matrix-engine-wgpu 1.2.2 → 1.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.js +1 -1
- package/package.json +2 -1
- package/.codesandbox/tasks.json +0 -46
- package/.devcontainer/devcontainer.json +0 -22
- package/.github/dependabot.yml +0 -12
- package/REFERENCE.md +0 -59
- package/app-worker.js +0 -45
- package/dev.md +0 -460
- package/empty.js +0 -13
- package/examples/games/jamb/html-content.js +0 -128
- package/examples/games/jamb/jamb.js +0 -1340
- package/examples/games/jamb/readme.md +0 -3
- package/examples/load-obj-file.js +0 -78
- package/examples/unlit-textures.js +0 -31
- package/examples.js +0 -39
- package/main.js +0 -635
- package/non-project-files/cubebuffer-example.js +0 -51
- package/non-project-files/dev.txt +0 -21
- package/non-project-files/image1.png +0 -0
- package/non-project-files/image6.png +0 -0
- package/public/ammojs/ammo.js +0 -957
- package/public/ammojs/ammo.wasm.js +0 -921
- package/public/ammojs/ammo.wasm.wasm +0 -0
- package/public/app-worker.js +0 -47
- package/public/app.js +0 -12502
- package/public/css/style.css +0 -710
- package/public/empty.html +0 -25
- package/public/empty.js +0 -10387
- package/public/examples.html +0 -27
- package/public/examples.js +0 -11946
- package/public/index.html +0 -20
- package/public/manifest copy.web +0 -35
- package/public/manifest.web +0 -25
- package/public/res/audios/block.mp3 +0 -0
- package/public/res/audios/dice-roll.mp3 +0 -0
- package/public/res/audios/dice1.mp3 +0 -0
- package/public/res/audios/dice2.mp3 +0 -0
- package/public/res/audios/kenney/Kenney.url +0 -2
- package/public/res/audios/kenney/License.txt +0 -22
- package/public/res/audios/kenney/Patreon.url +0 -2
- package/public/res/audios/kenney/audios/back_001.ogg +0 -0
- package/public/res/audios/kenney/audios/back_002.ogg +0 -0
- package/public/res/audios/kenney/audios/back_003.ogg +0 -0
- package/public/res/audios/kenney/audios/back_004.ogg +0 -0
- package/public/res/audios/kenney/audios/bong_001.ogg +0 -0
- package/public/res/audios/kenney/audios/click_001.ogg +0 -0
- package/public/res/audios/kenney/audios/click_002.ogg +0 -0
- package/public/res/audios/kenney/audios/click_003.ogg +0 -0
- package/public/res/audios/kenney/audios/click_004.ogg +0 -0
- package/public/res/audios/kenney/audios/click_005.ogg +0 -0
- package/public/res/audios/kenney/audios/close_001.ogg +0 -0
- package/public/res/audios/kenney/audios/close_002.ogg +0 -0
- package/public/res/audios/kenney/audios/close_003.ogg +0 -0
- package/public/res/audios/kenney/audios/close_004.ogg +0 -0
- package/public/res/audios/kenney/audios/confirmation_001.ogg +0 -0
- package/public/res/audios/kenney/audios/confirmation_002.ogg +0 -0
- package/public/res/audios/kenney/audios/confirmation_003.ogg +0 -0
- package/public/res/audios/kenney/audios/confirmation_004.ogg +0 -0
- package/public/res/audios/kenney/audios/drop_001.ogg +0 -0
- package/public/res/audios/kenney/audios/drop_002.ogg +0 -0
- package/public/res/audios/kenney/audios/drop_003.ogg +0 -0
- package/public/res/audios/kenney/audios/drop_004.ogg +0 -0
- package/public/res/audios/kenney/audios/error_001.ogg +0 -0
- package/public/res/audios/kenney/audios/error_002.ogg +0 -0
- package/public/res/audios/kenney/audios/error_003.ogg +0 -0
- package/public/res/audios/kenney/audios/error_004.ogg +0 -0
- package/public/res/audios/kenney/audios/error_005.ogg +0 -0
- package/public/res/audios/kenney/audios/error_006.ogg +0 -0
- package/public/res/audios/kenney/audios/error_007.ogg +0 -0
- package/public/res/audios/kenney/audios/error_008.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_001.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_002.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_003.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_004.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_005.ogg +0 -0
- package/public/res/audios/kenney/audios/glass_006.ogg +0 -0
- package/public/res/audios/kenney/audios/glitch_001.ogg +0 -0
- package/public/res/audios/kenney/audios/glitch_002.ogg +0 -0
- package/public/res/audios/kenney/audios/glitch_003.ogg +0 -0
- package/public/res/audios/kenney/audios/glitch_004.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_001.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_002.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_003.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_004.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_005.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_006.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_007.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_008.ogg +0 -0
