matrix-engine-wgpu 1.3.17 → 1.3.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/.codesandbox/tasks.json +46 -0
  2. package/.devcontainer/devcontainer.json +22 -0
  3. package/.github/dependabot.yml +12 -0
  4. package/REFERENCE.md +59 -0
  5. package/app-worker.js +45 -0
  6. package/dev.md +541 -0
  7. package/empty.js +17 -0
  8. package/examples/camera-texture.js +60 -0
  9. package/examples/games/jamb/html-content.js +128 -0
  10. package/examples/games/jamb/jamb.js +1341 -0
  11. package/examples/games/jamb/readme.md +3 -0
  12. package/examples/load-jamb.js +6 -0
  13. package/examples/load-obj-file.js +95 -0
  14. package/examples/load-objs-sequence.js +68 -0
  15. package/examples/unlit-textures.js +31 -0
  16. package/examples/video-texture.js +61 -0
  17. package/examples.js +73 -0
  18. package/main.js +635 -0
  19. package/non-project-files/cubebuffer-example.js +51 -0
  20. package/non-project-files/dev.txt +21 -0
  21. package/non-project-files/image1.png +0 -0
  22. package/non-project-files/image6.png +0 -0
  23. package/package.json +1 -4
  24. package/public/ammojs/ammo.js +957 -0
  25. package/public/ammojs/ammo.wasm.js +921 -0
  26. package/public/ammojs/ammo.wasm.wasm +0 -0
  27. package/public/app-worker.js +47 -0
  28. package/public/app.js +12744 -0
  29. package/public/css/style.css +711 -0
  30. package/public/empty.html +25 -0
  31. package/public/empty.js +10453 -0
  32. package/public/examples.html +30 -0
  33. package/public/examples.js +11217 -0
  34. package/public/index.html +20 -0
  35. package/public/manifest copy.web +35 -0
  36. package/public/manifest.web +25 -0
  37. package/public/res/audios/block.mp3 +0 -0
  38. package/public/res/audios/dice-roll.mp3 +0 -0
  39. package/public/res/audios/dice1.mp3 +0 -0
  40. package/public/res/audios/dice2.mp3 +0 -0
  41. package/public/res/audios/kenney/Kenney.url +2 -0
  42. package/public/res/audios/kenney/License.txt +22 -0
  43. package/public/res/audios/kenney/Patreon.url +2 -0
  44. package/public/res/audios/kenney/audios/back_001.ogg +0 -0
  45. package/public/res/audios/kenney/audios/back_002.ogg +0 -0
  46. package/public/res/audios/kenney/audios/back_003.ogg +0 -0
  47. package/public/res/audios/kenney/audios/back_004.ogg +0 -0
  48. package/public/res/audios/kenney/audios/bong_001.ogg +0 -0
  49. package/public/res/audios/kenney/audios/click_001.ogg +0 -0
  50. package/public/res/audios/kenney/audios/click_002.ogg +0 -0
  51. package/public/res/audios/kenney/audios/click_003.ogg +0 -0
  52. package/public/res/audios/kenney/audios/click_004.ogg +0 -0
  53. package/public/res/audios/kenney/audios/click_005.ogg +0 -0
  54. package/public/res/audios/kenney/audios/close_001.ogg +0 -0
  55. package/public/res/audios/kenney/audios/close_002.ogg +0 -0
  56. package/public/res/audios/kenney/audios/close_003.ogg +0 -0
  57. package/public/res/audios/kenney/audios/close_004.ogg +0 -0
  58. package/public/res/audios/kenney/audios/confirmation_001.ogg +0 -0
  59. package/public/res/audios/kenney/audios/confirmation_002.ogg +0 -0
  60. package/public/res/audios/kenney/audios/confirmation_003.ogg +0 -0
  61. package/public/res/audios/kenney/audios/confirmation_004.ogg +0 -0
  62. package/public/res/audios/kenney/audios/drop_001.ogg +0 -0
  63. package/public/res/audios/kenney/audios/drop_002.ogg +0 -0
  64. package/public/res/audios/kenney/audios/drop_003.ogg +0 -0
  65. package/public/res/audios/kenney/audios/drop_004.ogg +0 -0
  66. package/public/res/audios/kenney/audios/error_001.ogg +0 -0
  67. package/public/res/audios/kenney/audios/error_002.ogg +0 -0
  68. package/public/res/audios/kenney/audios/error_003.ogg +0 -0
  69. package/public/res/audios/kenney/audios/error_004.ogg +0 -0
  70. package/public/res/audios/kenney/audios/error_005.ogg +0 -0
  71. package/public/res/audios/kenney/audios/error_006.ogg +0 -0
  72. package/public/res/audios/kenney/audios/error_007.ogg +0 -0
  73. package/public/res/audios/kenney/audios/error_008.ogg +0 -0
  74. package/public/res/audios/kenney/audios/glass_001.ogg +0 -0
  75. package/public/res/audios/kenney/audios/glass_002.ogg +0 -0
  76. package/public/res/audios/kenney/audios/glass_003.ogg +0 -0
  77. package/public/res/audios/kenney/audios/glass_004.ogg +0 -0
  78. package/public/res/audios/kenney/audios/glass_005.ogg +0 -0
  79. package/public/res/audios/kenney/audios/glass_006.ogg +0 -0
  80. package/public/res/audios/kenney/audios/glitch_001.ogg +0 -0
  81. package/public/res/audios/kenney/audios/glitch_002.ogg +0 -0
  82. package/public/res/audios/kenney/audios/glitch_003.ogg +0 -0
