melonjs 10.1.1 → 10.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/README.md +6 -10
  2. package/dist/melonjs.js +3114 -2866
  3. package/dist/melonjs.min.js +3 -3
  4. package/dist/melonjs.module.d.ts +2588 -2498
  5. package/dist/melonjs.module.js +2694 -2479
  6. package/package.json +10 -11
  7. package/src/audio/audio.js +43 -43
  8. package/src/camera/camera2d.js +52 -74
  9. package/src/entity/draggable.js +18 -17
  10. package/src/entity/droptarget.js +19 -18
  11. package/src/entity/entity.js +22 -26
  12. package/src/game.js +3 -3
  13. package/src/index.js +15 -11
  14. package/src/input/gamepad.js +13 -13
  15. package/src/input/input.js +1 -1
  16. package/src/input/keyboard.js +14 -16
  17. package/src/input/pointer.js +42 -35
  18. package/src/input/pointerevent.js +25 -33
  19. package/src/lang/deprecated.js +3 -3
  20. package/src/level/level.js +24 -16
  21. package/src/level/tiled/TMXGroup.js +6 -6
  22. package/src/level/tiled/TMXLayer.js +31 -31
  23. package/src/level/tiled/TMXObject.js +19 -19
  24. package/src/level/tiled/TMXTile.js +11 -12
  25. package/src/level/tiled/TMXTileMap.js +23 -21
  26. package/src/level/tiled/TMXTileset.js +13 -13
  27. package/src/level/tiled/TMXTilesetGroup.js +4 -4
  28. package/src/level/tiled/TMXUtils.js +13 -11
  29. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +1 -1
  30. package/src/level/tiled/renderer/TMXIsometricRenderer.js +1 -1
  31. package/src/level/tiled/renderer/TMXRenderer.js +17 -17
  32. package/src/loader/loader.js +31 -27
  33. package/src/loader/loadingscreen.js +44 -75
  34. package/src/math/color.js +45 -64
  35. package/src/math/math.js +17 -17
  36. package/src/math/matrix2.js +46 -46
  37. package/src/math/matrix3.js +64 -64
  38. package/src/math/observable_vector2.js +45 -57
  39. package/src/math/observable_vector3.js +56 -70
  40. package/src/math/vector2.js +60 -59
  41. package/src/math/vector3.js +65 -64
  42. package/src/particles/emitter.js +53 -55
  43. package/src/particles/particle.js +1 -1
  44. package/src/physics/body.js +45 -51
  45. package/src/physics/bounds.js +36 -36
  46. package/src/physics/collision.js +15 -16
  47. package/src/physics/detector.js +10 -11
  48. package/src/physics/quadtree.js +18 -16
  49. package/src/physics/sat.js +17 -17
  50. package/src/physics/world.js +12 -10
  51. package/src/plugin/plugin.js +6 -6
  52. package/src/renderable/GUI.js +13 -18
  53. package/src/renderable/collectable.js +3 -3
  54. package/src/renderable/colorlayer.js +4 -4
  55. package/src/renderable/container.js +64 -46
  56. package/src/renderable/imagelayer.js +30 -31
  57. package/src/renderable/nineslicesprite.js +158 -69
  58. package/src/renderable/renderable.js +68 -67
  59. package/src/renderable/sprite.js +57 -43
  60. package/src/renderable/trigger.js +14 -15
  61. package/src/shapes/ellipse.js +27 -26
  62. package/src/shapes/line.js +8 -7
  63. package/src/shapes/poly.js +33 -31
  64. package/src/shapes/rectangle.js +50 -96
  65. package/src/state/stage.js +8 -8
  66. package/src/state/state.js +56 -56
  67. package/src/system/device.js +97 -84
  68. package/src/system/event.js +72 -72
  69. package/src/system/pooling.js +14 -14
  70. package/src/system/save.js +6 -3
  71. package/src/system/timer.js +20 -20
  72. package/src/text/bitmaptext.js +27 -33
  73. package/src/text/bitmaptextdata.js +9 -9
  74. package/src/text/text.js +118 -59
  75. package/src/tweens/easing.js +4 -4
  76. package/src/tweens/interpolation.js +4 -4
  77. package/src/tweens/tween.js +37 -27
  78. package/src/utils/agent.js +9 -8
  79. package/src/utils/array.js +4 -4
  80. package/src/utils/file.js +4 -4
  81. package/src/utils/function.js +5 -5
  82. package/src/utils/string.js +12 -12
  83. package/src/utils/utils.js +19 -19
  84. package/src/video/canvas/canvas_renderer.js +90 -90
  85. package/src/video/renderer.js +40 -39
  86. package/src/video/texture.js +85 -76
  87. package/src/video/texture_cache.js +11 -0
  88. package/src/video/video.js +31 -31
  89. package/src/video/webgl/buffer/vertex.js +9 -1
  90. package/src/video/webgl/glshader.js +20 -20
  91. package/src/video/webgl/webgl_compositor.js +47 -46
  92. package/src/video/webgl/webgl_renderer.js +104 -104
@@ -8,7 +8,7 @@ import { EPSILON } from "./math.js";
8
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  * @memberOf me
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  * @constructor
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  * @param {me.Matrix3d} [mat3d] An instance of me.Matrix3d to copy from
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- * @param {Number[]} [arguments...] Matrix elements. See {@link me.Matrix3d.setTransform}
