masoneffect 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+
package/README.md ADDED
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+ # MasonEffect
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+
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+ 파티클 모핑 효과를 제공하는 라이브러리입니다. React, Vue, 그리고 바닐라 JavaScript에서 사용할 수 있습니다.
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+
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+ ## 설치
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+
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+ ```bash
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+ npm install masoneffect
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+ ```
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+
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+ ## 사용법
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+
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+ ### 바닐라 JavaScript
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+
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+ ```javascript
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+ import { MasonEffect } from 'masoneffect';
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+
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+ const container = document.getElementById('my-container');
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+ const effect = new MasonEffect(container, {
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+ text: 'Hello World',
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+ particleColor: '#00ff88',
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+ maxParticles: 2000,
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+ });
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+
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+ // 텍스트 변경
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+ effect.morph('New Text');
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+
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+ // 파티클 흩어지기
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+ effect.scatter();
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+ ```
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+
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+ ### React
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+
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+ ```jsx
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+ import React, { useRef } from 'react';
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+ import MasonEffect from 'masoneffect/react';
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+
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+ function App() {
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+ const effectRef = useRef(null);
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+
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+ return (
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+ <div style={{ width: '100%', height: '70vh' }}>
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+ <MasonEffect
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+ ref={effectRef}
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+ text="Hello React"
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+ particleColor="#00ff88"
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+ maxParticles={2000}
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+ onReady={(instance) => {
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+ console.log('Ready!', instance);
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+ }}
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+ />
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+ <button onClick={() => effectRef.current?.morph('New Text')}>
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+ Morph
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+ </button>
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+ <button onClick={() => effectRef.current?.scatter()}>
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+ Scatter
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+ </button>
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+ </div>
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+ );
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+ }
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+ ```
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+
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+ ### Vue 3
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+
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+ ```vue
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+ <template>
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+ <div style="width: 100%; height: 70vh">
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+ <MasonEffect
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+ ref="effectRef"
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+ text="Hello Vue"
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+ particle-color="#00ff88"
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+ :max-particles="2000"
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+ @ready="onReady"
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+ />
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+ <button @click="handleMorph">Morph</button>
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+ <button @click="handleScatter">Scatter</button>
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+ </div>
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+ </template>
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+
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+ <script setup>
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+ import { ref } from 'vue';
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+ import MasonEffect from 'masoneffect/vue';
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+
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+ const effectRef = ref(null);
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+
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+ const handleMorph = () => {
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+ effectRef.value?.morph('New Text');
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+ };
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+
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+ const handleScatter = () => {
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+ effectRef.value?.scatter();
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+ };
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+
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+ const onReady = (instance) => {
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+ console.log('Ready!', instance);
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+ };
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+ </script>
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+ ```
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+
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+ ## API
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+
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+ ### 옵션
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+
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+ | 옵션 | 타입 | 기본값 | 설명 |
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+ |------|------|--------|------|
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+ | `text` | `string` | `'mason effect'` | 표시할 텍스트 |
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+ | `densityStep` | `number` | `2` | 파티클 샘플링 밀도 (작을수록 촘촘함) |
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+ | `maxParticles` | `number` | `3200` | 최대 파티클 수 |
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+ | `pointSize` | `number` | `0.5` | 파티클 점 크기 |
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+ | `ease` | `number` | `0.05` | 이동 가속도 |
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+ | `repelRadius` | `number` | `150` | 마우스 반발 범위 |
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+ | `repelStrength` | `number` | `1` | 마우스 반발 세기 |
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+ | `particleColor` | `string` | `'#fff'` | 파티클 색상 |
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+ | `fontFamily` | `string` | `'Inter, system-ui, Arial'` | 폰트 패밀리 |
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+ | `fontSize` | `number \| null` | `null` | 폰트 크기 (null이면 자동) |
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+ | `width` | `number \| null` | `null` | 캔버스 너비 (null이면 컨테이너 크기) |
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+ | `height` | `number \| null` | `null` | 캔버스 높이 (null이면 컨테이너 크기) |
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+ | `devicePixelRatio` | `number \| null` | `null` | 디바이스 픽셀 비율 (null이면 자동) |
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+ | `onReady` | `function` | `null` | 초기화 완료 콜백 |
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+ | `onUpdate` | `function` | `null` | 업데이트 콜백 |
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+
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+ ### 메서드
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+
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+ #### `morph(text?: string)`
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+ 텍스트 형태로 파티클을 모핑합니다. 텍스트를 전달하면 해당 텍스트로 변경됩니다.
