matrix-engine-wgpu 1.3.12 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/readme.md +35 -0
- package/src/engine/ball.js +0 -482
- package/src/engine/cube.js +0 -496
- package/src/engine/engine.js +0 -469
- package/src/engine/final/adaptJSON1.js +0 -53
- package/src/engine/final/utils2.js +0 -63
- package/src/engine/loader-obj.js +0 -473
- package/src/engine/materials.js +0 -273
- package/src/engine/matrix-class.js +0 -252
- package/src/engine/mesh-obj.js +0 -692
- package/src/engine/mesh.js +0 -475
- package/src/engine/raycast.js +0 -219
- package/src/engine/utils.js +0 -881
- package/src/libs/mat.js +0 -0
- package/src/multilang/lang.js +0 -35
- package/src/physics/matrix-ammo.js +0 -361
- package/src/shaders/fragment.video.wgsl.js +0 -51
- package/src/shaders/fragment.wgsl.js +0 -50
- package/src/shaders/shaders.js +0 -51
- package/src/shaders/standard-matrix-engine-shaders/standard-matrix-engine-fs.glsl +0 -56
- package/src/shaders/standard-matrix-engine-shaders/standard-matrix-engine-vs.glsl +0 -75
- package/src/shaders/vertex.wgsl.js +0 -49
- package/src/shaders/vertexShadow.wgsl.js +0 -20
- package/src/sounds/sounds.js +0 -69
- package/src/world.js +0 -399
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export let vertexWGSL = `struct Scene {
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lightViewProjMatrix: mat4x4f,
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cameraViewProjMatrix: mat4x4f,
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lightPos: vec3f,
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}
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struct Model {
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modelMatrix: mat4x4f,
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}
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@group(0) @binding(0) var<uniform> scene : Scene;
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@group(1) @binding(0) var<uniform> model : Model;
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struct VertexOutput {
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@location(0) shadowPos: vec3f,
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@location(1) fragPos: vec3f,
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@location(2) fragNorm: vec3f,
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@location(3) uv : vec2f,
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@builtin(position) Position: vec4f,
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}
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@vertex
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fn main(
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@location(0) position: vec3f,
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@location(1) normal: vec3f,
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@location(2) uv : vec2f
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) -> VertexOutput {
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var output : VertexOutput;
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// XY is in (-1, 1) space, Z is in (0, 1) space
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let posFromLight = scene.lightViewProjMatrix * model.modelMatrix * vec4(position, 1.0);
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// Convert XY to (0, 1)
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// Y is flipped because texture coords are Y-down.
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output.shadowPos = vec3(
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posFromLight.xy * vec2(0.5, -0.5) + vec2(0.5),
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posFromLight.z
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);
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output.Position = scene.cameraViewProjMatrix * model.modelMatrix * vec4(position, 1.0);
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output.fragPos = output.Position.xyz;
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output.fragNorm = normal;
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// nidza
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output.uv = uv;
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return output;
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}
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`;
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export let vertexShadowWGSL = `struct Scene {
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lightViewProjMatrix: mat4x4f,
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cameraViewProjMatrix: mat4x4f,
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lightPos: vec3f,
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}
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struct Model {
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modelMatrix: mat4x4f,
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}
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@group(0) @binding(0) var<uniform> scene : Scene;
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@group(1) @binding(0) var<uniform> model : Model;
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@vertex
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fn main(
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@location(0) position: vec3f
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) -> @builtin(position) vec4f {
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return scene.lightViewProjMatrix * model.modelMatrix * vec4(position, 1);
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}
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`
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package/src/sounds/sounds.js
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export class MatrixSounds {
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constructor() {
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this.volume = 0.5;
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this.audios = {};
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this.enabled = true; // 🔇 global flag to mute/allow audio
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}
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muteAll() {
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this.enabled = false;
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Object.values(this.audios).forEach(audio => audio.pause());
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}
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unmuteAll() {
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this.enabled = true;
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}
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createClones(c, name, path) {
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for(let x = 1;x < c;x++) {
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const a = new Audio(path);
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a.id = name + x;
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a.volume = this.volume;
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this.audios[name + x] = a;
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document.body.append(a);
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}
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}
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createAudio(name, path, useClones) {
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const a = new Audio(path);
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a.id = name;
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a.volume = this.volume;
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this.audios[name] = a;
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document.body.append(a);
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if(typeof useClones !== 'undefined') {
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this.createClones(useClones, name, path);
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}
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}
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play(name) {
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if(!this.enabled) return; // 🔇 prevent playing if muted
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const audio = this.audios[name];
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if(!audio) return;
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if(audio.paused) {
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audio.play().catch((e) => {
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if(e.name !== 'NotAllowedError') console.warn("sounds error:", e);
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});
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} else {
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this.tryClone(name);
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}
