mars3d-cesium 1.92.1 → 1.92.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/Build/Cesium/Cesium.d.ts +873 -873
  2. package/Build/Cesium/Cesium.js +8 -8
  3. package/Build/Cesium/Widgets/Viewer/Viewer.css +1 -1
  4. package/Build/Cesium/Widgets/widgets.css +1 -1
  5. package/Build/Cesium/Workers/{AxisAlignedBoundingBox-67e6ea73.js → AxisAlignedBoundingBox-ef345290.js} +1 -1
  6. package/Build/Cesium/Workers/{BoundingRectangle-26667f9b.js → BoundingRectangle-ffeef844.js} +1 -1
  7. package/Build/Cesium/Workers/{BoxGeometry-9cdc8b92.js → BoxGeometry-c0d41d4f.js} +1 -1
  8. package/Build/Cesium/Workers/{Color-ef7e91c1.js → Color-75e74066.js} +1 -1
  9. package/Build/Cesium/Workers/{CoplanarPolygonGeometryLibrary-042de0d0.js → CoplanarPolygonGeometryLibrary-0d63b099.js} +1 -1
  10. package/Build/Cesium/Workers/{CorridorGeometryLibrary-3bc63965.js → CorridorGeometryLibrary-0169e68d.js} +1 -1
  11. package/Build/Cesium/Workers/{CylinderGeometry-2d940a6c.js → CylinderGeometry-068eebd3.js} +1 -1
  12. package/Build/Cesium/Workers/{EllipseGeometry-0b2a6f30.js → EllipseGeometry-eeb1db07.js} +1 -1
  13. package/Build/Cesium/Workers/{EllipseGeometryLibrary-71538ff1.js → EllipseGeometryLibrary-eedf4d0b.js} +1 -1
  14. package/Build/Cesium/Workers/{EllipseOutlineGeometry-197fc9b2.js → EllipseOutlineGeometry-7c871752.js} +1 -1
  15. package/Build/Cesium/Workers/{EllipsoidGeometry-230054c9.js → EllipsoidGeometry-954ef938.js} +1 -1
  16. package/Build/Cesium/Workers/{EllipsoidOutlineGeometry-b4c7becf.js → EllipsoidOutlineGeometry-79998e39.js} +1 -1
  17. package/Build/Cesium/Workers/{EllipsoidTangentPlane-73d81019.js → EllipsoidTangentPlane-330be9cc.js} +1 -1
  18. package/Build/Cesium/Workers/{FrustumGeometry-70a14d9a.js → FrustumGeometry-1e1111d8.js} +1 -1
  19. package/Build/Cesium/Workers/{GeometryAttribute-ce92871d.js → GeometryAttribute-71155085.js} +1 -1
  20. package/Build/Cesium/Workers/{GeometryPipeline-b301e381.js → GeometryPipeline-b15e7fd0.js} +1 -1
  21. package/Build/Cesium/Workers/{IntersectionTests-5ec530d5.js → IntersectionTests-f15438d8.js} +1 -1
  22. package/Build/Cesium/Workers/OrientedBoundingBox-fa9056b2.js +1 -0
  23. package/Build/Cesium/Workers/{PolygonGeometryLibrary-58067699.js → PolygonGeometryLibrary-cb0bc5e9.js} +1 -1
  24. package/Build/Cesium/Workers/{PolygonPipeline-85da16de.js → PolygonPipeline-32699305.js} +1 -1
  25. package/Build/Cesium/Workers/{PolylinePipeline-1aca6c21.js → PolylinePipeline-39d7619d.js} +1 -1
  26. package/Build/Cesium/Workers/{PolylineVolumeGeometryLibrary-beeaf259.js → PolylineVolumeGeometryLibrary-bd0bbdaf.js} +1 -1
  27. package/Build/Cesium/Workers/{PrimitivePipeline-319f1075.js → PrimitivePipeline-e1f3eb3d.js} +1 -1
  28. package/Build/Cesium/Workers/{RectangleGeometryLibrary-82f244b8.js → RectangleGeometryLibrary-a44974f6.js} +1 -1
  29. package/Build/Cesium/Workers/{TerrainEncoding-484e2741.js → TerrainEncoding-341cc7d2.js} +1 -1
  30. package/Build/Cesium/Workers/{Transforms-bd15b2e7.js → Transforms-bf323bcf.js} +1 -1
  31. package/Build/Cesium/Workers/{WallGeometryLibrary-72a383b0.js → WallGeometryLibrary-0cfe87c2.js} +1 -1
  32. package/Build/Cesium/Workers/combineGeometry.js +1 -1
  33. package/Build/Cesium/Workers/createBoxGeometry.js +1 -1
  34. package/Build/Cesium/Workers/createBoxOutlineGeometry.js +1 -1
  35. package/Build/Cesium/Workers/createCircleGeometry.js +1 -1
  36. package/Build/Cesium/Workers/createCircleOutlineGeometry.js +1 -1
  37. package/Build/Cesium/Workers/createCoplanarPolygonGeometry.js +1 -1
  38. package/Build/Cesium/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
  39. package/Build/Cesium/Workers/createCorridorGeometry.js +1 -1
  40. package/Build/Cesium/Workers/createCorridorOutlineGeometry.js +1 -1
  41. package/Build/Cesium/Workers/createCylinderGeometry.js +1 -1
  42. package/Build/Cesium/Workers/createCylinderOutlineGeometry.js +1 -1
  43. package/Build/Cesium/Workers/createEllipseGeometry.js +1 -1
  44. package/Build/Cesium/Workers/createEllipseOutlineGeometry.js +1 -1
  45. package/Build/Cesium/Workers/createEllipsoidGeometry.js +1 -1
  46. package/Build/Cesium/Workers/createEllipsoidOutlineGeometry.js +1 -1
  47. package/Build/Cesium/Workers/createFrustumGeometry.js +1 -1
  48. package/Build/Cesium/Workers/createFrustumOutlineGeometry.js +1 -1
  49. package/Build/Cesium/Workers/createGeometry.js +1 -1
  50. package/Build/Cesium/Workers/createGroundPolylineGeometry.js +1 -1
  51. package/Build/Cesium/Workers/createPlaneGeometry.js +1 -1
  52. package/Build/Cesium/Workers/createPlaneOutlineGeometry.js +1 -1
  53. package/Build/Cesium/Workers/createPolygonGeometry.js +1 -1
  54. package/Build/Cesium/Workers/createPolygonOutlineGeometry.js +1 -1
  55. package/Build/Cesium/Workers/createPolylineGeometry.js +1 -1
  56. package/Build/Cesium/Workers/createPolylineVolumeGeometry.js +1 -1
  57. package/Build/Cesium/Workers/createPolylineVolumeOutlineGeometry.js +1 -1
  58. package/Build/Cesium/Workers/createRectangleGeometry.js +1 -1
  59. package/Build/Cesium/Workers/createRectangleOutlineGeometry.js +1 -1
  60. package/Build/Cesium/Workers/createSimplePolylineGeometry.js +1 -1
  61. package/Build/Cesium/Workers/createSphereGeometry.js +1 -1
  62. package/Build/Cesium/Workers/createSphereOutlineGeometry.js +1 -1
  63. package/Build/Cesium/Workers/createVectorTileGeometries.js +1 -1
  64. package/Build/Cesium/Workers/createVectorTilePolygons.js +1 -1
  65. package/Build/Cesium/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  66. package/Build/Cesium/Workers/createVerticesFromHeightmap.js +1 -1
  67. package/Build/Cesium/Workers/createVerticesFromQuantizedTerrainMesh.js +1 -1
  68. package/Build/Cesium/Workers/createWallGeometry.js +1 -1
  69. package/Build/Cesium/Workers/createWallOutlineGeometry.js +1 -1
  70. package/Build/Cesium/Workers/upsampleQuantizedTerrainMesh.js +1 -1
  71. package/package.json +8 -6
  72. package/Build/Cesium/Workers/AttributeCompression-0ee09568.js +0 -1
  73. package/Build/Cesium/Workers/AxisAlignedBoundingBox-0ebb51f1.js +0 -1
  74. package/Build/Cesium/Workers/BoundingRectangle-8d15888c.js +0 -1
  75. package/Build/Cesium/Workers/BoxGeometry-91a65404.js +0 -1
  76. package/Build/Cesium/Workers/Color-f48e883d.js +0 -1
  77. package/Build/Cesium/Workers/ComponentDatatype-5f63ec93.js +0 -1
  78. package/Build/Cesium/Workers/CoplanarPolygonGeometryLibrary-9fd8c9bf.js +0 -1
  79. package/Build/Cesium/Workers/CorridorGeometryLibrary-2c8a56b1.js +0 -1
  80. package/Build/Cesium/Workers/CylinderGeometry-4c9fdff8.js +0 -1
  81. package/Build/Cesium/Workers/CylinderGeometryLibrary-6799e174.js +0 -1
  82. package/Build/Cesium/Workers/EllipseGeometry-2c8825bb.js +0 -1
  83. package/Build/Cesium/Workers/EllipseGeometryLibrary-2c9e8629.js +0 -1
  84. package/Build/Cesium/Workers/EllipseOutlineGeometry-5a01e7f9.js +0 -1
  85. package/Build/Cesium/Workers/EllipsoidGeodesic-412b0c43.js +0 -1
  86. package/Build/Cesium/Workers/EllipsoidGeometry-51deea95.js +0 -1
  87. package/Build/Cesium/Workers/EllipsoidOutlineGeometry-6f5a7019.js +0 -1
  88. package/Build/Cesium/Workers/EllipsoidRhumbLine-0893952b.js +0 -1
  89. package/Build/Cesium/Workers/EllipsoidTangentPlane-3f1b123a.js +0 -1
  90. package/Build/Cesium/Workers/EncodedCartesian3-55eee0ea.js +0 -1
  91. package/Build/Cesium/Workers/FrustumGeometry-33d96e4a.js +0 -1
  92. package/Build/Cesium/Workers/GeometryAttribute-4b6dfc85.js +0 -1
  93. package/Build/Cesium/Workers/GeometryAttributes-b253752a.js +0 -1
  94. package/Build/Cesium/Workers/GeometryInstance-28411208.js +0 -1
  95. package/Build/Cesium/Workers/GeometryOffsetAttribute-369d5efa.js +0 -1
  96. package/Build/Cesium/Workers/GeometryPipeline-c36432c1.js +0 -1
  97. package/Build/Cesium/Workers/IndexDatatype-c2b69fc2.js +0 -1
  98. package/Build/Cesium/Workers/IntersectionTests-3a1d2826.js +0 -1
  99. package/Build/Cesium/Workers/Matrix2-f0fc6cd3.js +0 -1
  100. package/Build/Cesium/Workers/OrientedBoundingBox-1136cfae.js +0 -1
  101. package/Build/Cesium/Workers/OrientedBoundingBox-d1d264af.js +0 -1
  102. package/Build/Cesium/Workers/Plane-863ea815.js +0 -1
  103. package/Build/Cesium/Workers/PolygonGeometryLibrary-0cf237e6.js +0 -1
  104. package/Build/Cesium/Workers/PolygonPipeline-583f5389.js +0 -1
  105. package/Build/Cesium/Workers/PolylinePipeline-8d9de722.js +0 -1
  106. package/Build/Cesium/Workers/PolylineVolumeGeometryLibrary-d3ae69ea.js +0 -1
  107. package/Build/Cesium/Workers/PrimitivePipeline-1907e610.js +0 -1
  108. package/Build/Cesium/Workers/RectangleGeometryLibrary-a2a41ed9.js +0 -1
  109. package/Build/Cesium/Workers/RuntimeError-8f3d96ee.js +0 -1
  110. package/Build/Cesium/Workers/TerrainEncoding-047c0bfb.js +0 -1
  111. package/Build/Cesium/Workers/Transforms-4a1d2c0e.js +0 -39
  112. package/Build/Cesium/Workers/VertexFormat-af764a6f.js +0 -1
  113. package/Build/Cesium/Workers/WallGeometryLibrary-5c745ea0.js +0 -1
  114. package/Build/Cesium/Workers/WebMercatorProjection-9d9a5a33.js +0 -1
  115. package/Build/Cesium/Workers/arrayRemoveDuplicates-7cd4e18c.js +0 -1
  116. package/Build/Cesium/Workers/combine-6d9c3903.js +0 -1
  117. package/Build/Cesium/Workers/when-229515d6.js +0 -3
@@ -2867,12 +2867,12 @@ export class CatmullRomSpline {
2867
2867
  * A {@link TerrainProvider} that accesses terrain data in a Cesium terrain format.
2868
2868
  * @example
2869
2869
  * // Create Arctic DEM terrain with normals.
2870
- * const viewer = new Cesium.Viewer('cesiumContainer', {
2871
- * terrainProvider : new Cesium.CesiumTerrainProvider({
2872
- * url : Cesium.IonResource.fromAssetId(3956),
2873
- * requestVertexNormals : true
2874
- * })
2875
- * });
2870
+ const viewer = new Cesium.Viewer('cesiumContainer', {
2871
+ terrainProvider : new Cesium.CesiumTerrainProvider({
2872
+ url : Cesium.IonResource.fromAssetId(3956),
2873
+ requestVertexNormals : true
2874
+ })
2875
+ });
2876
2876
  * @param options - Object with the following properties:
2877
2877
  * @param options.url - The URL of the Cesium terrain server.
2878
2878
  * @param [options.requestVertexNormals = false] - Flag that indicates if the client should request additional lighting information from the server, in the form of per vertex normals if available.
@@ -2892,31 +2892,31 @@ export class CesiumTerrainProvider {
2892
2892
  });
2893
2893
  /**
2894
2894
  * Requests the geometry for a given tile. This function should not be called before
2895
- * {@link CesiumTerrainProvider#ready} returns true. The result must include terrain data and
2896
- * may optionally include a water mask and an indication of which child tiles are available.
2895
+ {@link CesiumTerrainProvider#ready} returns true. The result must include terrain data and
2896
+ may optionally include a water mask and an indication of which child tiles are available.
2897
2897
  * @param x - The X coordinate of the tile for which to request geometry.
2898
2898
  * @param y - The Y coordinate of the tile for which to request geometry.
2899
2899
  * @param level - The level of the tile for which to request geometry.
2900
2900
  * @param [request] - The request object. Intended for internal use only.
2901
2901
  * @returns A promise for the requested geometry. If this method
2902
- * returns undefined instead of a promise, it is an indication that too many requests are already
2903
- * pending and the request will be retried later.
2902
+ returns undefined instead of a promise, it is an indication that too many requests are already
2903
+ pending and the request will be retried later.
2904
2904
  */
2905
2905
  requestTileGeometry(x: number, y: number, level: number, request?: Request): Promise<TerrainData> | undefined;
2906
2906
  /**
2907
2907
  * Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
2908
- * to the event, you will be notified of the error and can potentially recover from it. Event listeners
2909
- * are passed an instance of {@link TileProviderError}.
2908
+ to the event, you will be notified of the error and can potentially recover from it. Event listeners
2909
+ are passed an instance of {@link TileProviderError}.
2910
2910
  */
2911
2911
  readonly errorEvent: Event;
2912
2912
  /**
2913
2913
  * Gets the credit to display when this terrain provider is active. Typically this is used to credit
2914
- * the source of the terrain. This function should not be called before {@link CesiumTerrainProvider#ready} returns true.
2914
+ the source of the terrain. This function should not be called before {@link CesiumTerrainProvider#ready} returns true.
2915
2915
  */
2916
2916
  readonly credit: Credit;
2917
2917
  /**
2918
2918
  * Gets the tiling scheme used by this provider. This function should
2919
- * not be called before {@link CesiumTerrainProvider#ready} returns true.
2919
+ not be called before {@link CesiumTerrainProvider#ready} returns true.
2920
2920
  */
2921
2921
  readonly tilingScheme: GeographicTilingScheme;
2922
2922
  /**
@@ -2929,47 +2929,47 @@ export class CesiumTerrainProvider {
2929
2929
  readonly readyPromise: Promise<boolean>;
2930
2930
  /**
2931
2931
  * Gets a value indicating whether or not the provider includes a water mask. The water mask
2932
- * indicates which areas of the globe are water rather than land, so they can be rendered
2933
- * as a reflective surface with animated waves. This function should not be
2934
- * called before {@link CesiumTerrainProvider#ready} returns true.
2932
+ indicates which areas of the globe are water rather than land, so they can be rendered
2933
+ as a reflective surface with animated waves. This function should not be
2934
+ called before {@link CesiumTerrainProvider#ready} returns true.
2935
2935
  */
2936
2936
  readonly hasWaterMask: boolean;
2937
2937
  /**
2938
2938
  * Gets a value indicating whether or not the requested tiles include vertex normals.
2939
- * This function should not be called before {@link CesiumTerrainProvider#ready} returns true.
2939
+ This function should not be called before {@link CesiumTerrainProvider#ready} returns true.
2940
2940
  */
2941
2941
  readonly hasVertexNormals: boolean;
2942
2942
  /**
2943
2943
  * Gets a value indicating whether or not the requested tiles include metadata.
2944
- * This function should not be called before {@link CesiumTerrainProvider#ready} returns true.
2944
+ This function should not be called before {@link CesiumTerrainProvider#ready} returns true.
2945
2945
  */
2946
2946
  readonly hasMetadata: boolean;
2947
2947
  /**
2948
2948
  * Boolean flag that indicates if the client should request vertex normals from the server.
2949
- * Vertex normals data is appended to the standard tile mesh data only if the client requests the vertex normals and
2950
- * if the server provides vertex normals.
2949
+ Vertex normals data is appended to the standard tile mesh data only if the client requests the vertex normals and
2950
+ if the server provides vertex normals.
2951
2951
  */
2952
2952
  readonly requestVertexNormals: boolean;
2953
2953
  /**
2954
2954
  * Boolean flag that indicates if the client should request a watermask from the server.
2955
- * Watermask data is appended to the standard tile mesh data only if the client requests the watermask and
2956
- * if the server provides a watermask.
2955
+ Watermask data is appended to the standard tile mesh data only if the client requests the watermask and
2956
+ if the server provides a watermask.
2957
2957
  */
2958
2958
  readonly requestWaterMask: boolean;
2959
2959
  /**
2960
2960
  * Boolean flag that indicates if the client should request metadata from the server.
2961
- * Metadata is appended to the standard tile mesh data only if the client requests the metadata and
2962
- * if the server provides a metadata.
2961
+ Metadata is appended to the standard tile mesh data only if the client requests the metadata and
2962
+ if the server provides a metadata.