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+
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+ #### `scatter()`
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+ 파티클을 무작위로 흩어지게 합니다.
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+
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+ #### `updateConfig(config: Partial<MasonEffectOptions>)`
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+ 설정을 업데이트합니다.
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+
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+ #### `destroy()`
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+ 인스턴스를 파괴하고 리소스를 정리합니다.
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+
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+ ## 특징
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+
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+ - 🎨 텍스트를 파티클로 변환하는 모핑 효과
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+ - 🖱️ 마우스 인터랙션 지원 (반발/흡입)
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+ - 📱 반응형 디자인
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+ - ⚡ 고성능 Canvas 렌더링
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+ - 🔧 React, Vue, 바닐라 JS 모두 지원
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+ - 🎯 TypeScript 타입 정의 포함
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+
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+ ## 개발
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+
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+ ```bash
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+ # 의존성 설치
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+ npm install
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+
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+ # 개발 모드
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+ npm run dev
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+
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+ # 빌드
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+ npm run build
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+ ```
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+
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+ ## 라이선스
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+
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+ MIT
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+ /**
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+ * MasonEffect - 파티클 모핑 효과 라이브러리
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+ * 바닐라 JS 코어 클래스
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+ */
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+
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+ class MasonEffect {
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+ constructor(container, options = {}) {
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+ // 컨테이너 요소
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+ this.container = typeof container === 'string'
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+ ? document.querySelector(container)
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+ : container;
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+
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+ if (!this.container) {
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+ throw new Error('Container element not found');
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+ }
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+
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+ // 설정값들
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+ this.config = {
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+ text: options.text || 'mason crawler',
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+ densityStep: options.densityStep ?? 2,
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+ maxParticles: options.maxParticles ?? 3200,
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+ pointSize: options.pointSize ?? 0.5,
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+ ease: options.ease ?? 0.05,
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+ repelRadius: options.repelRadius ?? 150,
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+ repelStrength: options.repelStrength ?? 1,
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+ particleColor: options.particleColor || '#fff',
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+ fontFamily: options.fontFamily || 'Inter, system-ui, Arial',
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+ fontSize: options.fontSize || null, // null이면 자동 계산
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+ width: options.width || null, // null이면 컨테이너 크기
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+ height: options.height || null, // null이면 컨테이너 크기
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+ devicePixelRatio: options.devicePixelRatio ?? null, // null이면 자동
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+ onReady: options.onReady || null,
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+ onUpdate: options.onUpdate || null,
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+ };
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+
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+ // 캔버스 생성
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+ this.canvas = document.createElement('canvas');
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+ this.ctx = this.canvas.getContext('2d');
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+ this.container.appendChild(this.canvas);
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+ this.canvas.style.display = 'block';
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+
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+ // 오프스크린 캔버스 (텍스트 렌더링용)
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+ this.offCanvas = document.createElement('canvas');
