matrix-engine-wgpu 1.4.6 → 1.4.7

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "matrix-engine-wgpu",
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- "version": "1.4.6",
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+ "version": "1.4.7",
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  "description": "Fixed shadows casting vs camera/video texture, webGPU powered pwa application. Crazy fast rendering with AmmoJS physics support. Simple raycaster hit object added.",
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  "main": "index.js",
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  "scripts": {
@@ -231,16 +231,17 @@ export function addRaycastsAABBListener(canvasId = "canvas1") {
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  const {rayOrigin, rayDirection} = getRayFromMouse2(event, canvasDom, camera);
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  for(const object of app.mainRenderBundle) {
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  const {boxMin, boxMax} = computeWorldVertsAndAABB(object);
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- if(object.raycast.enabled == false) return;
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- if(rayIntersectsAABB(rayOrigin, rayDirection, boxMin, boxMax)) {
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- // console.log('AABB hit:', object.name);
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- canvasDom.dispatchEvent(new CustomEvent('ray.hit.event', {
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- detail: {hitObject: object},
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- rayOrigin: rayOrigin,
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- rayDirection: rayDirection
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- }));
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- if(touchCoordinate.stopOnFirstDetectedHit == true) {
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- break;
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+ if(object.raycast.enabled == true) {
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+ if(rayIntersectsAABB(rayOrigin, rayDirection, boxMin, boxMax)) {
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+ // console.log('AABB hit:', object.name);
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+ canvasDom.dispatchEvent(new CustomEvent('ray.hit.event', {
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+ detail: {hitObject: object},
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+ rayOrigin: rayOrigin,
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+ rayDirection: rayDirection
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+ }));
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+ if(touchCoordinate.stopOnFirstDetectedHit == true) {
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+ break;
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+ }
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  }
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  }
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  }