matrix-engine-wgpu 1.3.17 → 1.3.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.codesandbox/tasks.json +46 -0
- package/.devcontainer/devcontainer.json +22 -0
- package/.github/dependabot.yml +12 -0
- package/REFERENCE.md +59 -0
- package/app-worker.js +45 -0
- package/dev.md +541 -0
- package/empty.js +17 -0
- package/examples/camera-texture.js +60 -0
- package/examples/games/jamb/html-content.js +128 -0
- package/examples/games/jamb/jamb.js +1341 -0
- package/examples/games/jamb/readme.md +3 -0
- package/examples/load-jamb.js +6 -0
- package/examples/load-obj-file.js +95 -0
- package/examples/load-objs-sequence.js +68 -0
- package/examples/unlit-textures.js +31 -0
- package/examples/video-texture.js +61 -0
- package/examples.js +73 -0
- package/main.js +635 -0
- package/non-project-files/cubebuffer-example.js +51 -0
- package/non-project-files/dev.txt +21 -0
- package/non-project-files/image1.png +0 -0
- package/non-project-files/image6.png +0 -0
- package/package.json +1 -4
- package/public/ammojs/ammo.js +957 -0
- package/public/ammojs/ammo.wasm.js +921 -0
- package/public/ammojs/ammo.wasm.wasm +0 -0
- package/public/app-worker.js +47 -0
- package/public/app.js +12744 -0
- package/public/css/style.css +711 -0
- package/public/empty.html +25 -0
- package/public/empty.js +10453 -0
- package/public/examples.html +30 -0
- package/public/examples.js +11217 -0
- package/public/index.html +20 -0
- package/public/manifest copy.web +35 -0
- package/public/manifest.web +25 -0
- package/public/res/audios/block.mp3 +0 -0
- package/public/res/audios/dice-roll.mp3 +0 -0
- package/public/res/audios/dice1.mp3 +0 -0
- package/public/res/audios/dice2.mp3 +0 -0
- package/public/res/audios/kenney/Kenney.url +2 -0
- package/public/res/audios/kenney/License.txt +22 -0
- package/public/res/audios/kenney/Patreon.url +2 -0
- package/public/res/audios/kenney/audios/back_001.ogg +0 -0
- package/public/res/audios/kenney/audios/back_002.ogg +0 -0
- package/public/res/audios/kenney/audios/back_003.ogg +0 -0
- package/public/res/audios/kenney/audios/back_004.ogg +0 -0
- package/public/res/audios/kenney/audios/bong_001.ogg +0 -0
- package/public/res/audios/kenney/audios/click_001.ogg +0 -0
- package/public/res/audios/kenney/audios/click_002.ogg +0 -0
- package/public/res/audios/kenney/audios/click_003.ogg +0 -0
- package/public/res/audios/kenney/audios/click_004.ogg +0 -0
- package/public/res/audios/kenney/audios/click_005.ogg +0 -0
- package/public/res/audios/kenney/audios/close_001.ogg +0 -0
- package/public/res/audios/kenney/audios/close_002.ogg +0 -0
- package/public/res/audios/kenney/audios/close_003.ogg +0 -0
- package/public/res/audios/kenney/audios/close_004.ogg +0 -0
- package/public/res/audios/kenney/audios/confirmation_001.ogg +0 -0
- package/public/res/audios/kenney/audios/confirmation_002.ogg +0 -0
- package/public/res/audios/kenney/audios/confirmation_003.ogg +0 -0
- package/public/res/audios/kenney/audios/confirmation_004.ogg +0 -0
- package/public/res/audios/kenney/audios/drop_001.ogg +0 -0
- package/public/res/audios/kenney/audios/drop_002.ogg +0 -0
- package/public/res/audios/kenney/audios/drop_003.ogg +0 -0
- package/public/res/audios/kenney/audios/drop_004.ogg +0 -0
- package/public/res/audios/kenney/audios/error_001.ogg +0 -0
- package/public/res/audios/kenney/audios/error_002.ogg +0 -0
- package/public/res/audios/kenney/audios/error_003.ogg +0 -0
- package/public/res/audios/kenney/audios/error_004.ogg +0 -0
- package/public/res/audios/kenney/audios/error_005.ogg +0 -0
- package/public/res/audios/kenney/audios/error_006.ogg +0 -0
- package/public/res/audios/kenney/audios/error_007.ogg +0 -0
- package/public/res/audios/kenney/audios/error_008.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_001.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_002.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_003.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_004.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_005.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_006.ogg +0 -0
- package/public/res/audios/kenney/audios/glitch_001.ogg +0 -0
- package/public/res/audios/kenney/audios/glitch_002.ogg +0 -0
- package/public/res/audios/kenney/audios/glitch_003.ogg +0 -0
- package/public/res/audios/kenney/audios/glitch_004.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_001.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_002.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_003.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_004.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_005.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_006.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_007.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_008.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_009.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_001.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_002.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_003.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_004.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_005.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_006.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_007.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_008.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_009.ogg +0 -0
- package/public/res/audios/kenney/audios/open_001.ogg +0 -0
- package/public/res/audios/kenney/audios/open_002.ogg +0 -0
- package/public/res/audios/kenney/audios/open_003.ogg +0 -0
- package/public/res/audios/kenney/audios/open_004.ogg +0 -0
- package/public/res/audios/kenney/audios/pluck_001.ogg +0 -0
- package/public/res/audios/kenney/audios/pluck_002.ogg +0 -0
- package/public/res/audios/kenney/audios/question_001.ogg +0 -0
- package/public/res/audios/kenney/audios/question_002.ogg +0 -0
- package/public/res/audios/kenney/audios/question_003.ogg +0 -0
