melonjs 10.2.2 → 10.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8400,14 +8400,7 @@ export class WebGLCompositor {
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  * @ignore
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  */
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  init(renderer: any): void;
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- /**
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- * The number of quads held in the batch
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- * @name length
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- * @memberOf me.WebGLCompositor
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- * @type {number}
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- * @readonly
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- */
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- readonly currentTextureUnit: number;
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+ currentTextureUnit: any;
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  boundTextures: any[];
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  renderer: any;
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  gl: any;
@@ -8503,7 +8496,7 @@ export class WebGLCompositor {
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  /**
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  * @ignore
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  */
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- uploadTexture(texture: any, w: any, h: any, b: any, force: any): number;
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+ uploadTexture(texture: any, w: any, h: any, b: any, force: any): any;
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  /**
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  * Select the shader to use for compositing
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  * @name useShader
@@ -13022,7 +13015,7 @@ declare class BasePlugin {
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  * this can be overridden by the plugin
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  * @public
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  * @type {string}
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- * @default "10.2.2"
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+ * @default "10.2.3"
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  * @name me.plugin.Base#version
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  */
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  public version: string;
@@ -1,5 +1,5 @@
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  /*!
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- * melonJS Game Engine - v10.2.2
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+ * melonJS Game Engine - v10.2.3
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
@@ -16715,7 +16715,7 @@ class QuadTree {
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  if (item.isFloating === true) {
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  pos = viewport.localToWorld(bounds.left, bounds.top, QT_VECTOR);
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  } else {
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- pos = QT_VECTOR.set(bounds.left, bounds.top);
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+ pos = QT_VECTOR.set(item.left, item.top);
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  }
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  var index = -1,
@@ -18412,9 +18412,10 @@ class IconLogo extends Renderable {
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  super(x, y, 100, 85);
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  this.iconCanvas = createCanvas(
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- nextPowerOfTwo(this.width),
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- nextPowerOfTwo(this.height),
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- false);
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+ renderer.WebGLVersion > 1 ? this.width : nextPowerOfTwo(this.width),
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+ renderer.WebGLVersion > 1 ? this.height : nextPowerOfTwo(this.height),
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+ false
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+ );
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  var context = renderer.getContext2d(this.iconCanvas);
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@@ -18496,7 +18497,7 @@ class DefaultLoadingScreen extends Stage {
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  textAlign: "left",
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  textBaseline : "top",
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  text: "melon",
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- offScreenCanvas: true
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+ offScreenCanvas: renderer.WebGLVersion >= 1
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  }
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  );
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  logo1.anchorPoint.set(0, 0);
@@ -18511,7 +18512,7 @@ class DefaultLoadingScreen extends Stage {
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  textBaseline : "top",
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  bold: true,
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  text: "JS",
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- offScreenCanvas: true
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+ offScreenCanvas: renderer.WebGLVersion >= 1
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  }
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  );
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  logo2.anchorPoint.set(0, 0);
@@ -29007,15 +29008,6 @@ class WebGLCompositor {
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  // local reference
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  var gl = renderer.gl;
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- /**
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- * The number of quads held in the batch
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- * @name length
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- * @memberOf me.WebGLCompositor
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- * @type {number}
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- * @readonly
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- */
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- //this.length = 0;
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-
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  // list of active texture units
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  this.currentTextureUnit = -1;
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  this.boundTextures = [];
@@ -29113,9 +29105,9 @@ class WebGLCompositor {
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  for (var i = 0; i < this.renderer.maxTextures; i++) {
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  var texture = this.boundTextures[i];
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  if (texture !== null) {
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+ this.boundTextures[i] = null;
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  this.gl.deleteTexture(texture);
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  }
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- this.boundTextures[i] = null;
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  }
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  this.currentTextureUnit = -1;
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@@ -30944,7 +30936,7 @@ function init(width, height, options) {
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  * @param {boolean} [offscreen=false] will returns an OffscreenCanvas if supported
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  * @returns {HTMLCanvasElement|OffscreenCanvas}
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  */
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- function createCanvas(width, height, offscreen) {
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+ function createCanvas(width, height, offscreen = false) {