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+ this.offCtx = this.offCanvas.getContext('2d');
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+
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+ // 상태
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+ this.W = 0;
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+ this.H = 0;
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+ this.DPR = this.config.devicePixelRatio || Math.min(window.devicePixelRatio || 1, 1.8);
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+ this.particles = [];
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+ this.mouse = { x: 0, y: 0, down: false };
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+ this.animationId = null;
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+ this.isRunning = false;
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+
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+ // 이벤트 핸들러 바인딩
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+ this.handleResize = this.handleResize.bind(this);
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+ this.handleMouseMove = this.handleMouseMove.bind(this);
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+ this.handleMouseLeave = this.handleMouseLeave.bind(this);
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+ this.handleMouseDown = this.handleMouseDown.bind(this);
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+ this.handleMouseUp = this.handleMouseUp.bind(this);
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+
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+ // 초기화
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+ this.init();
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+ }
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+
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+ init() {
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+ this.resize();
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+ this.setupEventListeners();
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+ this.start();
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+
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+ if (this.config.onReady) {
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+ this.config.onReady(this);
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+ }
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+ }
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+
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+ resize() {
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+ const width = this.config.width || this.container.clientWidth || window.innerWidth;
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+ const height = this.config.height || this.container.clientHeight || window.innerHeight * 0.7;
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+
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+ this.W = Math.floor(width * this.DPR);
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+ this.H = Math.floor(height * this.DPR);
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+
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+ this.canvas.width = this.W;
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+ this.canvas.height = this.H;
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+ this.canvas.style.width = width + 'px';
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+ this.canvas.style.height = height + 'px';
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+
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+ this.buildTargets();
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+ if (!this.particles.length) {
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+ this.initParticles();
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+ }
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+ }
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+
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+ buildTargets() {
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+ const text = this.config.text;
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+ this.offCanvas.width = this.W;
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+ this.offCanvas.height = this.H;
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+ this.offCtx.clearRect(0, 0, this.offCanvas.width, this.offCanvas.height);
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+
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+ const base = Math.min(this.W, this.H);
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+ const fontSize = this.config.fontSize || Math.max(80, Math.floor(base * 0.18));
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+ this.offCtx.fillStyle = '#ffffff';
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+ this.offCtx.textAlign = 'center';
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+ this.offCtx.textBaseline = 'middle';
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+ this.offCtx.font = `400 ${fontSize}px ${this.config.fontFamily}`;
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+
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+ // 글자 간격 계산 및 그리기
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+ const chars = text.split('');
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+ const spacing = fontSize * 0.05;
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+ const totalWidth = this.offCtx.measureText(text).width + spacing * (chars.length - 1);
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+ let x = this.W / 2 - totalWidth / 2;
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+
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+ for (const ch of chars) {
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+ this.offCtx.fillText(ch, x + this.offCtx.measureText(ch).width / 2, this.H / 2);