  83. package/public/res/audios/kenney/audios/glitch_004.ogg +0 -0
  84. package/public/res/audios/kenney/audios/maximize_001.ogg +0 -0
  85. package/public/res/audios/kenney/audios/maximize_002.ogg +0 -0
  86. package/public/res/audios/kenney/audios/maximize_003.ogg +0 -0
  87. package/public/res/audios/kenney/audios/maximize_004.ogg +0 -0
  88. package/public/res/audios/kenney/audios/maximize_005.ogg +0 -0
  89. package/public/res/audios/kenney/audios/maximize_006.ogg +0 -0
  90. package/public/res/audios/kenney/audios/maximize_007.ogg +0 -0
  91. package/public/res/audios/kenney/audios/maximize_008.ogg +0 -0
  92. package/public/res/audios/kenney/audios/maximize_009.ogg +0 -0
  93. package/public/res/audios/kenney/audios/minimize_001.ogg +0 -0
  94. package/public/res/audios/kenney/audios/minimize_002.ogg +0 -0
  95. package/public/res/audios/kenney/audios/minimize_003.ogg +0 -0
  96. package/public/res/audios/kenney/audios/minimize_004.ogg +0 -0
  97. package/public/res/audios/kenney/audios/minimize_005.ogg +0 -0
  98. package/public/res/audios/kenney/audios/minimize_006.ogg +0 -0
  99. package/public/res/audios/kenney/audios/minimize_007.ogg +0 -0
  100. package/public/res/audios/kenney/audios/minimize_008.ogg +0 -0
  101. package/public/res/audios/kenney/audios/minimize_009.ogg +0 -0
  102. package/public/res/audios/kenney/audios/open_001.ogg +0 -0
  103. package/public/res/audios/kenney/audios/open_002.ogg +0 -0
  104. package/public/res/audios/kenney/audios/open_003.ogg +0 -0
  105. package/public/res/audios/kenney/audios/open_004.ogg +0 -0
  106. package/public/res/audios/kenney/audios/pluck_001.ogg +0 -0
  107. package/public/res/audios/kenney/audios/pluck_002.ogg +0 -0
  108. package/public/res/audios/kenney/audios/question_001.ogg +0 -0
  109. package/public/res/audios/kenney/audios/question_002.ogg +0 -0
  110. package/public/res/audios/kenney/audios/question_003.ogg +0 -0
  111. package/public/res/audios/kenney/audios/question_004.ogg +0 -0
  112. package/public/res/audios/kenney/audios/scratch_001.ogg +0 -0
  113. package/public/res/audios/kenney/audios/scratch_002.ogg +0 -0
  114. package/public/res/audios/kenney/audios/scratch_003.ogg +0 -0
  115. package/public/res/audios/kenney/audios/scratch_004.ogg +0 -0
  116. package/public/res/audios/kenney/audios/scratch_005.ogg +0 -0
  117. package/public/res/audios/kenney/audios/scroll_001.ogg +0 -0
  118. package/public/res/audios/kenney/audios/scroll_002.ogg +0 -0
  119. package/public/res/audios/kenney/audios/scroll_003.ogg +0 -0
  120. package/public/res/audios/kenney/audios/scroll_004.ogg +0 -0
  121. package/public/res/audios/kenney/audios/scroll_005.ogg +0 -0
  122. package/public/res/audios/kenney/audios/select_001.ogg +0 -0
  123. package/public/res/audios/kenney/audios/select_002.ogg +0 -0
  124. package/public/res/audios/kenney/audios/select_003.ogg +0 -0
  125. package/public/res/audios/kenney/audios/select_004.ogg +0 -0
  126. package/public/res/audios/kenney/audios/select_005.ogg +0 -0
  127. package/public/res/audios/kenney/audios/select_006.ogg +0 -0
  128. package/public/res/audios/kenney/audios/select_007.ogg +0 -0
  129. package/public/res/audios/kenney/audios/select_008.ogg +0 -0
  130. package/public/res/audios/kenney/audios/switch_001.ogg +0 -0
  131. package/public/res/audios/kenney/audios/switch_002.ogg +0 -0
  132. package/public/res/audios/kenney/audios/switch_003.ogg +0 -0
  133. package/public/res/audios/kenney/audios/switch_004.ogg +0 -0
  134. package/public/res/audios/kenney/audios/switch_005.ogg +0 -0
  135. package/public/res/audios/kenney/audios/switch_006.ogg +0 -0
  136. package/public/res/audios/kenney/audios/switch_007.ogg +0 -0
  137. package/public/res/audios/kenney/audios/tick_001.ogg +0 -0
  138. package/public/res/audios/kenney/audios/tick_002.ogg +0 -0
  139. package/public/res/audios/kenney/audios/tick_004.ogg +0 -0
  140. package/public/res/audios/kenney/audios/toggle_001.ogg +0 -0
  141. package/public/res/audios/kenney/audios/toggle_002.ogg +0 -0
  142. package/public/res/audios/kenney/audios/toggle_003.ogg +0 -0
  143. package/public/res/audios/kenney/audios/toggle_004.ogg +0 -0
  144. package/public/res/audios/start.mp3 +0 -0
  145. package/public/res/audios/toggle_002.mp3 +0 -0
  146. package/public/res/fonts/Accuratist.ttf +0 -0
  147. package/public/res/fonts/Closeness.ttf +0 -0
  148. package/public/res/fonts/WARGAMES.TTF +0 -0
  149. package/public/res/fonts/readme.txt +5 -0
  150. package/public/res/fonts/stormfaze.ttf +0 -0
  151. package/public/res/icons/512.png +0 -0
  152. package/public/res/icons/webgpu-horizontal.svg +45 -0