- package/public/res/audios/kenney/audios/question_004.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_001.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_002.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_003.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_004.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_005.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_001.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_002.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_003.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_004.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_005.ogg +0 -0
- package/public/res/audios/kenney/audios/select_001.ogg +0 -0
- package/public/res/audios/kenney/audios/select_002.ogg +0 -0
- package/public/res/audios/kenney/audios/select_003.ogg +0 -0
- package/public/res/audios/kenney/audios/select_004.ogg +0 -0
- package/public/res/audios/kenney/audios/select_005.ogg +0 -0
- package/public/res/audios/kenney/audios/select_006.ogg +0 -0
- package/public/res/audios/kenney/audios/select_007.ogg +0 -0
- package/public/res/audios/kenney/audios/select_008.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_001.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_002.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_003.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_004.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_005.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_006.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_007.ogg +0 -0
- package/public/res/audios/kenney/audios/tick_001.ogg +0 -0
- package/public/res/audios/kenney/audios/tick_002.ogg +0 -0
- package/public/res/audios/kenney/audios/tick_004.ogg +0 -0
- package/public/res/audios/kenney/audios/toggle_001.ogg +0 -0
- package/public/res/audios/kenney/audios/toggle_002.ogg +0 -0
- package/public/res/audios/kenney/audios/toggle_003.ogg +0 -0
- package/public/res/audios/kenney/audios/toggle_004.ogg +0 -0
- package/public/res/audios/start.mp3 +0 -0
- package/public/res/audios/toggle_002.mp3 +0 -0
- package/public/res/fonts/Accuratist.ttf +0 -0
- package/public/res/fonts/Closeness.ttf +0 -0
- package/public/res/fonts/WARGAMES.TTF +0 -0
- package/public/res/fonts/readme.txt +5 -0
- package/public/res/fonts/stormfaze.ttf +0 -0
- package/public/res/icons/512.png +0 -0
- package/public/res/icons/webgpu-horizontal.svg +45 -0
- package/public/res/meshes/blender/cube.blend +0 -0
- package/public/res/meshes/blender/cube.blend1 +0 -0
- package/public/res/meshes/blender/cube.mtl +12 -0
- package/public/res/meshes/blender/cube.obj +46 -0
- package/public/res/meshes/blender/cube.png +0 -0
- package/public/res/meshes/blender/cubeSmartUV.blend +0 -0
- package/public/res/meshes/blender/cubeSmartUV.mtl +12 -0
- package/public/res/meshes/blender/cubeSmartUV.obj +46 -0
- package/public/res/meshes/blender/lopta.mtl +10 -0
- package/public/res/meshes/blender/lopta.obj +3402 -0
- package/public/res/meshes/blender/piramyd.blend +0 -0
- package/public/res/meshes/blender/piramyd.blend1 +0 -0
- package/public/res/meshes/blender/piramyd.js +42 -0
- package/public/res/meshes/blender/piramyd.mtl +10 -0
- package/public/res/meshes/blender/piramyd.obj +18696 -0
- package/public/res/meshes/blender/piramyd1.js +42 -0
- package/public/res/meshes/blender/sphepe.blend +0 -0
- package/public/res/meshes/blender/sphepe.blend1 +0 -0
- package/public/res/meshes/blender/sphere.mtl +10 -0
- package/public/res/meshes/blender/sphere.obj +3402 -0
- package/public/res/meshes/blender/welcomeTextblend.blend +0 -0
- package/public/res/meshes/dragon/stanfordDragonData.js +5 -0
- package/public/res/meshes/jamb/bg.blend +0 -0
- package/public/res/meshes/jamb/bg.blend1 +0 -0
- package/public/res/meshes/jamb/bg.mtl +12 -0
- package/public/res/meshes/jamb/bg.obj +17 -0
- package/public/res/meshes/jamb/bg.png +0 -0
- package/public/res/meshes/jamb/dice-default.png +0 -0
- package/public/res/meshes/jamb/dice-mark.png +0 -0
- package/public/res/meshes/jamb/dice.mtl +12 -0
- package/public/res/meshes/jamb/dice.obj +40 -0
- package/public/res/meshes/jamb/dice.png +0 -0
- package/public/res/meshes/jamb/jamb-title.mtl +12 -0
- package/public/res/meshes/jamb/jamb-title.obj +26008 -0
- package/public/res/meshes/jamb/jamb.blend +0 -0
- package/public/res/meshes/jamb/jamb.blend1 +0 -0
- package/public/res/meshes/jamb/logo.png +0 -0
- package/public/res/meshes/jamb/nidzaDice.blend +0 -0
- package/public/res/meshes/jamb/nidzaDice.blend1 +0 -0
- package/public/res/meshes/jamb/pile.blend +0 -0
- package/public/res/meshes/jamb/simpleCube.blend +0 -0
- package/public/res/meshes/jamb/simpleCube.blend1 +0 -0
- package/public/res/meshes/jamb/sounds/roll1.wav +0 -0
- package/public/res/meshes/jamb/text.png +0 -0
- package/public/res/meshes/obj/armor.obj +319 -0
- package/public/res/meshes/obj/armor.png +0 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000001.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000001.obj +23264 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000002.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000002.obj +23261 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000003.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000003.obj +23264 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000004.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000004.obj +23261 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000005.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000005.obj +23261 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000006.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000006.obj +23261 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000007.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000007.obj +23264 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000008.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000008.obj +23263 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000009.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000009.obj +23264 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000010.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000010.obj +23260 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000011.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000011.obj +23262 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000012.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000012.obj +23262 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000013.