melonjs 10.6.1 → 10.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1085,7 +1085,7 @@ export class CanvasRenderer extends Renderer {
1085
1085
  * <img src="images/normal-blendmode.png" width="510"/> <br>
1086
1086
  * - "multiply" : the pixels of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result. <br>
1087
1087
  * <img src="images/multiply-blendmode.png" width="510"/> <br>
1088
- * - "lighter" : where both content overlap the color is determined by adding color values. <br>
1088
+ * - "additive or lighter" : where both content overlap the color is determined by adding color values. <br>
1089
1089
  * <img src="images/lighter-blendmode.png" width="510"/> <br>
1090
1090
  * - "screen" : The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply) <br>
1091
1091
  * <img src="images/screen-blendmode.png" width="510"/> <br>
@@ -1093,7 +1093,7 @@ export class CanvasRenderer extends Renderer {
1093
1093
  * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
1094
1094
  * @memberof CanvasRenderer.prototype
1095
1095
  * @function
1096
- * @param {string} [mode="normal"] blend mode : "normal", "multiply", "lighter, "screen"
1096
+ * @param {string} [mode="normal"] blend mode : "normal", "multiply", "lighter, "additive", "screen"
1097
1097
  * @param {CanvasRenderingContext2D} [context]
1098
1098
  */
1099
1099
  setBlendMode(mode?: string, context?: CanvasRenderingContext2D): void;
@@ -4053,17 +4053,18 @@ export class ObservableVector3d extends Vector3d {
4053
4053
  /**
4054
4054
  * @classdesc
4055
4055
  * Single Particle Object.
4056
- * @class Particle
4057
4056
  * @augments Renderable
4058
- * @param {ParticleEmitter} particle emitter
4059
4057
  */
4060
4058
  export class Particle extends Renderable {
4059
+ /**
4060
+ * @param {ParticleEmitter} emitter the particle emitter
4061
+ */
4062
+ constructor(emitter: ParticleEmitter);
4061
4063
  /**
4062
4064
  * @ignore
4063
4065
  */
4064
- constructor(emitter: any);
4065
- vel: Vector2d;
4066
4066
  onResetEvent(emitter: any, newInstance?: boolean): void;
4067
+ vel: Vector2d;
4067
4068
  image: any;
4068
4069
  life: any;
4069
4070
  startLife: any;
@@ -4075,50 +4076,319 @@ export class Particle extends Renderable {
4075
4076
  onlyInViewport: any;
4076
4077
  _deltaInv: number;
4077
4078
  angle: number;
4078
- /**
4079
- * @ignore
4080
- */
4081
- preDraw(renderer: any): void;
4082
4079
  /**
4083
4080
  * @ignore
4084
4081
  */
4085
4082
  draw(renderer: any): void;
4086
4083
  }
4087
4084
  /**
4085
+ * @classdesc
4088
4086
  * Particle Emitter Object.
4089
- * @class
4090
- * @augments Rect
4091
- * @param {number} x x-position of the particle emitter
4092
- * @param {number} y y-position of the particle emitter
4093
- * @param {object} settings An object containing the settings for the particle emitter. See {@link ParticleEmitterSettings}
4094
- * @example
4095
- * // Create a basic emitter at position 100, 100
4096
- * var emitter = new me.ParticleEmitter(100, 100);
4097
- *
4098
- * // Adjust the emitter properties
4099
- * emitter.totalParticles = 200;
4100
- * emitter.minLife = 1000;
4101
- * emitter.maxLife = 3000;
4102
- * emitter.z = 10;
4103
- *
4104
- * // Add the emitter to the game world
4105
- * me.game.world.addChild(emitter);
4106
- *
4107
- * // Launch all particles one time and stop, like a explosion
4108
- * emitter.burstParticles();
4109
- *
4110
- * // Launch constantly the particles, like a fountain
4111
- * emitter.streamParticles();
4112
- *
4113
- * // At the end, remove emitter from the game world
4114
- * // call this in onDestroyEvent function
4115
- * me.game.world.removeChild(emitter);
4087
+ * @augments Container
4116
4088
  */
4117
- export class ParticleEmitter extends Rect {
4089
+ export class ParticleEmitter extends Container {
4118
4090
  /**
4119
- * @ignore
4091
+ * @param {number} x x position of the particle emitter
4092
+ * @param {number} y y position of the particle emitter
4093
+ * @param {ParticleEmitterSettings} [settings=ParticleEmitterSettings] the settings for the particle emitter.
