mbt-3d 0.4.6 → 0.4.8

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package/dist/index.d.ts CHANGED
@@ -663,6 +663,14 @@ declare interface PointLightConfig extends BaseLightConfig {
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  export declare function preloadModel(url: string): void;
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+ /**
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+ * Preload standard (non-KTX2) textures into the global cache.
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+ * Call this as early as possible (e.g. when inventory data loads) to ensure
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+ * textures are ready before the model is mounted.
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+ * KTX2 textures require a WebGL renderer — preload them via usePreloadTextures hook instead.
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+ */
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+ export declare function preloadTextures(textures: Record<string, MaterialTextures_2 | string>): void;
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+
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  /**
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  * WebGL renderer settings for light response and color mapping.
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  * Useful for physically based lighting tests.
@@ -696,6 +704,7 @@ export declare interface RendererConfig {
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  * @param camera - Camera configuration object. Example: `{ position: [0, 2, 5], fov: 45 }`
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  * @param camera.position - Camera position as [x, y, z]. Example: `[0, 2, 5]`. Default: `[0, 2, 5]`
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  * @param camera.fov - Field of view in degrees. Example: `45`. Default: `45`
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+ * @param camera.roll - Camera roll angle around viewing direction in degrees. Example: `45`. Default: `0`
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  * @param controls - OrbitControls configuration object. Example: `{ enablePan: false, minDistance: 2, maxDistance: 10 }`
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  * @param controls.enabled - Enable/disable all controls. Default: `true`
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  * @param controls.enablePan - Enable camera panning with middle mouse. Default: `true`
@@ -794,6 +803,8 @@ export declare interface Scene3DProps {
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  position?: [number, number, number];
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  /** Field of view in degrees. Default: 45 */
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  fov?: number;
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+ /** Camera roll angle around view direction in degrees. Default: 0 */
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+ roll?: number;
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  };
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  /** OrbitControls configuration for camera rotation */
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  controls?: {