math-rust-lib 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,61 @@
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+ /* tslint:disable */
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+ /* eslint-disable */
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+
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+ export class Mat4 {
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ static from_values(val: Float32Array): Mat4;
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+ static perspective(fov: number, aspect: number, near: number, far: number): Mat4;
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+ set_identity(): Mat4;
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+ scale_in_place(sx: number, sy: number, sz: number): Mat4;
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+ static to_quat_from_array(m: Float32Array, offset: number): Quat;
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+ translate_in_place(tx: number, ty: number, tz: number): Mat4;
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+ scale_in_place_by_vec3(scale: Vec3): Mat4;
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+ constructor(val: Float32Array);
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+ set(val: Float32Array): void;
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+ static look_at(eye: Vec3, target: Vec3, up: Vec3): Mat4;
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+ to_quat(): Quat;
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+ static identity(): Mat4;
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+ multiply(other: Mat4): Mat4;
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+ static from_quat(x: number, y: number, z: number, w: number): Mat4;
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+ readonly values: Float32Array;
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+ }
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+
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+ export class Quat {
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ to_euler_angles(): Vec3;
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+ constructor(x: number, y: number, z: number, w: number);
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+ clone(): Quat;
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+ multiply(other: Quat): Quat;
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+ x: number;
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+ y: number;
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+ z: number;
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+ w: number;
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+ }
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+
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+ export class Vec3 {
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ length_squared(): number;
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+ add(other: Vec3): Vec3;
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+ dot(other: Vec3): number;
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+ constructor(x: number, y: number, z: number);
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+ set(x: number, y: number, z: number): Vec3;
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+ clone(): Vec3;
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+ cross(other: Vec3): Vec3;
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+ scale(scalar: number): Vec3;
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+ length(): number;
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+ subtract(other: Vec3): Vec3;
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+ to_array(): Float32Array;
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+ normalize(): Vec3;
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+ x: number;
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+ y: number;
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+ z: number;
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+ }
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+
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+ export function cross(a: Vec3, b: Vec3): Vec3;
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+
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+ export function ease_in_out(t: number): number;
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+
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+ export function lerp(start: Vec3, end: Vec3, t: number): Vec3;
@@ -0,0 +1,593 @@
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+
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+ let imports = {};
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+ imports['__wbindgen_placeholder__'] = module.exports;
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+
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+ function _assertClass(instance, klass) {
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+ if (!(instance instanceof klass)) {
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+ throw new Error(`expected instance of ${klass.name}`);
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+ }
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+ }
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+
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+ function getArrayF32FromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ return getFloat32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);
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+ }
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+
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+ let cachedFloat32ArrayMemory0 = null;
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+ function getFloat32ArrayMemory0() {
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+ if (cachedFloat32ArrayMemory0 === null || cachedFloat32ArrayMemory0.byteLength === 0) {
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+ cachedFloat32ArrayMemory0 = new Float32Array(wasm.memory.buffer);
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+ }
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+ return cachedFloat32ArrayMemory0;
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+ }
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+
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+ function getStringFromWasm0(ptr, len) {
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+ ptr = ptr >>> 0;
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+ return decodeText(ptr, len);
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+ }
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+
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+ let cachedUint8ArrayMemory0 = null;
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+ function getUint8ArrayMemory0() {
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+ if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
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+ cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
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+ }
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+ return cachedUint8ArrayMemory0;
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+ }
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+
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+ function passArrayF32ToWasm0(arg, malloc) {
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+ const ptr = malloc(arg.length * 4, 4) >>> 0;
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+ getFloat32ArrayMemory0().set(arg, ptr / 4);
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+ WASM_VECTOR_LEN = arg.length;
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+ return ptr;
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+ }
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+
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+ function takeFromExternrefTable0(idx) {