11
+ * @param {number[]} [arguments...] Matrix elements. See {@link me.Matrix3d.setTransform}
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12
  */
13
13
 
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  class Matrix3d {
@@ -39,7 +39,7 @@ class Matrix3d {
39
39
  /**
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  * tx component of the matrix
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  * @public
42
- * @type {Number}
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+ * @type {number}
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  * @readonly
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  * @name tx
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  * @memberOf me.Matrix3d
@@ -51,7 +51,7 @@ class Matrix3d {
51
51
  /**
52
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  * ty component of the matrix
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  * @public
54
- * @type {Number}
54
+ * @type {number}
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  * @readonly
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  * @name ty
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  * @memberOf me.Matrix3d
@@ -63,7 +63,7 @@ class Matrix3d {
63
63
  /**
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64
  * ty component of the matrix
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  * @public
66
- * @type {Number}
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+ * @type {number}
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  * @readonly
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  * @name tz
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  * @memberOf me.Matrix3d
@@ -79,7 +79,7 @@ class Matrix3d {
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  * @name identity
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  * @memberOf me.Matrix3d
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  * @function
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- * @return {me.Matrix3d} Reference to this object for method chaining
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+ * @returns {me.Matrix3d} Reference to this object for method chaining
83
83
  */
84
84
  identity() {
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  return this.setTransform(
@@ -95,23 +95,23 @@ class Matrix3d {
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  * @name setTransform
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  * @memberOf me.Matrix3d
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  * @function
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- * @param {Number} m00
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- * @param {Number} m01
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- * @param {Number} m02
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- * @param {Number} m03
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- * @param {Number} m10
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- * @param {Number} m11
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- * @param {Number} m12
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- * @param {Number} m13
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- * @param {Number} m20
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- * @param {Number} m21
108
- * @param {Number} m22
109
- * @param {Number} m23
110
- * @param {Number} m30
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- * @param {Number} m31
112
- * @param {Number} m32
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- * @param {Number} m33
114
- * @return {me.Matrix3d} Reference to this object for method chaining
98
+ * @param {number} m00
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+ * @param {number} m01
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+ * @param {number} m02
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+ * @param {number} m03
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+ * @param {number} m10
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+ * @param {number} m11
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+ * @param {number} m12
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+ * @param {number} m13
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+ * @param {number} m20
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+ * @param {number} m21
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+ * @param {number} m22
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+ * @param {number} m23
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+ * @param {number} m30
