mbler 0.1.5-alpha → 0.1.7

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Files changed (33) hide show
  1. package/lib/start/init.js +1 -1
  2. package/package.json +2 -2
  3. package/test/2x sword/.cache__mbler__/config-hash.txt +1 -0
  4. package/test/2x sword/.cache__mbler__/package-hash.txt +1 -0
  5. package/test/2x sword/behavior/scripts/index.js +25 -0
  6. package/test/2x sword/mbler.config.json +12 -0
  7. package/test/2x sword/package.json +14 -0
  8. package/test/README.md +8 -0
  9. package/test/des/index.js +20 -0
  10. package/test/des/mbler.config.json +5 -0
  11. package/test/des/package.json +7 -0
  12. package/test/initializer/index.js +6 -0
  13. package/test/initializer/mbler.config.json +5 -0
  14. package/test/initializer/package.json +7 -0
  15. package/test/initializer/test.js +1 -0
  16. package/test/mbler-int/behavior/res/items/mang_one_int.json +22 -0
  17. package/test/mbler-int/behavior/res/pack_icon.png +0 -0
  18. package/test/mbler-int/behavior/res/recipes/mang_one_int.json +31 -0
  19. package/test/mbler-int/behavior/scripts/index.js +8 -0
  20. package/test/mbler-int/behavior/scripts/lib/event/index.js +20 -0
  21. package/test/mbler-int/behavior/scripts/lib/ui/Lore.js +19 -0
  22. package/test/mbler-int/behavior/scripts/lib/ui/baseUi.js +6 -0
  23. package/test/mbler-int/behavior/scripts/lib/ui/index.js +207 -0
  24. package/test/mbler-int/behavior/scripts/lib/utils/index.js +52 -0
  25. package/test/mbler-int/mbler.config.json +19 -0
  26. package/test/mbler-int/package.json +13 -0
  27. package/test/script-mbler/.cache__mbler__/config-hash.txt +1 -0
  28. package/test/script-mbler/.cache__mbler__/package-hash.txt +1 -0
  29. package/test/script-mbler/behavior/res/pack_icon.png +0 -0
  30. package/test/script-mbler/behavior/scripts/index.js +5 -0
  31. package/test/script-mbler/behavior/scripts/index.ts +6 -0
  32. package/test/script-mbler/mbler.config.json +15 -0
  33. package/test/script-mbler/package.json +16 -0
package/lib/start/init.js CHANGED
@@ -1 +1 @@
1
- "use strict";var __createBinding=this&&this.__createBinding||(Object.create?function(i,e,t,r){void 0===r&&(r=t);var n=Object.getOwnPropertyDescriptor(e,t);n&&!("get"in n?!e.__esModule:n.writable||n.configurable)||(n={enumerable:!0,get:function(){return e[t]}}),Object.defineProperty(i,r,n)}:function(i,e,t,r){void 0===r&&(r=t),i[r]=e[t]}),__setModuleDefault=this&&this.__setModuleDefault||(Object.create?function(i,e){Object.defineProperty(i,"default",{enumerable:!0,value:e})}:function(i,e){i.default=e}),__importStar=this&&this.__importStar||function(){var i=function(e){return i=Object.getOwnPropertyNames||function(i){var e=[];for(var t in i)Object.prototype.hasOwnProperty.call(i,t)&&(e[e.length]=t);return e},i(e)};return function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var r=i(e),n=0;n<r.length;n++)"default"!