2963
2963
  */
2964
2964
  readonly requestMetadata: boolean;
2965
2965
  /**
2966
2966
  * Gets an object that can be used to determine availability of terrain from this provider, such as
2967
- * at points and in rectangles. This function should not be called before
2968
- * {@link CesiumTerrainProvider#ready} returns true. This property may be undefined if availability
2969
- * information is not available. Note that this reflects tiles that are known to be available currently.
2970
- * Additional tiles may be discovered to be available in the future, e.g. if availability information
2971
- * exists deeper in the tree rather than it all being discoverable at the root. However, a tile that
2972
- * is available now will not become unavailable in the future.
2967
+ at points and in rectangles. This function should not be called before
2968
+ {@link CesiumTerrainProvider#ready} returns true. This property may be undefined if availability
2969
+ information is not available. Note that this reflects tiles that are known to be available currently.
2970
+ Additional tiles may be discovered to be available in the future, e.g. if availability information
2971
+ exists deeper in the tree rather than it all being discoverable at the root. However, a tile that
2972
+ is available now will not become unavailable in the future.
2973
2973
  */
2974
2974
  readonly availability: TileAvailability;
2975
2975
  /**
@@ -8725,20 +8725,20 @@ export class IonResource extends Resource {
8725
8725
  clone(result?: Resource): Resource;
8726
8726
  /**
8727
8727
  * Asynchronously loads the given image resource. Returns a promise that will resolve to
8728
- * an {@link https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap|ImageBitmap} if <code>preferImageBitmap</code> is true and the browser supports <code>createImageBitmap</code> or otherwise an
8729
- * {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement|Image} once loaded, or reject if the image failed to load.
8728
+ an {@link https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap|ImageBitmap} if <code>preferImageBitmap</code> is true and the browser supports <code>createImageBitmap</code> or otherwise an
8729
+ {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement|Image} once loaded, or reject if the image failed to load.
8730
8730
  * @example
8731
8731
  * // load a single image asynchronously
8732
- * resource.fetchImage().then(function(image) {
8733
- * // use the loaded image
8734
- * }).catch(function(error) {
8735
- * // an error occurred
8736
- * });
8737
- *
8738
- * // load several images in parallel
8739
- * Promise.all([resource1.fetchImage(), resource2.fetchImage()]).then(function(images) {
8740
- * // images is an array containing all the loaded images
8741
- * });
8732
+ resource.fetchImage().then(function(image) {
8733
+ // use the loaded image
8734
+ }).catch(function(error) {
8735
+ // an error occurred
8736
+ });
8737
+
8738
+ // load several images in parallel
8739
+ Promise.all([resource1.fetchImage(), resource2.fetchImage()]).then(function(images) {
8740
+ // images is an array containing all the loaded images
8741
+ });
8742
8742
  * @param [options] - An object with the following properties.
8743
8743
  * @param [options.preferBlob = false] - If true, we will load the image via a blob.
8744
8744
  * @param [options.preferImageBitmap = false] - If true, image will be decoded during fetch and an <code>ImageBitmap</code> is returned.
@@ -14750,33 +14750,33 @@ export enum RequestType {
14750
14750
  * A resource that includes the location and any other parameters we need to retrieve it or create derived resources. It also provides the ability to retry requests.
14751
14751
  * @example
14752
14752
  * function refreshTokenRetryCallback(resource, error) {
14753
- * if (error.statusCode === 403) {
14754
- * // 403 status code means a new token should be generated
14755
- * return getNewAccessToken()
14756
- * .then(function(token) {
14757
- * resource.queryParameters.access_token = token;
14758
- * return true;
14759
- * })
14760
- * .catch(function() {
14761
- * return false;
14762
- * });
14763
- * }
14764
- *
14765
- * return false;
14766
- * }
14767
- *
14768
- * const resource = new Resource({
14769
- * url: 'http://server.com/path/to/resource.json',
14770
- * proxy: new DefaultProxy('/proxy/'),
14771
- * headers: {
14772
- * 'X-My-Header': 'valueOfHeader'
14773
- * },
14774
- * queryParameters: {
14775
- * 'access_token': '123-435-456-000'
14776
- * },
14777
- * retryCallback: refreshTokenRetryCallback,
14778
- * retryAttempts: 1
14779
- * });
14753
+ if (error.statusCode === 403) {
14754
+ // 403 status code means a new token should be generated
14755
+ return getNewAccessToken()
14756
+ .then(function(token) {
14757
+ resource.queryParameters.access_token = token;
14758
+ return true;
14759
+ })
14760
+ .catch(function() {
14761
+ return false;
14762
+ });
14763
+ }
14764
+
14765
+ return false;
14766
+ }
14767
+
14768
+ const resource = new Resource({
14769
+ url: 'http://server.com/path/to/resource.json',
14770
+ proxy: new DefaultProxy('/proxy/'),
14771
+ headers: {
14772
+ 'X-My-Header': 'valueOfHeader'
14773
+ },
14774
+ queryParameters: {
14775
+ 'access_token': '123-435-456-000'
14776
+ },
14777
+ retryCallback: refreshTokenRetryCallback,
14778
+ retryAttempts: 1
14779
+ });
14780
14780
  * @param options - A url or an object with the following properties
14781
14781
  * @param options.url - The url of the resource.
14782
14782
  * @param [options.queryParameters] - An object containing query parameters that will be sent when retrieving the resource.
@@ -14856,7 +14856,7 @@ export class Resource {
14856
14856
  hasHeaders: boolean;
14857
14857
  /**
14858
14858
  * Override Object#toString so that implicit string conversion gives the
14859
- * complete URL represented by this Resource.
14859
+ complete URL represented by this Resource.
14860
14860
  * @returns The URL represented by this Resource
14861
14861
  */
14862
14862
  toString(): string;
@@ -14869,20 +14869,20 @@ export class Resource {
14869
14869
  getUrlComponent(query?: boolean, proxy?: boolean): string;
14870
14870
  /**
14871
14871
  * Combines the specified object and the existing query parameters. This allows you to add many parameters at once,
14872
- * as opposed to adding them one at a time to the queryParameters property. If a value is already set, it will be replaced with the new value.
14872
+ as opposed to adding them one at a time to the queryParameters property. If a value is already set, it will be replaced with the new value.
14873
14873
  * @param params - The query parameters
14874
14874
  * @param [useAsDefault = false] - If true the params will be used as the default values, so they will only be set if they are undefined.
14875
14875
  */
14876
14876
  setQueryParameters(params: any, useAsDefault?: boolean): void;
14877
14877
  /**
14878
14878
  * Combines the specified object and the existing query parameters. This allows you to add many parameters at once,
14879
- * as opposed to adding them one at a time to the queryParameters property.
14879
+ as opposed to adding them one at a time to the queryParameters property.
14880
14880
  * @param params - The query parameters
14881
14881
  */
14882
14882
  appendQueryParameters(params: any): void;
14883
14883
  /**
14884
14884
  * Combines the specified object and the existing template values. This allows you to add many values at once,
14885
- * as opposed to adding them one at a time to the templateValues property. If a value is already set, it will become an array and the new value will be appended.
14885
+ as opposed to adding them one at a time to the templateValues property. If a value is already set, it will become an array and the new value will be appended.
14886
14886
  * @param template - The template values
14887
14887
  * @param [useAsDefault = false] - If true the values will be used as the default values, so they will only be set if they are undefined.
14888
14888
  */
@@ -14930,16 +14930,16 @@ export class Resource {
14930
14930
  appendForwardSlash(): void;
14931
14931
  /**
14932
14932
  * Asynchronously loads the resource as raw binary data. Returns a promise that will resolve to
14933
- * an ArrayBuffer once loaded, or reject if the resource failed to load. The data is loaded
14934
- * using XMLHttpRequest, which means that in order to make requests to another origin,
14935
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
14933
+ an ArrayBuffer once loaded, or reject if the resource failed to load. The data is loaded
14934
+ using XMLHttpRequest, which means that in order to make requests to another origin,
14935
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
14936
14936
  * @example
14937
14937
  * // load a single URL asynchronously
14938
- * resource.fetchArrayBuffer().then(function(arrayBuffer) {
14939
- * // use the data
14940
- * }).catch(function(error) {
14941
- * // an error occurred
14942
- * });
14938
+ resource.fetchArrayBuffer().then(function(arrayBuffer) {
14939
+ // use the data
14940
+ }).catch(function(error) {
14941
+ // an error occurred
14942
+ });
14943
14943
  * @returns a promise that will resolve to the requested data when loaded. Returns undefined if <code>request.throttle</code> is true and the request does not have high enough priority.
14944
14944
  */
14945
14945
  fetchArrayBuffer(): Promise<ArrayBuffer> | undefined;
@@ -14968,16 +14968,16 @@ export class Resource {
14968
14968
  }): Promise<ArrayBuffer> | undefined;
14969
14969
  /**
14970
14970
  * Asynchronously loads the given resource as a blob. Returns a promise that will resolve to
14971
- * a Blob once loaded, or reject if the resource failed to load. The data is loaded
14972
- * using XMLHttpRequest, which means that in order to make requests to another origin,
14973
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
14971
+ a Blob once loaded, or reject if the resource failed to load. The data is loaded
14972
+ using XMLHttpRequest, which means that in order to make requests to another origin,
14973
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
14974
14974
  * @example
14975
14975
  * // load a single URL asynchronously
14976
- * resource.fetchBlob().then(function(blob) {
14977
- * // use the data
14978
- * }).catch(function(error) {
14979
- * // an error occurred
14980
- * });
14976
+ resource.fetchBlob().then(function(blob) {
14977
+ // use the data
14978
+ }).catch(function(error) {
14979
+ // an error occurred
14980
+ });
14981
14981
  * @returns a promise that will resolve to the requested data when loaded. Returns undefined if <code>request.throttle</code> is true and the request does not have high enough priority.
14982
14982
  */
14983
14983
  fetchBlob(): Promise<Blob> | undefined;
@@ -15006,20 +15006,20 @@ export class Resource {
15006
15006
  }): Promise<Blob> | undefined;
15007
15007
  /**
15008
15008
  * Asynchronously loads the given image resource. Returns a promise that will resolve to
15009
- * an {@link https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap|ImageBitmap} if <code>preferImageBitmap</code> is true and the browser supports <code>createImageBitmap</code> or otherwise an
15010
- * {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement|Image} once loaded, or reject if the image failed to load.
15009
+ an {@link https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap|ImageBitmap} if <code>preferImageBitmap</code> is true and the browser supports <code>createImageBitmap</code> or otherwise an
15010
+ {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement|Image} once loaded, or reject if the image failed to load.
15011
15011
  * @example
15012
15012
  * // load a single image asynchronously
15013
- * resource.fetchImage().then(function(image) {
15014
- * // use the loaded image
15015
- * }).catch(function(error) {
15016
- * // an error occurred
15017
- * });
15018
- *
15019
- * // load several images in parallel
15020
- * Promise.all([resource1.fetchImage(), resource2.fetchImage()]).then(function(images) {
15021
- * // images is an array containing all the loaded images
15022
- * });
15013
+ resource.fetchImage().then(function(image) {
15014
+ // use the loaded image
15015
+ }).catch(function(error) {
15016
+ // an error occurred
15017
+ });
15018
+
15019
+ // load several images in parallel
15020
+ Promise.all([resource1.fetchImage(), resource2.fetchImage()]).then(function(images) {
15021
+ // images is an array containing all the loaded images
15022
+ });
15023
15023
  * @param [options] - An object with the following properties.
15024
15024
  * @param [options.preferBlob = false] - If true, we will load the image via a blob.
15025
15025
  * @param [options.preferImageBitmap = false] - If true, image will be decoded during fetch and an <code>ImageBitmap</code> is returned.
@@ -15066,22 +15066,22 @@ export class Resource {
15066
15066
  }): Promise<ImageBitmap> | Promise<HTMLImageElement> | undefined;
15067
15067
  /**
15068
15068
  * Asynchronously loads the given resource as text. Returns a promise that will resolve to
15069
- * a String once loaded, or reject if the resource failed to load. The data is loaded
15070
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15071
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15069
+ a String once loaded, or reject if the resource failed to load. The data is loaded
15070
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15071
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15072
15072
  * @example
15073
15073
  * // load text from a URL, setting a custom header
15074
- * const resource = new Resource({
15075
- * url: 'http://someUrl.com/someJson.txt',
15076
- * headers: {
15077
- * 'X-Custom-Header' : 'some value'
15078
- * }
15079
- * });
15080
- * resource.fetchText().then(function(text) {
15081
- * // Do something with the text
15082
- * }).catch(function(error) {
15083
- * // an error occurred
15084
- * });
15074
+ const resource = new Resource({
15075
+ url: 'http://someUrl.com/someJson.txt',
15076
+ headers: {
15077
+ 'X-Custom-Header' : 'some value'
15078
+ }
15079
+ });
15080
+ resource.fetchText().then(function(text) {
15081
+ // Do something with the text
15082
+ }).catch(function(error) {
15083
+ // an error occurred
15084
+ });
15085
15085
  * @returns a promise that will resolve to the requested data when loaded. Returns undefined if <code>request.throttle</code> is true and the request does not have high enough priority.
15086
15086
  */
15087
15087
  fetchText(): Promise<string> | undefined;
@@ -15110,17 +15110,17 @@ export class Resource {
15110
15110
  }): Promise<string> | undefined;
15111
15111
  /**
15112
15112
  * Asynchronously loads the given resource as JSON. Returns a promise that will resolve to
15113
- * a JSON object once loaded, or reject if the resource failed to load. The data is loaded
15114
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15115
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled. This function
15116
- * adds 'Accept: application/json,&#42;&#47;&#42;;q=0.01' to the request headers, if not
15117
- * already specified.
15113
+ a JSON object once loaded, or reject if the resource failed to load. The data is loaded
15114
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15115
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled. This function
15116
+ adds 'Accept: application/json,&#42;&#47;&#42;;q=0.01' to the request headers, if not
15117
+ already specified.
15118
15118
  * @example
15119
15119
  * resource.fetchJson().then(function(jsonData) {
15120
- * // Do something with the JSON object
15121
- * }).catch(function(error) {
15122
- * // an error occurred
15123
- * });
15120
+ // Do something with the JSON object
15121
+ }).catch(function(error) {
15122
+ // an error occurred
15123
+ });
15124
15124
  * @returns a promise that will resolve to the requested data when loaded. Returns undefined if <code>request.throttle</code> is true and the request does not have high enough priority.
15125
15125
  */
15126
15126
  fetchJson(): Promise<any> | undefined;
@@ -15149,18 +15149,18 @@ export class Resource {
15149
15149
  }): Promise<any> | undefined;
15150
15150
  /**
15151
15151
  * Asynchronously loads the given resource as XML. Returns a promise that will resolve to
15152
- * an XML Document once loaded, or reject if the resource failed to load. The data is loaded
15153
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15154
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15152
+ an XML Document once loaded, or reject if the resource failed to load. The data is loaded
15153
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15154
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15155
15155
  * @example
15156
15156
  * // load XML from a URL, setting a custom header
15157
- * Cesium.loadXML('http://someUrl.com/someXML.xml', {
15158
- * 'X-Custom-Header' : 'some value'
15159
- * }).then(function(document) {
15160
- * // Do something with the document
15161
- * }).catch(function(error) {
15162
- * // an error occurred
15163
- * });
15157
+ Cesium.loadXML('http://someUrl.com/someXML.xml', {
15158
+ 'X-Custom-Header' : 'some value'
15159
+ }).then(function(document) {
15160
+ // Do something with the document
15161
+ }).catch(function(error) {
15162
+ // an error occurred
15163
+ });
15164
15164
  * @returns a promise that will resolve to the requested data when loaded. Returns undefined if <code>request.throttle</code> is true and the request does not have high enough priority.
15165
15165
  */
15166
15166
  fetchXML(): Promise<XMLDocument> | undefined;
@@ -15191,11 +15191,11 @@ export class Resource {
15191
15191
  * Requests a resource using JSONP.
15192
15192
  * @example
15193
15193
  * // load a data asynchronously
15194
- * resource.fetchJsonp().then(function(data) {
15195
- * // use the loaded data
15196
- * }).catch(function(error) {
15197
- * // an error occurred
15198
- * });
15194
+ resource.fetchJsonp().then(function(data) {
15195
+ // use the loaded data
15196
+ }).catch(function(error) {
15197
+ // an error occurred
15198
+ });
15199
15199
  * @param [callbackParameterName = 'callback'] - The callback parameter name that the server expects.
15200
15200
  * @returns a promise that will resolve to the requested data when loaded. Returns undefined if <code>request.throttle</code> is true and the request does not have high enough priority.
15201
15201
  */
@@ -15227,17 +15227,17 @@ export class Resource {
15227
15227
  }): Promise<any> | undefined;
15228
15228
  /**
15229
15229
  * Asynchronously loads the given resource. Returns a promise that will resolve to
15230
- * the result once loaded, or reject if the resource failed to load. The data is loaded
15231
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15232
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled. It's recommended that you use
15233
- * the more specific functions eg. fetchJson, fetchBlob, etc.
15230
+ the result once loaded, or reject if the resource failed to load. The data is loaded
15231
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15232
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled. It's recommended that you use
15233
+ the more specific functions eg. fetchJson, fetchBlob, etc.
15234
15234
  * @example
15235
15235
  * resource.fetch()
15236
- * .then(function(body) {
15237
- * // use the data
15238
- * }).catch(function(error) {
15239
- * // an error occurred
15240
- * });
15236
+ .then(function(body) {
15237
+ // use the data
15238
+ }).catch(function(error) {
15239
+ // an error occurred
15240
+ });
15241
15241
  * @param [options] - Object with the following properties:
15242
15242
  * @param [options.responseType] - The type of response. This controls the type of item returned.
15243
15243
  * @param [options.headers] - Additional HTTP headers to send with the request, if any.
@@ -15278,16 +15278,16 @@ export class Resource {
15278
15278
  }): Promise<any> | undefined;
15279
15279
  /**
15280
15280
  * Asynchronously deletes the given resource. Returns a promise that will resolve to
15281
- * the result once loaded, or reject if the resource failed to load. The data is loaded
15282
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15283
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15281
+ the result once loaded, or reject if the resource failed to load. The data is loaded
15282
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15283
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15284
15284
  * @example
15285
15285
  * resource.delete()
15286
- * .then(function(body) {
15287
- * // use the data
15288
- * }).catch(function(error) {
15289
- * // an error occurred
15290
- * });
15286
+ .then(function(body) {
15287
+ // use the data
15288
+ }).catch(function(error) {
15289
+ // an error occurred
15290
+ });
15291
15291
  * @param [options] - Object with the following properties:
15292
15292
  * @param [options.responseType] - The type of response. This controls the type of item returned.
