mbler 0.1.3-alpha → 0.1.3-alpha-r2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +15 -6
  3. package/bin/mbler.js +12 -12
  4. package/bin/minify.js +58 -44
  5. package/lib/build/base.js +1 -297
  6. package/lib/build/build-g-config.json +12 -12
  7. package/lib/build/getModule.js +1 -182
  8. package/lib/build/index.js +1 -370
  9. package/lib/build/manifest.build.js +1 -103
  10. package/lib/build/mcVersion.js +1 -86
  11. package/lib/build/utils.js +1 -6
  12. package/lib/code-processor/c-handler-export.js +1 -12
  13. package/lib/code-processor/index.js +1 -141
  14. package/lib/code-processor/mtreehandler.js +1 -164
  15. package/lib/commander/index.js +1 -154
  16. package/lib/data/includes.json +13 -13
  17. package/lib/data/version.json +88 -88
  18. package/lib/git/clone.js +1 -28
  19. package/lib/git/index.js +1 -12
  20. package/lib/git/pull.js +1 -100
  21. package/lib/lang/__translate.js +1 -93
  22. package/lib/lang/en.js +1 -128
  23. package/lib/lang/index.js +1 -78
  24. package/lib/lang/zh.js +1 -146
  25. package/lib/loger/colors.js +1 -13
  26. package/lib/loger/index.js +1 -136
  27. package/lib/mcx/ast/index.js +1 -11
  28. package/lib/mcx/ast/prop.js +1 -78
  29. package/lib/mcx/ast/tag.js +1 -246
  30. package/lib/mcx/compile-component/lib.js +1 -106
  31. package/lib/mcx/compile-component/types.js +1 -2
  32. package/lib/mcx/compile-component/utils.js +1 -26
  33. package/lib/mcx/compile-mcx/compile.js +1 -34
  34. package/lib/mcx/compile-mcx/compiler/bundler.js +1 -0
  35. package/lib/mcx/compile-mcx/compiler/compileData.js +1 -0
  36. package/lib/mcx/compile-mcx/compiler/compileMain.js +1 -0
  37. package/lib/mcx/compile-mcx/compiler/index.js +1 -0
  38. package/lib/mcx/compile-mcx/compiler/utils.js +1 -0
  39. package/lib/mcx/compile-mcx/context.js +1 -19
  40. package/lib/mcx/compile-mcx/index.js +1 -10
  41. package/lib/mcx/compile-mcx/mcx/index.js +1 -2
  42. package/lib/mcx/compile-mcx/mcx/types.js +1 -2
  43. package/lib/mcx/compile-mcx/template/module.js +1 -42
  44. package/lib/mcx/compile-mcx/types.js +1 -2
  45. package/lib/mcx/compile-mcx/utils.node.js +1 -207
  46. package/lib/mcx/index.js +1 -13
  47. package/lib/mcx/test/index.js +1 -7
  48. package/lib/mcx/test.js +1 -21
  49. package/lib/mcx/types.js +1 -2
  50. package/lib/mcx/utils.js +1 -86
  51. package/lib/module-handler/index.js +1 -482
  52. package/lib/modules/create-game/mbler.config.json +13 -13
  53. package/lib/modules/create-game/src/Runner/RunnerManager.js +1 -113
  54. package/lib/modules/create-game/src/Runner/scriptRunner.js +1 -70
  55. package/lib/modules/create-game/src/config.js +1 -27
  56. package/lib/modules/create-game/src/constants.js +1 -19
  57. package/lib/modules/create-game/src/createGameModule.js +1 -24
  58. package/lib/modules/create-game/src/gameComponent/common/autoStop.js +1 -38
  59. package/lib/modules/create-game/src/gameComponent/common/lazyLoader.js +1 -76
  60. package/lib/modules/create-game/src/gameComponent/common/stopWatch/onTimeEvent.js +1 -36
  61. package/lib/modules/create-game/src/gameComponent/common/stopWatch/stopWatch.js +1 -90
  62. package/lib/modules/create-game/src/gameComponent/common/stopWatch/tickEvent.js +1 -29
  63. package/lib/modules/create-game/src/gameComponent/common/timer/onTimeEvent.js +1 -36
  64. package/lib/modules/create-game/src/gameComponent/common/timer/tickEvent.js +1 -29
  65. package/lib/modules/create-game/src/gameComponent/common/timer/timer.js +1 -87
  66. package/lib/modules/create-game/src/gameComponent/gameComponent.js +1 -53
  67. package/lib/modules/create-game/src/gameComponent/index.js +1 -31
  68. package/lib/modules/create-game/src/gameComponent/player/blockInteractionBlocker.js +1 -40
