melonjs 10.1.0 → 10.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/README.md +6 -12
  2. package/dist/melonjs.js +3119 -2857
  3. package/dist/melonjs.min.js +3 -3
  4. package/dist/melonjs.module.d.ts +2590 -2490
  5. package/dist/melonjs.module.js +2698 -2470
  6. package/package.json +10 -11
  7. package/src/audio/audio.js +43 -43
  8. package/src/camera/camera2d.js +55 -77
  9. package/src/entity/draggable.js +18 -17
  10. package/src/entity/droptarget.js +19 -18
  11. package/src/entity/entity.js +22 -26
  12. package/src/game.js +3 -3
  13. package/src/index.js +15 -11
  14. package/src/input/gamepad.js +13 -13
  15. package/src/input/input.js +1 -1
  16. package/src/input/keyboard.js +14 -16
  17. package/src/input/pointer.js +42 -35
  18. package/src/input/pointerevent.js +25 -33
  19. package/src/lang/deprecated.js +3 -3
  20. package/src/level/level.js +24 -16
  21. package/src/level/tiled/TMXGroup.js +6 -6
  22. package/src/level/tiled/TMXLayer.js +31 -31
  23. package/src/level/tiled/TMXObject.js +19 -19
  24. package/src/level/tiled/TMXTile.js +11 -12
  25. package/src/level/tiled/TMXTileMap.js +23 -21
  26. package/src/level/tiled/TMXTileset.js +13 -13
  27. package/src/level/tiled/TMXTilesetGroup.js +4 -4
  28. package/src/level/tiled/TMXUtils.js +13 -11
  29. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +1 -1
  30. package/src/level/tiled/renderer/TMXIsometricRenderer.js +1 -1
  31. package/src/level/tiled/renderer/TMXRenderer.js +17 -17
  32. package/src/loader/loader.js +31 -27
  33. package/src/loader/loadingscreen.js +40 -72
  34. package/src/math/color.js +45 -64
  35. package/src/math/math.js +17 -17
  36. package/src/math/matrix2.js +46 -46
  37. package/src/math/matrix3.js +64 -64
  38. package/src/math/observable_vector2.js +45 -57
  39. package/src/math/observable_vector3.js +56 -70
  40. package/src/math/vector2.js +60 -59
  41. package/src/math/vector3.js +65 -64
  42. package/src/particles/emitter.js +53 -55
  43. package/src/particles/particle.js +1 -1
  44. package/src/physics/body.js +45 -51
  45. package/src/physics/bounds.js +36 -36
  46. package/src/physics/collision.js +15 -16
  47. package/src/physics/detector.js +10 -11
  48. package/src/physics/quadtree.js +19 -17
  49. package/src/physics/sat.js +17 -17
  50. package/src/physics/world.js +13 -10
  51. package/src/plugin/plugin.js +6 -6
  52. package/src/renderable/GUI.js +13 -18
  53. package/src/renderable/collectable.js +3 -3
  54. package/src/renderable/colorlayer.js +4 -4
  55. package/src/renderable/container.js +65 -46
  56. package/src/renderable/imagelayer.js +32 -31
  57. package/src/renderable/nineslicesprite.js +211 -0
  58. package/src/renderable/renderable.js +69 -67
  59. package/src/renderable/sprite.js +57 -43
  60. package/src/renderable/trigger.js +14 -15
  61. package/src/shapes/ellipse.js +27 -26
  62. package/src/shapes/line.js +8 -7
  63. package/src/shapes/poly.js +33 -31
  64. package/src/shapes/rectangle.js +50 -96
  65. package/src/state/stage.js +8 -8
  66. package/src/state/state.js +56 -56
  67. package/src/system/device.js +97 -84
  68. package/src/system/event.js +72 -72
  69. package/src/system/pooling.js +14 -14
  70. package/src/system/save.js +6 -3
  71. package/src/system/timer.js +20 -20
  72. package/src/text/bitmaptext.js +27 -33
  73. package/src/text/bitmaptextdata.js +9 -9
  74. package/src/text/text.js +118 -59
  75. package/src/tweens/easing.js +4 -4
  76. package/src/tweens/interpolation.js +4 -4
  77. package/src/tweens/tween.js +37 -27
  78. package/src/utils/agent.js +9 -8
  79. package/src/utils/array.js +4 -4
  80. package/src/utils/file.js +4 -4
  81. package/src/utils/function.js +5 -5
  82. package/src/utils/string.js +12 -12
  83. package/src/utils/utils.js +19 -19
  84. package/src/video/canvas/canvas_renderer.js +90 -90
  85. package/src/video/renderer.js +40 -39
  86. package/src/video/texture.js +85 -76
  87. package/src/video/texture_cache.js +11 -0
  88. package/src/video/video.js +30 -30
  89. package/src/video/webgl/buffer/vertex.js +9 -1
  90. package/src/video/webgl/glshader.js +20 -20
  91. package/src/video/webgl/webgl_compositor.js +47 -37
  92. package/src/video/webgl/webgl_renderer.js +104 -104
@@ -69,13 +69,13 @@ function preRenderLayer(layer, renderer) {
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  * @extends me.Renderable
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  * @memberOf me
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  * @constructor
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- * @param {Object} map layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
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- * @param {Object} data layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
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- * @param {Number} tilewidth width of each tile in pixels
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- * @param {Number} tileheight height of each tile in pixels
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- * @param {String} orientation "isometric" or "orthogonal"
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+ * @param {object} map layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
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+ * @param {object} data layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
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+ * @param {number} tilewidth width of each tile in pixels
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+ * @param {number} tileheight height of each tile in pixels
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+ * @param {string} orientation "isometric" or "orthogonal"
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  * @param {me.TMXTilesetGroup} tilesets tileset as defined in Tiled
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- * @param {Number} z z-index position
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+ * @param {number} z z-index position
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  */
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  class TMXLayer extends Renderable {
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  /**
@@ -95,7 +95,7 @@ class TMXLayer extends Renderable {
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  /**
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  * The Layer corresponding Tilesets
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  * @public
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- * @type me.TMXTilesetGroup
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+ * @type {me.TMXTilesetGroup}
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  * @name me.TMXLayer#tilesets
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  */