15293
15293
  * @param [options.headers] - Additional HTTP headers to send with the request, if any.
@@ -15330,16 +15330,16 @@ export class Resource {
15330
15330
  }): Promise<any> | undefined;
15331
15331
  /**
15332
15332
  * Asynchronously gets headers the given resource. Returns a promise that will resolve to
15333
- * the result once loaded, or reject if the resource failed to load. The data is loaded
15334
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15335
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15333
+ the result once loaded, or reject if the resource failed to load. The data is loaded
15334
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15335
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15336
15336
  * @example
15337
15337
  * resource.head()
15338
- * .then(function(headers) {
15339
- * // use the data
15340
- * }).catch(function(error) {
15341
- * // an error occurred
15342
- * });
15338
+ .then(function(headers) {
15339
+ // use the data
15340
+ }).catch(function(error) {
15341
+ // an error occurred
15342
+ });
15343
15343
  * @param [options] - Object with the following properties:
15344
15344
  * @param [options.responseType] - The type of response. This controls the type of item returned.
15345
15345
  * @param [options.headers] - Additional HTTP headers to send with the request, if any.
@@ -15380,16 +15380,16 @@ export class Resource {
15380
15380
  }): Promise<any> | undefined;
15381
15381
  /**
15382
15382
  * Asynchronously gets options the given resource. Returns a promise that will resolve to
15383
- * the result once loaded, or reject if the resource failed to load. The data is loaded
15384
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15385
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15383
+ the result once loaded, or reject if the resource failed to load. The data is loaded
15384
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15385
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15386
15386
  * @example
15387
15387
  * resource.options()
15388
- * .then(function(headers) {
15389
- * // use the data
15390
- * }).catch(function(error) {
15391
- * // an error occurred
15392
- * });
15388
+ .then(function(headers) {
15389
+ // use the data
15390
+ }).catch(function(error) {
15391
+ // an error occurred
15392
+ });
15393
15393
  * @param [options] - Object with the following properties:
15394
15394
  * @param [options.responseType] - The type of response. This controls the type of item returned.
15395
15395
  * @param [options.headers] - Additional HTTP headers to send with the request, if any.
@@ -15430,16 +15430,16 @@ export class Resource {
15430
15430
  }): Promise<any> | undefined;
15431
15431
  /**
15432
15432
  * Asynchronously posts data to the given resource. Returns a promise that will resolve to
15433
- * the result once loaded, or reject if the resource failed to load. The data is loaded
15434
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15435
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15433
+ the result once loaded, or reject if the resource failed to load. The data is loaded
15434
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15435
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15436
15436
  * @example
15437
15437
  * resource.post(data)
15438
- * .then(function(result) {
15439
- * // use the result
15440
- * }).catch(function(error) {
15441
- * // an error occurred
15442
- * });
15438
+ .then(function(result) {
15439
+ // use the result
15440
+ }).catch(function(error) {
15441
+ // an error occurred
15442
+ });
15443
15443
  * @param data - Data that is posted with the resource.
15444
15444
  * @param [options] - Object with the following properties:
15445
15445
  * @param [options.data] - Data that is posted with the resource.
@@ -15485,16 +15485,16 @@ export class Resource {
15485
15485
  }): Promise<any> | undefined;
15486
15486
  /**
15487
15487
  * Asynchronously puts data to the given resource. Returns a promise that will resolve to
15488
- * the result once loaded, or reject if the resource failed to load. The data is loaded
15489
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15490
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15488
+ the result once loaded, or reject if the resource failed to load. The data is loaded
15489
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15490
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15491
15491
  * @example
15492
15492
  * resource.put(data)
15493
- * .then(function(result) {
15494
- * // use the result
15495
- * }).catch(function(error) {
15496
- * // an error occurred
15497
- * });
15493
+ .then(function(result) {
15494
+ // use the result
15495
+ }).catch(function(error) {
15496
+ // an error occurred
15497
+ });
15498
15498
  * @param data - Data that is posted with the resource.
15499
15499
  * @param [options] - Object with the following properties:
15500
15500
  * @param [options.responseType] - The type of response. This controls the type of item returned.
@@ -15538,16 +15538,16 @@ export class Resource {
15538
15538
  }): Promise<any> | undefined;
15539
15539
  /**
15540
15540
  * Asynchronously patches data to the given resource. Returns a promise that will resolve to
15541
- * the result once loaded, or reject if the resource failed to load. The data is loaded
15542
- * using XMLHttpRequest, which means that in order to make requests to another origin,
15543
- * the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15541
+ the result once loaded, or reject if the resource failed to load. The data is loaded
15542
+ using XMLHttpRequest, which means that in order to make requests to another origin,
15543
+ the server must have Cross-Origin Resource Sharing (CORS) headers enabled.
15544
15544
  * @example
15545
15545
  * resource.patch(data)
15546
- * .then(function(result) {
15547
- * // use the result
15548
- * }).catch(function(error) {
15549
- * // an error occurred
15550
- * });
15546
+ .then(function(result) {
15547
+ // use the result
15548
+ }).catch(function(error) {
15549
+ // an error occurred
15550
+ });
15551
15551
  * @param data - Data that is posted with the resource.
15552
15552
  * @param [options] - Object with the following properties:
15553
15553
  * @param [options.responseType] - The type of response. This controls the type of item returned.
@@ -27497,32 +27497,32 @@ export class Cesium3DTilePointFeature {
27497
27497
 
27498
27498
  /**
27499
27499
  * A {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles tileset},
27500
- * used for streaming massive heterogeneous 3D geospatial datasets.
27500
+ used for streaming massive heterogeneous 3D geospatial datasets.
27501
27501
  * @example
27502
27502
  * const tileset = scene.primitives.add(new Cesium.Cesium3DTileset({
27503
- * url : 'http://localhost:8002/tilesets/Seattle/tileset.json'
27504
- * }));
27503
+ url : 'http://localhost:8002/tilesets/Seattle/tileset.json'
27504
+ }));
27505
27505
  * @example
27506
27506
  * // Common setting for the skipLevelOfDetail optimization
27507
- * const tileset = scene.primitives.add(new Cesium.Cesium3DTileset({
27508
- * url : 'http://localhost:8002/tilesets/Seattle/tileset.json',
27509
- * skipLevelOfDetail : true,
27510
- * baseScreenSpaceError : 1024,
27511
- * skipScreenSpaceErrorFactor : 16,
27512
- * skipLevels : 1,
27513
- * immediatelyLoadDesiredLevelOfDetail : false,
27514
- * loadSiblings : false,
27515
- * cullWithChildrenBounds : true
27516
- * }));
27507
+ const tileset = scene.primitives.add(new Cesium.Cesium3DTileset({
27508
+ url : 'http://localhost:8002/tilesets/Seattle/tileset.json',
27509
+ skipLevelOfDetail : true,
27510
+ baseScreenSpaceError : 1024,
27511
+ skipScreenSpaceErrorFactor : 16,
27512
+ skipLevels : 1,
27513
+ immediatelyLoadDesiredLevelOfDetail : false,
27514
+ loadSiblings : false,
27515
+ cullWithChildrenBounds : true
27516
+ }));
27517
27517
  * @example
27518
27518
  * // Common settings for the dynamicScreenSpaceError optimization
27519
- * const tileset = scene.primitives.add(new Cesium.Cesium3DTileset({
27520
- * url : 'http://localhost:8002/tilesets/Seattle/tileset.json',
27521
- * dynamicScreenSpaceError : true,
27522
- * dynamicScreenSpaceErrorDensity : 0.00278,
27523
- * dynamicScreenSpaceErrorFactor : 4.0,
27524
- * dynamicScreenSpaceErrorHeightFalloff : 0.25
27525
- * }));
27519
+ const tileset = scene.primitives.add(new Cesium.Cesium3DTileset({
27520
+ url : 'http://localhost:8002/tilesets/Seattle/tileset.json',
27521
+ dynamicScreenSpaceError : true,
27522
+ dynamicScreenSpaceErrorDensity : 0.00278,
27523
+ dynamicScreenSpaceErrorFactor : 4.0,
27524
+ dynamicScreenSpaceErrorHeightFalloff : 0.25
27525
+ }));
27526
27526
  * @param options - Object with the following properties:
27527
27527
  * @param options.url - The url to a tileset JSON file.
27528
27528
  * @param [options.show = true] - Determines if the tileset will be shown.
@@ -27668,68 +27668,68 @@ export class Cesium3DTileset {
27668
27668
  preloadFlightDestinations: boolean;
27669
27669
  /**
27670
27670
  * Optimization option. Whether the tileset should refine based on a dynamic screen space error. Tiles that are further
27671
- * away will be rendered with lower detail than closer tiles. This improves performance by rendering fewer
27672
- * tiles and making less requests, but may result in a slight drop in visual quality for tiles in the distance.
27673
- * The algorithm is biased towards "street views" where the camera is close to the ground plane of the tileset and looking
27674
- * at the horizon. In addition results are more accurate for tightly fitting bounding volumes like box and region.
27671
+ away will be rendered with lower detail than closer tiles. This improves performance by rendering fewer
27672
+ tiles and making less requests, but may result in a slight drop in visual quality for tiles in the distance.
27673
+ The algorithm is biased towards "street views" where the camera is close to the ground plane of the tileset and looking
27674
+ at the horizon. In addition results are more accurate for tightly fitting bounding volumes like box and region.
27675
27675
  */
27676
27676
  dynamicScreenSpaceError: boolean;
27677
27677
  /**
27678
27678
  * Optimization option. Prioritize loading tiles in the center of the screen by temporarily raising the
27679
- * screen space error for tiles around the edge of the screen. Screen space error returns to normal once all
27680
- * the tiles in the center of the screen as determined by the {@link Cesium3DTileset#foveatedConeSize} are loaded.
27679
+ screen space error for tiles around the edge of the screen. Screen space error returns to normal once all
27680
+ the tiles in the center of the screen as determined by the {@link Cesium3DTileset#foveatedConeSize} are loaded.
27681
27681
  */
27682
27682
  foveatedScreenSpaceError: boolean;
27683
27683
  /**
27684
27684
  * Gets or sets a callback to control how much to raise the screen space error for tiles outside the foveated cone,
27685
- * interpolating between {@link Cesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation} and {@link Cesium3DTileset#maximumScreenSpaceError}.
27685
+ interpolating between {@link Cesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation} and {@link Cesium3DTileset#maximumScreenSpaceError}.
27686
27686
  */
27687
27687
  foveatedInterpolationCallback: Cesium3DTileset.foveatedInterpolationCallback;
27688
27688
  /**
27689
27689
  * Optimization option. Used when {@link Cesium3DTileset#foveatedScreenSpaceError} is true to control
27690
- * how long in seconds to wait after the camera stops moving before deferred tiles start loading in.
27691
- * This time delay prevents requesting tiles around the edges of the screen when the camera is moving.
27692
- * Setting this to 0.0 will immediately request all tiles in any given view.
27690
+ how long in seconds to wait after the camera stops moving before deferred tiles start loading in.
27691
+ This time delay prevents requesting tiles around the edges of the screen when the camera is moving.
27692
+ Setting this to 0.0 will immediately request all tiles in any given view.
27693
27693
  */
27694
27694
  foveatedTimeDelay: number;
27695
27695
  /**
27696
27696
  * A scalar that determines the density used to adjust the dynamic screen space error, similar to {@link Fog}. Increasing this
27697
- * value has the effect of increasing the maximum screen space error for all tiles, but in a non-linear fashion.
27698
- * The error starts at 0.0 and increases exponentially until a midpoint is reached, and then approaches 1.0 asymptotically.
27699
- * This has the effect of keeping high detail in the closer tiles and lower detail in the further tiles, with all tiles
27700
- * beyond a certain distance all roughly having an error of 1.0.
27701
- * <p>
27702
- * The dynamic error is in the range [0.0, 1.0) and is multiplied by <code>dynamicScreenSpaceErrorFactor</code> to produce the
27703
- * final dynamic error. This dynamic error is then subtracted from the tile's actual screen space error.
27704
- * </p>
27705
- * <p>
27706
- * Increasing <code>dynamicScreenSpaceErrorDensity</code> has the effect of moving the error midpoint closer to the camera.
27707
- * It is analogous to moving fog closer to the camera.
27708
- * </p>
27697
+ value has the effect of increasing the maximum screen space error for all tiles, but in a non-linear fashion.
27698
+ The error starts at 0.0 and increases exponentially until a midpoint is reached, and then approaches 1.0 asymptotically.
27699
+ This has the effect of keeping high detail in the closer tiles and lower detail in the further tiles, with all tiles
27700
+ beyond a certain distance all roughly having an error of 1.0.
27701
+ <p>
27702
+ The dynamic error is in the range [0.0, 1.0) and is multiplied by <code>dynamicScreenSpaceErrorFactor</code> to produce the
27703
+ final dynamic error. This dynamic error is then subtracted from the tile's actual screen space error.
27704
+ </p>
27705
+ <p>
27706
+ Increasing <code>dynamicScreenSpaceErrorDensity</code> has the effect of moving the error midpoint closer to the camera.
27707
+ It is analogous to moving fog closer to the camera.
27708
+ </p>
27709
27709
  */
27710
27710
  dynamicScreenSpaceErrorDensity: number;
27711
27711
  /**
27712
27712
  * A factor used to increase the screen space error of tiles for dynamic screen space error. As this value increases less tiles
27713
- * are requested for rendering and tiles in the distance will have lower detail. If set to zero, the feature will be disabled.
27713
+ are requested for rendering and tiles in the distance will have lower detail. If set to zero, the feature will be disabled.
27714
27714
  */
27715
27715
  dynamicScreenSpaceErrorFactor: number;
27716
27716
  /**
27717
27717
  * A ratio of the tileset's height at which the density starts to falloff. If the camera is below this height the
27718
- * full computed density is applied, otherwise the density falls off. This has the effect of higher density at
27719
- * street level views.
27720
- * <p>
27721
- * Valid values are between 0.0 and 1.0.
27722
- * </p>
27718
+ full computed density is applied, otherwise the density falls off. This has the effect of higher density at
27719
+ street level views.
27720
+ <p>
27721
+ Valid values are between 0.0 and 1.0.
27722
+ </p>
27723
27723
  */
27724
27724
  dynamicScreenSpaceErrorHeightFalloff: number;
27725
27725
  /**
27726
27726
  * Determines whether the tileset casts or receives shadows from light sources.
27727
- * <p>
27728
- * Enabling shadows has a performance impact. A tileset that casts shadows must be rendered twice, once from the camera and again from the light's point of view.
27729
- * </p>
27730
- * <p>
27731
- * Shadows are rendered only when {@link Viewer#shadows} is <code>true</code>.
27732
- * </p>
27727
+ <p>
27728
+ Enabling shadows has a performance impact. A tileset that casts shadows must be rendered twice, once from the camera and again from the light's point of view.
27729
+ </p>
27730
+ <p>
27731
+ Shadows are rendered only when {@link Viewer#shadows} is <code>true</code>.
27732
+ </p>
27733
27733
  */
27734
27734
  shadows: ShadowMode;
27735
27735
  /**
@@ -27738,212 +27738,212 @@ export class Cesium3DTileset {
27738
27738
  show: boolean;
27739
27739
  /**
27740
27740
  * Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from
27741
- * the original feature, e.g. glTF material or per-point color in the tile.
27741
+ the original feature, e.g. glTF material or per-point color in the tile.
27742
27742
  */
27743
27743
  colorBlendMode: Cesium3DTileColorBlendMode;
27744
27744
  /**
27745
27745
  * Defines the value used to linearly interpolate between the source color and feature color when the {@link Cesium3DTileset#colorBlendMode} is <code>MIX</code>.
27746
- * A value of 0.0 results in the source color while a value of 1.0 results in the feature color, with any value in-between
27747
- * resulting in a mix of the source color and feature color.
27746
+ A value of 0.0 results in the source color while a value of 1.0 results in the feature color, with any value in-between
27747
+ resulting in a mix of the source color and feature color.
27748
27748
  */
27749
27749
  colorBlendAmount: number;
27750
27750
  /**
27751
27751
  * The event fired to indicate progress of loading new tiles. This event is fired when a new tile
27752
- * is requested, when a requested tile is finished downloading, and when a downloaded tile has been
27753
- * processed and is ready to render.
27754
- * <p>
27755
- * The number of pending tile requests, <code>numberOfPendingRequests</code>, and number of tiles
27756
- * processing, <code>numberOfTilesProcessing</code> are passed to the event listener.
27757
- * </p>
27758
- * <p>
27759
- * This event is fired at the end of the frame after the scene is rendered.
27760
- * </p>
27752
+ is requested, when a requested tile is finished downloading, and when a downloaded tile has been
27753
+ processed and is ready to render.
27754
+ <p>
27755
+ The number of pending tile requests, <code>numberOfPendingRequests</code>, and number of tiles
27756
+ processing, <code>numberOfTilesProcessing</code> are passed to the event listener.
27757
+ </p>
27758
+ <p>
27759
+ This event is fired at the end of the frame after the scene is rendered.
27760
+ </p>
27761
27761
  * @example
27762
27762
  * tileset.loadProgress.addEventListener(function(numberOfPendingRequests, numberOfTilesProcessing) {
27763
- * if ((numberOfPendingRequests === 0) && (numberOfTilesProcessing === 0)) {
27764
- * console.log('Stopped loading');
27765
- * return;
27766
- * }
27767
- *
27768
- * console.log('Loading: requests: ' + numberOfPendingRequests + ', processing: ' + numberOfTilesProcessing);
27769
- * });
27763
+ if ((numberOfPendingRequests === 0) && (numberOfTilesProcessing === 0)) {
27764
+ console.log('Stopped loading');
27765
+ return;
27766
+ }
27767
+
27768
+ console.log('Loading: requests: ' + numberOfPendingRequests + ', processing: ' + numberOfTilesProcessing);
27769
+ });
27770
27770
  */
27771
27771
  loadProgress: Event;
27772
27772
  /**
27773
27773
  * The event fired to indicate that all tiles that meet the screen space error this frame are loaded. The tileset
27774
- * is completely loaded for this view.
27775
- * <p>
27776
- * This event is fired at the end of the frame after the scene is rendered.
27777
- * </p>
27774
+ is completely loaded for this view.
