melonjs 10.12.0 → 13.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +1 -1
- package/README.md +6 -6
- package/dist/melonjs.js +22651 -22529
- package/dist/melonjs.min.js +5 -6
- package/dist/melonjs.module.d.ts +195 -195
- package/dist/melonjs.module.js +22107 -21977
- package/package.json +14 -14
- package/src/application/application.js +231 -0
- package/src/audio/audio.js +13 -7
- package/src/camera/camera2d.js +6 -6
- package/src/game.js +9 -232
- package/src/index.js +3 -3
- package/src/input/keyboard.js +2 -2
- package/src/input/pointer.js +4 -5
- package/src/input/pointerevent.js +8 -8
- package/src/lang/deprecated.js +0 -29
- package/src/level/level.js +2 -2
- package/src/level/tiled/TMXLayer.js +2 -2
- package/src/level/tiled/TMXTileMap.js +3 -3
- package/src/loader/loader.js +64 -28
- package/src/loader/loadingscreen.js +28 -115
- package/src/loader/melonjs_logo.png +0 -0
- package/src/physics/body.js +27 -51
- package/src/physics/detector.js +3 -3
- package/src/physics/quadtree.js +58 -29
- package/src/physics/world.js +32 -3
- package/src/polyfill/index.js +4 -0
- package/src/renderable/container.js +2 -2
- package/src/renderable/imagelayer.js +8 -8
- package/src/renderable/light2d.js +40 -11
- package/src/renderable/trigger.js +4 -4
- package/src/state/stage.js +1 -1
- package/src/state/state.js +50 -3
- package/src/system/device.js +808 -1039
- package/src/system/dom.js +69 -0
- package/src/system/event.js +13 -1
- package/src/system/platform.js +32 -0
- package/src/system/save.js +23 -14
- package/src/system/timer.js +12 -35
- package/src/text/bitmaptext.js +1 -2
- package/src/text/text.js +10 -14
- package/src/text/textmetrics.js +1 -2
- package/src/tweens/tween.js +6 -6
- package/src/utils/string.js +13 -24
- package/src/video/canvas/canvas_renderer.js +3 -2
- package/src/video/renderer.js +2 -2
- package/src/video/texture/canvas_texture.js +36 -2
- package/src/video/video.js +15 -9
- package/src/video/webgl/glshader.js +1 -1
- package/src/video/webgl/webgl_renderer.js +1 -1
package/src/input/keyboard.js
CHANGED
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@@ -1,6 +1,6 @@
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import {preventDefault as preventDefaultAction} from "./input.js";
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import * as event from "./../system/event.js";
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-
import
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import { isMobile } from "./../system/platform.js";
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// corresponding actions
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var _keyStatus = {};
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@@ -317,7 +317,7 @@ export const KEY = {
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*/
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export function initKeyboardEvent() {
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// make sure the keyboard is enable
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-
if (keyBoardEventTarget === null &&
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if (keyBoardEventTarget === null && isMobile === false) {
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keyBoardEventTarget = globalThis;
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if (typeof keyBoardEventTarget.addEventListener === "function") {
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keyBoardEventTarget.addEventListener("keydown", keyDownEvent, false);
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package/src/input/pointer.js
CHANGED
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@@ -1,7 +1,6 @@
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import Vector2d from "./../math/vector2.js";
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-
import device from "./../system/device.js";
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import Bounds from "./../physics/bounds.js";
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import
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import game from "./../game.js";
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import { globalToLocal } from "./input.js";
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import { locked } from "./pointerevent.js";
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@@ -333,7 +332,7 @@ class Pointer extends Bounds {
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this.gameScreenY = this.y = tmpVec.y;
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// true if not originally a pointer event
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-
this.isNormalized =
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this.isNormalized = (typeof globalThis.PointerEvent !== "undefined" && !(event instanceof globalThis.PointerEvent));
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this.locked = locked;
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this.movementX = event.movementX || 0;
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@@ -361,8 +360,8 @@ class Pointer extends Bounds {
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this.type = event.type;
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// get the current screen to game world offset
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-
if (typeof viewport !== "undefined") {
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-
viewport.localToWorld(this.gameScreenX, this.gameScreenY, tmpVec);
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if (typeof game.viewport !== "undefined") {
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game.viewport.localToWorld(this.gameScreenX, this.gameScreenY, tmpVec);
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}
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/* Initialize the two coordinate space properties. */
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@@ -6,11 +6,11 @@ import { remove } from "./../utils/array.js";
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import * as event from "./../system/event.js";
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import timer from "./../system/timer.js";
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import pool from "./../system/pooling.js";
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import device from "./../system/device.js";
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import * as device from "./../system/device.js";
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import Pointer from "./pointer.js";
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import Rect from "./../geometries/rectangle.js";
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import Container from "./../renderable/container.js";
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import
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import game from "./../game.js";
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/**
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* A pool of `Pointer` objects to cache pointer/touch event coordinates.
