mars3d-cesium 1.94.0 → 1.94.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (149) hide show
  1. package/Build/Cesium/Cesium.d.ts +228 -200
  2. package/Build/Cesium/Cesium.js +10 -10
  3. package/Build/Cesium/ThirdParty/Workers/z-worker-pako.js +1 -1
  4. package/Build/Cesium/ThirdParty/google-earth-dbroot-parser.js +1 -1
  5. package/Build/Cesium/Widgets/CesiumInspector/CesiumInspector.css +1 -1
  6. package/Build/Cesium/Widgets/widgets.css +1 -1
  7. package/Build/Cesium/Workers/{AxisAlignedBoundingBox-ef345290.js → AxisAlignedBoundingBox-e89a3bd3.js} +1 -1
  8. package/Build/Cesium/Workers/{BoundingRectangle-ffeef844.js → BoundingRectangle-e2b9571d.js} +1 -1
  9. package/Build/Cesium/Workers/{BoxGeometry-7949613c.js → BoxGeometry-d2742d52.js} +1 -1
  10. package/Build/Cesium/Workers/{Color-12d5ab6e.js → Color-4cbe9dde.js} +1 -1
  11. package/Build/Cesium/Workers/{CoplanarPolygonGeometryLibrary-bc611400.js → CoplanarPolygonGeometryLibrary-f62a086d.js} +1 -1
  12. package/Build/Cesium/Workers/{CorridorGeometryLibrary-02577142.js → CorridorGeometryLibrary-8d94bd35.js} +1 -1
  13. package/Build/Cesium/Workers/{CylinderGeometry-9ab4b6de.js → CylinderGeometry-4376f4a9.js} +1 -1
  14. package/Build/Cesium/Workers/{EllipseGeometry-7f98d885.js → EllipseGeometry-3718e431.js} +1 -1
  15. package/Build/Cesium/Workers/{EllipseGeometryLibrary-70ca3053.js → EllipseGeometryLibrary-7d9d8578.js} +1 -1
  16. package/Build/Cesium/Workers/{EllipseOutlineGeometry-a5a2b688.js → EllipseOutlineGeometry-cf92ef99.js} +1 -1
  17. package/Build/Cesium/Workers/{EllipsoidGeometry-591d0b9b.js → EllipsoidGeometry-84420be2.js} +1 -1
  18. package/Build/Cesium/Workers/{EllipsoidOutlineGeometry-650c7702.js → EllipsoidOutlineGeometry-1c25041e.js} +1 -1
  19. package/Build/Cesium/Workers/{EllipsoidTangentPlane-1cf43e5d.js → EllipsoidTangentPlane-d431886c.js} +1 -1
  20. package/Build/Cesium/Workers/{FrustumGeometry-9856383f.js → FrustumGeometry-3d1c78a9.js} +1 -1
  21. package/Build/Cesium/Workers/{GeometryAttribute-d50ea0de.js → GeometryAttribute-ad6fe63d.js} +1 -1
  22. package/Build/Cesium/Workers/{GeometryPipeline-20b6a6da.js → GeometryPipeline-58ed3258.js} +1 -1
  23. package/Build/Cesium/Workers/{IntersectionTests-4547e13f.js → IntersectionTests-c9a542c8.js} +1 -1
  24. package/Build/Cesium/Workers/{OrientedBoundingBox-966209b7.js → OrientedBoundingBox-87e36f5f.js} +1 -1
  25. package/Build/Cesium/Workers/{PolygonGeometryLibrary-2a7b65e7.js → PolygonGeometryLibrary-cc36562e.js} +1 -1
  26. package/Build/Cesium/Workers/{PolygonPipeline-a182ab3c.js → PolygonPipeline-b1cbbe6f.js} +1 -1
  27. package/Build/Cesium/Workers/{PolylinePipeline-4f5c4291.js → PolylinePipeline-7325c7b6.js} +1 -1
  28. package/Build/Cesium/Workers/{PolylineVolumeGeometryLibrary-bd0bbdaf.js → PolylineVolumeGeometryLibrary-c43e3160.js} +1 -1
  29. package/Build/Cesium/Workers/{PrimitivePipeline-8cf7c60b.js → PrimitivePipeline-7250dfa5.js} +1 -1
  30. package/Build/Cesium/Workers/{RectangleGeometryLibrary-a44974f6.js → RectangleGeometryLibrary-3e108daf.js} +1 -1
  31. package/Build/Cesium/Workers/{TerrainEncoding-365ddcc9.js → TerrainEncoding-96ae0eb9.js} +1 -1
  32. package/Build/Cesium/Workers/Transforms-3afcc791.js +39 -0
  33. package/Build/Cesium/Workers/{WallGeometryLibrary-55f64681.js → WallGeometryLibrary-2fbfc076.js} +1 -1
  34. package/Build/Cesium/Workers/combineGeometry.js +1 -1
  35. package/Build/Cesium/Workers/createBoxGeometry.js +1 -1
  36. package/Build/Cesium/Workers/createBoxOutlineGeometry.js +1 -1
  37. package/Build/Cesium/Workers/createCircleGeometry.js +1 -1
  38. package/Build/Cesium/Workers/createCircleOutlineGeometry.js +1 -1
  39. package/Build/Cesium/Workers/createCoplanarPolygonGeometry.js +1 -1
  40. package/Build/Cesium/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
  41. package/Build/Cesium/Workers/createCorridorGeometry.js +1 -1
  42. package/Build/Cesium/Workers/createCorridorOutlineGeometry.js +1 -1
  43. package/Build/Cesium/Workers/createCylinderGeometry.js +1 -1
  44. package/Build/Cesium/Workers/createCylinderOutlineGeometry.js +1 -1
  45. package/Build/Cesium/Workers/createEllipseGeometry.js +1 -1
  46. package/Build/Cesium/Workers/createEllipseOutlineGeometry.js +1 -1
  47. package/Build/Cesium/Workers/createEllipsoidGeometry.js +1 -1
  48. package/Build/Cesium/Workers/createEllipsoidOutlineGeometry.js +1 -1
  49. package/Build/Cesium/Workers/createFrustumGeometry.js +1 -1
  50. package/Build/Cesium/Workers/createFrustumOutlineGeometry.js +1 -1
  51. package/Build/Cesium/Workers/createGeometry.js +1 -1
  52. package/Build/Cesium/Workers/createGroundPolylineGeometry.js +1 -1
  53. package/Build/Cesium/Workers/createPlaneGeometry.js +1 -1
  54. package/Build/Cesium/Workers/createPlaneOutlineGeometry.js +1 -1
  55. package/Build/Cesium/Workers/createPolygonGeometry.js +1 -1
  56. package/Build/Cesium/Workers/createPolygonOutlineGeometry.js +1 -1
  57. package/Build/Cesium/Workers/createPolylineGeometry.js +1 -1
  58. package/Build/Cesium/Workers/createPolylineVolumeGeometry.js +1 -1
  59. package/Build/Cesium/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
  60. package/Build/Cesium/Workers/createRectangleGeometry.js +1 -1
  61. package/Build/Cesium/Workers/createRectangleOutlineGeometry.js +1 -1
  62. package/Build/Cesium/Workers/createSimplePolylineGeometry.js +1 -1
  63. package/Build/Cesium/Workers/createSphereGeometry.js +1 -1
  64. package/Build/Cesium/Workers/createSphereOutlineGeometry.js +1 -1
  65. package/Build/Cesium/Workers/createVectorTileGeometries.js +1 -1
  66. package/Build/Cesium/Workers/createVectorTilePolygons.js +1 -1
  67. package/Build/Cesium/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  68. package/Build/Cesium/Workers/createVerticesFromHeightmap.js +2 -2
  69. package/Build/Cesium/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
  70. package/Build/Cesium/Workers/createWallGeometry.js +1 -1
  71. package/Build/Cesium/Workers/createWallOutlineGeometry.js +1 -1