  69. package/lib/modules/create-game/src/gameComponent/player/entityInteractionBlocker.js +1 -48
  70. package/lib/modules/create-game/src/gameComponent/player/healthIndicator.js +1 -48
  71. package/lib/modules/create-game/src/gameComponent/player/regionMonitor.js +1 -22
  72. package/lib/modules/create-game/src/gameComponent/player/respawn.js +1 -59
  73. package/lib/modules/create-game/src/gameComponent/player/spawnProtector.js +1 -69
  74. package/lib/modules/create-game/src/gameComponent/region/regionProtecter.js +1 -53
  75. package/lib/modules/create-game/src/gameComponent/region/regionTeamChooser.js +1 -71
  76. package/lib/modules/create-game/src/gameComponent/region/regionTeamCleaner.js +1 -20
  77. package/lib/modules/create-game/src/gameComponent/view/infoScoreboard.js +1 -77
  78. package/lib/modules/create-game/src/gameComponent/view/teamScoreboard.js +1 -83
  79. package/lib/modules/create-game/src/gameContext.js +1 -6
  80. package/lib/modules/create-game/src/gameEngine.js +1 -139
  81. package/lib/modules/create-game/src/gameEvent/eventManager.js +1 -108
  82. package/lib/modules/create-game/src/gameEvent/eventSignal.js +1 -28
  83. package/lib/modules/create-game/src/gameEvent/events/buttonPush.js +1 -41
  84. package/lib/modules/create-game/src/gameEvent/events/inSlot.js +1 -77
  85. package/lib/modules/create-game/src/gameEvent/events/interval.js +1 -51
  86. package/lib/modules/create-game/src/gameEvent/events/itemUse.js +1 -36
  87. package/lib/modules/create-game/src/gameEvent/events/onBlock.js +1 -106
  88. package/lib/modules/create-game/src/gameEvent/events/regionEvents.js +1 -105
  89. package/lib/modules/create-game/src/gameEvent/events/signClick.js +1 -45
  90. package/lib/modules/create-game/src/gameEvent/gameEvent.js +1 -54
  91. package/lib/modules/create-game/src/gameEvent/index.js +1 -20
  92. package/lib/modules/create-game/src/gameEvent/mapEventSignal.js +1 -101
  93. package/lib/modules/create-game/src/gameEvent/subscription.js +1 -17
  94. package/lib/modules/create-game/src/gamePlayer/gamePlayer.js +1 -102
  95. package/lib/modules/create-game/src/gamePlayer/groupBuilder.js +1 -38
  96. package/lib/modules/create-game/src/gamePlayer/groupSet.js +1 -96
  97. package/lib/modules/create-game/src/gamePlayer/index.js +1 -25
  98. package/lib/modules/create-game/src/gamePlayer/playerGroup.js +1 -145
  99. package/lib/modules/create-game/src/gamePlayer/playerManager.js +1 -57
  100. package/lib/modules/create-game/src/gameRegion/gameRegion.js +1 -229
  101. package/lib/modules/create-game/src/gameRegion/index.js +1 -43
  102. package/lib/modules/create-game/src/gameRegion/regionHelper.js +1 -79
  103. package/lib/modules/create-game/src/gameState/common/autoStop.js +1 -39
  104. package/lib/modules/create-game/src/gameState/gameState.js +1 -169
  105. package/lib/modules/create-game/src/gameState/index.js +1 -7
  106. package/lib/modules/create-game/src/gameState/types.js +1 -35
  107. package/lib/modules/create-game/src/gameStructure/gameStructure.js +1 -36
  108. package/lib/modules/create-game/src/main.js +1 -86
  109. package/lib/modules/create-game/src/system/gameCommand.js +1 -107
  110. package/lib/modules/create-game/src/system/gameManager.js +1 -124
  111. package/lib/modules/create-game/src/system/globalPlayerManager.js +1 -119
  112. package/lib/modules/create-game/src/utils/GameError.js +1 -31
  113. package/lib/modules/create-game/src/utils/algorithm.js +1 -95
  114. package/lib/modules/create-game/src/utils/chunk.js +1 -63
  115. package/lib/modules/create-game/src/utils/deferredObject.js +1 -27
  116. package/lib/modules/create-game/src/utils/duration.js +1 -25
  117. package/lib/modules/create-game/src/utils/func.js +1 -20