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@@ -128,14 +128,14 @@ function enablePointerEvent() {
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pointerEventTarget = renderer.getScreenCanvas();
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}
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-
if (device.
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if (device.pointerEvent) {
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// standard Pointer Events
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activeEventList = pointerEventList;
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} else {
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// Regular Mouse events
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activeEventList = mouseEventList;
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}
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-
if (device.touch && !device.
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if (device.touch && !device.pointerEvent) {
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// touch event on mobile devices
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activeEventList = activeEventList.concat(touchEventList);
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}
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@@ -287,10 +287,10 @@ function dispatchEvent(normalizedEvents) {
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}
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// fetch valid candiates from the game world container
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-
var candidates = world.broadphase.retrieve(currentPointer, Container.prototype._sortReverseZ);
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var candidates = game.world.broadphase.retrieve(currentPointer, Container.prototype._sortReverseZ);
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// add the main game viewport to the list of candidates
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-
candidates = candidates.concat([ viewport ]);
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candidates = candidates.concat([ game.viewport ]);
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for (var c = candidates.length, candidate; c--, (candidate = candidates[c]);) {
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if (eventHandlers.has(candidate) && (candidate.isKinematic !== true)) {
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@@ -416,7 +416,7 @@ function normalizeEvent(originalEvent) {
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var _pointer;
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// PointerEvent or standard Mouse event
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if (device.
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if (device.touchEvent && originalEvent.changedTouches) {
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// iOS/Android Touch event
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for (var i = 0, l = originalEvent.changedTouches.length; i < l; i++) {
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var touchEvent = originalEvent.changedTouches[i];
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@@ -557,7 +557,7 @@ export var throttlingInterval;
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export function globalToLocal(x, y, v) {
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v = v || pool.pull("Vector2d");
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var rect = device.getElementBounds(renderer.getScreenCanvas());
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var pixelRatio =
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var pixelRatio = globalThis.devicePixelRatio || 1;
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x -= rect.left + (globalThis.pageXOffset || 0);
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y -= rect.top + (globalThis.pageYOffset || 0);
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var scale = scaleRatio;
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package/src/lang/deprecated.js
CHANGED
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@@ -1,5 +1,3 @@
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import device from "./../system/device.js";
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import { requestPointerLock, exitPointerLock } from "./../input/input.js";
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import { TextureAtlas } from "./../video/texture/atlas.js";
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import Renderer from "./../video/renderer.js";
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import { Draggable, DropTarget } from "./../renderable/dragndrop.js";
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@@ -45,35 +43,8 @@ export function warning(deprecated, replacement, version) {
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}
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};
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/**
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* @public
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* @name turnOnPointerLock