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  this.tilesets = tilesets;
@@ -118,7 +118,7 @@ class TMXLayer extends Renderable {
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  /**
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  * All animated tilesets in this layer
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  * @ignore
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- * @type Array
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+ * @type {me.TMXTileset[]}
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  * @name me.TMXLayer#animatedTilesets
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  */
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  this.animatedTilesets = [];
@@ -126,7 +126,7 @@ class TMXLayer extends Renderable {
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  /**
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  * Layer contains tileset animations
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  * @public
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- * @type Boolean
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+ * @type {boolean}
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  * @name me.TMXLayer#isAnimated
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  */
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  this.isAnimated = false;
@@ -135,7 +135,7 @@ class TMXLayer extends Renderable {
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  * the order in which tiles on orthogonal tile layers are rendered.
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  * (valid values are "left-down", "left-up", "right-down", "right-up")
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  * @public
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- * @type {String}
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+ * @type {string}
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  * @default "right-down"
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  * @name me.TMXLayer#renderorder
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  */
@@ -262,7 +262,7 @@ class TMXLayer extends Renderable {
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  * @memberOf me.TMXLayer
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  * @public
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  * @function
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- * @return {me.TMXRenderer} renderer
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+ * @returns {me.TMXRenderer} renderer
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  */
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  getRenderer() {
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  return this.renderer;
@@ -275,9 +275,9 @@ class TMXLayer extends Renderable {
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  * @memberOf me.TMXLayer
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  * @public
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  * @function
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- * @param {Number} x X coordinate (in world/pixels coordinates)
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- * @param {Number} y Y coordinate (in world/pixels coordinates)
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- * @return {Number} TileId or null if there is no Tile at the given position
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+ * @param {number} x X coordinate (in world/pixels coordinates)
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+ * @param {number} y Y coordinate (in world/pixels coordinates)
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+ * @returns {number} TileId or null if there is no Tile at the given position
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  */
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  getTileId(x, y) {
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  var tile = this.getTile(x, y);
@@ -290,9 +290,9 @@ class TMXLayer extends Renderable {
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  * @memberOf me.TMXLayer
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  * @public
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  * @function
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- * @param {Number} x X coordinate (in world/pixels coordinates)
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- * @param {Number} y Y coordinate (in world/pixels coordinates)
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- * @return {me.Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
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+ * @param {number} x X coordinate (in world/pixels coordinates)
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+ * @param {number} y Y coordinate (in world/pixels coordinates)
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+ * @returns {me.Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
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  * @example
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  * // get the TMX Map Layer called "Front layer"
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  * var layer = me.game.world.getChildByName("Front Layer")[0];
@@ -316,10 +316,10 @@ class TMXLayer extends Renderable {
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  * @memberOf me.TMXLayer
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  * @public
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  * @function
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- * @return {me.Tile} a Tile object
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- * @param {Number} x X coordinate (in world/pixels coordinates)
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- * @param {Number} y Y coordinate (in world/pixels coordinates)
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- * @return {me.Tile} the tile object
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+ * @param {me.Tile} tile the tile object to be assigned
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+ * @param {number} x x coordinate (in world/pixels coordinates)
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+ * @param {number} y y coordinate (in world/pixels coordinates)
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+ * @returns {me.Tile} the tile object
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  */
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  setTile(tile, x, y) {
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  this.layerData[x][y] = tile;
@@ -332,10 +332,10 @@ class TMXLayer extends Renderable {
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  * @memberOf me.TMXLayer
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  * @public
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  * @function