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+ const value = wasm.__wbindgen_externrefs.get(idx);
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+ wasm.__externref_table_dealloc(idx);
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+ return value;
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+ }
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+
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+ let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
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+ cachedTextDecoder.decode();
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+ function decodeText(ptr, len) {
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+ return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
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+ }
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+
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+ let WASM_VECTOR_LEN = 0;
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+
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+ const Mat4Finalization = (typeof FinalizationRegistry === 'undefined')
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+ ? { register: () => {}, unregister: () => {} }
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+ : new FinalizationRegistry(ptr => wasm.__wbg_mat4_free(ptr >>> 0, 1));
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+
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+ const QuatFinalization = (typeof FinalizationRegistry === 'undefined')
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+ ? { register: () => {}, unregister: () => {} }
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+ : new FinalizationRegistry(ptr => wasm.__wbg_quat_free(ptr >>> 0, 1));
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+
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+ const Vec3Finalization = (typeof FinalizationRegistry === 'undefined')
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+ ? { register: () => {}, unregister: () => {} }
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+ : new FinalizationRegistry(ptr => wasm.__wbg_vec3_free(ptr >>> 0, 1));
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+
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+ class Mat4 {
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+ static __wrap(ptr) {
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+ ptr = ptr >>> 0;
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+ const obj = Object.create(Mat4.prototype);
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+ obj.__wbg_ptr = ptr;
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+ Mat4Finalization.register(obj, obj.__wbg_ptr, obj);
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+ return obj;
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+ }
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+ __destroy_into_raw() {
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+ const ptr = this.__wbg_ptr;
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+ this.__wbg_ptr = 0;
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+ Mat4Finalization.unregister(this);
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+ return ptr;
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+ }
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_mat4_free(ptr, 0);
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+ }
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+ /**
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+ * @param {Float32Array} val
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+ * @returns {Mat4}
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+ */
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+ static from_values(val) {
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+ const ptr0 = passArrayF32ToWasm0(val, wasm.__wbindgen_malloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ret = wasm.mat4_from_values(ptr0, len0);
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+ if (ret[2]) {
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+ throw takeFromExternrefTable0(ret[1]);
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+ }
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+ return Mat4.__wrap(ret[0]);
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+ }
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+ /**
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+ * @param {number} fov
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+ * @param {number} aspect
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+ * @param {number} near
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+ * @param {number} far
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+ * @returns {Mat4}
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+ */
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+ static perspective(fov, aspect, near, far) {
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+ const ret = wasm.mat4_perspective(fov, aspect, near, far);
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+ return Mat4.__wrap(ret);
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+ }
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+ /**
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+ * @returns {Mat4}
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+ */
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+ set_identity() {
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+ const ptr = this.__destroy_into_raw();
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+ const ret = wasm.mat4_set_identity(ptr);
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+ return Mat4.__wrap(ret);
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+ }
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+ /**
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+ * @param {number} sx
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+ * @param {number} sy
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+ * @param {number} sz
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+ * @returns {Mat4}
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+ */
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+ scale_in_place(sx, sy, sz) {
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+ const ret = wasm.mat4_scale_in_place(this.__wbg_ptr, sx, sy, sz);
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+ return Mat4.__wrap(ret);
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+ }
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+ /**
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+ * @param {Float32Array} m
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+ * @param {number} offset
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+ * @returns {Quat}
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+ */
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+ static to_quat_from_array(m, offset) {
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+ const ptr0 = passArrayF32ToWasm0(m, wasm.__wbindgen_malloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ret = wasm.mat4_to_quat_from_array(ptr0, len0, offset);
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+ return Quat.__wrap(ret);
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+ }
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+ /**
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+ * @param {number} tx
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+ * @param {number} ty
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+ * @param {number} tz
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+ * @returns {Mat4}
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+ */
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+ translate_in_place(tx, ty, tz) {
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+ const ptr = this.__destroy_into_raw();
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+ const ret = wasm.mat4_translate_in_place(ptr, tx, ty, tz);