  118. package/lib/modules/create-game/src/utils/index.js +1 -52
  119. package/lib/modules/create-game/src/utils/interfaces.js +1 -2
  120. package/lib/modules/create-game/src/utils/logger.js +1 -47
  121. package/lib/modules/create-game/src/utils/random.js +1 -76
  122. package/lib/modules/create-game/src/utils/vanila-data.js +1 -123
  123. package/lib/modules/create-game/src/utils/vector.js +1 -96
  124. package/lib/modules/gameLib/mbler.config.json +15 -15
  125. package/lib/modules/gameLib/src/config.js +1 -134
  126. package/lib/modules/gameLib/src/data.js +1 -77
  127. package/lib/modules/gameLib/src/entity.js +1 -256
  128. package/lib/modules/gameLib/src/event.js +1 -285
  129. package/lib/modules/gameLib/src/index.js +1 -20
  130. package/lib/modules/gameLib/src/loger.js +1 -21
  131. package/lib/modules/gameLib/src/ui.js +1 -209
  132. package/lib/modules/gameLib/src/utils.js +1 -122
  133. package/lib/modules/gutils/mbler.config.json +11 -11
  134. package/lib/modules/gutils/src/index.js +1 -22
  135. package/lib/modules/innerDef.json +4 -4
  136. package/lib/runTemp/File.js +1 -54
  137. package/lib/runTemp/config.json +3 -3
  138. package/lib/runTemp/index.js +1 -137
  139. package/lib/runTemp/securityFile.js +1 -93
  140. package/lib/start/addPack.js +1 -3
  141. package/lib/start/clean.js +1 -84
  142. package/lib/start/create.js +1 -146
  143. package/lib/start/dev.js +1 -99
  144. package/lib/start/getResConfig.js +1 -3
  145. package/lib/start/incg.js +1 -3
  146. package/lib/start/index.js +1 -207
  147. package/lib/start/init.js +1 -125
  148. package/lib/start/rechce.js +1 -57
  149. package/lib/start/unaddPack.js +1 -3
  150. package/lib/start/unincg.js +1 -67
  151. package/lib/start/version.js +1 -73
  152. package/lib/utils/index.js +1 -298
  153. package/lib/uuid/index.js +1 -27
  154. package/package.json +49 -1
  155. package/test/2x sword/behavior/scripts/index.js +24 -24
  156. package/test/2x sword/mbler.config.json +11 -11
  157. package/test/2x sword/package.json +13 -13
  158. package/test/README.md +7 -7
  159. package/test/des/index.js +19 -19
  160. package/test/des/mbler.config.json +4 -4
  161. package/test/des/package.json +6 -6
  162. package/test/initializer/index.js +5 -5
  163. package/test/initializer/mbler.config.json +4 -4
  164. package/test/initializer/package.json +6 -6
  165. package/test/mbler-int/behavior/res/items/mang_one_int.json +21 -21
  166. package/test/mbler-int/behavior/scripts/index.js +7 -7
  167. package/test/mbler-int/behavior/scripts/lib/event/index.js +19 -19
  168. package/test/mbler-int/behavior/scripts/lib/ui/Lore.js +18 -18
  169. package/test/mbler-int/behavior/scripts/lib/ui/baseUi.js +6 -6
  170. package/test/mbler-int/behavior/scripts/lib/ui/index.js +206 -206
  171. package/test/mbler-int/behavior/scripts/lib/utils/index.js +51 -51
  172. package/test/mbler-int/mbler.config.json +18 -18
  173. package/test/mbler-int/package.json +12 -12
  174. package/test/script-mbler/behavior/scripts/index.js +5 -0
  175. package/test/script-mbler/behavior/scripts/index.ts +5 -5
  176. package/test/script-mbler/mbler.config.json +14 -14
  177. package/test/script-mbler/package.json +15 -15
  178. package/lib/mcx/compile-mcx/_compile.js +0 -602
@@ -1,123 +1 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.colorIdMap = exports.EffectIds = exports.EntityTypeIds = exports.CameraPreset = exports.DimensionIds = void 0;
4
- (function (DimensionIds) {
5
- DimensionIds["Overworld"] = "minecraft:overworld";
6
- DimensionIds["Nether"] = "minecraft:nether";
7
- DimensionIds["End"] = "minecraft:the_end";
8
- })(exports.DimensionIds || (exports.DimensionIds = {}));
9
- (function (CameraPreset) {
10
- /** 控制方案相机 [实验性功能: 创建者照相机] */
11