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- * @param {Number} tileId tileId
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- * @param {Number} x X coordinate (in world/pixels coordinates)
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- * @param {Number} y Y coordinate (in world/pixels coordinates)
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- * @return {me.Tile} the tile object
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+ * @param {number} tileId tileId
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+ * @param {number} x X coordinate (in world/pixels coordinates)
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+ * @param {number} y Y coordinate (in world/pixels coordinates)
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+ * @returns {me.Tile} the tile object
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  */
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  getTileById(tileId, x, y) {
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  if (!this.tileset.contains(tileId)) {
@@ -351,10 +351,10 @@ class TMXLayer extends Renderable {
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  * @memberOf me.TMXLayer
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  * @public
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  * @function
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- * @param {Number} x x position of the tile (in Tile unit)
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- * @param {Number} y x position of the tile (in Tile unit)
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- * @param {Number} [boundsCheck=true] check first if within the layer bounds
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- * @return {me.Tile} corresponding tile or null if there is no defined tile at the position or if outside of the layer bounds
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+ * @param {number} x x position of the tile (in Tile unit)
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+ * @param {number} y x position of the tile (in Tile unit)
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+ * @param {number} [boundsCheck=true] check first if within the layer bounds
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+ * @returns {me.Tile} corresponding tile or null if there is no defined tile at the position or if outside of the layer bounds
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  * @example
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  * // return the first tile at offset 0, 0
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  * var tile = layer.cellAt(0, 0);
@@ -378,8 +378,8 @@ class TMXLayer extends Renderable {
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  * @memberOf me.TMXLayer
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  * @public
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  * @function
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- * @param {Number} x X coordinate (in map coordinates: row/column)
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- * @param {Number} y Y coordinate (in map coordinates: row/column)
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+ * @param {number} x X coordinate (in map coordinates: row/column)
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+ * @param {number} y Y coordinate (in map coordinates: row/column)
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  * @example
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  * me.game.world.getChildByType(me.TMXLayer).forEach(function(layer) {
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  * // clear all tiles at the given x,y coordinates
@@ -20,7 +20,7 @@ export default class TMXObject {
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  /**
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  * point list in JSON format
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  * @public
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- * @type Object[]
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+ * @type {object[]}
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  * @name points
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  * @memberOf me.TMXObject
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  */
@@ -29,7 +29,7 @@ export default class TMXObject {
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  /**
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  * object name
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  * @public
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- * @type String
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+ * @type {string}
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  * @name name
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  * @memberOf me.TMXObject
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  */
@@ -38,7 +38,7 @@ export default class TMXObject {
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  /**
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  * object x position
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name x
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  * @memberOf me.TMXObject
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  */
@@ -47,7 +47,7 @@ export default class TMXObject {
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  /**
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  * object y position
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name y
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  * @memberOf me.TMXObject
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  */
@@ -56,7 +56,7 @@ export default class TMXObject {
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  /**
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  * object z order
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name z
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  * @memberOf me.TMXObject
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  */
@@ -65,7 +65,7 @@ export default class TMXObject {
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  /**
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  * object width
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name width
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  * @memberOf me.TMXObject
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  */
@@ -74,7 +74,7 @@ export default class TMXObject {
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  /**
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  * object height
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name height
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  * @memberOf me.TMXObject
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  */
