mbler 0.1.3-alpha → 0.1.3-alpha-r2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +15 -6
- package/bin/mbler.js +12 -12
- package/bin/minify.js +58 -44
- package/lib/build/base.js +1 -297
- package/lib/build/build-g-config.json +12 -12
- package/lib/build/getModule.js +1 -182
- package/lib/build/index.js +1 -370
- package/lib/build/manifest.build.js +1 -103
- package/lib/build/mcVersion.js +1 -86
- package/lib/build/utils.js +1 -6
- package/lib/code-processor/c-handler-export.js +1 -12
- package/lib/code-processor/index.js +1 -141
- package/lib/code-processor/mtreehandler.js +1 -164
- package/lib/commander/index.js +1 -154
- package/lib/data/includes.json +13 -13
- package/lib/data/version.json +88 -88
- package/lib/git/clone.js +1 -28
- package/lib/git/index.js +1 -12
- package/lib/git/pull.js +1 -100
- package/lib/lang/__translate.js +1 -93
- package/lib/lang/en.js +1 -128
- package/lib/lang/index.js +1 -78
- package/lib/lang/zh.js +1 -146
- package/lib/loger/colors.js +1 -13
- package/lib/loger/index.js +1 -136
- package/lib/mcx/ast/index.js +1 -11
- package/lib/mcx/ast/prop.js +1 -78
- package/lib/mcx/ast/tag.js +1 -246
- package/lib/mcx/compile-component/lib.js +1 -106
- package/lib/mcx/compile-component/types.js +1 -2
- package/lib/mcx/compile-component/utils.js +1 -26
- package/lib/mcx/compile-mcx/compile.js +1 -34
- package/lib/mcx/compile-mcx/compiler/bundler.js +1 -0
- package/lib/mcx/compile-mcx/compiler/compileData.js +1 -0
- package/lib/mcx/compile-mcx/compiler/compileMain.js +1 -0
- package/lib/mcx/compile-mcx/compiler/index.js +1 -0
- package/lib/mcx/compile-mcx/compiler/utils.js +1 -0
- package/lib/mcx/compile-mcx/context.js +1 -19
- package/lib/mcx/compile-mcx/index.js +1 -10
- package/lib/mcx/compile-mcx/mcx/index.js +1 -2
- package/lib/mcx/compile-mcx/mcx/types.js +1 -2
- package/lib/mcx/compile-mcx/template/module.js +1 -42
- package/lib/mcx/compile-mcx/types.js +1 -2
- package/lib/mcx/compile-mcx/utils.node.js +1 -207
- package/lib/mcx/index.js +1 -13
- package/lib/mcx/test/index.js +1 -7
- package/lib/mcx/test.js +1 -21
- package/lib/mcx/types.js +1 -2
- package/lib/mcx/utils.js +1 -86
- package/lib/module-handler/index.js +1 -482
- package/lib/modules/create-game/mbler.config.json +13 -13
- package/lib/modules/create-game/src/Runner/RunnerManager.js +1 -113
- package/lib/modules/create-game/src/Runner/scriptRunner.js +1 -70
- package/lib/modules/create-game/src/config.js +1 -27
- package/lib/modules/create-game/src/constants.js +1 -19
- package/lib/modules/create-game/src/createGameModule.js +1 -24
- package/lib/modules/create-game/src/gameComponent/common/autoStop.js +1 -38
- package/lib/modules/create-game/src/gameComponent/common/lazyLoader.js +1 -76
- package/lib/modules/create-game/src/gameComponent/common/stopWatch/onTimeEvent.js +1 -36
- package/lib/modules/create-game/src/gameComponent/common/stopWatch/stopWatch.js +1 -90
- package/lib/modules/create-game/src/gameComponent/common/stopWatch/tickEvent.js +1 -29
- package/lib/modules/create-game/src/gameComponent/common/timer/onTimeEvent.js +1 -36
- package/lib/modules/create-game/src/gameComponent/common/timer/tickEvent.js +1 -29
- package/lib/modules/create-game/src/gameComponent/common/timer/timer.js +1 -87
- package/lib/modules/create-game/src/gameComponent/gameComponent.js +1 -53
- package/lib/modules/create-game/src/gameComponent/index.js +1 -31
- package/lib/modules/create-game/src/gameComponent/player/blockInteractionBlocker.js +1 -40
- package/lib/modules/create-game/src/gameComponent/player/entityInteractionBlocker.js +1 -48
- package/lib/modules/create-game/src/gameComponent/player/healthIndicator.js +1 -48
- package/lib/modules/create-game/src/gameComponent/player/regionMonitor.js +1 -22
- package/lib/modules/create-game/src/gameComponent/player/respawn.js +1 -59
- package/lib/modules/create-game/src/gameComponent/player/spawnProtector.js +1 -69
- package/lib/modules/create-game/src/gameComponent/region/regionProtecter.js +1 -53
- package/lib/modules/create-game/src/gameComponent/region/regionTeamChooser.js +1 -71
- package/lib/modules/create-game/src/gameComponent/region/regionTeamCleaner.js +1 -20
- package/lib/modules/create-game/src/gameComponent/view/infoScoreboard.js +1 -77
- package/lib/modules/create-game/src/gameComponent/view/teamScoreboard.js +1 -83
- package/lib/modules/create-game/src/gameContext.js +1 -6
- package/lib/modules/create-game/src/gameEngine.js +1 -139
- package/lib/modules/create-game/src/gameEvent/eventManager.js +1 -108
- package/lib/modules/create-game/src/gameEvent/eventSignal.js +1 -28
- package/lib/modules/create-game/src/gameEvent/events/buttonPush.js +1 -41
- package/lib/modules/create-game/src/gameEvent/events/inSlot.js +1 -77
- package/lib/modules/create-game/src/gameEvent/events/interval.js +1 -51
- package/lib/modules/create-game/src/gameEvent/events/itemUse.js +1 -36
