mbler 0.1.1 → 0.1.3-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +28 -0
- package/lib/build/base.js +297 -1
- package/lib/build/build-g-config.json +11 -11
- package/lib/build/getModule.js +182 -1
- package/lib/build/index.js +370 -1
- package/lib/build/manifest.build.js +103 -1
- package/lib/build/mcVersion.js +86 -1
- package/lib/build/utils.js +6 -1
- package/lib/code-processor/c-handler-export.js +12 -1
- package/lib/code-processor/index.js +141 -1
- package/lib/code-processor/mtreehandler.js +164 -1
- package/lib/commander/index.js +154 -1
- package/lib/data/includes.json +12 -12
- package/lib/git/clone.js +28 -1
- package/lib/git/index.js +12 -1
- package/lib/git/pull.js +100 -1
- package/lib/lang/__translate.js +93 -1
- package/lib/lang/en.js +128 -1
- package/lib/lang/index.js +78 -1
- package/lib/lang/zh.js +146 -1
- package/lib/loger/colors.js +13 -1
- package/lib/loger/index.js +136 -1
- package/lib/mcx/ast/index.js +11 -1
- package/lib/mcx/ast/prop.js +78 -1
- package/lib/mcx/ast/tag.js +246 -1
- package/lib/mcx/compile-component/lib.js +106 -1
- package/lib/mcx/compile-component/types.js +2 -1
- package/lib/mcx/compile-component/utils.js +26 -1
- package/lib/mcx/compile-mcx/_compile.js +1 -1
- package/lib/mcx/compile-mcx/compile.js +34 -1
- package/lib/mcx/compile-mcx/context.js +19 -1
- package/lib/mcx/compile-mcx/index.js +10 -1
- package/lib/mcx/compile-mcx/mcx/index.js +2 -1
- package/lib/mcx/compile-mcx/mcx/types.js +2 -1
- package/lib/mcx/compile-mcx/template/module.js +42 -1
- package/lib/mcx/compile-mcx/types.js +2 -1
- package/lib/mcx/compile-mcx/utils.node.js +207 -1
- package/lib/mcx/index.js +13 -1
- package/lib/mcx/test/index.js +7 -1
- package/lib/mcx/test.js +21 -1
- package/lib/mcx/types.js +2 -1
- package/lib/mcx/utils.js +86 -1
- package/lib/module-handler/index.js +482 -1
- package/lib/modules/create-game/src/Runner/RunnerManager.js +113 -1
- package/lib/modules/create-game/src/Runner/scriptRunner.js +70 -1
- package/lib/modules/create-game/src/config.js +27 -1
- package/lib/modules/create-game/src/constants.js +19 -1
- package/lib/modules/create-game/src/createGameModule.js +24 -1
- package/lib/modules/create-game/src/gameComponent/common/autoStop.js +38 -1
- package/lib/modules/create-game/src/gameComponent/common/lazyLoader.js +76 -1
- package/lib/modules/create-game/src/gameComponent/common/stopWatch/onTimeEvent.js +36 -1
- package/lib/modules/create-game/src/gameComponent/common/stopWatch/stopWatch.js +90 -1
- package/lib/modules/create-game/src/gameComponent/common/stopWatch/tickEvent.js +29 -1
- package/lib/modules/create-game/src/gameComponent/common/timer/onTimeEvent.js +36 -1
- package/lib/modules/create-game/src/gameComponent/common/timer/tickEvent.js +29 -1
- package/lib/modules/create-game/src/gameComponent/common/timer/timer.js +87 -1
- package/lib/modules/create-game/src/gameComponent/gameComponent.js +53 -1
- package/lib/modules/create-game/src/gameComponent/index.js +31 -1
- package/lib/modules/create-game/src/gameComponent/player/blockInteractionBlocker.js +40 -1
- package/lib/modules/create-game/src/gameComponent/player/entityInteractionBlocker.js +48 -1
- package/lib/modules/create-game/src/gameComponent/player/healthIndicator.js +48 -1
- package/lib/modules/create-game/src/gameComponent/player/regionMonitor.js +22 -1
- package/lib/modules/create-game/src/gameComponent/player/respawn.js +59 -1
- package/lib/modules/create-game/src/gameComponent/player/spawnProtector.js +69 -1
- package/lib/modules/create-game/src/gameComponent/region/regionProtecter.js +53 -1
- package/lib/modules/create-game/src/gameComponent/region/regionTeamChooser.js +71 -1
- package/lib/modules/create-game/src/gameComponent/region/regionTeamCleaner.js +20 -1
- package/lib/modules/create-game/src/gameComponent/view/infoScoreboard.js +77 -1
- package/lib/modules/create-game/src/gameComponent/view/teamScoreboard.js +83 -1
- package/lib/modules/create-game/src/gameContext.js +6 -1
- package/lib/modules/create-game/src/gameEngine.js +139 -1
- package/lib/modules/create-game/src/gameEvent/eventManager.js +108 -1
- package/lib/modules/create-game/src/gameEvent/eventSignal.js +28 -1
- package/lib/modules/create-game/src/gameEvent/events/buttonPush.js +41 -1
- package/lib/modules/create-game/src/gameEvent/events/inSlot.js +77 -1
- package/lib/modules/create-game/src/gameEvent/events/interval.js +51 -1
- package/lib/modules/create-game/src/gameEvent/events/itemUse.js +36 -1
- package/lib/modules/create-game/src/gameEvent/events/onBlock.js +106 -1
- package/lib/modules/create-game/src/gameEvent/events/regionEvents.js +105 -1
- package/lib/modules/create-game/src/gameEvent/events/signClick.js +45 -1