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+ x += this.offCtx.measureText(ch).width + spacing;
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+ }
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+
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+ // 픽셀 샘플링
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+ const step = Math.max(2, this.config.densityStep);
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+ const img = this.offCtx.getImageData(0, 0, this.W, this.H).data;
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+ const targets = [];
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+
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+ for (let y = 0; y < this.H; y += step) {
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+ for (let x = 0; x < this.W; x += step) {
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+ const i = (y * this.W + x) * 4;
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+ if (img[i] + img[i + 1] + img[i + 2] > 600) {
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+ targets.push({ x, y });
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+ }
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+ }
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+ }
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+
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+ // 파티클 수 제한
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+ while (targets.length > this.config.maxParticles) {
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+ targets.splice(Math.floor(Math.random() * targets.length), 1);
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+ }
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+
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+ // 파티클 수 조정
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+ if (this.particles.length < targets.length) {
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+ const need = targets.length - this.particles.length;
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+ for (let i = 0; i < need; i++) {
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+ this.particles.push(this.makeParticle());
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+ }
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+ } else if (this.particles.length > targets.length) {
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+ this.particles.length = targets.length;
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+ }
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+
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+ // 목표 좌표 할당
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+ for (let i = 0; i < this.particles.length; i++) {
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+ const p = this.particles[i];
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+ const t = targets[i];
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+ p.tx = t.x;
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+ p.ty = t.y;
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+ }
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+ }
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+
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+ makeParticle() {
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+ const m = 0.12;
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+ const sx = (m + Math.random() * (1 - 2 * m)) * this.W;
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+ const sy = (m + Math.random() * (1 - 2 * m)) * this.H;
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+ return {
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+ x: sx,
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+ y: sy,
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+ vx: 0,
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+ vy: 0,
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+ tx: sx,
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+ ty: sy,
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+ j: Math.random() * Math.PI * 2,
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+ };
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+ }
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+
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+ initParticles() {
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+ for (const p of this.particles) {
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+ p.x = (0.12 + Math.random() * 1.76) * this.W;
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+ p.y = (0.12 + Math.random() * 1.76) * this.H;
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+ p.vx = p.vy = 0;
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+ }
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+ }
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+
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+ scatter() {
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+ for (const p of this.particles) {
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+ p.tx = (0.12 + Math.random() * 1.76) * this.W;
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+ p.ty = (0.12 + Math.random() * 1.76) * this.H;
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+ }
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+ }
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+
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+ morph(text = null) {
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+ if (text) {
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+ this.config.text = text;
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+ }
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+ this.buildTargets();
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+ }
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+
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+ update() {