- package/lib/modules/create-game/src/gameEvent/events/onBlock.js +1 -106
- package/lib/modules/create-game/src/gameEvent/events/regionEvents.js +1 -105
- package/lib/modules/create-game/src/gameEvent/events/signClick.js +1 -45
- package/lib/modules/create-game/src/gameEvent/gameEvent.js +1 -54
- package/lib/modules/create-game/src/gameEvent/index.js +1 -20
- package/lib/modules/create-game/src/gameEvent/mapEventSignal.js +1 -101
- package/lib/modules/create-game/src/gameEvent/subscription.js +1 -17
- package/lib/modules/create-game/src/gamePlayer/gamePlayer.js +1 -102
- package/lib/modules/create-game/src/gamePlayer/groupBuilder.js +1 -38
- package/lib/modules/create-game/src/gamePlayer/groupSet.js +1 -96
- package/lib/modules/create-game/src/gamePlayer/index.js +1 -25
- package/lib/modules/create-game/src/gamePlayer/playerGroup.js +1 -145
- package/lib/modules/create-game/src/gamePlayer/playerManager.js +1 -57
- package/lib/modules/create-game/src/gameRegion/gameRegion.js +1 -229
- package/lib/modules/create-game/src/gameRegion/index.js +1 -43
- package/lib/modules/create-game/src/gameRegion/regionHelper.js +1 -79
- package/lib/modules/create-game/src/gameState/common/autoStop.js +1 -39
- package/lib/modules/create-game/src/gameState/gameState.js +1 -169
- package/lib/modules/create-game/src/gameState/index.js +1 -7
- package/lib/modules/create-game/src/gameState/types.js +1 -35
- package/lib/modules/create-game/src/gameStructure/gameStructure.js +1 -36
- package/lib/modules/create-game/src/main.js +1 -86
- package/lib/modules/create-game/src/system/gameCommand.js +1 -107
- package/lib/modules/create-game/src/system/gameManager.js +1 -124
- package/lib/modules/create-game/src/system/globalPlayerManager.js +1 -119
- package/lib/modules/create-game/src/utils/GameError.js +1 -31
- package/lib/modules/create-game/src/utils/algorithm.js +1 -95
- package/lib/modules/create-game/src/utils/chunk.js +1 -63
- package/lib/modules/create-game/src/utils/deferredObject.js +1 -27
- package/lib/modules/create-game/src/utils/duration.js +1 -25
- package/lib/modules/create-game/src/utils/func.js +1 -20
- package/lib/modules/create-game/src/utils/index.js +1 -52
- package/lib/modules/create-game/src/utils/interfaces.js +1 -2
- package/lib/modules/create-game/src/utils/logger.js +1 -47
- package/lib/modules/create-game/src/utils/random.js +1 -76
- package/lib/modules/create-game/src/utils/vanila-data.js +1 -123
- package/lib/modules/create-game/src/utils/vector.js +1 -96
- package/lib/modules/gameLib/mbler.config.json +15 -15
- package/lib/modules/gameLib/src/config.js +1 -134
- package/lib/modules/gameLib/src/data.js +1 -77
- package/lib/modules/gameLib/src/entity.js +1 -256
- package/lib/modules/gameLib/src/event.js +1 -285
- package/lib/modules/gameLib/src/index.js +1 -20
- package/lib/modules/gameLib/src/loger.js +1 -21
- package/lib/modules/gameLib/src/ui.js +1 -209
- package/lib/modules/gameLib/src/utils.js +1 -122
- package/lib/modules/gutils/mbler.config.json +11 -11
- package/lib/modules/gutils/src/index.js +1 -22
- package/lib/modules/innerDef.json +4 -4
- package/lib/runTemp/File.js +1 -54
- package/lib/runTemp/config.json +3 -3
- package/lib/runTemp/index.js +1 -137
- package/lib/runTemp/securityFile.js +1 -93
- package/lib/start/addPack.js +1 -3
- package/lib/start/clean.js +1 -84
- package/lib/start/create.js +1 -146
- package/lib/start/dev.js +1 -99
- package/lib/start/getResConfig.js +1 -3
- package/lib/start/incg.js +1 -3
- package/lib/start/index.js +1 -207
- package/lib/start/init.js +1 -125
- package/lib/start/rechce.js +1 -57
- package/lib/start/unaddPack.js +1 -3
- package/lib/start/unincg.js +1 -67
- package/lib/start/version.js +1 -73
- package/lib/utils/index.js +1 -298
- package/lib/uuid/index.js +1 -27
- package/package.json +49 -1
- package/test/2x sword/behavior/scripts/index.js +24 -24
- package/test/2x sword/mbler.config.json +11 -11
- package/test/2x sword/package.json +13 -13
- package/test/README.md +7 -7
- package/test/des/index.js +19 -19
- package/test/des/mbler.config.json +4 -4
- package/test/des/package.json +6 -6
- package/test/initializer/index.js +5 -5
- package/test/initializer/mbler.config.json +4 -4
- package/test/initializer/package.json +6 -6
- package/test/mbler-int/behavior/res/items/mang_one_int.json +21 -21
- package/test/mbler-int/behavior/scripts/index.js +7 -7
- package/test/mbler-int/behavior/scripts/lib/event/index.js +19 -19
- package/test/mbler-int/behavior/scripts/lib/ui/Lore.js +18 -18
- package/test/mbler-int/behavior/scripts/lib/ui/baseUi.js +6 -6
- package/test/mbler-int/behavior/scripts/lib/ui/index.js +206 -206
- package/test/mbler-int/behavior/scripts/lib/utils/index.js +51 -51
- package/test/mbler-int/mbler.config.json +18 -18
- package/test/mbler-int/package.json +12 -12
- package/test/script-mbler/behavior/scripts/index.js +5 -0