  153. package/public/res/meshes/blender/cube.blend +0 -0
  154. package/public/res/meshes/blender/cube.blend1 +0 -0
  155. package/public/res/meshes/blender/cube.mtl +12 -0
  156. package/public/res/meshes/blender/cube.obj +46 -0
  157. package/public/res/meshes/blender/cube.png +0 -0
  158. package/public/res/meshes/blender/cubeSmartUV.blend +0 -0
  159. package/public/res/meshes/blender/cubeSmartUV.mtl +12 -0
  160. package/public/res/meshes/blender/cubeSmartUV.obj +46 -0
  161. package/public/res/meshes/blender/lopta.mtl +10 -0
  162. package/public/res/meshes/blender/lopta.obj +3402 -0
  163. package/public/res/meshes/blender/piramyd.blend +0 -0
  164. package/public/res/meshes/blender/piramyd.blend1 +0 -0
  165. package/public/res/meshes/blender/piramyd.js +42 -0
  166. package/public/res/meshes/blender/piramyd.mtl +10 -0
  167. package/public/res/meshes/blender/piramyd.obj +18696 -0
  168. package/public/res/meshes/blender/piramyd1.js +42 -0
  169. package/public/res/meshes/blender/sphepe.blend +0 -0
  170. package/public/res/meshes/blender/sphepe.blend1 +0 -0
  171. package/public/res/meshes/blender/sphere.mtl +10 -0
  172. package/public/res/meshes/blender/sphere.obj +3402 -0
  173. package/public/res/meshes/blender/welcomeTextblend.blend +0 -0
  174. package/public/res/meshes/dragon/stanfordDragonData.js +5 -0
  175. package/public/res/meshes/jamb/bg.blend +0 -0
  176. package/public/res/meshes/jamb/bg.blend1 +0 -0
  177. package/public/res/meshes/jamb/bg.mtl +12 -0
  178. package/public/res/meshes/jamb/bg.obj +17 -0
  179. package/public/res/meshes/jamb/bg.png +0 -0
  180. package/public/res/meshes/jamb/dice-default.png +0 -0
  181. package/public/res/meshes/jamb/dice-mark.png +0 -0
  182. package/public/res/meshes/jamb/dice.mtl +12 -0
  183. package/public/res/meshes/jamb/dice.obj +40 -0
  184. package/public/res/meshes/jamb/dice.png +0 -0
  185. package/public/res/meshes/jamb/jamb-title.mtl +12 -0
  186. package/public/res/meshes/jamb/jamb-title.obj +26008 -0
  187. package/public/res/meshes/jamb/jamb.blend +0 -0
  188. package/public/res/meshes/jamb/jamb.blend1 +0 -0
  189. package/public/res/meshes/jamb/logo.png +0 -0
  190. package/public/res/meshes/jamb/nidzaDice.blend +0 -0
  191. package/public/res/meshes/jamb/nidzaDice.blend1 +0 -0
  192. package/public/res/meshes/jamb/pile.blend +0 -0
  193. package/public/res/meshes/jamb/simpleCube.blend +0 -0
  194. package/public/res/meshes/jamb/simpleCube.blend1 +0 -0
  195. package/public/res/meshes/jamb/sounds/roll1.wav +0 -0
  196. package/public/res/meshes/jamb/text.png +0 -0
  197. package/public/res/meshes/obj/armor.obj +319 -0
  198. package/public/res/meshes/obj/armor.png +0 -0
  199. package/public/res/meshes/objs-sequence/swat-walk-pistol_000001.mtl +22 -0
  200. package/public/res/meshes/objs-sequence/swat-walk-pistol_000001.obj +23264 -0
  201. package/public/res/meshes/objs-sequence/swat-walk-pistol_000002.mtl +22 -0
  202. package/public/res/meshes/objs-sequence/swat-walk-pistol_000002.obj +23261 -0
  203. package/public/res/meshes/objs-sequence/swat-walk-pistol_000003.mtl +22 -0
  204. package/public/res/meshes/objs-sequence/swat-walk-pistol_000003.obj +23264 -0
  205. package/public/res/meshes/objs-sequence/swat-walk-pistol_000004.mtl +22 -0
  206. package/public/res/meshes/objs-sequence/swat-walk-pistol_000004.obj +23261 -0
  207. package/public/res/meshes/objs-sequence/swat-walk-pistol_000005.mtl +22 -0
  208. package/public/res/meshes/objs-sequence/swat-walk-pistol_000005.obj +23261 -0
  209. package/public/res/meshes/objs-sequence/swat-walk-pistol_000006.mtl +22 -0
  210. package/public/res/meshes/objs-sequence/swat-walk-pistol_000006.obj +23261 -0
  211. package/public/res/meshes/objs-sequence/swat-walk-pistol_000007.mtl +22 -0
  212. package/public/res/meshes/objs-sequence/swat-walk-pistol_000007.obj +23264 -0
  213. package/public/res/meshes/objs-sequence/swat-walk-pistol_000008.mtl +22 -0
  214. package/public/res/meshes/objs-sequence/swat-walk-pistol_000008.obj +23263 -0
  215. package/public/res/meshes/objs-sequence/swat-walk-pistol_000009.mtl +22 -0
  216. package/public/res/meshes/objs-sequence/swat-walk-pistol_000009.obj +23264 -0
  217. package/public/res/meshes/objs-sequence/swat-walk-pistol_000010.mtl +22 -0
  218. package/public/res/meshes/objs-sequence/swat-walk-pistol_000010.obj +23260 -0
  219. package/public/res/meshes/objs-sequence/swat-walk-pistol_000011.mtl +22 -0
  220. package/public/res/meshes/objs-sequence/swat-walk-pistol_000011.obj +23262 -0
  221. package/public/res/meshes/objs-sequence/swat-walk-pistol_000012.mtl +22 -0