- package/public/res/audios/kenney/audios/maximize_009.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_001.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_002.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_003.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_004.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_005.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_006.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_007.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_008.ogg +0 -0
- package/public/res/audios/kenney/audios/minimize_009.ogg +0 -0
- package/public/res/audios/kenney/audios/open_001.ogg +0 -0
- package/public/res/audios/kenney/audios/open_002.ogg +0 -0
- package/public/res/audios/kenney/audios/open_003.ogg +0 -0
- package/public/res/audios/kenney/audios/open_004.ogg +0 -0
- package/public/res/audios/kenney/audios/pluck_001.ogg +0 -0
- package/public/res/audios/kenney/audios/pluck_002.ogg +0 -0
- package/public/res/audios/kenney/audios/question_001.ogg +0 -0
- package/public/res/audios/kenney/audios/question_002.ogg +0 -0
- package/public/res/audios/kenney/audios/question_003.ogg +0 -0
- package/public/res/audios/kenney/audios/question_004.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_001.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_002.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_003.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_004.ogg +0 -0
- package/public/res/audios/kenney/audios/scratch_005.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_001.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_002.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_003.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_004.ogg +0 -0
- package/public/res/audios/kenney/audios/scroll_005.ogg +0 -0
- package/public/res/audios/kenney/audios/select_001.ogg +0 -0
- package/public/res/audios/kenney/audios/select_002.ogg +0 -0
- package/public/res/audios/kenney/audios/select_003.ogg +0 -0
- package/public/res/audios/kenney/audios/select_004.ogg +0 -0
- package/public/res/audios/kenney/audios/select_005.ogg +0 -0
- package/public/res/audios/kenney/audios/select_006.ogg +0 -0
- package/public/res/audios/kenney/audios/select_007.ogg +0 -0
- package/public/res/audios/kenney/audios/select_008.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_001.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_002.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_003.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_004.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_005.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_006.ogg +0 -0
- package/public/res/audios/kenney/audios/switch_007.ogg +0 -0
- package/public/res/audios/kenney/audios/tick_001.ogg +0 -0
- package/public/res/audios/kenney/audios/tick_002.ogg +0 -0
- package/public/res/audios/kenney/audios/tick_004.ogg +0 -0
- package/public/res/audios/kenney/audios/toggle_001.ogg +0 -0
- package/public/res/audios/kenney/audios/toggle_002.ogg +0 -0
- package/public/res/audios/kenney/audios/toggle_003.ogg +0 -0
- package/public/res/audios/kenney/audios/toggle_004.ogg +0 -0
- package/public/res/audios/start.mp3 +0 -0
- package/public/res/audios/toggle_002.mp3 +0 -0
- package/public/res/fonts/Accuratist.ttf +0 -0
- package/public/res/fonts/Closeness.ttf +0 -0
- package/public/res/fonts/WARGAMES.TTF +0 -0
- package/public/res/fonts/readme.txt +0 -5
- package/public/res/fonts/stormfaze.ttf +0 -0
- package/public/res/icons/512.png +0 -0
- package/public/res/icons/webgpu-horizontal.svg +0 -45
- package/public/res/meshes/blender/cube.blend +0 -0
- package/public/res/meshes/blender/cube.blend1 +0 -0
- package/public/res/meshes/blender/cube.mtl +0 -12
- package/public/res/meshes/blender/cube.obj +0 -46
- package/public/res/meshes/blender/cube.png +0 -0
- package/public/res/meshes/blender/cubeSmartUV.blend +0 -0
- package/public/res/meshes/blender/cubeSmartUV.mtl +0 -12
- package/public/res/meshes/blender/cubeSmartUV.obj +0 -46
- package/public/res/meshes/blender/lopta.mtl +0 -10
- package/public/res/meshes/blender/lopta.obj +0 -3402
- package/public/res/meshes/blender/piramyd.blend +0 -0
- package/public/res/meshes/blender/piramyd.blend1 +0 -0
- package/public/res/meshes/blender/piramyd.js +0 -42
- package/public/res/meshes/blender/piramyd.mtl +0 -10
- package/public/res/meshes/blender/piramyd.obj +0 -18696
- package/public/res/meshes/blender/piramyd1.js +0 -42
- package/public/res/meshes/blender/sphepe.blend +0 -0
- package/public/res/meshes/blender/sphepe.blend1 +0 -0
- package/public/res/meshes/blender/sphere.mtl +0 -10
- package/public/res/meshes/blender/sphere.obj +0 -3402
- package/public/res/meshes/blender/welcomeTextblend.blend +0 -0
- package/public/res/meshes/dragon/stanfordDragonData.js +0 -5
- package/public/res/meshes/jamb/bg.blend +0 -0
- package/public/res/meshes/jamb/bg.blend1 +0 -0
- package/public/res/meshes/jamb/bg.mtl +0 -12
- package/public/res/meshes/jamb/bg.obj +0 -17
- package/public/res/meshes/jamb/bg.png +0 -0
- package/public/res/meshes/jamb/dice-default.png +0 -0