- package/lib/modules/create-game/src/gameEvent/gameEvent.js +54 -1
- package/lib/modules/create-game/src/gameEvent/index.js +20 -1
- package/lib/modules/create-game/src/gameEvent/mapEventSignal.js +101 -1
- package/lib/modules/create-game/src/gameEvent/subscription.js +17 -1
- package/lib/modules/create-game/src/gamePlayer/gamePlayer.js +102 -1
- package/lib/modules/create-game/src/gamePlayer/groupBuilder.js +38 -1
- package/lib/modules/create-game/src/gamePlayer/groupSet.js +96 -1
- package/lib/modules/create-game/src/gamePlayer/index.js +25 -1
- package/lib/modules/create-game/src/gamePlayer/playerGroup.js +145 -1
- package/lib/modules/create-game/src/gamePlayer/playerManager.js +57 -1
- package/lib/modules/create-game/src/gameRegion/gameRegion.js +229 -1
- package/lib/modules/create-game/src/gameRegion/index.js +43 -1
- package/lib/modules/create-game/src/gameRegion/regionHelper.js +79 -1
- package/lib/modules/create-game/src/gameState/common/autoStop.js +39 -1
- package/lib/modules/create-game/src/gameState/gameState.js +169 -1
- package/lib/modules/create-game/src/gameState/index.js +7 -1
- package/lib/modules/create-game/src/gameState/types.js +35 -1
- package/lib/modules/create-game/src/gameStructure/gameStructure.js +36 -1
- package/lib/modules/create-game/src/main.js +86 -1
- package/lib/modules/create-game/src/system/gameCommand.js +107 -1
- package/lib/modules/create-game/src/system/gameManager.js +124 -1
- package/lib/modules/create-game/src/system/globalPlayerManager.js +119 -1
- package/lib/modules/create-game/src/utils/GameError.js +31 -1
- package/lib/modules/create-game/src/utils/algorithm.js +95 -1
- package/lib/modules/create-game/src/utils/chunk.js +63 -1
- package/lib/modules/create-game/src/utils/deferredObject.js +27 -1
- package/lib/modules/create-game/src/utils/duration.js +25 -1
- package/lib/modules/create-game/src/utils/func.js +20 -1
- package/lib/modules/create-game/src/utils/index.js +52 -1
- package/lib/modules/create-game/src/utils/interfaces.js +2 -1
- package/lib/modules/create-game/src/utils/logger.js +47 -1
- package/lib/modules/create-game/src/utils/random.js +76 -1
- package/lib/modules/create-game/src/utils/vanila-data.js +123 -1
- package/lib/modules/create-game/src/utils/vector.js +96 -1
- package/lib/modules/gameLib/src/config.js +134 -1
- package/lib/modules/gameLib/src/data.js +77 -1
- package/lib/modules/gameLib/src/entity.js +256 -1
- package/lib/modules/gameLib/src/event.js +285 -1
- package/lib/modules/gameLib/src/index.js +20 -1
- package/lib/modules/gameLib/src/loger.js +21 -1
- package/lib/modules/gameLib/src/ui.js +209 -1
- package/lib/modules/gameLib/src/utils.js +122 -1
- package/lib/modules/gutils/src/index.js +22 -1
- package/lib/runTemp/File.js +54 -1
- package/lib/runTemp/index.js +137 -1
- package/lib/runTemp/securityFile.js +93 -1
- package/lib/start/addPack.js +3 -1
- package/lib/start/clean.js +84 -1
- package/lib/start/create.js +146 -1
- package/lib/start/dev.js +99 -1
- package/lib/start/getResConfig.js +3 -1
- package/lib/start/incg.js +3 -1
- package/lib/start/index.js +207 -1
- package/lib/start/init.js +125 -1
- package/lib/start/rechce.js +57 -1
- package/lib/start/unaddPack.js +3 -1
- package/lib/start/unincg.js +67 -1
- package/lib/start/version.js +73 -1
- package/lib/utils/index.js +298 -1
- package/lib/uuid/index.js +27 -1
- package/package.json +1 -1
- package/test/script-mbler/behavior/scripts/index.js +0 -5
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"use strict";
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.colorIdMap = exports.EffectIds = exports.EntityTypeIds = exports.CameraPreset = exports.DimensionIds = void 0;
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(function (DimensionIds) {
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DimensionIds["Overworld"] = "minecraft:overworld";
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DimensionIds["Nether"] = "minecraft:nether";
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DimensionIds["End"] = "minecraft:the_end";
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})(exports.DimensionIds || (exports.DimensionIds = {}));
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(function (CameraPreset) {
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/** 控制方案相机 [实验性功能: 创建者照相机] */
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CameraPreset["ControlSchemeCamera"] = "minecraft:control_scheme_camera";
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/** 第一人称视角 */
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CameraPreset["FirstPerson"] = "minecraft:first_person";
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/** 固定镜头视角的轨道相机 */