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000013.obj +23263 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000014.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000014.obj +23262 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000015.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000015.obj +23263 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000016.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000016.obj +23264 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000017.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000017.obj +23263 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000018.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000018.obj +23261 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000019.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000019.obj +23263 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000020.mtl +22 -0
- package/public/res/meshes/objs-sequence/swat-walk-pistol_000020.obj +23261 -0
- package/public/res/meshes/shapes/star1.obj +60 -0
- package/public/res/multilang/en.json +39 -0
- package/public/res/multilang/sr.json +39 -0
- package/public/res/textures/default.png +0 -0
- package/public/res/textures/rust.jpg +0 -0
- package/public/res/textures/tex1.jpg +0 -0
- package/public/res/videos/readme.txt +2 -0
- package/public/res/videos/tunel.mp4 +0 -0
- package/public/test.html +636 -0
- package/public/three-test.js +165 -0
- package/public/worker.html +25 -0
- package/src/engine/ball.js +482 -0
- package/src/engine/cube.js +496 -0
- package/src/engine/engine.js +404 -0
- package/src/engine/final/adaptJSON1.js +53 -0
- package/src/engine/final/utils2.js +63 -0
- package/src/engine/lights.js +153 -0
- package/src/engine/loader-obj.js +473 -0
- package/src/engine/materials.js +295 -0
- package/src/engine/matrix-class.js +252 -0
- package/src/engine/mesh-obj.js +574 -0
- package/src/engine/raycast.js +218 -0
- package/src/engine/utils.js +881 -0
- package/src/libs/mat.js +0 -0
- package/src/multilang/lang.js +35 -0
- package/src/physics/matrix-ammo.js +363 -0
- package/src/shaders/fragment.video.wgsl.js +83 -0
- package/src/shaders/fragment.wgsl.js +75 -0
- package/src/shaders/shaders.js +51 -0
- package/src/shaders/standard-matrix-engine-shaders/standard-matrix-engine-fs.glsl +56 -0
- package/src/shaders/standard-matrix-engine-shaders/standard-matrix-engine-vs.glsl +75 -0
- package/src/shaders/vertex.wgsl.js +54 -0
- package/src/shaders/vertexShadow.wgsl.js +20 -0
- package/src/sounds/sounds.js +69 -0
- package/src/world.js +474 -0
|
@@ -0,0 +1,574 @@
|
|
|
1
|
+
import {mat4, vec3} from 'wgpu-matrix';
|
|
2
|
+
import {Position, Rotation} from "./matrix-class";
|
|
3
|
+
import {vertexShadowWGSL} from '../shaders/vertexShadow.wgsl';
|
|
4
|
+
import {fragmentWGSL} from '../shaders/fragment.wgsl';
|
|
5
|
+
import {vertexWGSL} from '../shaders/vertex.wgsl';
|
|
6
|
+
import {degToRad, genName, LOG_FUNNY_SMALL} from './utils';
|
|
7
|
+
import Materials from './materials';
|
|
8
|
+
import {fragmentVideoWGSL} from '../shaders/fragment.video.wgsl';
|
|
9
|
+
|
|
10
|
+
export default class MEMeshObj extends Materials {
|
|
11
|
+
constructor(canvas, device, context, o, sceneUniformBuffer) {
|
|
12
|
+
super(device);
|
|
13
|
+
if(typeof o.name === 'undefined') o.name = genName(9);
|
|
14
|
+
if(typeof o.raycast === 'undefined') {
|
|
15
|
+
this.raycast = {
|
|
16
|
+
enabled: false,
|
|
17
|
+
radius: 2
|
|
18
|
+
};
|
|
19
|
+
} else {
|
|
20
|
+
this.raycast = o.raycast;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
this.name = o.name;
|
|
24
|
+
this.done = false;
|
|
25
|
+
this.device = device;
|
|
26
|
+
this.context = context;
|
|
27
|
+
this.entityArgPass = o.entityArgPass;
|
|
28
|
+
this.clearColor = "red";
|
|
29
|
+
this.video = null;
|
|
30
|
+
|
|
31
|
+
// Mesh stuff - for single mesh or t-posed (fiktive-first in loading order)
|
|
32
|
+
this.mesh = o.mesh;
|
|
33
|
+
this.mesh.uvs = this.mesh.textures;
|
|
34
|
+
console.log(`%c Mesh loaded: ${o.name}`, LOG_FUNNY_SMALL);
|
|
35
|
+
|
|
36
|
+
// ObjSequence animation
|
|
37
|
+
if(typeof o.objAnim !== 'undefined' && o.objAnim != null) {
|
|
38
|
+
this.objAnim = o.objAnim;
|
|
39
|
+
for(var key in this.objAnim.animations) {
|
|
40
|
+
if(key != 'active') this.objAnim.animations[key].speedCounter = 0;
|
|
41
|
+
}
|
|
42
|
+
console.log(`%c Mesh objAnim exist: ${o.objAnim}`, LOG_FUNNY_SMALL);
|
|
43
|
+
this.drawElements = this.drawElementsAnim;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
this.inputHandler = null;
|
|
47
|
+
this.cameras = o.cameras;
|
|
48
|
+
|
|
49
|
+
this.mainCameraParams = {
|
|
50
|
+
type: o.mainCameraParams.type,
|
|
51
|
+
responseCoef: o.mainCameraParams.responseCoef
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
this.lastFrameMS = 0;
|
|
55
|
+
this.texturesPaths = [];
|
|
56
|
+
o.texturesPaths.forEach((t) => {this.texturesPaths.push(t)})
|
|
57
|
+
this.presentationFormat = navigator.gpu.getPreferredCanvasFormat();
|
|
58
|
+
this.position = new Position(o.position.x, o.position.y, o.position.z);
|
|
59
|
+
this.rotation = new Rotation(o.rotation.x, o.rotation.y, o.rotation.z);
|
|
60
|
+
this.rotation.rotationSpeed.x = o.rotationSpeed.x;
|
|
61
|
+
this.rotation.rotationSpeed.y = o.rotationSpeed.y;
|
|
62
|
+
this.rotation.rotationSpeed.z = o.rotationSpeed.z;
|
|
63
|
+
this.scale = o.scale;
|
|
64
|
+
|
|
65
|
+
this.runProgram = () => {
|
|
66
|
+
return new Promise(async (resolve) => {
|
|
67
|
+
this.shadowDepthTextureSize = 1024;
|
|
68
|
+
// const aspect = canvas.width / canvas.height;
|
|
69
|
+
this.modelViewProjectionMatrix = mat4.create();
|
|
70
|
+
this.loadTex0(this.texturesPaths).then(() => {
|
|
71
|
+
resolve()
|
|
72
|
+
})
|
|
73
|
+
})
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
this.runProgram().then(() => {
|
|
77
|
+
// const aspect = canvas.width / canvas.height;
|
|
78
|
+
this.context.configure({
|
|
79
|
+
device: this.device,
|
|
80
|
+
format: this.presentationFormat,
|
|
81
|
+
alphaMode: 'premultiplied',
|
|
82
|
+
});
|
|
83
|
+
|
|
84
|
+
// Create the model vertex buffer.