- package/test/script-mbler/behavior/scripts/index.ts +5 -5
- package/test/script-mbler/mbler.config.json +14 -14
- package/test/script-mbler/package.json +15 -15
- package/lib/mcx/compile-mcx/_compile.js +0 -602
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.colorIdMap = exports.EffectIds = exports.EntityTypeIds = exports.CameraPreset = exports.DimensionIds = void 0;
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(function (DimensionIds) {
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DimensionIds["Overworld"] = "minecraft:overworld";
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DimensionIds["Nether"] = "minecraft:nether";
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DimensionIds["End"] = "minecraft:the_end";
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})(exports.DimensionIds || (exports.DimensionIds = {}));
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(function (CameraPreset) {
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/** 控制方案相机 [实验性功能: 创建者照相机] */
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CameraPreset["ControlSchemeCamera"] = "minecraft:control_scheme_camera";
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/** 第一人称视角 */
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CameraPreset["FirstPerson"] = "minecraft:first_person";
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/** 固定镜头视角的轨道相机 */
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CameraPreset["FixedBoom"] = "minecraft:fixed_boom";
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/** 轨道相机 */
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CameraPreset["FollowOrbit"] = "minecraft:follow_orbit";
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/** 自由视角 */
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CameraPreset["Free"] = "minecraft:free";
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/** 第三人称视角背面 */
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CameraPreset["ThirdPerson"] = "minecraft:third_person";
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/** 第三人称视角正面 */
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CameraPreset["ThirdPersonFront"] = "minecraft:third_person_front";
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})(exports.CameraPreset || (exports.CameraPreset = {}));
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(function (EntityTypeIds) {
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/**玩家 */
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EntityTypeIds["Player"] = "minecraft:player";
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/**盔甲架 */
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EntityTypeIds["ArmorStand"] = "minecraft:armor_stand";
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})(exports.EntityTypeIds || (exports.EntityTypeIds = {}));
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(function (EffectIds) {
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/** 迅捷 | speed */
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EffectIds["Speed"] = "speed";
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/** 缓慢 | slowness */
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EffectIds["Slowness"] = "slowness";
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/** 急迫 | haste */
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EffectIds["Haste"] = "haste";
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/** 挖掘疲劳 | mining_fatigue */
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EffectIds["MiningFatigue"] = "mining_fatigue";
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/** 力量 | strength */
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EffectIds["Strength"] = "strength";
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/** 瞬间治疗 | instant_health */
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EffectIds["InstantHealth"] = "instant_health";
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/** 瞬间伤害 | instant_damage */
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EffectIds["InstantDamage"] = "instant_damage";
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/** 跳跃提升 | jump_boost */
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EffectIds["JumpBoost"] = "jump_boost";
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/** 反胃 | nausea */
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EffectIds["Nausea"] = "nausea";
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/** 生命恢复 | regeneration */
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EffectIds["Regeneration"] = "regeneration";
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/** 抗性提升 | resistance */
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EffectIds["Resistance"] = "resistance";
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/** 抗火 | fire_resistance */
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EffectIds["FireResistance"] = "fire_resistance";