  72. package/Build/Cesium/Workers/upsampleQuantizedTerrainMesh.js +1 -1
  73. package/Build/package.json +1 -0
  74. package/package.json +6 -4
  75. package/Build/Cesium/Workers/AttributeCompression-6e71d14f.js +0 -1
  76. package/Build/Cesium/Workers/AttributeCompression-7a823eb1.js +0 -1
  77. package/Build/Cesium/Workers/AxisAlignedBoundingBox-6808e68a.js +0 -1
  78. package/Build/Cesium/Workers/AxisAlignedBoundingBox-dd1e93db.js +0 -1
  79. package/Build/Cesium/Workers/BoundingRectangle-0c088b10.js +0 -1
  80. package/Build/Cesium/Workers/BoundingRectangle-13e74a41.js +0 -1
  81. package/Build/Cesium/Workers/BoxGeometry-3d4876d9.js +0 -1
  82. package/Build/Cesium/Workers/BoxGeometry-c0d41d4f.js +0 -1
  83. package/Build/Cesium/Workers/Color-75e74066.js +0 -1
  84. package/Build/Cesium/Workers/Color-af5a56ba.js +0 -1
  85. package/Build/Cesium/Workers/ComponentDatatype-a9820060.js +0 -1
  86. package/Build/Cesium/Workers/CoplanarPolygonGeometryLibrary-0d63b099.js +0 -1
  87. package/Build/Cesium/Workers/CoplanarPolygonGeometryLibrary-63ae199f.js +0 -1
  88. package/Build/Cesium/Workers/CorridorGeometryLibrary-0169e68d.js +0 -1
  89. package/Build/Cesium/Workers/CorridorGeometryLibrary-a3fffc69.js +0 -1
  90. package/Build/Cesium/Workers/CylinderGeometry-068eebd3.js +0 -1
  91. package/Build/Cesium/Workers/CylinderGeometry-9b5e6460.js +0 -1
  92. package/Build/Cesium/Workers/CylinderGeometryLibrary-fe5ec654.js +0 -1
  93. package/Build/Cesium/Workers/EllipseGeometry-712fea19.js +0 -1
  94. package/Build/Cesium/Workers/EllipseGeometry-eeb1db07.js +0 -1
  95. package/Build/Cesium/Workers/EllipseGeometryLibrary-0ff34d76.js +0 -1
  96. package/Build/Cesium/Workers/EllipseGeometryLibrary-eedf4d0b.js +0 -1
  97. package/Build/Cesium/Workers/EllipseOutlineGeometry-7c871752.js +0 -1
  98. package/Build/Cesium/Workers/EllipseOutlineGeometry-abf90a31.js +0 -1
  99. package/Build/Cesium/Workers/EllipsoidGeodesic-7d405754.js +0 -1
  100. package/Build/Cesium/Workers/EllipsoidGeodesic-f4459924.js +0 -1
  101. package/Build/Cesium/Workers/EllipsoidGeometry-699fe483.js +0 -1
  102. package/Build/Cesium/Workers/EllipsoidGeometry-954ef938.js +0 -1
  103. package/Build/Cesium/Workers/EllipsoidOutlineGeometry-08ca8d96.js +0 -1
  104. package/Build/Cesium/Workers/EllipsoidOutlineGeometry-79998e39.js +0 -1
  105. package/Build/Cesium/Workers/EllipsoidRhumbLine-7b6199fa.js +0 -1
  106. package/Build/Cesium/Workers/EllipsoidRhumbLine-94e77fa4.js +0 -1
  107. package/Build/Cesium/Workers/EllipsoidTangentPlane-1cf39c37.js +0 -1
  108. package/Build/Cesium/Workers/EllipsoidTangentPlane-330be9cc.js +0 -1
  109. package/Build/Cesium/Workers/EncodedCartesian3-20914bf5.js +0 -1
  110. package/Build/Cesium/Workers/EncodedCartesian3-ee8e4156.js +0 -1
  111. package/Build/Cesium/Workers/FrustumGeometry-1ce1d73a.js +0 -1
  112. package/Build/Cesium/Workers/FrustumGeometry-1e1111d8.js +0 -1
  113. package/Build/Cesium/Workers/GeometryAttribute-71155085.js +0 -1
  114. package/Build/Cesium/Workers/GeometryAttribute-7a46074b.js +0 -1
  115. package/Build/Cesium/Workers/GeometryInstance-19ac39d5.js +0 -1
  116. package/Build/Cesium/Workers/GeometryInstance-86b030a6.js +0 -1
  117. package/Build/Cesium/Workers/GeometryPipeline-57ae8a09.js +0 -1
  118. package/Build/Cesium/Workers/GeometryPipeline-b15e7fd0.js +0 -1
  119. package/Build/Cesium/Workers/IndexDatatype-1cbc8622.js +0 -1
  120. package/Build/Cesium/Workers/IntersectionTests-93a038e3.js +0 -1
  121. package/Build/Cesium/Workers/IntersectionTests-f15438d8.js +0 -1
  122. package/Build/Cesium/Workers/Matrix2-1509208a.js +0 -1
  123. package/Build/Cesium/Workers/Matrix2-e6265fb0.js +0 -1
  124. package/Build/Cesium/Workers/OrientedBoundingBox-06b4fccc.js +0 -1
  125. package/Build/Cesium/Workers/OrientedBoundingBox-fa9056b2.js +0 -1
  126. package/Build/Cesium/Workers/Plane-042297c7.js +0 -1
  127. package/Build/Cesium/Workers/Plane-e3daa19b.js +0 -1
  128. package/Build/Cesium/Workers/PolygonGeometryLibrary-6c1ecc39.js +0 -1
  129. package/Build/Cesium/Workers/PolygonGeometryLibrary-cb0bc5e9.js +0 -1
  130. package/Build/Cesium/Workers/PolygonPipeline-32699305.js +0 -1
  131. package/Build/Cesium/Workers/PolygonPipeline-968b19bd.js +0 -1
  132. package/Build/Cesium/Workers/PolylinePipeline-39d7619d.js +0 -1
  133. package/Build/Cesium/Workers/PolylinePipeline-9b252c2a.js +0 -1
  134. package/Build/Cesium/Workers/PolylineVolumeGeometryLibrary-62034f07.js +0 -1
  135. package/Build/Cesium/Workers/PolylineVolumeGeometryLibrary-e9dd8941.js +0 -1
  136. package/Build/Cesium/Workers/PrimitivePipeline-7f75b0aa.js +0 -1
  137. package/Build/Cesium/Workers/PrimitivePipeline-e1f3eb3d.js +0 -1
  138. package/Build/Cesium/Workers/RectangleGeometryLibrary-12a48ca5.js +0 -1
  139. package/Build/Cesium/Workers/RectangleGeometryLibrary-18de78ad.js +0 -1
  140. package/Build/Cesium/Workers/TerrainEncoding-341cc7d2.js +0 -1
  141. package/Build/Cesium/Workers/TerrainEncoding-aa1bedce.js +0 -1
  142. package/Build/Cesium/Workers/Transforms-bf323bcf.js +0 -39
  143. package/Build/Cesium/Workers/Transforms-c84edde7.js +0 -39
  144. package/Build/Cesium/Workers/Transforms-fdc0a95d.js +0 -39
  145. package/Build/Cesium/Workers/WallGeometryLibrary-0cfe87c2.js +0 -1
  146. package/Build/Cesium/Workers/WallGeometryLibrary-ff159f75.js +0 -1
  147. package/Build/Cesium/Workers/WebMercatorProjection-2d827489.js +0 -1
  148. package/Build/Cesium/Workers/WebMercatorProjection-50f5da31.js +0 -1
  149. package/Build/Cesium/Workers/arrayRemoveDuplicates-fe254feb.js +0 -1
@@ -22462,7 +22462,7 @@ export class ModelVisualizer {
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  constructor(scene: Scene, entityCollection: EntityCollection);
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  /**
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  * Updates models created this visualizer to match their
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- * Entity counterpart at the given time.