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* @returns {boolean} return true if the request was successfully submitted
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* @memberof device#
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* @deprecated since 10.3.0
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* @see input.requestPointerLock
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*/
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device.turnOnPointerLock = function () {
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warning("device.turnOnPointerLock()", "input.requestPointerLock()", "10.3.0");
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return requestPointerLock();
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};
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/**
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* @public
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* @name turnOffPointerLock
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* @returns {boolean} return true if the request was successfully submitted
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* @memberof device#
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* @deprecated since 10.3.0
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* @see input.exitPointerLock
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*/
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device.turnOffPointerLock = function () {
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warning("device.turnOffPointerLock()", "input.exitPointerLock()", "10.3.0");
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return exitPointerLock();
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};
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/**
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* Alias of {@link TextureAtlas}
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*
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* @public
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* @name Texture
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* @class
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package/src/level/level.js
CHANGED
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@@ -2,7 +2,7 @@ import utils from "./../utils/utils.js";
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import * as event from "./../system/event.js";
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import state from "./../state/state.js";
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import loader from "./../loader/loader.js";
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import
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import game from "./../game.js";
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import TMXTileMap from "./tiled/TMXTileMap.js";
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* @param {string} levelId level id
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* @param {object} [options] additional optional parameters
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* @param {Container} [options.container=game.world] container in which to load the specified level
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* @param {Function} [options.onLoaded=
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* @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
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* @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
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* @param {boolean} [options.setViewportBounds=true] if true, set the viewport bounds to the map size
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* @returns {boolean} true if the level was successfully loaded
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import Tile from "./TMXTile.js";
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import Renderable from "./../../renderable/renderable.js";
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import CanvasRenderer from "./../../video/canvas/canvas_renderer";
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import
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import game from "./../../game.js";
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/**
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// check for the correct rendering method
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if (typeof (this.preRender) === "undefined") {
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this.preRender = world.preRender;
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this.preRender = game.world.preRender;
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}
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// set a renderer
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import pool from "./../../system/pooling.js";
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import * as event from "./../../system/event.js";
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import
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import game from "./../../game.js";
