mc-assets 0.2.6 → 0.2.8

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package/README.MD CHANGED
@@ -29,14 +29,12 @@ For contributing & building instructions see [building](#building) section.
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  All blockstates + models + all atlas textures for all versions bundled with rsbuild (uncompressed): 4.83 MB.
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- This packages includes versions for: 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.
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+ This packages includes versions for: 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1.
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  <details>
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  <summary>Included Block Entities (Additional Block Models) (132):</summary>
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  - ✅ item_frame
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- - ✅ sign
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- - ✅ wall_sign
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  - ✅ acacia_sign
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  - ✅ acacia_wall_sign
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  - ✅ birch_sign
@@ -166,6 +164,8 @@ This packages includes versions for: 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.
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  - ✅ yellow_wall_banner
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  - ✅ zombie_head
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  - ✅ zombie_wall_head
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+ - ✅ sign
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+ - ✅ wall_sign
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  - ❌ black_glazed_terracotta
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  - ❌ blue_glazed_terracotta
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  - ❌ brown_glazed_terracotta
@@ -153,9 +153,11 @@ export class AssetsParser {
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  if (model.textures) {
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  this.resolvedModel.textures ??= {};
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  for (let [key, value] of Object.entries(model.textures)) {
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- value = value.replace('blocks/', 'block/').replace('block/', '');
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- if (value.startsWith('#') && this.resolvedModel.textures[value.slice(1)]) {
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- value = this.resolvedModel.textures[value.slice(1)];
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+ if (value.includes('#')) {
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+ const key = value.split('/').at(-1).slice(1);
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+ if (this.resolvedModel.textures[key]) {
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+ value = this.resolvedModel.textures[key];
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+ }
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  }
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  this.resolvedModel.textures[key] = value;
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  }