27775
+ <p>
27776
+ This event is fired at the end of the frame after the scene is rendered.
27777
+ </p>
27778
27778
  * @example
27779
27779
  * tileset.allTilesLoaded.addEventListener(function() {
27780
- * console.log('All tiles are loaded');
27781
- * });
27780
+ console.log('All tiles are loaded');
27781
+ });
27782
27782
  */
27783
27783
  allTilesLoaded: Event;
27784
27784
  /**
27785
27785
  * The event fired to indicate that all tiles that meet the screen space error this frame are loaded. This event
27786
- * is fired once when all tiles in the initial view are loaded.
27787
- * <p>
27788
- * This event is fired at the end of the frame after the scene is rendered.
27789
- * </p>
27786
+ is fired once when all tiles in the initial view are loaded.
27787
+ <p>
27788
+ This event is fired at the end of the frame after the scene is rendered.
27789
+ </p>
27790
27790
  * @example
27791
27791
  * tileset.initialTilesLoaded.addEventListener(function() {
27792
- * console.log('Initial tiles are loaded');
27793
- * });
27792
+ console.log('Initial tiles are loaded');
27793
+ });
27794
27794
  */
27795
27795
  initialTilesLoaded: Event;
27796
27796
  /**
27797
27797
  * The event fired to indicate that a tile's content was loaded.
27798
- * <p>
27799
- * The loaded {@link Cesium3DTile} is passed to the event listener.
27800
- * </p>
27801
- * <p>
27802
- * This event is fired during the tileset traversal while the frame is being rendered
27803
- * so that updates to the tile take effect in the same frame. Do not create or modify
27804
- * Cesium entities or primitives during the event listener.
27805
- * </p>
27798
+ <p>
27799
+ The loaded {@link Cesium3DTile} is passed to the event listener.
27800
+ </p>
27801
+ <p>
27802
+ This event is fired during the tileset traversal while the frame is being rendered
27803
+ so that updates to the tile take effect in the same frame. Do not create or modify
27804
+ Cesium entities or primitives during the event listener.
27805
+ </p>
27806
27806
  * @example
27807
27807
  * tileset.tileLoad.addEventListener(function(tile) {
27808
- * console.log('A tile was loaded.');
27809
- * });
27808
+ console.log('A tile was loaded.');
27809
+ });
27810
27810
  */
27811
27811
  tileLoad: Event;
27812
27812
  /**
27813
27813
  * The event fired to indicate that a tile's content was unloaded.
27814
- * <p>
27815
- * The unloaded {@link Cesium3DTile} is passed to the event listener.
27816
- * </p>
27817
- * <p>
27818
- * This event is fired immediately before the tile's content is unloaded while the frame is being
27819
- * rendered so that the event listener has access to the tile's content. Do not create
27820
- * or modify Cesium entities or primitives during the event listener.
27821
- * </p>
27814
+ <p>
27815
+ The unloaded {@link Cesium3DTile} is passed to the event listener.
27816
+ </p>
27817
+ <p>
27818
+ This event is fired immediately before the tile's content is unloaded while the frame is being
27819
+ rendered so that the event listener has access to the tile's content. Do not create
27820
+ or modify Cesium entities or primitives during the event listener.
27821
+ </p>
27822
27822
  * @example
27823
27823
  * tileset.tileUnload.addEventListener(function(tile) {
27824
- * console.log('A tile was unloaded from the cache.');
27825
- * });
27824
+ console.log('A tile was unloaded from the cache.');
27825
+ });
27826
27826
  */
27827
27827
  tileUnload: Event;
27828
27828
  /**
27829
27829
  * The event fired to indicate that a tile's content failed to load.
27830
- * <p>
27831
- * If there are no event listeners, error messages will be logged to the console.
27832
- * </p>
27833
- * <p>
27834
- * The error object passed to the listener contains two properties:
27835
- * <ul>
27836
- * <li><code>url</code>: the url of the failed tile.</li>
27837
- * <li><code>message</code>: the error message.</li>
27838
- * </ul>
27839
- * <p>
27840
- * If multiple contents are present, this event is raised once per inner content with errors.
27841
- * </p>
27830
+ <p>
27831
+ If there are no event listeners, error messages will be logged to the console.
27832
+ </p>
27833
+ <p>
27834
+ The error object passed to the listener contains two properties:
27835
+ <ul>
27836
+ <li><code>url</code>: the url of the failed tile.</li>
27837
+ <li><code>message</code>: the error message.</li>
27838
+ </ul>
27839
+ <p>
27840
+ If multiple contents are present, this event is raised once per inner content with errors.
27841
+ </p>
27842
27842
  * @example
27843
27843
  * tileset.tileFailed.addEventListener(function(error) {
27844
- * console.log('An error occurred loading tile: ' + error.url);
27845
- * console.log('Error: ' + error.message);
27846
- * });
27844
+ console.log('An error occurred loading tile: ' + error.url);
27845
+ console.log('Error: ' + error.message);
27846
+ });
27847
27847
  */
27848
27848
  tileFailed: Event;
27849
27849
  /**
27850
27850
  * This event fires once for each visible tile in a frame. This can be used to manually
27851
- * style a tileset.
27852
- * <p>
27853
- * The visible {@link Cesium3DTile} is passed to the event listener.
27854
- * </p>
27855
- * <p>
27856
- * This event is fired during the tileset traversal while the frame is being rendered
27857
- * so that updates to the tile take effect in the same frame. Do not create or modify
27858
- * Cesium entities or primitives during the event listener.
27859
- * </p>
27851
+ style a tileset.
27852
+ <p>
27853
+ The visible {@link Cesium3DTile} is passed to the event listener.
27854
+ </p>
27855
+ <p>
27856
+ This event is fired during the tileset traversal while the frame is being rendered
27857
+ so that updates to the tile take effect in the same frame. Do not create or modify
27858
+ Cesium entities or primitives during the event listener.
27859
+ </p>
27860
27860
  * @example
27861
27861
  * tileset.tileVisible.addEventListener(function(tile) {
27862
- * if (tile.content instanceof Cesium.Batched3DModel3DTileContent) {
27863
- * console.log('A Batched 3D Model tile is visible.');
27864
- * }
27865
- * });
27862
+ if (tile.content instanceof Cesium.Batched3DModel3DTileContent) {
27863
+ console.log('A Batched 3D Model tile is visible.');
27864
+ }
27865
+ });
27866
27866
  * @example
27867
27867
  * // Apply a red style and then manually set random colors for every other feature when the tile becomes visible.
27868
- * tileset.style = new Cesium.Cesium3DTileStyle({
27869
- * color : 'color("red")'
27870
- * });
27871
- * tileset.tileVisible.addEventListener(function(tile) {
27872
- * const content = tile.content;
27873
- * const featuresLength = content.featuresLength;
27874
- * for (let i = 0; i < featuresLength; i+=2) {
27875
- * content.getFeature(i).color = Cesium.Color.fromRandom();
27876
- * }
27877
- * });
27868
+ tileset.style = new Cesium.Cesium3DTileStyle({
27869
+ color : 'color("red")'
27870
+ });
27871
+ tileset.tileVisible.addEventListener(function(tile) {
27872
+ const content = tile.content;
27873
+ const featuresLength = content.featuresLength;
27874
+ for (let i = 0; i < featuresLength; i+=2) {
27875
+ content.getFeature(i).color = Cesium.Color.fromRandom();
27876
+ }
27877
+ });
27878
27878
  */
27879
27879
  tileVisible: Event;
27880
27880
  /**
27881
27881
  * Optimization option. Determines if level of detail skipping should be applied during the traversal.
27882
- * <p>
27883
- * The common strategy for replacement-refinement traversal is to store all levels of the tree in memory and require
27884
- * all children to be loaded before the parent can refine. With this optimization levels of the tree can be skipped
27885
- * entirely and children can be rendered alongside their parents. The tileset requires significantly less memory when
27886
- * using this optimization.
27887
- * </p>
27882
+ <p>
27883
+ The common strategy for replacement-refinement traversal is to store all levels of the tree in memory and require
27884
+ all children to be loaded before the parent can refine. With this optimization levels of the tree can be skipped
27885
+ entirely and children can be rendered alongside their parents. The tileset requires significantly less memory when
27886
+ using this optimization.
27887
+ </p>
27888
27888
  */
27889
27889
  skipLevelOfDetail: boolean;
27890
27890
  /**
27891
27891
  * The screen space error that must be reached before skipping levels of detail.
27892
- * <p>
27893
- * Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27894
- * </p>
27892
+ <p>
27893
+ Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27894
+ </p>
27895
27895
  */
27896
27896
  baseScreenSpaceError: number;
27897
27897
  /**
27898
27898
  * Multiplier defining the minimum screen space error to skip.
27899
- * For example, if a tile has screen space error of 100, no tiles will be loaded unless they
27900
- * are leaves or have a screen space error <code><= 100 / skipScreenSpaceErrorFactor</code>.
27901
- * <p>
27902
- * Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27903
- * </p>
27899
+ For example, if a tile has screen space error of 100, no tiles will be loaded unless they
27900
+ are leaves or have a screen space error <code><= 100 / skipScreenSpaceErrorFactor</code>.
27901
+ <p>
27902
+ Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27903
+ </p>
27904
27904
  */
27905
27905
  skipScreenSpaceErrorFactor: number;
27906
27906
  /**
27907
27907
  * Constant defining the minimum number of levels to skip when loading tiles. When it is 0, no levels are skipped.
27908
- * For example, if a tile is level 1, no tiles will be loaded unless they are at level greater than 2.
27909
- * <p>
27910
- * Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27911
- * </p>
27908
+ For example, if a tile is level 1, no tiles will be loaded unless they are at level greater than 2.
27909
+ <p>
27910
+ Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27911
+ </p>
27912
27912
  */
27913
27913
  skipLevels: number;
27914
27914
  /**
27915
27915
  * When true, only tiles that meet the maximum screen space error will ever be downloaded.
27916
- * Skipping factors are ignored and just the desired tiles are loaded.
27917
- * <p>
27918
- * Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27919
- * </p>
27916
+ Skipping factors are ignored and just the desired tiles are loaded.
27917
+ <p>
27918
+ Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27919
+ </p>
27920
27920
  */
27921
27921
  immediatelyLoadDesiredLevelOfDetail: boolean;
27922
27922
  /**
27923
27923
  * Determines whether siblings of visible tiles are always downloaded during traversal.
27924
- * This may be useful for ensuring that tiles are already available when the viewer turns left/right.
27925
- * <p>
27926
- * Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27927
- * </p>
27924
+ This may be useful for ensuring that tiles are already available when the viewer turns left/right.
27925
+ <p>
27926
+ Only used when {@link Cesium3DTileset#skipLevelOfDetail} is <code>true</code>.
27927
+ </p>
27928
27928
  */
27929
27929
  loadSiblings: boolean;
27930
27930
  /**
27931
27931
  * The light color when shading models. When <code>undefined</code> the scene's light color is used instead.
27932
- * <p>
27933
- * For example, disabling additional light sources by setting <code>model.imageBasedLighting.imageBasedLightingFactor = new Cartesian2(0.0, 0.0)</code> will make the
27934
- * model much darker. Here, increasing the intensity of the light source will make the model brighter.
27935
- * </p>
27932
+ <p>
27933
+ For example, disabling additional light sources by setting <code>model.imageBasedLighting.imageBasedLightingFactor = new Cartesian2(0.0, 0.0)</code> will make the
27934
+ model much darker. Here, increasing the intensity of the light source will make the model brighter.
27935
+ </p>
27936
27936
  */
27937
27937
  lightColor: Cartesian3;
27938
27938
  /**
27939
27939
  * Whether to cull back-facing geometry. When true, back face culling is determined
27940
- * by the glTF material's doubleSided property; when false, back face culling is disabled.
27940
+ by the glTF material's doubleSided property; when false, back face culling is disabled.
27941
27941
  */
27942
27942
  backFaceCulling: boolean;
27943
27943
  /**
27944
27944
  * Whether to display the outline for models using the
27945
- * {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline|CESIUM_primitive_outline} extension.
27946
- * When true, outlines are displayed. When false, outlines are not displayed.
27945
+ {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline|CESIUM_primitive_outline} extension.
27946
+ When true, outlines are displayed. When false, outlines are not displayed.
27947
27947
  */
27948
27948
  readonly showOutline: boolean;
27949
27949
  /**
@@ -27952,79 +27952,79 @@ export class Cesium3DTileset {
27952
27952
  splitDirection: SplitDirection;
27953
27953
  /**
27954
27954
  * This property is for debugging only; it is not optimized for production use.
27955
- * <p>
27956
- * Determines if only the tiles from last frame should be used for rendering. This
27957
- * effectively "freezes" the tileset to the previous frame so it is possible to zoom
27958
- * out and see what was rendered.
27959
- * </p>
27955
+ <p>
27956
+ Determines if only the tiles from last frame should be used for rendering. This
27957
+ effectively "freezes" the tileset to the previous frame so it is possible to zoom
27958
+ out and see what was rendered.
27959
+ </p>
27960
27960
  */
27961
27961
  debugFreezeFrame: boolean;
27962
27962
  /**
27963
27963
  * This property is for debugging only; it is not optimized for production use.
27964
- * <p>
27965
- * When true, assigns a random color to each tile. This is useful for visualizing
27966
- * what features belong to what tiles, especially with additive refinement where features
27967
- * from parent tiles may be interleaved with features from child tiles.
27968
- * </p>
27964
+ <p>
27965
+ When true, assigns a random color to each tile. This is useful for visualizing
27966
+ what features belong to what tiles, especially with additive refinement where features
27967
+ from parent tiles may be interleaved with features from child tiles.
27968
+ </p>
27969
27969
  */
27970
27970
  debugColorizeTiles: boolean;
27971
27971
  /**
27972
27972
  * This property is for debugging only; it is not optimized for production use.
27973
- * <p>
27974
- * When true, renders each tile's content as a wireframe.
27975
- * </p>
27973
+ <p>
27974
+ When true, renders each tile's content as a wireframe.
27975
+ </p>
27976
27976
  */
27977
27977
  debugWireframe: boolean;
27978
27978
  /**
27979
27979
  * This property is for debugging only; it is not optimized for production use.
27980
- * <p>
27981
- * When true, renders the bounding volume for each visible tile. The bounding volume is
27982
- * white if the tile has a content bounding volume or is empty; otherwise, it is red. Tiles that don't meet the
27983
- * screen space error and are still refining to their descendants are yellow.
27984
- * </p>
27980
+ <p>
27981
+ When true, renders the bounding volume for each visible tile. The bounding volume is
27982
+ white if the tile has a content bounding volume or is empty; otherwise, it is red. Tiles that don't meet the
27983
+ screen space error and are still refining to their descendants are yellow.
27984
+ </p>
27985
27985
  */
27986
27986
  debugShowBoundingVolume: boolean;
27987
27987
  /**
27988
27988
  * This property is for debugging only; it is not optimized for production use.
27989
- * <p>
27990
- * When true, renders the bounding volume for each visible tile's content. The bounding volume is
27991
- * blue if the tile has a content bounding volume; otherwise it is red.
27992
- * </p>
27989
+ <p>
27990
+ When true, renders the bounding volume for each visible tile's content. The bounding volume is
27991
+ blue if the tile has a content bounding volume; otherwise it is red.
27992
+ </p>
27993
27993
  */
27994
27994
  debugShowContentBoundingVolume: boolean;
27995
27995
  /**
27996
27996
  * This property is for debugging only; it is not optimized for production use.
27997
- * <p>
27998
- * When true, renders the viewer request volume for each tile.
27999
- * </p>
27997
+ <p>
27998
+ When true, renders the viewer request volume for each tile.
27999
+ </p>
28000
28000
  */
28001
28001
  debugShowViewerRequestVolume: boolean;
28002
28002
  /**
28003
28003
  * This property is for debugging only; it is not optimized for production use.
28004
- * <p>
28005
- * When true, draws labels to indicate the geometric error of each tile.
28006
- * </p>
28004
+ <p>
28005
+ When true, draws labels to indicate the geometric error of each tile.
28006
+ </p>
28007
28007
  */
28008
28008
  debugShowGeometricError: boolean;
28009
28009
  /**
28010
28010
  * This property is for debugging only; it is not optimized for production use.
28011
- * <p>
28012
- * When true, draws labels to indicate the number of commands, points, triangles and features of each tile.
28013
- * </p>
28011
+ <p>
28012
+ When true, draws labels to indicate the number of commands, points, triangles and features of each tile.
28013
+ </p>
28014
28014
  */
28015
28015
  debugShowRenderingStatistics: boolean;
28016
28016
  /**
28017
28017
  * This property is for debugging only; it is not optimized for production use.
28018
- * <p>
28019
- * When true, draws labels to indicate the geometry and texture memory usage of each tile.
28020
- * </p>
28018
+ <p>
28019
+ When true, draws labels to indicate the geometry and texture memory usage of each tile.
28020
+ </p>
28021
28021
  */
28022
28022
  debugShowMemoryUsage: boolean;
28023
28023
  /**
28024
28024
  * This property is for debugging only; it is not optimized for production use.
28025
- * <p>
28026
- * When true, draws labels to indicate the url of each tile.
28027
- * </p>
28025
+ <p>
28026
+ When true, draws labels to indicate the url of each tile.
28027
+ </p>
28028
28028
  */
28029
28029
  debugShowUrl: boolean;
28030
28030
  /**
@@ -28033,10 +28033,10 @@ export class Cesium3DTileset {
28033
28033
  examineVectorLinesFunction: (...params: any[]) => any;
28034
28034
  /**
28035
28035
  * Gets the tileset's asset object property, which contains metadata about the tileset.
28036
- * <p>
28037
- * See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#reference-asset|asset schema reference}
28038
- * in the 3D Tiles spec for the full set of properties.
28039
- * </p>
28036
+ <p>
28037
+ See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#reference-asset|asset schema reference}
28038
+ in the 3D Tiles spec for the full set of properties.
28039
+ </p>
28040
28040
  */
28041
28041
  readonly asset: any;
28042
28042
  /**
@@ -28049,40 +28049,40 @@ export class Cesium3DTileset {
28049
28049
  clippingPlanes: ClippingPlaneCollection;
28050
28050
  /**
28051
28051
  * Gets the tileset's properties dictionary object, which contains metadata about per-feature properties.
28052
- * <p>
28053
- * See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#reference-properties|properties schema reference}
28054
- * in the 3D Tiles spec for the full set of properties.
28055
- * </p>
28052
+ <p>
28053
+ See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#reference-properties|properties schema reference}
28054
+ in the 3D Tiles spec for the full set of properties.