==r[n]&&__createBinding(t,e,r[n]);return __setModuleDefault(t,e),t}}(),__importDefault=this&&this.__importDefault||function(i){return i&&i.__esModule?i:{default:i}};const fs=__importStar(require("fs/promises")),utils=__importStar(require("../utils/index.js")),index_js_1=__importDefault(require("./../loger/index.js")),path=__importStar(require("path")),build_g_config_json_1=__importDefault(require("./../build/build-g-config.json")),index_js_2=require("./../commander/index.js"),mcVersion_js_1=require("./../build/mcVersion.js");let dirname="";class Init{dir;dirName;constructor(i,e){dirname=e,this.dir=i,this.dirName=e}async start(){if(!await utils.FileExsit(this.dir))return void index_js_1.default.w("init","无效的配置");if(await utils.isMblerProject(this.dir))return void index_js_1.default.i("init","已经初始化过了");const i=await this.input("项目名称: "),e=await this.input("项目描述: "),t=await this.input("支持的minecraft版本: "),r={name:i,description:e,version:"0.0.1",engines:{node:">=20.0.0"},scripts:{dev:"mbler dev",build:"MBLER_BUILD_MODULE=dist mbler build","dev-build":"MBLER_BUILD_MODULE=dev mbler build"},dependencies:Object.create(null)},n={name:i,description:e,mcVersion:t,version:"0.0.1",minify:!1};if("y"===(await this.input("使用Script Api吗?(Y/N) ")).toLowerCase()){n.script={},n.script.main=await this.input("主脚本路径(如 ./index.js): ")||"index",n.script.ui="y"===(await this.input("使用 UI 吗?(Y/N) ")).toLowerCase(),n.script.ui&&(r.dependencies["@minecraft/server-ui"]=mcVersion_js_1.mcVersionGeter.ToServerUi(t)),await Promise.all([fs.mkdir(path.join(this.dir,"behavior","scripts"),{recursive:!0}),fs.mkdir(path.join(this.dir,"resources"),{recursive:!0})]);const i=await index_js_2.Input.select("选择语言",["ts","js","mcx"]);n.script.lang=i,"ts"===i&&(r.dependencies["@minecraft/server"]=mcVersion_js_1.mcVersionGeter.ToServer(t))}n.outdir={resources:"./dist/res",behavior:"./dist/dep",dist:"./dist.mcaddon"},await fs.writeFile(path.join(this.dir,"package.json"),JSON.stringify(r,null,2)),await fs.writeFile(path.join(this.dir,build_g_config_json_1.default.PackageFile),JSON.stringify(n,null,2))}async getVersion(i){let e,t=!1;for(;e=await utils.input(t?"格式错误,重新输入: "+i:i),!utils.isVerison(e);)t=!0;return e}async input(i,e=!1){return await utils.input((e?"不符合规范,重试: ":"")+i)||this.input(i,!0)}}module.exports=Init;
1
+ "use strict";var __createBinding=this&&this.__createBinding||(Object.create?function(i,e,t,r){void 0===r&&(r=t);var n=Object.getOwnPropertyDescriptor(e,t);n&&!("get"in n?!e.__esModule:n.writable||n.configurable)||(n={enumerable:!0,get:function(){return e[t]}}),Object.defineProperty(i,r,n)}:function(i,e,t,r){void 0===r&&(r=t),i[r]=e[t]}),__setModuleDefault=this&&this.__setModuleDefault||(Object.create?function(i,e){Object.defineProperty(i,"default",{enumerable:!0,value:e})}:function(i,e){i.default=e}),__importStar=this&&this.