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+ * @param {number} m31
112
+ * @param {number} m32
113
+ * @param {number} m33
114
+ * @returns {me.Matrix3d} Reference to this object for method chaining
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115
  */
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  setTransform(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
117
117
  var a = this.val;
@@ -142,10 +142,10 @@ class Matrix3d {
142
142
  * @memberOf me.Matrix3d
143
143
  * @function
144
144
  * @param {me.Matrix3d} m the matrix object to copy from
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- * @return {me.Matrix3d} Reference to this object for method chaining
145
+ * @returns {me.Matrix3d} Reference to this object for method chaining
146
146
  */
147
- copy(b) {
148
- this.val.set(b.val);
147
+ copy(m) {
148
+ this.val.set(m.val);
149
149
  return this;
150
150
  }
151
151
 
@@ -155,7 +155,7 @@ class Matrix3d {
155
155
  * @memberOf me.Matrix3d
156
156
  * @function
157
157
  * @param {me.Matrix2d} m the matrix object to copy from
158
- * @return {me.Matrix2d} Reference to this object for method chaining
158
+ * @returns {me.Matrix2d} Reference to this object for method chaining
159
159
  */
160
160
  fromMat2d(m) {
161
161
  var b = m.val;
@@ -174,7 +174,7 @@ class Matrix3d {
174
174
  * @memberOf me.Matrix3d
175
175
  * @function
176
176
  * @param {me.Matrix3d} m Other matrix
177
- * @return {me.Matrix3d} Reference to this object for method chaining
177
+ * @returns {me.Matrix3d} Reference to this object for method chaining
178
178
  */
179
179
  multiply(m) {
180
180
  var a = this.val;
@@ -229,7 +229,7 @@ class Matrix3d {
229
229
  * @name transpose
230
230
  * @memberOf me.Matrix3d
231
231
  * @function
232
- * @return {me.Matrix3d} Reference to this object for method chaining
232
+ * @returns {me.Matrix3d} Reference to this object for method chaining
233
233
  */
234
234
  transpose() {
235
235
  var a = this.val,
@@ -261,7 +261,7 @@ class Matrix3d {
261
261
  * @name invert
262
262
  * @memberOf me.Matrix3d
263
263
  * @function
264
- * @return {me.Matrix3d} Reference to this object for method chaining
264
+ * @returns {me.Matrix3d} Reference to this object for method chaining
265
265
  */
266
266
  invert() {
267
267
  var a = this.val;
@@ -321,8 +321,8 @@ class Matrix3d {
321
321
  * @name apply
322
322
  * @memberOf me.Matrix3d
323
323
  * @function
324
- * @param {me.Vector2d|me.Vector3d} vector the vector object to be transformed
325
- * @return {me.Vector2d|me.Vector3d} result vector object.
324
+ * @param {me.Vector2d|me.Vector3d} v the vector object to be transformed
325
+ * @returns {me.Vector2d|me.Vector3d} result vector object.
326
326
  */
327
327
  apply(v) {
328
328
  var a = this.val,
@@ -347,8 +347,8 @@ class Matrix3d {
347
347
  * @name applyInverse
348
348
  * @memberOf me.Matrix3d
349
349
  * @function
350
- * @param {me.Vector2d|me.Vector3d} vector the vector object to be transformed
351
- * @return {me.Vector2d|me.Vector3d} result vector object.
350
+ * @param {me.Vector2d|me.Vector3d} v the vector object to be transformed
351
+ * @returns {me.Vector2d|me.Vector3d} result vector object.
352
352
  */
353
353
  applyInverse(v) {
354
354
  // invert the current matrix
@@ -368,13 +368,13 @@ class Matrix3d {
368
368
  * @name ortho
369
369
  * @memberOf me.Matrix3d
370
370
  * @function
371
- * @param {Number} left farthest left on the x-axis
372
- * @param {Number} right farthest right on the x-axis
373
- * @param {Number} bottom farthest down on the y-axis
374
- * @param {Number} top farthest up on the y-axis
375
- * @param {Number} near distance to the near clipping plane along the -Z axis
376
- * @param {Number} far distance to the far clipping plane along the -Z axis
377
- * @return {me.Matrix3d} Reference to this object for method chaining
371
+ * @param {number} left farthest left on the x-axis
372
+ * @param {number} right farthest right on the x-axis
373
+ * @param {number} bottom farthest down on the y-axis
374
+ * @param {number} top farthest up on the y-axis
375
+ * @param {number} near distance to the near clipping plane along the -Z axis
376
+ * @param {number} far distance to the far clipping plane along the -Z axis
377
+ * @returns {me.Matrix3d} Reference to this object for method chaining
378
378
  */
379
379
  ortho(left, right, bottom, top, near, far) {
380
380
  var a = this.val;
@@ -407,10 +407,10 @@ class Matrix3d {
407
407
  * @name scale
408
408
  * @memberOf me.Matrix3d
409
409
  * @function
410
- * @param {Number} x a number representing the abscissa of the scaling vector.