- package/public/res/meshes/jamb/dice-mark.png +0 -0
- package/public/res/meshes/jamb/dice.mtl +0 -12
- package/public/res/meshes/jamb/dice.obj +0 -40
- package/public/res/meshes/jamb/dice.png +0 -0
- package/public/res/meshes/jamb/jamb-title.mtl +0 -12
- package/public/res/meshes/jamb/jamb-title.obj +0 -26008
- package/public/res/meshes/jamb/jamb.blend +0 -0
- package/public/res/meshes/jamb/jamb.blend1 +0 -0
- package/public/res/meshes/jamb/logo.png +0 -0
- package/public/res/meshes/jamb/nidzaDice.blend +0 -0
- package/public/res/meshes/jamb/nidzaDice.blend1 +0 -0
- package/public/res/meshes/jamb/pile.blend +0 -0
- package/public/res/meshes/jamb/simpleCube.blend +0 -0
- package/public/res/meshes/jamb/simpleCube.blend1 +0 -0
- package/public/res/meshes/jamb/sounds/roll1.wav +0 -0
- package/public/res/meshes/jamb/text.png +0 -0
- package/public/res/meshes/obj/armor.obj +0 -319
- package/public/res/meshes/obj/armor.png +0 -0
- package/public/res/meshes/shapes/star1.obj +0 -60
- package/public/res/multilang/en.json +0 -39
- package/public/res/multilang/sr.json +0 -39
- package/public/res/textures/default.png +0 -0
- package/public/res/textures/rust.jpg +0 -0
- package/public/res/textures/tex1.jpg +0 -0
- package/public/test.html +0 -636
- package/public/three-test.js +0 -165
- package/public/worker.html +0 -25
package/main.js
DELETED
|
@@ -1,635 +0,0 @@
|
|
|
1
|
-
import MatrixEngineWGPU from "./src/world.js";
|
|
2
|
-
import {downloadMeshes} from './src/engine/loader-obj.js';
|
|
3
|
-
import {byId, LOG_FUNNY, LOG_INFO, LOG_MATRIX, mb, randomFloatFromTo, randomIntFromTo} from "./src/engine/utils.js";
|
|
4
|
-
import {dices, myDom} from "./examples/games/jamb/jamb.js";
|
|
5
|
-
import {addRaycastListener, touchCoordinate, rayIntersectsSphere, getRayFromMouse} from "./src/engine/raycast.js";
|
|
6
|
-
|
|
7
|
-
export let application = new MatrixEngineWGPU({
|
|
8
|
-
useSingleRenderPass: true,
|
|
9
|
-
canvasSize: 'fullscreen',
|
|
10
|
-
mainCameraParams: {
|
|
11
|
-
type: 'WASD',
|
|
12
|
-
responseCoef: 1000
|
|
13
|
-
}
|
|
14
|
-
}, () => {
|
|
15
|
-
// Dom operations
|
|
16
|
-
application.userState = {
|
|
17
|
-
name: 'Guest',
|
|
18
|
-
points: 0
|
|
19
|
-
};
|
|
20
|
-
application.myDom = myDom;
|
|
21
|
-
myDom.createJamb();
|
|
22
|
-
myDom.addDraggerForTable();
|
|
23
|
-
myDom.createBlocker();
|
|
24
|
-
application.dices = dices;
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
application.activateDiceClickListener = null;
|
|
28
|
-
|
|
29
|
-
// -------------------------
|
|
30
|
-
// TEST
|
|
31
|
-
application.matrixAmmo.detectTopFaceFromQuat = (q) => {
|
|
32
|
-
// Define based on *visual face* → object-space normal mapping
|
|
33
|
-
const faces = [
|
|
34
|
-
{face: 1, vec: [0, 1, 0]}, // top
|
|
35
|
-
{face: 2, vec: [0, -1, 0]}, // bottom
|
|
36
|
-
{face: 3, vec: [0, 0, 1]}, // front
|
|
37
|
-
{face: 4, vec: [0, 0, -1]}, // back
|
|
38
|
-
{face: 5, vec: [1, 0, 0]}, // right
|
|
39
|
-
{face: 6, vec: [-1, 0, 0]} // left
|
|
40
|
-
];
|
|
41
|
-
|
|
42
|
-
let maxDot = -Infinity;
|
|
43
|
-
let topFace = null;
|
|
44
|
-
|
|
45
|
-
for(const f of faces) {
|
|
46
|
-
const v = application.matrixAmmo.applyQuatToVec(q, f.vec);
|
|
47
|
-
const dot = v.y; // Compare with world up (0, 1, 0)
|
|
48
|
-
if(dot > maxDot) {
|
|
49
|
-
maxDot = dot;
|
|
50
|
-
topFace = f.face;
|
|
51
|
-
}
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
return topFace;
|
|
55
|
-
};
|
|
56
|
-
|
|
57
|
-
application.matrixAmmo.applyQuatToVec = (q, vec) => {
|
|
58
|
-
const [x, y, z] = vec;
|
|
59
|
-
const qx = q.x(), qy = q.y(), qz = q.z(), qw = q.w();
|
|
60
|
-
|
|
61
|
-
// Quaternion * vector * inverse(quaternion)
|
|
62
|
-
const ix = qw * x + qy * z - qz * y;
|
|
63
|
-
const iy = qw * y + qz * x - qx * z;
|
|
64
|
-
const iz = qw * z + qx * y - qy * x;
|
|
65
|
-
const iw = -qx * x - qy * y - qz * z;
|
|
66
|
-
|
|
67
|
-
return {
|
|
68
|
-
x: ix * qw + iw * -qx + iy * -qz - iz * -qy,
|
|
69
|
-
y: iy * qw + iw * -qy + iz * -qx - ix * -qz,
|
|
70
|
-
z: iz * qw + iw * -qz + ix * -qy - iy * -qx
|
|
71
|
-
};
|
|
72
|
-
}
|
|
73
|
-
// -------------------------
|
|
74
|
-
// This code must be on top (Physics)
|
|
75
|
-
application.matrixAmmo.detectCollision = function() {
|
|
76
|
-
this.lastRoll = '';
|
|
77
|
-
this.presentScore = '';
|
|
78
|
-
let dispatcher = this.dynamicsWorld.getDispatcher();
|
|
79
|
-
let numManifolds = dispatcher.getNumManifolds();
|
|
80
|
-
for(let i = 0;i < numManifolds;i++) {
|
|
81
|
-
let contactManifold = dispatcher.getManifoldByIndexInternal(i);
|
|
82
|
-
// let numContacts = contactManifold.getNumContacts();
|
|
83
|
-
if(this.ground.kB == contactManifold.getBody0().kB ||
|
|
84
|
-
this.ground.kB == contactManifold.getBody1().kB) {
|
|
85
|
-
// console.log(this.ground ,'GROUND IS IN CONTACT WHO IS BODY1 ', contactManifold.getBody1())
|
|
86
|