  222. package/public/res/meshes/objs-sequence/swat-walk-pistol_000012.obj +23262 -0
  223. package/public/res/meshes/objs-sequence/swat-walk-pistol_000013.mtl +22 -0
  224. package/public/res/meshes/objs-sequence/swat-walk-pistol_000013.obj +23263 -0
  225. package/public/res/meshes/objs-sequence/swat-walk-pistol_000014.mtl +22 -0
  226. package/public/res/meshes/objs-sequence/swat-walk-pistol_000014.obj +23262 -0
  227. package/public/res/meshes/objs-sequence/swat-walk-pistol_000015.mtl +22 -0
  228. package/public/res/meshes/objs-sequence/swat-walk-pistol_000015.obj +23263 -0
  229. package/public/res/meshes/objs-sequence/swat-walk-pistol_000016.mtl +22 -0
  230. package/public/res/meshes/objs-sequence/swat-walk-pistol_000016.obj +23264 -0
  231. package/public/res/meshes/objs-sequence/swat-walk-pistol_000017.mtl +22 -0
  232. package/public/res/meshes/objs-sequence/swat-walk-pistol_000017.obj +23263 -0
  233. package/public/res/meshes/objs-sequence/swat-walk-pistol_000018.mtl +22 -0
  234. package/public/res/meshes/objs-sequence/swat-walk-pistol_000018.obj +23261 -0
  235. package/public/res/meshes/objs-sequence/swat-walk-pistol_000019.mtl +22 -0
  236. package/public/res/meshes/objs-sequence/swat-walk-pistol_000019.obj +23263 -0
  237. package/public/res/meshes/objs-sequence/swat-walk-pistol_000020.mtl +22 -0
  238. package/public/res/meshes/objs-sequence/swat-walk-pistol_000020.obj +23261 -0
  239. package/public/res/meshes/shapes/star1.obj +60 -0
  240. package/public/res/multilang/en.json +39 -0
  241. package/public/res/multilang/sr.json +39 -0
  242. package/public/res/textures/default.png +0 -0
  243. package/public/res/textures/rust.jpg +0 -0
  244. package/public/res/textures/tex1.jpg +0 -0
  245. package/public/res/videos/readme.txt +2 -0
  246. package/public/res/videos/tunel.mp4 +0 -0
  247. package/public/test.html +636 -0
  248. package/public/three-test.js +165 -0
  249. package/public/worker.html +25 -0
  250. package/src/engine/ball.js +482 -0
  251. package/src/engine/cube.js +496 -0
  252. package/src/engine/engine.js +404 -0
  253. package/src/engine/final/adaptJSON1.js +53 -0
  254. package/src/engine/final/utils2.js +63 -0
  255. package/src/engine/lights.js +153 -0
  256. package/src/engine/loader-obj.js +473 -0
  257. package/src/engine/materials.js +295 -0
  258. package/src/engine/matrix-class.js +252 -0
  259. package/src/engine/mesh-obj.js +574 -0
  260. package/src/engine/raycast.js +218 -0
  261. package/src/engine/utils.js +881 -0
  262. package/src/libs/mat.js +0 -0
  263. package/src/multilang/lang.js +35 -0
  264. package/src/physics/matrix-ammo.js +363 -0
  265. package/src/shaders/fragment.video.wgsl.js +83 -0
  266. package/src/shaders/fragment.wgsl.js +75 -0
  267. package/src/shaders/shaders.js +51 -0
  268. package/src/shaders/standard-matrix-engine-shaders/standard-matrix-engine-fs.glsl +56 -0
  269. package/src/shaders/standard-matrix-engine-shaders/standard-matrix-engine-vs.glsl +75 -0
  270. package/src/shaders/vertex.wgsl.js +54 -0
  271. package/src/shaders/vertexShadow.wgsl.js +20 -0
  272. package/src/sounds/sounds.js +69 -0
  273. package/src/world.js +474 -0
@@ -0,0 +1,482 @@
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+ import {UNLIT_SHADER} from "../shaders/shaders";
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+ import {mat4, vec3} from 'wgpu-matrix';
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+ import {Position, Rotation} from "./matrix-class";
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+ import {createInputHandler} from "./engine";
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+
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+ export default class MEBall {
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+
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+ constructor(canvas, device, context, o) {
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+ this.context = context;
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+ this.device = device;
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+
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+ // The input handler
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+ this.inputHandler = createInputHandler(window, canvas);
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+ this.cameras = o.cameras;
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+ this.scale = o.scale;
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+ console.log('passed : o.mainCameraParams.responseCoef ', o.mainCameraParams.responseCoef)