4094
+ * @example
4095
+ * // Create a basic emitter at position 100, 100
4096
+ * var emitter = new ParticleEmitter(100, 100);
4097
+ *
4098
+ * // Adjust the emitter properties
4099
+ * emitter.totalParticles = 200;
4100
+ * emitter.minLife = 1000;
4101
+ * emitter.maxLife = 3000;
4102
+ * emitter.z = 10;
4103
+ *
4104
+ * // Add the emitter to the game world
4105
+ * me.game.world.addChild(emitter);
4106
+ *
4107
+ * // Launch all particles one time and stop, like a explosion
4108
+ * emitter.burstParticles();
4109
+ *
4110
+ * // Launch constantly the particles, like a fountain
4111
+ * emitter.streamParticles();
4112
+ *
4113
+ * // At the end, remove emitter from the game world
4114
+ * // call this in onDestroyEvent function
4115
+ * me.game.world.removeChild(emitter);
4120
4116
  */
4121
- constructor(x: any, y: any, settings: any);
4117
+ constructor(x: number, y: number, settings?: {
4118
+ /**
4119
+ * Width of the particle spawn area.
4120
+ * @type {number}
4121
+ * @name width
4122
+ * @memberof ParticleEmitterSettings
4123
+ * @default 1
4124
+ */
4125
+ width: number;
4126
+ /**
4127
+ * Height of the particle spawn area
4128
+ * @public
4129
+ * @type {number}
4130
+ * @name height
4131
+ * @memberof ParticleEmitterSettings
4132
+ * @default 1
4133
+ */
4134
+ height: number;
4135
+ /**
4136
+ * image used for particles texture
4137
+ * (by default melonJS will create an white 8x8 texture image)
4138
+ * @public
4139
+ * @type {HTMLCanvasElement}
4140
+ * @name image
4141
+ * @memberof ParticleEmitterSettings
4142
+ * @default undefined
4143
+ * @see ParticleEmitterSettings.textureSize
4144
+ */
4145
+ image: HTMLCanvasElement;
4146
+ /**
4147
+ * default texture size used for particles if no image is specified
4148
+ * (by default melonJS will create an white 8x8 texture image)
4149
+ * @public
4150
+ * @type {number}
4151
+ * @name textureSize
4152
+ * @memberof ParticleEmitterSettings
4153
+ * @default 8
4154
+ * @see ParticleEmitterSettings.image
4155
+ */
4156
+ textureSize: number;
4157
+ /**
4158
+ * tint to be applied to particles
4159
+ * @public
4160
+ * @type {string}
4161
+ * @name tint
4162
+ * @memberof ParticleEmitterSettings
4163
+ * @default "#fff"
4164
+ */
4165
+ tint: string;
4166
+ /**
4167
+ * Total number of particles in the emitter
4168
+ * @public
4169
+ * @type {number}
4170
+ * @name totalParticles
4171
+ * @default 50
4172
+ * @memberof ParticleEmitterSettings
4173
+ */
4174
+ totalParticles: number;
4175
+ /**
4176
+ * Start angle for particle launch in Radians
4177
+ * @public
4178
+ * @type {number}
4179
+ * @name angle
4180
+ * @default Math.PI / 2
4181
+ * @memberof ParticleEmitterSettings
4182
+ */
4183
+ angle: number;
4184
+ /**
4185
+ * Variation in the start angle for particle launch in Radians.