28055
+ </p>
28056
28056
  * @example
28057
28057
  * console.log('Maximum building height: ' + tileset.properties.height.maximum);
28058
- * console.log('Minimum building height: ' + tileset.properties.height.minimum);
28058
+ console.log('Minimum building height: ' + tileset.properties.height.minimum);
28059
28059
  */
28060
28060
  readonly properties: any;
28061
28061
  /**
28062
28062
  * When <code>true</code>, the tileset's root tile is loaded and the tileset is ready to render.
28063
- * This is set to <code>true</code> right before {@link Cesium3DTileset#readyPromise} is resolved.
28063
+ This is set to <code>true</code> right before {@link Cesium3DTileset#readyPromise} is resolved.
28064
28064
  */
28065
28065
  readonly ready: boolean;
28066
28066
  /**
28067
28067
  * Gets the promise that will be resolved when the tileset's root tile is loaded and the tileset is ready to render.
28068
- * <p>
28069
- * This promise is resolved at the end of the frame before the first frame the tileset is rendered in.
28070
- * </p>
28068
+ <p>
28069
+ This promise is resolved at the end of the frame before the first frame the tileset is rendered in.
28070
+ </p>
28071
28071
  * @example
28072
28072
  * tileset.readyPromise.then(function(tileset) {
28073
- * // tile.properties is not defined until readyPromise resolves.
28074
- * const properties = tileset.properties;
28075
- * if (Cesium.defined(properties)) {
28076
- * for (const name in properties) {
28077
- * console.log(properties[name]);
28078
- * }
28079
- * }
28080
- * });
28073
+ // tile.properties is not defined until readyPromise resolves.
28074
+ const properties = tileset.properties;
28075
+ if (Cesium.defined(properties)) {
28076
+ for (const name in properties) {
28077
+ console.log(properties[name]);
28078
+ }
28079
+ }
28080
+ });
28081
28081
  */
28082
28082
  readonly readyPromise: Promise<Cesium3DTileset>;
28083
28083
  /**
28084
28084
  * When <code>true</code>, all tiles that meet the screen space error this frame are loaded. The tileset is
28085
- * completely loaded for this view.
28085
+ completely loaded for this view.
28086
28086
  */
28087
28087
  readonly tilesLoaded: boolean;
28088
28088
  /**
@@ -28095,82 +28095,82 @@ export class Cesium3DTileset {
28095
28095
  readonly basePath: string;
28096
28096
  /**
28097
28097
  * The style, defined using the
28098
- * {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/Styling|3D Tiles Styling language},
28099
- * applied to each feature in the tileset.
28100
- * <p>
28101
- * Assign <code>undefined</code> to remove the style, which will restore the visual
28102
- * appearance of the tileset to its default when no style was applied.
28103
- * </p>
28104
- * <p>
28105
- * The style is applied to a tile before the {@link Cesium3DTileset#tileVisible}
28106
- * event is raised, so code in <code>tileVisible</code> can manually set a feature's
28107
- * properties (e.g. color and show) after the style is applied. When
28108
- * a new style is assigned any manually set properties are overwritten.
28109
- * </p>
28110
- * <p>
28111
- * Use an always "true" condition to specify the Color for all objects that are not
28112
- * overridden by pre-existing conditions. Otherwise, the default color Cesium.Color.White
28113
- * will be used. Similarly, use an always "true" condition to specify the show property
28114
- * for all objects that are not overridden by pre-existing conditions. Otherwise, the
28115
- * default show value true will be used.
28116
- * </p>
28098
+ {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/Styling|3D Tiles Styling language},
28099
+ applied to each feature in the tileset.
28100
+ <p>
28101
+ Assign <code>undefined</code> to remove the style, which will restore the visual
28102
+ appearance of the tileset to its default when no style was applied.
28103
+ </p>
28104
+ <p>
28105
+ The style is applied to a tile before the {@link Cesium3DTileset#tileVisible}
28106
+ event is raised, so code in <code>tileVisible</code> can manually set a feature's
28107
+ properties (e.g. color and show) after the style is applied. When
28108
+ a new style is assigned any manually set properties are overwritten.
28109
+ </p>
28110
+ <p>
28111
+ Use an always "true" condition to specify the Color for all objects that are not
28112
+ overridden by pre-existing conditions. Otherwise, the default color Cesium.Color.White
28113
+ will be used. Similarly, use an always "true" condition to specify the show property
28114
+ for all objects that are not overridden by pre-existing conditions. Otherwise, the
28115
+ default show value true will be used.
28116
+ </p>
28117
28117
  * @example
28118
28118
  * tileset.style = new Cesium.Cesium3DTileStyle({
28119
- * color : {
28120
- * conditions : [
28121
- * ['${Height} >= 100', 'color("purple", 0.5)'],
28122
- * ['${Height} >= 50', 'color("red")'],
28123
- * ['true', 'color("blue")']
28124
- * ]
28125
- * },
28126
- * show : '${Height} > 0',
28127
- * meta : {
28128
- * description : '"Building id ${id} has height ${Height}."'
28129
- * }
28130
- * });
28119
+ color : {
28120
+ conditions : [
28121
+ ['${Height} >= 100', 'color("purple", 0.5)'],
28122
+ ['${Height} >= 50', 'color("red")'],
28123
+ ['true', 'color("blue")']
28124
+ ]
28125
+ },
28126
+ show : '${Height} > 0',
28127
+ meta : {
28128
+ description : '"Building id ${id} has height ${Height}."'
28129
+ }
28130
+ });
28131
28131
  */
28132
28132
  style: Cesium3DTileStyle | undefined;
28133
28133
  /**
28134
28134
  * A custom shader to apply to all tiles in the tileset. Only used for
28135
- * contents that use {@link ModelExperimental}. Using custom shaders with a
28136
- * {@link Cesium3DTileStyle} may lead to undefined behavior.
28137
- * <p>
28138
- * To enable {@link ModelExperimental}, set {@link ExperimentalFeatures.enableModelExperimental} or tileset.enableModelExperimental to <code>true</code>.
28139
- * </p>
28135
+ contents that use {@link ModelExperimental}. Using custom shaders with a
28136
+ {@link Cesium3DTileStyle} may lead to undefined behavior.
28137
+ <p>
28138
+ To enable {@link ModelExperimental}, set {@link ExperimentalFeatures.enableModelExperimental} or tileset.enableModelExperimental to <code>true</code>.
28139
+ </p>
28140
28140
  */
28141
28141
  customShader: CustomShader | undefined;
28142
28142
  /**
28143
28143
  * The maximum screen space error used to drive level of detail refinement. This value helps determine when a tile
28144
- * refines to its descendants, and therefore plays a major role in balancing performance with visual quality.
28145
- * <p>
28146
- * A tile's screen space error is roughly equivalent to the number of pixels wide that would be drawn if a sphere with a
28147
- * radius equal to the tile's <b>geometric error</b> were rendered at the tile's position. If this value exceeds
28148
- * <code>maximumScreenSpaceError</code> the tile refines to its descendants.
28149
- * </p>
28150
- * <p>
28151
- * Depending on the tileset, <code>maximumScreenSpaceError</code> may need to be tweaked to achieve the right balance.
28152
- * Higher values provide better performance but lower visual quality.
28153
- * </p>
28144
+ refines to its descendants, and therefore plays a major role in balancing performance with visual quality.
28145
+ <p>
28146
+ A tile's screen space error is roughly equivalent to the number of pixels wide that would be drawn if a sphere with a
28147
+ radius equal to the tile's <b>geometric error</b> were rendered at the tile's position. If this value exceeds
28148
+ <code>maximumScreenSpaceError</code> the tile refines to its descendants.
28149
+ </p>
28150
+ <p>
28151
+ Depending on the tileset, <code>maximumScreenSpaceError</code> may need to be tweaked to achieve the right balance.
28152
+ Higher values provide better performance but lower visual quality.
28153
+ </p>
28154
28154
  */
28155
28155
  maximumScreenSpaceError: number;
28156
28156
  /**
28157
28157
  * The maximum amount of GPU memory (in MB) that may be used to cache tiles. This value is estimated from
28158
- * geometry, textures, and batch table textures of loaded tiles. For point clouds, this value also
28159
- * includes per-point metadata.
28160
- * <p>
28161
- * Tiles not in view are unloaded to enforce this.
28162
- * </p>
28163
- * <p>
28164
- * If decreasing this value results in unloading tiles, the tiles are unloaded the next frame.
28165
- * </p>
28166
- * <p>
28167
- * If tiles sized more than <code>maximumMemoryUsage</code> are needed
28168
- * to meet the desired screen space error, determined by {@link Cesium3DTileset#maximumScreenSpaceError},
28169
- * for the current view, then the memory usage of the tiles loaded will exceed
28170
- * <code>maximumMemoryUsage</code>. For example, if the maximum is 256 MB, but
28171
- * 300 MB of tiles are needed to meet the screen space error, then 300 MB of tiles may be loaded. When
28172
- * these tiles go out of view, they will be unloaded.
28173
- * </p>
28158
+ geometry, textures, and batch table textures of loaded tiles. For point clouds, this value also
28159
+ includes per-point metadata.
28160
+ <p>
28161
+ Tiles not in view are unloaded to enforce this.
28162
+ </p>
28163
+ <p>
28164
+ If decreasing this value results in unloading tiles, the tiles are unloaded the next frame.
28165
+ </p>
28166
+ <p>
28167
+ If tiles sized more than <code>maximumMemoryUsage</code> are needed
28168
+ to meet the desired screen space error, determined by {@link Cesium3DTileset#maximumScreenSpaceError},
28169
+ for the current view, then the memory usage of the tiles loaded will exceed
28170
+ <code>maximumMemoryUsage</code>. For example, if the maximum is 256 MB, but
28171
+ 300 MB of tiles are needed to meet the screen space error, then 300 MB of tiles may be loaded. When
28172
+ these tiles go out of view, they will be unloaded.
28173
+ </p>
28174
28174
  */
28175
28175
  maximumMemoryUsage: number;
28176
28176
  /**
@@ -28185,26 +28185,26 @@ export class Cesium3DTileset {
28185
28185
  * The tileset's bounding sphere.
28186
28186
  * @example
28187
28187
  * const tileset = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({
28188
- * url : 'http://localhost:8002/tilesets/Seattle/tileset.json'
28189
- * }));
28190
- *
28191
- * tileset.readyPromise.then(function(tileset) {
28192
- * // Set the camera to view the newly added tileset
28193
- * viewer.camera.viewBoundingSphere(tileset.boundingSphere, new Cesium.HeadingPitchRange(0, -0.5, 0));
28194
- * });
28188
+ url : 'http://localhost:8002/tilesets/Seattle/tileset.json'
28189
+ }));
28190
+
28191
+ tileset.readyPromise.then(function(tileset) {
28192
+ // Set the camera to view the newly added tileset
28193
+ viewer.camera.viewBoundingSphere(tileset.boundingSphere, new Cesium.HeadingPitchRange(0, -0.5, 0));
28194
+ });
28195
28195
  */
28196
28196
  readonly boundingSphere: BoundingSphere;
28197
28197
  /**
28198
28198
  * A 4x4 transformation matrix that transforms the entire tileset.
28199
28199
  * @example
28200
28200
  * // Adjust a tileset's height from the globe's surface.
28201
- * const heightOffset = 20.0;
28202
- * const boundingSphere = tileset.boundingSphere;
28203
- * const cartographic = Cesium.Cartographic.fromCartesian(boundingSphere.center);
28204
- * const surface = Cesium.Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, 0.0);
28205
- * const offset = Cesium.Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, heightOffset);
28206
- * const translation = Cesium.Cartesian3.subtract(offset, surface, new Cesium.Cartesian3());
28207
- * tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation);
28201
+ const heightOffset = 20.0;
28202
+ const boundingSphere = tileset.boundingSphere;
28203
+ const cartographic = Cesium.Cartographic.fromCartesian(boundingSphere.center);
28204
+ const surface = Cesium.Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, 0.0);
28205
+ const offset = Cesium.Cartesian3.fromRadians(cartographic.longitude, cartographic.latitude, heightOffset);
28206
+ const translation = Cesium.Cartesian3.subtract(offset, surface, new Cesium.Cartesian3());
28207
+ tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation);
28208
28208
  */
28209
28209
  modelMatrix: Matrix4;
28210
28210
  /**
@@ -28213,28 +28213,28 @@ export class Cesium3DTileset {
28213
28213
  readonly timeSinceLoad: number;
28214
28214
  /**
28215
28215
  * The total amount of GPU memory in bytes used by the tileset. This value is estimated from
28216
- * geometry, texture, and batch table textures of loaded tiles. For point clouds, this value also
28217
- * includes per-point metadata.
28216
+ geometry, texture, and batch table textures of loaded tiles. For point clouds, this value also
28217
+ includes per-point metadata.
28218
28218
  */
28219
28219
  readonly totalMemoryUsageInBytes: number;
28220
28220
  /**
28221
28221
  * Determines whether terrain, 3D Tiles or both will be classified by this tileset.
28222
- * <p>
28223
- * This option is only applied to tilesets containing batched 3D models, geometry data, or vector data. Even when undefined, vector data and geometry data
28224
- * must render as classifications and will default to rendering on both terrain and other 3D Tiles tilesets.
28225
- * </p>
28226
- * <p>
28227
- * When enabled for batched 3D model tilesets, there are a few requirements/limitations on the glTF:
28228
- * <ul>
28229
- * <li>POSITION and _BATCHID semantics are required.</li>
28230
- * <li>All indices with the same batch id must occupy contiguous sections of the index buffer.</li>
28231
- * <li>All shaders and techniques are ignored. The generated shader simply multiplies the position by the model-view-projection matrix.</li>
28232
- * <li>The only supported extensions are CESIUM_RTC and WEB3D_quantized_attributes.</li>
28233
- * <li>Only one node is supported.</li>
28234
- * <li>Only one mesh per node is supported.</li>
28235
- * <li>Only one primitive per mesh is supported.</li>
28236
- * </ul>
28237
- * </p>
28222
+ <p>
28223
+ This option is only applied to tilesets containing batched 3D models, geometry data, or vector data. Even when undefined, vector data and geometry data
28224
+ must render as classifications and will default to rendering on both terrain and other 3D Tiles tilesets.
28225
+ </p>
28226
+ <p>
28227
+ When enabled for batched 3D model tilesets, there are a few requirements/limitations on the glTF:
28228
+ <ul>
28229
+ <li>POSITION and _BATCHID semantics are required.</li>
28230
+ <li>All indices with the same batch id must occupy contiguous sections of the index buffer.</li>
28231
+ <li>All shaders and techniques are ignored. The generated shader simply multiplies the position by the model-view-projection matrix.</li>
28232
+ <li>The only supported extensions are CESIUM_RTC and WEB3D_quantized_attributes.</li>
28233
+ <li>Only one node is supported.</li>
28234
+ <li>Only one mesh per node is supported.</li>
28235
+ <li>Only one primitive per mesh is supported.</li>
28236
+ </ul>
28237
+ </p>
28238
28238
  */
28239
28239
  readonly classificationType: ClassificationType;
28240
28240
  /**
@@ -28243,18 +28243,18 @@ export class Cesium3DTileset {
28243
28243
  readonly ellipsoid: Ellipsoid;
28244
28244
  /**
28245
28245
  * Optimization option. Used when {@link Cesium3DTileset#foveatedScreenSpaceError} is true to control the cone size that determines which tiles are deferred.
28246
- * Tiles that are inside this cone are loaded immediately. Tiles outside the cone are potentially deferred based on how far outside the cone they are and {@link Cesium3DTileset#foveatedInterpolationCallback} and {@link Cesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation}.
28247
- * Setting this to 0.0 means the cone will be the line formed by the camera position and its view direction. Setting this to 1.0 means the cone encompasses the entire field of view of the camera, essentially disabling the effect.
28246
+ Tiles that are inside this cone are loaded immediately. Tiles outside the cone are potentially deferred based on how far outside the cone they are and {@link Cesium3DTileset#foveatedInterpolationCallback} and {@link Cesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation}.
28247
+ Setting this to 0.0 means the cone will be the line formed by the camera position and its view direction. Setting this to 1.0 means the cone encompasses the entire field of view of the camera, essentially disabling the effect.
28248
28248
  */
28249
28249
  foveatedConeSize: number;
28250
28250
  /**
28251
28251
  * Optimization option. Used when {@link Cesium3DTileset#foveatedScreenSpaceError} is true to control the starting screen space error relaxation for tiles outside the foveated cone.
28252
- * The screen space error will be raised starting with this value up to {@link Cesium3DTileset#maximumScreenSpaceError} based on the provided {@link Cesium3DTileset#foveatedInterpolationCallback}.
28252
+ The screen space error will be raised starting with this value up to {@link Cesium3DTileset#maximumScreenSpaceError} based on the provided {@link Cesium3DTileset#foveatedInterpolationCallback}.
28253
28253
  */
28254
28254
  foveatedMinimumScreenSpaceErrorRelaxation: number;
28255
28255
  /**
28256
28256
  * Returns the <code>extras</code> property at the top-level of the tileset JSON, which contains application specific metadata.
28257
- * Returns <code>undefined</code> if <code>extras</code> does not exist.
28257
+ Returns <code>undefined</code> if <code>extras</code> does not exist.
28258
28258
  */
28259
28259
  readonly extras: any;
28260
28260
  /**
@@ -28263,25 +28263,25 @@ export class Cesium3DTileset {
28263
28263
  imageBasedLighting: ImageBasedLighting;
28264
28264
  /**
28265
28265
  * Cesium adds lighting from the earth, sky, atmosphere, and star skybox. This cartesian is used to scale the final
28266
- * diffuse and specular lighting contribution from those sources to the final color. A value of 0.0 will disable those light sources.
28266
+ diffuse and specular lighting contribution from those sources to the final color. A value of 0.0 will disable those light sources.
28267
28267
  */
28268
28268
  imageBasedLightingFactor: Cartesian2;
28269
28269
  /**
28270
28270
  * The sun's luminance at the zenith in kilo candela per meter squared to use for this model's procedural environment map.
28271
- * This is used when {@link Cesium3DTileset#specularEnvironmentMaps} and {@link Cesium3DTileset#sphericalHarmonicCoefficients} are not defined.
28271
+ This is used when {@link Cesium3DTileset#specularEnvironmentMaps} and {@link Cesium3DTileset#sphericalHarmonicCoefficients} are not defined.
