melonjs 10.5.2 → 10.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -6
- package/dist/melonjs.js +4314 -4177
- package/dist/melonjs.min.js +14 -14
- package/dist/melonjs.module.d.ts +242 -267
- package/dist/melonjs.module.js +4646 -4523
- package/package.json +10 -10
- package/src/camera/camera2d.js +11 -10
- package/src/geometries/ellipse.js +1 -1
- package/src/geometries/poly.js +1 -1
- package/src/index.js +1 -1
- package/src/input/pointerevent.js +1 -1
- package/src/level/tiled/TMXLayer.js +1 -1
- package/src/level/tiled/TMXTileMap.js +1 -1
- package/src/level/tiled/renderer/TMXHexagonalRenderer.js +1 -1
- package/src/level/tiled/renderer/TMXIsometricRenderer.js +1 -1
- package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
- package/src/level/tiled/renderer/TMXRenderer.js +1 -1
- package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -1
- package/src/loader/loadingscreen.js +1 -1
- package/src/math/color.js +1 -1
- package/src/math/matrix2.js +2 -2
- package/src/math/matrix3.js +1 -1
- package/src/math/observable_vector2.js +1 -1
- package/src/math/observable_vector3.js +1 -1
- package/src/math/vector2.js +1 -1
- package/src/math/vector3.js +1 -1
- package/src/particles/emitter.js +1 -1
- package/src/physics/body.js +7 -7
- package/src/renderable/colorlayer.js +1 -1
- package/src/renderable/container.js +11 -1
- package/src/renderable/imagelayer.js +1 -1
- package/src/renderable/nineslicesprite.js +6 -3
- package/src/renderable/renderable.js +18 -1
- package/src/renderable/sprite.js +2 -2
- package/src/state/state.js +6 -6
- package/src/system/pooling.js +150 -155
- package/src/text/bitmaptext.js +30 -86
- package/src/text/text.js +82 -145
- package/src/text/textmetrics.js +168 -0
- package/src/text/textstyle.js +14 -0
- package/src/video/canvas/canvas_renderer.js +21 -5
- package/src/video/renderer.js +1 -3
- package/src/video/texture.js +1 -1
- package/src/video/webgl/buffer/vertex.js +0 -3
- package/src/video/webgl/glshader.js +0 -2
- package/src/video/webgl/webgl_renderer.js +46 -19
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "melonjs",
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"version": "10.
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"version": "10.6.0",
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"description": "melonJS Game Engine",
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"homepage": "http://www.melonjs.org/",
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"keywords": [
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@@ -60,28 +60,28 @@
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},
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"devDependencies": {
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"@rollup/plugin-buble": "^0.21.3",
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"@rollup/plugin-commonjs": "^
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"@rollup/plugin-node-resolve": "^13.1
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"@rollup/plugin-commonjs": "^22.0.0",
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"@rollup/plugin-node-resolve": "^13.2.1",
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"@rollup/plugin-replace": "^4.0.0",
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"@types/offscreencanvas": "^2019.6.4",
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"cheerio": "^1.0.0-rc.10",
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"del-cli": "^4.0.1",
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"eslint": "^8.
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"eslint-plugin-jsdoc": "^
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"jasmine-core": "^4.0
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"eslint": "^8.14.0",
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"eslint-plugin-jsdoc": "^39.2.8",
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"jasmine-core": "^4.1.0",
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"jsdoc": "^3.6.10",
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"karma": "^6.3.
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"karma": "^6.3.19",
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"karma-chrome-launcher": "^3.1.1",
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"karma-coverage": "^2.2.0",
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"karma-html-detailed-reporter": "^2.1.0",
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"karma-jasmine": "^
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"karma-jasmine": "^5.0.0",
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"karma-nyan-reporter": "0.2.5",
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"qs": "^6.10.3",
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"rollup": "^2.70.
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"rollup": "^2.70.2",
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"rollup-plugin-bundle-size": "^1.0.3",
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"rollup-plugin-string": "^3.0.0",
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"terser": "^5.12.1",
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"typescript": "^4.6.