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+ Entity counterpart at the given time.
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  * @param time - The time to update to.
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  * @returns This function always returns true.
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  */
@@ -27248,7 +27248,9 @@ export class Cesium3DTileContent {
27248
27248
  */
27249
27249
  readonly texturesByteLength: number;
27250
27250
  /**
27251
- * Gets the amount of memory used by the batch table textures, in bytes.
27251
+ * Gets the amount of memory used by the batch table textures and any binary
27252
+ metadata properties not accounted for in geometryByteLength or
27253
+ texturesByteLength
27252
27254
  */
27253
27255
  readonly batchTableByteLength: number;
27254
27256
  /**
@@ -27317,7 +27319,7 @@ handler.setInputAction(function(movement) {
27317
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  const length = propertyNames.length;
27318
27320
  for (let i = 0; i < length; ++i) {
27319
27321
  const propertyName = propertyNames[i];
27320
- console.log(propertyName + ': ' + feature.getProperty(propertyName));
27322
+ console.log(`{propertyName}: ${feature.getProperty(propertyName)}`);
27321
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  }
27322
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  }
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  }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
@@ -27379,7 +27381,7 @@ export class Cesium3DTileFeature {
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  const length = propertyNames.length;
27380
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  for (let i = 0; i < length; ++i) {
27381
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  const propertyName = propertyNames[i];
27382
- console.log(propertyName + ': ' + feature.getProperty(propertyName));
27384
+ console.log(`{propertyName}: ${feature.getProperty(propertyName)}`);
27383
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  }
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  * @param name - The case-sensitive name of the property.
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  * @returns The value of the property or <code>undefined</code> if the feature does not have this property.
@@ -27465,7 +27467,7 @@ handler.setInputAction(function(movement) {
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  const length = propertyNames.length;
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  for (let i = 0; i < length; ++i) {
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  const propertyName = propertyNames[i];
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- console.log(propertyName + ': ' + feature.getProperty(propertyName));
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+ console.log(`{propertyName}: ${feature.getProperty(propertyName)}`);
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  }
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  }
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  }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
@@ -27655,7 +27657,7 @@ export class Cesium3DTilePointFeature {
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  const length = propertyNames.length;
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  for (let i = 0; i < length; ++i) {
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  const propertyName = propertyNames[i];
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- console.log(propertyName + ': ' + feature.getProperty(propertyName));
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+ console.log(`{propertyName} : ${feature.getProperty(propertyName)}`);
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  }
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  * @param name - The case-sensitive name of the property.
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  * @returns The value of the property or <code>undefined</code> if the feature does not have this property.
@@ -27714,6 +27716,8 @@ const tileset = scene.primitives.add(new Cesium.Cesium3DTileset({
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  * @param options.url - The url to a tileset JSON file.
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  * @param [options.show = true] - Determines if the tileset will be shown.
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  * @param [options.modelMatrix = Matrix4.IDENTITY] - A 4x4 transformation matrix that transforms the tileset's root tile.
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+ * @param [options.modelUpAxis = Axis.Y] - Which axis is considered up when loading models for tile contents.
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+ * @param [options.modelForwardAxis = Axis.X] - Which axis is considered forward when loading models for tile contents.
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  * @param [options.shadows = ShadowMode.ENABLED] - Determines whether the tileset casts or receives shadows from light sources.
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  * @param [options.maximumScreenSpaceError = 16] - The maximum screen space error used to drive level of detail refinement.
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  * @param [options.maximumMemoryUsage = 512] - The maximum amount of memory in MB that can be used by the tileset.
@@ -27753,6 +27757,7 @@ const tileset = scene.primitives.add(new Cesium.Cesium3DTileset({
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  * @param [options.instanceFeatureIdLabel = "instanceFeatureId_0"] - Label of the instance feature ID set used for picking and styling. If instanceFeatureIdLabel is set to an integer N, it is converted to the string "instanceFeatureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.
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  * @param [options.showCreditsOnScreen = false] - Whether to display the credits of this tileset on screen.
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  * @param [options.splitDirection = SplitDirection.NONE] - The {@link SplitDirection} split to apply to this tileset.
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+ * @param [options.projectTo2D = false] - Whether to accurately project the tileset to 2D. If this is true, the tileset will be projected accurately to 2D, but it will use more memory to do so. If this is false, the tileset will use less memory and will still render in 2D / CV mode, but its projected positions may be inaccurate. This cannot be set after the tileset has loaded.
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  * @param [options.debugHeatmapTilePropertyName] - The tile variable to colorize as a heatmap. All rendered tiles will be colorized relative to each other's specified variable value.
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  * @param [options.debugFreezeFrame = false] - For debugging only. Determines if only the tiles from last frame should be used for rendering.
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  * @param [options.debugColorizeTiles = false] - For debugging only. When true, assigns a random color to each tile.
@@ -27771,6 +27776,8 @@ export class Cesium3DTileset {
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  url: Resource | string | Promise<Resource> | Promise<string>;
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  show?: boolean;
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  modelMatrix?: Matrix4;
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+ modelUpAxis?: Axis;
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+ modelForwardAxis?: Axis;
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  shadows?: ShadowMode;
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  maximumScreenSpaceError?: number;
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  maximumMemoryUsage?: number;
@@ -27810,6 +27817,7 @@ export class Cesium3DTileset {
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  instanceFeatureIdLabel?: string | number;
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  showCreditsOnScreen?: boolean;
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  splitDirection?: SplitDirection;
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+ projectTo2D?: boolean;
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  debugHeatmapTilePropertyName?: string;
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  debugFreezeFrame?: boolean;
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  debugColorizeTiles?: boolean;
@@ -27946,7 +27954,7 @@ export class Cesium3DTileset {
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  return;
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  }
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- console.log('Loading: requests: ' + numberOfPendingRequests + ', processing: ' + numberOfTilesProcessing);
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+ console.log(`Loading: requests: ${numberOfPendingRequests}, processing: ${numberOfTilesProcessing}`);
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  });
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  */
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  loadProgress: Event;
@@ -28022,8 +28030,8 @@ export class Cesium3DTileset {
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  </p>
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  * @example
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  * tileset.tileFailed.addEventListener(function(error) {
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- console.log('An error occurred loading tile: ' + error.url);
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- console.log('Error: ' + error.message);
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+ console.log(`An error occurred loading tile: ${error.url}`);
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+ console.log(`Error: ${error.message}`);
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  });
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  */
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  tileFailed: Event;
@@ -28236,8 +28244,8 @@ export class Cesium3DTileset {
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  in the 3D Tiles spec for the full set of properties.
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  </p>
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  * @example
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- * console.log('Maximum building height: ' + tileset.properties.height.maximum);
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- console.log('Minimum building height: ' + tileset.properties.height.minimum);
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+ * console.log(`Maximum building height: ${tileset.properties.height.maximum}`);
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+ console.log(`Minimum building height: ${tileset.properties.height.minimum}`);
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  */
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  readonly properties: any;
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  /**
@@ -28395,8 +28403,7 @@ export class Cesium3DTileset {
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  readonly timeSinceLoad: number;
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  /**
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  * The total amount of GPU memory in bytes used by the tileset. This value is estimated from
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- geometry, texture, and batch table textures of loaded tiles. For point clouds, this value also
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- includes per-point metadata.
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+ geometry, texture, batch table textures, and binary metadata of loaded tiles.