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CameraPreset["FixedBoom"] = "minecraft:fixed_boom";
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/** 轨道相机 */
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CameraPreset["FollowOrbit"] = "minecraft:follow_orbit";
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/** 自由视角 */
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CameraPreset["Free"] = "minecraft:free";
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/** 第三人称视角背面 */
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CameraPreset["ThirdPerson"] = "minecraft:third_person";
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/** 第三人称视角正面 */
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CameraPreset["ThirdPersonFront"] = "minecraft:third_person_front";
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})(exports.CameraPreset || (exports.CameraPreset = {}));
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(function (EntityTypeIds) {
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/**玩家 */
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EntityTypeIds["Player"] = "minecraft:player";
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/**盔甲架 */
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EntityTypeIds["ArmorStand"] = "minecraft:armor_stand";
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})(exports.EntityTypeIds || (exports.EntityTypeIds = {}));
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(function (EffectIds) {
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/** 迅捷 | speed */
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EffectIds["Speed"] = "speed";
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/** 缓慢 | slowness */
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EffectIds["Slowness"] = "slowness";
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/** 急迫 | haste */
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EffectIds["Haste"] = "haste";
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/** 挖掘疲劳 | mining_fatigue */
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EffectIds["MiningFatigue"] = "mining_fatigue";
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/** 力量 | strength */
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EffectIds["Strength"] = "strength";
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/** 瞬间治疗 | instant_health */
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EffectIds["InstantHealth"] = "instant_health";
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/** 瞬间伤害 | instant_damage */
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EffectIds["InstantDamage"] = "instant_damage";
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/** 跳跃提升 | jump_boost */
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EffectIds["JumpBoost"] = "jump_boost";
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/** 反胃 | nausea */
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EffectIds["Nausea"] = "nausea";
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/** 生命恢复 | regeneration */
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EffectIds["Regeneration"] = "regeneration";
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/** 抗性提升 | resistance */
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EffectIds["Resistance"] = "resistance";
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/** 抗火 | fire_resistance */
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EffectIds["FireResistance"] = "fire_resistance";
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/** 水下呼吸 | water_breathing */
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EffectIds["WaterBreathing"] = "water_breathing";
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/** 隐身 | invisibility */
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EffectIds["Invisibility"] = "invisibility";
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/** 失明 | blindness */
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EffectIds["Blindness"] = "blindness";
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/** 夜视 | night_vision */
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EffectIds["NightVision"] = "night_vision";
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/** 饥饿 | hunger */
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EffectIds["Hunger"] = "hunger";
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/** 虚弱 | weakness */
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EffectIds["Weakness"] = "weakness";
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/** 中毒 | poison */
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EffectIds["Poison"] = "poison";
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/** 凋零 | wither */