@@ -84,7 +84,7 @@ export default class TMXObject {
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  * object gid value
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  * when defined the object is a tiled object
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name gid
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  * @memberOf me.TMXObject
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  */
@@ -93,7 +93,7 @@ export default class TMXObject {
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  /**
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  * tint color
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  * @public
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- * @type String
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+ * @type {string}
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  * @name tintcolor
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  * @memberOf me.TMXObject
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  */
@@ -102,7 +102,7 @@ export default class TMXObject {
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  /**
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  * object type
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  * @public
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- * @type String
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+ * @type {string}
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  * @name type
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  * @memberOf me.TMXObject
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  */
@@ -111,7 +111,7 @@ export default class TMXObject {
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  /**
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  * object text
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  * @public
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- * @type Object
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+ * @type {object}
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  * @see http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#text
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  * @name type
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  * @memberOf me.TMXObject
@@ -121,7 +121,7 @@ export default class TMXObject {
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  /**
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  * The rotation of the object in radians clockwise (defaults to 0)
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name rotation
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  * @memberOf me.TMXObject
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  */
@@ -130,7 +130,7 @@ export default class TMXObject {
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  /**
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  * object unique identifier per level (Tiled 0.11.x+)
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name id
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  * @memberOf me.TMXObject
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  */
@@ -139,7 +139,7 @@ export default class TMXObject {
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  /**
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  * object orientation (orthogonal or isometric)
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  * @public
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- * @type String
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+ * @type {string}
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  * @name orientation
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  * @memberOf me.TMXObject
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  */
@@ -148,7 +148,7 @@ export default class TMXObject {
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  /**
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  * the collision shapes defined for this object
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  * @public
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- * @type Array
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+ * @type {object[]}
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  * @name shapes
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  * @memberOf me.TMXObject
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  */
@@ -157,7 +157,7 @@ export default class TMXObject {
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  /**
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  * if true, the object is an Ellipse
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  * @public
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- * @type Boolean
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+ * @type {boolean}
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  * @name isEllipse
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  * @memberOf me.TMXObject
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  */
@@ -166,7 +166,7 @@ export default class TMXObject {
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  /**
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  * if true, the object is a Polygon
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  * @public
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- * @type Boolean
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+ * @type {boolean}
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  * @name isPolygon
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  * @memberOf me.TMXObject
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  */
@@ -175,7 +175,7 @@ export default class TMXObject {
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  /**
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  * if true, the object is a PolyLine
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  * @public
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- * @type Boolean
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+ * @type {boolean}
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  * @name isPolyLine
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  * @memberOf me.TMXObject
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  */
@@ -252,7 +252,7 @@ export default class TMXObject {
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  * @memberOf me.TMXObject
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  * @private
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  * @function
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- * @return {me.Polygon[]|me.Line[]|me.Ellipse[]} an array of shape objects
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+ * @returns {me.Polygon[]|me.Line[]|me.Ellipse[]} an array of shape objects
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  */