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import collision from "./../../physics/collision.js";
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import Body from "./../../physics/body.js";
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import TMXOrthogonalRenderer from "./renderer/TMXOrthogonalRenderer.js";
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@@ -396,7 +396,7 @@ class TMXTileMap {
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*/
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function _setBounds(width, height) {
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// adjust the viewport bounds if level is smaller
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viewport.setBounds(
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game.viewport.setBounds(
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0, 0,
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Math.max(levelBounds.width, width),
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event.off(event.VIEWPORT_ONRESIZE, _setBounds);
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// force viewport bounds update
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_setBounds(viewport.width, viewport.height);
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_setBounds(game.viewport.width, game.viewport.height);
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// Replace the resize handler
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event.on(event.VIEWPORT_ONRESIZE, _setBounds, this);
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}
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package/src/loader/loader.js
CHANGED
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import * as fileUtil from "./../utils/file.js";
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import * as event from "./../system/event.js";
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import
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import { ua } from "./../system/platform.js";
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import * as audio from "./../audio/audio.js";
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import state from "./../state/state.js";
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import level from "./../level/level.js";
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import * as TMXUtils from "./../level/tiled/TMXUtils.js";
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import { isDataUrl } from "./../utils/string.js";
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// contains all the images loaded
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function checkLoadStatus(onload) {
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if (loadCount === resourceCount) {
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// wait 1/2s and execute callback (cheap workaround to ensure everything is loaded)
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if (onload || loader.onload) {
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if (typeof onload === "function" || loader.onload) {
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// make sure we clear the timer
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clearTimeout(timerId);
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// trigger the onload callback
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function preloadImage(img, onload, onerror) {
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// create new Image object and add to list
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imgList[img.name] = new Image();
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if (typeof onload === "function") {
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imgList[img.name].onload = onload;
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}
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if (typeof onerror === "function") {
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imgList[img.name].onerror = onerror;
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}
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if (typeof (loader.crossOrigin) === "string") {
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}
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* @ignore
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*/
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function preloadFontFace(data, onload, onerror) {
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if (isDataUrl(data.src) === true) {
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// make sure it in the `url(data:[<mediatype>][;base64],<data>)` format as expected by FontFace
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if (!data.src.startsWith("url(")) {
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data.src = "url(" + data.src + ")";
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}
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}
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var font = new FontFace(data.name, data.src);
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// loading promise
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font.load().then(() => {