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EffectIds["Wither"] = "wither";
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/** 生命提升 | health_boost */
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EffectIds["HealthBoost"] = "health_boost";
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/** 伤害吸收 | absorption */
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EffectIds["Absorption"] = "absorption";
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/** 饱和 | saturation */
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EffectIds["Saturation"] = "saturation";
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/** 飘浮 | levitation */
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EffectIds["Levitation"] = "levitation";
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/** 中毒(致命) | fatal_poison */
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EffectIds["FatalPoison"] = "fatal_poison";
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/** 潮涌能量 | conduit_power */
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EffectIds["ConduitPower"] = "conduit_power";
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/** 缓降 | slow_falling */
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EffectIds["SlowFalling"] = "slow_falling";
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/** 不祥之兆 | bad_omen */
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EffectIds["BadOmen"] = "bad_omen";
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/** 村庄英雄 | village_hero */
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EffectIds["VillageHero"] = "village_hero";
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/** 黑暗 | darkness */
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EffectIds["Darkness"] = "darkness";
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/** 试炼之兆 | trial_omen */
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EffectIds["TrialOmen"] = "trial_omen";
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/** 蓄风 | wind_charged */
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EffectIds["WindCharged"] = "wind_charged";
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/** 盘丝 | weaving */
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EffectIds["Weaving"] = "weaving";
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/** 渗浆 | oozing */
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EffectIds["Oozing"] = "oozing";
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/** 寄生 | infested */
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EffectIds["Infested"] = "infested";
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/** 袭击之兆 | raid_omen */
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EffectIds["RaidOmen"] = "raid_omen";
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})(exports.EffectIds || (exports.EffectIds = {}));
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/** 颜色与ID 对应表*/
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exports.colorIdMap = [
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"white", // 0
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"orange", // 1
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"magenta", // 2
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"light_blue", // 3
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"yellow", // 4
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"lime", // 5
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"pink", // 6
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"gray", // 7
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"light_gray", // 8
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"cyan", // 9
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"purple", // 10
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"blue", // 11
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"brown", // 12
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"green", // 13
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"red", // 14
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"black", // 15
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];
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exports.Vector3Utils = void 0;
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/**向量工具类,提供向量相关的操作方法 */
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class Vector3Utils {
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/**距离 */
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static distance(v1, v2) {
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return Math.sqrt(this.squaredDistance(v1, v2));
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}