- CameraPreset["ControlSchemeCamera"] = "minecraft:control_scheme_camera";
12
- /** 第一人称视角 */
13
- CameraPreset["FirstPerson"] = "minecraft:first_person";
14
- /** 固定镜头视角的轨道相机 */
15
- CameraPreset["FixedBoom"] = "minecraft:fixed_boom";
16
- /** 轨道相机 */
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- CameraPreset["FollowOrbit"] = "minecraft:follow_orbit";
18
- /** 自由视角 */
19
- CameraPreset["Free"] = "minecraft:free";
20
- /** 第三人称视角背面 */
21
- CameraPreset["ThirdPerson"] = "minecraft:third_person";
22
- /** 第三人称视角正面 */
23
- CameraPreset["ThirdPersonFront"] = "minecraft:third_person_front";
24
- })(exports.CameraPreset || (exports.CameraPreset = {}));
25
- (function (EntityTypeIds) {
26
- /**玩家 */
27
- EntityTypeIds["Player"] = "minecraft:player";
28
- /**盔甲架 */
29
- EntityTypeIds["ArmorStand"] = "minecraft:armor_stand";
30
- })(exports.EntityTypeIds || (exports.EntityTypeIds = {}));
31
- (function (EffectIds) {
32
- /** 迅捷 | speed */
33
- EffectIds["Speed"] = "speed";
34
- /** 缓慢 | slowness */
35
- EffectIds["Slowness"] = "slowness";
36
- /** 急迫 | haste */
37
- EffectIds["Haste"] = "haste";
38
- /** 挖掘疲劳 | mining_fatigue */
39
- EffectIds["MiningFatigue"] = "mining_fatigue";
40
- /** 力量 | strength */
41
- EffectIds["Strength"] = "strength";
42
- /** 瞬间治疗 | instant_health */
43
- EffectIds["InstantHealth"] = "instant_health";
44
- /** 瞬间伤害 | instant_damage */
45
- EffectIds["InstantDamage"] = "instant_damage";
46
- /** 跳跃提升 | jump_boost */
47
- EffectIds["JumpBoost"] = "jump_boost";
48
- /** 反胃 | nausea */
49
- EffectIds["Nausea"] = "nausea";
50
- /** 生命恢复 | regeneration */
51
- EffectIds["Regeneration"] = "regeneration";
52
- /** 抗性提升 | resistance */
53
- EffectIds["Resistance"] = "resistance";
54
- /** 抗火 | fire_resistance */
55
- EffectIds["FireResistance"] = "fire_resistance";
56
- /** 水下呼吸 | water_breathing */
57
- EffectIds["WaterBreathing"] = "water_breathing";
58
- /** 隐身 | invisibility */
59
- EffectIds["Invisibility"] = "invisibility";
60
- /** 失明 | blindness */
61
- EffectIds["Blindness"] = "blindness";
62
- /** 夜视 | night_vision */
63
- EffectIds["NightVision"] = "night_vision";
64
- /** 饥饿 | hunger */
65
- EffectIds["Hunger"] = "hunger";
66
- /** 虚弱 | weakness */
67
- EffectIds["Weakness"] = "weakness";
68
- /** 中毒 | poison */
69
- EffectIds["Poison"] = "poison";
70
- /** 凋零 | wither */
71
- EffectIds["Wither"] = "wither";
72
- /** 生命提升 | health_boost */
73
- EffectIds["HealthBoost"] = "health_boost";
74
- /** 伤害吸收 | absorption */
75
- EffectIds["Absorption"] = "absorption";
76
- /** 饱和 | saturation */
77
- EffectIds["Saturation"] = "saturation";
78
- /** 飘浮 | levitation */
79
- EffectIds["Levitation"] = "levitation";
80
- /** 中毒(致命) | fatal_poison */
81
- EffectIds["FatalPoison"] = "fatal_poison";
82
- /** 潮涌能量 | conduit_power */
83
- EffectIds["ConduitPower"] = "conduit_power";
84
- /** 缓降 | slow_falling */
85
- EffectIds["SlowFalling"] = "slow_falling";
86
- /** 不祥之兆 | bad_omen */
87
- EffectIds["BadOmen"] = "bad_omen";
88
- /** 村庄英雄 | village_hero */
89
- EffectIds["VillageHero"] = "village_hero";
90
- /** 黑暗 | darkness */
91
- EffectIds["Darkness"] = "darkness";
92
- /** 试炼之兆 | trial_omen */
93
- EffectIds["TrialOmen"] = "trial_omen";
94
- /** 蓄风 | wind_charged */
95
- EffectIds["WindCharged"] = "wind_charged";
96
- /** 盘丝 | weaving */
97
- EffectIds["Weaving"] = "weaving";
98
- /** 渗浆 | oozing */
99
- EffectIds["Oozing"] = "oozing";
100
- /** 寄生 | infested */
101
- EffectIds["Infested"] = "infested";
102
- /** 袭击之兆 | raid_omen */
103
- EffectIds["RaidOmen"] = "raid_omen";
104
- })(exports.EffectIds || (exports.EffectIds = {}));
105
- /** 颜色与ID 对应表*/
106
- exports.colorIdMap = [
107
- "white", // 0
108
- "orange", // 1
109
- "magenta", // 2
110
- "light_blue", // 3
111