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/** 水下呼吸 | water_breathing */
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EffectIds["WaterBreathing"] = "water_breathing";
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/** 隐身 | invisibility */
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EffectIds["Invisibility"] = "invisibility";
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/** 失明 | blindness */
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EffectIds["Blindness"] = "blindness";
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/** 夜视 | night_vision */
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EffectIds["NightVision"] = "night_vision";
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/** 饥饿 | hunger */
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EffectIds["Hunger"] = "hunger";
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/** 虚弱 | weakness */
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EffectIds["Weakness"] = "weakness";
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/** 中毒 | poison */
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EffectIds["Poison"] = "poison";
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/** 凋零 | wither */
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EffectIds["Wither"] = "wither";
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/** 生命提升 | health_boost */
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EffectIds["HealthBoost"] = "health_boost";
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/** 伤害吸收 | absorption */
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EffectIds["Absorption"] = "absorption";
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/** 饱和 | saturation */
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EffectIds["Saturation"] = "saturation";
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/** 飘浮 | levitation */
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EffectIds["Levitation"] = "levitation";
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EffectIds["FatalPoison"] = "fatal_poison";
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/** 潮涌能量 | conduit_power */
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EffectIds["ConduitPower"] = "conduit_power";
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EffectIds["SlowFalling"] = "slow_falling";
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/** 不祥之兆 | bad_omen */
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EffectIds["BadOmen"] = "bad_omen";
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/** 村庄英雄 | village_hero */
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EffectIds["VillageHero"] = "village_hero";
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/** 黑暗 | darkness */
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EffectIds["TrialOmen"] = "trial_omen";
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/** 盘丝 | weaving */
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})(exports.EffectIds || (exports.EffectIds = {}));
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/** 颜色与ID 对应表*/
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exports.colorIdMap = [
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"white", // 0
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"orange", // 1
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"magenta", // 2
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"light_blue", // 3
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"cyan", // 9
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"purple", // 10
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];
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.colorIdMap=exports.EffectIds=exports.EntityTypeIds=exports.CameraPreset=exports.DimensionIds=void 0,function(e){e.Overworld="minecraft:overworld",e.Nether="minecraft:nether",e.End="minecraft:the_end"}(exports.DimensionIds||(exports.DimensionIds={})),function(e){e.ControlSchemeCamera="minecraft:control_scheme_camera",e.FirstPerson="minecraft:first_person",e.FixedBoom="minecraft:fixed_boom",e.FollowOrbit="minecraft:follow_orbit",e.Free="minecraft:free",e.ThirdPerson="minecraft:third_person",e.ThirdPersonFront="minecraft:third_person_front"}(exports.CameraPreset||(exports.CameraPreset={})),function(e){e.Player="minecraft:player",e.ArmorStand="minecraft:armor_stand"}(exports.EntityTypeIds||(exports.EntityTypeIds={})),function(e){e.Speed="speed",e.Slowness="slowness",e.Haste="haste",e.MiningFatigue="mining_fatigue",e.Strength="strength",e.InstantHealth="instant_health",e.InstantDamage="instant_damage",e.JumpBoost="jump_boost",e.Nausea="nausea",e.Regeneration="regeneration",e.Resistance="resistance",e.FireResistance="fire_resistance",e.WaterBreathing="water_breathing",e.Invisibility="invisibility",