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  var _canvas;
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  if (width === 0 || height === 0) {
@@ -31502,10 +31494,10 @@ class BasePlugin {
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  * this can be overridden by the plugin
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  * @public
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  * @type {string}
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- * @default "10.2.2"
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+ * @default "10.2.3"
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  * @name me.plugin.Base#version
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  */
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- this.version = "10.2.2";
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+ this.version = "10.2.3";
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  }
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  }
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@@ -36006,7 +35998,7 @@ var deprecated = /*#__PURE__*/Object.freeze({
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  * @name version
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  * @type {string}
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  */
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- const version = "10.2.2";
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+ const version = "10.2.3";
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "melonjs",
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- "version": "10.2.2",
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+ "version": "10.2.3",
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  "description": "melonJS Game Engine",
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  "homepage": "http://www.melonjs.org/",
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  "keywords": [
@@ -64,8 +64,8 @@
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  "@rollup/plugin-replace": "^3.0.0",
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  "cheerio": "^1.0.0-rc.10",
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  "del-cli": "^4.0.1",
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- "eslint": "^8.4.1",
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- "eslint-plugin-jsdoc": "^37.2.0",
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+ "eslint": "^8.5.0",
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+ "eslint-plugin-jsdoc": "^37.2.8",
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  "jasmine-core": "^3.10.1",
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  "jsdoc": "^3.6.7",
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  "karma": "^6.3.9",
@@ -71,9 +71,10 @@ class IconLogo extends Renderable {
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  super(x, y, 100, 85);
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  this.iconCanvas = createCanvas(
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- nextPowerOfTwo(this.width),
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- nextPowerOfTwo(this.height),
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- false);
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+ renderer.WebGLVersion > 1 ? this.width : nextPowerOfTwo(this.width),
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+ renderer.WebGLVersion > 1 ? this.height : nextPowerOfTwo(this.height),
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+ false
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+ );
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  var context = renderer.getContext2d(this.iconCanvas);
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@@ -156,7 +157,7 @@ class DefaultLoadingScreen extends Stage {
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  textAlign: "left",
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  textBaseline : "top",
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  text: "melon",
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- offScreenCanvas: true
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+ offScreenCanvas: renderer.WebGLVersion >= 1
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  }
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  );
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  logo1.anchorPoint.set(0, 0);
@@ -171,7 +172,7 @@ class DefaultLoadingScreen extends Stage {
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  textBaseline : "top",
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  bold: true,
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  text: "JS",
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- offScreenCanvas: true
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+ offScreenCanvas: renderer.WebGLVersion >= 1
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  }
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  );
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  logo2.anchorPoint.set(0, 0);
@@ -130,7 +130,7 @@ class QuadTree {
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  if (item.isFloating === true) {
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  pos = viewport.localToWorld(bounds.left, bounds.top, QT_VECTOR);
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  } else {
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- pos = QT_VECTOR.set(bounds.left, bounds.top);
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+ pos = QT_VECTOR.set(item.left, item.top);
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  }
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  var index = -1,
@@ -386,7 +386,7 @@ export function init(width, height, options) {
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  * @param {boolean} [offscreen=false] will returns an OffscreenCanvas if supported
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  * @returns {HTMLCanvasElement|OffscreenCanvas}
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  */
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- export function createCanvas(width, height, offscreen) {
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+ export function createCanvas(width, height, offscreen = false) {
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  var _canvas;
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  if (width === 0 || height === 0) {
@@ -75,15 +75,6 @@ class WebGLCompositor {
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  // local reference
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  var gl = renderer.gl;
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- /**
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- * The number of quads held in the batch
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- * @name length
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- * @memberOf me.WebGLCompositor
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- * @type {number}
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- * @readonly
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- */
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- //this.length = 0;
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-
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  // list of active texture units
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  this.currentTextureUnit = -1;
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  this.boundTextures = [];
@@ -181,9 +172,9 @@ class WebGLCompositor {
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  for (var i = 0; i < this.renderer.maxTextures; i++) {
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  var texture = this.boundTextures[i];
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  if (texture !== null) {
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+ this.boundTextures[i] = null;
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  this.gl.deleteTexture(texture);
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  }
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- this.boundTextures[i] = null;
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  }
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  this.currentTextureUnit = -1;
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