- "yellow", // 4
112
- "lime", // 5
113
- "pink", // 6
114
- "gray", // 7
115
- "light_gray", // 8
116
- "cyan", // 9
117
- "purple", // 10
118
- "blue", // 11
119
- "brown", // 12
120
- "green", // 13
121
- "red", // 14
122
- "black", // 15
123
- ];
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.colorIdMap=exports.EffectIds=exports.EntityTypeIds=exports.CameraPreset=exports.DimensionIds=void 0,function(e){e.Overworld="minecraft:overworld",e.Nether="minecraft:nether",e.End="minecraft:the_end"}(exports.DimensionIds||(exports.DimensionIds={})),function(e){e.ControlSchemeCamera="minecraft:control_scheme_camera",e.FirstPerson="minecraft:first_person",e.FixedBoom="minecraft:fixed_boom",e.FollowOrbit="minecraft:follow_orbit",e.Free="minecraft:free",e.ThirdPerson="minecraft:third_person",e.ThirdPersonFront="minecraft:third_person_front"}(exports.CameraPreset||(exports.CameraPreset={})),function(e){e.Player="minecraft:player",e.ArmorStand="minecraft:armor_stand"}(exports.EntityTypeIds||(exports.EntityTypeIds={})),function(e){e.Speed="speed",e.Slowness="slowness",e.Haste="haste",e.MiningFatigue="mining_fatigue",e.Strength="strength",e.InstantHealth="instant_health",e.InstantDamage="instant_damage",e.JumpBoost="jump_boost",e.Nausea="nausea",e.Regeneration="regeneration",e.Resistance="resistance",e.FireResistance="fire_resistance",e.WaterBreathing="water_breathing",e.Invisibility="invisibility",e.Blindness="blindness",e.NightVision="night_vision",e.Hunger="hunger",e.Weakness="weakness",e.Poison="poison",e.Wither="wither",e.HealthBoost="health_boost",e.Absorption="absorption",e.Saturation="saturation",e.Levitation="levitation",e.FatalPoison="fatal_poison",e.ConduitPower="conduit_power",e.SlowFalling="slow_falling",e.BadOmen="bad_omen",e.VillageHero="village_hero",e.Darkness="darkness",e.TrialOmen="trial_omen",e.WindCharged="wind_charged",e.Weaving="weaving",e.Oozing="oozing",e.Infested="infested",e.RaidOmen="raid_omen"}(exports.EffectIds||(exports.EffectIds={})),exports.colorIdMap=["white","orange","magenta","light_blue","yellow","lime","pink","gray","light_gray","cyan","purple","blue","brown","green","red","black"];
@@ -1,96 +1 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Vector3Utils = void 0;
4
- /**向量工具类,提供向量相关的操作方法 */
5
- class Vector3Utils {
6
- /**距离 */
7
- static distance(v1, v2) {
8
- return Math.sqrt(this.squaredDistance(v1, v2));
9
- }
10
- /**距离(不开根号) */
11
- static squaredDistance(v1, v2) {
12
- return (Math.pow(v2.x - v1.x, 2) +
13
- Math.pow(v2.y - v1.y, 2) +
14
- Math.pow(v2.z - v1.z, 2));
15
- }
16
- /**将Vector3转为数组 */
17
- static toArray(vector) {
18
- return [vector.x, vector.y, vector.z];
19
- }
20
- /**转为字符串,用指定分隔符连接 */
21
- static toString(vector, sep = ",") {
22
- return this.toArray(vector).join(sep);
23
- }
24
- /**将数组转为Vector3 */
25
- static fromArray(array) {
26
- if (array.length !== 3) {
27
- throw new Error("必须为长度为3的数组");
28
- }
29
- if (!array.every(Number.isFinite)) {
30
- throw new Error("数组必须包含数字");
31
- }
32
- return { x: array[0], y: array[1], z: array[2] };
33
- }
34
- /**复制一个 */
35
- static clone(v) {
36
- return Object.assign({}, v);
37
- }
38
- /**v1+v2 */
39
- static add(v1, v2) {
40
- return { x: v1.x + v2.x, y: v1.y + v2.y, z: v1.z + v2.z };
41
- }
42
- /**v1-v2 */
43
- static subtract(v1, v2) {
44
- return { x: v1.x - v2.x, y: v1.y - v2.y, z: v1.z - v2.z };
45
- }
46
- /**v1*n */
47
- static scale(v, times) {
48
- return { x: v.x * times, y: v.y * times, z: v.z * times };
49
- }
50
- /**v1==v2? */
51
- static isEqual(v1, v2) {
52
- return v1.x === v2.x && v1.y === v2.y && v1.z === v2.z;
53
- }
54
- /**v1与v2在误差eps范围内相等? */
55
- static isApproxEqual(v1, v2, eps = 1e-6) {
56
- return (Math.abs(v1.x - v2.x) < eps &&
57
- Math.abs(v1.y - v2.y) < eps &&