4186
+ * @public
4187
+ * @type {number}
4188
+ * @name angleVariation
4189
+ * @default 0
4190
+ * @memberof ParticleEmitterSettings
4191
+ */
4192
+ angleVariation: number;
4193
+ /**
4194
+ * Minimum time each particle lives once it is emitted in ms.
4195
+ * @public
4196
+ * @type {number}
4197
+ * @name minLife
4198
+ * @default 1000
4199
+ * @memberof ParticleEmitterSettings
4200
+ */
4201
+ minLife: number;
4202
+ /**
4203
+ * Maximum time each particle lives once it is emitted in ms.
4204
+ * @public
4205
+ * @type {number}
4206
+ * @name maxLife
4207
+ * @default 3000
4208
+ * @memberof ParticleEmitterSettings
4209
+ */
4210
+ maxLife: number;
4211
+ /**
4212
+ * Start speed of particles.<br>
4213
+ * @public
4214
+ * @type {number}
4215
+ * @name speed
4216
+ * @default 2
4217
+ * @memberof ParticleEmitterSettings
4218
+ */
4219
+ speed: number;
4220
+ /**
4221
+ * Variation in the start speed of particles
4222
+ * @public
4223
+ * @type {number}
4224
+ * @name speedVariation
4225
+ * @default 1
4226
+ * @memberof ParticleEmitterSettings
4227
+ */
4228
+ speedVariation: number;
4229
+ /**
4230
+ * Minimum start rotation for particles sprites in Radians
4231
+ * @public
4232
+ * @type {number}
4233
+ * @name minRotation
4234
+ * @default 0
4235
+ * @memberof ParticleEmitterSettings
4236
+ */
4237
+ minRotation: number;
4238
+ /**
4239
+ * Maximum start rotation for particles sprites in Radians
4240
+ * @public
4241
+ * @type {number}
4242
+ * @name maxRotation
4243
+ * @default 0
4244
+ * @memberof ParticleEmitterSettings
4245
+ */
4246
+ maxRotation: number;
4247
+ /**
4248
+ * Minimum start scale ratio for particles (1 = no scaling)
4249
+ * @public
4250
+ * @type {number}
4251
+ * @name minStartScale
4252
+ * @default 1
4253
+ * @memberof ParticleEmitterSettings
4254
+ */
4255
+ minStartScale: number;
4256
+ /**
4257
+ * Maximum start scale ratio for particles (1 = no scaling)
4258
+ * @public
4259
+ * @type {number}
4260
+ * @name maxStartScale
4261
+ * @default 1
4262
+ * @memberof ParticleEmitterSettings
4263
+ */
4264
+ maxStartScale: number;
4265
+ /**
4266
+ * Minimum end scale ratio for particles
4267
+ * @public
4268
+ * @type {number}
4269
+ * @name minEndScale
4270
+ * @default 0
4271
+ * @memberof ParticleEmitterSettings
4272
+ */
4273
+ minEndScale: number;
4274
+ /**
4275
+ * Maximum end scale ratio for particles
4276
+ * @public
4277
+ * @type {number}
4278
+ * @name maxEndScale
4279
+ * @default 0
4280
+ * @memberof ParticleEmitterSettings
4281
+ */
4282
+ maxEndScale: number;
4283
+ /**
4284
+ * Vertical force (Gravity) for each particle
4285
+ * @public
4286
+ * @type {number}
4287
+ * @name gravity
4288
+ * @default 0
4289
+ * @memberof ParticleEmitterSettings
4290
+ * @see game.world.gravity
4291
+ */
4292
+ gravity: number;
4293
+ /**
4294
+ * Horizontal force (like a Wind) for each particle
4295
+ * @public
4296
+ * @type {number}
4297
+ * @name wind
4298
+ * @default 0
4299
+ * @memberof ParticleEmitterSettings
4300
+ */
4301
+ wind: number;
4302
+ /**
4303
+ * Update the rotation of particle in accordance the particle trajectory.<br>
4304
+ * The particle sprite should aim at zero angle (draw from left to right).<br>
4305
+ * Override the particle minRotation and maxRotation.<br>
4306
+ * @public
4307
+ * @type {boolean}
4308
+ * @name followTrajectory
4309
+ * @default false
4310
+ * @memberof ParticleEmitterSettings
4311
+ */
4312
+ followTrajectory: boolean;
4313
+ /**
4314
+ * Enable the Texture Additive by composite operation ("additive" blendMode)
4315
+ * @public
4316
+ * @type {boolean}
4317
+ * @name textureAdditive
4318
+ * @default false
4319
+ * @memberof ParticleEmitterSettings
4320
+ * @see ParticleEmitterSettings.blendMode
4321
+ */
4322
+ textureAdditive: boolean;
4323
+ /**
4324
+ * the blend mode to be applied when rendering particles.