411
- * @param {Number} [y=x] a number representing the ordinate of the scaling vector.
412
- * @param {Number} [z=0] a number representing the depth vector
413
- * @return {me.Matrix3d} Reference to this object for method chaining
410
+ * @param {number} x a number representing the abscissa of the scaling vector.
411
+ * @param {number} [y=x] a number representing the ordinate of the scaling vector.
412
+ * @param {number} [z=0] a number representing the depth vector
413
+ * @returns {me.Matrix3d} Reference to this object for method chaining
414
414
  */
415
415
  scale(x, y, z) {
416
416
  var a = this.val,
@@ -441,8 +441,8 @@ class Matrix3d {
441
441
  * @name scaleV
442
442
  * @memberOf me.Matrix3d
443
443
  * @function
444
- * @param {me.Vector2d|me.Vector3d} vector scaling vector
445
- * @return {me.Matrix3d} Reference to this object for method chaining
444
+ * @param {me.Vector2d|me.Vector3d} v scaling vector
445
+ * @returns {me.Matrix3d} Reference to this object for method chaining
446
446
  */
447
447
  scaleV(v) {
448
448
  return this.scale(v.x, v.y, v.z);
@@ -453,8 +453,8 @@ class Matrix3d {
453
453
  * @name scaleX
454
454
  * @memberOf me.Matrix3d
455
455
  * @function
456
- * @param {Number} x x scaling vector
457
- * @return {me.Matrix3d} Reference to this object for method chaining
456
+ * @param {number} x x scaling vector
457
+ * @returns {me.Matrix3d} Reference to this object for method chaining
458
458
  */
459
459
  scaleX(x) {
460
460
  return this.scale(x, 1);
@@ -465,8 +465,8 @@ class Matrix3d {
465
465
  * @name scaleY
466
466
  * @memberOf me.Matrix3d
467
467
  * @function
468
- * @param {Number} y y scaling vector
469
- * @return {me.Matrix3d} Reference to this object for method chaining
468
+ * @param {number} y y scaling vector
469
+ * @returns {me.Matrix3d} Reference to this object for method chaining
470
470
  */
471
471
  scaleY(y) {
472
472
  return this.scale(1, y);
@@ -477,9 +477,9 @@ class Matrix3d {
477
477
  * @name rotate
478
478
  * @memberOf me.Matrix3d
479
479
  * @function
480
- * @param {Number} angle Rotation angle in radians.
481
- * @param {me.Vector3d} axis the axis to rotate around
482
- * @return {me.Matrix3d} Reference to this object for method chaining
480
+ * @param {number} angle Rotation angle in radians.
481
+ * @param {me.Vector3d} v the axis to rotate around
482
+ * @returns {me.Matrix3d} Reference to this object for method chaining
483
483
  */
484
484
  rotate(angle, v) {
485
485
  var a = this.val,
@@ -556,10 +556,10 @@ class Matrix3d {
556
556
  * @name translate
557
557
  * @memberOf me.Matrix3d
558
558
  * @function
559
- * @param {Number} x a number representing the abscissa of the vector.
560
- * @param {Number} [y=x] a number representing the ordinate of the vector.
561
- * @param {Number} [z=0] a number representing the depth of the vector
562
- * @return {me.Matrix3d} Reference to this object for method chaining
559
+ * @param {number} x a number representing the abscissa of the vector.
560
+ * @param {number} [y=x] a number representing the ordinate of the vector.