-
// CHECK ROTATION BEST WAY - VISAL PART IS NOT INTEREST NOW
|
|
87
|
-
if(this.ground.kB == contactManifold.getBody0().kB) {
|
|
88
|
-
var MY_DICE_NAME = this.getNameByBody(contactManifold.getBody1());
|
|
89
|
-
var testR = contactManifold.getBody1().getWorldTransform().getRotation();
|
|
90
|
-
}
|
|
91
|
-
if(this.ground.kB == contactManifold.getBody1().kB) {
|
|
92
|
-
var MY_DICE_NAME = this.getNameByBody(contactManifold.getBody0());
|
|
93
|
-
var testR = contactManifold.getBody0().getWorldTransform().getRotation();
|
|
94
|
-
}
|
|
95
|
-
var passed = false;
|
|
96
|
-
const face = application.matrixAmmo.detectTopFaceFromQuat(testR);
|
|
97
|
-
if(face) {
|
|
98
|
-
this.lastRoll = face.toString();
|
|
99
|
-
// Update score logic
|
|
100
|
-
dispatchEvent(new CustomEvent(`dice-${face}`, {detail: {result: `dice-${face}`, cubeId: MY_DICE_NAME}}));
|
|
101
|
-
}
|
|
102
|
-
// if(Math.abs(testR.y()) < 0.00001) {
|
|
103
|
-
// this.lastRoll = "3";
|
|
104
|
-
// this.presentScore += 4;
|
|
105
|
-
// passed = true;
|
|
106
|
-
// }
|
|
107
|
-
// if(Math.abs(testR.x()) < 0.00001) {
|
|
108
|
-
// this.lastRoll = "5";
|
|
109
|
-
// this.presentScore += 3;
|
|
110
|
-
// passed = true;
|
|
111
|
-
// }
|
|
112
|
-
// if(testR.x().toString().substring(0, 5) == testR.y().toString().substring(1, 6)) {
|
|
113
|
-
// this.lastRoll = "6";
|
|
114
|
-
// this.presentScore += 2;
|
|
115
|
-
// passed = true;
|
|
116
|
-
// }
|
|
117
|
-
// if(testR.x().toString().substring(0, 5) == testR.y().toString().substring(0, 5)) {
|
|
118
|
-
// this.lastRoll = "2";
|
|
119
|
-
// this.presentScore += 1;
|
|
120
|
-
// passed = true;
|
|
121
|
-
// }
|
|
122
|
-
// if(testR.z().toString().substring(0, 5) == testR.y().toString().substring(1, 6)) {
|
|
123
|
-
// this.lastRoll = "4";
|
|
124
|
-
// this.presentScore += 6;
|
|
125
|
-
// passed = true;
|
|
126
|
-
// }
|
|
127
|
-
// if(testR.z().toString().substring(0, 5) == testR.y().toString().substring(0, 5)) {
|
|
128
|
-
// this.lastRoll = "1";
|
|
129
|
-
// this.presentScore += 5;
|
|
130
|
-
// passed = true;
|
|
131
|
-
// }
|
|
132
|
-
// if(passed == true) dispatchEvent(new CustomEvent(`dice-${this.lastRoll}`, {
|
|
133
|
-
// detail: {
|
|
134
|
-
// result: `dice-${this.lastRoll}`,
|
|
135
|
-
// cubeId: MY_DICE_NAME
|
|
136
|
-
// }
|
|
137
|
-
// }))
|
|
138
|
-
}
|
|
139
|
-
}
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
addRaycastListener();
|
|
143
|
-
addEventListener("ray.hit.event", (e) => {
|
|
144
|
-
if(byId('topTitleDOM') && byId('topTitleDOM').getAttribute('data-gamestatus') != 'FREE' &&
|
|
145
|
-
byId('topTitleDOM').getAttribute('data-gamestatus') != 'status-select') {
|
|
146
|
-
console.log('no hit in middle of game ...');
|
|
147
|
-
return;
|
|
148
|
-
}
|
|
149
|
-
|
|
150
|
-
if(application.dices.STATUS == "FREE_TO_PLAY") {
|
|
151
|
-
console.log("hit cube status free to play prevent pick. ", e.detail.hitObject.name)
|
|
152
|
-
} else if(application.dices.STATUS == "SELECT_DICES_1" ||
|
|
153
|
-
application.dices.STATUS == "SELECT_DICES_2" ||
|
|
154
|
-
application.dices.STATUS == "FINISHED") {
|
|
155
|
-
|
|
156
|
-
if(Object.keys(application.dices.SAVED_DICES).length >= 5) {
|
|
157
|
-
console.log("PREVENTED SELECT1/2 pick.", e.detail.hitObject.name)
|
|
158
|
-
return;
|
|
159
|
-
}
|
|
160
|
-
console.log("hit cube status SELECT1/2 pick.", e.detail.hitObject.name)
|
|
161
|
-
application.dices.pickDice(e.detail.hitObject.name)
|
|
162
|
-
}
|
|
163
|
-
});
|
|
164
|
-
|
|
165
|
-
addEventListener('mousemove', (e) => {
|
|
166
|
-
// console.log('only on click')
|
|
167
|
-
touchCoordinate.enabled = true;
|
|
168
|
-
})
|
|
169
|
-
|
|
170
|
-
// Sounds
|
|
171
|
-
application.matrixSounds.createAudio('start', 'res/audios/start.mp3', 1)
|
|
172
|
-
application.matrixSounds.createAudio('block', 'res/audios/block.mp3', 6)
|
|
173
|
-
application.matrixSounds.createAudio('dice1', 'res/audios/dice1.mp3', 6)
|
|
174
|
-
application.matrixSounds.createAudio('dice2', 'res/audios/dice2.mp3', 6)
|
|
175
|
-
application.matrixSounds.createAudio('hover', 'res/audios/toggle_002.mp3', 3)
|
|
176
|
-
application.matrixSounds.createAudio('roll', 'res/audios/dice-roll.mp3', 2)
|
|
177
|
-
|
|
178
|
-
addEventListener('AmmoReady', () => {
|
|
179
|
-
|
|
180
|
-
app.matrixAmmo.speedUpSimulation = 2;
|
|
181
|
-
|
|
182
|
-
downloadMeshes({
|
|
183
|
-
cube: "./res/meshes/jamb/dice.obj",
|
|
184
|
-
}, onLoadObj, {scale: [1, 1, 1], swap: [null]})
|
|
185
|
-
|
|
186
|
-
downloadMeshes({
|
|
187
|
-
star1: "./res/meshes/shapes/star1.obj",
|
|
188
|
-
}, (m) => {
|
|
189
|
-
|
|
190
|
-
let o = {
|
|
191
|
-
scale: 2,
|
|
192
|
-
position: {x: 3, y: 0, z: -10},
|
|
193
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
194
|
-
rotationSpeed: {x: 10, y: 0, z: 0},
|
|
195
|
-
texturesPaths: ['./res/textures/default.png']
