maze-blockly-wrapper 0.7.26 → 0.7.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -40,7 +40,6 @@ declare class DrawingGame extends Component<DrawingGameProps & WithTranslation,
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  private handleConfigChange;
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  private handleExecuteCode;
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  private executeCommands;
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- private sleepSync;
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  private executeCommand;
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  private movePenForward;
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  private turnPen;
@@ -45,7 +45,6 @@ declare class MazeGame extends Component<MazeGameProps & WithTranslation, MazeGa
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  private handleCodeChange;
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  private handleConfigChange;
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  private handleExecuteCode;
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- private sleepSync;
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  private executeCommands;
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  private executeCommand;
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  private moveSpiderForward;
package/dist/index.cjs.js CHANGED
@@ -10833,25 +10833,25 @@ class MazeGame extends React.Component {
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  }
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  return false;
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  }
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- sleepSync(milliseconds) {
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- if (milliseconds <= 0) {
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- return;
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- }
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- }
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  executeCommands(commands) {
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  var _a;
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- const stepInterval = (_a = this.props.stepInterval) != null ? _a : 500;
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- for (let commandIndex = 0; commandIndex < commands.length; commandIndex++) {
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+ const stepInterval = (_a = this.props.stepInterval) != null ? _a : 800;
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+ let commandIndex = 0;
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+ this.executionInterval = setInterval(() => {
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  if (this.state.gameState.isGameOver) {
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- break;
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+ this.stopExecution();
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+ return;
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+ }
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+ if (commandIndex >= commands.length) {
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+ this.stopExecution();
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+ this.emitRunFinish(this.getCurrentRunResult());
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+ return;
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  }
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  const command = commands[commandIndex];
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  this.executeCommand(command);
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- this.setState({ currentCommandIndex: commandIndex + 1 });
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- this.sleepSync(stepInterval);
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- }
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- this.stopExecution();
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- this.emitRunFinish(this.getCurrentRunResult());
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+ commandIndex++;
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+ this.setState({ currentCommandIndex: commandIndex });
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+ }, stepInterval);
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  }
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  executeCommand(command) {
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  switch (command.type) {
@@ -13268,18 +13268,17 @@ class DrawingGame extends React.Component {
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  executeCommands(commands) {
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  var _a;
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  const stepInterval = (_a = this.props.stepInterval) != null ? _a : 500;
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- for (let commandIndex = 0; commandIndex < commands.length; commandIndex++) {
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+ let commandIndex = 0;
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+ this.executionInterval = setInterval(() => {
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+ if (commandIndex >= commands.length) {
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+ this.stopExecution();
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+ return;
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+ }
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  const command = commands[commandIndex];
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  this.executeCommand(command);
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- this.setState({ currentCommandIndex: commandIndex + 1 });
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- this.sleepSync(stepInterval);
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- }
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- this.stopExecution();
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- }
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- sleepSync(milliseconds) {
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- if (milliseconds <= 0) {
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- return;
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- }
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+ commandIndex++;
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+ this.setState({ currentCommandIndex: commandIndex });
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+ }, stepInterval);
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  }
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  executeCommand(command) {
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  switch (command.type) {