e.Blindness="blindness",e.NightVision="night_vision",e.Hunger="hunger",e.Weakness="weakness",e.Poison="poison",e.Wither="wither",e.HealthBoost="health_boost",e.Absorption="absorption",e.Saturation="saturation",e.Levitation="levitation",e.FatalPoison="fatal_poison",e.ConduitPower="conduit_power",e.SlowFalling="slow_falling",e.BadOmen="bad_omen",e.VillageHero="village_hero",e.Darkness="darkness",e.TrialOmen="trial_omen",e.WindCharged="wind_charged",e.Weaving="weaving",e.Oozing="oozing",e.Infested="infested",e.RaidOmen="raid_omen"}(exports.EffectIds||(exports.EffectIds={})),exports.colorIdMap=["white","orange","magenta","light_blue","yellow","lime","pink","gray","light_gray","cyan","purple","blue","brown","green","red","black"];
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exports.Vector3Utils = void 0;
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/**向量工具类,提供向量相关的操作方法 */
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class Vector3Utils {
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/**距离 */
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static distance(v1, v2) {
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return Math.sqrt(this.squaredDistance(v1, v2));
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}
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/**距离(不开根号) */
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Math.pow(v2.y - v1.y, 2) +
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Math.pow(v2.z - v1.z, 2));
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}
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/**将Vector3转为数组 */
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}
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}
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/**将数组转为Vector3 */
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}
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}
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/**v1+v2 */
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static add(v1, v2) {
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return { x: v1.x + v2.x, y: v1.y + v2.y, z: v1.z + v2.z };
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}
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/**v1-v2 */
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static subtract(v1, v2) {
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}
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}
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/**v1与v2在误差eps范围内相等? */
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static isApproxEqual(v1, v2, eps = 1e-6) {
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return (Math.abs(v1.x - v2.x) < eps &&
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/**向量长度 */
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static length(v) {
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}
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/**点积 */
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static dot(v1, v2) {
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return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
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}
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/**叉积 */
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x: v1.y * v2.z - v1.z * v2.y,
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y: v1.z * v2.x - v1.x * v2.z,
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};
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}
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/**归一化向量 */
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static normalize(v) {
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return { x: v.x / len, y: v.y / len, z: v.z / len };
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}
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/**返回上方指定距离(默认1)的Vector */
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static above(v, step = 1) {
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}
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/**返回下方指定距离(默认1)的Vector */
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static below(v, step = 1) {
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return this.subtract(v, { x: 0, y: step, z: 0 });
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}
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/**获取坐标所在方块的位置,即浮点数坐标向下取整后的整数坐标。 */
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static intPos(v) {
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return { x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z) };
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}
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}