|
|
196
|
-
};
|
|
197
|
-
// application.addCube(o)
|
|
198
|
-
|
|
199
|
-
// application.addMeshObj({
|
|
200
|
-
// position: {x: 0, y: 6, z: -5},
|
|
201
|
-
// rotation: {x: 0, y: 0, z: 0},
|
|
202
|
-
// rotationSpeed: {x: 0, y: 0, z: 0},
|
|
203
|
-
// texturesPaths: ['./res/meshes/jamb/dice.png'],
|
|
204
|
-
// useUVShema4x2: true,
|
|
205
|
-
// name: 'star1',
|
|
206
|
-
// mesh: m.star1,
|
|
207
|
-
// raycast: {enabled: true, radius: 2},
|
|
208
|
-
// physics: {
|
|
209
|
-
// enabled: true,
|
|
210
|
-
// geometry: "Cube"
|
|
211
|
-
// }
|
|
212
|
-
// })
|
|
213
|
-
}, {scale: [11, 11, 11], swap: [null]})
|
|
214
|
-
|
|
215
|
-
downloadMeshes({
|
|
216
|
-
bg: "./res/meshes/jamb/bg.obj",
|
|
217
|
-
}, onLoadObjFloor, {scale: [3, 1, 3], swap: [null]})
|
|
218
|
-
|
|
219
|
-
downloadMeshes({
|
|
220
|
-
mainTitle: "./res/meshes/jamb/jamb-title.obj",
|
|
221
|
-
}, onLoadObjOther, {scale: [3, 2, 3], swap: [null]})
|
|
222
|
-
|
|
223
|
-
downloadMeshes({
|
|
224
|
-
cube: "./res/meshes/jamb/dice.obj",
|
|
225
|
-
}, onLoadObjWallCenter, {scale: [50, 10, 10], swap: [null]})
|
|
226
|
-
|
|
227
|
-
downloadMeshes({
|
|
228
|
-
cube: "./res/meshes/jamb/dice.obj",
|
|
229
|
-
}, (m) => {
|
|
230
|
-
for(var key in m) {
|
|
231
|
-
// console.log(`%c Loaded objs -> : ${key} `, LOG_MATRIX);
|
|
232
|
-
}
|
|
233
|
-
// right
|
|
234
|
-
application.addMeshObj({
|
|
235
|
-
position: {x: 25, y: 5.5, z: -25},
|
|
236
|
-
rotation: {x: 0, y: -22, z: 0},
|
|
237
|
-
scale: [25, 10, 4],
|
|
238
|
-
texturesPaths: ['./res/meshes/jamb/text.png'],
|
|
239
|
-
name: 'wallRight',
|
|
240
|
-
mesh: m.cube,
|
|
241
|
-
physics: {
|
|
242
|
-
mass: 0,
|
|
243
|
-
enabled: true,
|
|
244
|
-
geometry: "Cube"
|
|
245
|
-
}
|
|
246
|
-
})
|
|
247
|
-
|
|
248
|
-
application.addMeshObj({
|
|
249
|
-
position: {x: -25, y: 5.5, z: -25},
|
|
250
|
-
rotation: {x: 0, y: 22, z: 0},
|
|
251
|
-
scale: [25, 10, 4],
|
|
252
|
-
texturesPaths: ['./res/meshes/jamb/text.png'],
|
|
253
|
-
name: 'wallLeft',
|
|
254
|
-
mesh: m.cube,
|
|
255
|
-
physics: {
|
|
256
|
-
mass: 0,
|
|
257
|
-
enabled: true,
|
|
258
|
-
geometry: "Cube"
|
|
259
|
-
}
|
|
260
|
-
})
|
|
261
|
-
}, {scale: [25, 10, 4], swap: [null]})
|
|
262
|
-
|
|
263
|
-
})
|
|
264
|
-
|
|
265
|
-
function onLoadObjWallCenter(m) {
|
|
266
|
-
application.myLoadedMeshesWalls = m;
|
|
267
|
-
for(var key in m) {
|
|
268
|
-
// console.log(`%c Loaded objs -> : ${key} `, LOG_MATRIX);
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
// WALLS Center
|
|
272
|
-
application.addMeshObj({
|
|
273
|
-
position: {x: 0, y: 5, z: -45},
|
|
274
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
275
|
-
scale: [50, 10, 10],
|
|
276
|
-
texturesPaths: ['./res/meshes/jamb/text.png'],
|
|
277
|
-
name: 'wallCenter',
|
|
278
|
-
mesh: m.cube,
|
|
279
|
-
physics: {
|
|
280
|
-
mass: 0,
|
|
281
|
-
enabled: true,
|
|
282
|
-
geometry: "Cube"
|
|
283
|
-
}
|
|
284
|
-
})
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
function onLoadObjOther(m) {
|
|
288
|
-
application.myLoadedMeshes = m;
|
|
289
|
-
// Add logo text top
|
|
290
|
-
application.addMeshObj({
|
|
291
|
-
position: {x: 0, y: 6, z: -15},
|
|
292
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
293
|
-
texturesPaths: ['./res/meshes/jamb/text.png'],
|
|
294
|
-
name: 'mainTitle',
|
|
295
|
-
mesh: m.mainTitle,
|
|
296
|
-
physics: {
|
|
297
|
-
mass: 0,
|
|
298
|
-
enabled: true,
|
|
299
|
-
geometry: "Cube"
|
|
300
|
-
}
|
|
301
|
-
})
|
|
302
|
-
// application.cameras.WASD.pitch = 0.2
|
|
303
|
-
setTimeout(() => {
|
|
304
|
-
app.cameras.WASD.velocity[1] = 18
|
|
305
|
-
// BODY , x, y, z, rotX, rotY, RotZ
|
|
306
|
-
app.matrixAmmo.setKinematicTransform(
|
|
307
|
-
app.matrixAmmo.getBodyByName('mainTitle'), 0, 0, 0, 1)
|
|
308
|
-
app.matrixAmmo.setKinematicTransform(
|
|
309
|
-
app.matrixAmmo.getBodyByName('bg'), 0, -10, 0, 0, 0, 0)
|
|
310
|
-
// Better access getBodyByName
|
|
311
|
-
// console.log(' app.matrixAmmo. ', app.matrixAmmo.getBodyByName('CubePhysics1'))
|
|
312
|
-
}, 1200)
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
function onLoadObjFloor(m) {
|
|
316
|
-
application.myLoadedMeshes = m;
|
|
317
|
-
application.addMeshObj({
|
|
318
|
-
scale: [10, 0.1, 0.1],
|
|
319
|
-
position: {x: 0, y: 6, z: -10},
|
|
320
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
321
|
-
texturesPaths: ['./res/meshes/jamb/bg.png'],
|
|
322
|
-
name: 'bg',
|
|
323
|
-
mesh: m.bg,
|
|
324
|
-
physics: {
|
|
325
|
-
collide: false,
|
|
326
|
-
mass: 0,
|
|
327
|
-
enabled: true,
|
|
328
|
-
geometry: "Cube"
|
|
329
|
-
}
|
|
330
|
-
})
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
function onLoadObj(m) {
|
|
334
|
-
application.myLoadedMeshes = m;
|
|
335
|
-
// Add dices
|
|
336
|
-
application.addMeshObj({
|
|
337
|
-
position: {x: 0, y: 6, z: -10},
|
|
338