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+ this.mainCameraParams = {
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+ type: o.mainCameraParams.type,
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+ responseCoef: o.mainCameraParams.responseCoef
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+ } // | WASD 'arcball' };
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+
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+ this.lastFrameMS = 0;
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+
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+ this.entityArgPass = o.entityArgPass;
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+
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+ this.SphereLayout = {
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+ vertexStride: 8 * 4,
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+ positionsOffset: 0,
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+ normalOffset: 3 * 4,
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+ uvOffset: 6 * 4,
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+ };
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+
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+ if(typeof o.raycast === 'undefined') {
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+ this.raycast = {
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+ enabled: false,
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+ radius: 2
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+ };
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+ } else {
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+ this.raycast = o.raycast;
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+ }
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+
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+ this.texturesPaths = [];
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+
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+ o.texturesPaths.forEach((t) => {
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+ this.texturesPaths.push(t)
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+ })
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+
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+ this.position = new Position(o.position.x, o.position.y, o.position.z)
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+ this.rotation = new Rotation(o.rotation.x, o.rotation.y, o.rotation.z);
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+ this.rotation.rotationSpeed.x = o.rotationSpeed.x;
51
+ this.rotation.rotationSpeed.y = o.rotationSpeed.y;
52
+ this.rotation.rotationSpeed.z = o.rotationSpeed.z;
53
+
54
+ this.shaderModule = device.createShaderModule({code: UNLIT_SHADER});
55
+ this.presentationFormat = navigator.gpu.getPreferredCanvasFormat();
56
+
57
+ this.pipeline = device.createRenderPipeline({
58
+ layout: 'auto',
59
+ vertex: {
60
+ module: this.shaderModule,
61
+ entryPoint: 'vertexMain',
62
+ buffers: [
63
+ {
64
+ arrayStride: this.SphereLayout.vertexStride,
65
+ attributes: [
66
+ {
67
+ // position
68
+ shaderLocation: 0,
69
+ offset: this.SphereLayout.positionsOffset,
70
+ format: 'float32x3',
71
+ },
72
+ {
73
+ // normal
74
+ shaderLocation: 1,
75
+ offset: this.SphereLayout.normalOffset,
76
+ format: 'float32x3',
77
+ },
78
+ {
79
+ // uv
80
+ shaderLocation: 2,
81
+ offset: this.SphereLayout.uvOffset,
82
+ format: 'float32x2',
83
+ },
84
+ ],
85
+ },
86
+ ],
87
+ },
88
+ fragment: {
89
+ module: this.shaderModule,
90
+ entryPoint: 'fragmentMain',
91
+ targets: [
92
+ {
93
+ format: this.presentationFormat,
94
+ },
95
+ ],
96
+ },
97
+ primitive: {
98
+ topology: 'triangle-list',
99
+
100
+ // Backface culling since the sphere is solid piece of geometry.
101
+ // Faces pointing away from the camera will be occluded by faces
102
+ // pointing toward the camera.
103
+ cullMode: 'back',
104
+ },
105
+
106
+ // Enable depth testing so that the fragment closest to the camera
107
+ // is rendered in front.
108
+ depthStencil: {
109
+ depthWriteEnabled: true,
110
+ depthCompare: 'less',
111
+ format: 'depth24plus',
112
+ },
113
+ });
114
+
115
+ this.depthTexture = device.createTexture({
116
+ size: [canvas.width, canvas.height],
117
+ format: 'depth24plus',
118
+ usage: GPUTextureUsage.RENDER_ATTACHMENT,
119
+ });
120
+
121
+ this.uniformBufferSize = 4 * 16; // 4x4 matrix
122
+ this.uniformBuffer = device.createBuffer({
123
+ size: this.uniformBufferSize,
124
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
125
+ });
126
+
127
+ // Fetch the images and upload them into a GPUTexture.