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  parseTMXShapes() {
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  var i = 0;
@@ -14,9 +14,9 @@ var TMX_FLIP_H = 0x80000000,
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  * @extends me.Bounds
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  * @memberOf me
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  * @constructor
17
- * @param {Number} x x index of the Tile in the map
18
- * @param {Number} y y index of the Tile in the map
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- * @param {Number} gid tile gid
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+ * @param {number} x x index of the Tile in the map
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+ * @param {number} y y index of the Tile in the map
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+ * @param {number} gid tile gid
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  * @param {me.TMXTileset} tileset the corresponding tileset object
21
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  */
22
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  class Tile extends Bounds {
@@ -42,7 +42,7 @@ class Tile extends Bounds {
42
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  /**
43
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  * tileset
44
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  * @public
45
- * @type me.TMXTileset
45
+ * @type {me.TMXTileset}
46
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  * @name me.Tile#tileset
47
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  */
48
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  this.tileset = tileset;
@@ -60,28 +60,28 @@ class Tile extends Bounds {
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  /**
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  * tileId
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  * @public
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- * @type Number
63
+ * @type {number}
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  * @name me.Tile#tileId
65
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  */
66
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  this.tileId = gid;
67
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  /**
68
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  * True if the tile is flipped horizontally<br>
69
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  * @public
70
- * @type Boolean
70
+ * @type {boolean}
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  * @name me.Tile#flipX
72
72
  */
73
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  this.flippedX = (this.tileId & TMX_FLIP_H) !== 0;
74
74
  /**
75
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  * True if the tile is flipped vertically<br>
76
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  * @public
77
- * @type Boolean
77
+ * @type {boolean}
78
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  * @name me.Tile#flippedY
79
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  */
80
80
  this.flippedY = (this.tileId & TMX_FLIP_V) !== 0;
81
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  /**
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  * True if the tile is flipped anti-diagonally<br>
83
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  * @public
84
- * @type Boolean
84
+ * @type {boolean}
85
85
  * @name me.Tile#flippedAD
86
86
  */
87
87
  this.flippedAD = (this.tileId & TMX_FLIP_AD) !== 0;
@@ -89,7 +89,7 @@ class Tile extends Bounds {
89
89
  /**
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90
  * Global flag that indicates if the tile is flipped<br>
91
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  * @public
92
- * @type Boolean
92
+ * @type {boolean}
93
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  * @name me.Tile#flipped
94
94
  */
95
95
  this.flipped = this.flippedX || this.flippedY || this.flippedAD;
@@ -108,7 +108,6 @@ class Tile extends Bounds {
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109
109
  /**
110
110
  * set the transformation matrix for this tile
111
- * @return {me.Matrix2d) a transformation matrix
112
111
  * @ignore
113
112
  */
114
113
  setTileTransform(transform) {
@@ -135,8 +134,8 @@ class Tile extends Bounds {
135
134
  * @name me.Tile#getRenderable
136
135
  * @public
137
136
  * @function
138
- * @param {Object} [settings] see {@link me.Sprite}
139
- * @return {me.Renderable} a me.Sprite object
137
+ * @param {object} [settings] see {@link me.Sprite}
138
+ * @returns {me.Renderable} a me.Sprite object
140
139
  */
141
140
  getRenderable(settings) {
142
141
  var renderable;
@@ -106,8 +106,8 @@ function readObjectGroup(map, data, z) {
106
106
  * @class TMXTileMap
107
107
  * @memberOf me
108
108
  * @constructor
109
- * @param {String} levelId name of TMX map
110
- * @param {Object} data TMX map in JSON format
109
+ * @param {string} levelId name of TMX map
110
+ * @param {object} data TMX map in JSON format
111
111
  * @example
112
112
  * // create a new level object based on the TMX JSON object
113
113
  * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
@@ -128,7 +128,7 @@ export default class TMXTileMap {
128
128
  /**
129
129
  * name of the tilemap
130
130
  * @public
131
- * @type {String}
131
+ * @type {string}
132
132
  * @name me.TMXTileMap#name
133
133
  */
134
134
  this.name = levelId;
@@ -136,14 +136,14 @@ export default class TMXTileMap {
136
136
  /**
137
137
  * width of the tilemap in tiles
138
138
  * @public
139
- * @type {Number}
139
+ * @type {number}
140
140
  * @name me.TMXTileMap#cols
141
141
  */
142
142
  this.cols = +data.width;
143
143
  /**
144
144
  * height of the tilemap in tiles
145
145
  * @public
146
- * @type {Number}
146
+ * @type {number}
147
147
  * @name me.TMXTileMap#rows
148
148
  */
149
149
  this.rows = +data.height;
@@ -151,7 +151,7 @@ export default class TMXTileMap {
151
151
  /**
152
152
  * Tile width
153
153
  * @public
154
- * @type {Number}
154
+ * @type {number}
155
155
  * @name me.TMXTileMap#tilewidth
156
156
  */
157
157
  this.tilewidth = +data.tilewidth;
@@ -159,7 +159,7 @@ export default class TMXTileMap {
159
159
  /**
160
160
  * Tile height
161
161
  * @public
162
- * @type {Number}
162
+ * @type {number}
163
163
  * @name me.TMXTileMap#tileheight
164
164
  */
165
165
  this.tileheight = +data.tileheight;
@@ -167,7 +167,7 @@ export default class TMXTileMap {
167
167
  /**
168
168
  * is the map an infinite map
169
169
  * @public
170
- * @type {Number}
170
+ * @type {number}
171
171
  * @default 0
172
172
  * @name me.TMXTileMap#infinite
173
173
  */
@@ -176,17 +176,17 @@ export default class TMXTileMap {
176
176
  /**
177
177
  * the map orientation type. melonJS supports “orthogonal”, “isometric”, “staggered” and “hexagonal”.