|
|
85
|
+
this.vertexBuffer = this.device.createBuffer({
|
|
86
|
+
size: this.mesh.vertices.length * Float32Array.BYTES_PER_ELEMENT,
|
|
87
|
+
usage: GPUBufferUsage.VERTEX,
|
|
88
|
+
mappedAtCreation: true,
|
|
89
|
+
});
|
|
90
|
+
{
|
|
91
|
+
// const mapping = new Float32Array(this.vertexBuffer.getMappedRange());
|
|
92
|
+
// // for(let i = 0;i < this.mesh.vertices.length;++i) {
|
|
93
|
+
// // mapping.set(this.mesh.vertices[i], 6 * i);
|
|
94
|
+
// // mapping.set(this.mesh.normals[i], 6 * i + 3);
|
|
95
|
+
// // }
|
|
96
|
+
// this.vertexBuffer.unmap();
|
|
97
|
+
new Float32Array(this.vertexBuffer.getMappedRange()).set(this.mesh.vertices);
|
|
98
|
+
this.vertexBuffer.unmap();
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// Create the model vertex buffer.
|
|
102
|
+
this.vertexNormalsBuffer = this.device.createBuffer({
|
|
103
|
+
size: this.mesh.vertexNormals.length * Float32Array.BYTES_PER_ELEMENT,
|
|
104
|
+
usage: GPUBufferUsage.VERTEX,
|
|
105
|
+
mappedAtCreation: true,
|
|
106
|
+
});
|
|
107
|
+
{
|
|
108
|
+
new Float32Array(this.vertexNormalsBuffer.getMappedRange()).set(this.mesh.vertexNormals);
|
|
109
|
+
this.vertexNormalsBuffer.unmap();
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
this.vertexTexCoordsBuffer = this.device.createBuffer({
|
|
113
|
+
size: this.mesh.textures.length * Float32Array.BYTES_PER_ELEMENT,
|
|
114
|
+
usage: GPUBufferUsage.VERTEX,
|
|
115
|
+
mappedAtCreation: true,
|
|
116
|
+
});
|
|
117
|
+
{
|
|
118
|
+
new Float32Array(this.vertexTexCoordsBuffer.getMappedRange()).set(this.mesh.textures);
|
|
119
|
+
this.vertexTexCoordsBuffer.unmap();
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// Create the model index buffer.
|
|
123
|
+
this.indexCount = this.mesh.indices.length;
|
|
124
|
+
const indexCount = this.mesh.indices.length;
|
|
125
|
+
const size = Math.ceil(indexCount * Uint16Array.BYTES_PER_ELEMENT / 4) * 4;
|
|
126
|
+
|
|
127
|
+
this.indexBuffer = this.device.createBuffer({
|
|
128
|
+
size,
|
|
129
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
130
|
+
mappedAtCreation: true
|
|
131
|
+
});
|
|
132
|
+
|
|
133
|
+
new Uint16Array(this.indexBuffer.getMappedRange()).set(this.mesh.indices);
|
|
134
|
+
this.indexBuffer.unmap();
|
|
135
|
+
this.indexCount = indexCount;
|
|
136
|
+
|
|
137
|
+
// Create the depth texture for rendering/sampling the shadow map.
|
|
138
|
+
this.shadowDepthTexture = this.device.createTexture({
|
|
139
|
+
size: [this.shadowDepthTextureSize, this.shadowDepthTextureSize, 1],
|
|
140
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
141
|
+
format: 'depth32float',
|
|
142
|
+
});
|
|
143
|
+
this.shadowDepthTextureView = this.shadowDepthTexture.createView();
|
|
144
|
+
|
|
145
|
+
// Create some common descriptors used for both the shadow pipeline
|
|
146
|
+
// and the color rendering pipeline.