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+ this.ctx.clearRect(0, 0, this.W, this.H);
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+
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+ for (const p of this.particles) {
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+ // 목표 좌표로 당기는 힘
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+ let ax = (p.tx - p.x) * this.config.ease;
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+ let ay = (p.ty - p.y) * this.config.ease;
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+
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+ // 마우스 반발/흡입
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+ if (this.mouse.x || this.mouse.y) {
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+ const dx = p.x - this.mouse.x;
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+ const dy = p.y - this.mouse.y;
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+ const d2 = dx * dx + dy * dy;
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+ const r = this.config.repelRadius * this.DPR;
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+ if (d2 < r * r) {
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+ const d = Math.sqrt(d2) + 0.0001;
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+ const f = (this.mouse.down ? -1 : 1) * this.config.repelStrength * (1 - d / r);
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+ ax += (dx / d) * f * 6.0;
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+ ay += (dy / d) * f * 6.0;
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+ }
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+ }
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+
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+ // 진동 효과
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+ p.j += 2;
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+ ax += Math.cos(p.j) * 0.05;
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+ ay += Math.sin(p.j * 1.3) * 0.05;
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+
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+ // 속도와 위치 업데이트
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+ p.vx = (p.vx + ax) * Math.random();
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+ p.vy = (p.vy + ay) * Math.random();
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+ p.x += p.vx;
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+ p.y += p.vy;
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+ }
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+
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+ // 파티클 그리기
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+ this.ctx.fillStyle = this.config.particleColor;
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+ const r = this.config.pointSize * this.DPR;
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+ for (const p of this.particles) {
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+ this.ctx.beginPath();
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+ this.ctx.arc(p.x, p.y, r, 0, Math.PI * 2);
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+ this.ctx.fill();
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+ }
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+
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+ if (this.config.onUpdate) {
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+ this.config.onUpdate(this);
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+ }
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+ }
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+
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+ animate() {
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+ if (!this.isRunning) return;
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+ this.update();
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+ this.animationId = requestAnimationFrame(() => this.animate());
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+ }
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+
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+ start() {
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+ if (this.isRunning) return;
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+ this.isRunning = true;
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+ this.animate();
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+ }
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+
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+ stop() {
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+ this.isRunning = false;
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+ if (this.animationId) {
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+ cancelAnimationFrame(this.animationId);
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+ this.animationId = null;
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+ }
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+ }
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+
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+ setupEventListeners() {
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+ window.addEventListener('resize', this.handleResize);
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+ this.canvas.addEventListener('mousemove', this.handleMouseMove);
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+ this.canvas.addEventListener('mouseleave', this.handleMouseLeave);
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+ this.canvas.addEventListener('mousedown', this.handleMouseDown);
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+ window.addEventListener('mouseup', this.handleMouseUp);
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+ }
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+
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+ removeEventListeners() {
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+ window.removeEventListener('resize', this.handleResize);
