matrix-engine-wgpu 1.3.13 → 1.3.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/readme.md +23 -0
- package/src/engine/ball.js +0 -482
- package/src/engine/cube.js +0 -496
- package/src/engine/engine.js +0 -476
- package/src/engine/final/adaptJSON1.js +0 -53
- package/src/engine/final/utils2.js +0 -63
- package/src/engine/lights.js +0 -126
- package/src/engine/loader-obj.js +0 -473
- package/src/engine/materials.js +0 -307
- package/src/engine/matrix-class.js +0 -252
- package/src/engine/mesh-obj.js +0 -553
- package/src/engine/mesh.js +0 -475
- package/src/engine/raycast.js +0 -219
- package/src/engine/utils.js +0 -881
- package/src/libs/mat.js +0 -0
- package/src/multilang/lang.js +0 -35
- package/src/physics/matrix-ammo.js +0 -361
- package/src/shaders/fragment.video.wgsl.js +0 -83
- package/src/shaders/fragment.wgsl.js +0 -75
- package/src/shaders/shaders.js +0 -51
- package/src/shaders/standard-matrix-engine-shaders/standard-matrix-engine-fs.glsl +0 -56
- package/src/shaders/standard-matrix-engine-shaders/standard-matrix-engine-vs.glsl +0 -75
- package/src/shaders/vertex.wgsl.js +0 -49
- package/src/shaders/vertexShadow.wgsl.js +0 -20
- package/src/sounds/sounds.js +0 -69
- package/src/world.js +0 -427
package/src/engine/materials.js
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/**
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* @description
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* Created for matrix-engine-wgpu project.
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* MeshObj class estends Materials.
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* @author Nikola Lukic
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* @email zlatnaspirala@gmail.com
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*/
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export default class Materials {
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constructor(device) {
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this.device = device;
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this.isVideo = false;
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// For shadow comparison
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this.compareSampler = this.device.createSampler({compare: 'less'});
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// For image textures (standard sampler)
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this.imageSampler = this.device.createSampler({
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magFilter: 'linear',
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minFilter: 'linear',
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});
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// For external video textures (needs to be filtering sampler too!)
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this.videoSampler = this.device.createSampler({
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magFilter: 'linear',
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minFilter: 'linear',
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});
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// FX effect
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this.postFXModeBuffer = this.device.createBuffer({
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size: 4, // u32 = 4 bytes
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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// Dymmy buffer
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this.dummySpotlightUniformBuffer = this.device.createBuffer({
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size: 64, // Must match size in shader
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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this.device.queue.writeBuffer(this.dummySpotlightUniformBuffer, 0, new Float32Array(16));
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}
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updatePostFXMode(mode) {
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const arrayBuffer = new Uint32Array([mode]);
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this.device.queue.writeBuffer(this.postFXModeBuffer, 0, arrayBuffer);
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}
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async loadTex0(texturesPaths) {
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this.sampler = this.device.createSampler({
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magFilter: 'linear',
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minFilter: 'linear',
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});
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return new Promise(async (resolve) => {
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const response = await fetch(texturesPaths[0]);
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const imageBitmap = await createImageBitmap(await response.blob());
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this.texture0 = this.device.createTexture({
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size: [imageBitmap.width, imageBitmap.height, 1], // REMOVED 1
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format: 'rgba8unorm',
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usage:
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GPUTextureUsage.TEXTURE_BINDING |
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GPUTextureUsage.COPY_DST |
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GPUTextureUsage.RENDER_ATTACHMENT,
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});
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this.device.queue.copyExternalImageToTexture(
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{source: imageBitmap},
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{texture: this.texture0},
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[imageBitmap.width, imageBitmap.height]
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);
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resolve()
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})
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}
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async loadVideoTexture(arg) {
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this.isVideo = true;
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if(arg.type === 'video') {