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/**距离(不开根号) */
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static squaredDistance(v1, v2) {
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return (Math.pow(v2.x - v1.x, 2) +
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Math.pow(v2.y - v1.y, 2) +
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Math.pow(v2.z - v1.z, 2));
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}
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/**将Vector3转为数组 */
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static toArray(vector) {
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return [vector.x, vector.y, vector.z];
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}
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/**转为字符串,用指定分隔符连接 */
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static toString(vector, sep = ",") {
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return this.toArray(vector).join(sep);
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}
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/**将数组转为Vector3 */
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static fromArray(array) {
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if (array.length !== 3) {
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throw new Error("必须为长度为3的数组");
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}
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if (!array.every(Number.isFinite)) {
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throw new Error("数组必须包含数字");
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}
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return { x: array[0], y: array[1], z: array[2] };
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}
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/**复制一个 */
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static clone(v) {
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return Object.assign({}, v);
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}
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/**v1+v2 */
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static add(v1, v2) {
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return { x: v1.x + v2.x, y: v1.y + v2.y, z: v1.z + v2.z };
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}
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/**v1-v2 */
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static subtract(v1, v2) {
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return { x: v1.x - v2.x, y: v1.y - v2.y, z: v1.z - v2.z };
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}
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/**v1*n */
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static scale(v, times) {
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return { x: v.x * times, y: v.y * times, z: v.z * times };
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}
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/**v1==v2? */
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static isEqual(v1, v2) {
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return v1.x === v2.x && v1.y === v2.y && v1.z === v2.z;
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}
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/**v1与v2在误差eps范围内相等? */
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static isApproxEqual(v1, v2, eps = 1e-6) {
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return (Math.abs(v1.x - v2.x) < eps &&
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Math.abs(v1.y - v2.y) < eps &&
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Math.abs(v1.z - v2.z) < eps);
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}
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/**向量长度 */
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static length(v) {
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return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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}
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/**点积 */
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static dot(v1, v2) {
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return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
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}
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/**叉积 */
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static cross(v1, v2) {
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return {
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x: v1.y * v2.z - v1.z * v2.y,