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exports.Vector3Utils = Vector3Utils;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.Vector3Utils=void 0;class Vector3Utils{static distance(t,r){return Math.sqrt(this.squaredDistance(t,r))}static squaredDistance(t,r){return Math.pow(r.x-t.x,2)+Math.pow(r.y-t.y,2)+Math.pow(r.z-t.z,2)}static toArray(t){return[t.x,t.y,t.z]}static toString(t,r=","){return this.toArray(t).join(r)}static fromArray(t){if(3!==t.length)throw new Error("必须为长度为3的数组");if(!t.every(Number.isFinite))throw new Error("数组必须包含数字");return{x:t[0],y:t[1],z:t[2]}}static clone(t){return Object.assign({},t)}static add(t,r){return{x:t.x+r.x,y:t.y+r.y,z:t.z+r.z}}static subtract(t,r){return{x:t.x-r.x,y:t.y-r.y,z:t.z-r.z}}static scale(t,r){return{x:t.x*r,y:t.y*r,z:t.z*r}}static isEqual(t,r){return t.x===r.x&&t.y===r.y&&t.z===r.z}static isApproxEqual(t,r,s=1e-6){return Math.abs(t.x-r.x)<s&&Math.abs(t.y-r.y)<s&&Math.abs(t.z-r.z)<s}static length(t){return Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z)}static dot(t,r){return t.x*r.x+t.y*r.y+t.z*r.z}static cross(t,r){return{x:t.y*r.z-t.z*r.y,y:t.z*r.x-t.x*r.z,z:t.x*r.y-t.y*r.x}}static normalize(t){const r=this.length(t);return 0===r?{x:0,y:0,z:0}:{x:t.x/r,y:t.y/r,z:t.z/r}}static above(t,r=1){return this.add(t,{x:0,y:r,z:0})}static below(t,r=1){return this.subtract(t,{x:0,y:r,z:0})}static intPos(t){return{x:Math.floor(t.x),y:Math.floor(t.y),z:Math.floor(t.z)}}}exports.Vector3Utils=Vector3Utils;
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{
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"name": "GameLib",
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"description": "test",
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"type": "scriptsDes",
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"main": "./src/index.js",
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]
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{
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"name": "GameLib",
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"description": "test",
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"type": "scriptsDes",
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"script": {
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"main": "./src/index.js",
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]
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const server_ui_1 = require("@minecraft/server-ui");
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"text",
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// textField opt
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],
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};
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const drop = {
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exports.default = {
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classic: {
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num: {
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SliderOptions: {
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type: `object`,
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ObjectType: {
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defaultValue: "number",
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valueStep: "number"
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}
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},
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"textField opt": {
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ObjectType: {
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tooltip: "string",
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defaultValue: "string"
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}
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},
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"Arr-item": {
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type: "object",
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regexFunc(msg) {
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return Array.isArray(msg);
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}
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}
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},
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FormTypes: {
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Action: server_ui_1.ActionFormData,
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Modal: server_ui_1.ModalFormData,
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|
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Message: server_ui_1.MessageFormData
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|
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},
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|
-
// 这里当上面这个 FormTypes 的键集合方便比较
|
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|
-
FormTypeArr: [