|
|
147
|
+
this.vertexBuffers = [
|
|
148
|
+
{
|
|
149
|
+
arrayStride: Float32Array.BYTES_PER_ELEMENT * 3,
|
|
150
|
+
attributes: [
|
|
151
|
+
{
|
|
152
|
+
// position
|
|
153
|
+
shaderLocation: 0,
|
|
154
|
+
offset: 0,
|
|
155
|
+
format: "float32x3",
|
|
156
|
+
}
|
|
157
|
+
],
|
|
158
|
+
},
|
|
159
|
+
{
|
|
160
|
+
arrayStride: Float32Array.BYTES_PER_ELEMENT * 3,
|
|
161
|
+
attributes: [
|
|
162
|
+
{
|
|
163
|
+
// normal
|
|
164
|
+
shaderLocation: 1,
|
|
165
|
+
offset: 0,
|
|
166
|
+
format: "float32x3",
|
|
167
|
+
},
|
|
168
|
+
],
|
|
169
|
+
},
|
|
170
|
+
{
|
|
171
|
+
arrayStride: Float32Array.BYTES_PER_ELEMENT * 2,
|
|
172
|
+
attributes: [
|
|
173
|
+
{
|
|
174
|
+
// uvs
|
|
175
|
+
shaderLocation: 2,
|
|
176
|
+
offset: 0,
|
|
177
|
+
format: "float32x2",
|
|
178
|
+
},
|
|
179
|
+
],
|
|
180
|
+
},
|
|
181
|
+
];
|
|
182
|
+
|
|
183
|
+
this.primitive = {
|
|
184
|
+
topology: 'triangle-list',
|
|
185
|
+
// cullMode: 'back',
|
|
186
|
+
cullMode: 'none',
|
|
187
|
+
};
|
|
188
|
+
|
|
189
|
+
this.uniformBufferBindGroupLayout = this.device.createBindGroupLayout({
|
|
190
|
+
entries: [
|
|
191
|
+
{
|
|
192
|
+
binding: 0,
|
|
193
|
+
visibility: GPUShaderStage.VERTEX,
|
|
194
|
+
buffer: {
|
|
195
|
+
type: 'uniform',
|
|
196
|
+
},
|
|
197
|
+
},
|
|
198
|
+
],
|
|
199
|
+
});
|
|
200
|
+
|
|
201
|
+
this.shadowPipeline = this.device.createRenderPipeline({
|
|
202
|
+
layout: this.device.createPipelineLayout({
|
|
203
|
+
bindGroupLayouts: [
|
|
204
|
+
this.uniformBufferBindGroupLayout,
|
|
205
|
+
this.uniformBufferBindGroupLayout,
|
|
206
|
+
],
|
|
207
|
+
}),
|
|
208
|
+
vertex: {
|
|
209
|
+
module: this.device.createShaderModule({
|
|
210
|
+
code: vertexShadowWGSL,
|
|
211
|
+
}),
|
|
212
|
+
buffers: this.vertexBuffers,
|
|
213
|
+
},
|
|
214
|
+
depthStencil: {
|
|
215
|
+
depthWriteEnabled: true,
|
|
216
|
+
depthCompare: 'less',
|
|
217
|
+
format: 'depth32float',
|
|
218
|
+
},
|
|
219
|
+
primitive: this.primitive,
|
|
220
|
+
});
|
|
221
|
+
|
|
222
|
+
// Create a bind group layout which holds the scene uniforms and
|
|
223
|
+
// the texture+sampler for depth. We create it manually because the WebPU
|
|
224
|
+
// implementation doesn't infer this from the shader (yet).
|
|
225
|
+
this.createLayoutForRender();
|
|
226
|
+
this.setupPipeline();
|
|
227
|
+
|
|
228
|
+
const depthTexture = this.device.createTexture({
|
|
229
|
+
size: [canvas.width, canvas.height],
|
|
230
|
+
// format: 'depth24plus-stencil8',
|
|
231
|
+
format: 'depth24plus',
|
|
232
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT,
|
|
233
|
+
});
|
|
234
|
+
|
|
235
|
+
this.renderPassDescriptor = {
|
|
236
|
+
colorAttachments: [
|
|
237
|
+
{
|
|
238
|
+
// view is acquired and set in render loop.
|
|
239
|
+
view: undefined,
|
|
240
|
+
clearValue: this.clearColor,
|
|
241
|
+
loadOp: 'clear', // load -> clear = fix for FF
|
|
242
|
+
storeOp: 'store',
|
|
243
|
+
},
|
|
244
|
+
],
|
|
245
|
+
depthStencilAttachment: {
|
|
246
|
+
view: depthTexture.createView(),
|
|
247
|
+
depthClearValue: 1.0,
|
|
248
|
+
depthLoadOp: 'clear',
|
|
249
|
+
depthStoreOp: 'store',
|
|
250
|
+
// stencilClearValue: 0,
|
|
251
|
+
// stencilLoadOp: 'clear',
|
|
252
|
+
// stencilStoreOp: 'store',
|
|
253
|
+
},
|
|
254
|
+
};
|
|
255
|
+
|
|
256
|
+
this.modelUniformBuffer = this.device.createBuffer({
|
|
257
|
+
size: 4 * 16, // 4x4 matrix
|
|
258
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
259
|
+
});
|
|
260
|
+
|
|
261
|
+
this.sceneUniformBuffer = this.device.createBuffer({
|
|
262
|
+
// Two 4x4 viewProj matrices,
|
|
263
|
+
// one for the camera and one for the light.
|
|
264
|
+
// Then a vec3 for the light position.
|
|
265
|
+
// Rounded to the nearest multiple of 16.
|
|
266
|
+
size: 2 * 4 * 16 + 4 * 4,
|
|
267
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
268
|
+
});
|
|
269
|
+
|
|
270
|
+
console.log('test buffer sceneUniformBuffer ', this.sceneUniformBuffer);
|
|
271
|
+
|
|
272
|
+
this.sceneBindGroupForShadow = this.device.createBindGroup({
|
|
273
|
+
layout: this.uniformBufferBindGroupLayout,
|
|
274
|
+
entries: [
|
|
275
|
+
{
|
|
276
|
+
binding: 0,
|
|
277
|
+
resource: {
|
|
278
|
+
buffer: this.sceneUniformBuffer,
|
|
279
|
+
},
|
|
280
|
+
},
|
|
281
|
+
],
|
|
282
|
+
});
|
|
283
|
+
|
|
284
|
+
this.createBindGroupForRender();
|
|
285
|
+
|
|
286
|
+
this.modelBindGroup = this.device.createBindGroup({
|
|
287
|
+
layout: this.uniformBufferBindGroupLayout,
|
|
288
|
+
entries: [
|
|
289
|
+
{
|
|
290
|
+
binding: 0,
|
|
291
|
+
resource: {
|
|
292
|
+
buffer: this.modelUniformBuffer,
|
|
293
|
+
},
|
|
294
|
+
},
|
|
295
|
+
],
|
|
296
|
+
});
|
|
297
|
+
|
|
298
|
+
// Rotates the camera around the origin based on time.