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+ this.canvas.removeEventListener('mousemove', this.handleMouseMove);
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+ this.canvas.removeEventListener('mouseleave', this.handleMouseLeave);
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+ this.canvas.removeEventListener('mousedown', this.handleMouseDown);
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+ window.removeEventListener('mouseup', this.handleMouseUp);
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+ }
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+
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+ handleResize() {
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+ this.resize();
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+ }
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+
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+ handleMouseMove(e) {
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+ const rect = this.canvas.getBoundingClientRect();
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+ this.mouse.x = (e.clientX - rect.left) * this.DPR;
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+ this.mouse.y = (e.clientY - rect.top) * this.DPR;
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+ }
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+
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+ handleMouseLeave() {
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+ this.mouse.x = this.mouse.y = 0;
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+ }
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+
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+ handleMouseDown() {
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+ this.mouse.down = true;
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+ }
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+
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+ handleMouseUp() {
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+ this.mouse.down = false;
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+ }
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+
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+ // 설정 업데이트
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+ updateConfig(newConfig) {
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+ this.config = { ...this.config, ...newConfig };
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+ if (newConfig.text) {
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+ this.buildTargets();
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+ }
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+ }
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+
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+ // 파괴 및 정리
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+ destroy() {
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+ this.stop();
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+ this.removeEventListeners();
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+ if (this.canvas && this.canvas.parentNode) {
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+ this.canvas.parentNode.removeChild(this.canvas);
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+ }
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+ }
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+ }
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+
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+ export { MasonEffect, MasonEffect as default };
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+ //# sourceMappingURL=index.esm.js.map
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1
+ {"version":3,"file":"index.esm.js","sources":["../src/core/index.js"],"sourcesContent":["/**\n * MasonEffect - 파티클 모핑 효과 라이브러리\n * 바닐라 JS 코어 클래스\n */\n\nexport class MasonEffect {\n constructor(container, options = {}) {\n // 컨테이너 요소\n this.container = typeof container === 'string' \n ? document.querySelector(container) \n : container;\n \n if (!this.container) {\n throw new Error('Container element not found');\n }\n\n // 설정값들\n this.config = {\n text: options.text || 'mason crawler',\n densityStep: options.densityStep ?? 2,\n maxParticles: options.maxParticles ?? 3200,\n pointSize: options.pointSize ?? 0.5,\n ease: options.ease ?? 0.05,\n repelRadius: options.repelRadius ?? 150,\n repelStrength: options.repelStrength ?? 1,\n particleColor: options.particleColor || '#fff',\n fontFamily: options.fontFamily || 'Inter, system-ui, Arial',\n fontSize: options.fontSize || null, // null이면 자동 계산\n width: options.width || null, // null이면 컨테이너 크기\n height: options.height || null, // null이면 컨테이너 크기\n devicePixelRatio: options.devicePixelRatio ?? null, // null이면 자동\n onReady: options.onReady || null,\n onUpdate: options.onUpdate || null,\n };\n\n // 캔버스 생성\n this.canvas = document.createElement('canvas');\n this.ctx = this.canvas.getContext('2d');\n this.container.appendChild(this.canvas);\n this.canvas.style.display = 'block';\n\n // 오프스크린 캔버스 (텍스트 렌더링용)\n this.offCanvas = document.createElement('canvas');\n this.offCtx = this.offCanvas.getContext('2d');\n\n // 상태\n this.W = 0;\n this.H = 0;\n this.DPR = this.config.devicePixelRatio || Math.min(window.devicePixelRatio || 1, 1.8);\n this.particles = [];\n this.mouse = { x: 0, y: 0, down: false };\n this.animationId = null;\n this.isRunning = false;\n\n // 이벤트 핸들러 바인딩\n this.handleResize = this.handleResize.bind(this);\n this.handleMouseMove = this.handleMouseMove.bind(this);\n this.handleMouseLeave = this.handleMouseLeave.bind(this);\n this.handleMouseDown = this.handleMouseDown.bind(this);\n this.handleMouseUp = this.handleMouseUp.bind(this);\n\n // 초기화\n this.init();\n }\n\n init() {\n this.resize();\n this.setupEventListeners();\n this.start();\n \n if (this.config.onReady) {\n