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}
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tryClone(name) {
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if(!this.enabled) return; // 🔇 prevent playing clones
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let cc = 1;
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try {
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while(this.audios[name + cc] && this.audios[name + cc].paused === false) {
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cc++;
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}
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if(this.audios[name + cc]) {
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this.audios[name + cc].play();
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}
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} catch(err) {
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console.warn("Clone play failed:", err);
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}
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}
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}
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package/src/world.js
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import {vec3} from "wgpu-matrix";
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import MEBall from "./engine/ball.js";
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import MECube from './engine/cube.js';
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import {ArcballCamera, WASDCamera} from "./engine/engine.js";
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import MEMesh from "./engine/mesh.js";
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import MEMeshObj from "./engine/mesh-obj.js";
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import MatrixAmmo from "./physics/matrix-ammo.js";
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import {LOG_WARN, genName, mb, scriptManager, urlQuery} from "./engine/utils.js";
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import {MultiLang} from "./multilang/lang.js";
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import {MatrixSounds} from "./sounds/sounds.js";
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import {play} from "./engine/loader-obj.js";
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export default class MatrixEngineWGPU {
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mainRenderBundle = [];
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rbContainer = [];
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frame = () => {};
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entityHolder = [];
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entityArgPass = {
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loadOp: 'clear',
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storeOp: 'store',
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depthLoadOp: 'clear',
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depthStoreOp: 'store'
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}
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matrixAmmo = new MatrixAmmo();
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matrixSounds = new MatrixSounds();
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// The input handler
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constructor(options, callback) {
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// console.log('typeof options ', typeof options )
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if(typeof options == 'undefined' || typeof options == "function") {
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this.options = {
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useSingleRenderPass: true,
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canvasSize: 'fullscreen',
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canvasId: 'canvas1',
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mainCameraParams: {
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type: 'WASD',
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responseCoef: 2000
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},
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clearColor: {r: 0.584, g: 0, b: 0.239, a: 1.0}
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}
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callback = options;
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}
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if(typeof options.clearColor === 'undefined') {
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options.clearColor = {r: 0.584, g: 0, b: 0.239, a: 1.0};
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}
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if(typeof options.canvasId === 'undefined') {
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options.canvasId = 'canvas1';
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}
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if(typeof options.mainCameraParams === 'undefined') {
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options.mainCameraParams = {
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type: 'WASD',
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responseCoef: 2000
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}
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}
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this.options = options;
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this.mainCameraParams = options.mainCameraParams;
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const target = this.options.appendTo || document.body;
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var canvas = document.createElement('canvas')
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canvas.id = this.options.canvasId;
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if(this.options.canvasSize == 'fullscreen') {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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} else {
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canvas.width = this.options.canvasSize.w;
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canvas.height = this.options.canvasSize.h;
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}
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target.append(canvas);
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// The camera types
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const initialCameraPosition = vec3.create(0, 0, 0);
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// console.log('passed : o.mainCameraParams.responseCoef ', o.mainCameraParams.responseCoef)
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this.mainCameraParams = {
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type: this.options.mainCameraParams.type,
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responseCoef: this.options.mainCameraParams.responseCoef
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}
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this.cameras = {
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arcball: new ArcballCamera({position: initialCameraPosition}),
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WASD: new WASDCamera({position: initialCameraPosition}),
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};
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this.label = new MultiLang()
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if(urlQuery.lang != null) {
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this.label.loadMultilang(urlQuery.lang).then((r) => {
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this.label.get = r;
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});
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} else {
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this.label.loadMultilang().then((r) => {
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this.label.get = r;
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});
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}
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this.init({canvas, callback})
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}
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init = async ({canvas, callback}) => {
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this.canvas = canvas;
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this.adapter = await navigator.gpu.requestAdapter();
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this.device = await this.adapter.requestDevice({
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extensions: ["ray_tracing"]
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});
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// Maybe works in ssl with webworkers...