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  */
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  readonly totalMemoryUsageInBytes: number;
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  /**
@@ -28863,7 +28870,7 @@ export class Cesium3DTileStyle {
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  </p>
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  * @example
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  * const style = new Cesium3DTileStyle({
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- labelStyle : '(${Temperature} > 90) ? ' + LabelStyle.FILL_AND_OUTLINE + ' : ' + LabelStyle.FILL
28873
+ labelStyle : `(\${Temperature} > 90) ? ${LabelStyle.FILL_AND_OUTLINE} : ${LabelStyle.FILL}`
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  });
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  style.labelStyle.evaluate(feature); // returns a LabelStyle
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  * @example
@@ -32847,9 +32854,9 @@ export class ImageryLayerCollection {
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  } else {
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  Promise.resolve(featuresPromise).then(function(features) {
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  // This function is called asynchronously when the list if picked features is available.
32850
- console.log('Number of features: ' + features.length);
32857
+ console.log(`Number of features: ${features.length}`);
32851
32858
  if (features.length > 0) {
32852
- console.log('First feature name: ' + features[0].name);
32859
+ console.log(`First feature name: ${features[0].name}`);
32853
32860
  }
32854
32861
  });
32855
32862
  }
@@ -35286,7 +35293,7 @@ export class ModelAnimation {
35286
35293
  </p>
35287
35294
  * @example
35288
35295
  * animation.start.addEventListener(function(model, animation) {
35289
- console.log('Animation started: ' + animation.name);
35296
+ console.log(`Animation started: ${animation.name}`);
35290
35297
  });
35291
35298
  */
35292
35299
  start: Event;
@@ -35300,7 +35307,7 @@ export class ModelAnimation {
35300
35307
  </p>
35301
35308
  * @example
35302
35309
  * animation.update.addEventListener(function(model, animation, time) {
35303
- console.log('Animation updated: ' + animation.name + '. glTF animation time: ' + time);
35310
+ console.log(`Animation updated: ${animation.name}. glTF animation time: ${time}`);
35304
35311
  });
35305
35312
  */
35306
35313
  update: Event;
@@ -35312,7 +35319,7 @@ export class ModelAnimation {
35312
35319
  </p>
35313
35320
  * @example
35314
35321
  * animation.stop.addEventListener(function(model, animation) {
35315
- console.log('Animation stopped: ' + animation.name);
35322
+ console.log(`Animation stopped: ${animation.name}`);
35316
35323
  });
35317
35324
  */
35318
35325
  stop: Event;
@@ -35387,7 +35394,7 @@ export class ModelAnimationCollection {
35387
35394
  example, to keep a UI in sync.
35388
35395
  * @example
35389
35396
  * model.activeAnimations.animationAdded.addEventListener(function(model, animation) {
35390
- console.log('Animation added: ' + animation.name);
35397
+ console.log(`Animation added: ${animation.name}`);
35391
35398
  });
35392
35399
  */
35393
35400
  animationAdded: Event;
@@ -35396,7 +35403,7 @@ export class ModelAnimationCollection {
35396
35403
  example, to keep a UI in sync.
35397
35404
  * @example
35398
35405
  * model.activeAnimations.animationRemoved.addEventListener(function(model, animation) {
35399
- console.log('Animation removed: ' + animation.name);
35406
+ console.log(`Animation removed: ${animation.name}`);
35400
35407
  });
35401
35408
  */
35402
35409
  animationRemoved: Event;
@@ -35442,13 +35449,13 @@ export class ModelAnimationCollection {
35442
35449
  });
35443
35450
 
35444
35451
  animation.start.addEventListener(function(model, animation) {
35445
- console.log('Animation started: ' + animation.name);
35452
+ console.log(`Animation started: ${animation.name}`);
35446
35453
  });
35447
35454
  animation.update.addEventListener(function(model, animation, time) {
35448
- console.log('Animation updated: ' + animation.name + '. glTF animation time: ' + time);
35455
+ console.log(`Animation updated: ${animation.name}. glTF animation time: ${time}`);
35449
35456
  });
35450
35457
  animation.stop.addEventListener(function(model, animation) {
35451
- console.log('Animation stopped: ' + animation.name);
35458
+ console.log(`Animation stopped: ${animation.name}`);
35452
35459
  });
35453
35460
  * @param options - Object with the following properties:
35454
35461
  * @param [options.name] - The glTF animation name that identifies the animation. Must be defined if <code>options.index</code> is <code>undefined</code>.
@@ -35756,6 +35763,7 @@ the Model from your source data type.
35756
35763
  </p>
35757
35764
  * @param options - Object with the following properties:
35758
35765
  * @param options.resource - The Resource to the 3D model.
35766
+ * @param [options.show = true] - Whether or not to render the model.
35759
35767
  * @param [options.modelMatrix = Matrix4.IDENTITY] - The 4x4 transformation matrix that transforms the model from model to world coordinates.
35760
35768
  * @param [options.scale = 1.0] - A uniform scale applied to this model.
35761
35769
  * @param [options.minimumPixelSize = 0.0] - The approximate minimum pixel size of the model regardless of zoom.
@@ -35769,7 +35777,8 @@ the Model from your source data type.
35769
35777
  * @param [options.allowPicking = true] - When <code>true</code>, each primitive is pickable with {@link Scene#pick}.
35770
35778
  * @param [options.customShader] - A custom shader. This will add user-defined GLSL code to the vertex and fragment shaders. Using custom shaders with a {@link Cesium3DTileStyle} may lead to undefined behavior.
35771
35779
  * @param [options.content] - The tile content this model belongs to. This property will be undefined if model is not loaded as part of a tileset.
35772
- * @param [options.show = true] - Whether or not to render the model.
35780
+ * @param [options.heightReference = HeightReference.NONE] - Determines how the model is drawn relative to terrain.
35781
+ * @param [options.scene] - Must be passed in for models that use the height reference property.
35773
35782
  * @param [options.color] - A color that blends with the model's rendered color.
35774
35783
  * @param [options.colorBlendMode = ColorBlendMode.HIGHLIGHT] - Defines how the color blends with the model.
35775
35784
  * @param [options.colorBlendAmount = 0.5] - Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.
@@ -35783,11 +35792,12 @@ the Model from your source data type.
35783
35792
  * @param [options.shadows = ShadowMode.ENABLED] - Determines whether the model casts or receives shadows from light sources.
35784
35793
  * @param [options.showCreditsOnScreen = false] - Whether to display the credits of this model on screen.
35785
35794
  * @param [options.splitDirection = SplitDirection.NONE] - The {@link SplitDirection} split to apply to this model.
35786
- * @param [options.projectTo2D = false] - Whether to accurately project the model's positions in 2D. If this is false, the model will not show up in 2D / CV mode. This disables minimumPixelSize and prevents future modification to its model matrix. This also cannot be set after the model has loaded.
35795
+ * @param [options.projectTo2D = false] - Whether to accurately project the model's positions in 2D. If this is true, the model will be projected accurately to 2D, but it will use more memory to do so. If this is false, the model will use less memory and will still render in 2D / CV mode, but its positions may be inaccurate. This disables minimumPixelSize and prevents future modification to the model matrix. This also cannot be set after the model has loaded.
35787
35796
  */
35788
35797
  export class ModelExperimental {
35789
35798
  constructor(options: {
35790
35799
  resource: Resource;
35800
+ show?: boolean;
35791
35801
  modelMatrix?: Matrix4;
35792
35802
  scale?: number;
35793
35803
  minimumPixelSize?: number;
@@ -35801,7 +35811,8 @@ export class ModelExperimental {
35801
35811
  allowPicking?: boolean;
35802
35812
  customShader?: CustomShader;
35803
35813
  content?: Cesium3DTileContent;
35804
- show?: boolean;
35814
+ heightReference?: HeightReference;
35815
+ scene?: Scene;
35805
35816
  color?: Color;
35806
35817
  colorBlendMode?: ColorBlendMode;
35807
35818
  colorBlendAmount?: number;
@@ -35850,6 +35861,15 @@ export class ModelExperimental {
35850
35861
  may lead to undefined behavior.