this.config.onReady(this);\n }\n }\n\n resize() {\n const width = this.config.width || this.container.clientWidth || window.innerWidth;\n const height = this.config.height || this.container.clientHeight || window.innerHeight * 0.7;\n \n this.W = Math.floor(width * this.DPR);\n this.H = Math.floor(height * this.DPR);\n \n this.canvas.width = this.W;\n this.canvas.height = this.H;\n this.canvas.style.width = width + 'px';\n this.canvas.style.height = height + 'px';\n\n this.buildTargets();\n if (!this.particles.length) {\n this.initParticles();\n }\n }\n\n buildTargets() {\n const text = this.config.text;\n this.offCanvas.width = this.W;\n this.offCanvas.height = this.H;\n this.offCtx.clearRect(0, 0, this.offCanvas.width, this.offCanvas.height);\n\n const base = Math.min(this.W, this.H);\n const fontSize = this.config.fontSize || Math.max(80, Math.floor(base * 0.18));\n this.offCtx.fillStyle = '#ffffff';\n this.offCtx.textAlign = 'center';\n this.offCtx.textBaseline = 'middle';\n this.offCtx.font = `400 ${fontSize}px ${this.config.fontFamily}`;\n\n // 글자 간격 계산 및 그리기\n const chars = text.split('');\n const spacing = fontSize * 0.05;\n const totalWidth = this.offCtx.measureText(text).width + spacing * (chars.length - 1);\n let x = this.W / 2 - totalWidth / 2;\n \n for (const ch of chars) {\n this.offCtx.fillText(ch, x + this.offCtx.measureText(ch).width / 2, this.H / 2);\n x += this.offCtx.measureText(ch).width + spacing;\n }\n\n // 픽셀 샘플링\n const step = Math.max(2, this.config.densityStep);\n const img = this.offCtx.getImageData(0, 0, this.W, this.H).data;\n const targets = [];\n \n for (let y = 0; y < this.H; y += step) {\n for (let x = 0; x < this.W; x += step) {\n const i = (y * this.W + x) * 4;\n if (img[i] + img[i + 1] + img[i + 2] > 600) {\n targets.push({ x, y });\n }\n }\n }\n\n // 파티클 수 제한\n while (targets.length > this.config.maxParticles) {\n targets.splice(Math.floor(Math.random() * targets.length), 1);\n }\n\n // 파티클 수 조정\n if (this.particles.length < targets.length) {\n const need = targets.length - this.particles.length;\n for (let i = 0; i < need; i++) {\n this.particles.push(this.makeParticle());\n }\n } else if (this.particles.length > targets.length) {\n this.particles.length = targets.length;\n }\n\n // 목표 좌표 할당\n for (let i = 0; i < this.particles.length; i++) {\n const p = this.particles[i];\n const t = targets[i];\n p.tx = t.x;\n p.ty = t.y;\n }\n }\n\n makeParticle() {\n const m = 0.12;\n const sx = (m + Math.random() * (1 - 2 * m)) * this.W;\n const sy = (m + Math.random() * (1 - 2 * m)) * this.H;\n return {\n x: sx,\n y: sy,\n vx: 0,\n vy: 0,\n tx: sx,\n ty: sy,\n j: Math.random() * Math.PI * 2,\n };\n }\n\n initParticles() {\n for (const p of this.particles) {\n p.x = (0.12 + Math.random() * 1.76) * this.W;\n p.y = (0.12 + Math.random() * 1.76) * this.H;\n p.vx = p.vy = 0;\n }\n }\n\n scatter() {\n for (const p of this.particles) {\n p.tx = (0.12 + Math.random() * 1.76) * this.W;\n p.ty = (0.12 + Math.random() * 1.76) * this.H;\n }\n }\n\n morph(text = null) {\n if (text) {\n this.config.text = text;\n }\n this.buildTargets();\n }\n\n update() {\n this.ctx.clearRect(0, 0, this.W, this.H);\n\n for (const p of this.particles) {\n // 목표 좌표로 당기는 힘\n let ax = (p.tx - p.x) * this.config.ease;\n let ay = (p.ty - p.y) * this.config.ease;\n\n // 마우스 반발/흡입\n if (this.mouse.x || this.mouse.y) {\n const dx = p.x - this.mouse.x;\n const dy = p.y - this.mouse.y;\n const d2 = dx * dx + dy * dy;\n const r = this.config.repelRadius * this.DPR;\n if (d2 < r * r) {\n const d = Math.sqrt(d2) + 0.0001;\n const f = (this.mouse.down ? -1 : 1) * this.config.repelStrength * (1 - d / r);\n ax += (dx / d) * f * 6.0;\n ay += (dy / d) * f * 6.0;\n }\n }\n\n // 진동 효과\n p.j += 2;\n ax += Math.cos(p.j) * 0.05;\n ay += Math.sin(p.j * 1.3) * 0.05;\n\n // 속도와 위치 업데이트\n p.vx = (p.vx + ax) * Math.random();\n p.vy = (p.vy + ay) * Math.random();\n p.x += p.vx;\n p.y += p.vy;\n }\n\n // 파티클 그리기\n this.ctx.fillStyle = this.config.particleColor;\n const r = this.config.pointSize * this.DPR;\n for (const p of this.particles) {\n this.ctx.beginPath();\n this.ctx.arc(p.x, p.y, r, 0, Math.PI * 2);\n this.ctx.fill();\n }\n\n if (this.config.onUpdate) {\n this.config.onUpdate(this);\n }\n }\n\n animate() {\n if (!this.isRunning) return;\n this.update();\n this.animationId = requestAnimationFrame(() => this.animate());\n }\n\n start() {\n if (this.isRunning) return;\n this.isRunning = true;\n this.animate();\n }\n\n stop() {\n this.isRunning = false;\n if (this.animationId) {\n cancelAnimationFrame(this.animationId);\n this.animationId = null;\n }\n }\n\n setupEventListeners() {\n window.addEventListener('resize', this.handleResize);\n this.canvas.addEventListener('mousemove', this.handleMouseMove);\n this.canvas.addEventListener('mouseleave', this.handleMouseLeave);\n this.canvas.addEventListener('mousedown', this.handleMouseDown);\n window.addEventListener('mouseup', this.handleMouseUp);\n }\n\n removeEventListeners() {\n window.removeEventListener('resize', this.handleResize);\n this.canvas.removeEventListener('mousemove', this.handleMouseMove);\n this.canvas.removeEventListener('mouseleave', this.handleMouseLeave);\n this.canvas.removeEventListener('mousedown', this.handleMouseDown);\n window.removeEventListener('mouseup', this.handleMouseUp);\n }\n\n handleResize() {\n this.resize();\n }\n\n handleMouseMove(e) {\n const rect = this.canvas.getBoundingClientRect();\n this.mouse.x = (e.clientX - rect.left) * this.DPR;\n this.mouse.y = (e.clientY - rect.top) * this.DPR;\n }\n\n handleMouseLeave() {\n this.mouse.x = this.mouse.y = 0;\n }\n\n handleMouseDown() {\n this.mouse.down = true;\n }\n\n handleMouseUp() {\n this.mouse.down = false;\n }\n\n // 설정 업데이트\n updateConfig(newConfig) {\n this.config = { ...this.config, ...newConfig };\n if (newConfig.text) {\n this.buildTargets();\n }\n }\n\n // 파괴 및 정리\n destroy() {\n this.stop();\n this.removeEventListeners();\n if (this.canvas && this.canvas.parentNode) {\n this.canvas.parentNode.removeChild(this.canvas);\n }\n }\n}\n\n// 기본 export\nexport default 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1