__importStar||function(){var i=function(e){return i=Object.getOwnPropertyNames||function(i){var e=[];for(var t in i)Object.prototype.hasOwnProperty.call(i,t)&&(e[e.length]=t);return e},i(e)};return function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var r=i(e),n=0;n<r.length;n++)"default"!==r[n]&&__createBinding(t,e,r[n]);return __setModuleDefault(t,e),t}}(),__importDefault=this&&this.__importDefault||function(i){return i&&i.__esModule?i:{default:i}};const fs=__importStar(require("fs/promises")),utils=__importStar(require("../utils/index.js")),index_js_1=__importDefault(require("./../loger/index.js")),path=__importStar(require("path")),build_g_config_json_1=__importDefault(require("./../build/build-g-config.json")),index_js_2=require("./../commander/index.js"),mcVersion_js_1=require("./../build/mcVersion.js");let dirname="";class Init{dir;dirName;constructor(i,e){dirname=e,this.dir=i,this.dirName=e}async start(){if(!await utils.FileExsit(this.dir))return void index_js_1.default.w("init","无效的配置");if(await utils.isMblerProject(this.dir))return void index_js_1.default.i("init","已经初始化过了");const i=await this.input("项目名称: "),e=await this.input("项目描述: "),t=await this.input("支持的minecraft版本: "),r={name:i,description:e,version:"0.0.1",engines:{node:">=20.0.0"},scripts:{dev:"mbler dev",build:"MBLER_BUILD_MODULE=dist mbler build","dev-build":"MBLER_BUILD_MODULE=dev mbler build"},dependencies:Object.create(null)},n={name:i,description:e,mcVersion:t,version:"0.0.1",minify:!1};if("y"===(await this.input("使用Script Api吗?(Y/N) ")).toLowerCase()){n.script={},n.script.main=await this.input("主脚本路径(如 ./index.js): ")||"index",n.script.ui="y"===(await this.input("使用 UI 吗?(Y/N) ")).toLowerCase(),n.script.ui&&(r.dependencies["@minecraft/server-ui"]=mcVersion_js_1.mcVersionGeter.ToServerUi(t)),await Promise.all([fs.mkdir(path.join(this.dir,"behavior","scripts"),{recursive:!0}),fs.mkdir(path.join(this.dir,"resources"),{recursive:!0})]);const i=await index_js_2.Input.select("选择语言",["ts","js","mcx"]);n.script.lang=i,"ts"===i?r.dependencies["@minecraft/server"]=mcVersion_js_1.mcVersionGeter.ToServer(t):"mcx"==i&&(r.dependencies["@mbler/mcx"]="latest")}n.outdir={resources:"./dist/res",behavior:"./dist/dep",dist:"./dist.mcaddon"},await fs.writeFile(path.join(this.dir,"package.json"),JSON.stringify(r,null,2)),await fs.writeFile(path.join(this.dir,build_g_config_json_1.default.PackageFile),JSON.stringify(n,null,2))}async getVersion(i){let e,t=!1;for(;e=await utils.input(t?"格式错误,重新输入: "+i:i),!utils.isVerison(e);)t=!0;return e}async input(i,e=!1){return await utils.input((e?"不符合规范,重试: ":"")+i)||this.input(i,!0)}}module.exports=Init;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "mbler",
3
- "version": "0.1.5-alpha",
3
+ "version": "0.1.7",
4
4
  "description": "一个针对Minecraft JavaScript API 的CLI工具,让你的附加包版本管理更简单",
5
5
  "repository": {
6
6
  "type": "git",
@@ -26,7 +26,7 @@
26