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
339
|
-
rotationSpeed: {x: 0, y: 0, z: 0},
|
|
340
|
-
texturesPaths: ['./res/meshes/jamb/dice.png'],
|
|
341
|
-
useUVShema4x2: true,
|
|
342
|
-
name: 'CubePhysics1',
|
|
343
|
-
mesh: m.cube,
|
|
344
|
-
raycast: {enabled: true, radius: 2},
|
|
345
|
-
physics: {
|
|
346
|
-
enabled: true,
|
|
347
|
-
geometry: "Cube"
|
|
348
|
-
}
|
|
349
|
-
})
|
|
350
|
-
|
|
351
|
-
application.addMeshObj({
|
|
352
|
-
position: {x: -5, y: 4, z: -14},
|
|
353
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
354
|
-
rotationSpeed: {x: 0, y: 0, z: 0},
|
|
355
|
-
texturesPaths: ['./res/meshes/jamb/dice.png'],
|
|
356
|
-
useUVShema4x2: true,
|
|
357
|
-
name: 'CubePhysics2',
|
|
358
|
-
mesh: m.cube,
|
|
359
|
-
raycast: {enabled: true, radius: 2},
|
|
360
|
-
physics: {
|
|
361
|
-
enabled: true,
|
|
362
|
-
geometry: "Cube"
|
|
363
|
-
}
|
|
364
|
-
})
|
|
365
|
-
|
|
366
|
-
application.addMeshObj({
|
|
367
|
-
position: {x: 4, y: 8, z: -10},
|
|
368
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
369
|
-
rotationSpeed: {x: 0, y: 0, z: 0},
|
|
370
|
-
texturesPaths: ['./res/meshes/jamb/dice.png'],
|
|
371
|
-
useUVShema4x2: true,
|
|
372
|
-
name: 'CubePhysics3',
|
|
373
|
-
mesh: m.cube,
|
|
374
|
-
raycast: {enabled: true, radius: 2},
|
|
375
|
-
physics: {
|
|
376
|
-
enabled: true,
|
|
377
|
-
geometry: "Cube"
|
|
378
|
-
}
|
|
379
|
-
})
|
|
380
|
-
|
|
381
|
-
application.addMeshObj({
|
|
382
|
-
position: {x: 3, y: 4, z: -10},
|
|
383
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
384
|
-
rotationSpeed: {x: 0, y: 0, z: 0},
|
|
385
|
-
texturesPaths: ['./res/meshes/jamb/dice.png'],
|
|
386
|
-
useUVShema4x2: true,
|
|
387
|
-
name: 'CubePhysics4',
|
|
388
|
-
mesh: m.cube,
|
|
389
|
-
raycast: {enabled: true, radius: 2},
|
|
390
|
-
physics: {
|
|
391
|
-
enabled: true,
|
|
392
|
-
geometry: "Cube"
|
|
393
|
-
}
|
|
394
|
-
})
|
|
395
|
-
|
|
396
|
-
application.addMeshObj({
|
|
397
|
-
position: {x: -2, y: 4, z: -13},
|
|
398
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
399
|
-
rotationSpeed: {x: 0, y: 0, z: 0},
|
|
400
|
-
texturesPaths: ['./res/meshes/jamb/dice.png'],
|
|
401
|
-
useUVShema4x2: true,
|
|
402
|
-
name: 'CubePhysics5',
|
|
403
|
-
mesh: m.cube,
|
|
404
|
-
raycast: {enabled: true, radius: 2},
|
|
405
|
-
physics: {
|
|
406
|
-
enabled: true,
|
|
407
|
-
geometry: "Cube"
|
|
408
|
-
}
|
|
409
|
-
})
|
|
410
|
-
|
|
411
|
-
application.addMeshObj({
|
|
412
|
-
position: {x: -4, y: 6, z: -9},
|
|
413
|
-
rotation: {x: 0, y: 0, z: 0},
|
|
414
|
-
rotationSpeed: {x: 0, y: 0, z: 0},
|
|
415
|
-
texturesPaths: ['./res/meshes/jamb/dice.png'],
|
|
416
|
-
useUVShema4x2: true,
|
|
417
|
-
name: 'CubePhysics6',
|
|
418
|
-
mesh: m.cube,
|
|
419
|
-
raycast: {enabled: true, radius: 2},
|
|
420
|
-
physics: {
|
|
421
|
-
enabled: true,
|
|
422
|
-
geometry: "Cube"
|
|
423
|
-
}
|
|
424
|
-
})
|
|
425
|
-
|
|
426
|
-
application.TOLERANCE = 0;
|
|
427
|
-
let allDiceDoneProcedure = () => {
|
|
428
|
-
console.log("ALL DONE", application.TOLERANCE)
|
|
429
|
-
application.TOLERANCE++;
|
|
430
|
-
if(application.TOLERANCE >= 1) {
|
|
431
|
-
removeEventListener('dice-1', dice1Click)
|
|
432
|
-
removeEventListener('dice-2', dice2Click)
|
|
433
|
-
removeEventListener('dice-3', dice3Click)
|
|
434
|
-
removeEventListener('dice-4', dice4Click)
|
|
435
|
-
removeEventListener('dice-5', dice5Click)
|
|
436
|
-
removeEventListener('dice-6', dice6Click)
|
|
437
|
-
console.log(`%cFINAL<preliminar> ${dices.R}`, LOG_FUNNY)
|
|
438
|
-
application.TOLERANCE = 0;
|
|
439
|
-
app.cameras.WASD.yaw = 0.01;
|
|
440
|
-
app.cameras.WASD.pitch = -1.26;
|
|
441
|
-
app.cameras.WASD.position[2] = -18;
|
|
442
|
-
app.cameras.WASD.position[1] = 19;
|
|
443
|
-
// ?? ?
|
|
444
|
-
if(dices.STATUS == "FREE_TO_PLAY" || dices.STATUS == "IN_PLAY") {
|
|
445
|
-
dices.STATUS = "SELECT_DICES_1";
|
|
446
|
-
console.log(`%cStatus<SELECT_DICES_1>`, LOG_FUNNY)
|
|
447
|
-
setTimeout(() => {
|
|
448
|
-
dispatchEvent(new CustomEvent('updateTitle',
|
|
449
|
-
{
|
|
450
|
-
detail: {
|
|
451
|
-
text: app.label.get.freetoroll,
|
|
452
|
-
status: 'FREE'
|
|
453
|
-
}
|
|
454
|
-
}));
|
|
455
|
-
}, 500);
|
|
456
|
-
} else if(dices.STATUS == "SELECT_DICES_1") {
|
|
457
|
-
dices.STATUS = "SELECT_DICES_2";
|
|
458
|
-
setTimeout(() => {
|
|
459
|
-
dispatchEvent(new CustomEvent('updateTitle',
|
|
460
|
-
{
|
|
461
|
-
detail: {
|
|
462
|
-
text: app.label.get.freetoroll,
|
|
463
|
-
status: 'FREE'
|
|
464
|
-
}
|
|
465
|
-
}));
|
|
466
|
-
}, 500);
|
|
467
|
-
console.log(`%cStatus<SELECT_DICES_2>`, LOG_FUNNY)
|
|
468
|
-
} else if(dices.STATUS == "SELECT_DICES_2") {
|
|
469
|
-
dices.STATUS = "FINISHED";
|
|
470
|
-
console.log(`%cStatus<FINISHED>`, LOG_FUNNY)
|
|
471
|
-
dispatchEvent(new CustomEvent('updateTitle',
|
|
472
|
-
{
|
|
473
|