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|
-
"Action", "Modal", "Message"
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|
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],
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|
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LayoutTypes: uiLayoutTypes()
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|
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}
|
|
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|
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};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const server_ui_1=require("@minecraft/server-ui"),uiLayoutTypes=()=>{const e={source:"button",param:["text","iconPath"],minPar:0},t={source:"label",param:["text"]},r={source:"body",param:["text"]},o={source:"divider",param:[]},a={source:"header",param:[]};return{Action:{body:r,divider:o,label:t,button:e,header:a},Modal:{body:r,divider:o,label:t,submit:{source:"submitButton",param:["text"],minPar:0},slider:{source:"slider",param:["text","num","num","SliderOptions"],minPar:2},toggle:{source:"toggle",param:["text","ToggleOptions"],minPar:0},header:a,input:{source:"textField",param:["text","text","textField opt"],minPar:0},drop:{source:"dropdown",param:["text","Arr-item"],minPar:0}},Message:{body:r,button1:e,button2:e}}};exports.default={ui:{classic:{iconPath:{type:"string",regex:/^textures\/([a-zA-Z]:\\|\\\\|\/|\.\/|\.\.\/)?([\w\-\. ]+([\\/][\w\-\. ]+)*)$/},text:{type:"string"},ToggleOptions:{type:"object",ObjectType:{tooltip:"string",defaultValue:"boolean"}},num:{type:"number"},SliderOptions:{type:"object",ObjectType:{tooltip:"string",defaultValue:"number",valueStep:"number"}},"textField opt":{type:"object",ObjectType:{tooltip:"string",defaultValue:"string"}},"Arr-item":{type:"object",regexFunc:e=>Array.isArray(e)}},FormTypes:{Action:server_ui_1.ActionFormData,Modal:server_ui_1.ModalFormData,Message:server_ui_1.MessageFormData},FormTypeArr:["Action","Modal","Message"],LayoutTypes:uiLayoutTypes()}};
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.EntityDamageCause = exports.EffectList = void 0;
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exports.EffectList = {
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"absorption": "伤害吸收",
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"bad_omen": "不祥之兆",
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"blindness": "失明",
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"conduit_power": "潮涌能量",
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"darkness": "黑暗",
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"fatal_poison": "中毒(致命)",
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"fire_resistance": "抗火",
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"haste": "急迫",
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"health_boost": "生命提升",
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"hunger": "饥饿",
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"infested": "寄生",
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"instant_damage": "瞬间伤害",
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"instant_health": "瞬间治疗",
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"invisibility": "隐身",
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"jump_boost": "跳跃提升",
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"levitation": "飘浮",
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"mining_fatigue": "挖掘疲劳",
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"nausea": "反胃",
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"night_vision": "夜视",
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"oozing": "渗浆",
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"poison": "中毒",
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"raid_omen": "袭击之兆",
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"regeneration": "生命恢复",
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"resistance": "抗性提升",
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"saturation": "饱和",
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"slow_falling": "缓降",
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"slowness": "缓慢",
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"speed": "迅捷",
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"strength": "力量",
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"trial_omen": "试炼之兆",
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"village_hero": "村庄英雄",
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"water_breathing": "水下呼吸",
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"weakness": "虚弱",
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"weaving": "盘丝",
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"wind_charged": "蓄风",
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"wither": "凋零"
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};