35851
35862
  */
35852
35863
  customShader: CustomShader;
35864
+ /**
35865
+ * The height reference of the model, which determines how the model is drawn
35866
+ relative to terrain.
35867
+ */
35868
+ heightReference: HeightReference;
35869
+ /**
35870
+ * The style to apply the to the features in the model. Cannot be applied if a {@link CustomShader} is also applied.
35871
+ */
35872
+ style: Cesium3DTileStyle;
35853
35873
  /**
35854
35874
  * The color to blend with the model's rendered color.
35855
35875
  */
@@ -36006,6 +36026,7 @@ export class ModelExperimental {
36006
36026
  * @param options - Object with the following properties:
36007
36027
  * @param options.url - The url to the .gltf or .glb file.
36008
36028
  * @param [options.basePath = ''] - The base path that paths in the glTF JSON are relative to.
36029
+ * @param [options.show = true] - Whether or not to render the model.
36009
36030
  * @param [options.modelMatrix = Matrix4.IDENTITY] - The 4x4 transformation matrix that transforms the model from model to world coordinates.
36010
36031
  * @param [options.scale = 1.0] - A uniform scale applied to this model.
36011
36032
  * @param [options.minimumPixelSize = 0.0] - The approximate minimum pixel size of the model regardless of zoom.
@@ -36022,7 +36043,8 @@ export class ModelExperimental {
36022
36043
  * @param [options.allowPicking = true] - When <code>true</code>, each primitive is pickable with {@link Scene#pick}.
36023
36044
  * @param [options.customShader] - A custom shader. This will add user-defined GLSL code to the vertex and fragment shaders. Using custom shaders with a {@link Cesium3DTileStyle} may lead to undefined behavior.
36024
36045
  * @param [options.content] - The tile content this model belongs to. This property will be undefined if model is not loaded as part of a tileset.
36025
- * @param [options.show = true] - Whether or not to render the model.
36046
+ * @param [options.heightReference = HeightReference.NONE] - Determines how the model is drawn relative to terrain.
36047
+ * @param [options.scene] - Must be passed in for models that use the height reference property.
36026
36048
  * @param [options.color] - A color that blends with the model's rendered color.
36027
36049
  * @param [options.colorBlendMode = ColorBlendMode.HIGHLIGHT] - Defines how the color blends with the model.
36028
36050
  * @param [options.colorBlendAmount = 0.5] - Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.
@@ -36036,12 +36058,13 @@ export class ModelExperimental {
36036
36058
  * @param [options.shadows = ShadowMode.ENABLED] - Determines whether the model casts or receives shadows from light sources.
36037
36059
  * @param [options.showCreditsOnScreen = false] - Whether to display the credits of this model on screen.
36038
36060
  * @param [options.splitDirection = SplitDirection.NONE] - The {@link SplitDirection} split to apply to this model.
36039
- * @param [options.projectTo2D = false] - Whether to accurately project the model's positions in 2D. If this is false, the model will not show up in 2D / CV mode. This disables minimumPixelSize and prevents future modification to its model matrix. This also cannot be set after the model has loaded.
36061
+ * @param [options.projectTo2D = false] - Whether to accurately project the model's positions in 2D. If this is true, the model will be projected accurately to 2D, but it will use more memory to do so. If this is false, the model will use less memory and will still render in 2D / CV mode, but its positions may be inaccurate. This disables minimumPixelSize and prevents future modification to the model matrix. This also cannot be set after the model has loaded.
36040
36062
  * @returns The newly created model.
36041
36063
  */
36042
36064
  static fromGltf(options: {
36043
36065
  url: string | Resource;
36044
36066
  basePath?: string | Resource;
36067
+ show?: boolean;
36045
36068
  modelMatrix?: Matrix4;
36046
36069
  scale?: number;
36047
36070
  minimumPixelSize?: number;
@@ -36058,7 +36081,8 @@ export class ModelExperimental {
36058
36081
  allowPicking?: boolean;
36059
36082
  customShader?: CustomShader;
36060
36083
  content?: Cesium3DTileContent;
36061
- show?: boolean;
36084
+ heightReference?: HeightReference;
36085
+ scene?: Scene;
36062
36086
  color?: Color;
36063
36087
  colorBlendMode?: ColorBlendMode;
36064
36088
  colorBlendAmount?: number;
@@ -36087,11 +36111,6 @@ m.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
36087
36111
  */
36088
36112
  export var modelMatrix: Matrix4;
36089
36113
 
36090
- /**
36091
- * The style to apply the to the features in the model. Cannot be applied if a {@link CustomShader} is also applied.
36092
- */
36093
- export var style: Cesium3DTileStyle;
36094
-
36095
36114
  /**
36096
36115
  * An active animation derived from a glTF asset. An active animation is an
36097
36116
  animation that is either currently playing or scheduled to be played due to
@@ -36118,7 +36137,7 @@ export class ModelExperimentalAnimation {
36118
36137
  </p>
36119
36138
  * @example
36120
36139
  * animation.start.addEventListener(function(model, animation) {
36121
- console.log('Animation started: ' + animation.name);
36140
+ console.log(`Animation started: ${animation.name}`);
36122
36141
  });
36123
36142
  */
36124
36143
  start: Event;
@@ -36132,7 +36151,7 @@ export class ModelExperimentalAnimation {
36132
36151
  </p>
36133
36152
  * @example
36134
36153
  * animation.update.addEventListener(function(model, animation, time) {
36135
- console.log('Animation updated: ' + animation.name + '. glTF animation time: ' + time);
36154
+ console.log(`Animation updated: ${animation.name}. glTF animation time: ${time}`);
36136
36155
  });
36137
36156
  */
36138
36157
  update: Event;
@@ -36144,7 +36163,7 @@ export class ModelExperimentalAnimation {
36144
36163
  </p>
36145
36164
  * @example
36146
36165
  * animation.stop.addEventListener(function(model, animation) {
36147
- console.log('Animation stopped: ' + animation.name);
36166
+ console.log(`Animation stopped: ${animation.name}`);
36148
36167
  });
36149
36168
  */
36150
36169
  stop: Event;
@@ -36219,7 +36238,7 @@ export class ModelExperimentalAnimationCollection {
36219
36238
  example, to keep a UI in sync.
36220
36239
  * @example
36221
36240
  * model.activeAnimations.animationAdded.addEventListener(function(model, animation) {
36222
- console.log('Animation added: ' + animation.name);
36241
+ console.log(`Animation added: ${animation.name}`);
36223
36242
  });
36224
36243
  */
36225
36244
  animationAdded: Event;
@@ -36228,7 +36247,7 @@ export class ModelExperimentalAnimationCollection {
36228
36247
  example, to keep a UI in sync.
36229
36248
  * @example
36230
36249
  * model.activeAnimations.animationRemoved.addEventListener(function(model, animation) {
36231
- console.log('Animation removed: ' + animation.name);
36250
+ console.log(`Animation removed: ${animation.name}`);
36232
36251
  });
36233
36252
  */
36234
36253
  animationRemoved: Event;
@@ -36278,13 +36297,13 @@ export class ModelExperimentalAnimationCollection {
36278
36297
  });
36279
36298
 
36280
36299
  animation.start.addEventListener(function(model, animation) {
36281
- console.log('Animation started: ' + animation.name);
36300
+ console.log(`Animation started: ${animation.name}`);
36282
36301
  });
36283
36302
  animation.update.addEventListener(function(model, animation, time) {
36284
- console.log('Animation updated: ' + animation.name + '. glTF animation time: ' + time);
36303
+ console.log(`Animation updated: ${animation.name}. glTF animation time: ${time}`);
36285
36304
  });
36286
36305
  animation.stop.addEventListener(function(model, animation) {
36287
- console.log('Animation stopped: ' + animation.name);
36306
+ console.log(`Animation stopped: ${animation.name}`);
36288
36307
  });
36289
36308
  * @param options - Object with the following properties:
36290
36309
  * @param [options.name] - The glTF animation name that identifies the animation. Must be defined if <code>options.index</code> is <code>undefined</code>.