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"typescript": "^4.6.3"
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},
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"scripts": {
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"build": "npm run lint && rollup -c --silent",
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package/src/camera/camera2d.js
CHANGED
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@@ -7,7 +7,7 @@ import Matrix3d from "./../math/matrix3.js";
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import Rect from "./../geometries/rectangle.js";
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import { renderer } from "./../video/video.js";
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import * as event from "./../system/event.js";
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import pool from "./../system/pooling.js";
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import * as pool from "./../system/pooling.js";
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import Renderable from "./../renderable/renderable.js";
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import {clamp, toBeCloseTo} from "./../math/math.js";
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import { world } from "./../game.js";
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@@ -408,7 +408,7 @@ class Camera2d extends Renderable {
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//publish the VIEWPORT_ONCHANGE event if necessary
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if (_x !== this.pos.x || _y !== this.pos.y) {
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this.isDirty = true;
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}
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}
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if (toBeCloseTo(targetV.x, this.pos.x, 2) &&
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toBeCloseTo(targetV.y, this.pos.y, 2)) {
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this.pos.setV(targetV);
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return
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return;
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} else {
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this.pos.lerp(targetV, this.damping);
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}
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} else {
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this.pos.setV(targetV);
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}
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this.isDirty = true;
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}
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}
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return false;
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}
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/** @ignore */
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update(dt) {
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// update the camera position
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this.updateTarget(dt);
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if (this._shake.duration > 0) {
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this._shake.duration -= dt;
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}
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}
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// updated!
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this.isDirty = true;
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}
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if (
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if (this.isDirty === true) {
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//publish the corresponding message
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event.emit(event.VIEWPORT_ONCHANGE, this.pos);
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}
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// check for fade/flash effect
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if ((this._fadeIn.tween != null) || (this._fadeOut.tween != null)) {
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this.isDirty = true;
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}
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if (!this.currentTransform.isIdentity()) {
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// reset to default
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this.invCurrentTransform.identity();
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}
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return super.update(dt);
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}
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/**
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package/src/geometries/poly.js
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package/src/index.js
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import * as video from "./video/video.js";
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import save from "./system/save.js";
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import timer from "./system/timer.js";
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import pool from "./system/pooling.js";
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import * as pool from "./system/pooling.js";
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import state from "./state/state.js";
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import level from "./level/level.js";
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import { remove } from "./../utils/array.js";
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import * as event from "./../system/event.js";
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import timer from "./../system/timer.js";
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import pool from "./../system/pooling.js";
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import * as pool from "./../system/pooling.js";
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import device from "./../system/device.js";
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import Pointer from "./pointer.js";
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import Rect from "./../geometries/rectangle.js";
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import { createCanvas } from "./../../video/video.js";
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import pool from "./../../system/pooling.js";
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import * as pool from "./../../system/pooling.js";
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import * as TMXUtils from "./TMXUtils.js";
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import Tile from "./TMXTile.js";
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import Renderable from "./../../renderable/renderable.js";
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import Vector2d from "./../../../math/vector2.js";
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import pool from "./../../../system/pooling.js";
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import * as pool from "./../../../system/pooling.js";
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import TMXHexagonalRenderer from "./TMXHexagonalRenderer.js";
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import { degToRad } from "./../../../math/math.js";
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import * as event from "./../system/event.js";
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import {nextPowerOfTwo} from "./../math/math.js";
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import * as pool from "./../system/pooling.js";
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import Renderable from "./../renderable/renderable.js";
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import Stage from "./../state/stage.js";
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package/src/math/color.js
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package/src/math/matrix2.js
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import pool from "./../system/pooling.js";
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import * as pool from "./../system/pooling.js";
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*/
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class Matrix2d {
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/**
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* @param {(Matrix2d|Matrix3d|...number)} args an instance of me.Matrix2d or me.Matrix3d to copy from, or individual matrix components (See {@link Matrix2d.setTransform}). If not arguments are given, the matrix will be set to Identity.
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* @param {(Matrix2d|Matrix3d|...number)} args an instance of me.Matrix2d or me.Matrix3d to copy from, or individual matrix components (See {@link Matrix2d.setTransform}). If not arguments are given, the matrix will be set to Identity.
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*/
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constructor(...args) {
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this.onResetEvent(...args);
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package/src/math/matrix3.js
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package/src/math/vector2.js
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package/src/math/vector3.js
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package/src/particles/emitter.js
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import * as pool from "./../system/pooling.js";
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import Renderable from "./../renderable/renderable.js";
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import ParticleContainer from "./particlecontainer.js";
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import { randomFloat } from "./../math/math.js";
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package/src/physics/body.js
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* // set the body collision type
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*
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* body.collisionType = me.collision.types.PLAYER_OBJECT;
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* By default all
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* By default all physic bodies are able to collide with all other bodies, <br>
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* control over which body can collide with each other.