28272
28272
  */
28273
28273
  luminanceAtZenith: number;
28274
28274
  /**
28275
28275
  * The third order spherical harmonic coefficients used for the diffuse color of image-based lighting. When <code>undefined</code>, a diffuse irradiance
28276
- * computed from the atmosphere color is used.
28277
- * <p>
28278
- * There are nine <code>Cartesian3</code> coefficients.
28279
- * The order of the coefficients is: L<sub>0,0</sub>, L<sub>1,-1</sub>, L<sub>1,0</sub>, L<sub>1,1</sub>, L<sub>2,-2</sub>, L<sub>2,-1</sub>, L<sub>2,0</sub>, L<sub>2,1</sub>, L<sub>2,2</sub>
28280
- * </p>
28281
- *
28282
- * These values can be obtained by preprocessing the environment map using the <code>cmgen</code> tool of
28283
- * {@link https://github.com/google/filament/releases|Google's Filament project}. This will also generate a KTX file that can be
28284
- * supplied to {@link Cesium3DTileset#specularEnvironmentMaps}.
28276
+ computed from the atmosphere color is used.
28277
+ <p>
28278
+ There are nine <code>Cartesian3</code> coefficients.
28279
+ The order of the coefficients is: L<sub>0,0</sub>, L<sub>1,-1</sub>, L<sub>1,0</sub>, L<sub>1,1</sub>, L<sub>2,-2</sub>, L<sub>2,-1</sub>, L<sub>2,0</sub>, L<sub>2,1</sub>, L<sub>2,2</sub>
28280
+ </p>
28281
+
28282
+ These values can be obtained by preprocessing the environment map using the <code>cmgen</code> tool of
28283
+ {@link https://github.com/google/filament/releases|Google's Filament project}. This will also generate a KTX file that can be
28284
+ supplied to {@link Cesium3DTileset#specularEnvironmentMaps}.
28285
28285
  */
28286
28286
  sphericalHarmonicCoefficients: Cartesian3[];
28287
28287
  /**
@@ -28294,7 +28294,7 @@ export class Cesium3DTileset {
28294
28294
  vectorClassificationOnly: boolean;
28295
28295
  /**
28296
28296
  * Whether vector tiles should keep decoded positions in memory.
28297
- * This is used with {@link Cesium3DTileFeature.getPolylinePositions}.
28297
+ This is used with {@link Cesium3DTileFeature.getPolylinePositions}.
28298
28298
  */
28299
28299
  vectorKeepDecodedPositions: boolean;
28300
28300
  /**
@@ -28303,52 +28303,52 @@ export class Cesium3DTileset {
28303
28303
  showCreditsOnScreen: boolean;
28304
28304
  /**
28305
28305
  * Label of the feature ID set to use for picking and styling.
28306
- * <p>
28307
- * For EXT_mesh_features, this is the feature ID's label property, or
28308
- * "featureId_N" (where N is the index in the featureIds array) when not
28309
- * specified. EXT_feature_metadata did not have a label field, so such
28310
- * feature ID sets are always labeled "featureId_N" where N is the index in
28311
- * the list of all feature Ids, where feature ID attributes are listed before
28312
- * feature ID textures.
28313
- * </p>
28314
- * <p>
28315
- * If featureIdLabel is set to an integer N, it is converted to
28316
- * the string "featureId_N" automatically. If both per-primitive and
28317
- * per-instance feature IDs are present, the instance feature IDs take
28318
- * priority.
28319
- * </p>
28306
+ <p>
28307
+ For EXT_mesh_features, this is the feature ID's label property, or
28308
+ "featureId_N" (where N is the index in the featureIds array) when not
28309
+ specified. EXT_feature_metadata did not have a label field, so such
28310
+ feature ID sets are always labeled "featureId_N" where N is the index in
28311
+ the list of all feature Ids, where feature ID attributes are listed before
28312
+ feature ID textures.
28313
+ </p>
28314
+ <p>
28315
+ If featureIdLabel is set to an integer N, it is converted to
28316
+ the string "featureId_N" automatically. If both per-primitive and
28317
+ per-instance feature IDs are present, the instance feature IDs take
28318
+ priority.
28319
+ </p>
28320
28320
  */
28321
28321
  featureIdLabel: string;
28322
28322
  /**
28323
28323
  * Label of the instance feature ID set used for picking and styling.
28324
- * <p>
28325
- * If instanceFeatureIdLabel is set to an integer N, it is converted to
28326
- * the string "instanceFeatureId_N" automatically.
28327
- * If both per-primitive and per-instance feature IDs are present, the
28328
- * instance feature IDs take priority.
28329
- * </p>
28324
+ <p>
28325
+ If instanceFeatureIdLabel is set to an integer N, it is converted to
28326
+ the string "instanceFeatureId_N" automatically.
28327
+ If both per-primitive and per-instance feature IDs are present, the
28328
+ instance feature IDs take priority.
28329
+ </p>
28330
28330
  */
28331
28331
  instanceFeatureIdLabel: string;
28332
28332
  /**
28333
28333
  * Provides a hook to override the method used to request the tileset json
28334
- * useful when fetching tilesets from remote servers
28334
+ useful when fetching tilesets from remote servers
28335
28335
  * @param tilesetUrl - The url of the json file to be fetched
28336
28336
  * @returns A promise that resolves with the fetched json data
28337
28337
  */
28338
28338
  static loadJson(tilesetUrl: Resource | string): Promise<object>;
28339
28339
  /**
28340
28340
  * Marks the tileset's {@link Cesium3DTileset#style} as dirty, which forces all
28341
- * features to re-evaluate the style in the next frame each is visible.
28341
+ features to re-evaluate the style in the next frame each is visible.
28342
28342
  */
28343
28343
  makeStyleDirty(): void;
28344
28344
  /**
28345
28345
  * Unloads all tiles that weren't selected the previous frame. This can be used to
28346
- * explicitly manage the tile cache and reduce the total number of tiles loaded below
28347
- * {@link Cesium3DTileset#maximumMemoryUsage}.
28348
- * <p>
28349
- * Tile unloads occur at the next frame to keep all the WebGL delete calls
28350
- * within the render loop.
28351
- * </p>
28346
+ explicitly manage the tile cache and reduce the total number of tiles loaded below
28347
+ {@link Cesium3DTileset#maximumMemoryUsage}.
28348
+ <p>
28349
+ Tile unloads occur at the next frame to keep all the WebGL delete calls
28350
+ within the render loop.
28351
+ </p>
28352
28352
  */
28353
28353
  trimLoadedTiles(): void;
28354
28354
  /**
@@ -28359,19 +28359,19 @@ export class Cesium3DTileset {
28359
28359
  hasExtension(extensionName: string): boolean;
28360
28360
  /**
28361
28361
  * Returns true if this object was destroyed; otherwise, false.
28362
- * <br /><br />
28363
- * If this object was destroyed, it should not be used; calling any function other than
28364
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
28362
+ <br /><br />
28363
+ If this object was destroyed, it should not be used; calling any function other than
28364
+ <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
28365
28365
  * @returns <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
28366
28366
  */
28367
28367
  isDestroyed(): boolean;
28368
28368
  /**
28369
28369
  * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
28370
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
28371
- * <br /><br />
28372
- * Once an object is destroyed, it should not be used; calling any function other than
28373
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
28374
- * assign the return value (<code>undefined</code>) to the object as done in the example.
28370
+ release of WebGL resources, instead of relying on the garbage collector to destroy this object.
28371
+ <br /><br />
28372
+ Once an object is destroyed, it should not be used; calling any function other than
28373
+ <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
28374
+ assign the return value (<code>undefined</code>) to the object as done in the example.
28375
28375
  * @example
28376
28376
  * tileset = tileset && tileset.destroy();
28377
28377
  */
@@ -28381,7 +28381,7 @@ export class Cesium3DTileset {
28381
28381
  export namespace Cesium3DTileset {
28382
28382
  /**
28383
28383
  * Optimization option. Used as a callback when {@link Cesium3DTileset#foveatedScreenSpaceError} is true to control how much to raise the screen space error for tiles outside the foveated cone,
28384
- * interpolating between {@link Cesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation} and {@link Cesium3DTileset#maximumScreenSpaceError}.
28384
+ interpolating between {@link Cesium3DTileset#foveatedMinimumScreenSpaceErrorRelaxation} and {@link Cesium3DTileset#maximumScreenSpaceError}.
28385
28385
  * @param p - The start value to interpolate.
28386
28386
  * @param q - The end value to interpolate.
28387
28387
  * @param time - The time of interpolation generally in the range <code>[0.0, 1.0]</code>.
@@ -32284,85 +32284,85 @@ export class ImageBasedLighting {
32284
32284
 
32285
32285
  /**
32286
32286
  * An imagery layer that displays tiled image data from a single imagery provider
32287
- * on a {@link Globe}.
32287
+ on a {@link Globe}.
32288
32288
  * @param imageryProvider - The imagery provider to use.
32289
32289
  * @param [options] - Object with the following properties:
32290
32290
  * @param [options.rectangle = imageryProvider.rectangle] - The rectangle of the layer. This rectangle
32291
- * can limit the visible portion of the imagery provider.
32291
+ can limit the visible portion of the imagery provider.
32292
32292
  * @param [options.alpha = 1.0] - The alpha blending value of this layer, from 0.0 to 1.0.
32293
- * This can either be a simple number or a function with the signature
32294
- * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32295
- * current frame state, this layer, and the x, y, and level coordinates of the
32296
- * imagery tile for which the alpha is required, and it is expected to return
32297
- * the alpha value to use for the tile.
32293
+ This can either be a simple number or a function with the signature
32294
+ <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32295
+ current frame state, this layer, and the x, y, and level coordinates of the
32296
+ imagery tile for which the alpha is required, and it is expected to return
32297
+ the alpha value to use for the tile.
32298
32298
  * @param [options.nightAlpha = 1.0] - The alpha blending value of this layer on the night side of the globe, from 0.0 to 1.0.
32299
- * This can either be a simple number or a function with the signature
32300
- * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32301
- * current frame state, this layer, and the x, y, and level coordinates of the
32302
- * imagery tile for which the alpha is required, and it is expected to return
32303
- * the alpha value to use for the tile. This only takes effect when <code>enableLighting</code> is <code>true</code>.
32299
+ This can either be a simple number or a function with the signature
32300
+ <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32301
+ current frame state, this layer, and the x, y, and level coordinates of the
32302
+ imagery tile for which the alpha is required, and it is expected to return
32303
+ the alpha value to use for the tile. This only takes effect when <code>enableLighting</code> is <code>true</code>.
32304
32304
  * @param [options.dayAlpha = 1.0] - The alpha blending value of this layer on the day side of the globe, from 0.0 to 1.0.
32305
- * This can either be a simple number or a function with the signature
32306
- * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32307
- * current frame state, this layer, and the x, y, and level coordinates of the
32308
- * imagery tile for which the alpha is required, and it is expected to return
32309
- * the alpha value to use for the tile. This only takes effect when <code>enableLighting</code> is <code>true</code>.
32305
+ This can either be a simple number or a function with the signature
32306
+ <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32307
+ current frame state, this layer, and the x, y, and level coordinates of the
32308
+ imagery tile for which the alpha is required, and it is expected to return
32309
+ the alpha value to use for the tile. This only takes effect when <code>enableLighting</code> is <code>true</code>.
32310
32310
  * @param [options.brightness = 1.0] - The brightness of this layer. 1.0 uses the unmodified imagery
32311
- * color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.
32312
- * This can either be a simple number or a function with the signature
32313
- * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32314
- * current frame state, this layer, and the x, y, and level coordinates of the
32315
- * imagery tile for which the brightness is required, and it is expected to return
32316
- * the brightness value to use for the tile. The function is executed for every
32317
- * frame and for every tile, so it must be fast.
32311
+ color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.
32312
+ This can either be a simple number or a function with the signature
32313
+ <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32314
+ current frame state, this layer, and the x, y, and level coordinates of the
32315
+ imagery tile for which the brightness is required, and it is expected to return
32316
+ the brightness value to use for the tile. The function is executed for every
32317
+ frame and for every tile, so it must be fast.
32318
32318
  * @param [options.contrast = 1.0] - The contrast of this layer. 1.0 uses the unmodified imagery color.
32319
- * Less than 1.0 reduces the contrast while greater than 1.0 increases it.
32320
- * This can either be a simple number or a function with the signature
32321
- * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32322
- * current frame state, this layer, and the x, y, and level coordinates of the
32323
- * imagery tile for which the contrast is required, and it is expected to return
32324
- * the contrast value to use for the tile. The function is executed for every
32325
- * frame and for every tile, so it must be fast.
32319
+ Less than 1.0 reduces the contrast while greater than 1.0 increases it.
32320
+ This can either be a simple number or a function with the signature
32321
+ <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32322
+ current frame state, this layer, and the x, y, and level coordinates of the
32323
+ imagery tile for which the contrast is required, and it is expected to return
32324
+ the contrast value to use for the tile. The function is executed for every
32325
+ frame and for every tile, so it must be fast.
32326
32326
  * @param [options.hue = 0.0] - The hue of this layer. 0.0 uses the unmodified imagery color.
32327
- * This can either be a simple number or a function with the signature
32328
- * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32329
- * current frame state, this layer, and the x, y, and level coordinates
32330
- * of the imagery tile for which the hue is required, and it is expected to return
32331
- * the contrast value to use for the tile. The function is executed for every
32332
- * frame and for every tile, so it must be fast.
32327
+ This can either be a simple number or a function with the signature
32328
+ <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32329
+ current frame state, this layer, and the x, y, and level coordinates
32330
+ of the imagery tile for which the hue is required, and it is expected to return
32331
+ the contrast value to use for the tile. The function is executed for every
32332
+ frame and for every tile, so it must be fast.
32333
32333
  * @param [options.saturation = 1.0] - The saturation of this layer. 1.0 uses the unmodified imagery color.
32334
- * Less than 1.0 reduces the saturation while greater than 1.0 increases it.
32335
- * This can either be a simple number or a function with the signature
32336
- * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32337
- * current frame state, this layer, and the x, y, and level coordinates
32338
- * of the imagery tile for which the saturation is required, and it is expected to return
32339
- * the contrast value to use for the tile. The function is executed for every
32340
- * frame and for every tile, so it must be fast.
32334
+ Less than 1.0 reduces the saturation while greater than 1.0 increases it.
32335
+ This can either be a simple number or a function with the signature
32336
+ <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32337
+ current frame state, this layer, and the x, y, and level coordinates
32338
+ of the imagery tile for which the saturation is required, and it is expected to return
32339
+ the contrast value to use for the tile. The function is executed for every
32340
+ frame and for every tile, so it must be fast.
32341
32341
  * @param [options.gamma = 1.0] - The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
32342
- * This can either be a simple number or a function with the signature
32343
- * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32344
- * current frame state, this layer, and the x, y, and level coordinates of the
32345
- * imagery tile for which the gamma is required, and it is expected to return
32346
- * the gamma value to use for the tile. The function is executed for every
32347
- * frame and for every tile, so it must be fast.
32342
+ This can either be a simple number or a function with the signature
32343
+ <code>function(frameState, layer, x, y, level)</code>. The function is passed the
32344
+ current frame state, this layer, and the x, y, and level coordinates of the
32345
+ imagery tile for which the gamma is required, and it is expected to return
32346
+ the gamma value to use for the tile. The function is executed for every
32347
+ frame and for every tile, so it must be fast.
32348
32348
  * @param [options.splitDirection = SplitDirection.NONE] - The {@link SplitDirection} split to apply to this layer.
32349
32349
  * @param [options.minificationFilter = TextureMinificationFilter.LINEAR] - The
32350
- * texture minification filter to apply to this layer. Possible values
32351
- * are <code>TextureMinificationFilter.LINEAR</code> and
32352
- * <code>TextureMinificationFilter.NEAREST</code>.
32350
+ texture minification filter to apply to this layer. Possible values
32351
+ are <code>TextureMinificationFilter.LINEAR</code> and
32352
+ <code>TextureMinificationFilter.NEAREST</code>.
32353
32353
  * @param [options.magnificationFilter = TextureMagnificationFilter.LINEAR] - The
32354
- * texture minification filter to apply to this layer. Possible values
32355
- * are <code>TextureMagnificationFilter.LINEAR</code> and
32356
- * <code>TextureMagnificationFilter.NEAREST</code>.
32354
+ texture minification filter to apply to this layer. Possible values
32355
+ are <code>TextureMagnificationFilter.LINEAR</code> and
32356
+ <code>TextureMagnificationFilter.NEAREST</code>.
32357
32357
  * @param [options.show = true] - True if the layer is shown; otherwise, false.
32358
32358
  * @param [options.maximumAnisotropy = maximum supported] - The maximum anisotropy level to use
32359
- * for texture filtering. If this parameter is not specified, the maximum anisotropy supported
32360
- * by the WebGL stack will be used. Larger values make the imagery look better in horizon
32361
- * views.
32359
+ for texture filtering. If this parameter is not specified, the maximum anisotropy supported
32360
+ by the WebGL stack will be used. Larger values make the imagery look better in horizon
32361
+ views.
32362
32362
  * @param [options.minimumTerrainLevel] - The minimum terrain level-of-detail at which to show this imagery layer,
32363
- * or undefined to show it at all levels. Level zero is the least-detailed level.
32363
+ or undefined to show it at all levels. Level zero is the least-detailed level.
32364
32364
  * @param [options.maximumTerrainLevel] - The maximum terrain level-of-detail at which to show this imagery layer,
32365
- * or undefined to show it at all levels. Level zero is the least-detailed level.
32365
+ or undefined to show it at all levels. Level zero is the least-detailed level.
32366
32366
  * @param [options.cutoutRectangle] - Cartographic rectangle for cutting out a portion of this ImageryLayer.
32367
32367
  * @param [options.colorToAlpha] - Color to be used as alpha.
32368
32368
  * @param [options.colorToAlphaThreshold = 0.004] - Threshold for color-to-alpha.
@@ -32391,27 +32391,27 @@ export class ImageryLayer {
32391
32391
  });
32392
32392
  /**
32393
32393
  * The alpha blending value of this layer, with 0.0 representing fully transparent and
32394
- * 1.0 representing fully opaque.
32394
+ 1.0 representing fully opaque.
32395
32395
  */
32396
32396
  alpha: number;
32397
32397
  /**
32398
32398
  * The alpha blending value of this layer on the night side of the globe, with 0.0 representing fully transparent and
32399
- * 1.0 representing fully opaque. This only takes effect when {@link Globe#enableLighting} is <code>true</code>.