561
+ * @param {number} [z=0] a number representing the depth of the vector
562
+ * @returns {me.Matrix3d} Reference to this object for method chaining
563
563
  */
564
564
  /**
565
565
  * translate the matrix by a vector on the horizontal and vertical axis
@@ -567,7 +567,7 @@ class Matrix3d {
567
567
  * @memberOf me.Matrix3d
568
568
  * @function
569
569
  * @param {me.Vector2d|me.Vector3d} v the vector to translate the matrix by
570
- * @return {me.Matrix3d} Reference to this object for method chaining
570
+ * @returns {me.Matrix3d} Reference to this object for method chaining
571
571
  */
572
572
  translate() {
573
573
  var a = this.val;
@@ -598,8 +598,8 @@ class Matrix3d {
598
598
  * @name isIdentity
599
599
  * @memberOf me.Matrix3d
600
600
  * @function
601
- * @return {Boolean}
602
- **/
601
+ * @returns {boolean}
602
+ */
603
603
  isIdentity() {
604
604
  var a = this.val;
605
605
 
@@ -629,7 +629,7 @@ class Matrix3d {
629
629
  * @memberOf me.Matrix3d
630
630
  * @function
631
631
  * @param {me.Matrix3d} m the other matrix
632
- * @return {Boolean} true if both are equals
632
+ * @returns {boolean} true if both are equals
633
633
  */
634
634
  equals(m) {
635
635
  var b = m.val;
@@ -660,7 +660,7 @@ class Matrix3d {
660
660
  * @name clone
661
661
  * @memberOf me.Matrix3d
662
662
  * @function
663
- * @return {me.Matrix3d}
663
+ * @returns {me.Matrix3d}
664
664
  */
665
665
  clone() {
666
666
  return pool.pull("Matrix3d", this);
@@ -671,7 +671,7 @@ class Matrix3d {
671
671
  * @name toArray
672
672
  * @memberOf me.Matrix3d
673
673
  * @function
674
- * @return {Float32Array}
674
+ * @returns {Float32Array}
675
675
  */
676
676
  toArray() {
677
677
  return this.val;
@@ -682,7 +682,7 @@ class Matrix3d {
682
682
  * @name toString
683
683
  * @memberOf me.Matrix3d
684
684
  * @function
685
- * @return {String}
685
+ * @returns {string}
686
686
  */
687
687
  toString() {
688
688
  var a = this.val;
@@ -9,9 +9,9 @@ import {clamp} from "./math.js";
9
9
  * @extends me.Vector2d
10
10
  * @memberOf me
11
11
  * @constructor
12
- * @param {Number} [x=0] x value of the vector
13
- * @param {Number} [y=0] y value of the vector
14
- * @param {Object} settings additional required parameters
12
+ * @param {number} [x=0] x value of the vector
13
+ * @param {number} [y=0] y value of the vector
14
+ * @param {object} settings additional required parameters
15
15
  * @param {Function} settings.onUpdate the callback to be executed when the vector is changed
16
16
  * @param {Function} [settings.scope] the value to use as this when calling onUpdate
17
17
  */
@@ -42,21 +42,15 @@ class ObservableVector2d extends Vector2d {
42
42
  /**
43
43
  * x value of the vector
44
44
  * @public
45
- * @type Number
45
+ * @type {number}
46
46
  * @name x
47
47
  * @memberOf me.ObservableVector2d
48
48
  */
49
49
 
50
- /**
51
- * @ignore
52
- */
53
50
  get x() {
54
51
  return this._x;
55
52
  }
56
53
 
57
- /**
58
- * @ignore
59
- */
60
54
  set x(value) {
61
55
  var ret = this.onUpdate.call(this.scope, value, this._y, this._x, this._y);
62
56
  if (ret && "x" in ret) {
@@ -70,21 +64,15 @@ class ObservableVector2d extends Vector2d {
70
64
  /**
71
65
  * y value of the vector
72
66
  * @public
73
- * @type Number
67
+ * @type {number}
74
68
  * @name y
75
69
  * @memberOf me.ObservableVector2d
76
70
  */
77
71
 
78
- /**
79
- * @ignore
80
- */
81
72
  get y() {
82
73
  return this._y;
83
74
  }
84
75
 
85
- /**
86
- * @ignore
87
- */
88
76
  set y(value) {
89
77
  var ret = this.onUpdate.call(this.scope, this._x, value, this._x, this._y);
90
78
  if (ret && "y" in ret) {
@@ -112,9 +100,9 @@ class ObservableVector2d extends Vector2d {
112
100
  * @name setMuted
113
101
  * @memberOf me.ObservableVector2d
114
102
  * @function
115
- * @param {Number} x x value of the vector
116
- * @param {Number} y y value of the vector
117
- * @return {me.ObservableVector2d} Reference to this object for method chaining
103