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+ return Mat4.__wrap(ret);
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+ }
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+ /**
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+ * @param {Vec3} scale
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+ * @returns {Mat4}
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+ */
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+ scale_in_place_by_vec3(scale) {
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+ _assertClass(scale, Vec3);
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+ var ptr0 = scale.__destroy_into_raw();
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+ const ret = wasm.mat4_scale_in_place_by_vec3(this.__wbg_ptr, ptr0);
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+ return Mat4.__wrap(ret);
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+ }
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+ /**
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+ * @param {Float32Array} val
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+ */
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+ constructor(val) {
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+ const ptr0 = passArrayF32ToWasm0(val, wasm.__wbindgen_malloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ret = wasm.mat4_new(ptr0, len0);
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+ this.__wbg_ptr = ret >>> 0;
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+ Mat4Finalization.register(this, this.__wbg_ptr, this);
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+ return this;
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+ }
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+ /**
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+ * @param {Float32Array} val
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+ */
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+ set(val) {
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+ const ptr = this.__destroy_into_raw();
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+ const ptr0 = passArrayF32ToWasm0(val, wasm.__wbindgen_malloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ wasm.mat4_set(ptr, ptr0, len0);
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+ }
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+ /**
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+ * @returns {Float32Array}
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+ */
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+ get values() {
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+ const ret = wasm.mat4_values(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {Vec3} eye
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+ * @param {Vec3} target
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+ * @param {Vec3} up
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+ * @returns {Mat4}
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+ */
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+ static look_at(eye, target, up) {
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+ _assertClass(eye, Vec3);
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+ var ptr0 = eye.__destroy_into_raw();
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+ _assertClass(target, Vec3);
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+ var ptr1 = target.__destroy_into_raw();
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+ _assertClass(up, Vec3);
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+ var ptr2 = up.__destroy_into_raw();
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+ const ret = wasm.mat4_look_at(ptr0, ptr1, ptr2);
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+ return Mat4.__wrap(ret);
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+ }
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+ /**
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+ * @returns {Quat}
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+ */
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+ to_quat() {
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+ const ptr = this.__destroy_into_raw();
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+ const ret = wasm.mat4_to_quat(ptr);
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+ return Quat.__wrap(ret);
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+ }
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+ /**
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+ * @returns {Mat4}
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+ */
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+ static identity() {
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+ const ret = wasm.mat4_identity();
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+ return Mat4.__wrap(ret);
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+ }
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+ /**
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+ * @param {Mat4} other
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+ * @returns {Mat4}
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+ */
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+ multiply(other) {
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+ _assertClass(other, Mat4);
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+ var ptr0 = other.__destroy_into_raw();
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+ const ret = wasm.mat4_multiply(this.__wbg_ptr, ptr0);
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+ return Mat4.__wrap(ret);
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+ }
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+ /**
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} z
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+ * @param {number} w
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+ * @returns {Mat4}
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+ */
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+ static from_quat(x, y, z, w) {
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+ const ret = wasm.mat4_from_quat(x, y, z, w);
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+ return Mat4.__wrap(ret);
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+ }
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+ }
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+ if (Symbol.dispose) Mat4.prototype[Symbol.dispose] = Mat4.prototype.free;
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+ exports.Mat4 = Mat4;
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+
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+ class Quat {
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+ static __wrap(ptr) {
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+ ptr = ptr >>> 0;
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+ const obj = Object.create(Quat.prototype);
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+ obj.__wbg_ptr = ptr;
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+ QuatFinalization.register(obj, obj.__wbg_ptr, obj);
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+ return obj;
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+ }
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+ __destroy_into_raw() {
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+ const ptr = this.__wbg_ptr;
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+ this.__wbg_ptr = 0;
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+ QuatFinalization.unregister(this);
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+ return ptr;
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+ }
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_quat_free(ptr, 0);
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+ }
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+ /**
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+ * @returns {number}
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+ */