58
- Math.abs(v1.z - v2.z) < eps);
59
- }
60
- /**向量长度 */
61
- static length(v) {
62
- return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
63
- }
64
- /**点积 */
65
- static dot(v1, v2) {
66
- return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
67
- }
68
- /**叉积 */
69
- static cross(v1, v2) {
70
- return {
71
- x: v1.y * v2.z - v1.z * v2.y,
72
- y: v1.z * v2.x - v1.x * v2.z,
73
- z: v1.x * v2.y - v1.y * v2.x,
74
- };
75
- }
76
- /**归一化向量 */
77
- static normalize(v) {
78
- const len = this.length(v);
79
- if (len === 0)
80
- return { x: 0, y: 0, z: 0 };
81
- return { x: v.x / len, y: v.y / len, z: v.z / len };
82
- }
83
- /**返回上方指定距离(默认1)的Vector */
84
- static above(v, step = 1) {
85
- return this.add(v, { x: 0, y: step, z: 0 });
86
- }
87
- /**返回下方指定距离(默认1)的Vector */
88
- static below(v, step = 1) {
89
- return this.subtract(v, { x: 0, y: step, z: 0 });
90
- }
91
- /**获取坐标所在方块的位置,即浮点数坐标向下取整后的整数坐标。 */
92
- static intPos(v) {
93
- return { x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z) };
94
- }
95
- }
96
- exports.Vector3Utils = Vector3Utils;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.Vector3Utils=void 0;class Vector3Utils{static distance(t,r){return Math.sqrt(this.squaredDistance(t,r))}static squaredDistance(t,r){return Math.pow(r.x-t.x,2)+Math.pow(r.y-t.y,2)+Math.pow(r.z-t.z,2)}static toArray(t){return[t.x,t.y,t.z]}static toString(t,r=","){return this.toArray(t).join(r)}static fromArray(t){if(3!==t.length)throw new Error("必须为长度为3的数组");if(!t.every(Number.isFinite))throw new Error("数组必须包含数字");return{x:t[0],y:t[1],z:t[2]}}static clone(t){return Object.assign({},t)}static add(t,r){return{x:t.x+r.x,y:t.y+r.y,z:t.z+r.z}}static subtract(t,r){return{x:t.x-r.x,y:t.y-r.y,z:t.z-r.z}}static scale(t,r){return{x:t.x*r,y:t.y*r,z:t.z*r}}static isEqual(t,r){return t.x===r.x&&t.y===r.y&&t.z===r.z}static isApproxEqual(t,r,s=1e-6){return Math.abs(t.x-r.x)<s&&Math.abs(t.y-r.y)<s&&Math.abs(t.z-r.z)<s}static length(t){return Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z)}static dot(t,r){return t.x*r.x+t.y*r.y+t.z*r.z}static cross(t,r){return{x:t.y*r.z-t.z*r.y,y:t.z*r.x-t.x*r.z,z:t.x*r.y-t.y*r.x}}static normalize(t){const r=this.length(t);return 0===r?{x:0,y:0,z:0}:{x:t.x/r,y:t.y/r,z:t.z/r}}static above(t,r=1){return this.add(t,{x:0,y:r,z:0})}static below(t,r=1){return this.subtract(t,{x:0,y:r,z:0})}static intPos(t){return{x:Math.floor(t.x),y:Math.floor(t.y),z:Math.floor(t.z)}}}exports.Vector3Utils=Vector3Utils;
@@ -1,16 +1,16 @@
1
- {
2
- "name": "GameLib",
3
- "description": "test",
4
- "version": "0.0.1",
5
- "type": "scriptsDes",
6
- "script": {
7
- "main": "./src/index.js",
8
- "dependencies":{
9
- "gutils": "inner"
10
- }
11
- },
12
- "mcVersion": [
13
- "1.21.10",
14
- "1.21.120"
15
- ]
1
+ {
2
+ "name": "GameLib",
3
+ "description": "test",
4
+ "version": "0.0.1",
5
+ "type": "scriptsDes",
6
+ "script": {
7
+ "main": "./src/index.js",
8
+ "dependencies":{
9
+ "gutils": "inner"
10
+ }
11
+ },
12
+ "mcVersion": [
13
+ "1.21.10",
14
+ "1.21.120"
15
+ ]
16
16
  }
@@ -1,134 +1 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- const server_ui_1 = require("@minecraft/server-ui");
4
- const uiLayoutTypes = () => {
5
- const button = {
6
- source: "button",
7
- param: ["text", "iconPath"],
8
- minPar: 0
9
- };
10
- const label = {
11
- source: 'label',
12
- param: ["text"]
13
- };
14
- const body = {
15
- source: "body",
16
- param: ["text"]
17
- };
18
- const divider = {
19
- source: "divider",
20
- param: []
21
- };
22
- const header = {
23
- source: "header",
24
- param: []
25
- };
26
- const input = {
27
- source: "textField",
28
- param: [
29
- /*tip text*/
30
- "text",
31
- /*placeholderText*/
32
- "text",
33
- // textField opt
34
- "textField opt"