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*
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* body.setCollisionMask(me.collision.types.WORLD_SHAPE | me.collision.types.ENEMY_OBJECT | me.collision.types.COLLECTABLE_OBJECT);
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*/
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*
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*/
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* Updates the parent's position as well as computes the new body's velocity based
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* on the values of force/friction/gravity. Velocity chages are proportional to the
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* me.timer.tick value (which can be used to scale velocities). The approach to moving the
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import * as game from "./../game.js";
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import state from "./../state/state.js";
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import Body from "./../physics/body.js";
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// swap the positions..
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}
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this.isDirty = true;
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|
766
772
|
}
|
|
767
773
|
}
|
|
768
774
|
|
|
@@ -781,6 +787,8 @@ class Container extends Renderable {
|
|
|
781
787
|
children.splice(0, 0, children.splice(childIndex, 1)[0]);
|
|
782
788
|
// increment our child z value based on the previous child depth
|
|
783
789
|
child.pos.z = children[1].pos.z + 1;
|
|
790
|
+
// mark the container as dirty
|
|
791
|
+
this.isDirty = true;
|
|
784
792
|
}
|
|
785
793
|
}
|
|
786
794
|
|
|
@@ -799,6 +807,8 @@ class Container extends Renderable {
|
|
|
799
807
|
children.splice((children.length - 1), 0, children.splice(childIndex, 1)[0]);
|
|
800
808
|
// increment our child z value based on the next child depth
|
|
801
809
|
child.pos.z = children[(children.length - 2)].pos.z - 1;
|
|
810
|
+
// mark the container as dirty
|
|
811
|
+
this.isDirty = true;
|
|
802
812
|
}
|
|
803
813
|
}
|
|
804
814
|
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { renderer } from "./../video/video.js";
|
|
2
2
|
import * as event from "./../system/event.js";
|
|
3
|
-
import pool from "./../system/pooling.js";
|
|
3
|
+
import * as pool from "./../system/pooling.js";
|
|
4
4
|
import { viewport } from "./../game.js";
|
|
5
5
|
import Sprite from "./sprite.js";
|
|
6
6
|
import * as stringUtil from "./../utils/string.js";
|
|
@@ -43,13 +43,16 @@ class NineSliceSprite extends Sprite {
|
|
|
43
43
|
throw new Error("height and width properties are mandatory");
|
|
44
44
|
}
|
|
45
45
|
|
|
46
|
+
// adjust the nss sprite size accordingly to the target "expanded" size
|
|
47
|
+
this.width = Math.floor(settings.width);
|
|
48
|
+
this.height = Math.floor(settings.height);
|
|
49
|
+
|
|
46
50
|
// nine slice sprite specific local variables
|
|
47
|
-
this.nss_width =
|
|
48
|
-
this.nss_height =
|
|
51
|
+
this.nss_width = this.width;
|
|
52
|
+
this.nss_height = this.height;
|
|
49
53
|
|
|
50
54
|
this.insetx = settings.insetx;
|
|
51
55
|
this.insety = settings.insety;
|
|
52
|
-
|
|
53
56
|
}
|
|
54
57
|
|
|
55
58
|
/**
|
|
@@ -2,7 +2,7 @@ import ObservableVector2d from "./../math/observable_vector2.js";
|
|
|
2
2
|
import ObservableVector3d from "./../math/observable_vector3.js";
|
|
3
3
|
import Rect from "./../geometries/rectangle.js";
|
|
4
4
|
import Container from "./container.js";
|
|
5
|
-