+ * @param {number} x x value of the vector
104
+ * @param {number} y y value of the vector
105
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
118
106
  */
119
107
  setMuted(x, y) {
120
108
  this._x = x;
@@ -127,9 +115,9 @@ class ObservableVector2d extends Vector2d {
127
115
  * @name setCallback
128
116
  * @memberOf me.ObservableVector2d
129
117
  * @function
130
- * @param {function} onUpdate callback
131
- * @param {function} [scope=null] scope
132
- * @return {me.ObservableVector2d} Reference to this object for method chaining
118
+ * @param {Function} fn callback
119
+ * @param {Function} [scope=null] scope
120
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
133
121
  */
134
122
  setCallback(fn, scope = null) {
135
123
  if (typeof(fn) !== "function") {
@@ -148,7 +136,7 @@ class ObservableVector2d extends Vector2d {
148
136
  * @memberOf me.ObservableVector2d
149
137
  * @function
150
138
  * @param {me.ObservableVector2d} v
151
- * @return {me.ObservableVector2d} Reference to this object for method chaining
139
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
152
140
  */
153
141
  add(v) {
154
142
  return this._set(this._x + v.x, this._y + v.y);
@@ -160,7 +148,7 @@ class ObservableVector2d extends Vector2d {
160
148
  * @memberOf me.ObservableVector2d
161
149
  * @function
162
150
  * @param {me.ObservableVector2d} v
163
- * @return {me.ObservableVector2d} Reference to this object for method chaining
151
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
164
152
  */
165
153
  sub(v) {
166
154
  return this._set(this._x - v.x, this._y - v.y);
@@ -171,9 +159,9 @@ class ObservableVector2d extends Vector2d {
171
159
  * @name scale
172
160
  * @memberOf me.ObservableVector2d
173
161
  * @function
174
- * @param {Number} x
175
- * @param {Number} [y=x]
176
- * @return {me.ObservableVector2d} Reference to this object for method chaining
162
+ * @param {number} x
163
+ * @param {number} [y=x]
164
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
177
165
  */
178
166
  scale(x, y) {
179
167
  return this._set(this._x * x, this._y * (typeof (y) !== "undefined" ? y : x));
@@ -185,7 +173,7 @@ class ObservableVector2d extends Vector2d {
185
173
  * @memberOf me.ObservableVector2d
186
174
  * @function
187
175
  * @param {me.ObservableVector2d} v
188
- * @return {me.ObservableVector2d} Reference to this object for method chaining
176
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
189
177
  */
190
178
  scaleV(v) {
191
179
  return this._set(this._x * v.x, this._y * v.y);
@@ -196,8 +184,8 @@ class ObservableVector2d extends Vector2d {
196
184
  * @name div
197
185
  * @memberOf me.ObservableVector2d
198
186
  * @function
199
- * @param {Number} value
200
- * @return {me.ObservableVector2d} Reference to this object for method chaining
187
+ * @param {number} n the value to divide the vector by
188
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
201
189
  */
202
190
  div(n) {
203
191
  return this._set(this._x / n, this._y / n);
@@ -208,7 +196,7 @@ class ObservableVector2d extends Vector2d {
208
196
  * @name abs
209
197
  * @memberOf me.ObservableVector2d
210
198
  * @function
211
- * @return {me.ObservableVector2d} Reference to this object for method chaining
199
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
212
200
  */
213
201
  abs() {
214
202
  return this._set((this._x < 0) ? -this._x : this._x, (this._y < 0) ? -this._y : this._y);
@@ -219,9 +207,9 @@ class ObservableVector2d extends Vector2d {
219
207
  * @name clamp
220
208
  * @memberOf me.ObservableVector2d
221
209
  * @function
222
- * @param {Number} low
223
- * @param {Number} high
224
- * @return {me.ObservableVector2d} new me.ObservableVector2d
210
+ * @param {number} low
211
+ * @param {number} high
212
+ * @returns {me.ObservableVector2d} new me.ObservableVector2d
225
213
  */
226
214
  clamp(low, high) {
227
215
  return new ObservableVector2d(clamp(this.x, low, high), clamp(this.y, low, high), {onUpdate: this.onUpdate, scope: this.scope});