128
+ this.texture0 = null;
129
+ this.moonTexture = null;
130
+
131
+ this.settings = {
132
+ useRenderBundles: true,
133
+ asteroidCount: 15,
134
+ };
135
+
136
+ this.loadTex0(this.texturesPaths, device).then(() => {
137
+ this.loadTex1(this.texturesPaths, device).then(() => {
138
+ this.sampler = device.createSampler({
139
+ magFilter: 'linear',
140
+ minFilter: 'linear',
141
+ });
142
+
143
+ this.transform = mat4.create();
144
+ mat4.identity(this.transform);
145
+
146
+ // Create one large central planet surrounded by a large ring of asteroids
147
+ this.planet = this.createGeometry(this.scale);
148
+ this.planet.bindGroup = this.createSphereBindGroup(this.texture0, this.transform);
149
+
150
+ var asteroids = [
151
+ this.createGeometry(12, 8, 6, 0.15),
152
+ ];
153
+
154
+ this.renderables = [this.planet];
155
+
156
+ // this.ensureEnoughAsteroids(asteroids, this.transform);
157
+ this.renderPassDescriptor = {
158
+ colorAttachments: [
159
+ {
160
+ view: undefined,
161
+ clearValue: {r: 0.0, g: 0.0, b: 0.0, a: 1.0},
162
+ loadOp: this.entityArgPass.loadOp,
163
+ storeOp: this.entityArgPass.storeOp,
164
+ },
165
+ ],
166
+ depthStencilAttachment: {
167
+ view: this.depthTexture.createView(),
168
+ depthClearValue: 1.0,
169
+ depthLoadOp: this.entityArgPass.depthLoadOp,
170
+ depthStoreOp: this.entityArgPass.depthStoreOp,
171
+ },
172
+ };
173
+
174
+ const aspect = canvas.width / canvas.height;
175
+ this.projectionMatrix = mat4.perspective((2 * Math.PI) / 5, aspect, 1, 100.0);
176
+ this.modelViewProjectionMatrix = mat4.create();
177
+
178
+ this.frameBindGroup = device.createBindGroup({
179
+ layout: this.pipeline.getBindGroupLayout(0),
180
+ entries: [
181
+ {
182
+ binding: 0,
183
+ resource: {
184
+ buffer: this.uniformBuffer,
185
+ },
186
+ },
187
+ ],
188
+ });
189
+
190
+
191
+ // The render bundle can be encoded once and re-used as many times as needed.
192
+ // Because it encodes all of the commands needed to render at the GPU level,
193
+ // those commands will not need to execute the associated JavaScript code upon
194
+ // execution or be re-validated, which can represent a significant time savings.
195
+ //
196
+ // However, because render bundles are immutable once created, they are only
197
+ // appropriate for rendering content where the same commands will be executed
198
+ // every time, with the only changes being the contents of the buffers and
199
+ // textures used. Cases where the executed commands differ from frame-to-frame,
200
+ // such as when using frustrum or occlusion culling, will not benefit from
201
+ // using render bundles as much.
202
+ this.renderBundle;
203
+ this.updateRenderBundle();
204
+
205
+ })
206
+ })
207
+
208
+ }
209
+
210
+ ensureEnoughAsteroids(asteroids, transform) {
211
+ for(let i = this.renderables.length;i <= this.settings.asteroidCount;++i) {
212
+ // Place copies of the asteroid in a ring.
213
+ const radius = Math.random() * 1.7 + 1.25;
214
+ const angle = Math.random() * Math.PI * 2;
215
+ const x = Math.sin(angle) * radius;
216
+ const y = (Math.random() - 0.5) * 0.015;
217
+ const z = Math.cos(angle) * radius;
218
+
219
+ mat4.identity(transform);
220
+ mat4.translate(transform, [x, y, z], transform);
221
+ mat4.rotateX(transform, Math.random() * Math.PI, transform);
222
+ mat4.rotateY(transform, Math.random() * Math.PI, transform);
223
+ this.renderables.push({
224
+ ...asteroids[i % asteroids.length],
225
+ bindGroup: this.createSphereBindGroup(this.moonTexture, transform),
226
+ });
227
+ }
228
+ }
229
+
230
+ updateRenderBundle() {
231
+ console.log('updateRenderBundle')
232
+ const renderBundleEncoder = this.device.createRenderBundleEncoder({
233
+ colorFormats: [this.presentationFormat],
234
+ depthStencilFormat: 'depth24plus',
235
+ });
236
+ this.renderScene(renderBundleEncoder);
237
+ this.renderBundle = renderBundleEncoder.finish();
238
+ }
239
+
240
+ createGeometry(radius, widthSegments = 8, heightSegments = 4, randomness = 0) {
241
+
242
+ const sphereMesh = this.createSphereMesh(radius, widthSegments, heightSegments, randomness);
243
+ // Create a vertex buffer from the sphere data.