4325
+ * (note: this will superseed the `textureAdditive` setting if different than "normal")
4326
+ * @public
4327
+ * @type {string}
4328
+ * @name blendMode
4329
+ * @default normal
4330
+ * @memberof ParticleEmitterSettings
4331
+ * @see CanvasRenderer#setBlendMode
4332
+ * @see WebGLRenderer#setBlendMode
4333
+ */
4334
+ blendMode: string;
4335
+ /**
4336
+ * Update particles only in the viewport, remove it when out of viewport.
4337
+ * @public
4338
+ * @type {boolean}
4339
+ * @name onlyInViewport
4340
+ * @default true
4341
+ * @memberof ParticleEmitterSettings
4342
+ */
4343
+ onlyInViewport: boolean;
4344
+ /**
4345
+ * Render particles in screen space.
4346
+ * @public
4347
+ * @type {boolean}
4348
+ * @name floating
4349
+ * @default false
4350
+ * @memberof ParticleEmitterSettings
4351
+ */
4352
+ floating: boolean;
4353
+ /**
4354
+ * Maximum number of particles launched each time in this emitter (used only if emitter is Stream).
4355
+ * @public
4356
+ * @type {number}
4357
+ * @name maxParticles
4358
+ * @default 10
4359
+ * @memberof ParticleEmitterSettings
4360
+ */
4361
+ maxParticles: number;
4362
+ /**
4363
+ * How often a particle is emitted in ms (used only if emitter is a Stream).
4364
+ * @public
4365
+ * @type {number}
4366
+ * @name frequency
4367
+ * @default 100
4368
+ * @memberof ParticleEmitterSettings
4369
+ */
4370
+ frequency: number;
4371
+ /**
4372
+ * Duration that the emitter releases particles in ms (used only if emitter is Stream).
4373
+ * After this period, the emitter stop the launch of particles.
4374
+ * @public
4375
+ * @type {number}
4376
+ * @name duration
4377
+ * @default Infinity
4378
+ * @memberof ParticleEmitterSettings
4379
+ */
4380
+ duration: number;
4381
+ /**
4382
+ * Skip n frames after updating the particle system once.
4383
+ * This can be used to reduce the performance impact of emitters with many particles.
4384
+ * @public
4385
+ * @type {number}
4386
+ * @name framesToSkip
4387
+ * @default 0
4388
+ * @memberof ParticleEmitterSettings
4389
+ */
4390
+ framesToSkip: number;
4391
+ });
4122
4392
  /** @ignore */
4123
4393
  _stream: boolean;
4124
4394
  /** @ignore */
@@ -4127,95 +4397,43 @@ export class ParticleEmitter extends Rect {
4127
4397
  _durationTimer: number;
4128
4398
  /** @ignore */
4129
4399
  _enabled: boolean;
4130
- alwaysUpdate: boolean;
4131
- autoSort: boolean;
4132
- container: ParticleContainer;
4133
- /**
4134
- * @ignore
4135
- */
4136
- set z(arg: number);
4137
- /**
4138
- * @ignore
4139
- */
4140
- get z(): number;
4141
- set floating(arg: boolean);
4142
- /**
4143
- * Floating property for particles, value is forwarded to the particle container <br>
4144
- * @type {boolean}
4145
- * @name floating
4146
- * @memberof ParticleEmitter
4147
- */
4148
- get floating(): boolean;
4149
- /**
4150
- * @ignore
4151
- */
4152
- onActivateEvent(): void;
4153
- /**
4154
- * @ignore
4155
- */
4156
- onDeactivateEvent(): void;
4400
+ _updateCount: number;
4401
+ settings: {};
4402
+ _dt: number;
4157
4403
  /**
4158
- * @ignore
4404
+ * Reset the emitter with particle emitter settings.