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// apply the font after the font has finished downloading
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document.fonts.add(font);
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document.body.style.fontFamily = data.name;
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if (typeof onload === "function") {
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// onloaded callback
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onload();
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}
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}, function () {
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if (typeof onerror === "function") {
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// rejected
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addToTMXList(result);
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onload
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else {
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onerror(data.name);
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|
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onload();
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httpReq.send();
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@@ -278,15 +305,19 @@ function preloadJavascript(data, onload, onerror) {
|
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}
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if (typeof onload === "function") {
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|
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onload();
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};
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}
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if (typeof onerror === "function") {
|
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|
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// callback
|
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onerror(data.name);
|
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|
+
};
|
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|
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}
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|
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|
document.getElementsByTagName("body")[0].appendChild(script);
|
|
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|
};
|
|
@@ -453,6 +484,8 @@ var loader = {
|
|
|
453
484
|
* {name: "tileset-platformer", type: "image", src: "data/map/tileset.png"},
|
|
454
485
|
* // PNG packed texture
|
|
455
486
|
* {name: "texture", type:"image", src: "data/gfx/texture.png"}
|
|
487
|
+
* // PNG base64 encoded image
|
|
488
|
+
* {name: "texture", type:"image", src: "data:image/png;base64,iVBORw0KAAAQAAAAEACA..."}
|
|
456
489
|
* // TSX file
|
|
457
490
|
* {name: "meta_tiles", type: "tsx", src: "data/map/meta_tiles.tsx"},
|
|
458
491
|
* // TMX level (XML & JSON)
|
|
@@ -463,6 +496,8 @@ var loader = {
|
|
|
463
496
|
* // audio resources
|
|
464
497
|
* {name: "bgmusic", type: "audio", src: "data/audio/"},
|
|
465
498
|
* {name: "cling", type: "audio", src: "data/audio/"},
|
|
499
|
+
* // base64 encoded audio resources
|
|
500
|
+
* {name: "band", type: "audio", src: "data:audio/wav;base64,..."},
|
|
466
501
|
* // binary file
|
|
467
502
|
* {name: "ymTrack", type: "binary", src: "data/audio/main.ym"},
|
|
468
503
|
* // JSON file (used for texturePacker)
|
|
@@ -509,13 +544,14 @@ var loader = {
|
|
|
509
544
|
* @param {string} res.type "audio", binary", "image", "json", "tmx", "tsx"
|
|
510
545
|
* @param {string} res.src path and/or file name of the resource (for audio assets only the path is required)
|
|
511
546
|
* @param {boolean} [res.stream] Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
|
|
512
|
-
* @param {Function} onload function to be called when the resource is loaded
|
|
513
|
-
* @param {Function} onerror function to be called in case of error
|
|
547
|
+
* @param {Function} [onload] function to be called when the resource is loaded
|
|
548
|
+
* @param {Function} [onerror] function to be called in case of error
|
|
514
549
|
* @returns {number} the amount of corresponding resource to be preloaded
|
|
515
550
|
* @example
|
|
516
551
|
* // load an image asset
|
|
517
552
|
* me.loader.load({name: "avatar", type:"image", src: "data/avatar.png"}, this.onload.bind(this), this.onerror.bind(this));
|
|
518
|
-
*
|
|
553
|
+
* // load a base64 image asset
|
|
554
|
+
* me.loader.load({name: "avatar", type:"image", src: "data:image/png;base64,iVBORw0KAAAQAAAAEACA..."};
|
|
519
555
|
* // start loading music
|
|
520
556
|
* me.loader.load({
|
|
521
557
|
* name : "bgmusic",
|
|
@@ -1,10 +1,11 @@
|
|
|
1
|
-
import
|
|
1
|
+
import game from "./../game.js";
|
|
2
2
|
import { renderer } from "./../video/video.js";
|
|
3
3
|
import * as event from "./../system/event.js";
|
|
4
|
-
import
|
|
5
|
-
import pool from "./../system/pooling.js";
|
|
4
|
+
import Sprite from "./../renderable/sprite.js";
|
|
6
5
|
import Renderable from "./../renderable/renderable.js";
|
|
7
6
|
import Stage from "./../state/stage.js";
|
|
7
|
+