244
+ const vertices = this.device.createBuffer({
245
+ size: sphereMesh.vertices.byteLength,
246
+ usage: GPUBufferUsage.VERTEX,
247
+ mappedAtCreation: true,
248
+ });
249
+ new Float32Array(vertices.getMappedRange()).set(sphereMesh.vertices);
250
+ vertices.unmap();
251
+
252
+ const indices = this.device.createBuffer({
253
+ size: sphereMesh.indices.byteLength,
254
+ usage: GPUBufferUsage.INDEX,
255
+ mappedAtCreation: true,
256
+ });
257
+ new Uint16Array(indices.getMappedRange()).set(sphereMesh.indices);
258
+ indices.unmap();
259
+
260
+ return {
261
+ vertices,
262
+ indices,
263
+ indexCount: sphereMesh.indices.length,
264
+ };
265
+ }
266
+
267
+ createSphereBindGroup(texture, transform) {
268
+
269
+ const uniformBufferSize = 4 * 16; // 4x4 matrix
270
+ const uniformBuffer = this.device.createBuffer({
271
+ size: uniformBufferSize,
272
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
273
+ mappedAtCreation: true,
274
+ });
275
+ new Float32Array(uniformBuffer.getMappedRange()).set(transform);
276
+ uniformBuffer.unmap();
277
+
278
+ const bindGroup = this.device.createBindGroup({
279
+ layout: this.pipeline.getBindGroupLayout(1),
280
+ entries: [
281
+ {
282
+ binding: 0,
283
+ resource: {
284
+ buffer: uniformBuffer,
285
+ },
286
+ },
287
+ {
288
+ binding: 1,
289
+ resource: this.sampler,
290
+ },
291
+ {
292
+ binding: 2,
293
+ resource: texture.createView(),
294
+ },
295
+ ],
296
+ });
297
+
298
+ return bindGroup;
299
+ }
300
+
301
+ getTransformationMatrix(pos) {
302
+ // const viewMatrix = mat4.identity();
303
+ const now = Date.now();
304
+ const deltaTime = (now - this.lastFrameMS) / this.mainCameraParams.responseCoef;
305
+ this.lastFrameMS = now;
306
+
307
+ // const viewMatrix = mat4.identity(); ORI
308
+ const camera = this.cameras[this.mainCameraParams.type];
309
+ const viewMatrix = camera.update(deltaTime, this.inputHandler());
310
+
311
+ mat4.translate(viewMatrix, vec3.fromValues(pos.x, pos.y, pos.z), viewMatrix);
312
+
313
+ mat4.rotateX(viewMatrix, Math.PI * this.rotation.getRotX(), viewMatrix);
314
+ mat4.rotateY(viewMatrix, Math.PI * this.rotation.getRotY(), viewMatrix);
315
+ mat4.rotateZ(viewMatrix, Math.PI * this.rotation.getRotZ(), viewMatrix);
316
+
317
+ mat4.multiply(this.projectionMatrix, viewMatrix, this.modelViewProjectionMatrix);
318
+ return this.modelViewProjectionMatrix;
319
+ }
320
+
321
+ async loadTex1(texPaths, device) {
322
+ return new Promise(async (resolve) => {
323
+ const response = await fetch(texPaths[0]);
324
+ const imageBitmap = await createImageBitmap(await response.blob());
325
+
326
+ this.moonTexture = device.createTexture({
327
+ size: [imageBitmap.width, imageBitmap.height, 1],
328
+ format: 'rgba8unorm',
329
+ usage:
330
+ GPUTextureUsage.TEXTURE_BINDING |
331
+ GPUTextureUsage.COPY_DST |
332
+ GPUTextureUsage.RENDER_ATTACHMENT,
333
+ });
334
+ var moonTexture = this.moonTexture
335
+ device.queue.copyExternalImageToTexture(
336
+ {source: imageBitmap},
337
+ {texture: moonTexture},
338
+ [imageBitmap.width, imageBitmap.height]
339
+ );
340
+ resolve()
341
+ })
342
+ }
343
+
344
+ async loadTex0(paths, device) {
345
+ return new Promise(async (resolve) => {
346
+ const response = await fetch(paths[0]);
347
+ const imageBitmap = await createImageBitmap(await response.blob());
348
+ console.log('loadTex0 WHAT IS THIS -> ', this)
349
+ this.texture0 = device.createTexture({
350
+ size: [imageBitmap.width, imageBitmap.height, 1],
351
+ format: 'rgba8unorm',
352
+ usage:
353
+ GPUTextureUsage.TEXTURE_BINDING |
354
+ GPUTextureUsage.COPY_DST |
355
+ GPUTextureUsage.RENDER_ATTACHMENT,
356
+ });
357
+ var texture0 = this.texture0
358
+ device.queue.copyExternalImageToTexture(
359
+ {source: imageBitmap},
360
+ {texture: texture0},
361
+ [imageBitmap.width, imageBitmap.height]
362
+ );
363
+ resolve()
364
+ })
365
+
366
+ }
367
+
368
+ createSphereMesh(radius, widthSegments = 3, heightSegments = 3, randomness = 0) {
369
+ const vertices = [];
370
+ const indices = [];
371
+
372
+ widthSegments = Math.max(3, Math.floor(widthSegments));
373
+ heightSegments = Math.max(2, Math.floor(heightSegments));
374
+
375
+ const firstVertex = vec3.create();
376
+ const vertex = vec3.create();
377
+ const normal = vec3.create();
378
+
379
+ let index = 0;
380
+ const grid = [];
381
+
382
+ // generate vertices, normals and uvs
383
+ for(let iy = 0;iy <= heightSegments;iy++) {
384
+ const verticesRow = [];
385
+ const v = iy / heightSegments;
386
+ // special case for the poles
387
+ let uOffset = 0;
388
+ if(iy === 0) {
389
+ uOffset = 0.5 / widthSegments;
390
+ } else if(iy === heightSegments) {
391
+ uOffset = -0.5 / widthSegments;
392
+ }
393
+
394
+ for(let ix = 0;ix <= widthSegments;ix++) {
395
+ const u = ix / widthSegments;
396
+ // Poles should just use the same position all the way around.