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y: v1.z * v2.x - v1.x * v2.z,
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z: v1.x * v2.y - v1.y * v2.x,
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};
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}
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/**归一化向量 */
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static normalize(v) {
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const len = this.length(v);
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if (len === 0)
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return { x: 0, y: 0, z: 0 };
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return { x: v.x / len, y: v.y / len, z: v.z / len };
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}
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/**返回上方指定距离(默认1)的Vector */
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static above(v, step = 1) {
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return this.add(v, { x: 0, y: step, z: 0 });
|
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}
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+
/**返回下方指定距离(默认1)的Vector */
|
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static below(v, step = 1) {
|
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+
return this.subtract(v, { x: 0, y: step, z: 0 });
|
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+
}
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+
/**获取坐标所在方块的位置,即浮点数坐标向下取整后的整数坐标。 */
|
|
92
|
+
static intPos(v) {
|
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return { x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z) };
|
|
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|
+
}
|
|
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}
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|
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|
+
exports.Vector3Utils = Vector3Utils;
|
|
@@ -1 +1,134 @@
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|
|
1
|
-
"use strict";
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
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|
+
const server_ui_1 = require("@minecraft/server-ui");
|
|
4
|
+
const uiLayoutTypes = () => {
|
|
5
|
+
const button = {
|
|
6
|
+
source: "button",
|
|
7
|
+
param: ["text", "iconPath"],
|
|
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|
+
minPar: 0
|
|
9
|
+
};
|
|
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+
const label = {
|
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11
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+
source: 'label',
|
|
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+
param: ["text"]
|
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+
};
|
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+
const body = {
|
|
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|
+
source: "body",
|
|
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|
+
param: ["text"]
|
|
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|
+
};
|
|
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+
const divider = {
|
|
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|
+
source: "divider",
|
|
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|
+
param: []
|
|
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|
+
};
|
|
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|
+
const header = {
|
|
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|
+
source: "header",
|
|
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+
param: []
|
|
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|
+
};
|
|
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|
+
const input = {
|
|
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|
+
source: "textField",
|
|
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|
+
param: [
|
|
29
|
+
/*tip text*/
|
|
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+
"text",
|
|
31
|
+
/*placeholderText*/
|
|
32
|
+
"text",
|
|
33
|
+
// textField opt
|
|
34
|
+
"textField opt"
|
|
35
|
+
],
|
|
36
|
+
minPar: 0
|
|
37
|
+
};
|
|
38
|
+
const drop = {
|
|
39
|
+
source: "dropdown",
|
|
40
|
+
param: ["text", "Arr-item"],
|
|
41
|
+
minPar: 0
|
|
42
|
+
};
|
|
43
|
+
return {
|
|
44
|
+
Action: {
|
|
45
|
+
body,
|
|
46
|
+
divider,
|
|
47
|
+
label,
|
|
48
|
+
button,
|
|
49
|
+
header
|
|
50
|
+
},
|
|
51
|
+
Modal: {
|
|
52
|
+
body,
|
|
53
|
+
divider,
|
|
54
|
+
label,
|
|
55
|
+
submit: {
|
|
56
|
+
source: "submitButton",
|
|
57
|
+
param: ["text"],
|
|
58
|
+
minPar: 0
|
|
59
|
+
},
|
|
60
|
+
slider: {
|
|
61
|
+
source: "slider",
|
|
62
|
+
param: ["text", "num", "num", "SliderOptions"],
|
|
63