26
  "@babel/parser": "7.28.5",
27
27
  "@babel/traverse": "7.28.5",
28
28
  "@babel/types": "7.28.6",
29
- "@mbler/mcx-core": "0.0.2-beta.r2",
29
+ "@mbler/mcx-core": "0.0.2-beta.r3",
30
30
  "adm-zip": "0.5.16",
31
31
  "chokidar": "4.0.3",
32
32
  "dayjs": "1.11.18",
@@ -0,0 +1 @@
1
+ ba9e19e27533c85678ae256b688d8daeb7672d47
@@ -0,0 +1 @@
1
+ 656d6fae1681c5cda2ad25f63d34b39f48a334ce
@@ -0,0 +1,25 @@
1
+ const config = {
2
+ itemId: "§r§6§lmbler_test_2xsword:as§r§l §8 二倍剑",
3
+ ForRanger: 2
4
+ }
5
+ import {
6
+ EntityComponentTypes,
7
+ EquipmentSlot,
8
+ world,
9
+ system
10
+ } from "@minecraft/server"
11
+ world.afterEvents.entityDie.subscribe(({
12
+ deadEntity: entity,
13
+ damageSource: source
14
+ }) => {
15
+ system.run(()=>{ try { // 排除非正常人
16
+ if (!source.typeId.includes("player") || !getMainHand(source).nameTag.includes(config.itemId)) return;
17
+ } catch {}
18
+ for (let i = 0; i < config.ForRanger; i++) {
19
+ try {
20
+ entity.dimension.spawnEntity(entity.typeId)
21
+ } catch (err){
22
+ console.error(err)
23
+ }
24
+ }})
25
+ })
@@ -0,0 +1,12 @@
1
+ {
2
+ "name": "双倍剑",
3
+ "description": "打生物会再生成一个的奇葩剑",
4
+ "mcVersion": "1.21.80",
5
+ "version": "0.0.2",
6
+ "script": {
7
+ "main": "index",
8
+ "ui": true
9
+ },
10
+ "minify": false,
11
+ "outdir": "/storage/emulated/0/Android/data/com.mojang.minecraftpe/files/games/com.mojang/development_behavior_packs/test/"
12
+ }
@@ -0,0 +1,14 @@
1
+ {
2
+ "name": "双倍剑",
3
+ "description": "打生物会再生成一个的奇葩剑",
4
+ "version": "0.0.2",
5
+ "engines": {
6
+ "node": ">=20.0.0"
7
+ },
8
+ "scripts": {
9
+ "dev": "mbler dev",
10
+ "build": "MBLER_BUILD_MODULE=dist mbler build",
11
+ "dev-build": "MBLER_BUILD_MODULE=dev mbler build"
12
+ },
13
+ "dependencies": {}
14
+ }
package/test/README.md ADDED
@@ -0,0 +1,8 @@
1
+ # 欢迎来到测试脚本列表 !
2
+
3
+ 这里有两个文件夹,分别是包测试,你可以使用
4
+
5
+ > mbler <
6
+
7
+ 构建成Minecraft行为包 !
8
+ 这些包可供你学习mbler的用法
@@ -0,0 +1,20 @@
1
+ exports.main = async function main(content) {
2
+ const name = await MblerApi.input("名称")
3
+ const desc = await MblerApi.input(`描述 `)
4
+ const main = await MblerApi.input(`主脚本 `)
5
+ content.setWorkDir
6
+ .writeFile("./mbler.config.json", JSON.stringify({
7
+ name,
8
+ description: desc,
9
+ script: {
10
+ main: "src/index.js",
11
+ dependencies: {}
12
+ },
13
+ type: "scriptsDes",
14
+ version: "0.0.1",
15
+ mcVersion: [
16
+ "1.21.00",
17
+ "1.21.100"
18
+ ]
19
+ }, null, 2))
20
+ }
@@ -0,0 +1,5 @@
1
+ {
2
+ "name": "",
3
+ "description": "",
4
+ "version": ""
5
+ }
@@ -0,0 +1,7 @@
1
+ {
2
+ "name": "",
3
+ "description": "",
4
+ "version": "0.0.1",
5
+ "module": "commjs",
6
+ "main": "./index.js"
7
+ }
@@ -0,0 +1,6 @@
1
+ require("./test.js")
2
+ exports.main = function({
3
+ work
4
+ }) {
5
+ console.log(work)
6
+ }
@@ -0,0 +1,5 @@
1
+ {
2
+ "name": "",
3
+ "description": "",
4
+ "version": ""
5
+ }
@@ -0,0 +1,7 @@
1
+ {
