math-rust-lib 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/math_rust_lib.d.ts +10 -0
- package/math_rust_lib.js +110 -6
- package/math_rust_lib_bg.wasm +0 -0
- package/package.json +6 -1
package/math_rust_lib.d.ts
CHANGED
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@@ -24,10 +24,20 @@ export class Mat4 {
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export class Quat {
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free(): void;
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[Symbol.dispose](): void;
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+
static from_euler(rot_x: number, rot_y: number, rot_z: number): Quat;
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rotate_vec(v: Vec3): Vec3;
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to_euler_angles(): Vec3;
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static from_unit_vectors(vec_from: Vec3, vec_to: Vec3, epsilon: number): Quat;
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31
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static rotation_yaw_pitch_roll(yaw: number, pitch: number, roll: number): Quat;
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static from_unit_vectors_to_ref(vec_from: Vec3, vec_to: Vec3, result: Quat, epsilon: number): Quat;
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constructor(x: number, y: number, z: number, w: number);
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set(x: number, y: number, z: number, w: number): Quat;
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clone(): Quat;
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static slerp(a: Quat, b: Quat, t: number): Quat;
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static identity(): Quat;
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multiply(other: Quat): Quat;
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to_array(): Float32Array;
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normalize(): Quat;
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x: number;
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y: number;
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z: number;
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package/math_rust_lib.js
CHANGED
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@@ -312,6 +312,26 @@ class Quat {
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set w(arg0) {
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wasm.__wbg_set_quat_w(this.__wbg_ptr, arg0);
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}
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315
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/**
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316
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* @param {number} rot_x
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317
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* @param {number} rot_y
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318
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* @param {number} rot_z
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319
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* @returns {Quat}
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*/
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static from_euler(rot_x, rot_y, rot_z) {
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const ret = wasm.quat_from_euler(rot_x, rot_y, rot_z);
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return Quat.__wrap(ret);
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}
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/**
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* @param {Vec3} v
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* @returns {Vec3}
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*/
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rotate_vec(v) {
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_assertClass(v, Vec3);
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331
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var ptr0 = v.__destroy_into_raw();
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const ret = wasm.quat_rotate_vec(this.__wbg_ptr, ptr0);
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return Vec3.__wrap(ret);
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}
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/**
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* @returns {Vec3}
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*/
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@@ -319,6 +339,42 @@ class Quat {
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const ret = wasm.quat_to_euler_angles(this.__wbg_ptr);
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return Vec3.__wrap(ret);
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}
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/**
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* @param {Vec3} vec_from
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* @param {Vec3} vec_to
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* @param {number} epsilon
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* @returns {Quat}
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*/
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static from_unit_vectors(vec_from, vec_to, epsilon) {
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_assertClass(vec_from, Vec3);
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_assertClass(vec_to, Vec3);
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const ret = wasm.quat_from_unit_vectors(vec_from.__wbg_ptr, vec_to.__wbg_ptr, epsilon);
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return Quat.__wrap(ret);
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}
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/**
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* @param {number} yaw
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* @param {number} pitch
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* @param {number} roll
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* @returns {Quat}
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*/
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static rotation_yaw_pitch_roll(yaw, pitch, roll) {
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const ret = wasm.quat_rotation_yaw_pitch_roll(yaw, pitch, roll);
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return Quat.__wrap(ret);
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}
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/**
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* @param {Vec3} vec_from
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* @param {Vec3} vec_to
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* @param {Quat} result
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* @param {number} epsilon
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* @returns {Quat}
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*/
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static from_unit_vectors_to_ref(vec_from, vec_to, result, epsilon) {
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_assertClass(vec_from, Vec3);
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_assertClass(vec_to, Vec3);
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_assertClass(result, Quat);
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const ret = wasm.quat_from_unit_vectors_to_ref(vec_from.__wbg_ptr, vec_to.__wbg_ptr, result.__wbg_ptr, epsilon);
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return Quat.__wrap(ret);
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}
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/**
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* @param {number} x
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* @param {number} y
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@@ -331,6 +387,18 @@ class Quat {
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QuatFinalization.register(this, this.__wbg_ptr, this);
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return this;
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}
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/**
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* @param {number} x
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* @param {number} y
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* @param {number} z
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* @param {number} w
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* @returns {Quat}
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*/
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set(x, y, z, w) {
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const ptr = this.__destroy_into_raw();
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const ret = wasm.quat_set(ptr, x, y, z, w);
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return Quat.__wrap(ret);
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}
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/**
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* @returns {Quat}
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*/
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@@ -338,6 +406,25 @@ class Quat {
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const ret = wasm.quat_clone(this.__wbg_ptr);
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return Quat.__wrap(ret);
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}
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/**
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* @param {Quat} a
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* @param {Quat} b
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* @param {number} t
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* @returns {Quat}
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*/
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static slerp(a, b, t) {
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_assertClass(a, Quat);
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_assertClass(b, Quat);
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const ret = wasm.quat_slerp(a.__wbg_ptr, b.__wbg_ptr, t);
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return Quat.__wrap(ret);
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}
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/**
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* @returns {Quat}
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*/
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static identity() {
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const ret = wasm.quat_identity();
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return Quat.__wrap(ret);
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}
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/**
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* @param {Quat} other
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* @returns {Quat}
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@@ -348,6 +435,23 @@ class Quat {
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const ret = wasm.quat_multiply(this.__wbg_ptr, ptr0);
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return Quat.__wrap(ret);
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}
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/**
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* @returns {Float32Array}
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*/
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to_array() {
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const ret = wasm.quat_to_array(this.__wbg_ptr);
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var v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
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wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
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return v1;
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}
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/**
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* @returns {Quat}
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*/
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normalize() {
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const ptr = this.__destroy_into_raw();
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const ret = wasm.quat_normalize(ptr);
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return Quat.__wrap(ret);
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}
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}
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if (Symbol.dispose) Quat.prototype[Symbol.dispose] = Quat.prototype.free;
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exports.Quat = Quat;
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@@ -374,40 +478,40 @@ class Vec3 {
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* @returns {number}
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*/
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get x() {
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-
const ret = wasm.
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const ret = wasm.__wbg_get_vec3_x(this.__wbg_ptr);
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return ret;
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}
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/**
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* @param {number} arg0
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*/
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set x(arg0) {
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-
wasm.
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wasm.__wbg_set_vec3_x(this.__wbg_ptr, arg0);
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}
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/**
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* @returns {number}
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*/
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get y() {
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const ret = wasm.
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const ret = wasm.__wbg_get_vec3_y(this.__wbg_ptr);
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return ret;
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}
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/**
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* @param {number} arg0
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*/
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set y(arg0) {
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-
wasm.
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wasm.__wbg_set_vec3_y(this.__wbg_ptr, arg0);
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}
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/**
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* @returns {number}
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*/
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get z() {
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const ret = wasm.
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const ret = wasm.__wbg_get_vec3_z(this.__wbg_ptr);
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return ret;
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}
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/**
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* @param {number} arg0
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*/
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set z(arg0) {
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-
wasm.
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wasm.__wbg_set_vec3_z(this.__wbg_ptr, arg0);
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}
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/**
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* @returns {number}
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package/math_rust_lib_bg.wasm
CHANGED
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Binary file
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package/package.json
CHANGED