-
detail: {
|
|
474
|
-
text: app.label.get.pick5,
|
|
475
|
-
status: 'status-select'
|
|
476
|
-
}
|
|
477
|
-
}));
|
|
478
|
-
}
|
|
479
|
-
}
|
|
480
|
-
};
|
|
481
|
-
|
|
482
|
-
addEventListener('all-done', allDiceDoneProcedure);
|
|
483
|
-
|
|
484
|
-
addEventListener('FREE_TO_PLAY', () => {
|
|
485
|
-
// Big reset
|
|
486
|
-
console.log(`%c<Big reset needed ...>`, LOG_FUNNY)
|
|
487
|
-
app.dices.SAVED_DICES = {};
|
|
488
|
-
app.dices.setStartUpPosition();
|
|
489
|
-
setTimeout(() => {
|
|
490
|
-
app.dices.activateAllDicesPhysics();
|
|
491
|
-
}, 1000);
|
|
492
|
-
app.cameras.WASD.yaw = 0;
|
|
493
|
-
app.cameras.WASD.pitch = 0;
|
|
494
|
-
app.cameras.WASD.position[2] = 0;
|
|
495
|
-
app.cameras.WASD.position[1] = 3.76;
|
|
496
|
-
|
|
497
|
-
dispatchEvent(new CustomEvent('updateTitle',
|
|
498
|
-
{
|
|
499
|
-
detail: {
|
|
500
|
-
text: app.label.get.hand1,
|
|
501
|
-
status: 'FREE'
|
|
502
|
-
}
|
|
503
|
-
}));
|
|
504
|
-
})
|
|
505
|
-
|
|
506
|
-
// ACTIONS
|
|
507
|
-
let dice1Click = (e) => {
|
|
508
|
-
// console.info('DICE 1 click ?????????', e.detail)
|
|
509
|
-
dices.R[e.detail.cubeId] = '1';
|
|
510
|
-
dices.checkAll()
|
|
511
|
-
};
|
|
512
|
-
|
|
513
|
-
let dice2Click = (e) => {
|
|
514
|
-
// console.info('DICE 2', e.detail)
|
|
515
|
-
dices.R[e.detail.cubeId] = '2';
|
|
516
|
-
dices.checkAll()
|
|
517
|
-
};
|
|
518
|
-
|
|
519
|
-
let dice3Click = (e) => {
|
|
520
|
-
// console.info('DICE 3', e.detail)
|
|
521
|
-
dices.R[e.detail.cubeId] = '3';
|
|
522
|
-
dices.checkAll()
|
|
523
|
-
};
|
|
524
|
-
|
|
525
|
-
let dice4Click = (e) => {
|
|
526
|
-
// console.info('DICE 4', e.detail)
|
|
527
|
-
dices.R[e.detail.cubeId] = '4';
|
|
528
|
-
dices.checkAll()
|
|
529
|
-
}
|
|
530
|
-
|
|
531
|
-
let dice5Click = (e) => {
|
|
532
|
-
// console.info('DICE 5', e.detail)
|
|
533
|
-
dices.R[e.detail.cubeId] = '5';
|
|
534
|
-
dices.checkAll()
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
let dice6Click = (e) => {
|
|
538
|
-
// console.info('DICE 6', e.detail)
|
|
539
|
-
dices.R[e.detail.cubeId] = '6';
|
|
540
|
-
dices.checkAll()
|
|
541
|
-
}
|
|
542
|
-
|
|
543
|
-
function shootDice(x) {
|
|
544
|
-
setTimeout(() => {
|
|
545
|
-
app.matrixAmmo.getBodyByName(`CubePhysics${x}`).setAngularVelocity(new Ammo.btVector3(
|
|
546
|
-
randomFloatFromTo(3, 12), 9, 9
|
|
547
|
-
))
|
|
548
|
-
app.matrixAmmo.getBodyByName(`CubePhysics${x}`).setLinearVelocity(new Ammo.btVector3(
|
|
549
|
-
randomFloatFromTo(-5, 5), 15, -20
|
|
550
|
-
))
|
|
551
|
-
setTimeout(() => app.matrixSounds.play('roll'), 1500)
|
|
552
|
-
}, 200 * x)
|
|
553
|
-
}
|
|
554
|
-
|
|
555
|
-
application.activateDiceClickListener = (index) => {
|
|
556
|
-
index = parseInt(index);
|
|
557
|
-
switch(index) {
|
|
558
|
-
case 1:
|
|
559
|
-
addEventListener('dice-1', dice1Click)
|
|
560
|
-
case 2:
|
|
561
|
-
addEventListener('dice-2', dice2Click)
|
|
562
|
-
case 3:
|
|
563
|
-
addEventListener('dice-3', dice3Click)
|
|
564
|
-
case 4:
|
|
565
|
-
addEventListener('dice-4', dice4Click)
|
|
566
|
-
case 5:
|
|
567
|
-
addEventListener('dice-5', dice5Click)
|
|
568
|
-
case 6:
|
|
569
|
-
addEventListener('dice-6', dice6Click)
|
|
570
|
-
}
|
|
571
|
-
};
|
|
572
|
-
|
|
573
|
-
let rollProcedure = () => {
|
|
574
|
-
if(topTitleDOM.getAttribute('data-gamestatus') != 'FREE') {
|
|
575
|
-
console.log('validation fails...');
|
|
576
|
-
return;
|
|
577
|
-
}
|
|
578
|
-
if(dices.STATUS == "FREE_TO_PLAY") {
|
|
579
|
-
app.matrixSounds.play('start')
|
|
580
|
-
dices.STATUS = "IN_PLAY";
|
|
581
|
-
dispatchEvent(new CustomEvent('updateTitle',
|
|
582
|
-
{
|
|
583
|
-
detail: {
|
|
584
|
-
text: app.label.get.hand1,
|
|
585
|
-
status: 'inplay'
|
|
586
|
-
}
|
|
587
|
-
}));
|
|
588
|
-
addEventListener('dice-1', dice1Click)
|
|
589
|
-
addEventListener('dice-2', dice2Click)
|
|
590
|
-
addEventListener('dice-3', dice3Click)
|
|
591
|
-
addEventListener('dice-4', dice4Click)
|
|
592
|
-
addEventListener('dice-5', dice5Click)
|
|
593
|
-
addEventListener('dice-6', dice6Click)
|
|
594
|
-
|
|
595
|
-
for(var x = 1;x < 7;x++) {
|
|
596
|
-
shootDice(x)
|
|
597
|
-
}
|
|
598
|
-
} else if(dices.STATUS == "SELECT_DICES_1" || dices.STATUS == "SELECT_DICES_2") {
|
|
599
|
-
// Now no selected dices still rolling
|
|
600
|
-
for(let i = 1;i <= 6;i++) {
|
|
601
|
-
const key = "CubePhysics" + i;
|
|
602
|
-
if(!(key in app.dices.SAVED_DICES)) {
|
|
603
|
-
console.log("Still in game last char is id : ", key[key.length - 1]);
|
|
604
|
-
application.activateDiceClickListener(parseInt(key[key.length - 1]))
|
|
605
|
-
shootDice(key[key.length - 1])
|
|
606
|
-
} else {
|
|
607
|
-
console.log("??????????Still in game last char is id : ", key[key.length - 1]);
|
|
608
|
-
application.activateDiceClickListener(parseInt(key[key.length - 1]))
|
|
609
|
-
}
|
|
610
|
-
}
|
|
611
|
-
// ????