|
|
299
|
+
this.getTransformationMatrix = (pos) => {
|
|
300
|
+
const now = Date.now();
|
|
301
|
+
const deltaTime = (now - this.lastFrameMS) / this.mainCameraParams.responseCoef;
|
|
302
|
+
this.lastFrameMS = now;
|
|
303
|
+
// const this.viewMatrix = mat4.identity()
|
|
304
|
+
const camera = this.cameras[this.mainCameraParams.type];
|
|
305
|
+
|
|
306
|
+
// engine frame
|
|
307
|
+
camera.update(dt, inputHandler());
|
|
308
|
+
const camVP = mat4.multiply(camera.projectionMatrix, camera.view);
|
|
309
|
+
|
|
310
|
+
for(const mesh of mainRenderBundle) {
|
|
311
|
+
// Light’s viewProj should come from your SpotLight
|
|
312
|
+
// If you have multiple lights, you’ll need an array UBO or multiple passes.
|
|
313
|
+
const sceneData = new Float32Array(16 + 16 + 4); // lightVP, camVP, lightPos(+pad)
|
|
314
|
+
sceneData.set(spotLight.viewProjMatrix, 0);
|
|
315
|
+
sceneData.set(camVP, 16);
|
|
316
|
+
sceneData.set(spotLight.position, 32);
|
|
317
|
+
|
|
318
|
+
device.queue.writeBuffer(
|
|
319
|
+
mesh.sceneUniformBuffer, // or a shared one if/when you centralize it
|
|
320
|
+
0,
|
|
321
|
+
sceneData.buffer,
|
|
322
|
+
sceneData.byteOffset,
|
|
323
|
+
sceneData.byteLength
|
|
324
|
+
);
|
|
325
|
+
}
|
|
326
|
+
// this.viewMatrix = camera.update(deltaTime, this.inputHandler());
|
|
327
|
+
// const scaleVec = [1, 1, 1]; // your desired scale OPTION 1
|
|
328
|
+
// const scaleMatrix = mat4.scaling(scaleVec);
|
|
329
|
+
// // Apply scaling
|
|
330
|
+
// mat4.multiply(scaleMatrix, this.viewMatrix, this.viewMatrix);
|
|
331
|
+
// mat4.translate(this.viewMatrix, vec3.fromValues(pos.x, pos.y, pos.z), this.viewMatrix);
|
|
332
|
+
|
|
333
|
+
// if(this.itIsPhysicsBody == true) {
|
|
334
|
+
// mat4.rotate(
|
|
335
|
+
// this.viewMatrix,
|
|
336
|
+
// vec3.fromValues(this.rotation.axis.x, this.rotation.axis.y, this.rotation.axis.z),
|
|
337
|
+
// degToRad(this.rotation.angle), this.viewMatrix)
|
|
338
|
+
// } else {
|
|
339
|
+
// mat4.rotateX(this.viewMatrix, Math.PI * this.rotation.getRotX(), this.viewMatrix);
|
|
340
|
+
// mat4.rotateY(this.viewMatrix, Math.PI * this.rotation.getRotY(), this.viewMatrix);
|
|
341
|
+
// mat4.rotateZ(this.viewMatrix, Math.PI * this.rotation.getRotZ(), this.viewMatrix);
|
|
342
|
+
// // console.info('NOT PHYSICS angle: ', this.rotation.angle, ' axis ', this.rotation.axis.x, ' , ', this.rotation.axis.y, ' , ', this.rotation.axis.z)
|
|
343
|
+
// }
|
|
344
|
+
// mat4.multiply(camera.projectionMatrix, this.viewMatrix, this.modelViewProjectionMatrix);
|
|
345
|
+
// return this.modelViewProjectionMatrix;
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
this.getModelMatrix = (pos) => {
|
|
349
|
+
let modelMatrix = mat4.identity();
|
|
350
|
+
mat4.translate(modelMatrix, [pos.x, pos.y, pos.z], modelMatrix);
|
|
351
|
+
if(this.itIsPhysicsBody) {
|
|
352
|
+
mat4.rotate(modelMatrix,
|
|
353
|
+
[this.rotation.axis.x, this.rotation.axis.y, this.rotation.axis.z],
|
|
354
|
+
degToRad(this.rotation.angle),
|
|
355
|
+
modelMatrix
|
|
356
|
+
);
|
|
357
|
+
} else {
|
|
358
|
+
mat4.rotateX(modelMatrix, this.rotation.getRotX(), modelMatrix);
|
|
359
|
+
mat4.rotateY(modelMatrix, this.rotation.getRotY(), modelMatrix);
|
|
360
|
+
mat4.rotateZ(modelMatrix, this.rotation.getRotZ(), modelMatrix);
|
|
361
|
+
}
|
|
362
|
+
// Apply scale if you have it, e.g.:
|
|
363
|
+
// mat4.scale(modelMatrix, modelMatrix, [this.scale.x, this.scale.y, this.scale.z]);
|
|
364
|
+
return modelMatrix;
|
|
365
|
+
};
|
|
366
|
+
|
|
367
|
+
// looks like affect on transformations for now const 0
|
|
368
|
+
const modelMatrix = mat4.translation([0, 0, 0]);
|
|
369
|
+
const modelData = modelMatrix;
|
|
370
|
+
this.device.queue.writeBuffer(
|
|
371
|
+
this.modelUniformBuffer,
|
|
372
|
+
0,
|
|
373
|
+
modelData.buffer,
|
|
374
|
+
modelData.byteOffset,
|
|
375
|
+
modelData.byteLength
|
|
376
|
+
);
|
|
377
|
+
|
|
378
|
+
this.shadowPassDescriptor = {
|
|
379
|
+
colorAttachments: [],
|
|
380
|
+
depthStencilAttachment: {
|
|
381
|
+
view: this.shadowDepthTextureView,
|
|
382
|
+
depthClearValue: 1.0,
|
|
383
|
+