4405
+ * @param {object} settings [optional] object with emitter settings. See {@link ParticleEmitterSettings}
4159
4406
  */
4160
- destroy(): void;
4407
+ reset(settings?: object): void;
4161
4408
  /**
4162
- * returns a random point inside the bounds x axis of this emitter
4163
- * @name getRandomPointX
4164
- * @memberof ParticleEmitter
4165
- * @function
4409
+ * returns a random point on the x axis within the bounds of this emitter
4166
4410
  * @returns {number}
4167
4411
  */
4168
4412
  getRandomPointX(): number;
4169
4413
  /**
4170
- * returns a random point inside the bounds y axis of this emitter
4171
- * @name getRandomPointY
4172
- * @memberof ParticleEmitter
4173
- * @function
4414
+ * returns a random point on the y axis within the bounds this emitter
4174
4415
  * @returns {number}
4175
4416
  */
4176
4417
  getRandomPointY(): number;
4177
- /**
4178
- * Reset the emitter with default values.<br>
4179
- * @function
4180
- * @param {object} settings [optional] object with emitter settings. See {@link ParticleEmitterSettings}
4181
- * @name reset
4182
- * @memberof ParticleEmitter
4183
- */
4184
- reset(settings: object): void;
4185
4418
  /** @ignore */
4186
4419
  addParticles(count: any): void;
4187
4420
  /**
4188
- * Emitter is of type stream and is launching particles <br>
4189
- * @function
4421
+ * Emitter is of type stream and is launching particles
4190
4422
  * @returns {boolean} Emitter is Stream and is launching particles
4191
- * @name isRunning
4192
- * @memberof ParticleEmitter
4193
4423
  */
4194
4424
  isRunning(): boolean;
4195
4425
  /**
4196
- * Launch particles from emitter constantly <br>
4197
- * Particles example: Fountains
4426
+ * Launch particles from emitter constantly (e.g. for stream)
4198
4427
  * @param {number} duration [optional] time that the emitter releases particles in ms
4199
- * @function
4200
- * @name streamParticles
4201
- * @memberof ParticleEmitter
4202
4428
  */
4203
4429
  streamParticles(duration: number): void;
4204
- frequency: any;
4205
4430
  /**
4206
- * Stop the emitter from generating new particles (used only if emitter is Stream) <br>
4207
- * @function
4208
- * @name stopStream
4209
- * @memberof ParticleEmitter
4431
+ * Stop the emitter from generating new particles (used only if emitter is Stream)
4210
4432
  */
4211
4433
  stopStream(): void;
4212
4434
  /**
4213
- * Launch all particles from emitter and stop <br>
4214
- * Particles example: Explosions <br>
4435
+ * Launch all particles from emitter and stop (e.g. for explosion)
4215
4436
  * @param {number} total [optional] number of particles to launch
4216
- * @function
4217
- * @name burstParticles
4218
- * @memberof ParticleEmitter
4219
4437
  */
4220
4438
  burstParticles(total: number): void;
4221
4439
  /**
@@ -4224,32 +4442,35 @@ export class ParticleEmitter extends Rect {
4224
4442
  update(dt: any): boolean;
4225
4443
  }
4226
4444
  export namespace ParticleEmitterSettings {
4227
- export const width: number;
4228
- export const height: number;
4229
- export { pixel as image };
4230
- export const totalParticles: number;
4231
- export const angle: number;
4232
- export const angleVariation: number;
4233
- export const minLife: number;
4234
- export const maxLife: number;
4235
- export const speed: number;
4236
- export const speedVariation: number;
4237
- export const minRotation: number;
4238
- export const maxRotation: number;
4239
- export const minStartScale: number;
4240
- export const maxStartScale: number;
4241
- export const minEndScale: number;