@@ -38093,15 +38112,15 @@ export class PolylineMaterialAppearance {
38093
38112
  * Runs a post-process stage on either the texture rendered by the scene or the output of a previous post-process stage.
38094
38113
  * @example
38095
38114
  * // Simple stage to change the color
38096
- const fs =
38097
- 'uniform sampler2D colorTexture;\n' +
38098
- 'varying vec2 v_textureCoordinates;\n' +
38099
- 'uniform float scale;\n' +
38100
- 'uniform vec3 offset;\n' +
38101
- 'void main() {\n' +
38102
- ' vec4 color = texture2D(colorTexture, v_textureCoordinates);\n' +
38103
- ' gl_FragColor = vec4(color.rgb * scale + offset, 1.0);\n' +
38104
- '}\n';
38115
+ const fs =`
38116
+ uniform sampler2D colorTexture;
38117
+ varying vec2 v_textureCoordinates;
38118
+ uniform float scale;
38119
+ uniform vec3 offset;
38120
+ void main() {
38121
+ vec4 color = texture2D(colorTexture, v_textureCoordinates);
38122
+ gl_FragColor = vec4(color.rgb * scale + offset, 1.0);
38123
+ }`;
38105
38124
  scene.postProcessStages.add(new Cesium.PostProcessStage({
38106
38125
  fragmentShader : fs,
38107
38126
  uniforms : {
@@ -38114,19 +38133,19 @@ scene.postProcessStages.add(new Cesium.PostProcessStage({
38114
38133
  * @example
38115
38134
  * // Simple stage to change the color of what is selected.
38116
38135
  // If czm_selected returns true, the current fragment belongs to geometry in the selected array.
38117
- const fs =
38118
- 'uniform sampler2D colorTexture;\n' +
38119
- 'varying vec2 v_textureCoordinates;\n' +
38120
- 'uniform vec4 highlight;\n' +
38121
- 'void main() {\n' +
38122
- ' vec4 color = texture2D(colorTexture, v_textureCoordinates);\n' +
38123
- ' if (czm_selected()) {\n' +
38124
- ' vec3 highlighted = highlight.a * highlight.rgb + (1.0 - highlight.a) * color.rgb;\n' +
38125
- ' gl_FragColor = vec4(highlighted, 1.0);\n' +
38126
- ' } else { \n' +
38127
- ' gl_FragColor = color;\n' +
38128
- ' }\n' +
38129
- '}\n';
38136
+ const fs =`
38137
+ uniform sampler2D colorTexture;
38138
+ varying vec2 v_textureCoordinates;
38139
+ uniform vec4 highlight;
38140
+ void main() {
38141
+ vec4 color = texture2D(colorTexture, v_textureCoordinates);
38142
+ if (czm_selected()) {
38143
+ vec3 highlighted = highlight.a * highlight.rgb + (1.0 - highlight.a) * color.rgb;
38144
+ gl_FragColor = vec4(highlighted, 1.0);
38145
+ } else {
38146
+ gl_FragColor = color;
38147
+ }
38148
+ }`;
38130
38149
  const stage = scene.postProcessStages.add(new Cesium.PostProcessStage({
38131
38150
  fragmentShader : fs,
38132
38151
  uniforms : {
@@ -38239,7 +38258,7 @@ export class PostProcessStage {
38239
38258
  if (czm_selected(v_textureCoordinates)) {
38240
38259
  // apply post-process stage
38241
38260
  } else {
38242
- gl_FragColor = texture2D(colorTexture, v_textureCordinates);
38261
+ gl_FragColor = texture2D(colorTexture, v_textureCoordinates);
38243
38262
  }
38244
38263
  </code>
38245
38264
  </p>
@@ -38708,88 +38727,88 @@ export enum PostProcessStageSampleMode {
38708
38727
 
38709
38728
  /**
38710
38729
  * A primitive represents geometry in the {@link Scene}. The geometry can be from a single {@link GeometryInstance}
38711
- * as shown in example 1 below, or from an array of instances, even if the geometry is from different
38712
- * geometry types, e.g., an {@link RectangleGeometry} and an {@link EllipsoidGeometry} as shown in Code Example 2.
38713
- * <p>
38714
- * A primitive combines geometry instances with an {@link Appearance} that describes the full shading, including
38715
- * {@link Material} and {@link RenderState}. Roughly, the geometry instance defines the structure and placement,
38716
- * and the appearance defines the visual characteristics. Decoupling geometry and appearance allows us to mix
38717
- * and match most of them and add a new geometry or appearance independently of each other.
38718
- * </p>
38719
- * <p>
38720
- * Combining multiple instances into one primitive is called batching, and significantly improves performance for static data.
38721
- * Instances can be individually picked; {@link Scene#pick} returns their {@link GeometryInstance#id}. Using
38722
- * per-instance appearances like {@link PerInstanceColorAppearance}, each instance can also have a unique color.
38723
- * </p>
38724
- * <p>
38725
- * {@link Geometry} can either be created and batched on a web worker or the main thread. The first two examples
38726
- * show geometry that will be created on a web worker by using the descriptions of the geometry. The third example
38727
- * shows how to create the geometry on the main thread by explicitly calling the <code>createGeometry</code> method.
38728
- * </p>
38730
+ as shown in example 1 below, or from an array of instances, even if the geometry is from different
38731
+ geometry types, e.g., an {@link RectangleGeometry} and an {@link EllipsoidGeometry} as shown in Code Example 2.
38732
+ <p>
38733
+ A primitive combines geometry instances with an {@link Appearance} that describes the full shading, including
38734
+ {@link Material} and {@link RenderState}. Roughly, the geometry instance defines the structure and placement,
38735
+ and the appearance defines the visual characteristics. Decoupling geometry and appearance allows us to mix
38736
+ and match most of them and add a new geometry or appearance independently of each other.
38737
+ </p>
38738
+ <p>
38739
+ Combining multiple instances into one primitive is called batching, and significantly improves performance for static data.
38740
+ Instances can be individually picked; {@link Scene#pick} returns their {@link GeometryInstance#id}. Using
38741
+ per-instance appearances like {@link PerInstanceColorAppearance}, each instance can also have a unique color.
38742
+ </p>
38743
+ <p>
38744
+ {@link Geometry} can either be created and batched on a web worker or the main thread. The first two examples
38745
+ show geometry that will be created on a web worker by using the descriptions of the geometry. The third example
38746
+ shows how to create the geometry on the main thread by explicitly calling the <code>createGeometry</code> method.