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this.video = document.createElement('video');
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this.video.src = arg.src || 'res/videos/tunel.mp4';
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this.video.crossOrigin = 'anonymous';
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this.video.autoplay = true;
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this.video.loop = true;
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document.body.append(this.video);
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this.video.style.display = 'none';
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await this.video.play();
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} else if(arg.type === 'videoElement') {
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this.video = arg.el;
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await this.video.play();
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} else if(arg.type === 'camera') {
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this.video = document.createElement('video');
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this.video.autoplay = true;
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this.video.muted = true;
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this.video.playsInline = true;
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this.video.style.display = 'none';
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document.body.append(this.video);
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try {
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const stream = await (navigator.mediaDevices?.getUserMedia?.({
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video: {
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width: {ideal: 1280},
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height: {ideal: 720},
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},
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audio: false
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}));
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this.video.srcObject = stream;
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await this.video.play();
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} catch(err) {
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console.error("❌ Failed to access camera:", err);
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return;
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}
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} else if(arg.type === 'canvas2d') {
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// Existing canvas (arg.el) — assume it's actively drawing
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this.video = document.createElement('video');
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this.video.autoplay = true;
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this.video.muted = true;
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this.video.playsInline = true;
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this.video.style.display = 'none';
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document.body.append(this.video);
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// Create stream from existing canvas
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const stream = arg.el.captureStream?.() || arg.el.mozCaptureStream?.();
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if(!stream) {
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console.error('❌ Cannot capture stream from canvas2d');
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return;
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}
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this.video.srcObject = stream;
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await this.video.play();
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} else if(arg.type === 'canvas2d-inline') {
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// Miniature inline-drawn canvas created dynamically
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const canvas = document.createElement('canvas');
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canvas.width = arg.width || 256;
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canvas.height = arg.height || 256;
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const ctx = canvas.getContext('2d');
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if(typeof arg.canvaInlineProgram === 'function') {
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// Start drawing loop
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const drawLoop = () => {
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arg.canvaInlineProgram(ctx, canvas);
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requestAnimationFrame(drawLoop);
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};
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drawLoop();
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}
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this.video = document.createElement('video');
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this.video.autoplay = true;
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this.video.muted = true;
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this.video.playsInline = true;
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this.video.style.display = 'none';
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document.body.append(this.video);
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const stream = canvas.captureStream?.() || canvas.mozCaptureStream?.();
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if(!stream) {
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console.error('❌ Cannot capture stream from inline canvas');
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return;
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}
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this.video.srcObject = stream;
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await this.video.play();
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}
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this.sampler = this.device.createSampler({
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magFilter: 'linear',