4242
- export const maxEndScale: number;
4243
- export const gravity: number;
4244
- export const wind: number;
4245
- export const followTrajectory: boolean;
4246
- export const textureAdditive: boolean;
4247
- export const onlyInViewport: boolean;
4248
- export const floating: boolean;
4249
- export const maxParticles: number;
4250
- export const frequency: number;
4251
- export const duration: number;
4252
- export const framesToSkip: number;
4445
+ const width: number;
4446
+ const height: number;
4447
+ const image: HTMLCanvasElement;
4448
+ const textureSize: number;
4449
+ const tint: string;
4450
+ const totalParticles: number;
4451
+ const angle: number;
4452
+ const angleVariation: number;
4453
+ const minLife: number;
4454
+ const maxLife: number;
4455
+ const speed: number;
4456
+ const speedVariation: number;
4457
+ const minRotation: number;
4458
+ const maxRotation: number;
4459
+ const minStartScale: number;
4460
+ const maxStartScale: number;
4461
+ const minEndScale: number;
4462
+ const maxEndScale: number;
4463
+ const gravity: number;
4464
+ const wind: number;
4465
+ const followTrajectory: boolean;
4466
+ const textureAdditive: boolean;
4467
+ const blendMode: string;
4468
+ const onlyInViewport: boolean;
4469
+ const floating: boolean;
4470
+ const maxParticles: number;
4471
+ const frequency: number;
4472
+ const duration: number;
4473
+ const framesToSkip: number;
4253
4474
  }
4254
4475
  /**
4255
4476
  * @classdesc
@@ -4943,6 +5164,16 @@ export class Rect extends Polygon {
4943
5164
  * @memberof Rect
4944
5165
  */
4945
5166
  public get centerY(): number;
5167
+ /**
5168
+ * center the rectangle position around the given coordinates
5169
+ * @name centerOn
5170
+ * @memberof Rect.prototype
5171
+ * @function
5172
+ * @param {number} x the x coordinate around which to center this rectangle
5173
+ * @param {number} x the y coordinate around which to center this rectangle
5174
+ * @returns {Rect} this rectangle
5175
+ */
5176
+ centerOn(x: number, y: any): Rect;
4946
5177
  /**
4947
5178
  * resize the rectangle
4948
5179
  * @name resize
@@ -8791,7 +9022,7 @@ export class WebGLRenderer extends Renderer {
8791
9022
  * <img src="images/normal-blendmode.png" width="510"/> <br>
8792
9023
  * - "multiply" : the pixels of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result. <br>
8793
9024
  * <img src="images/multiply-blendmode.png" width="510"/> <br>
8794
- * - "lighter" : where both content overlap the color is determined by adding color values. <br>
9025
+ * - "additive or lighter" : where both content overlap the color is determined by adding color values. <br>
8795
9026
  * <img src="images/lighter-blendmode.png" width="510"/> <br>
8796
9027
  * - "screen" : The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply) <br>
8797
9028
  * <img src="images/screen-blendmode.png" width="510"/> <br>
@@ -8799,7 +9030,7 @@ export class WebGLRenderer extends Renderer {
8799
9030
  * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
8800
9031
  * @memberof WebGLRenderer.prototype
8801
9032
  * @function
8802
- * @param {string} [mode="normal"] blend mode : "normal", "multiply", "lighter", "screen"
9033
+ * @param {string} [mode="normal"] blend mode : "normal", "multiply", "lighter", "additive", "screen"
8803
9034
  * @param {WebGLRenderingContext} [gl]
8804
9035
  */
8805
9036
  setBlendMode(mode?: string, gl?: WebGLRenderingContext): void;
@@ -9158,7 +9389,7 @@ declare namespace device$1 {
9158
9389
  namespace turnOnPointerLock { }