2
+ "name": "",
3
+ "description": "",
4
+ "version": "0.0.1",
5
+ "module": "commjs",
6
+ "main": "./index.js"
7
+ }
@@ -0,0 +1 @@
1
+ console.log("Test Load")
@@ -0,0 +1,22 @@
1
+ {
2
+ "format_version": "1.20.100",
3
+ "minecraft:item": {
4
+ "description": {
5
+ "identifier": "mbler_int:mang_one_int"
6
+ },
7
+ "components": {
8
+ "minecraft:hand_equipped": false,
9
+ "minecraft:foil": true,
10
+ "minecraft:glint": true,
11
+ "allow_off_hand": {
12
+ "value": true
13
+ },
14
+ "minecraft:max_stack_size": 1,
15
+ "minecraft:stacked_by_data": true,
16
+ "minecraft:icon": "iconMangOneIntMbler",
17
+ "minecraft:display_name": {
18
+ "value": "无尽袋子 \n能存入无限的单种物品 右键打开"
19
+ }
20
+ }
21
+ }
22
+ }
@@ -0,0 +1,31 @@
1
+ {
2
+ "format_version": "1.21",
3
+ "minecraft:recipe_shaped": {
4
+ "description": {
5
+ "identifier": "mbler_int:recipes_mang_one_int"
6
+ },
7
+ "tags": [
8
+ "crafting_table"
9
+ ],
10
+ "unlock": [
11
+ {
12
+ "item": "minecraft:leather"
13
+ }
14
+ ],
15
+ "pattern": [
16
+ "A ",
17
+ "AB "
18
+ ],
19
+ "key": {
20
+ "A": {
21
+ "item": "minecraft:leather"
22
+ },
23
+ "B": {
24
+ "item": "minecraft:stick"
25
+ }
26
+ },
27
+ "result": {
28
+ "item": "mbler_int:mang_one_int"
29
+ }
30
+ }
31
+ }
@@ -0,0 +1,8 @@
1
+ import {
2
+ GameLib
3
+ } from "gameLib"
4
+ import {
5
+ regEvent
6
+ } from "./lib/event/index"
7
+ const game = new GameLib(true);
8
+ regEvent(game);
@@ -0,0 +1,20 @@
1
+ import ui from "./../ui/index"
2
+ import {
3
+ world
4
+ } from "@minecraft/server"
5
+ let scriptUi;
6
+ const useItem = ({
7
+ source: player,
8
+ itemStack: item
9
+ }) => {
10
+ if (!player.typeId.includes('player')) return;
11
+ if (item.typeId === "mbler_int:mang_one_int")
12
+ scriptUi.openHomeForm(player, item)
13
+ }
14
+ const regEvent = (game) => {
15
+ world.afterEvents.itemUse.subscribe(useItem);
16
+ scriptUi = new ui(game)
17
+ }
18
+ export {
19
+ regEvent
20
+ }
@@ -0,0 +1,19 @@
1
+ export class Lore {
2
+ name;
3
+ count;
4
+ constructor(item) {
5
+ const LoreArr = item.getLore();
6
+ let count = parseInt(`0x${LoreArr[1]}`) // 加上16进制表明式
7
+ if (!/^[a-z0-9_]+(\:)?[a-z0-9_]+$/.test(LoreArr[0] + ''))
8
+ LoreArr[0] = undefined;
9
+ if (isNaN(count)) count = 0;
10
+ this.count = count;
11
+ this.name = LoreArr[0];
12
+ }
13
+ parseArr() {
14
+ return [
15
+ this.name,
16
+ this.count.toString(16)
17
+ ]
18
+ }
19
+ }
@@ -0,0 +1,6 @@
1
+ export class baseUi {
2
+ game;
3
+ constructor(game) {
4
+ this.game = game;
5
+ };
6
+ }
@@ -0,0 +1,207 @@
1
+ import {
2
+ baseUi
3
+ } from "./baseUi";
4
+ import {
5
+ utils
6
+ } from "./../utils/index";
7
+ import {
8
+ Lore
9
+ } from "./Lore";
10
+ class ItemBagUI extends baseUi {
11
+ initLayout() {
12
+ this.layouts = this.game.regLayout({
13
+ regIds: ["Home", "NumSelect", "showInNoFound"],
14
+ Home: {
15
+ title: "菜单",
16
+ layout: [{
17
+ type: "button",
18