38747
+ </p>
38729
38748
  * @example
38730
38749
  * // 1. Draw a translucent ellipse on the surface with a checkerboard pattern
38731
- * const instance = new Cesium.GeometryInstance({
38732
- * geometry : new Cesium.EllipseGeometry({
38733
- * center : Cesium.Cartesian3.fromDegrees(-100.0, 20.0),
38734
- * semiMinorAxis : 500000.0,
38735
- * semiMajorAxis : 1000000.0,
38736
- * rotation : Cesium.Math.PI_OVER_FOUR,
38737
- * vertexFormat : Cesium.VertexFormat.POSITION_AND_ST
38738
- * }),
38739
- * id : 'object returned when this instance is picked and to get/set per-instance attributes'
38740
- * });
38741
- * scene.primitives.add(new Cesium.Primitive({
38742
- * geometryInstances : instance,
38743
- * appearance : new Cesium.EllipsoidSurfaceAppearance({
38744
- * material : Cesium.Material.fromType('Checkerboard')
38745
- * })
38746
- * }));
38750
+ const instance = new Cesium.GeometryInstance({
38751
+ geometry : new Cesium.EllipseGeometry({
38752
+ center : Cesium.Cartesian3.fromDegrees(-100.0, 20.0),
38753
+ semiMinorAxis : 500000.0,
38754
+ semiMajorAxis : 1000000.0,
38755
+ rotation : Cesium.Math.PI_OVER_FOUR,
38756
+ vertexFormat : Cesium.VertexFormat.POSITION_AND_ST
38757
+ }),
38758
+ id : 'object returned when this instance is picked and to get/set per-instance attributes'
38759
+ });
38760
+ scene.primitives.add(new Cesium.Primitive({
38761
+ geometryInstances : instance,
38762
+ appearance : new Cesium.EllipsoidSurfaceAppearance({
38763
+ material : Cesium.Material.fromType('Checkerboard')
38764
+ })
38765
+ }));
38747
38766
  * @example
38748
38767
  * // 2. Draw different instances each with a unique color
38749
- * const rectangleInstance = new Cesium.GeometryInstance({
38750
- * geometry : new Cesium.RectangleGeometry({
38751
- * rectangle : Cesium.Rectangle.fromDegrees(-140.0, 30.0, -100.0, 40.0),
38752
- * vertexFormat : Cesium.PerInstanceColorAppearance.VERTEX_FORMAT
38753
- * }),
38754
- * id : 'rectangle',
38755
- * attributes : {
38756
- * color : new Cesium.ColorGeometryInstanceAttribute(0.0, 1.0, 1.0, 0.5)
38757
- * }
38758
- * });
38759
- * const ellipsoidInstance = new Cesium.GeometryInstance({
38760
- * geometry : new Cesium.EllipsoidGeometry({
38761
- * radii : new Cesium.Cartesian3(500000.0, 500000.0, 1000000.0),
38762
- * vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL
38763
- * }),
38764
- * modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
38765
- * Cesium.Cartesian3.fromDegrees(-95.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 500000.0), new Cesium.Matrix4()),
38766
- * id : 'ellipsoid',
38767
- * attributes : {
38768
- * color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)
38769
- * }
38770
- * });
38771
- * scene.primitives.add(new Cesium.Primitive({
38772
- * geometryInstances : [rectangleInstance, ellipsoidInstance],
38773
- * appearance : new Cesium.PerInstanceColorAppearance()
38774
- * }));
38768
+ const rectangleInstance = new Cesium.GeometryInstance({
38769
+ geometry : new Cesium.RectangleGeometry({
38770
+ rectangle : Cesium.Rectangle.fromDegrees(-140.0, 30.0, -100.0, 40.0),
38771
+ vertexFormat : Cesium.PerInstanceColorAppearance.VERTEX_FORMAT
38772
+ }),
38773
+ id : 'rectangle',
38774
+ attributes : {
38775
+ color : new Cesium.ColorGeometryInstanceAttribute(0.0, 1.0, 1.0, 0.5)
38776
+ }
38777
+ });
38778
+ const ellipsoidInstance = new Cesium.GeometryInstance({
38779
+ geometry : new Cesium.EllipsoidGeometry({
38780
+ radii : new Cesium.Cartesian3(500000.0, 500000.0, 1000000.0),
38781
+ vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL
38782
+ }),
38783
+ modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
38784
+ Cesium.Cartesian3.fromDegrees(-95.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 500000.0), new Cesium.Matrix4()),
38785
+ id : 'ellipsoid',
38786
+ attributes : {
38787
+ color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)
38788
+ }
38789
+ });
38790
+ scene.primitives.add(new Cesium.Primitive({
38791
+ geometryInstances : [rectangleInstance, ellipsoidInstance],
38792
+ appearance : new Cesium.PerInstanceColorAppearance()
38793
+ }));
38775
38794
  * @example
38776
38795
  * // 3. Create the geometry on the main thread.
38777
- * scene.primitives.add(new Cesium.Primitive({
38778
- * geometryInstances : new Cesium.GeometryInstance({
38779
- * geometry : Cesium.EllipsoidGeometry.createGeometry(new Cesium.EllipsoidGeometry({
38780
- * radii : new Cesium.Cartesian3(500000.0, 500000.0, 1000000.0),
38781
- * vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL
38782
- * })),
38783
- * modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
38784
- * Cesium.Cartesian3.fromDegrees(-95.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 500000.0), new Cesium.Matrix4()),
38785
- * id : 'ellipsoid',
38786
- * attributes : {
38787
- * color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)
38788
- * }
38789
- * }),
38790
- * appearance : new Cesium.PerInstanceColorAppearance(),
38791
- * asynchronous : false
38792
- * }));
38796
+ scene.primitives.add(new Cesium.Primitive({
38797
+ geometryInstances : new Cesium.GeometryInstance({
38798
+ geometry : Cesium.EllipsoidGeometry.createGeometry(new Cesium.EllipsoidGeometry({
38799
+ radii : new Cesium.Cartesian3(500000.0, 500000.0, 1000000.0),
38800
+ vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL
38801
+ })),
38802
+ modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
38803
+ Cesium.Cartesian3.fromDegrees(-95.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 500000.0), new Cesium.Matrix4()),
38804
+ id : 'ellipsoid',
38805
+ attributes : {
38806
+ color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)
38807
+ }
38808
+ }),
38809
+ appearance : new Cesium.PerInstanceColorAppearance(),
38810
+ asynchronous : false
38811
+ }));
38793
38812
  * @param [options] - Object with the following properties:
38794
38813
  * @param [options.geometryInstances] - The geometry instances - or a single geometry instance - to render.
38795
38814
  * @param [options.appearance] - The appearance used to render the primitive.
@@ -38825,67 +38844,67 @@ export class Primitive {
38825
38844
  });
38826
38845
  /**
38827
38846
  * The geometry instances rendered with this primitive. This may
38828
- * be <code>undefined</code> if <code>options.releaseGeometryInstances</code>
38829
- * is <code>true</code> when the primitive is constructed.
38830
- * <p>
38831
- * Changing this property after the primitive is rendered has no effect.
38832
- * </p>
38847
+ be <code>undefined</code> if <code>options.releaseGeometryInstances</code>
38848
+ is <code>true</code> when the primitive is constructed.
38849
+ <p>
38850
+ Changing this property after the primitive is rendered has no effect.
38851
+ </p>
38833
38852
  */
38834
38853
  readonly geometryInstances: GeometryInstance[] | GeometryInstance;
38835
38854
  /**
38836
38855
  * The {@link Appearance} used to shade this primitive. Each geometry
38837
- * instance is shaded with the same appearance. Some appearances, like
38838
- * {@link PerInstanceColorAppearance} allow giving each instance unique
38839
- * properties.
38856
+ instance is shaded with the same appearance. Some appearances, like
38857
+ {@link PerInstanceColorAppearance} allow giving each instance unique
38858
+ properties.
38840
38859
  */
38841
38860
  appearance: Appearance;
38842
38861
  /**
38843
38862
  * The {@link Appearance} used to shade this primitive when it fails the depth test. Each geometry
38844
- * instance is shaded with the same appearance. Some appearances, like
38845
- * {@link PerInstanceColorAppearance} allow giving each instance unique
38846
- * properties.
38847
- *
38848
- * <p>
38849
- * When using an appearance that requires a color attribute, like PerInstanceColorAppearance,
38850
- * add a depthFailColor per-instance attribute instead.
38851
- * </p>
38852
- *
38853
- * <p>
38854
- * Requires the EXT_frag_depth WebGL extension to render properly. If the extension is not supported,
38855
- * there may be artifacts.
38856
- * </p>
38863
+ instance is shaded with the same appearance. Some appearances, like
38864
+ {@link PerInstanceColorAppearance} allow giving each instance unique
38865
+ properties.
38866
+
38867
+ <p>
38868
+ When using an appearance that requires a color attribute, like PerInstanceColorAppearance,
38869
+ add a depthFailColor per-instance attribute instead.