9159
9390
  namespace turnOffPointerLock { }
9160
9391
  }
9161
- export var event: Readonly<{
9392
+ declare var event$1: Readonly<{
9162
9393
  __proto__: any;
9163
9394
  BOOT: string;
9164
9395
  STATE_PAUSE: string;
@@ -9191,8 +9422,8 @@ export var event: Readonly<{
9191
9422
  WINDOW_ONORIENTATION_CHANGE: string;
9192
9423
  WINDOW_ONSCROLL: string;
9193
9424
  VIEWPORT_ONCHANGE: string;
9194
- WEBGL_ONCONTEXT_LOST: string;
9195
- WEBGL_ONCONTEXT_RESTORED: string;
9425
+ ONCONTEXT_LOST: string;
9426
+ ONCONTEXT_RESTORED: string;
9196
9427
  emit: typeof emit;
9197
9428
  on: typeof on;
9198
9429
  once: typeof once;
@@ -11257,31 +11488,6 @@ declare function round(num: number, dec?: number): number;
11257
11488
  * }
11258
11489
  */
11259
11490
  declare function toBeCloseTo(expected: number, actual: number, precision?: number): boolean;
11260
- /**
11261
- * @classdesc
11262
- * Particle Container Object.
11263
- * @class ParticleContainer
11264
- * @augments Container
11265
- * @param {ParticleEmitter} emitter the emitter which owns this container
11266
- */
11267
- declare class ParticleContainer extends Container {
11268
- /**
11269
- * @ignore
11270
- */
11271
- constructor(emitter: any);
11272
- _updateCount: number;
11273
- _dt: number;
11274
- _emitter: any;
11275
- /**
11276
- * @ignore
11277
- */
11278
- update(dt: any): boolean;
11279
- /**
11280
- * @ignore
11281
- */
11282
- draw(renderer: any, rect: any): void;
11283
- }
11284
- declare var pixel: HTMLCanvasElement | OffscreenCanvas;
11285
11491
  /**
11286
11492
  * @classdesc
11287
11493
  * a Vertex Buffer object
@@ -11825,7 +12031,6 @@ declare function releaseAllPointerEvents(region: Rect | Polygon | Line | Ellipse
11825
12031
  * @memberof input
11826
12032
  * @public
11827
12033
  * @function
11828
- * @param {Function} [success] callback if the request is successful
11829
12034
  * @returns {boolean} return true if the request was successfully submitted
11830
12035
  * @example
11831
12036
  * // register on the pointer lock change event
@@ -12217,7 +12422,7 @@ declare function scale(x: number, y: number): void;
12217
12422
  * @name prefixed
12218
12423
  * @function
12219
12424
  * @param {string} name Property name
12220
- * @param {object} [obj=window] Object or element reference to access
12425
+ * @param {object} [obj=globalThis] Object or element reference to access
12221
12426
  * @returns {string} Value of property
12222
12427
  * @memberof utils.agent
12223
12428
  */
@@ -12229,7 +12434,7 @@ declare function prefixed(name: string, obj?: object): string;
12229
12434
  * @function
12230
12435
  * @param {string} name Property name
12231
12436
  * @param {string} value Property value
12232
- * @param {object} [obj=window] Object or element reference to access
12437
+ * @param {object} [obj=globalThis] Object or element reference to access
12233
12438
  * @returns {boolean} true if one of the vendor-prefixed property was found
12234
12439
  * @memberof utils.agent
12235
12440
  */
@@ -12394,4 +12599,4 @@ declare function defer(func: Function, thisArg: object, ...args: any[]): number;
12394
12599
  * @returns {Function} the function that will be throttled
12395
12600
  */
12396
12601
  declare function throttle(fn: Function, delay: number, no_trailing: any): Function;
12397
- export { Bounds$1 as Bounds, math as Math, device$1 as device, pooling as pool, timer$1 as timer };
12602
+ export { Bounds$1 as Bounds, math as Math, device$1 as device, event$1 as event, pooling as pool, timer$1 as timer };