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minFilter: 'linear',
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});
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// ✅ Now
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// includes externalTexture type
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this.createLayoutForRender();
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this.setupPipeline();
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setTimeout(() => this.createBindGroupForRender(), 1500);
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}
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updateVideoTexture() {
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if(!this.video || this.video.readyState < 2) return;
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this.externalTexture = this.device.importExternalTexture({source: this.video});
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this.createBindGroupForRender();
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}
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createBindGroupForRender() {
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const textureResource = this.isVideo
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? this.externalTexture // must be set via updateVideoTexture
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: this.texture0.createView();
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// Log all bindings to debug
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if(!textureResource || !this.sceneUniformBuffer || !this.shadowDepthTextureView || !this.sampler) {
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console.warn("❗Missing res skipping...");
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return;
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}
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if(this.isVideo == true) {
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this.sceneBindGroupForRender = this.device.createBindGroup({
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layout: this.bglForRender,
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entries: [
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{
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binding: 0,
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resource: {buffer: this.sceneUniformBuffer},
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},
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{
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binding: 1,
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resource: this.shadowDepthTextureView,
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},
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{
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binding: 2,
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resource: this.compareSampler,
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},
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{
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binding: 3,
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resource: textureResource,
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},
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{
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binding: 4,
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resource: this.videoSampler,
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},
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{binding: 5, resource: {buffer: this.postFXModeBuffer}}
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],
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});
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} else {
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this.sceneBindGroupForRender = this.device.createBindGroup({
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layout: this.bglForRender,
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entries: [
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{
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binding: 0,
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resource: {buffer: this.sceneUniformBuffer},
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},
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{
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binding: 1,
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resource: this.shadowDepthTextureView,
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},
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{
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binding: 2,
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resource: this.compareSampler,
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},
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{
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binding: 3,
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resource: textureResource,
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},
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{
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binding: 4,
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resource: this.imageSampler,
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},
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{
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binding: 5,
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resource: {buffer: this.lightContainer.length == 0 ? this.dummySpotlightUniformBuffer : this.lightContainer[0].spotlightUniformBuffer},
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},
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],
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});
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}
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}
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createLayoutForRender() {
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this.bglForRender = this.device.createBindGroupLayout({
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entries: [
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{
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binding: 0,
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visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