depthLoadOp: 'clear',
|
|
384
|
+
depthStoreOp: 'store',
|
|
385
|
+
},
|
|
386
|
+
};
|
|
387
|
+
|
|
388
|
+
this.done = true;
|
|
389
|
+
}).then(() => {
|
|
390
|
+
if(typeof this.objAnim !== 'undefined' && this.objAnim !== null) {
|
|
391
|
+
console.log('after all load configutr mesh list buffers')
|
|
392
|
+
this.updateMeshListBuffers()
|
|
393
|
+
}
|
|
394
|
+
})
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
setupPipeline = () => {
|
|
398
|
+
console.log('test >>>>>>>>>>>>>>>>>>>FORMAT>✅' + this.presentationFormat);
|
|
399
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
400
|
+
layout: this.device.createPipelineLayout({
|
|
401
|
+
bindGroupLayouts: [this.bglForRender, this.uniformBufferBindGroupLayout],
|
|
402
|
+
}),
|
|
403
|
+
vertex: {
|
|
404
|
+
entryPoint: 'main', // ✅ Add this
|
|
405
|
+
module: this.device.createShaderModule({
|
|
406
|
+
code: vertexWGSL,
|
|
407
|
+
}),
|
|
408
|
+
buffers: this.vertexBuffers,
|
|
409
|
+
},
|
|
410
|
+
fragment: {
|
|
411
|
+
entryPoint: 'main', // ✅ Add this
|
|
412
|
+
module: this.device.createShaderModule({
|
|
413
|
+
code: (this.isVideo == true ? fragmentVideoWGSL : fragmentWGSL),
|
|
414
|
+
}),
|
|
415
|
+
targets: [
|
|
416
|
+
{
|
|
417
|
+
format: this.presentationFormat,
|
|
418
|
+
},
|
|
419
|
+
],
|
|
420
|
+
constants: {
|
|
421
|
+
shadowDepthTextureSize: this.shadowDepthTextureSize,
|
|
422
|
+
},
|
|
423
|
+
},
|
|
424
|
+
depthStencil: {
|
|
425
|
+
depthWriteEnabled: true,
|
|
426
|
+
depthCompare: 'less',
|
|
427
|
+
// format: 'depth24plus-stencil8',
|
|
428
|
+
format: 'depth24plus',
|
|
429
|
+
},
|
|
430
|
+
primitive: this.primitive,
|
|
431
|
+
});
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
draw = () => {
|
|
435
|
+
// This code -> light follow camera. can be used like options later!
|
|
436
|
+
// if(this.done == false) return;
|
|
437
|
+
// const transformationMatrix = this.getTransformationMatrix(this.position);
|
|
438
|
+
// this.device.queue.writeBuffer(this.sceneUniformBuffer, 64, transformationMatrix.buffer, transformationMatrix.byteOffset, transformationMatrix.byteLength);
|
|
439
|
+
// this.renderPassDescriptor.colorAttachments[0].view = this.context
|
|
440
|
+
// .getCurrentTexture()
|
|
441
|
+
// .createView();
|
|
442
|
+
|
|
443
|
+
// test
|
|
444
|
+
if(this.done == false) return;
|
|
445
|
+
|
|
446
|
+
// Per-object model matrix only
|
|
447
|
+
const modelMatrix = this.getModelMatrix(this.position);
|
|
448
|
+
this.device.queue.writeBuffer(
|
|
449
|
+
this.modelUniformBuffer,
|
|
450
|
+
0,
|
|
451
|
+
modelMatrix.buffer,
|
|
452
|
+
modelMatrix.byteOffset,
|
|
453
|
+
modelMatrix.byteLength
|
|
454
|
+
);
|
|
455
|
+
|
|
456
|
+
// Acquire swapchain view for the pass
|
|
457
|
+
this.renderPassDescriptor.colorAttachments[0].view =
|
|
458
|
+
this.context.getCurrentTexture().createView();
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
drawElements = (renderPass) => {
|
|
462
|
+
if(this.isVideo) {
|
|
463
|
+
this.updateVideoTexture();
|
|
464
|
+
}
|
|
465
|
+
renderPass.setBindGroup(0, this.sceneBindGroupForRender);
|
|
466
|
+
renderPass.setBindGroup(1, this.modelBindGroup);
|
|
467
|
+
renderPass.setVertexBuffer(0, this.vertexBuffer);
|
|
468
|
+
renderPass.setVertexBuffer(1, this.vertexNormalsBuffer);
|
|
469
|
+
renderPass.setVertexBuffer(2, this.vertexTexCoordsBuffer);
|
|
470
|
+
renderPass.setIndexBuffer(this.indexBuffer, 'uint16');
|
|
471
|
+
renderPass.drawIndexed(this.indexCount);
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
createGPUBuffer(dataArray, usage) {
|
|
475
|
+
if(!dataArray || typeof dataArray.length !== 'number') {
|
|
476
|
+
throw new Error('Invalid data array passed to createGPUBuffer');
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
const size = dataArray.length * dataArray.BYTES_PER_ELEMENT;
|
|
480
|
+
if(!Number.isFinite(size) || size <= 0) {
|
|
481
|
+
throw new Error(`Invalid buffer size: ${size}`);
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
const buffer = this.device.createBuffer({
|
|
485
|
+
size,
|
|
486
|
+
usage,
|
|
487
|
+
mappedAtCreation: true,