@@ -232,9 +220,9 @@ class ObservableVector2d extends Vector2d {
232
220
  * @name clampSelf
233
221
  * @memberOf me.ObservableVector2d
234
222
  * @function
235
- * @param {Number} low
236
- * @param {Number} high
237
- * @return {me.ObservableVector2d} Reference to this object for method chaining
223
+ * @param {number} low
224
+ * @param {number} high
225
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
238
226
  */
239
227
  clampSelf(low, high) {
240
228
  return this._set(clamp(this._x, low, high), clamp(this._y, low, high));
@@ -246,7 +234,7 @@ class ObservableVector2d extends Vector2d {
246
234
  * @memberOf me.ObservableVector2d
247
235
  * @function
248
236
  * @param {me.ObservableVector2d} v
249
- * @return {me.ObservableVector2d} Reference to this object for method chaining
237
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
250
238
  */
251
239
  minV(v) {
252
240
  return this._set((this._x < v.x) ? this._x : v.x, (this._y < v.y) ? this._y : v.y);
@@ -258,7 +246,7 @@ class ObservableVector2d extends Vector2d {
258
246
  * @memberOf me.ObservableVector2d
259
247
  * @function
260
248
  * @param {me.ObservableVector2d} v
261
- * @return {me.ObservableVector2d} Reference to this object for method chaining
249
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
262
250
  */
263
251
  maxV(v) {
264
252
  return this._set((this._x > v.x) ? this._x : v.x, (this._y > v.y) ? this._y : v.y);
@@ -269,7 +257,7 @@ class ObservableVector2d extends Vector2d {
269
257
  * @name floor
270
258
  * @memberOf me.ObservableVector2d
271
259
  * @function
272
- * @return {me.ObservableVector2d} new me.ObservableVector2d
260
+ * @returns {me.ObservableVector2d} new me.ObservableVector2d
273
261
  */
274
262
  floor() {
275
263
  return new ObservableVector2d(Math.floor(this._x), Math.floor(this._y), {onUpdate: this.onUpdate, scope: this.scope});
@@ -280,7 +268,7 @@ class ObservableVector2d extends Vector2d {
280
268
  * @name floorSelf
281
269
  * @memberOf me.ObservableVector2d
282
270
  * @function
283
- * @return {me.ObservableVector2d} Reference to this object for method chaining
271
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
284
272
  */
285
273
  floorSelf() {
286
274
  return this._set(Math.floor(this._x), Math.floor(this._y));
@@ -291,7 +279,7 @@ class ObservableVector2d extends Vector2d {
291
279
  * @name ceil
292
280
  * @memberOf me.ObservableVector2d
293
281
  * @function
294
- * @return {me.ObservableVector2d} new me.ObservableVector2d
282
+ * @returns {me.ObservableVector2d} new me.ObservableVector2d
295
283
  */
296
284
  ceil() {
297
285
  return new ObservableVector2d(Math.ceil(this._x), Math.ceil(this._y), {onUpdate: this.onUpdate, scope: this.scope});
@@ -302,7 +290,7 @@ class ObservableVector2d extends Vector2d {
302
290
  * @name ceilSelf
303
291
  * @memberOf me.ObservableVector2d
304
292
  * @function
305
- * @return {me.ObservableVector2d} Reference to this object for method chaining
293
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
306
294
  */
307
295
  ceilSelf() {
308
296
  return this._set(Math.ceil(this._x), Math.ceil(this._y));
@@ -313,7 +301,7 @@ class ObservableVector2d extends Vector2d {
313
301
  * @name negate
314
302
  * @memberOf me.ObservableVector2d
315
303
  * @function
316
- * @return {me.ObservableVector2d} new me.ObservableVector2d
304
+ * @returns {me.ObservableVector2d} new me.ObservableVector2d
317
305
  */
318
306
  negate() {
319
307
  return new ObservableVector2d(-this._x, -this._y, {onUpdate: this.onUpdate, scope: this.scope});
@@ -324,7 +312,7 @@ class ObservableVector2d extends Vector2d {
324
312
  * @name negateSelf
325
313
  * @memberOf me.ObservableVector2d
326
314
  * @function
327
- * @return {me.ObservableVector2d} Reference to this object for method chaining
315
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
328
316
  */
329
317
  negateSelf() {
330
318
