matrix-engine-wgpu 1.0.4 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/REFERENCE.md +3 -0
- package/main.js +25 -10
- package/package.json +1 -1
- package/public/ammojs/ammo.js +957 -0
- package/public/ammojs/ammo.wasm.js +921 -0
- package/public/ammojs/ammo.wasm.wasm +0 -0
- package/public/app.js +494 -527
- package/public/index.html +1 -1
- package/public/res/meshes/blender/lopta.mtl +10 -0
- package/public/res/meshes/blender/lopta.obj +3402 -0
- package/readme.md +123 -49
- package/src/engine/ball.js +3 -3
- package/src/engine/cube.js +7 -3
- package/src/engine/mesh-obj.js +36 -28
- package/src/engine/utils.js +299 -46
- package/src/physics/matrix-ammo.js +119 -0
- package/src/world.js +52 -69
- package/src/engine/mesh.js +0 -477
package/REFERENCE.md
CHANGED
package/main.js
CHANGED
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@@ -2,13 +2,23 @@ import MatrixEngineWGPU from "./src/world.js";
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2
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import {downloadMeshes} from './src/engine/loader-obj.js';
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export let application = new MatrixEngineWGPU({
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-
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-
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canvasSize: 'fullscreen',
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mainCameraParams: {
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type: 'WASD',
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responseCoef: 1000
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}
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}, () => {
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function onLoadObj(m) {
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addEventListener('AmmoReady', () => {
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downloadMeshes({
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welcomeText: "./res/meshes/blender/piramyd.obj",
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armor: "./res/meshes/obj/armor.obj",
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lopta: "./res/meshes/blender/lopta.obj",
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}, onLoadObj)
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})
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function onLoadObj(m) {
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// console.log('Loaded objs:', m);
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application.addMeshObj({
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position: {x: -3, y: 0, z: -5},
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rotation: {x: 0, y: 0, z: 0},
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@@ -19,19 +29,24 @@ export let application = new MatrixEngineWGPU({
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})
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application.addMeshObj({
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position: {x:
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position: {x: 1, y: 0, z: -5},
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rotation: {x: -90, y: 0, z: 0},
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rotationSpeed: {x: 0, y: 0, z: 0},
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texturesPaths: ['./res/meshes/obj/armor.png'],
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name: 'MyText',
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mesh: m.welcomeText
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})
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}
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application.addMeshObj({
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position: {x: 1, y: 0, z: -15},
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rotation: {x: -90, y: 0, z: 0},
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rotationSpeed: {x: 0, y: 10, z: 0},
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texturesPaths: ['./res/meshes/obj/armor.png'],
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name: 'Lopta-Fizika',
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mesh: m.lopta,
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physics: {enabled: true}
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})
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}
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})
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