|
|
612
|
-
// application.activateDiceClickListener(1);
|
|
613
|
-
|
|
614
|
-
dispatchEvent(new CustomEvent('updateTitle',
|
|
615
|
-
{
|
|
616
|
-
detail: {
|
|
617
|
-
text: dices.STATUS == "SELECT_DICES_1" ? app.label.get.hand1 : app.label.get.hand2,
|
|
618
|
-
status: 'inplay'
|
|
619
|
-
}
|
|
620
|
-
}));
|
|
621
|
-
|
|
622
|
-
} else if(dices.STATUS == "FINISHED") {
|
|
623
|
-
mb.error('No more roll...');
|
|
624
|
-
mb.show('Pick up 5 dices');
|
|
625
|
-
}
|
|
626
|
-
}
|
|
627
|
-
|
|
628
|
-
addEventListener('DICE.ROLL', rollProcedure)
|
|
629
|
-
app.ROLL = () => {
|
|
630
|
-
dispatchEvent(new CustomEvent('DICE.ROLL', {}))
|
|
631
|
-
}
|
|
632
|
-
}
|
|
633
|
-
})
|
|
634
|
-
|
|
635
|
-
window.app = application
|
|
@@ -1,51 +0,0 @@
|
|
|
1
|
-
export const cubeVertexSize = 4 * 10; // Byte size of one cube vertex.
|
|
2
|
-
export const cubePositionOffset = 0;
|
|
3
|
-
export const cubeColorOffset = 4 * 4; // Byte offset of cube vertex color attribute.
|
|
4
|
-
export const cubeUVOffset = 4 * 8;
|
|
5
|
-
export const cubeVertexCount = 36;
|
|
6
|
-
|
|
7
|
-
// prettier-ignore
|
|
8
|
-
export const cubeVertexArray = new Float32Array([
|
|
9
|
-
// float4 position, float4 color, float2 uv,
|
|
10
|
-
1, -1, 1, 1, 1, 0, 1, 1, 0, 1,
|
|
11
|
-
-1, -1, 1, 1, 0, 0, 1, 1, 1, 1,
|
|
12
|
-
-1, -1, -1, 1, 0, 0, 0, 1, 1, 0,
|
|
13
|
-
1, -1, -1, 1, 1, 0, 0, 1, 0, 0,
|
|
14
|
-
1, -1, 1, 1, 1, 0, 1, 1, 0, 1,
|
|
15
|
-
-1, -1, -1, 1, 0, 0, 0, 1, 1, 0,
|
|
16
|
-
|
|
17
|
-
1, 1, 1, 1, 1, 1, 1, 1, 0, 1,
|
|
18
|
-
1, -1, 1, 1, 1, 0, 1, 1, 1, 1,
|
|
19
|
-
1, -1, -1, 1, 1, 0, 0, 1, 1, 0,
|
|
20
|
-
1, 1, -1, 1, 1, 1, 0, 1, 0, 0,
|
|
21
|
-
1, 1, 1, 1, 1, 1, 1, 1, 0, 1,
|
|
22
|
-
1, -1, -1, 1, 1, 0, 0, 1, 1, 0,
|
|
23
|
-
|
|
24
|
-
-1, 1, 1, 1, 0, 1, 1, 1, 0, 1,
|
|
25
|
-
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
26
|
-
1, 1, -1, 1, 1, 1, 0, 1, 1, 0,
|
|
27
|
-
-1, 1, -1, 1, 0, 1, 0, 1, 0, 0,
|
|
28
|
-
-1, 1, 1, 1, 0, 1, 1, 1, 0, 1,
|
|
29
|
-
1, 1, -1, 1, 1, 1, 0, 1, 1, 0,
|
|
30
|
-
|
|
31
|
-
-1, -1, 1, 1, 0, 0, 1, 1, 0, 1,
|
|
32
|
-
-1, 1, 1, 1, 0, 1, 1, 1, 1, 1,
|
|
33
|
-
-1, 1, -1, 1, 0, 1, 0, 1, 1, 0,
|
|
34
|
-
-1, -1, -1, 1, 0, 0, 0, 1, 0, 0,
|
|
35
|
-
-1, -1, 1, 1, 0, 0, 1, 1, 0, 1,
|
|
36
|
-
-1, 1, -1, 1, 0, 1, 0, 1, 1, 0,
|
|
37
|
-
|
|
38
|
-
1, 1, 1, 1, 1, 1, 1, 1, 0, 1,
|
|
39
|
-
-1, 1, 1, 1, 0, 1, 1, 1, 1, 1,
|
|
40
|
-
-1, -1, 1, 1, 0, 0, 1, 1, 1, 0,
|
|
41
|
-
-1, -1, 1, 1, 0, 0, 1, 1, 1, 0,
|
|
42
|
-
1, -1, 1, 1, 1, 0, 1, 1, 0, 0,
|
|
43
|
-
1, 1, 1, 1, 1, 1, 1, 1, 0, 1,
|
|
44
|
-
|
|
45
|
-
1, -1, -1, 1, 1, 0, 0, 1, 0, 1,
|
|
46
|
-
-1, -1, -1, 1, 0, 0, 0, 1, 1, 1,
|
|
47
|
-
-1, 1, -1, 1, 0, 1, 0, 1, 1, 0,
|
|
48
|
-
1, 1, -1, 1, 1, 1, 0, 1, 0, 0,
|
|
49
|
-
1, -1, -1, 1, 1, 0, 0, 1, 0, 1,
|
|
50
|
-
-1, 1, -1, 1, 0, 1, 0, 1, 1, 0,
|
|
51
|
-
]);
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
app.matrixAmmo.rigidBodies[0].setAngularVelocity(new Ammo.btVector3(5,6,0))
|
|
3
|
-
app.matrixAmmo.rigidBodies[0].setLinearVelocity(new Ammo.btVector3(-0,16,1))
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
dice shema for now
|
|
7
|
-
====================
|
|
8
|
-
FOR 4 gives 1
|
|
9
|
-
2 6
|
|
10
|
-
6 5
|
|
11
|
-
1 2
|
|
12
|
-
3 4
|
|
13
|
-
5 3
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
https://phaser.discourse.group/t/disable-all-collision-impacts-matter-js/13715/2
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
https://stackoverflow.com/questions/17755848/is-it-possible-to-disable-x-z-rotation-in-ammo-js
|
|
21
|
-
|
|
Binary file
|