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buffer: {type: 'uniform'},
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},
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{
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binding: 1,
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visibility: GPUShaderStage.FRAGMENT,
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texture: {sampleType: 'depth'},
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},
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{
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binding: 2,
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visibility: GPUShaderStage.FRAGMENT,
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sampler: {type: 'comparison'},
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},
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...(this.isVideo
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? [ // VIDEO
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{
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binding: 3,
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visibility: GPUShaderStage.FRAGMENT,
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externalTexture: {},
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},
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{
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binding: 4,
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visibility: GPUShaderStage.FRAGMENT,
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sampler: {type: 'filtering'}, // for video sampling
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},
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{
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binding: 5,
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visibility: GPUShaderStage.FRAGMENT,
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buffer: {type: 'uniform'},
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}
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]
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: [ // IMAGE
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{
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binding: 3,
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visibility: GPUShaderStage.FRAGMENT,
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texture: {
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sampleType: 'float',
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viewDimension: '2d',
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},
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},
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{
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binding: 4,
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visibility: GPUShaderStage.FRAGMENT,
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sampler: {type: 'filtering'},
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},
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{
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binding: 5,
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visibility: GPUShaderStage.FRAGMENT,
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buffer: {type: 'uniform'},
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}
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])
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],
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});
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}
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}
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import {degToRad, radToDeg} from "./utils";
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/**
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* @description
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* Sub classes for matrix-wgpu
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* Base class
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* Position { x, y, z }
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*/
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export class Position {
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constructor(x, y, z) {
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// console.log('TEST TYTPOF ', x)
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// Not in use for nwo this is from matrix-engine project [nameUniq]
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this.nameUniq = null;
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if(typeof x == 'undefined') x = 0;
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if(typeof y == 'undefined') y = 0;
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|
-
if(typeof z == 'undefined') z = 0;
|
|
19
|
-
|
|
20
|
-
this.x = parseFloat(x);
|
|
21
|
-
this.y = parseFloat(y);
|
|
22
|
-
this.z = parseFloat(z);
|
|
23
|
-
|
|
24
|
-
this.velY = 0;
|
|
25
|
-
this.velX = 0;
|
|
26
|
-
this.velZ = 0;
|
|
27
|
-
this.inMove = false;
|
|
28
|
-
this.targetX = parseFloat(x);
|
|
29
|
-
this.targetY = parseFloat(y);
|
|
30
|
-
this.targetZ = parseFloat(z);
|
|
31
|
-
this.thrust = 0.01;
|
|
32
|
-
|
|
33
|
-
return this;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
setSpeed(n) {
|
|
37
|
-
if(typeof n === 'number') {
|
|
38
|
-
this.thrust = n;
|
|
39
|
-
} else {
|
|
40
|
-
console.log('Description: arguments (w, h) must be type of number.');
|
|
41
|
-
}
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
translateByX(x) {
|
|
45
|
-
this.inMove = true;
|
|
46
|
-
this.targetX = parseFloat(x);
|
|
47
|
-
};
|
|
48
|
-
|
|
49
|
-
translateByY(y) {
|
|
50
|
-
this.inMove = true;
|
|
51
|
-
this.targetY = parseFloat(y);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
translateByZ(z) {
|
|
55
|
-
this.inMove = true;
|
|
56
|
-
this.targetZ = parseFloat(z);
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
translateByXY(x, y) {
|
|
60
|
-
this.inMove = true;
|
|
61
|
-
this.targetX = parseFloat(x);
|
|
62
|
-
this.targetY = parseFloat(y);
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
translateByXZ(x, z) {
|
|
66
|
-
this.inMove = true;
|
|
67
|
-
this.targetX = parseFloat(x);
|
|
68
|
-
this.targetZ = parseFloat(z);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
translateByYZ(y, z) {
|
|
72
|
-
this.inMove = true;
|
|
73
|
-
this.targetY = parseFloat(y);
|
|
74
|
-