+ param: ["存入物品"]
19
+ },
20
+ {
21
+ type: "button",
22
+ param: ["取出物品"]
23
+ },
24
+ ],
25
+ },
26
+ NumSelect: {
27
+ title: "选择数量",
28
+ layout: []
29
+ },
30
+ showInNoFound: {
31
+ title: "请选择要存入的物品",
32
+ layout: [{
33
+ type: "label",
34
+ param: ["点击你想要存放的物品"]
35
+ }]
36
+ }
37
+ })
38
+ }
39
+ /**
40
+ * 打开主菜单:存入物品 / 取出物品
41
+ */
42
+ openHomeForm(player, itemOnHand) {
43
+ if (!this.layouts) this.initLayout();
44
+ const lore = new Lore(itemOnHand);
45
+ const form = this.game.createForm("Action", this.layouts[0]);
46
+ form.addLayout({
47
+ type: "label",
48
+ param: [`无尽袋子 - 菜单\n物品 : ${lore.name} , 数量 : ${lore.count}`]
49
+ })
50
+ form.show(player, true).onCommit(({
51
+ selection
52
+ }) => {
53
+ switch (selection) {
54
+ case 0:
55
+ this.openAddItemForm(player, itemOnHand);
56
+ break;
57
+ case 1:
58
+ this.hanlerTakeOutItems(player, itemOnHand);
59
+ break;
60
+ default:
61
+ player.sendMessage("请选择存入或取出");
62
+ }
63
+ });
64
+ }
65
+ hanlerTakeOutItems(player, itemOnHand) {
66
+ const lore = new Lore(itemOnHand)
67
+ if (!lore.name) return player.sendMessage('没有存入任何东西');
68
+ this.selectionNum({
69
+ min: 1,
70
+ max: lore.count,
71
+ tit: lore.name,
72
+ callback: ({
73
+ formValues
74
+ }) => {
75
+ const TakeOutCount = formValues[0];
76
+ player.runCommand(`give @s ${lore.name} ${TakeOutCount}`)
77
+ lore.count = lore.count - TakeOutCount;
78
+ itemOnHand.setLore(lore.parseArr())
79
+ utils.setMainHand(player, itemOnHand);
80
+ },
81
+ lastUi: () => this.openHomeForm(player, itemOnHand)
82
+ }, player)
83
+ }
84
+ /**
85
+ * 打开“存入物品”表单(自动识别物品类型)
86
+ */
87
+ openAddItemForm(player, itemOnHand) {
88
+ const currencyLore = new Lore(itemOnHand);
89
+ // 如果 Lore 无法识别此物品(比如没有 name 字段),则进入手动选择模式
90
+ if (currencyLore.name === undefined) {
91
+ return this.showInNoData(player, currencyLore, itemOnHand);
92
+ }
93
+ const inventoryData = utils.getAllPlayerInt(player);
94
+ let totalItemAmount = 0;
95
+ // 统计当前玩家拥有该物品的总数量
96
+ for (const [itemId, itemData] of inventoryData) {
97
+ const [itemName, itemCount] = itemData;
98
+ if (itemName === currencyLore.name) {
99
+ totalItemAmount += itemCount;
100
+ }
101
+ }
102
+ // 如果该物品数量为 0,则提示无法存入
103
+ if (totalItemAmount <= 0) {
104
+ return player.sendMessage("你没有该物品,无法存入!");
105
+ }
106
+ // 弹出滑条,让用户选择存入多少个
107
+ this.selectionNum({
108
+ min: 0,
109
+ max: totalItemAmount,
110
+ tit: currencyLore.name,
111
+ callback: ({
112
+ formValues
113
+ }) => {
114
+ const countToStore = formValues[0];
115
+ currencyLore.count = countToStore + totalItemAmount;
116
+ this.handlerAdd(currencyLore, player, itemOnHand, countToStore);
117
+ },
118
+ lastUi: () => this.openHomeForm(player, itemOnHand),
119
+ },
120
+ player
121
+ );
122
+ }
123
+ /**
124
+ * 当物品无法自动识别时,让用户从列表中手动选择要存入的物品
125
+ */
126
+ showInNoData(player, placeholderLore, itemOnHand) {
127