+ class t{constructor(t,s={}){if(this.container="string"==typeof t?document.querySelector(t):t,!this.container)throw Error("Container element not found");this.config={text:s.text||"mason crawler",densityStep:s.densityStep??2,maxParticles:s.maxParticles??3200,pointSize:s.pointSize??.5,ease:s.ease??.05,repelRadius:s.repelRadius??150,repelStrength:s.repelStrength??1,particleColor:s.particleColor||"#fff",fontFamily:s.fontFamily||"Inter, system-ui, Arial",fontSize:s.fontSize||null,width:s.width||null,height:s.height||null,devicePixelRatio:s.devicePixelRatio??null,onReady:s.onReady||null,onUpdate:s.onUpdate||null},this.canvas=document.createElement("canvas"),this.ctx=this.canvas.getContext("2d"),this.container.appendChild(this.canvas),this.canvas.style.display="block",this.offCanvas=document.createElement("canvas"),this.offCtx=this.offCanvas.getContext("2d"),this.W=0,this.H=0,this.DPR=this.config.devicePixelRatio||Math.min(window.devicePixelRatio||1,1.8),this.particles=[],this.mouse={x:0,y:0,down:!1},this.animationId=null,this.isRunning=!1,this.handleResize=this.handleResize.bind(this),this.handleMouseMove=this.handleMouseMove.bind(this),this.handleMouseLeave=this.handleMouseLeave.bind(this),this.handleMouseDown=this.handleMouseDown.bind(this),this.handleMouseUp=this.handleMouseUp.bind(this),this.init()}init(){this.resize(),this.setupEventListeners(),this.start(),this.config.onReady&&this.config.onReady(this)}resize(){const t=this.config.width||this.container.clientWidth||window.innerWidth,s=this.config.height||this.container.clientHeight||.7*window.innerHeight;this.W=Math.floor(t*this.DPR),this.H=Math.floor(s*this.DPR),this.canvas.width=this.W,this.canvas.height=this.H,this.canvas.style.width=t+"px",this.canvas.style.height=s+"px",this.buildTargets(),this.particles.length||this.initParticles()}buildTargets(){const t=this.config.text;this.offCanvas.width=this.W,this.offCanvas.height=this.H,this.offCtx.clearRect(0,0,this.offCanvas.width,this.offCanvas.height);const s=Math.min(this.W,this.H),i=this.config.fontSize||Math.max(80,Math.floor(.18*s));this.offCtx.fillStyle="#ffffff",this.offCtx.textAlign="center",this.offCtx.textBaseline="middle",this.offCtx.font=`400 ${i}px ${this.config.fontFamily}`;const h=t.split(""),e=.05*i,o=this.offCtx.measureText(t).width+e*(h.length-1);let n=this.W/2-o/2;for(const t of h)this.offCtx.fillText(t,n+this.offCtx.measureText(t).width/2,this.H/2),n+=this.offCtx.measureText(t).width+e;const a=Math.max(2,this.config.densityStep),l=this.offCtx.getImageData(0,0,this.W,this.H).data,r=[];for(let t=0;t<this.H;t+=a)for(let s=0;s<this.W;s+=a){const i=4*(t*this.W+s);l[i]+l[i+1]+l[i+2]>600&&r.push({x:s,y:t})}for(;r.length>this.config.maxParticles;)r.splice(Math.floor(Math.random()*r.length),1);if(this.particles.length<r.length){const t=r.length-this.particles.length;for(let s=0;t>s;s++)this.particles.push(this.makeParticle())}else this.particles.length>r.length&&(this.particles.length=r.length);for(let t=0;t<this.particles.length;t++){const s=this.particles[t],i=r[t];s.tx=i.x,s.ty=i.y}}makeParticle(){const t=(.12+.76*Math.random())*this.W,s=(.12+.76*Math.random())*this.H;return{x:t,y:s,vx:0,vy:0,tx:t,ty:s,j:Math.random()*Math.PI*2}}initParticles(){for(const t of this.particles)t.x=(.12+1.76*Math.random())*this.W,t.y=(.12+1.76*Math.random())*this.H,t.vx=t.vy=0}scatter(){for(const t of this.particles)t.tx=(.12+1.76*Math.random())*this.W,t.ty=(.12+1.76*Math.random())*this.H}morph(t=null){t&&(this.config.text=t),this.buildTargets()}update(){this.ctx.clearRect(0,0,this.W,this.H);for(const t of this.particles){let s=(t.tx-t.x)*this.config.ease,i=(t.ty-t.y)*this.config.ease;if(this.mouse.x||this.mouse.y){const h=t.x-this.mouse.x,e=t.y-this.mouse.y,o=h*h+e*e,n=this.config.repelRadius*this.DPR;if(n*n>o){const t=Math.sqrt(o)+1e-4,a=(this.mouse.down?-1:1)*this.config.repelStrength*(1-t/n);s+=h/t*a*6,i+=e/t*a*6}}t.j+=2,s+=.05*Math.cos(t.j),i+=.05*Math.sin(1.3*t.j),t.vx=(t.vx+s)*Math.random(),t.vy=(t.vy+i)*Math.random(),t.x+=t.vx,t.y+=t.vy}this.ctx.fillStyle=this.config.particleColor;const t=this.config.pointSize*this.DPR;for(const s of this.particles)this.ctx.beginPath(),this.ctx.arc(s.x,s.y,t,0,2*Math.PI),this.ctx.fill();this.config.onUpdate&&this.config.onUpdate(this)}animate(){this.isRunning&&(this.update(),this.animationId=requestAnimationFrame(()=>this.animate()))}start(){this.isRunning||(this.isRunning=!0,this.animate())}stop(){this.isRunning=!1,this.animationId&&(cancelAnimationFrame(this.animationId),this.animationId=null)}setupEventListeners(){window.addEventListener("resize",this.handleResize),this.canvas.addEventListener("mousemove",this.handleMouseMove),this.canvas.addEventListener("mouseleave",this.handleMouseLeave),this.canvas.addEventListener("mousedown",this.handleMouseDown),window.addEventListener("mouseup",this.handleMouseUp)}removeEventListeners(){window.removeEventListener("resize",this.handleResize),this.canvas.removeEventListener("mousemove",this.handleMouseMove),this.canvas.removeEventListener("mouseleave",this.handleMouseLeave),this.canvas.removeEventListener("mousedown",this.handleMouseDown),window.removeEventListener("mouseup",this.handleMouseUp)}handleResize(){this.resize()}handleMouseMove(t){const s=this.canvas.getBoundingClientRect();this.mouse.x=(t.clientX-s.left)*this.DPR,this.mouse.y=(t.clientY-s.top)*this.DPR}handleMouseLeave(){this.mouse.x=this.mouse.y=0}handleMouseDown(){this.mouse.down=!0}handleMouseUp(){this.mouse.down=!1}updateConfig(t){this.config={...this.config,...t},t.text&&this.buildTargets()}destroy(){this.stop(),this.removeEventListeners(),this.canvas&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas)}}export{t as MasonEffect,t as default};