32399
+ 1.0 representing fully opaque. This only takes effect when {@link Globe#enableLighting} is <code>true</code>.
32400
32400
  */
32401
32401
  nightAlpha: number;
32402
32402
  /**
32403
32403
  * The alpha blending value of this layer on the day side of the globe, with 0.0 representing fully transparent and
32404
- * 1.0 representing fully opaque. This only takes effect when {@link Globe#enableLighting} is <code>true</code>.
32404
+ 1.0 representing fully opaque. This only takes effect when {@link Globe#enableLighting} is <code>true</code>.
32405
32405
  */
32406
32406
  dayAlpha: number;
32407
32407
  /**
32408
32408
  * The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0
32409
- * makes the imagery darker while greater than 1.0 makes it brighter.
32409
+ makes the imagery darker while greater than 1.0 makes it brighter.
32410
32410
  */
32411
32411
  brightness: number;
32412
32412
  /**
32413
32413
  * The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces
32414
- * the contrast while greater than 1.0 increases it.
32414
+ the contrast while greater than 1.0 increases it.
32415
32415
  */
32416
32416
  contrast: number;
32417
32417
  /**
@@ -32420,7 +32420,7 @@ export class ImageryLayer {
32420
32420
  hue: number;
32421
32421
  /**
32422
32422
  * The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the
32423
- * saturation while greater than 1.0 increases it.
32423
+ saturation while greater than 1.0 increases it.
32424
32424
  */
32425
32425
  saturation: number;
32426
32426
  /**
@@ -32433,20 +32433,20 @@ export class ImageryLayer {
32433
32433
  splitDirection: SplitDirection;
32434
32434
  /**
32435
32435
  * The {@link TextureMinificationFilter} to apply to this layer.
32436
- * Possible values are {@link TextureMinificationFilter.LINEAR} (the default)
32437
- * and {@link TextureMinificationFilter.NEAREST}.
32438
- *
32439
- * To take effect, this property must be set immediately after adding the imagery layer.
32440
- * Once a texture is loaded it won't be possible to change the texture filter used.
32436
+ Possible values are {@link TextureMinificationFilter.LINEAR} (the default)
32437
+ and {@link TextureMinificationFilter.NEAREST}.
32438
+
32439
+ To take effect, this property must be set immediately after adding the imagery layer.
32440
+ Once a texture is loaded it won't be possible to change the texture filter used.
32441
32441
  */
32442
32442
  minificationFilter: TextureMinificationFilter;
32443
32443
  /**
32444
32444
  * The {@link TextureMagnificationFilter} to apply to this layer.
32445
- * Possible values are {@link TextureMagnificationFilter.LINEAR} (the default)
32446
- * and {@link TextureMagnificationFilter.NEAREST}.
32447
- *
32448
- * To take effect, this property must be set immediately after adding the imagery layer.
32449
- * Once a texture is loaded it won't be possible to change the texture filter used.
32445
+ Possible values are {@link TextureMagnificationFilter.LINEAR} (the default)
32446
+ and {@link TextureMagnificationFilter.NEAREST}.
32447
+
32448
+ To take effect, this property must be set immediately after adding the imagery layer.
32449
+ Once a texture is loaded it won't be possible to change the texture filter used.
32450
32450
  */
32451
32451
  magnificationFilter: TextureMagnificationFilter;
32452
32452
  /**
@@ -32471,92 +32471,92 @@ export class ImageryLayer {
32471
32471
  readonly imageryProvider: ImageryProvider;
32472
32472
  /**
32473
32473
  * Gets the rectangle of this layer. If this rectangle is smaller than the rectangle of the
32474
- * {@link ImageryProvider}, only a portion of the imagery provider is shown.
32474
+ {@link ImageryProvider}, only a portion of the imagery provider is shown.
32475
32475
  */
32476
32476
  readonly rectangle: Rectangle;
32477
32477
  /**
32478
32478
  * This value is used as the default brightness for the imagery layer if one is not provided during construction
32479
- * or by the imagery provider. This value does not modify the brightness of the imagery.
32479
+ or by the imagery provider. This value does not modify the brightness of the imagery.
32480
32480
  */
32481
32481
  static DEFAULT_BRIGHTNESS: number;
32482
32482
  /**
32483
32483
  * This value is used as the default contrast for the imagery layer if one is not provided during construction
32484
- * or by the imagery provider. This value does not modify the contrast of the imagery.
32484
+ or by the imagery provider. This value does not modify the contrast of the imagery.
32485
32485
  */
32486
32486
  static DEFAULT_CONTRAST: number;
32487
32487
  /**
32488
32488
  * This value is used as the default hue for the imagery layer if one is not provided during construction
32489
- * or by the imagery provider. This value does not modify the hue of the imagery.
32489
+ or by the imagery provider. This value does not modify the hue of the imagery.
32490
32490
  */
32491
32491
  static DEFAULT_HUE: number;
32492
32492
  /**
32493
32493
  * This value is used as the default saturation for the imagery layer if one is not provided during construction
32494
- * or by the imagery provider. This value does not modify the saturation of the imagery.
32494
+ or by the imagery provider. This value does not modify the saturation of the imagery.
32495
32495
  */
32496
32496
  static DEFAULT_SATURATION: number;
32497
32497
  /**
32498
32498
  * This value is used as the default gamma for the imagery layer if one is not provided during construction
32499
- * or by the imagery provider. This value does not modify the gamma of the imagery.
32499
+ or by the imagery provider. This value does not modify the gamma of the imagery.
32500
32500
  */
32501
32501
  static DEFAULT_GAMMA: number;
32502
32502
  /**
32503
32503
  * This value is used as the default split for the imagery layer if one is not provided during construction
32504
- * or by the imagery provider.
32504
+ or by the imagery provider.
32505
32505
  */
32506
32506
  static DEFAULT_SPLIT: SplitDirection;
32507
32507
  /**
32508
32508
  * This value is used as the default texture minification filter for the imagery layer if one is not provided
32509
- * during construction or by the imagery provider.
32509
+ during construction or by the imagery provider.
32510
32510
  */
32511
32511
  static DEFAULT_MINIFICATION_FILTER: TextureMinificationFilter;
32512
32512
  /**
32513
32513
  * This value is used as the default texture magnification filter for the imagery layer if one is not provided
32514
- * during construction or by the imagery provider.
32514
+ during construction or by the imagery provider.
32515
32515
  */
32516
32516
  static DEFAULT_MAGNIFICATION_FILTER: TextureMagnificationFilter;
32517
32517
  /**
32518
32518
  * This value is used as the default threshold for color-to-alpha if one is not provided
32519
- * during construction or by the imagery provider.
32519
+ during construction or by the imagery provider.
32520
32520
  */
32521
32521
  static DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD: number;
32522
32522
  /**
32523
32523
  * Gets a value indicating whether this layer is the base layer in the
32524
- * {@link ImageryLayerCollection}. The base layer is the one that underlies all
32525
- * others. It is special in that it is treated as if it has global rectangle, even if
32526
- * it actually does not, by stretching the texels at the edges over the entire
32527
- * globe.
32524
+ {@link ImageryLayerCollection}. The base layer is the one that underlies all
32525
+ others. It is special in that it is treated as if it has global rectangle, even if
32526
+ it actually does not, by stretching the texels at the edges over the entire
32527
+ globe.
32528
32528
  * @returns true if this is the base layer; otherwise, false.
32529
32529
  */
32530
32530
  isBaseLayer(): boolean;
32531
32531
  /**
32532
32532
  * Returns true if this object was destroyed; otherwise, false.
32533
- * <br /><br />
32534
- * If this object was destroyed, it should not be used; calling any function other than
32535
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
32533
+ <br /><br />
32534
+ If this object was destroyed, it should not be used; calling any function other than
32535
+ <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
32536
32536
  * @returns True if this object was destroyed; otherwise, false.
32537
32537
  */
32538
32538
  isDestroyed(): boolean;
32539
32539
  /**
32540
32540
  * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
32541
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
32542
- * <br /><br />
32543
- * Once an object is destroyed, it should not be used; calling any function other than
32544
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
32545
- * assign the return value (<code>undefined</code>) to the object as done in the example.
32541
+ release of WebGL resources, instead of relying on the garbage collector to destroy this object.
32542
+ <br /><br />
32543
+ Once an object is destroyed, it should not be used; calling any function other than
32544
+ <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
32545
+ assign the return value (<code>undefined</code>) to the object as done in the example.
32546
32546
  * @example
32547
32547
  * imageryLayer = imageryLayer && imageryLayer.destroy();
32548
32548
  */
32549
32549
  destroy(): void;
32550
32550
  /**
32551
32551
  * Computes the intersection of this layer's rectangle with the imagery provider's availability rectangle,
32552
- * producing the overall bounds of imagery that can be produced by this layer.
32552
+ producing the overall bounds of imagery that can be produced by this layer.
32553
32553
  * @example
32554
32554
  * // Zoom to an imagery layer.
32555
- * imageryLayer.getViewableRectangle().then(function (rectangle) {
32556
- * return camera.flyTo({
32557
- * destination: rectangle
32558
- * });
32559
- * });
32555
+ imageryLayer.getViewableRectangle().then(function (rectangle) {
32556
+ return camera.flyTo({
32557
+ destination: rectangle
32558
+ });
32559
+ });
32560
32560
  * @returns A promise to a rectangle which defines the overall bounds of imagery that can be produced by this layer.
32561
32561
  */
32562
32562
  getViewableRectangle(): Promise<Rectangle>;
@@ -34580,56 +34580,56 @@ export namespace MaterialAppearance {
34580
34580
 
34581
34581
  /**
34582
34582
  * A 3D model based on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL.
34583
- * <p>
34584
- * Cesium includes support for geometry and materials, glTF animations, and glTF skinning.
34585
- * In addition, individual glTF nodes are pickable with {@link Scene#pick} and animatable
34586
- * with {@link Model#getNode}. glTF cameras and lights are not currently supported.
34587
- * </p>
34588
- * <p>
34589
- * An external glTF asset is created with {@link Model.fromGltf}. glTF JSON can also be
34590
- * created at runtime and passed to this constructor function. In either case, the
34591
- * {@link Model#readyPromise} is resolved when the model is ready to render, i.e.,
34592
- * when the external binary, image, and shader files are downloaded and the WebGL
34593
- * resources are created.
34594
- * </p>
34595
- * <p>
34596
- * Cesium supports glTF assets with the following extensions:
34597
- * <ul>
34598
- * <li>
34599
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_binary_glTF/README.md|KHR_binary_glTF (glTF 1.0)}
34600
- * </li><li>
34601
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_materials_common/README.md|KHR_materials_common (glTF 1.0)}
34602
- * </li><li>
34603
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/WEB3D_quantized_attributes/README.md|WEB3D_quantized_attributes (glTF 1.0)}
34604
- * </li><li>
34605
- * {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/AGI_articulations/README.md|AGI_articulations}
34606
- * </li><li>
34607
- * {@link https://github.com/KhronosGroup/glTF/pull/1302|KHR_blend (draft)}
34608
- * </li><li>
34609
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md|KHR_draco_mesh_compression}
34610
- * </li><li>
34611
- * {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/README.md|KHR_materials_pbrSpecularGlossiness}
34612
- * </li><li>
34613
- * {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md|KHR_materials_unlit}
34614
- * </li><li>
34615
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_techniques_webgl/README.md|KHR_techniques_webgl}
34616
- * </li><li>
34617
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md|KHR_texture_transform}
34618
- * </li><li>
34619
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu|KHR_texture_basisu}
34620
- * </li>
34621
- * </ul>
34622
- * </p>
34623
- * <p>
34624
- * Note: for models with compressed textures using the KHR_texture_basisu extension, we recommend power of 2 textures in both dimensions
34625
- * for maximum compatibility. This is because some samplers require power of 2 textures ({@link https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL|Using textures in WebGL})
34626
- * and KHR_texture_basisu requires multiple of 4 dimensions ({@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu/README.md#additional-requirements|KHR_texture_basisu additional requirements}).
34627
- * </p>
34628
- * <p>
34629
- * For high-precision rendering, Cesium supports the {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/CESIUM_RTC/README.md|CESIUM_RTC} extension, which introduces the
34630
- * CESIUM_RTC_MODELVIEW parameter semantic that says the node is in WGS84 coordinates translated
34631
- * relative to a local origin.
34632
- * </p>
34583
+ <p>
34584
+ Cesium includes support for geometry and materials, glTF animations, and glTF skinning.
34585
+ In addition, individual glTF nodes are pickable with {@link Scene#pick} and animatable
34586
+ with {@link Model#getNode}. glTF cameras and lights are not currently supported.
34587
+ </p>
34588
+ <p>
34589
+ An external glTF asset is created with {@link Model.fromGltf}. glTF JSON can also be
34590
+ created at runtime and passed to this constructor function. In either case, the
34591
+ {@link Model#readyPromise} is resolved when the model is ready to render, i.e.,
34592
+ when the external binary, image, and shader files are downloaded and the WebGL
34593
+ resources are created.
34594
+ </p>
34595
+ <p>
34596
+ Cesium supports glTF assets with the following extensions:
34597
+ <ul>
34598
+ <li>
34599
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_binary_glTF/README.md|KHR_binary_glTF (glTF 1.0)}
34600
+ </li><li>
34601
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_materials_common/README.md|KHR_materials_common (glTF 1.0)}
34602
+ </li><li>
34603
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/WEB3D_quantized_attributes/README.md|WEB3D_quantized_attributes (glTF 1.0)}
34604
+ </li><li>
34605
+ {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/AGI_articulations/README.md|AGI_articulations}
34606
+ </li><li>
34607
+ {@link https://github.com/KhronosGroup/glTF/pull/1302|KHR_blend (draft)}
34608
+ </li><li>
34609
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md|KHR_draco_mesh_compression}
34610
+ </li><li>
34611
+ {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/README.md|KHR_materials_pbrSpecularGlossiness}
34612
+ </li><li>
34613
+ {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md|KHR_materials_unlit}
34614
+ </li><li>
34615
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_techniques_webgl/README.md|KHR_techniques_webgl}
34616
+ </li><li>
34617
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md|KHR_texture_transform}
34618
+ </li><li>
34619
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu|KHR_texture_basisu}
34620
+ </li>
34621
+ </ul>
34622
+ </p>
34623
+ <p>
34624
+ Note: for models with compressed textures using the KHR_texture_basisu extension, we recommend power of 2 textures in both dimensions
34625
+ for maximum compatibility. This is because some samplers require power of 2 textures ({@link https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL|Using textures in WebGL})
34626
+ and KHR_texture_basisu requires multiple of 4 dimensions ({@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu/README.md#additional-requirements|KHR_texture_basisu additional requirements}).
34627
+ </p>
34628
+ <p>
34629
+ For high-precision rendering, Cesium supports the {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/CESIUM_RTC/README.md|CESIUM_RTC} extension, which introduces the
34630
+ CESIUM_RTC_MODELVIEW parameter semantic that says the node is in WGS84 coordinates translated
34631
+ relative to a local origin.
34632
+ </p>
34633
34633
  * @param [options] - Object with the following properties:
34634
34634
  * @param [options.gltf] - A glTF JSON object, or a binary glTF buffer.
34635
34635
  * @param [options.basePath = ''] - The base path that paths in the glTF JSON are relative to.
@@ -34721,30 +34721,30 @@ export class Model {
34721
34721
  silhouetteSize: number;
34722
34722
  /**
34723
34723
  * The 4x4 transformation matrix that transforms the model from model to world coordinates.
34724
- * When this is the identity matrix, the model is drawn in world coordinates, i.e., Earth's WGS84 coordinates.
34725
- * Local reference frames can be used by providing a different transformation matrix, like that returned
34726
- * by {@link Transforms.eastNorthUpToFixedFrame}.
34724
+ When this is the identity matrix, the model is drawn in world coordinates, i.e., Earth's WGS84 coordinates.
34725
+ Local reference frames can be used by providing a different transformation matrix, like that returned
34726
+ by {@link Transforms.eastNorthUpToFixedFrame}.
34727
34727
  * @example
34728
34728
  * const origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
34729
- * m.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
34729
+ m.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
34730
34730
  */
34731
34731
  modelMatrix: Matrix4;
34732
34732
  /**
34733
34733
  * A uniform scale applied to this model before the {@link Model#modelMatrix}.
34734
- * Values greater than <code>1.0</code> increase the size of the model; values
34735
- * less than <code>1.0</code> decrease.
34734
+ Values greater than <code>1.0</code> increase the size of the model; values
34735
+ less than <code>1.0</code> decrease.
34736
34736
  */
34737
34737
  scale: number;
34738
34738
  /**
34739
34739
  * The approximate minimum pixel size of the model regardless of zoom.
34740
- * This can be used to ensure that a model is visible even when the viewer
34741
- * zooms out. When <code>0.0</code>, no minimum size is enforced.
34740
+ This can be used to ensure that a model is visible even when the viewer
34741
+ zooms out. When <code>0.0</code>, no minimum size is enforced.
34742
34742
  */
34743
34743
  minimumPixelSize: number;
34744
34744
  /**
34745
34745
  * The maximum scale size for a model. This can be used to give
34746
- * an upper limit to the {@link Model#minimumPixelSize}, ensuring that the model
34747
- * is never an unreasonable scale.
34746
+ an upper limit to the {@link Model#minimumPixelSize}, ensuring that the model
34747
+ is never an unreasonable scale.
34748
34748
  */
34749
34749
  maximumScale: number;
34750
34750
  /**
@@ -34777,21 +34777,21 @@ export class Model {
34777
34777
  colorBlendMode: ColorBlendMode;
34778
34778
  /**
34779
34779
  * Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>.
34780
- * A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with
34781
- * any value in-between resulting in a mix of the two.
34780
+ A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with
34781
+ any value in-between resulting in a mix of the two.
34782
34782
  */
34783
34783
  colorBlendAmount: number;
34784
34784
  /**
34785
34785
  * Whether to cull back-facing geometry. When true, back face culling is
34786
- * determined by the material's doubleSided property; when false, back face
34787
- * culling is disabled. Back faces are not culled if {@link Model#color} is
34788
- * translucent or {@link Model#silhouetteSize} is greater than 0.0.
34786
+ determined by the material's doubleSided property; when false, back face
34787
+ culling is disabled. Back faces are not culled if {@link Model#color} is
34788
+ translucent or {@link Model#silhouetteSize} is greater than 0.0.