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+ get x() {
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+ const ret = wasm.__wbg_get_quat_x(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {number} arg0
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+ */
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+ set x(arg0) {
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+ wasm.__wbg_set_quat_x(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * @returns {number}
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+ */
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+ get y() {
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+ const ret = wasm.__wbg_get_quat_y(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {number} arg0
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+ */
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+ set y(arg0) {
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+ wasm.__wbg_set_quat_y(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * @returns {number}
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+ */
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+ get z() {
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+ const ret = wasm.__wbg_get_quat_z(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {number} arg0
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+ */
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+ set z(arg0) {
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+ wasm.__wbg_set_quat_z(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * @returns {number}
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+ */
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+ get w() {
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+ const ret = wasm.__wbg_get_quat_w(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {number} arg0
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+ */
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+ set w(arg0) {
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+ wasm.__wbg_set_quat_w(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * @returns {Vec3}
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+ */
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+ to_euler_angles() {
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+ const ret = wasm.quat_to_euler_angles(this.__wbg_ptr);
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+ return Vec3.__wrap(ret);
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+ }
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+ /**
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} z
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+ * @param {number} w
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+ */
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+ constructor(x, y, z, w) {
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+ const ret = wasm.quat_new(x, y, z, w);
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+ this.__wbg_ptr = ret >>> 0;
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+ QuatFinalization.register(this, this.__wbg_ptr, this);
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+ return this;
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+ }
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+ /**
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+ * @returns {Quat}
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+ */
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+ clone() {
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+ const ret = wasm.quat_clone(this.__wbg_ptr);
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+ return Quat.__wrap(ret);
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+ }
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+ /**
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+ * @param {Quat} other
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+ * @returns {Quat}
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+ */
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+ multiply(other) {
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+ _assertClass(other, Quat);
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+ var ptr0 = other.__destroy_into_raw();
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+ const ret = wasm.quat_multiply(this.__wbg_ptr, ptr0);
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+ return Quat.__wrap(ret);
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+ }
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+ }
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+ if (Symbol.dispose) Quat.prototype[Symbol.dispose] = Quat.prototype.free;
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+ exports.Quat = Quat;
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+
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+ class Vec3 {
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+ static __wrap(ptr) {
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+ ptr = ptr >>> 0;
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+ const obj = Object.create(Vec3.prototype);
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+ obj.__wbg_ptr = ptr;
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+ Vec3Finalization.register(obj, obj.__wbg_ptr, obj);
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+ return obj;
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+ }
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+ __destroy_into_raw() {
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+ const ptr = this.__wbg_ptr;
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+ this.__wbg_ptr = 0;
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+ Vec3Finalization.unregister(this);
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+ return ptr;
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+ }
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_vec3_free(ptr, 0);
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+ }
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+ /**
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+ * @returns {number}
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+ */
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+ get x() {
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+ const ret = wasm.__wbg_get_quat_x(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {number} arg0
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+ */
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+ set x(arg0) {
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+ wasm.__wbg_set_quat_x(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * @returns {number}
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+ */
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+ get y() {
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+ const ret = wasm.__wbg_get_quat_y(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {number} arg0
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+ */
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+ set y(arg0) {
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+ wasm.__wbg_set_quat_y(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * @returns {number}
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+ */
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+ get z() {
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+ const ret = wasm.__wbg_get_quat_z(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {number} arg0
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+ */
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+ set z(arg0) {
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+ wasm.__wbg_set_quat_z(this.__wbg_ptr, arg0);
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+ }
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+ /**
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+ * @returns {number}
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+ */
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+ length_squared() {