|
+
minPar: 2
|
|
64
|
+
},
|
|
65
|
+
toggle: {
|
|
66
|
+
source: "toggle",
|
|
67
|
+
param: ["text", "ToggleOptions"],
|
|
68
|
+
minPar: 0
|
|
69
|
+
},
|
|
70
|
+
header,
|
|
71
|
+
input,
|
|
72
|
+
drop
|
|
73
|
+
},
|
|
74
|
+
Message: {
|
|
75
|
+
body,
|
|
76
|
+
button1: button,
|
|
77
|
+
button2: button
|
|
78
|
+
}
|
|
79
|
+
};
|
|
80
|
+
};
|
|
81
|
+
exports.default = {
|
|
82
|
+
ui: {
|
|
83
|
+
classic: {
|
|
84
|
+
iconPath: {
|
|
85
|
+
type: "string",
|
|
86
|
+
regex: /^textures\/([a-zA-Z]:\\|\\\\|\/|\.\/|\.\.\/)?([\w\-\. ]+([\\/][\w\-\. ]+)*)$/
|
|
87
|
+
},
|
|
88
|
+
text: {
|
|
89
|
+
type: "string"
|
|
90
|
+
},
|
|
91
|
+
ToggleOptions: {
|
|
92
|
+
type: "object",
|
|
93
|
+
ObjectType: {
|
|
94
|
+
tooltip: "string",
|
|
95
|
+
defaultValue: "boolean"
|
|
96
|
+
}
|
|
97
|
+
},
|
|
98
|
+
num: {
|
|
99
|
+
type: "number"
|
|
100
|
+
},
|
|
101
|
+
SliderOptions: {
|
|
102
|
+
type: `object`,
|
|
103
|
+
ObjectType: {
|
|
104
|
+
tooltip: "string",
|
|
105
|
+
defaultValue: "number",
|
|
106
|
+
valueStep: "number"
|
|
107
|
+
}
|
|
108
|
+
},
|
|
109
|
+
"textField opt": {
|
|
110
|
+
type: "object",
|
|
111
|
+
ObjectType: {
|
|
112
|
+
tooltip: "string",
|
|
113
|
+
defaultValue: "string"
|
|
114
|
+
}
|
|
115
|
+
},
|
|
116
|
+
"Arr-item": {
|
|
117
|
+
type: "object",
|
|
118
|
+
regexFunc(msg) {
|
|
119
|
+
return Array.isArray(msg);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
},
|
|
123
|
+
FormTypes: {
|
|
124
|
+
Action: server_ui_1.ActionFormData,
|
|
125
|
+
Modal: server_ui_1.ModalFormData,
|
|
126
|
+
Message: server_ui_1.MessageFormData
|
|
127
|
+
},
|
|
128
|
+
// 这里当上面这个 FormTypes 的键集合方便比较
|
|
129
|
+
FormTypeArr: [
|
|
130
|
+
"Action", "Modal", "Message"
|
|
131
|
+
],
|
|
132
|
+
LayoutTypes: uiLayoutTypes()
|
|
133
|
+
}
|
|
134
|
+
};
|
|
@@ -1 +1,77 @@
|
|
|
1
|
-
"use strict";
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.EntityDamageCause = exports.EffectList = void 0;
|
|
4
|
+
exports.EffectList = {
|
|
5
|
+
"absorption": "伤害吸收",
|
|
6
|
+
"bad_omen": "不祥之兆",
|
|
7
|
+
"blindness": "失明",
|
|
8
|
+
"conduit_power": "潮涌能量",
|
|
9
|
+
"darkness": "黑暗",
|
|
10
|
+
"fatal_poison": "中毒(致命)",
|
|
11
|
+
"fire_resistance": "抗火",
|
|
12
|
+
"haste": "急迫",
|
|
13
|
+
"health_boost": "生命提升",
|
|
14
|
+
"hunger": "饥饿",
|
|
15
|
+
"infested": "寄生",
|
|
16
|
+
"instant_damage": "瞬间伤害",
|
|
17
|
+
"instant_health": "瞬间治疗",
|
|
18
|
+
"invisibility": "隐身",
|
|
19
|
+
"jump_boost": "跳跃提升",
|
|
20
|
+
"levitation": "飘浮",
|
|
21
|
+
"mining_fatigue": "挖掘疲劳",
|
|
22
|
+
"nausea": "反胃",
|
|
23
|
+
"night_vision": "夜视",
|
|
24
|
+
"oozing": "渗浆",
|
|
25
|
+
"poison": "中毒",
|
|
26
|
+
"raid_omen": "袭击之兆",
|
|
27
|
+
"regeneration": "生命恢复",
|
|
28
|
+
"resistance": "抗性提升",
|
|
29
|
+
"saturation": "饱和",
|
|
30
|
+
"slow_falling": "缓降",
|
|
31
|
+
"slowness": "缓慢",
|
|
32
|
+
"speed": "迅捷",
|
|
33
|
+
"strength": "力量",
|
|
34
|
+
"trial_omen": "试炼之兆",
|
|
35
|
+
"village_hero": "村庄英雄",
|
|
36
|
+
"water_breathing": "水下呼吸",
|
|
37
|
+
"weakness": "虚弱",
|
|
38
|
+
"weaving": "盘丝",
|
|
39
|
+
"wind_charged": "蓄风",
|
|
40
|
+
"wither": "凋零"
|
|
41
|
+
};
|
|
42
|
+
exports.EntityDamageCause = {
|
|
43
|
+
"anvil": " 由铁砧坠落造成的伤害。",
|
|
44
|
+
"blockExplosion": "非实体爆炸造成的伤害,比如床的爆炸。",
|
|
45
|
+
"campfire": "由篝火引起的伤害。",
|
|
46
|
+
"contact": "由与实体或方块进行物理接触所造成的伤害,例如触碰甜莓灌木丛或河豚。",
|
|
47
|
+
"drowning": "实体在缺氧且位于液体方块中时受到的伤害。",
|
|
48
|
+
"entityAttack": "实体攻击所引起的伤害。",
|
|
49
|
+
"entityExplosion": "由实体爆炸(如 creeper 或 Wither)造成的伤害。",
|
|
50
|
+
"fall": "从高处坠落时对地面造成的伤害。",
|
|
51
|
+
"fallingBlock": "由坠落方块造成的伤害。请注意,重锤和钟乳石具有各自独立伤害原因。",
|
|
52
|
+
"fire": "因着火而受到的伤害。",
|
|
53
|
+
"fireTick": "因长时间燃烧而受到的伤害。",
|
|
54
|
+
"fireworks": "烟花引起的伤害。",
|
|
55
|
+
"flyIntoWall": "使用鞘翅高速飞行时撞墙导致的伤害。",
|
|
56
|
+
"freezing": "因停留在粉末雪方块中而受到的伤害。",
|
|
57
|
+
"lava": "接触岩浆方块所造成的伤害。",
|
|
58
|
+
"lightning": "因被闪电击中而受到的伤害。",
|
|
59
|
+
"magic": "由魔法攻击引起的伤害,比如诱魔之牙或传导块。",
|
|
60
|
+
"magma": "触摸熔岩所造成的伤害。",
|
|
61
|
+
"none": "由无直接源造成伤害,例如命令或脚本中的伤害。",
|
|
62
|
+
"override": "由间接原因造成的伤害。比如,通过行为包将生物的生命值设置为 0。",
|
|
63
|
+
"piston": "活塞造成的伤害。",
|
|
64
|
+
"projectile": "由投射物引起的伤害。",
|
|
65
|
+
"ramAttack": "山羊顶撞引起的伤害。",
|
|
66
|
+
"selfDestruct": "由/kill 命令导致伤害。",
|
|
67
|
+
"sonicBoom": "由坚守者的声波攻击所造成的伤害。",
|
|
68
|
+
"soulCampfire": "由灵魂篝火引起的伤害。",
|
|
69
|
+
"stalactite": "由钟乳石块坠落造成的伤害。",
|
|
70
|
+
"stalagmite": "踩石钟乳方块所造成的伤害。",
|
|
71
|
+
"starve": "长时间饥饿导致伤害。",
|
|
72
|
+
"suffocation": "实体在缺氧且位于非液体方块中时受到的伤害。",
|
|
73
|
+
"temperature": "实体处于不适宜的气候中受到的伤害。比如,在温度超过 1 度的环境中,雪人会受到伤害。",
|
|
74
|
+
"thorns": "由荆棘盔甲附魔或守卫的荆棘效果所造成的伤害。",
|
|
75
|
+
"void": "从虚空跌落时产生的持续伤害。",
|
|
76
|
+
"wither": "由凋零效果引起的伤害。比如,触碰凋零玫瑰。"
|
|
77
|
+
};
|