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// const adapterInfo = await this.adapter.requestAdapterInfo();
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// var test = this.adapter.features()
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// console.log(adapterInfo.vendor);
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// console.log('test' + test);
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// console.log("FEATURES : " + this.adapter.features)
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this.context = canvas.getContext('webgpu');
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const devicePixelRatio = window.devicePixelRatio;
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canvas.width = canvas.clientWidth * devicePixelRatio;
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canvas.height = canvas.clientHeight * devicePixelRatio;
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const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
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this.context.configure({
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device: this.device,
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format: presentationFormat,
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alphaMode: 'premultiplied',
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});
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if(this.options.useSingleRenderPass == true) {
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this.frame = this.frameSinglePass;
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} else {
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this.frame = this.framePassPerObject;
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}
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this.run(callback)
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};
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getSceneObjectByName(name) {
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return this.mainRenderBundle.find((sceneObject) => sceneObject.name === name )
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}
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// Not in use for now
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addCube = (o) => {
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if(typeof o === 'undefined') {
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var o = {
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scale: 1,
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position: {x: 0, y: 0, z: -4},
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texturesPaths: ['./res/textures/default.png'],
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rotation: {x: 0, y: 0, z: 0},
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rotationSpeed: {x: 0, y: 0, z: 0},
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entityArgPass: this.entityArgPass,
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cameras: this.cameras,
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mainCameraParams: this.mainCameraParams
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}
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} else {
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if(typeof o.position === 'undefined') {o.position = {x: 0, y: 0, z: -4}}
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if(typeof o.rotation === 'undefined') {o.rotation = {x: 0, y: 0, z: 0}}
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if(typeof o.rotationSpeed === 'undefined') {o.rotationSpeed = {x: 0, y: 0, z: 0}}
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if(typeof o.texturesPaths === 'undefined') {o.texturesPaths = ['./res/textures/default.png']}
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if(typeof o.scale === 'undefined') {o.scale = 1;}
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if(typeof o.mainCameraParams === 'undefined') {o.mainCameraParams = this.mainCameraParams}
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o.entityArgPass = this.entityArgPass;
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o.cameras = this.cameras;
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}
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if(typeof o.physics === 'undefined') {
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o.physics = {
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scale: [1, 1, 1],
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enabled: true,
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geometry: "Sphere",
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radius: o.scale,
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171