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+ const ret = wasm.vec3_length_squared(this.__wbg_ptr);
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+ return ret;
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+ }
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+ /**
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+ * @param {Vec3} other
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+ * @returns {Vec3}
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+ */
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+ add(other) {
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+ _assertClass(other, Vec3);
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+ var ptr0 = other.__destroy_into_raw();
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+ const ret = wasm.vec3_add(this.__wbg_ptr, ptr0);
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+ return Vec3.__wrap(ret);
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+ }
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+ /**
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+ * @param {Vec3} other
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+ * @returns {number}
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+ */
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+ dot(other) {
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+ _assertClass(other, Vec3);
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+ var ptr0 = other.__destroy_into_raw();
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+ const ret = wasm.vec3_dot(this.__wbg_ptr, ptr0);
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+ return ret;
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+ }
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+ /**
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} z
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+ */
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+ constructor(x, y, z) {
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+ const ret = wasm.vec3_new(x, y, z);
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+ this.__wbg_ptr = ret >>> 0;
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+ Vec3Finalization.register(this, this.__wbg_ptr, this);
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+ return this;
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+ }
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+ /**
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} z
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+ * @returns {Vec3}
455
+ */
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+ set(x, y, z) {
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+ const ret = wasm.vec3_set(this.__wbg_ptr, x, y, z);
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+ return Vec3.__wrap(ret);
459
+ }
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+ /**
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+ * @returns {Vec3}
462
+ */
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+ clone() {
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+ const ret = wasm.vec3_clone(this.__wbg_ptr);
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+ return Vec3.__wrap(ret);
466
+ }
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+ /**
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+ * @param {Vec3} other
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+ * @returns {Vec3}
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+ */
471
+ cross(other) {
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+ _assertClass(other, Vec3);
473
+ var ptr0 = other.__destroy_into_raw();
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+ const ret = wasm.vec3_cross(this.__wbg_ptr, ptr0);
475
+ return Vec3.__wrap(ret);
476
+ }
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+ /**
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+ * @param {number} scalar
479
+ * @returns {Vec3}
480
+ */
481
+ scale(scalar) {
482
+ const ret = wasm.vec3_scale(this.__wbg_ptr, scalar);
483
+ return Vec3.__wrap(ret);
484
+ }
485
+ /**
486
+ * @returns {number}
487
+ */
488
+ length() {
489
+ const ret = wasm.vec3_length(this.__wbg_ptr);
490
+ return ret;
491
+ }
492
+ /**
493
+ * @param {Vec3} other
494
+ * @returns {Vec3}
495
+ */
496
+ subtract(other) {
497
+ _assertClass(other, Vec3);
498
+ var ptr0 = other.__destroy_into_raw();
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+ const ret = wasm.vec3_subtract(this.__wbg_ptr, ptr0);
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+ return Vec3.__wrap(ret);
501
+ }
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+ /**
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+ * @returns {Float32Array}
504
+ */
505
+ to_array() {
506
+ const ret = wasm.vec3_to_array(this.__wbg_ptr);
507
+ var v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
508
+ wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
509
+ return v1;
510
+ }
511
+ /**
512
+ * @returns {Vec3}
513
+ */
514
+ normalize() {
515
+ const ret = wasm.vec3_normalize(this.__wbg_ptr);
516
+ return Vec3.__wrap(ret);
517
+ }
518
+ }
519
+ if (Symbol.dispose) Vec3.prototype[Symbol.dispose] = Vec3.prototype.free;
520
+ exports.Vec3 = Vec3;
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+
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+ /**
523
+ * @param {Vec3} a
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+ * @param {Vec3} b
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+ * @returns {Vec3}
526
+ */
527
+ function cross(a, b) {
528
+ _assertClass(a, Vec3);
529
+ var ptr0 = a.__destroy_into_raw();
530
+ _assertClass(b, Vec3);
531
+ var ptr1 = b.__destroy_into_raw();
532
+ const ret = wasm.cross(ptr0, ptr1);
533
+ return Vec3.__wrap(ret);
534
+ }
535
+ exports.cross = cross;
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+
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+ /**
538
+ * @param {number} t
539
+ * @returns {number}
540
+ */
541
+ function ease_in_out(t) {
542
+ const ret = wasm.ease_in_out(t);
543
+ return ret;
544
+ }
545
+ exports.ease_in_out = ease_in_out;
546
+
547
+ /**
548
+ * @param {Vec3} start
549
+ * @param {Vec3} end
550
+ * @param {number} t
551
+ * @returns {Vec3}
552
+ */
553
+ function lerp(start, end, t) {
554
+ _assertClass(start, Vec3);
555
+ var ptr0 = start.__destroy_into_raw();
556
+ _assertClass(end, Vec3);
557
+ var ptr1 = end.__destroy_into_raw();
558
+ const ret = wasm.lerp(ptr0, ptr1, t);
559
+ return Vec3.__wrap(ret);
560
+ }
561
+ exports.lerp = lerp;
562
+
563
+ exports.__wbg___wbindgen_throw_dd24417ed36fc46e = function(arg0, arg1) {
564
+ throw new Error(getStringFromWasm0(arg0, arg1));
565
+ };
566
+
567
+ exports.__wbg_new_from_slice_41e2764a343e3cb1 = function(arg0, arg1) {
568
+ const ret = new Float32Array(getArrayF32FromWasm0(arg0, arg1));
569
+ return ret;
570
+ };
571
+
572
+ exports.__wbindgen_cast_2241b6af4c4b2941 = function(arg0, arg1) {
573
+ // Cast intrinsic for `Ref(String) -> Externref`.
574
+ const ret = getStringFromWasm0(arg0, arg1);
575
+ return ret;
576
+ };
577
+
578
+ exports.__wbindgen_init_externref_table = function() {
579
+ const table = wasm.__wbindgen_externrefs;
580
+ const offset = table.grow(4);
581
+ table.set(0, undefined);
582
+ table.set(offset + 0, undefined);
583
+ table.set(offset + 1, null);
584
+ table.set(offset + 2, true);
585
+ table.set(offset + 3, false);
586
+ };
587
+
588
+ const wasmPath = `${__dirname}/math_rust_lib_bg.wasm`;
589
+ const wasmBytes = require('fs').readFileSync(wasmPath);
590
+ const wasmModule = new WebAssembly.Module(wasmBytes);
591
+ const wasm = exports.__wasm = new WebAssembly.Instance(wasmModule, imports).exports;
592
+
593
+ wasm.__wbindgen_start();
Binary file
package/package.json ADDED
@@ -0,0 +1,11 @@
1
+ {
2
+ "name": "math-rust-lib",
3
+ "version": "0.1.0",
4
+ "files": [
5
+ "math_rust_lib_bg.wasm",
6
+ "math_rust_lib.js",
7
+ "math_rust_lib.d.ts"
8
+ ],
9
+ "main": "math_rust_lib.js",
10
+ "types": "math_rust_lib.d.ts"
11
+ }