+ const form = this.game.createForm("Action", this.layouts[2]);
128
+ const inventoryData = utils.getAllPlayerInt(player);
129
+ const itemButtons = [];
130
+ const itemKeys = [];
131
+ let buttonIndex = 0;
132
+ for (const [itemId, itemData] of inventoryData) {
133
+ if (!Array.isArray(itemData)) continue;
134
+ const [itemName, itemCount] = itemData;
135
+ form.addLayout({
136
+ type: "button",
137
+ param: [`${itemName} x${itemCount}`],
138
+ });
139
+ itemKeys[buttonIndex] = itemId;
140
+ buttonIndex++;
141
+ }
142
+ form.show(player).then(({
143
+ selection,
144
+ canceled
145
+ }) => {
146
+ if (canceled) {
147
+ return this.openHomeForm(player, itemOnHand);
148
+ }
149
+ if (selection === undefined || selection >= itemKeys.length) {
150
+ return player.sendMessage("你选择的物品无效");
151
+ }
152
+ const selectedItemId = itemKeys[selection];
153
+ const selectedItemData = inventoryData.get(selectedItemId);
154
+ if (!selectedItemData || !Array.isArray(selectedItemData)) {
155
+ return player.sendMessage("该物品数据异常");
156
+ }
157
+ const [selectedItemName, selectedItemCount] = selectedItemData;
158
+ this.selectionNum({
159
+ tit: `存入 ${selectedItemName}`,
160
+ min: 0,
161
+ max: selectedItemCount,
162
+ callback: ({
163
+ formValues
164
+ }) => {
165
+ const countToStore = formValues[0];
166
+ const manualLore = new Lore(itemOnHand);
167
+ manualLore.name = selectedItemName;
168
+ manualLore.count = countToStore + selectedItemCount;
169
+ this.handlerAdd(manualLore, player, itemOnHand, countToStore);
170
+ },
171
+ lastUi: () => this.openHomeForm(player, itemOnHand),
172
+ },
173
+ player
174
+ );
175
+ });
176
+ }
177
+ handlerAdd(lore, player, originalItem, countToStore) {
178
+ utils.removeItems(player, {
179
+ name: lore.name,
180
+ count: countToStore,
181
+ });
182
+ originalItem.setLore(lore.parseArr())
183
+ utils.setMainHand(player, originalItem);
184
+ player.sendMessage(`成功存入 ${countToStore} 个「${lore.name}」`);
185
+ }
186
+ selectionNum({
187
+ min = 0,
188
+ max = 1,
189
+ tit = "",
190
+ callback = () => {},
191
+ lastUi = () => {},
192
+ } = {},
193
+ player
194
+ ) {
195
+ const form = this.game
196
+ .createForm("Modal", this.layouts[1])
197
+ form.addLayout({
198
+ type: "slider",
199
+ param: [tit, min, max]
200
+ })
201
+ const show = form.show(player, true)
202
+ show.onCancel(lastUi)
203
+ show.onCommit(callback);
204
+ }
205
+ }
206
+
207
+ export default ItemBagUI;
@@ -0,0 +1,52 @@
1
+ import {
2
+ EntityComponentTypes,
3
+ EquipmentSlot
4
+ } from "@minecraft/server"
5
+
6
+ export class utils {
7
+ static getAllPlayerInt(player) {
8
+ const data = new Map();
9
+ const inventory = player
10
+ .getComponent("inventory")
11
+ .container;
12
+ for (let i = 0; i < inventory.size; i++) {
13
+ const item = inventory.getItem(i);
14
+ if (!item) continue;
15
+ let num = item.amount;
16
+ // 自动合并
17
+ const it = data.get(item.typeId);