35
- ],
36
- minPar: 0
37
- };
38
- const drop = {
39
- source: "dropdown",
40
- param: ["text", "Arr-item"],
41
- minPar: 0
42
- };
43
- return {
44
- Action: {
45
- body,
46
- divider,
47
- label,
48
- button,
49
- header
50
- },
51
- Modal: {
52
- body,
53
- divider,
54
- label,
55
- submit: {
56
- source: "submitButton",
57
- param: ["text"],
58
- minPar: 0
59
- },
60
- slider: {
61
- source: "slider",
62
- param: ["text", "num", "num", "SliderOptions"],
63
- minPar: 2
64
- },
65
- toggle: {
66
- source: "toggle",
67
- param: ["text", "ToggleOptions"],
68
- minPar: 0
69
- },
70
- header,
71
- input,
72
- drop
73
- },
74
- Message: {
75
- body,
76
- button1: button,
77
- button2: button
78
- }
79
- };
80
- };
81
- exports.default = {
82
- ui: {
83
- classic: {
84
- iconPath: {
85
- type: "string",
86
- regex: /^textures\/([a-zA-Z]:\\|\\\\|\/|\.\/|\.\.\/)?([\w\-\. ]+([\\/][\w\-\. ]+)*)$/
87
- },
88
- text: {
89
- type: "string"
90
- },
91
- ToggleOptions: {
92
- type: "object",
93
- ObjectType: {
94
- tooltip: "string",
95
- defaultValue: "boolean"
96
- }
97
- },
98
- num: {
99
- type: "number"
100
- },
101
- SliderOptions: {
102
- type: `object`,
103
- ObjectType: {
104
- tooltip: "string",
105
- defaultValue: "number",
106
- valueStep: "number"
107
- }
108
- },
109
- "textField opt": {
110
- type: "object",
111
- ObjectType: {
112
- tooltip: "string",
113
- defaultValue: "string"
114
- }
115
- },
116
- "Arr-item": {
117
- type: "object",
118
- regexFunc(msg) {
119
- return Array.isArray(msg);
120
- }
121
- }
122
- },
123
- FormTypes: {
124
- Action: server_ui_1.ActionFormData,
125
- Modal: server_ui_1.ModalFormData,
126
- Message: server_ui_1.MessageFormData
127
- },
128
- // 这里当上面这个 FormTypes 的键集合方便比较
129
- FormTypeArr: [
130
- "Action", "Modal", "Message"
131
- ],
132
- LayoutTypes: uiLayoutTypes()
133
- }
134
- };
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const server_ui_1=require("@minecraft/server-ui"),uiLayoutTypes=()=>{const e={source:"button",param:["text","iconPath"],minPar:0},t={source:"label",param:["text"]},r={source:"body",param:["text"]},o={source:"divider",param:[]},a={source:"header",param:[]};return{Action:{body:r,divider:o,label:t,button:e,header:a},Modal:{body:r,divider:o,label:t,submit:{source:"submitButton",param:["text"],minPar:0},slider:{source:"slider",param:["text","num","num","SliderOptions"],minPar:2},toggle:{source:"toggle",param:["text","ToggleOptions"],minPar:0},header:a,input:{source:"textField",param:["text","text","textField opt"],minPar:0},drop:{source:"dropdown",param:["text","Arr-item"],minPar:0}},Message:{body:r,button1:e,button2:e}}};exports.default={ui:{classic:{iconPath:{type:"string",regex:/^textures\/([a-zA-Z]:\\|\\\\|\/|\.\/|\.\.\/)?([\w\-\. ]+([\\/][\w\-\. ]+)*)$/},text:{type:"string"},ToggleOptions:{type:"object",ObjectType:{tooltip:"string",defaultValue:"boolean"}},num:{type:"number"},SliderOptions:{type:"object",ObjectType:{tooltip:"string",defaultValue:"number",valueStep:"number"}},"textField opt":{type:"object",ObjectType:{tooltip:"string",defaultValue:"string"}},"Arr-item":{type:"object",regexFunc:e=>Array.isArray(e)}},FormTypes:{Action:server_ui_1.ActionFormData,Modal:server_ui_1.ModalFormData,Message:server_ui_1.MessageFormData},FormTypeArr:["Action","Modal","Message"],LayoutTypes:uiLayoutTypes()}};
@@ -1,77 +1 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.EntityDamageCause = exports.EffectList = void 0;
4
- exports.EffectList = {
5
- "absorption": "伤害吸收",
6
- "bad_omen": "不祥之兆",
7
- "blindness": "失明",
8
- "conduit_power": "潮涌能量",
9
- "darkness": "黑暗",
10
- "fatal_poison": "中毒(致命)",
11
- "fire_resistance": "抗火",
12
- "haste": "急迫",
13
- "health_boost": "生命提升",
14
- "hunger": "饥饿",
15
- "infested": "寄生",