|
|
488
|
+
});
|
|
489
|
+
|
|
490
|
+
const writeArray = dataArray.constructor === Float32Array
|
|
491
|
+
? new Float32Array(buffer.getMappedRange())
|
|
492
|
+
: new Uint16Array(buffer.getMappedRange());
|
|
493
|
+
|
|
494
|
+
writeArray.set(dataArray);
|
|
495
|
+
buffer.unmap();
|
|
496
|
+
|
|
497
|
+
return buffer;
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
updateMeshListBuffers() {
|
|
501
|
+
for(const key in this.objAnim.meshList) {
|
|
502
|
+
const mesh = this.objAnim.meshList[key];
|
|
503
|
+
|
|
504
|
+
mesh.vertexBuffer = this.device.createBuffer({
|
|
505
|
+
size: mesh.vertices.length * Float32Array.BYTES_PER_ELEMENT,
|
|
506
|
+
usage: GPUBufferUsage.VERTEX,
|
|
507
|
+
mappedAtCreation: true,
|
|
508
|
+
});
|
|
509
|
+
new Float32Array(mesh.vertexBuffer.getMappedRange()).set(mesh.vertices);
|
|
510
|
+
mesh.vertexBuffer.unmap();
|
|
511
|
+
// Normals
|
|
512
|
+
mesh.vertexNormalsBuffer = this.device.createBuffer({
|
|
513
|
+
size: mesh.vertexNormals.length * Float32Array.BYTES_PER_ELEMENT,
|
|
514
|
+
usage: GPUBufferUsage.VERTEX,
|
|
515
|
+
mappedAtCreation: true,
|
|
516
|
+
});
|
|
517
|
+
new Float32Array(mesh.vertexNormalsBuffer.getMappedRange()).set(mesh.vertexNormals);
|
|
518
|
+
mesh.vertexNormalsBuffer.unmap();
|
|
519
|
+
|
|
520
|
+
// UVs
|
|
521
|
+
mesh.vertexTexCoordsBuffer = this.device.createBuffer({
|
|
522
|
+
size: mesh.textures.length * Float32Array.BYTES_PER_ELEMENT,
|
|
523
|
+
usage: GPUBufferUsage.VERTEX,
|
|
524
|
+
mappedAtCreation: true,
|
|
525
|
+
});
|
|
526
|
+
new Float32Array(mesh.vertexTexCoordsBuffer.getMappedRange()).set(mesh.textures);
|
|
527
|
+
mesh.vertexTexCoordsBuffer.unmap();
|
|
528
|
+
|
|
529
|
+
// Indices
|
|
530
|
+
const indexCount = mesh.indices.length;
|
|
531
|
+
const indexSize = Math.ceil(indexCount * Uint16Array.BYTES_PER_ELEMENT / 4) * 4;
|
|
532
|
+
mesh.indexBuffer = this.device.createBuffer({
|
|
533
|
+
size: indexSize,
|
|
534
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
535
|
+
mappedAtCreation: true,
|
|
536
|
+
});
|
|
537
|
+
new Uint16Array(mesh.indexBuffer.getMappedRange()).set(mesh.indices);
|
|
538
|
+
mesh.indexBuffer.unmap();
|
|
539
|
+
mesh.indexCount = indexCount;
|
|
540
|
+
}
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
drawElementsAnim = (renderPass) => {
|
|
544
|
+
renderPass.setBindGroup(0, this.sceneBindGroupForRender);
|
|
545
|
+
renderPass.setBindGroup(1, this.modelBindGroup);
|
|
546
|
+
const mesh = this.objAnim.meshList[this.objAnim.id + this.objAnim.currentAni];
|
|
547
|
+
renderPass.setVertexBuffer(0, mesh.vertexBuffer);
|
|
548
|
+
renderPass.setVertexBuffer(1, mesh.vertexNormalsBuffer);
|
|
549
|
+
renderPass.setVertexBuffer(2, mesh.vertexTexCoordsBuffer);
|
|
550
|
+
renderPass.setIndexBuffer(mesh.indexBuffer, 'uint16');
|
|
551
|
+
renderPass.drawIndexed(mesh.indexCount);
|
|
552
|
+
if(this.objAnim.playing == true) {
|
|
553
|
+
if(this.objAnim.animations[this.objAnim.animations.active].speedCounter >= this.objAnim.animations[this.objAnim.animations.active].speed) {
|
|
554
|
+
this.objAnim.currentAni++;
|
|
555
|
+
this.objAnim.animations[this.objAnim.animations.active].speedCounter = 0;
|
|
556
|
+
} else {
|
|
557
|
+
this.objAnim.animations[this.objAnim.animations.active].speedCounter++;
|
|
558
|
+
}
|
|
559
|
+
if(this.objAnim.currentAni >= this.objAnim.animations[this.objAnim.animations.active].to) {
|
|
560
|
+
this.objAnim.currentAni = this.objAnim.animations[this.objAnim.animations.active].from;
|
|
561
|
+
}
|
|
562
|
+
}
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
drawShadows = (shadowPass) => {
|
|
566
|
+
shadowPass.setBindGroup(0, this.sceneBindGroupForShadow);
|
|
567
|
+
shadowPass.setBindGroup(1, this.modelBindGroup);
|
|
568
|
+
shadowPass.setVertexBuffer(0, this.vertexBuffer);
|
|
569
|
+
shadowPass.setVertexBuffer(1, this.vertexNormalsBuffer);
|
|
570
|
+
shadowPass.setVertexBuffer(2, this.vertexTexCoordsBuffer);
|
|
571
|
+
shadowPass.setIndexBuffer(this.indexBuffer, 'uint16');
|
|
572
|
+
shadowPass.drawIndexed(this.indexCount);
|
|
573
|
+
}
|
|
574
|
+
}
|