  return this._set(-this._x, -this._y);
@@ -336,7 +324,7 @@ class ObservableVector2d extends Vector2d {
336
324
  * @memberOf me.ObservableVector2d
337
325
  * @function
338
326
  * @param {me.ObservableVector2d} v
339
- * @return {me.ObservableVector2d} Reference to this object for method chaining
327
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
340
328
  */
341
329
  copy(v) {
342
330
  return this._set(v.x, v.y);
@@ -348,7 +336,7 @@ class ObservableVector2d extends Vector2d {
348
336
  * @memberOf me.ObservableVector2d
349
337
  * @function
350
338
  * @param {me.ObservableVector2d} v
351
- * @return {Boolean}
339
+ * @returns {boolean}
352
340
  */
353
341
  equals(v) {
354
342
  return ((this._x === v.x) && (this._y === v.y));
@@ -360,7 +348,7 @@ class ObservableVector2d extends Vector2d {
360
348
  * @name perp
361
349
  * @memberOf me.ObservableVector2d
362
350
  * @function
363
- * @return {me.ObservableVector2d} Reference to this object for method chaining
351
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
364
352
  */
365
353
  perp() {
366
354
  return this._set(this._y, -this._x);
@@ -373,7 +361,7 @@ class ObservableVector2d extends Vector2d {
373
361
  * @function
374
362
  * @param {number} angle The angle to rotate (in radians)
375
363
  * @param {me.Vector2d|me.ObservableVector2d} [v] an optional point to rotate around
376
- * @return {me.ObservableVector2d} Reference to this object for method chaining
364
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
377
365
  */
378
366
  rotate(angle, v) {
379
367
  var cx = 0;
@@ -399,7 +387,7 @@ class ObservableVector2d extends Vector2d {
399
387
  * @memberOf me.ObservableVector2d
400
388
  * @function
401
389
  * @param {me.Vector2d|me.ObservableVector2d} v
402
- * @return {Number} The dot product.
390
+ * @returns {number} The dot product.
403
391
  */
404
392
  dotProduct(v) {
405
393
  return this._x * v.x + this._y * v.y;
@@ -411,8 +399,8 @@ class ObservableVector2d extends Vector2d {
411
399
  * @memberOf me.ObservableVector2d
412
400
  * @function
413
401
  * @param {me.Vector2d|me.ObservableVector2d} v
414
- * @param {Number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
415
- * @return {me.ObservableVector2d} Reference to this object for method chaining
402
+ * @param {number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
403
+ * @returns {me.ObservableVector2d} Reference to this object for method chaining
416
404
  */
417
405
  lerp(v, alpha) {
418
406
  this._x += ( v.x - this._x ) * alpha;
@@ -426,7 +414,7 @@ class ObservableVector2d extends Vector2d {
426
414
  * @memberOf me.ObservableVector2d
427
415
  * @function
428
416
  * @param {me.ObservableVector2d} v
429
- * @return {Number}
417
+ * @returns {number}
430
418
  */
431
419
  distance(v) {
432
420
  return Math.sqrt((this._x - v.x) * (this._x - v.x) + (this._y - v.y) * (this._y - v.y));
@@ -437,7 +425,7 @@ class ObservableVector2d extends Vector2d {
437
425
  * @name clone
438
426
  * @memberOf me.ObservableVector2d
439
427
  * @function
440
- * @return {me.ObservableVector2d} new me.ObservableVector2d
428
+ * @returns {me.ObservableVector2d} new me.ObservableVector2d
441
429
  */
442
430
  clone() {
443
431
  return pool.pull("ObservableVector2d", this._x, this._y, {onUpdate: this.onUpdate, scope: this.scope});
@@ -448,7 +436,7 @@ class ObservableVector2d extends Vector2d {
448
436
  * @name toVector2d
449
437
  * @memberOf me.ObservableVector2d
450
438
  * @function
451
- * @return {me.Vector2d} new me.Vector2d
439
+ * @returns {me.Vector2d} new me.Vector2d
452
440
  */
453
441
  toVector2d() {
454
442
  return pool.pull("Vector2d", this._x, this._y);
@@ -459,7 +447,7 @@ class ObservableVector2d extends Vector2d {
459
447
  * @name toString
460
448
  * @memberOf me.ObservableVector2d
461
449
  * @function
462
- * @return {String}
450
+ * @returns {string}
463
451
  */
464
452
  toString() {
465
453
  return "x:" + this._x + ",y:" + this._y;