178
178
  * @public
179
- * @type {String}
179
+ * @type {string}
180
180
  * @default "orthogonal"
181
181
  * @name me.TMXTileMap#orientation
182
182
  */
183
183
  this.orientation = data.orientation;
184
184
 
185
185
  /**
186
- * the order in which tiles on orthogonal tile layers are rendered.
187
- * (valid values are "left-down", "left-up", "right-down", "right-up")
186
+ * the order in which tiles on orthogonal tile layers are rendered.
187
+ * (valid values are "left-down", "left-up", "right-down", "right-up")
188
188
  * @public
189
- * @type {String}
189
+ * @type {string}
190
190
  * @default "right-down"
191
191
  * @name me.TMXTileMap#renderorder
192
192
  */
@@ -195,7 +195,7 @@ export default class TMXTileMap {
195
195
  /**
196
196
  * the TMX format version
197
197
  * @public
198
- * @type {String}
198
+ * @type {string}
199
199
  * @name me.TMXTileMap#version
200
200
  */
201
201
  this.version = data.version;
@@ -203,7 +203,7 @@ export default class TMXTileMap {
203
203
  /**
204
204
  * The Tiled version used to save the file (since Tiled 1.0.1).
205
205
  * @public
206
- * @type {String}
206
+ * @type {string}
207
207
  * @name me.TMXTileMap#tiledversion
208
208
  */
209
209
  this.tiledversion = data.tiledversion;
@@ -261,7 +261,7 @@ export default class TMXTileMap {
261
261
  * @memberOf me.TMXTileMap
262
262
  * @public
263
263
  * @function
264
- * @return {me.TMXRenderer} a TMX renderer
264
+ * @returns {me.TMXRenderer} a TMX renderer
265
265
  */
266
266
  getRenderer() {
267
267
  if ((typeof(this.renderer) === "undefined") || (!this.renderer.canRender(this))) {
@@ -275,7 +275,7 @@ export default class TMXTileMap {
275
275
  * @name me.TMXRenderer#getBounds
276
276
  * @public
277
277
  * @function
278
- * @return {me.Bounds}
278
+ * @returns {me.Bounds}
279
279
  */
280
280
  getBounds() {
281
281
  // calculated in the constructor
@@ -369,7 +369,7 @@ export default class TMXTileMap {
369
369
  * @name me.TMXTileMap#addTo
370
370
  * @public
371
371
  * @function
372
- * @param {me.Container} target container
372
+ * @param {me.Container} container target container
373
373
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container, else a `me.Container` object will be created for each corresponding groups
374
374
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
375
375
  * @example
@@ -404,8 +404,10 @@ export default class TMXTileMap {
404
404
  // sort everything (recursively)
405
405
  container.sort(true);
406
406
 
407
-
408
- // callback funtion for the viewport resize event
407
+ /**
408
+ * callback funtion for the viewport resize event
409
+ * @ignore
410
+ */
409
411
  function _setBounds(width, height) {
410
412
  // adjust the viewport bounds if level is smaller
411
413
  viewport.setBounds(
@@ -442,7 +444,7 @@ export default class TMXTileMap {
442
444
  * @function
443
445
  * @param {boolean} [flatten=true] if true, flatten all objects into the returned array.
