matrix-engine-wgpu 1.3.2 → 1.3.3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "matrix-engine-wgpu",
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- "version": "1.3.2",
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+ "version": "1.3.3",
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  "description": "obj sequence anim +HOTFIX raycast, webGPU powered pwa application. Crazy fast rendering with AmmoJS physics support. Simple raycaster hit object added.",
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  "main": "index.js",
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  "files": [
@@ -25,6 +25,9 @@ export default class MEMeshObj {
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  this.context = context;
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  this.entityArgPass = o.entityArgPass;
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+ // comes from engine not from args
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+ this.clearColor = "red";
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+
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  // Mesh stuff - for single mesh or t-posed (fiktive-first in loading order)
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  this.mesh = o.mesh;
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  this.mesh.uvs = this.mesh.textures;
@@ -310,7 +313,7 @@ export default class MEMeshObj {
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  {
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  // view is acquired and set in render loop.
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  view: undefined,
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- clearValue: {r: 0.5, g: 0.5, b: 0.5, a: 1.0},
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+ clearValue: this.clearColor,
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  loadOp: 'clear', // load old fix for FF
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  storeOp: 'store',
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  },
package/src/world.js CHANGED
@@ -39,10 +39,14 @@ export default class MatrixEngineWGPU {
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  mainCameraParams: {
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  type: 'WASD',
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  responseCoef: 2000
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- }
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+ },
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+ clearColor: {r: 0.584, g: 0, b: 0.239, a: 1.0}
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  }
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  callback = options;
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  }
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+ if(typeof options.clearColor === 'undefined') {
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+ options.clearColor = {r: 0.584, g: 0, b: 0.239, a: 1.0};
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+ }
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  if(typeof options.canvasId === 'undefined') {
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  options.canvasId = 'canvas1';
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  }
@@ -251,7 +255,7 @@ export default class MatrixEngineWGPU {
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  this.mainRenderBundle.push(myMesh1);
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  }
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- addMeshObj = (o) => {
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+ addMeshObj = (o , clearColor=this.options.clearColor) => {
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  if(typeof o.name === 'undefined') {o.name = genName(9)}
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  if(typeof o.position === 'undefined') {o.position = {x: 0, y: 0, z: -4}}
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  if(typeof o.rotation === 'undefined') {o.rotation = {x: 0, y: 0, z: 0}}
@@ -285,18 +289,8 @@ export default class MatrixEngineWGPU {
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  if(typeof o.objAnim == 'undefined' || typeof o.objAnim == null) {
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  o.objAnim = null;
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  } else {
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- console.log('o.anim', o.objAnim)
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- // o.objAnim = {
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- // id: o.objAnim.id,
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- // sumOfAniFrames: o.objAnim.sumOfAniFrames,
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- // currentAni: o.objAnim.currentAni,
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- // speed: o.objAnim.speed,
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- // currentDraws: 0
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- // };
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-
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+ // console.log('o.anim', o.objAnim)
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  if(typeof o.objAnim.animations !== 'undefined') {
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- // o.objAnim.animation.anims = o.objAnim.animations;
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- console.log('o.o.objAnim.animations ', o.objAnim.animations )
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  o.objAnim.play = play;
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  }
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  // no need for single test it in future
@@ -314,7 +308,8 @@ export default class MatrixEngineWGPU {
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  }
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  }
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  }
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- let myMesh1 = new MEMeshObj(this.canvas, this.device, this.context, o)
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+ let myMesh1 = new MEMeshObj(this.canvas, this.device, this.context, o);
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+ myMesh1.clearColor = clearColor;
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  if(o.physics.enabled == true) {
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  this.matrixAmmo.addPhysics(myMesh1, o.physics)
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  }