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name: o.name,
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172
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rotation: o.rotation
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173
|
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}
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174
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-
}
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175
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-
if(typeof o.position !== 'undefined') {o.physics.position = o.position;}
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176
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-
if(typeof o.physics.enabled === 'undefined') {o.physics.enabled = true}
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177
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-
if(typeof o.physics.geometry === 'undefined') {o.physics.geometry = "Sphere"}
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178
|
-
if(typeof o.physics.radius === 'undefined') {o.physics.radius = o.scale}
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179
|
-
if(typeof o.physics.mass === 'undefined') {o.physics.mass = 1;}
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180
|
-
if(typeof o.physics.name === 'undefined') {o.physics.name = o.name;}
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181
|
-
if(typeof o.physics.scale === 'undefined') {o.physics.scale = o.scale;}
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182
|
-
if(typeof o.physics.rotation === 'undefined') {o.physics.rotation = o.rotation;}
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183
|
-
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184
|
-
let myCube1 = new MECube(this.canvas, this.device, this.context, o)
|
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185
|
-
if(o.physics.enabled == true) {
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186
|
-
this.matrixAmmo.addPhysics(myCube1, o.physics);
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187
|
-
}
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188
|
-
this.mainRenderBundle.push(myCube1);
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189
|
-
}
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190
|
-
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191
|
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// Not in use for now
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192
|
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addBall = (o) => {
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193
|
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if(typeof o === 'undefined') {
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194
|
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var o = {
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195
|
-
scale: 1,
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196
|
-
position: {x: 0, y: 0, z: -4},
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197
|
-
texturesPaths: ['./res/textures/default.png'],
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198
|
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rotation: {x: 0, y: 0, z: 0},
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199
|
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rotationSpeed: {x: 0, y: 0, z: 0},
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200
|
-
entityArgPass: this.entityArgPass,
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|
201
|
-
cameras: this.cameras,
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202
|
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mainCameraParams: this.mainCameraParams
|
|
203
|
-
}
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204
|
-
} else {
|
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205
|
-
if(typeof o.position === 'undefined') {o.position = {x: 0, y: 0, z: -4}}
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206
|
-
if(typeof o.rotation === 'undefined') {o.rotation = {x: 0, y: 0, z: 0}}
|
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207
|
-
if(typeof o.rotationSpeed === 'undefined') {o.rotationSpeed = {x: 0, y: 0, z: 0}}
|
|
208
|
-
if(typeof o.texturesPaths === 'undefined') {o.texturesPaths = ['./res/textures/default.png']}
|
|
209
|
-
if(typeof o.mainCameraParams === 'undefined') {o.mainCameraParams = this.mainCameraParams}
|
|
210
|
-
if(typeof o.scale === 'undefined') {o.scale = 1;}
|
|
211
|
-
o.entityArgPass = this.entityArgPass;
|
|
212
|
-
o.cameras = this.cameras;
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
if(typeof o.physics === 'undefined') {
|
|
216
|
-
o.physics = {
|
|
217
|
-
scale: [1, 1, 1],
|
|
218
|
-
enabled: true,
|
|