397
+ if(ix == widthSegments) {
398
+ vec3.copy(firstVertex, vertex);
399
+ } else if(ix == 0 || (iy != 0 && iy !== heightSegments)) {
400
+ const rr = radius + (Math.random() - 0.5) * 2 * randomness * radius;
401
+ // vertex
402
+ vertex[0] = -rr * Math.cos(u * Math.PI * 2) * Math.sin(v * Math.PI);
403
+ vertex[1] = rr * Math.cos(v * Math.PI);
404
+ vertex[2] = rr * Math.sin(u * Math.PI * 2) * Math.sin(v * Math.PI);
405
+ if(ix == 0) {
406
+ vec3.copy(vertex, firstVertex);
407
+ }
408
+ }
409
+ vertices.push(...vertex);
410
+
411
+ // normal
412
+ vec3.copy(vertex, normal);
413
+ vec3.normalize(normal, normal);
414
+ vertices.push(...normal);
415
+ // uv
416
+ vertices.push(u + uOffset, 1 - v);
417
+ verticesRow.push(index++);
418
+ }
419
+ grid.push(verticesRow);
420
+ }
421
+ // indices
422
+ for(let iy = 0;iy < heightSegments;iy++) {
423
+ for(let ix = 0;ix < widthSegments;ix++) {
424
+ const a = grid[iy][ix + 1];
425
+ const b = grid[iy][ix];
426
+ const c = grid[iy + 1][ix];
427
+ const d = grid[iy + 1][ix + 1];
428
+
429
+ if(iy !== 0) indices.push(a, b, d);
430
+ if(iy !== heightSegments - 1) indices.push(b, c, d);
431
+ }
432
+ }
433
+
434
+ return {
435
+ vertices: new Float32Array(vertices),
436
+ indices: new Uint16Array(indices),
437
+ };
438
+ }
439
+
440
+ // Render bundles function as partial, limited render passes, so we can use the
441
+ // same code both to render the scene normally and to build the render bundle.
442
+ renderScene(passEncoder) {
443
+ if(typeof this.renderables === 'undefined') return;
444
+ passEncoder.setPipeline(this.pipeline);
445
+ passEncoder.setBindGroup(0, this.frameBindGroup);
446
+ // Loop through every renderable object and draw them individually.
447
+ // (Because many of these meshes are repeated, with only the transforms
448
+ // differing, instancing would be highly effective here. This sample
449
+ // intentionally avoids using instancing in order to emulate a more complex
450
+ // scene, which helps demonstrate the potential time savings a render bundle
451
+ // can provide.)
452
+ let count = 0;
453
+ for(const renderable of this.renderables) {
454
+ passEncoder.setBindGroup(1, renderable.bindGroup);
455
+ passEncoder.setVertexBuffer(0, renderable.vertices);
456
+ passEncoder.setIndexBuffer(renderable.indices, 'uint16');
457
+ passEncoder.drawIndexed(renderable.indexCount);
458
+
459
+ if(++count > this.settings.asteroidCount) {
460
+ break;
461
+ }
462
+ }
463
+ }
464
+
465
+ draw = () => {
466
+ if(this.moonTexture == null) {
467
+ // console.log('not ready')
468
+ return;
469
+ }
470
+ const transformationMatrix = this.getTransformationMatrix(this.position);
471
+ this.device.queue.writeBuffer(
472
+ this.uniformBuffer,
473
+ 0,
474
+ transformationMatrix.buffer,
475
+ transformationMatrix.byteOffset,
476
+ transformationMatrix.byteLength
477
+ );
478
+ this.renderPassDescriptor.colorAttachments[0].view = this.context
479
+ .getCurrentTexture()
480
+ .createView();
481
+ }
482
+ }