js";
2
2
  import Body from "./../physics/body.js";
3
3
  import collision from "./../physics/collision.js";
4
+ import pool from "./../system/pooling.js";
4
5
 
5
6
  /**
6
7
  * @classdesc