import pool from "./../system/pooling.js";
|
|
5
|
+
import * as pool from "./../system/pooling.js";
|
|
6
6
|
import { releaseAllPointerEvents } from "./../input/input.js";
|
|
7
7
|
import { clamp } from "./../math/math.js";
|
|
8
8
|
|
|
@@ -264,6 +264,18 @@ class Renderable extends Rect {
|
|
|
264
264
|
*/
|
|
265
265
|
this.tint = pool.pull("Color", 255, 255, 255, 1.0);
|
|
266
266
|
|
|
267
|
+
/**
|
|
268
|
+
* the blend mode to be applied to this renderable (see renderer setBlendMode for available blend mode)
|
|
269
|
+
* @public
|
|
270
|
+
* @type {string}
|
|
271
|
+
* @name blendMode
|
|
272
|
+
* @default "normal"
|
|
273
|
+
* @see CanvasRenderer#setBlendMode
|
|
274
|
+
* @see WebGLRenderer#setBlendMode
|
|
275
|
+
* @memberof Renderable#
|
|
276
|
+
*/
|
|
277
|
+
this.blendMode = "normal";
|
|
278
|
+
|
|
267
279
|
/**
|
|
268
280
|
* The name of the renderable
|
|
269
281
|
* @public
|
|
@@ -732,6 +744,11 @@ class Renderable extends Rect {
|
|
|
732
744
|
|
|
733
745
|
// apply the current tint and opacity
|
|
734
746
|
renderer.setTint(this.tint, this.getOpacity());
|
|
747
|
+
|
|
748
|
+
// apply blending if different from "normal"
|
|
749
|
+
if (this.blendMode !== renderer.getBlendMode()) {
|
|
750
|
+
renderer.setBlendMode(this.blendMode);
|
|
751
|
+
}
|
|
735
752
|
}
|
|
736
753
|
|
|
737
754
|
/**
|
package/src/renderable/sprite.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Vector2d from "./../math/vector2.js";
|
|
2
2
|
import { renderer } from "./../video/video.js";
|
|
3
|
-
import pool from "./../system/pooling.js";
|
|
3
|
+
import * as pool from "./../system/pooling.js";
|
|
4
4
|
import loader from "./../loader/loader.js";
|
|
5
5
|
import { TextureAtlas } from "./../video/texture.js";
|
|
6
6
|
import Renderable from "./renderable.js";
|
|
@@ -584,7 +584,7 @@ class Sprite extends Renderable {
|
|
|
584
584
|
this.isDirty = true;
|
|
585
585
|
}
|
|
586
586
|
|
|
587
|
-
return
|
|
587
|
+
return super.update(dt);
|
|
588
588
|
}
|
|
589
589
|
|
|
590
590
|
/**
|
package/src/state/state.js
CHANGED
|
@@ -64,7 +64,7 @@ function _resumeRunLoop() {
|
|
|
64
64
|
}
|
|
65
65
|
|
|
66
66
|
/**
|
|
67
|
-
* Pause the loop for most
|
|
67
|
+
* Pause the loop for most stage objects.
|
|
68
68
|
* @ignore
|
|
69
69
|
*/
|
|
70
70
|
function _pauseRunLoop() {
|
|
@@ -249,7 +249,7 @@ var state = {
|
|
|
249
249
|
USER : 100,
|
|
250
250
|
|
|
251
251
|
/**
|
|
252
|
-
* Stop the current
|
|
252
|
+
* Stop the current stage.
|
|
253
253
|
* @name stop
|
|
254
254
|
* @memberof state
|
|
255
255
|
* @public
|
|
@@ -276,7 +276,7 @@ var state = {
|
|
|
276
276
|
},
|
|
277
277
|
|
|
278
278
|
/**
|
|
279
|
-
* pause the current
|
|
279
|
+
* pause the current stage
|
|
280
280
|
* @name pause
|
|
281
281
|
* @memberof state
|
|
282
282
|
* @public
|
|
@@ -302,7 +302,7 @@ var state = {
|
|
|
302
302
|
},
|
|
303
303
|
|
|
304
304
|
/**
|
|
305
|
-
* Restart the
|
|
305
|
+
* Restart the current stage from a full stop.
|
|
306
306
|
* @name restart
|
|
307
307
|
* @memberof state
|
|
308
308
|
* @public
|
|
@@ -330,7 +330,7 @@ var state = {
|
|
|
330
330
|
},
|
|
331
331
|
|
|
332
332
|
/**
|
|
333
|
-
* resume the
|
|
333
|
+
* resume the current stage
|
|
334
334
|
* @name resume
|
|
335
335
|
* @memberof state
|
|
336
336
|
* @public
|
|
@@ -438,7 +438,7 @@ var state = {
|
|
|
438
438
|
},
|
|
439
439
|
|
|
440
440
|
/**
|
|
441
|
-
* return a reference to the current
|
|
441
|
+
* return a reference to the current stage<br>
|
|
442
442
|
* useful to call a object specific method
|
|
443
443
|
* @name current
|
|
444
444
|
* @memberof state
|