18
+ if (Array.isArray(it)) num += it[1]
19
+ data.set(item.typeId, [item.typeId, num]);
20
+ }
21
+ return data;
22
+ }
23
+ static setMainHand(player, item) {
24
+ const Equippable = player
25
+ .getComponent(EntityComponentTypes.Equippable);
26
+ Equippable
27
+ .setEquipment(EquipmentSlot.Mainhand, item);
28
+ }
29
+ static removeItems(player, {
30
+ name,
31
+ count
32
+ } = {}) {
33
+ const inventory = player
34
+ .getComponent("inventory")
35
+ .container;
36
+ let RemoveNum = count;
37
+ for (let i = 0; i < inventory.size; i++) {
38
+ const item = inventory.getItem(i);
39
+ if (!item || !item.typeId || item.typeId !== name) continue;
40
+ const num = item.amount;
41
+ if (RemoveNum >= num) {
42
+ inventory.setItem(i, null);
43
+ RemoveNum -= num;
44
+ } else {
45
+ const remNum = RemoveNum >= 64 ? 64 : Math.max(RemoveNum, item.amount) - Math.min(RemoveNum, item.amount)
46
+ item.amount = remNum;
47
+ RemoveNum -= remNum
48
+ inventory.setItem(i, item);
49
+ }
50
+ }
51
+ }
52
+ }
@@ -0,0 +1,19 @@
1
+ {
2
+ "name": "无尽袋子",
3
+ "description": "一个袋子装无限的单种物品",
4
+ "mcVersion": "1.21.120",
5
+ "version": "0.0.1",
6
+ "script": {
7
+ "main": "index.js",
8
+ "ui": true,
9
+ "dependencies": {
10
+ "gameLib": "inner"
11
+ }
12
+ },
13
+ "minify": true,
14
+ "outdir": {
15
+ "resources": "./dist/res",
16
+ "behavior": "./dist/dep",
17
+ "dist": "./dist.mcaddon"
18
+ }
19
+ }
@@ -0,0 +1,13 @@
1
+ {
2
+ "name": "mbler/test mbler-int",
3
+ "description": "能存无数物品的袋子 !",
4
+ "version": "0.0.1",
5
+ "engines": {
6
+ "node": ">=16.0.0"
7
+ },
8
+ "scripts": {
9
+ "dev": "mbler dev",
10
+ "build": "MBLER_BUILD_MODULE=dist mbler build",
11
+ "dev-build": "MBLER_BUILD_MODULE=dev mbler build"
12
+ }
13
+ }
@@ -0,0 +1 @@
1
+ 80fa1241600cf387733e2616d0212ba44aafb473
@@ -0,0 +1 @@
1
+ dabb5660e507e23f52e1a5dbbd14f86b38f49e2b
@@ -0,0 +1,5 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const server_1 = require("@minecraft/server");
4
+ console.log('console in ts minecraft');
5
+ server_1.world.getPlayers().sendMessage('text');
@@ -0,0 +1,6 @@
1
+ import {
2
+ world
3
+ } from "@minecraft/server"
4
+ console.log('console in ts minecraft')
5
+
6
+ world.getPlayers().sendMessage('text')
@@ -0,0 +1,15 @@
1
+ {
2
+ "name": "test",
3
+ "description": "test",
4
+ "version": "0.1.1",
5
+ "mcVersion": "1.21.100",
6
+ "script": {
7
+ "ui": true,
8
+ "lang": "ts",
9
+ "main": "main",
10
+ "dependencies": {
11
+ "gameLib": "inner"
12
+ }
13
+ },
14
+ "minify": true
15
+ }
@@ -0,0 +1,16 @@
1
+ {
2
+ "name": "test",
3
+ "description": "Hello world",
4
+ "version": "0.0.1",
5
+ "engines": {
6
+ "node": ">=16.0.0"
7
+ },
8
+ "scripts": {
9
+ "dev": "mbler dev",
10
+ "build": "MBLER_BUILD_MODULE=dist mbler build",
11
+ "dev-build": "MBLER_BUILD_MODULE=dev mbler build"
12
+ },
13
+ "dependencies": {
14
+ "@minecraft/server": "2.1.0"
15
+ }
16
+ }