219
|
-
geometry: "Sphere",
|
|
220
|
-
radius: o.scale,
|
|
221
|
-
name: o.name,
|
|
222
|
-
rotation: o.rotation
|
|
223
|
-
}
|
|
224
|
-
}
|
|
225
|
-
if(typeof o.position !== 'undefined') {o.physics.position = o.position;}
|
|
226
|
-
if(typeof o.physics.enabled === 'undefined') {o.physics.enabled = true}
|
|
227
|
-
if(typeof o.physics.geometry === 'undefined') {o.physics.geometry = "Sphere"}
|
|
228
|
-
if(typeof o.physics.radius === 'undefined') {o.physics.radius = o.scale}
|
|
229
|
-
if(typeof o.physics.mass === 'undefined') {o.physics.mass = 1;}
|
|
230
|
-
if(typeof o.physics.name === 'undefined') {o.physics.name = o.name;}
|
|
231
|
-
if(typeof o.physics.scale === 'undefined') {o.physics.scale = o.scale;}
|
|
232
|
-
if(typeof o.physics.rotation === 'undefined') {o.physics.rotation = o.rotation;}
|
|
233
|
-
|
|
234
|
-
let myBall1 = new MEBall(this.canvas, this.device, this.context, o);
|
|
235
|
-
if(o.physics.enabled == true) {
|
|
236
|
-
this.matrixAmmo.addPhysics(myBall1, o.physics)
|
|
237
|
-
}
|
|
238
|
-
this.mainRenderBundle.push(myBall1);
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
// Not in use for now
|
|
242
|
-
addMesh = (o) => {
|
|
243
|
-
if(typeof o.position === 'undefined') {o.position = {x: 0, y: 0, z: -4}}
|
|
244
|
-
if(typeof o.rotation === 'undefined') {o.rotation = {x: 0, y: 0, z: 0}}
|
|
245
|
-
if(typeof o.rotationSpeed === 'undefined') {o.rotationSpeed = {x: 0, y: 0, z: 0}}
|
|
246
|
-
if(typeof o.texturesPaths === 'undefined') {o.texturesPaths = ['./res/textures/default.png']}
|
|
247
|
-
if(typeof o.mainCameraParams === 'undefined') {o.mainCameraParams = this.mainCameraParams}
|
|
248
|
-
if(typeof o.scale === 'undefined') {o.scale = 1;}
|
|
249
|
-
o.entityArgPass = this.entityArgPass;
|
|
250
|
-
o.cameras = this.cameras;
|
|
251
|
-
if(typeof o.name === 'undefined') {o.name = 'random' + Math.random();}
|
|
252
|
-
if(typeof o.mesh === 'undefined') {
|
|
253
|
-
throw console.error('arg mesh is empty...');
|
|
254
|
-
return;
|
|
255
|
-
}
|
|
256
|
-
console.log('Mesh procedure', o)
|
|
257
|
-
let myMesh1 = new MEMesh(this.canvas, this.device, this.context, o)
|
|
258
|
-
this.mainRenderBundle.push(myMesh1);
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
addMeshObj = (o , clearColor=this.options.clearColor) => {
|
|
262
|
-
if(typeof o.name === 'undefined') {o.name = genName(9)}
|
|
263
|
-
if(typeof o.position === 'undefined') {o.position = {x: 0, y: 0, z: -4}}
|
|
264
|
-
if(typeof o.rotation === 'undefined') {o.rotation = {x: 0, y: 0, z: 0}}
|
|
265
|
-
if(typeof o.rotationSpeed === 'undefined') {o.rotationSpeed = {x: 0, y: 0, z: 0}}
|
|
266
|
-
if(typeof o.texturesPaths === 'undefined') {o.texturesPaths = ['./res/textures/default.png']}
|
|
267
|
-
if(typeof o.mainCameraParams === 'undefined') {o.mainCameraParams = this.mainCameraParams}
|
|
268
|
-
if(typeof o.scale === 'undefined') {o.scale = [1, 1, 1];}
|
|
269
|
-
if(typeof o.raycast === 'undefined') {o.raycast = {enabled: false, radius: 2}}
|
|
270
|
-
o.entityArgPass = this.entityArgPass;
|
|
271
|
-
o.cameras = this.cameras;
|
|
272
|
-
if(typeof o.physics === 'undefined') {
|
|
273
|
-
o.physics = {
|
|
274
|
-
scale: [1, 1, 1],
|
|
275
|
-
enabled: true,
|
|
276
|
-
geometry: "Sphere",// must be fixed<<
|
|
277
|
-
radius: (typeof o.scale == Number ? o.scale : o.scale[0]),
|
|
278
|
-
name: o.name,
|
|
279
|
-
rotation: o.rotation
|
|
280
|
-
}
|
|
281
|
-
}
|
|
282
|
-
if(typeof o.physics.enabled === 'undefined') {o.physics.enabled = true}
|
|
283
|
-
if(typeof o.physics.geometry === 'undefined') {o.physics.geometry = "Cube"}
|
|
284
|
-
if(typeof o.physics.radius === 'undefined') {o.physics.radius = o.scale}
|
|
285
|
-
if(typeof o.physics.mass === 'undefined') {o.physics.mass = 1;}
|
|
286
|
-
if(typeof o.physics.name === 'undefined') {o.physics.name = o.name;}
|
|
287
|
-
if(typeof o.physics.scale === 'undefined') {o.physics.scale = o.scale;}
|
|
288
|
-
if(typeof o.physics.rotation === 'undefined') {o.physics.rotation = o.rotation;}
|
|
289
|
-
o.physics.position = o.position;
|
|
290
|
-
// console.log('Mesh procedure', o)
|
|
291
|
-
// TEST OBJS SEQ ANIMS
|
|
292
|
-
if(typeof o.objAnim == 'undefined' || typeof o.objAnim == null) {
|
|
293
|
-
o.objAnim = null;
|
|
294
|
-
} else {
|
|
295
|
-
// console.log('o.anim', o.objAnim)
|
|
296
|
-
if(typeof o.objAnim.animations !== 'undefined') {
|
|
297
|
-
o.objAnim.play = play;
|
|
298
|
-
}
|
|
299
|
-
// no need for single test it in future
|
|
300
|
-
o.objAnim.meshList = o.objAnim.meshList;
|
|
301
|
-
|
|
302
|
-
if(typeof o.mesh === 'undefined') {
|
|
303
|
-
o.mesh = o.objAnim.meshList[0];
|
|
304
|
-
console.info('objSeq animation is active.');
|
|
305
|
-
}
|
|
306
|
-
// scale for all second option!