38870
+ </p>
38871
+
38872
+ <p>
38873
+ Requires the EXT_frag_depth WebGL extension to render properly. If the extension is not supported,
38874
+ there may be artifacts.
38875
+ </p>
38857
38876
  */
38858
38877
  depthFailAppearance: Appearance;
38859
38878
  /**
38860
38879
  * The 4x4 transformation matrix that transforms the primitive (all geometry instances) from model to world coordinates.
38861
- * When this is the identity matrix, the primitive is drawn in world coordinates, i.e., Earth's WGS84 coordinates.
38862
- * Local reference frames can be used by providing a different transformation matrix, like that returned
38863
- * by {@link Transforms.eastNorthUpToFixedFrame}.
38864
- *
38865
- * <p>
38866
- * This property is only supported in 3D mode.
38867
- * </p>
38880
+ When this is the identity matrix, the primitive is drawn in world coordinates, i.e., Earth's WGS84 coordinates.
38881
+ Local reference frames can be used by providing a different transformation matrix, like that returned
38882
+ by {@link Transforms.eastNorthUpToFixedFrame}.
38883
+
38884
+ <p>
38885
+ This property is only supported in 3D mode.
38886
+ </p>
38868
38887
  * @example
38869
38888
  * const origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
38870
- * p.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
38889
+ p.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
38871
38890
  */
38872
38891
  modelMatrix: Matrix4;
38873
38892
  /**
38874
38893
  * Determines if the primitive will be shown. This affects all geometry
38875
- * instances in the primitive.
38894
+ instances in the primitive.
38876
38895
  */
38877
38896
  show: boolean;
38878
38897
  /**
38879
38898
  * When <code>true</code>, the renderer frustum culls and horizon culls the primitive's commands
38880
- * based on their bounding volume. Set this to <code>false</code> for a small performance gain
38881
- * if you are manually culling the primitive.
38899
+ based on their bounding volume. Set this to <code>false</code> for a small performance gain
38900
+ if you are manually culling the primitive.
38882
38901
  */
38883
38902
  cull: boolean;
38884
38903
  /**
38885
38904
  * This property is for debugging only; it is not for production use nor is it optimized.
38886
- * <p>
38887
- * Draws the bounding sphere for each draw command in the primitive.
38888
- * </p>
38905
+ <p>
38906
+ Draws the bounding sphere for each draw command in the primitive.
38907
+ </p>
38889
38908
  */
38890
38909
  debugShowBoundingVolume: boolean;
38891
38910
  /**
@@ -38918,8 +38937,8 @@ export class Primitive {
38918
38937
  readonly compressVertices: boolean;
38919
38938
  /**
38920
38939
  * Determines if the primitive is complete and ready to render. If this property is
38921
- * true, the primitive will be rendered the next time that {@link Primitive#update}
38922
- * is called.
38940
+ true, the primitive will be rendered the next time that {@link Primitive#update}
38941
+ is called.
38923
38942
  */
38924
38943
  readonly ready: boolean;
38925
38944
  /**
@@ -38928,42 +38947,42 @@ export class Primitive {
38928
38947
  readonly readyPromise: Promise<Primitive>;
38929
38948
  /**
38930
38949
  * Called when {@link Viewer} or {@link CesiumWidget} render the scene to
38931
- * get the draw commands needed to render this primitive.
38932
- * <p>
38933
- * Do not call this function directly. This is documented just to
38934
- * list the exceptions that may be propagated when the scene is rendered:
38935
- * </p>
38950
+ get the draw commands needed to render this primitive.
38951
+ <p>
38952
+ Do not call this function directly. This is documented just to
38953
+ list the exceptions that may be propagated when the scene is rendered:
38954
+ </p>
38936
38955
  */
38937
38956
  update(): void;
38938
38957
  /**
38939
38958
  * Returns the modifiable per-instance attributes for a {@link GeometryInstance}.
38940
38959
  * @example
38941
38960
  * const attributes = primitive.getGeometryInstanceAttributes('an id');
38942
- * attributes.color = Cesium.ColorGeometryInstanceAttribute.toValue(Cesium.Color.AQUA);
38943
- * attributes.show = Cesium.ShowGeometryInstanceAttribute.toValue(true);
38944
- * attributes.distanceDisplayCondition = Cesium.DistanceDisplayConditionGeometryInstanceAttribute.toValue(100.0, 10000.0);
38945
- * attributes.offset = Cesium.OffsetGeometryInstanceAttribute.toValue(Cartesian3.IDENTITY);
38961
+ attributes.color = Cesium.ColorGeometryInstanceAttribute.toValue(Cesium.Color.AQUA);
38962
+ attributes.show = Cesium.ShowGeometryInstanceAttribute.toValue(true);
38963
+ attributes.distanceDisplayCondition = Cesium.DistanceDisplayConditionGeometryInstanceAttribute.toValue(100.0, 10000.0);
38964
+ attributes.offset = Cesium.OffsetGeometryInstanceAttribute.toValue(Cartesian3.IDENTITY);
38946
38965
  * @param id - The id of the {@link GeometryInstance}.
38947
38966
  * @returns The typed array in the attribute's format or undefined if the is no instance with id.
38948
38967
  */
38949
38968
  getGeometryInstanceAttributes(id: any): any;
38950
38969
  /**
38951
38970
  * Returns true if this object was destroyed; otherwise, false.
38952
- * <p>
38953
- * If this object was destroyed, it should not be used; calling any function other than
38954
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
38955
- * </p>
38971
+ <p>
38972
+ If this object was destroyed, it should not be used; calling any function other than
38973
+ <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
38974
+ </p>
38956
38975
  * @returns <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
38957
38976
  */
38958
38977
  isDestroyed(): boolean;
38959
38978
  /**
38960
38979
  * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
38961
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
38962
- * <p>
38963
- * Once an object is destroyed, it should not be used; calling any function other than
38964
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
38965
- * assign the return value (<code>undefined</code>) to the object as done in the example.
38966
- * </p>
38980
+ release of WebGL resources, instead of relying on the garbage collector to destroy this object.
38981
+ <p>
38982
+ Once an object is destroyed, it should not be used; calling any function other than
38983
+ <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
38984
+ assign the return value (<code>undefined</code>) to the object as done in the example.
38985
+ </p>
38967
38986
  * @example
38968
38987
  * e = e && e.destroy();
38969
38988
  */
@@ -41045,8 +41064,8 @@ export class TimeDynamicPointCloud {
41045
41064
  </ul>
41046
41065
  * @example
41047
41066
  * pointCloud.frameFailed.addEventListener(function(error) {
41048
- console.log('An error occurred loading frame: ' + error.uri);
41049
- console.log('Error: ' + error.message);
41067
+ console.log(`An error occurred loading frame: ${error.uri}`);
41068
+ console.log(`Error: ${error.message}`);
41050
41069
  });
41051
41070
  */
41052
41071
  frameFailed: Event;
@@ -42539,6 +42558,11 @@ export class Cesium3DTilesInspectorViewModel {
42539
42558
  * Gets or sets the flag to show pick statistics. This property is observable.
42540
42559
  */
42541
42560
  showPickStatistics: boolean;
42561
+ /**
42562
+ * Gets or sets the flag to show resource cache statistics. This property is
42563
+ observable.
42564
+ */
42565
+ showResourceCacheStatistics: boolean;
42542
42566
  /**
42543
42567
  * Gets or sets the flag to show the inspector. This property is observable.
42544
42568
  */
@@ -42728,6 +42752,10 @@ export class Cesium3DTilesInspectorViewModel {
42728
42752
  * Gets the pick statistics text. This property is observable.
42729
42753
  */
42730
42754
  readonly pickStatisticsText: string;
42755
+ /**
42756
+ * Gets the resource cache statistics text. This property is observable.
42757
+ */
42758
+ readonly resourceCacheStatisticsText: string;
42731
42759
  /**
42732
42760
  * Gets the available blend modes
42733
42761
  */