444
446
  * when false, a `me.Container` object will be created for each corresponding groups
445
- * @return {me.Renderable[]} Array of Objects
447
+ * @returns {me.Renderable[]} Array of Objects
446
448
  */
447
449
  getObjects(flatten) {
448
450
  var objects = [];
@@ -589,7 +591,7 @@ export default class TMXTileMap {
589
591
  * @name me.TMXTileMap#getLayers
590
592
  * @public
591
593
  * @function
592
- * @return {me.TMXLayer[]} Array of Layers
594
+ * @returns {me.TMXLayer[]} Array of Layers
593
595
  */
594
596
  getLayers() {
595
597
  // parse the map for objects
@@ -10,7 +10,7 @@ import loader from "./../../loader/loader.js";
10
10
  * @class TMXTileset
11
11
  * @memberOf me
12
12
  * @constructor
13
- * @param {Object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
13
+ * @param {object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
14
14
  */
15
15
  export default class TMXTileset {
16
16
 
@@ -51,7 +51,7 @@ export default class TMXTileset {
51
51
  /**
52
52
  * Tileset contains animated tiles
53
53
  * @public
54
- * @type Boolean
54
+ * @type {boolean}
55
55
  * @name me.TMXTileset#isAnimated
56
56
  */
57
57
  this.isAnimated = false;
@@ -59,7 +59,7 @@ export default class TMXTileset {
59
59
  /**
60
60
  * true if the tileset is a "Collection of Image" Tileset
61
61
  * @public
62
- * @type Boolean
62
+ * @type {boolean}
63
63
  * @name me.TMXTileset#isCollection
64
64
  */
65
65
  this.isCollection = false;
@@ -67,7 +67,7 @@ export default class TMXTileset {
67
67
  /**
68
68
  * Tileset animations
69
69
  * @private
70
- * @type Map
70
+ * @type {Map}
71
71
  * @name me.TMXTileset#animations
72
72
  */
73
73
  this.animations = new Map();
@@ -75,7 +75,7 @@ export default class TMXTileset {
75
75
  /**
76
76
  * Remember the last update timestamp to prevent too many animation updates
77
77
  * @private
78
- * @type Map
78
+ * @type {Map}
79
79
  * @name me.TMXTileset#_lastUpdate
80
80
  */
81
81
  this._lastUpdate = 0;
@@ -173,8 +173,8 @@ export default class TMXTileset {
173
173
  * @name me.TMXTileset#getTileImage
174
174
  * @public
175
175
  * @function
176
- * @param {Number} gid
177
- * @return {Image} corresponding image or undefined
176
+ * @param {number} gid
177
+ * @returns {Image} corresponding image or undefined
178
178
  */
179
179
  getTileImage(gid) {
180
180
  return this.imageCollection[gid];
@@ -196,8 +196,8 @@ export default class TMXTileset {
196
196
  * @name me.TMXTileset#contains
197
197
  * @public
198
198
  * @function
199
- * @param {Number} gid
200
- * @return {Boolean}
199
+ * @param {number} gid
200
+ * @returns {boolean}
201
201
  */
202
202
  contains(gid) {
203
203
  return gid >= this.firstgid && gid <= this.lastgid;
@@ -208,8 +208,8 @@ export default class TMXTileset {
208
208
  * @name me.TMXTileset#getViewTileId
209
209
  * @public
210
210
  * @function
211
- * @param {Number} gid Global tile ID
212
- * @return {Number} View tile ID
211
+ * @param {number} gid Global tile ID
212
+ * @returns {number} View tile ID
213
213
  */
214
214
  getViewTileId(gid) {
215
215
  var localId = gid - this.firstgid;
@@ -227,8 +227,8 @@ export default class TMXTileset {
227
227
  * @name me.TMXTileset#getTileProperties
228
228
  * @public
229
229
  * @function
230
- * @param {Number} tileId
231
- * @return {Object}
230
+ * @param {number} tileId
231
+ * @returns {object}
232
232
  */
233
233
  getTileProperties(tileId) {
234
234
  return this.TileProperties[tileId];
@@ -33,8 +33,8 @@ export default class TMXTilesetGroup {
33
33
  * @name me.TMXTilesetGroup#getTilesetByIndex
34
34
  * @public
35
35
  * @function
36
- * @param {Number} i
37
- * @return {me.TMXTileset} corresponding tileset
36
+ * @param {number} i
37
+ * @returns {me.TMXTileset} corresponding tileset
38
38
  */
39
39
  getTilesetByIndex(i) {
40
40
  return this.tilesets[i];
@@ -46,8 +46,8 @@ export default class TMXTilesetGroup {
46
46
  * @name me.TMXTilesetGroup#getTilesetByGid
47
47
  * @public
48
48
  * @function
49
- * @param {Number} gid
50
- * @return {me.TMXTileset} corresponding tileset
49
+ * @param {number} gid
50
+ * @returns {me.TMXTileset} corresponding tileset
51
51
  */
52
52
  getTilesetByGid(gid) {
53
53
  var invalidRange = -1;