import loader from "./loader.js";
|
|
8
|
+
import logo_url from "./melonjs_logo.png";
|
|
8
9
|
|
|
9
10
|
|
|
10
11
|
// a basic progress bar object
|
|
@@ -40,7 +41,7 @@ class ProgressBar extends Renderable {
|
|
|
40
41
|
* draw function
|
|
41
42
|
* @ignore
|
|
42
43
|
*/
|
|
43
|
-
draw
|
|
44
|
+
draw(renderer, viewport) {
|
|
44
45
|
// draw the progress bar
|
|
45
46
|
renderer.setColor("black");
|
|
46
47
|
renderer.fillRect(this.pos.x, viewport.centerY, renderer.getWidth(), this.barHeight / 2);
|
|
@@ -61,71 +62,6 @@ class ProgressBar extends Renderable {
|
|
|
61
62
|
|
|
62
63
|
};
|
|
63
64
|
|
|
64
|
-
// the melonJS Logo
|
|
65
|
-
class IconLogo extends Renderable {
|
|
66
|
-
/**
|
|
67
|
-
* @ignore
|
|
68
|
-
*/
|
|
69
|
-
constructor(x, y) {
|
|
70
|
-
super(x, y, 100, 85);
|
|
71
|
-
|
|
72
|
-
this.iconTexture = pool.pull("CanvasTexture",
|
|
73
|
-
renderer.WebGLVersion > 1 ? this.width : nextPowerOfTwo(this.width),
|
|
74
|
-
renderer.WebGLVersion > 1 ? this.height : nextPowerOfTwo(this.height),
|
|
75
|
-
{ offscreenCanvas: true }
|
|
76
|
-
);
|
|
77
|
-
|
|
78
|
-
var context = this.iconTexture.context;
|
|
79
|
-
|
|
80
|
-
context.beginPath();
|
|
81
|
-
context.moveTo(0.7, 48.9);
|
|
82
|
-
context.bezierCurveTo(10.8, 68.9, 38.4, 75.8, 62.2, 64.5);
|
|
83
|
-
context.bezierCurveTo(86.1, 53.1, 97.2, 27.7, 87.0, 7.7);
|
|
84
|
-
context.lineTo(87.0, 7.7);
|
|
85
|
-
context.bezierCurveTo(89.9, 15.4, 73.9, 30.2, 50.5, 41.4);
|
|
86
|
-
context.bezierCurveTo(27.1, 52.5, 5.2, 55.8, 0.7, 48.9);
|
|
87
|
-
context.lineTo(0.7, 48.9);
|
|
88
|
-
context.closePath();
|
|
89
|
-
context.fillStyle = "rgb(255, 255, 255)";
|
|
90
|
-
context.fill();
|
|
91
|
-
|
|
92
|
-
context.beginPath();
|
|
93
|
-
context.moveTo(84.0, 7.0);
|
|
94
|
-
context.bezierCurveTo(87.6, 14.7, 72.5, 30.2, 50.2, 41.6);
|
|
95
|
-
context.bezierCurveTo(27.9, 53.0, 6.9, 55.9, 3.2, 48.2);
|
|
96
|
-
context.bezierCurveTo(-0.5, 40.4, 14.6, 24.9, 36.9, 13.5);
|
|
97
|
-
context.bezierCurveTo(59.2, 2.2, 80.3, -0.8, 84.0, 7.0);
|
|
98
|
-
context.lineTo(84.0, 7.0);
|
|
99
|
-
context.closePath();
|
|
100
|
-
context.lineWidth = 5.3;
|
|
101
|
-
context.strokeStyle = "rgb(255, 255, 255)";
|
|
102
|
-
context.lineJoin = "miter";
|
|
103
|
-
context.miterLimit = 4.0;
|
|
104
|
-
context.stroke();
|
|
105
|
-
|
|
106
|
-
this.anchorPoint.set(0.5, 0.5);
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
/**
|
|
110
|
-
* @ignore
|
|
111
|
-
*/
|
|
112
|
-
draw(renderer) {
|
|
113
|
-
renderer.drawImage(this.iconTexture.canvas, renderer.getWidth() / 2, this.pos.y);
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
/**
|
|
117
|
-
* Destroy function
|
|
118
|
-
* @ignore
|
|
119
|
-
*/
|
|
120
|
-
destroy() {
|
|
121
|
-
// call the parent destroy method
|
|
122
|
-
super.destroy(arguments);
|
|
123
|
-
pool.push(this.iconTexture);
|
|
124
|
-
this.iconTexture = undefined;
|
|
125
|
-
}
|
|
126
|
-
};
|
|
127
|
-
|
|
128
|
-
|
|
129
65
|
/**
|
|
130
66
|
* a default loading screen
|
|
131
67
|
* @ignore
|
|
@@ -139,60 +75,37 @@ class DefaultLoadingScreen extends Stage {
|
|
|
139
75
|
var barHeight = 8;
|
|
140
76
|
|
|
141
77
|
// set a background color
|
|
142
|
-
world.backgroundColor.parseCSS("#202020");
|
|
78
|
+
game.world.backgroundColor.parseCSS("#202020");
|
|
143
79
|
|
|
144
80
|
// progress bar
|
|
145
|
-
world.addChild(new ProgressBar(
|
|
81
|
+
game.world.addChild(new ProgressBar(
|
|
146
82
|
0,
|
|
147
83
|
renderer.getHeight() / 2,
|
|
148
84
|
renderer.getWidth(),
|
|
149
85
|
barHeight
|
|
150
86
|
), 1);
|
|
151
87
|
|
|
152
|
-
// melonJS logo
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
var logo2 = pool.pull("Text",
|
|
174
|
-
renderer.getWidth() / 2,
|
|
175
|
-
(renderer.getHeight() / 2) + 16, {
|
|
176
|
-
font: "century gothic",
|
|
177
|
-
size: 32,
|
|
178
|
-
fillStyle: "#55aa00",
|
|
179
|
-
textAlign: "left",
|
|
180
|
-
textBaseline : "top",
|
|
181
|
-
bold: true,
|
|
182
|
-
text: "JS",
|
|
183
|
-
offScreenCanvas: renderer.WebGLVersion >= 1
|
|
184
|
-
}
|
|
185
|
-
);
|
|
186
|
-
logo2.anchorPoint.set(0, 0);
|
|
187
|
-
|
|
188
|
-
// adjust position of both text
|
|
189
|
-
var text_width = logo1.getBounds().width + logo2.getBounds().width;
|
|
190
|
-
logo1.pos.x = renderer.getWidth() / 2 - text_width / 2;
|
|
191
|
-
logo2.pos.x = logo1.pos.x + logo1.getBounds().width;
|
|
192
|
-
|
|
193
|
-
// melonJS text
|
|
194
|
-
world.addChild(logo1, 2);
|
|
195
|
-
world.addChild(logo2, 2);
|
|
88
|
+
// load the melonJS logo
|
|
89
|
+
loader.load({name: "melonjs_logo", type: "image", src: logo_url}, () => {
|
|
90
|
+
// melonJS logo
|
|
91
|
+
game.world.addChild(new Sprite(
|
|
92
|
+
renderer.getWidth() / 2,
|
|
93
|
+
renderer.getHeight() / 2, {
|
|
94
|
+
image : "melonjs_logo",
|
|
95
|
+
framewidth : 256,
|
|
96
|
+
frameheight : 256
|
|
97
|
+
}), 2
|
|
98
|
+
);
|
|
99
|
+
});
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Called by engine before deleting the object
|
|
104
|
+
* @ignore
|
|
105
|
+
*/
|
|
106
|
+
onDestroyEvent() {
|
|
107
|
+
// cancel the callback
|
|
108
|
+
loader.unload({name: "melonjs_logo", type:"image"});
|
|
196
109
|
}
|
|
197
110
|
};
|
|
198
111
|
|
|
Binary file
|