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exports.EntityDamageCause = {
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"anvil": " 由铁砧坠落造成的伤害。",
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"blockExplosion": "非实体爆炸造成的伤害,比如床的爆炸。",
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"campfire": "由篝火引起的伤害。",
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"contact": "由与实体或方块进行物理接触所造成的伤害,例如触碰甜莓灌木丛或河豚。",
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"drowning": "实体在缺氧且位于液体方块中时受到的伤害。",
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"entityAttack": "实体攻击所引起的伤害。",
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"entityExplosion": "由实体爆炸(如 creeper 或 Wither)造成的伤害。",
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"fall": "从高处坠落时对地面造成的伤害。",
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"fallingBlock": "由坠落方块造成的伤害。请注意,重锤和钟乳石具有各自独立伤害原因。",
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"fire": "因着火而受到的伤害。",
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"fireTick": "因长时间燃烧而受到的伤害。",
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"fireworks": "烟花引起的伤害。",
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"flyIntoWall": "使用鞘翅高速飞行时撞墙导致的伤害。",
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"freezing": "因停留在粉末雪方块中而受到的伤害。",
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"lava": "接触岩浆方块所造成的伤害。",
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"lightning": "因被闪电击中而受到的伤害。",
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"magic": "由魔法攻击引起的伤害,比如诱魔之牙或传导块。",
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"magma": "触摸熔岩所造成的伤害。",
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"none": "由无直接源造成伤害,例如命令或脚本中的伤害。",
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"override": "由间接原因造成的伤害。比如,通过行为包将生物的生命值设置为 0。",
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"piston": "活塞造成的伤害。",
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"projectile": "由投射物引起的伤害。",
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"ramAttack": "山羊顶撞引起的伤害。",
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"selfDestruct": "由/kill 命令导致伤害。",
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"sonicBoom": "由坚守者的声波攻击所造成的伤害。",
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"soulCampfire": "由灵魂篝火引起的伤害。",
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"stalactite": "由钟乳石块坠落造成的伤害。",
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"stalagmite": "踩石钟乳方块所造成的伤害。",
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"starve": "长时间饥饿导致伤害。",
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"suffocation": "实体在缺氧且位于非液体方块中时受到的伤害。",
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"temperature": "实体处于不适宜的气候中受到的伤害。比如,在温度超过 1 度的环境中,雪人会受到伤害。",
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"thorns": "由荆棘盔甲附魔或守卫的荆棘效果所造成的伤害。",
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"void": "从虚空跌落时产生的持续伤害。",
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"wither": "由凋零效果引起的伤害。比如,触碰凋零玫瑰。"
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};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.EntityDamageCause=exports.EffectList=void 0,exports.EffectList={absorption:"伤害吸收",bad_omen:"不祥之兆",blindness:"失明",conduit_power:"潮涌能量",darkness:"黑暗",fatal_poison:"中毒(致命)",fire_resistance:"抗火",haste:"急迫",health_boost:"生命提升",hunger:"饥饿",infested:"寄生",instant_damage:"瞬间伤害",instant_health:"瞬间治疗",invisibility:"隐身",jump_boost:"跳跃提升",levitation:"飘浮",mining_fatigue:"挖掘疲劳",nausea:"反胃",night_vision:"夜视",oozing:"渗浆",poison:"中毒",raid_omen:"袭击之兆",regeneration:"生命恢复",resistance:"抗性提升",saturation:"饱和",slow_falling:"缓降",slowness:"缓慢",speed:"迅捷",strength:"力量",trial_omen:"试炼之兆",village_hero:"村庄英雄",water_breathing:"水下呼吸",weakness:"虚弱",weaving:"盘丝",wind_charged:"蓄风",wither:"凋零"},exports.EntityDamageCause={anvil:" 由铁砧坠落造成的伤害。",blockExplosion:"非实体爆炸造成的伤害,比如床的爆炸。",campfire:"由篝火引起的伤害。",contact:"由与实体或方块进行物理接触所造成的伤害,例如触碰甜莓灌木丛或河豚。",drowning:"实体在缺氧且位于液体方块中时受到的伤害。",entityAttack:"实体攻击所引起的伤害。",entityExplosion:"由实体爆炸(如 creeper 或 Wither)造成的伤害。",fall:"从高处坠落时对地面造成的伤害。",fallingBlock:"由坠落方块造成的伤害。请注意,重锤和钟乳石具有各自独立伤害原因。",fire:"因着火而受到的伤害。",fireTick:"因长时间燃烧而受到的伤害。",fireworks:"烟花引起的伤害。",flyIntoWall:"使用鞘翅高速飞行时撞墙导致的伤害。",freezing:"因停留在粉末雪方块中而受到的伤害。",lava:"接触岩浆方块所造成的伤害。",lightning:"因被闪电击中而受到的伤害。",magic:"由魔法攻击引起的伤害,比如诱魔之牙或传导块。",magma:"触摸熔岩所造成的伤害。",none:"由无直接源造成伤害,例如命令或脚本中的伤害。",override:"由间接原因造成的伤害。比如,通过行为包将生物的生命值设置为 0。",piston:"活塞造成的伤害。",projectile:"由投射物引起的伤害。",ramAttack:"山羊顶撞引起的伤害。",selfDestruct:"由/kill 命令导致伤害。",sonicBoom:"由坚守者的声波攻击所造成的伤害。",soulCampfire:"由灵魂篝火引起的伤害。",stalactite:"由钟乳石块坠落造成的伤害。",stalagmite:"踩石钟乳方块所造成的伤害。",starve:"长时间饥饿导致伤害。",suffocation:"实体在缺氧且位于非液体方块中时受到的伤害。",temperature:"实体处于不适宜的气候中受到的伤害。比如,在温度超过 1 度的环境中,雪人会受到伤害。",thorns:"由荆棘盔甲附魔或守卫的荆棘效果所造成的伤害。",void:"从虚空跌落时产生的持续伤害。",wither:"由凋零效果引起的伤害。比如,触碰凋零玫瑰。"};
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