mc-assets 0.2.3 → 0.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.MD +17 -1
- package/dist/atlasParser.js +8 -7
- package/dist/blockStatesModels.json +1022 -1022
- package/dist/itemsRenderer.js +1 -1
- package/dist/worldBlockProvider.js +1 -1
- package/package.json +2 -1
package/README.MD
CHANGED
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@@ -21,6 +21,8 @@ npm i mc-assets
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This module was originally designed as standalone package for [https://mcraft.fun](mcraft.fun) (repo) project so it is easier to maintain, but now it became a library that I think can cover any use case where you need to work with minecraft assets. This library means block states, models data and texture contents, it doesn't cover minecraft-data use cases. With the best block model parser you can build your own renderers, editors, etc.
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For contributing & building instructions see [building](#building) section.
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> Bundled modules & block states are version-accurate starting from 1.13.0 (post-flattening) version.
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> Tested on Node.js 18 and above.
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@@ -33,7 +35,6 @@ This packages includes versions for: 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.
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<summary>Included Block Entities (Additional Block Models) (132):</summary>
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- ✅ item_frame
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- ✅ glow_item_frame
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- ✅ sign
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- ✅ wall_sign
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- ✅ acacia_sign
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@@ -52,6 +53,7 @@ This packages includes versions for: 1.7.10, 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.
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- ✅ crimson_wall_sign
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- ✅ warped_sign
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- ✅ warped_wall_sign
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- ✅ glow_item_frame
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- ✅ mangrove_sign
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- ✅ mangrove_wall_sign
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- ✅ decorated_pot
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@@ -324,3 +326,17 @@ const ButtonHighlighted = styled(Button)`
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```
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Please, don't use json / image files directly as their format is not stable and can change in the future, use the parsers instead.
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## Building
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```bash
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pnpm i
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# recommended but not required (will speed up build by fetching cache from gh-pages branch)
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pnpm use-cached-datapaths
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pnpm build
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```
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Then if you only changing block entities, you can run `pnpm regen-blockentities` to regenerate block entities.
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If you only change consumer code you can run `pnpm watch-dist` to watch for changes and rebuild.
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To use in `minecraft-web-client` or your own project just run `pnpm link mc-assets` once or use `file:../mc-assets` in your `package.json` file if you are using other package manager.
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package/dist/atlasParser.js
CHANGED
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@@ -87,17 +87,18 @@ export class AtlasParser {
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getLoadedImage: (name) => {
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const texture = newTextures[name];
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const image = texture.img;
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const
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const imgWidth = image.width;
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const imgHeight = image.height;
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//@ts-ignore we no longer need the image, remove from atlas
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delete texture.img;
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return {
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image,
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renderWidth: texture.su *
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renderHeight: texture.sv *
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renderSourceStartX: texture.u *
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renderSourceStartY: texture.v *
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renderSourceWidth: texture.su *
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renderSourceHeight: texture.sv *
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renderWidth: texture.su * imgWidth,
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renderHeight: texture.sv * imgHeight,
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renderSourceStartX: texture.u * imgWidth,
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renderSourceStartY: texture.v * imgHeight,
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renderSourceWidth: texture.su * imgWidth,
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renderSourceHeight: texture.sv * imgHeight,
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};
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},
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tileSize: this.atlas.latest.tileSize,
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