mars3d-cesium 1.92.4 → 1.92.5

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@@ -34725,8 +34725,8 @@ export class Model {
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  Local reference frames can be used by providing a different transformation matrix, like that returned
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  by {@link Transforms.eastNorthUpToFixedFrame}.
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  * @example
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- * const origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
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- m.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
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+ * const origin = Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
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+ m.modelMatrix = Transforms.eastNorthUpToFixedFrame(origin);
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  */
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  modelMatrix: Matrix4;
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  /**
@@ -34831,7 +34831,7 @@ export class Model {
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  account glTF animations and skins nor does it take into account {@link Model#minimumPixelSize}.
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  * @example
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  * // Center in WGS84 coordinates
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- const center = Cesium.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cesium.Cartesian3());
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+ const center = Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cartesian3());
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  */
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  readonly boundingSphere: BoundingSphere;
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  /**
@@ -34885,7 +34885,7 @@ export class Model {
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  /**
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  * The light color when shading the model. When <code>undefined</code> the scene's light color is used instead.
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  <p>
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- For example, disabling additional light sources by setting <code>model.imageBasedLightingFactor = new Cesium.Cartesian2(0.0, 0.0)</code> will make the
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+ For example, disabling additional light sources by setting <code>model.imageBasedLightingFactor = new Cartesian2(0.0, 0.0)</code> will make the
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  model much darker. Here, increasing the intensity of the light source will make the model brighter.
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  </p>
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  */
@@ -34978,15 +34978,15 @@ export class Model {
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  </p>
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  * @example
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  * // Example 1. Create a model from a glTF asset
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- const model = scene.primitives.add(Cesium.Model.fromGltf({
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+ const model = scene.primitives.add(Model.fromGltf({
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  url : './duck/duck.gltf'
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  }));
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  * @example
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  * // Example 2. Create model and provide all properties and events
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- const origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
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- const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
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+ const origin = Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
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+ const modelMatrix = Transforms.eastNorthUpToFixedFrame(origin);
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- const model = scene.primitives.add(Cesium.Model.fromGltf({
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+ const model = scene.primitives.add(Model.fromGltf({
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  url : './duck/duck.gltf',
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  show : true, // default
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  modelMatrix : modelMatrix,
@@ -35083,7 +35083,7 @@ export class Model {
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  * @example
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  * // Apply non-uniform scale to node LOD3sp
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  const node = model.getNode('LOD3sp');
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- node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);
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+ node.matrix = Matrix4.fromScale(new Cartesian3(5.0, 1.0, 1.0), node.matrix);
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  * @param name - The glTF name of the node.
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  * @returns The node or <code>undefined</code> if no node with <code>name</code> exists.
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  */