this.targetZ = parseFloat(z);
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
onTargetPositionReach() {}
|
|
78
|
-
|
|
79
|
-
update() {
|
|
80
|
-
var tx = parseFloat(this.targetX) - parseFloat(this.x),
|
|
81
|
-
ty = parseFloat(this.targetY) - parseFloat(this.y),
|
|
82
|
-
tz = parseFloat(this.targetZ) - parseFloat(this.z),
|
|
83
|
-
dist = Math.sqrt(tx * tx + ty * ty + tz * tz);
|
|
84
|
-
this.velX = (tx / dist) * this.thrust;
|
|
85
|
-
this.velY = (ty / dist) * this.thrust;
|
|
86
|
-
this.velZ = (tz / dist) * this.thrust;
|
|
87
|
-
if(this.inMove == true) {
|
|
88
|
-
if(dist > this.thrust) {
|
|
89
|
-
this.x += this.velX;
|
|
90
|
-
this.y += this.velY;
|
|
91
|
-
this.z += this.velZ;
|
|
92
|
-
|
|
93
|
-
// // from me
|
|
94
|
-
// if(net && net.connection && typeof em === 'undefined' && App.scene[this.nameUniq].net.enable == true) net.connection.send({
|
|
95
|
-
// netPos: {x: this.x, y: this.y, z: this.z},
|
|
96
|
-
// netObjId: this.nameUniq,
|
|
97
|
-
// });
|
|
98
|
-
|
|
99
|
-
} else {
|
|
100
|
-
this.x = this.targetX;
|
|
101
|
-
this.y = this.targetY;
|
|
102
|
-
this.z = this.targetZ;
|
|
103
|
-
this.inMove = false;
|
|
104
|
-
this.onTargetPositionReach();
|
|
105
|
-
|
|
106
|
-
// // from me
|
|
107
|
-
// if(net && net.connection && typeof em === 'undefined' && App.scene[this.nameUniq].net.enable == true) net.connection.send({
|
|
108
|
-
// netPos: {x: this.x, y: this.y, z: this.z},
|
|
109
|
-
// netObjId: this.nameUniq,
|
|
110
|
-
// });
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
get worldLocation() {
|
|
116
|
-
return [parseFloat(this.x), parseFloat(this.y), parseFloat(this.z)];
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
SetX(newx, em) {
|
|
120
|
-
this.x = newx;
|
|
121
|
-
this.targetX = newx;
|
|
122
|
-
this.inMove = false;
|
|
123
|
-
|
|
124
|
-
// if(net && net.connection && typeof em === 'undefined' &&
|
|
125
|
-
// App.scene[this.nameUniq].net && App.scene[this.nameUniq].net.enable == true) {
|
|
126
|
-
// net.connection.send({
|
|
127
|
-
// netPos: {x: this.x, y: this.y, z: this.z},
|
|
128
|
-
// netObjId: this.nameUniq,
|
|
129
|
-
// });
|
|
130
|
-
// }
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
SetY(newy, em) {
|
|
134
|
-
this.y = newy;
|
|
135
|
-
this.targetY = newy;
|
|
136
|
-
this.inMove = false;
|
|
137
|
-
// if(net && net.connection && typeof em === 'undefined' &&
|
|
138
|
-
// App.scene[this.nameUniq].net && App.scene[this.nameUniq].net.enable == true) net.connection.send({
|
|
139
|
-
// netPos: {x: this.x, y: this.y, z: this.z},
|
|
140
|
-
// netObjId: this.nameUniq,
|
|
141
|
-
// });
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
SetZ(newz, em) {
|
|
145
|
-
this.z = newz;
|
|
146
|
-
this.targetZ = newz;
|
|
147
|
-
this.inMove = false;
|
|
148
|
-
// if(net && net.connection && typeof em === 'undefined' &&
|
|
149
|
-
// App.scene[this.nameUniq].net && App.scene[this.nameUniq].net.enable == true) net.connection.send({
|
|
150
|
-
// netPos: {x: this.x, y: this.y, z: this.z},
|
|
151
|
-
// netObjId: this.nameUniq,
|
|
152
|
-
// });
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
get X() {
|
|
156
|
-
return parseFloat(this.x)
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
get Y() {
|
|
160
|
-
return parseFloat(this.y)
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
get Z() {
|
|
164
|
-
return parseFloat(this.z)
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
setPosition(newx, newy, newz) {
|
|
168
|
-
this.x = newx;
|
|
169
|
-
this.y = newy;
|
|
170
|
-
this.z = newz;
|
|
171
|
-
this.targetX = newx;
|
|
172
|
-
this.targetY = newy;
|
|
173
|
-
this.targetZ = newz;
|
|
174
|
-
this.inMove = false;
|
|
175
|
-
|
|
176
|
-
// from me
|
|
177
|
-
// if(App.scene[this.nameUniq] && net && net.connection && typeof em === 'undefined' &&
|
|
178
|
-
// App.scene[this.nameUniq].net && App.scene[this.nameUniq].net.enable == true) net.connection.send({
|
|
179
|
-
// netPos: {x: this.x, y: this.y, z: this.z},
|
|
180
|
-
// netObjId: this.nameUniq,
|
|
181
|
-
// });
|
|
182
|
-
}
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
export class Rotation {
|
|
186
|
-
|
|
187
|
-
constructor(x, y, z) {
|
|
188
|
-
// Not in use for nwo this is from matrix-engine project [nameUniq]
|
|
189
|
-
this.nameUniq = null;
|
|
190
|
-
if(typeof x == 'undefined') x = 0;
|
|
191
|
-
if(typeof y == 'undefined') y = 0;
|
|
192
|
-
if(typeof z == 'undefined') z = 0;
|
|
193
|
-
this.x = x;
|
|
194
|
-
this.y = y;
|
|
195
|
-
this.z = z;
|
|
196
|
-
this.rotationSpeed = {x: 0, y: 0, z: 0};
|
|
197
|
-
this.angle = 0;
|
|
198
|
-
this.axis = {x: 0, y: 0, z: 0};
|
|
199
|
-
// not in use good for exstend logic
|
|
200
|
-
this.matrixRotation = null;
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
toDegree() {
|
|
204
|
-
|
|
205
|
-
/*
|
|
206
|
-
heading = atan2(y * sin(angle)- x * z * (1 - cos(angle)) , 1 - (y2 + z2 ) * (1 - cos(angle)))
|
|
207
|
-
attitude = asin(x * y * (1 - cos(angle)) + z * sin(angle))
|
|
208
|
-
bank = atan2(x * sin(angle)-y * z * (1 - cos(angle)) , 1 - (x2 + z2) * (1 - cos(angle)))
|
|
209
|
-
*/
|
|
210
|
-
return [radToDeg(this.axis.x), radToDeg(this.axis.y), radToDeg(this.axis.z)];
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
toDegreeX() {
|
|
214
|
-
return Math.cos(radToDeg(this.axis.x) / 2)
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
toDegreeY() {
|
|
218
|
-
return Math.cos(radToDeg(this.axis.z) / 2)
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
toDegreeZ() {
|
|
222
|
-
return Math.cos(radToDeg(this.axis.y) / 2)
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
getRotX() {
|
|
226
|
-
if(this.rotationSpeed.x == 0) {
|
|
227
|
-
return degToRad(this.x);
|
|
228
|
-
} else {
|
|
229
|
-
this.x = this.x + this.rotationSpeed.x * 0.001;
|
|
230
|
-
return degToRad(this.x);
|
|
231
|
-
}
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
getRotY() {
|
|
235
|
-
if(this.rotationSpeed.y == 0) {
|
|
236
|
-
return degToRad(this.y);
|
|
237
|
-
} else {
|
|
238
|
-
this.y = this.y + this.rotationSpeed.y * 0.001;
|
|
239
|
-
return degToRad(this.y);
|
|
240
|
-
}
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
getRotZ() {
|
|
244
|
-
if(this.rotationSpeed.z == 0) {
|
|
245
|
-
return degToRad(this.z);
|
|
246
|
-
} else {
|
|
247
|
-
this.z = this.z + this.rotationSpeed.z * 0.001;
|
|
248
|
-
return degToRad(this.z);
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
}
|