16
- "instant_damage": "瞬间伤害",
17
- "instant_health": "瞬间治疗",
18
- "invisibility": "隐身",
19
- "jump_boost": "跳跃提升",
20
- "levitation": "飘浮",
21
- "mining_fatigue": "挖掘疲劳",
22
- "nausea": "反胃",
23
- "night_vision": "夜视",
24
- "oozing": "渗浆",
25
- "poison": "中毒",
26
- "raid_omen": "袭击之兆",
27
- "regeneration": "生命恢复",
28
- "resistance": "抗性提升",
29
- "saturation": "饱和",
30
- "slow_falling": "缓降",
31
- "slowness": "缓慢",
32
- "speed": "迅捷",
33
- "strength": "力量",
34
- "trial_omen": "试炼之兆",
35
- "village_hero": "村庄英雄",
36
- "water_breathing": "水下呼吸",
37
- "weakness": "虚弱",
38
- "weaving": "盘丝",
39
- "wind_charged": "蓄风",
40
- "wither": "凋零"
41
- };
42
- exports.EntityDamageCause = {
43
- "anvil": " 由铁砧坠落造成的伤害。",
44
- "blockExplosion": "非实体爆炸造成的伤害,比如床的爆炸。",
45
- "campfire": "由篝火引起的伤害。",
46
- "contact": "由与实体或方块进行物理接触所造成的伤害,例如触碰甜莓灌木丛或河豚。",
47
- "drowning": "实体在缺氧且位于液体方块中时受到的伤害。",
48
- "entityAttack": "实体攻击所引起的伤害。",
49
- "entityExplosion": "由实体爆炸(如 creeper 或 Wither)造成的伤害。",
50
- "fall": "从高处坠落时对地面造成的伤害。",
51
- "fallingBlock": "由坠落方块造成的伤害。请注意,重锤和钟乳石具有各自独立伤害原因。",
52
- "fire": "因着火而受到的伤害。",
53
- "fireTick": "因长时间燃烧而受到的伤害。",
54
- "fireworks": "烟花引起的伤害。",
55
- "flyIntoWall": "使用鞘翅高速飞行时撞墙导致的伤害。",
56
- "freezing": "因停留在粉末雪方块中而受到的伤害。",
57
- "lava": "接触岩浆方块所造成的伤害。",
58
- "lightning": "因被闪电击中而受到的伤害。",
59
- "magic": "由魔法攻击引起的伤害,比如诱魔之牙或传导块。",
60
- "magma": "触摸熔岩所造成的伤害。",
61
- "none": "由无直接源造成伤害,例如命令或脚本中的伤害。",
62
- "override": "由间接原因造成的伤害。比如,通过行为包将生物的生命值设置为 0。",
63
- "piston": "活塞造成的伤害。",
64
- "projectile": "由投射物引起的伤害。",
65
- "ramAttack": "山羊顶撞引起的伤害。",
66
- "selfDestruct": "由/kill 命令导致伤害。",
67
- "sonicBoom": "由坚守者的声波攻击所造成的伤害。",
68
- "soulCampfire": "由灵魂篝火引起的伤害。",
69
- "stalactite": "由钟乳石块坠落造成的伤害。",
70
- "stalagmite": "踩石钟乳方块所造成的伤害。",
71
- "starve": "长时间饥饿导致伤害。",
72
- "suffocation": "实体在缺氧且位于非液体方块中时受到的伤害。",
73
- "temperature": "实体处于不适宜的气候中受到的伤害。比如,在温度超过 1 度的环境中,雪人会受到伤害。",
74
- "thorns": "由荆棘盔甲附魔或守卫的荆棘效果所造成的伤害。",
75
- "void": "从虚空跌落时产生的持续伤害。",
76
- "wither": "由凋零效果引起的伤害。比如,触碰凋零玫瑰。"
77
- };
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.EntityDamageCause=exports.EffectList=void 0,exports.EffectList={absorption:"伤害吸收",bad_omen:"不祥之兆",blindness:"失明",conduit_power:"潮涌能量",darkness:"黑暗",fatal_poison:"中毒(致命)",fire_resistance:"抗火",haste:"急迫",health_boost:"生命提升",hunger:"饥饿",infested:"寄生",instant_damage:"瞬间伤害",instant_health:"瞬间治疗",invisibility:"隐身",jump_boost:"跳跃提升",levitation:"飘浮",mining_fatigue:"挖掘疲劳",nausea:"反胃",night_vision:"夜视",oozing:"渗浆",poison:"中毒",raid_omen:"袭击之兆",regeneration:"生命恢复",resistance:"抗性提升",saturation:"饱和",slow_falling:"缓降",slowness:"缓慢",speed:"迅捷",strength:"力量",trial_omen:"试炼之兆",village_hero:"村庄英雄",water_breathing:"水下呼吸",weakness:"虚弱",weaving:"盘丝",wind_charged:"蓄风",wither:"凋零"},exports.EntityDamageCause={anvil:" 由铁砧坠落造成的伤害。",blockExplosion:"非实体爆炸造成的伤害,比如床的爆炸。",campfire:"由篝火引起的伤害。",contact:"由与实体或方块进行物理接触所造成的伤害,例如触碰甜莓灌木丛或河豚。",drowning:"实体在缺氧且位于液体方块中时受到的伤害。",entityAttack:"实体攻击所引起的伤害。",entityExplosion:"由实体爆炸(如 creeper 或 Wither)造成的伤害。",fall:"从高处坠落时对地面造成的伤害。",fallingBlock:"由坠落方块造成的伤害。请注意,重锤和钟乳石具有各自独立伤害原因。",fire:"因着火而受到的伤害。",fireTick:"因长时间燃烧而受到的伤害。",fireworks:"烟花引起的伤害。",flyIntoWall:"使用鞘翅高速飞行时撞墙导致的伤害。",freezing:"因停留在粉末雪方块中而受到的伤害。",lava:"接触岩浆方块所造成的伤害。",lightning:"因被闪电击中而受到的伤害。",magic:"由魔法攻击引起的伤害,比如诱魔之牙或传导块。",magma:"触摸熔岩所造成的伤害。",none:"由无直接源造成伤害,例如命令或脚本中的伤害。",override:"由间接原因造成的伤害。比如,通过行为包将生物的生命值设置为 0。",piston:"活塞造成的伤害。",projectile:"由投射物引起的伤害。",ramAttack:"山羊顶撞引起的伤害。",selfDestruct:"由/kill 命令导致伤害。",sonicBoom:"由坚守者的声波攻击所造成的伤害。",soulCampfire:"由灵魂篝火引起的伤害。",stalactite:"由钟乳石块坠落造成的伤害。",stalagmite:"踩石钟乳方块所造成的伤害。",starve:"长时间饥饿导致伤害。",suffocation:"实体在缺氧且位于非液体方块中时受到的伤害。",temperature:"实体处于不适宜的气候中受到的伤害。比如,在温度超过 1 度的环境中,雪人会受到伤害。",thorns:"由荆棘盔甲附魔或守卫的荆棘效果所造成的伤害。",void:"从虚空跌落时产生的持续伤害。",wither:"由凋零效果引起的伤害。比如,触碰凋零玫瑰。"};