34789
34789
  */
34790
34790
  backFaceCulling: boolean;
34791
34791
  /**
34792
34792
  * Whether to display the outline for models using the
34793
- * {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline|CESIUM_primitive_outline} extension.
34794
- * When true, outlines are displayed. When false, outlines are not displayed.
34793
+ {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline|CESIUM_primitive_outline} extension.
34794
+ When true, outlines are displayed. When false, outlines are not displayed.
34795
34795
  */
34796
34796
  readonly showOutline: boolean;
34797
34797
  /**
@@ -34800,66 +34800,66 @@ export class Model {
34800
34800
  splitDirection: SplitDirection;
34801
34801
  /**
34802
34802
  * This property is for debugging only; it is not for production use nor is it optimized.
34803
- * <p>
34804
- * Draws the bounding sphere for each draw command in the model. A glTF primitive corresponds
34805
- * to one draw command. A glTF mesh has an array of primitives, often of length one.
34806
- * </p>
34803
+ <p>
34804
+ Draws the bounding sphere for each draw command in the model. A glTF primitive corresponds
34805
+ to one draw command. A glTF mesh has an array of primitives, often of length one.
34806
+ </p>
34807
34807
  */
34808
34808
  debugShowBoundingVolume: boolean;
34809
34809
  /**
34810
34810
  * This property is for debugging only; it is not for production use nor is it optimized.
34811
- * <p>
34812
- * Draws the model in wireframe.
34813
- * </p>
34811
+ <p>
34812
+ Draws the model in wireframe.
34813
+ </p>
34814
34814
  */
34815
34815
  debugWireframe: boolean;
34816
34816
  /**
34817
34817
  * The object for the glTF JSON, including properties with default values omitted
34818
- * from the JSON provided to this model.
34818
+ from the JSON provided to this model.
34819
34819
  */
34820
34820
  readonly gltf: any;
34821
34821
  /**
34822
34822
  * The base path that paths in the glTF JSON are relative to. The base
34823
- * path is the same path as the path containing the .gltf file
34824
- * minus the .gltf file, when binary, image, and shader files are
34825
- * in the same directory as the .gltf. When this is <code>''</code>,
34826
- * the app's base path is used.
34823
+ path is the same path as the path containing the .gltf file
34824
+ minus the .gltf file, when binary, image, and shader files are
34825
+ in the same directory as the .gltf. When this is <code>''</code>,
34826
+ the app's base path is used.
34827
34827
  */
34828
34828
  readonly basePath: string;
34829
34829
  /**
34830
34830
  * The model's bounding sphere in its local coordinate system. This does not take into
34831
- * account glTF animations and skins nor does it take into account {@link Model#minimumPixelSize}.
34831
+ account glTF animations and skins nor does it take into account {@link Model#minimumPixelSize}.
34832
34832
  * @example
34833
34833
  * // Center in WGS84 coordinates
34834
- * const center = Cesium.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cesium.Cartesian3());
34834
+ const center = Cesium.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cesium.Cartesian3());
34835
34835
  */
34836
34836
  readonly boundingSphere: BoundingSphere;
34837
34837
  /**
34838
34838
  * When <code>true</code>, this model is ready to render, i.e., the external binary, image,
34839
- * and shader files were downloaded and the WebGL resources were created. This is set to
34840
- * <code>true</code> right before {@link Model#readyPromise} is resolved.
34839
+ and shader files were downloaded and the WebGL resources were created. This is set to
34840
+ <code>true</code> right before {@link Model#readyPromise} is resolved.
34841
34841
  */
34842
34842
  readonly ready: boolean;
34843
34843
  /**
34844
34844
  * Gets the promise that will be resolved when this model is ready to render, i.e., when the external binary, image,
34845
- * and shader files were downloaded and the WebGL resources were created.
34846
- * <p>
34847
- * This promise is resolved at the end of the frame before the first frame the model is rendered in.
34848
- * </p>
34845
+ and shader files were downloaded and the WebGL resources were created.
34846
+ <p>
34847
+ This promise is resolved at the end of the frame before the first frame the model is rendered in.
34848
+ </p>
34849
34849
  * @example
34850
34850
  * // Play all animations at half-speed when the model is ready to render
34851
- * Promise.resolve(model.readyPromise).then(function(model) {
34852
- * model.activeAnimations.addAll({
34853
- * multiplier : 0.5
34854
- * });
34855
- * }).catch(function(error){
34856
- * window.alert(error);
34857
- * });
34851
+ Promise.resolve(model.readyPromise).then(function(model) {
34852
+ model.activeAnimations.addAll({
34853
+ multiplier : 0.5
34854
+ });
34855
+ }).catch(function(error){
34856
+ window.alert(error);
34857
+ });
34858
34858
  */
34859
34859
  readonly readyPromise: Promise<Model>;
34860
34860
  /**
34861
34861
  * Determines if model WebGL resource creation will be spread out over several frames or
34862
- * block until completion once all glTF files are loaded.
34862
+ block until completion once all glTF files are loaded.
34863
34863
  */
34864
34864
  readonly asynchronous: boolean;
34865
34865
  /**
@@ -34884,10 +34884,10 @@ export class Model {
34884
34884
  clippingPlanes: ClippingPlaneCollection;
34885
34885
  /**
34886
34886
  * The light color when shading the model. When <code>undefined</code> the scene's light color is used instead.
34887
- * <p>
34888
- * For example, disabling additional light sources by setting <code>model.imageBasedLightingFactor = new Cesium.Cartesian2(0.0, 0.0)</code> will make the
34889
- * model much darker. Here, increasing the intensity of the light source will make the model brighter.
34890
- * </p>
34887
+ <p>
34888
+ For example, disabling additional light sources by setting <code>model.imageBasedLightingFactor = new Cesium.Cartesian2(0.0, 0.0)</code> will make the
34889
+ model much darker. Here, increasing the intensity of the light source will make the model brighter.
34890
+ </p>
34891
34891
  */
34892
34892
  lightColor: Cartesian3;
34893
34893
  /**
@@ -34896,25 +34896,25 @@ export class Model {
34896
34896
  imageBasedLighting: ImageBasedLighting;
34897
34897
  /**
34898
34898
  * Cesium adds lighting from the earth, sky, atmosphere, and star skybox. This cartesian is used to scale the final
34899
- * diffuse and specular lighting contribution from those sources to the final color. A value of 0.0 will disable those light sources.
34899
+ diffuse and specular lighting contribution from those sources to the final color. A value of 0.0 will disable those light sources.
34900
34900
  */
34901
34901
  imageBasedLightingFactor: Cartesian2;
34902
34902
  /**
34903
34903
  * The sun's luminance at the zenith in kilo candela per meter squared to use for this model's procedural environment map.
34904
- * This is used when {@link Model#specularEnvironmentMaps} and {@link Model#sphericalHarmonicCoefficients} are not defined.
34904
+ This is used when {@link Model#specularEnvironmentMaps} and {@link Model#sphericalHarmonicCoefficients} are not defined.
34905
34905
  */
34906
34906
  luminanceAtZenith: number;
34907
34907
  /**
34908
34908
  * The third order spherical harmonic coefficients used for the diffuse color of image-based lighting. When <code>undefined</code>, a diffuse irradiance
34909
- * computed from the atmosphere color is used.
34910
- * <p>
34911
- * There are nine <code>Cartesian3</code> coefficients.
34912
- * The order of the coefficients is: L<sub>0,0</sub>, L<sub>1,-1</sub>, L<sub>1,0</sub>, L<sub>1,1</sub>, L<sub>2,-2</sub>, L<sub>2,-1</sub>, L<sub>2,0</sub>, L<sub>2,1</sub>, L<sub>2,2</sub>
34913
- * </p>
34914
- *
34915
- * These values can be obtained by preprocessing the environment map using the <code>cmgen</code> tool of
34916
- * {@link https://github.com/google/filament/releases|Google's Filament project}. This will also generate a KTX file that can be
34917
- * supplied to {@link Model#specularEnvironmentMaps}.
34909
+ computed from the atmosphere color is used.
34910
+ <p>
34911
+ There are nine <code>Cartesian3</code> coefficients.
34912
+ The order of the coefficients is: L<sub>0,0</sub>, L<sub>1,-1</sub>, L<sub>1,0</sub>, L<sub>1,1</sub>, L<sub>2,-2</sub>, L<sub>2,-1</sub>, L<sub>2,0</sub>, L<sub>2,1</sub>, L<sub>2,2</sub>
34913
+ </p>
34914
+
34915
+ These values can be obtained by preprocessing the environment map using the <code>cmgen</code> tool of
34916
+ {@link https://github.com/google/filament/releases|Google's Filament project}. This will also generate a KTX file that can be
34917
+ supplied to {@link Model#specularEnvironmentMaps}.
34918
34918
  */
34919
34919
  sphericalHarmonicCoefficients: Cartesian3[];
34920
34920
  /**
@@ -34937,71 +34937,71 @@ export class Model {
34937
34937
  static silhouetteSupported(scene: Scene): boolean;
34938
34938
  /**
34939
34939
  * <p>
34940
- * Creates a model from a glTF asset. When the model is ready to render, i.e., when the external binary, image,
34941
- * and shader files are downloaded and the WebGL resources are created, the {@link Model#readyPromise} is resolved.
34942
- * </p>
34943
- * <p>
34944
- * The model can be a traditional glTF asset with a .gltf extension or a Binary glTF using the .glb extension.
34945
- * </p>
34946
- * <p>
34947
- * Cesium supports glTF assets with the following extensions:
34948
- * <ul>
34949
- * <li>
34950
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_binary_glTF/README.md|KHR_binary_glTF (glTF 1.0)}
34951
- * </li><li>
34952
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_materials_common/README.md|KHR_materials_common (glTF 1.0)}
34953
- * </li><li>
34954
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/WEB3D_quantized_attributes/README.md|WEB3D_quantized_attributes (glTF 1.0)}
34955
- * </li><li>
34956
- * {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/AGI_articulations/README.md|AGI_articulations}
34957
- * </li><li>
34958
- * {@link https://github.com/KhronosGroup/glTF/pull/1302|KHR_blend (draft)}
34959
- * </li><li>
34960
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md|KHR_draco_mesh_compression}
34961
- * </li><li>
34962
- * {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/README.md|KHR_materials_pbrSpecularGlossiness}
34963
- * </li><li>
34964
- * {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md|KHR_materials_unlit}
34965
- * </li><li>
34966
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_techniques_webgl/README.md|KHR_techniques_webgl}
34967
- * </li><li>
34968
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md|KHR_texture_transform}
34969
- * </li><li>
34970
- * {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu/README.md|KHR_texture_basisu}
34971
- * </li>
34972
- * </ul>
34973
- * </p>
34974
- * <p>
34975
- * For high-precision rendering, Cesium supports the {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/CESIUM_RTC/README.md|CESIUM_RTC} extension, which introduces the
34976
- * CESIUM_RTC_MODELVIEW parameter semantic that says the node is in WGS84 coordinates translated
34977
- * relative to a local origin.
34978
- * </p>
34940
+ Creates a model from a glTF asset. When the model is ready to render, i.e., when the external binary, image,
34941
+ and shader files are downloaded and the WebGL resources are created, the {@link Model#readyPromise} is resolved.
34942
+ </p>
34943
+ <p>
34944
+ The model can be a traditional glTF asset with a .gltf extension or a Binary glTF using the .glb extension.
34945
+ </p>
34946
+ <p>
34947
+ Cesium supports glTF assets with the following extensions:
34948
+ <ul>
34949
+ <li>
34950
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_binary_glTF/README.md|KHR_binary_glTF (glTF 1.0)}
34951
+ </li><li>
34952
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_materials_common/README.md|KHR_materials_common (glTF 1.0)}
34953
+ </li><li>
34954
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/WEB3D_quantized_attributes/README.md|WEB3D_quantized_attributes (glTF 1.0)}
34955
+ </li><li>
34956
+ {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/AGI_articulations/README.md|AGI_articulations}
34957
+ </li><li>
34958
+ {@link https://github.com/KhronosGroup/glTF/pull/1302|KHR_blend (draft)}
34959
+ </li><li>
34960
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md|KHR_draco_mesh_compression}
34961
+ </li><li>
34962
+ {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/README.md|KHR_materials_pbrSpecularGlossiness}
34963
+ </li><li>
34964
+ {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md|KHR_materials_unlit}
34965
+ </li><li>
34966
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_techniques_webgl/README.md|KHR_techniques_webgl}
34967
+ </li><li>
34968
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md|KHR_texture_transform}
34969
+ </li><li>
34970
+ {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_basisu/README.md|KHR_texture_basisu}
34971
+ </li>
34972
+ </ul>
34973
+ </p>
34974
+ <p>
34975
+ For high-precision rendering, Cesium supports the {@link https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/CESIUM_RTC/README.md|CESIUM_RTC} extension, which introduces the
34976
+ CESIUM_RTC_MODELVIEW parameter semantic that says the node is in WGS84 coordinates translated
34977
+ relative to a local origin.
34978
+ </p>
34979
34979
  * @example
34980
34980
  * // Example 1. Create a model from a glTF asset
34981
- * const model = scene.primitives.add(Cesium.Model.fromGltf({
34982
- * url : './duck/duck.gltf'
34983
- * }));
34981
+ const model = scene.primitives.add(Cesium.Model.fromGltf({
34982
+ url : './duck/duck.gltf'
34983
+ }));
34984
34984
  * @example
34985
34985
  * // Example 2. Create model and provide all properties and events
34986
- * const origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
34987
- * const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
34988
- *
34989
- * const model = scene.primitives.add(Cesium.Model.fromGltf({
34990
- * url : './duck/duck.gltf',
34991
- * show : true, // default
34992
- * modelMatrix : modelMatrix,
34993
- * scale : 2.0, // double size
34994
- * minimumPixelSize : 128, // never smaller than 128 pixels
34995
- * maximumScale: 20000, // never larger than 20000 * model size (overrides minimumPixelSize)
34996
- * allowPicking : false, // not pickable
34997
- * debugShowBoundingVolume : false, // default
34998
- * debugWireframe : false
34999
- * }));
35000
- *
35001
- * model.readyPromise.then(function(model) {
35002
- * // Play all animations when the model is ready to render
35003
- * model.activeAnimations.addAll();
35004
- * });
34986
+ const origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
34987
+ const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
34988
+
34989
+ const model = scene.primitives.add(Cesium.Model.fromGltf({
34990
+ url : './duck/duck.gltf',
34991
+ show : true, // default
34992
+ modelMatrix : modelMatrix,
34993
+ scale : 2.0, // double size
34994
+ minimumPixelSize : 128, // never smaller than 128 pixels
34995
+ maximumScale: 20000, // never larger than 20000 * model size (overrides minimumPixelSize)
34996
+ allowPicking : false, // not pickable
34997
+ debugShowBoundingVolume : false, // default
34998
+ debugWireframe : false
34999
+ }));
35000
+
35001
+ model.readyPromise.then(function(model) {
35002
+ // Play all animations when the model is ready to render
35003
+ model.activeAnimations.addAll();
35004
+ });
35005
35005
  * @param options - Object with the following properties:
35006
35006
  * @param options.url - The url to the .gltf file.
35007
35007
  * @param [options.basePath] - The base path that paths in the glTF JSON are relative to.
@@ -35079,11 +35079,11 @@ export class Model {
35079
35079
  }): Model;
35080
35080
  /**
35081
35081
  * Returns the glTF node with the given <code>name</code> property. This is used to
35082
- * modify a node's transform for animation outside of glTF animations.
35082
+ modify a node's transform for animation outside of glTF animations.
35083
35083
  * @example
35084
35084
  * // Apply non-uniform scale to node LOD3sp
35085
- * const node = model.getNode('LOD3sp');
35086
- * node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);
35085
+ const node = model.getNode('LOD3sp');
35086
+ node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);
35087
35087
  * @param name - The glTF name of the node.
35088
35088
  * @returns The node or <code>undefined</code> if no node with <code>name</code> exists.
35089
35089
  */
@@ -35102,40 +35102,40 @@ export class Model {
35102
35102
  getMaterial(name: string): ModelMaterial;
35103
35103
  /**
35104
35104
  * Sets the current value of an articulation stage. After setting one or multiple stage values, call
35105
- * Model.applyArticulations() to cause the node matrices to be recalculated.
35105
+ Model.applyArticulations() to cause the node matrices to be recalculated.
35106
35106
  * @param articulationStageKey - The name of the articulation, a space, and the name of the stage.
35107
35107
  * @param value - The numeric value of this stage of the articulation.
35108
35108
  */
35109
35109
  setArticulationStage(articulationStageKey: string, value: number): void;
35110
35110
  /**
35111
35111
  * Applies any modified articulation stages to the matrix of each node that participates
35112
- * in any articulation. Note that this will overwrite any nodeTransformations on participating nodes.
35112
+ in any articulation. Note that this will overwrite any nodeTransformations on participating nodes.
35113
35113
  */
35114
35114
  applyArticulations(): void;
35115
35115
  /**
35116
35116
  * Called when {@link Viewer} or {@link CesiumWidget} render the scene to
35117
- * get the draw commands needed to render this primitive.
35118
- * <p>
35119
- * Do not call this function directly. This is documented just to
35120
- * list the exceptions that may be propagated when the scene is rendered:
35121
- * </p>
35117
+ get the draw commands needed to render this primitive.
35118
+ <p>
35119
+ Do not call this function directly. This is documented just to
35120
+ list the exceptions that may be propagated when the scene is rendered:
35121
+ </p>
35122
35122
  */
35123
35123
  update(): void;
35124
35124
  /**
35125
35125
  * Returns true if this object was destroyed; otherwise, false.
35126
- * <br /><br />
35127
- * If this object was destroyed, it should not be used; calling any function other than
35128
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
35126
+ <br /><br />
35127
+ If this object was destroyed, it should not be used; calling any function other than
35128
+ <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
35129
35129
  * @returns <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
35130
35130
  */
35131
35131
  isDestroyed(): boolean;
35132
35132
  /**
35133
35133
  * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
35134
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
35135
- * <br /><br />
35136
- * Once an object is destroyed, it should not be used; calling any function other than
35137
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
35138
- * assign the return value (<code>undefined</code>) to the object as done in the example.
35134
+ release of WebGL resources, instead of relying on the garbage collector to destroy this object.
35135
+ <br /><br />
35136
+ Once an object is destroyed, it should not be used; calling any function other than
35137
+ <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
35138
+ assign the return value (<code>undefined</code>) to the object as done in the example.
35139
35139
  * @example
35140
35140
  * model = model && model.destroy();
35141
35141
  */