|
|
307
|
-
o.objAnim.scaleAll = function(s) {
|
|
308
|
-
for(var k in this.meshList) {
|
|
309
|
-
console.log('SCALE');
|
|
310
|
-
this.meshList[k].setScale(s);
|
|
311
|
-
}
|
|
312
|
-
}
|
|
313
|
-
}
|
|
314
|
-
let myMesh1 = new MEMeshObj(this.canvas, this.device, this.context, o);
|
|
315
|
-
myMesh1.clearColor = clearColor;
|
|
316
|
-
if(o.physics.enabled == true) {
|
|
317
|
-
this.matrixAmmo.addPhysics(myMesh1, o.physics)
|
|
318
|
-
}
|
|
319
|
-
this.mainRenderBundle.push(myMesh1);
|
|
320
|
-
}
|
|
321
|
-
|
|
322
|
-
run(callback) {
|
|
323
|
-
setTimeout(() => {requestAnimationFrame(this.frame)}, 500)
|
|
324
|
-
setTimeout(() => {callback(this)}, 20)
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
destroyProgram = () => {
|
|
328
|
-
this.mainRenderBundle = [];
|
|
329
|
-
this.canvas.remove();
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
frameSinglePass = () => {
|
|
333
|
-
if(typeof this.mainRenderBundle == 'undefined') return;
|
|
334
|
-
try {
|
|
335
|
-
let shadowPass = null;
|
|
336
|
-
let renderPass;
|
|
337
|
-
let commandEncoder = this.device.createCommandEncoder();
|
|
338
|
-
|
|
339
|
-
this.mainRenderBundle.forEach((meItem, index) => {
|
|
340
|
-
meItem.position.update();
|
|
341
|
-
})
|
|
342
|
-
|
|
343
|
-
if (this.matrixAmmo) this.matrixAmmo.updatePhysics();
|
|
344
|
-
|
|
345
|
-
this.mainRenderBundle.forEach((meItem, index) => {
|
|
346
|
-
meItem.draw(commandEncoder);
|
|
347
|
-
|
|
348
|
-
shadowPass = commandEncoder.beginRenderPass(meItem.shadowPassDescriptor);
|
|
349
|
-
shadowPass.setPipeline(meItem.shadowPipeline);
|
|
350
|
-
meItem.drawShadows(shadowPass);
|
|
351
|
-
shadowPass.end();
|
|
352
|
-
})
|
|
353
|
-
|
|
354
|
-
this.mainRenderBundle.forEach((meItem, index) => {
|
|
355
|
-
if(index == 0) {
|
|
356
|
-
renderPass = commandEncoder.beginRenderPass(meItem.renderPassDescriptor);
|
|
357
|
-
renderPass.setPipeline(meItem.pipeline);
|
|
358
|
-
}
|
|
359
|
-
})
|
|
360
|
-
|
|
361
|
-
this.mainRenderBundle.forEach((meItem, index) => {
|
|
362
|
-
meItem.drawElements(renderPass);
|
|
363
|
-
})
|
|
364
|
-
if(renderPass) renderPass.end();
|
|
365
|
-
|
|
366
|
-
this.device.queue.submit([commandEncoder.finish()]);
|
|
367
|
-
requestAnimationFrame(this.frame);
|
|
368
|
-
} catch(err) {
|
|
369
|
-
console.log('%cDraw func (err):' + err, LOG_WARN)
|
|
370
|
-
requestAnimationFrame(this.frame);
|
|
371
|
-
}
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
framePassPerObject = () => {
|
|
375
|
-
let commandEncoder = this.device.createCommandEncoder();
|
|
376
|
-
this.matrixAmmo.updatePhysics();
|
|
377
|
-
this.mainRenderBundle.forEach((meItem, index) => {
|
|
378
|
-
if(index === 0) {
|
|
379
|
-
if(meItem.renderPassDescriptor) meItem.renderPassDescriptor.colorAttachments[0].loadOp = 'clear';
|
|
380
|
-
} else {
|
|
381
|
-
if(meItem.renderPassDescriptor) meItem.renderPassDescriptor.colorAttachments[0].loadOp = 'load';
|
|
382
|
-
}
|
|
383
|
-
// Update transforms, physics, etc. (optional)
|
|
384
|
-
meItem.draw(commandEncoder); // optional: if this does per-frame updates
|
|
385
|
-
if(meItem.renderBundle) {
|
|
386
|
-
// Set up view per object
|
|
387
|
-
meItem.renderPassDescriptor.colorAttachments[0].view =
|
|
388
|
-
this.context.getCurrentTexture().createView();
|
|
389
|
-
const passEncoder = commandEncoder.beginRenderPass(meItem.renderPassDescriptor);
|
|
390
|
-
passEncoder.executeBundles([meItem.renderBundle]); // ✅ Use only this bundle
|
|
391
|
-
passEncoder.end();
|
|
392
|
-
} else {
|
|
393
|
-
meItem.draw(commandEncoder); // fallback if no renderBundle
|
|
394
|
-
}
|
|
395
|
-
});
|
|
396
|
-
this.device.queue.submit([commandEncoder.finish()]);
|
|
397
|
-
requestAnimationFrame(this.frame);
|
|
398
|
-
}
|
|
399
|
-
}
|