mars3d-cesium 1.130.1 → 1.131.1

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Files changed (107) hide show
  1. package/Build/Cesium/Cesium.d.ts +38 -21
  2. package/Build/Cesium/Cesium.js +14711 -14786
  3. package/Build/Cesium/Workers/{chunk-V2CTIKTS.js → chunk-337ELWCW.js} +2 -2
  4. package/Build/Cesium/Workers/{chunk-577ZEYDC.js → chunk-4SIZTNYP.js} +2 -2
  5. package/Build/Cesium/Workers/{chunk-VMPUAJZS.js → chunk-4Y72SQR5.js} +2 -2
  6. package/Build/Cesium/Workers/{chunk-PJZ3LLCH.js → chunk-6FDDLPKR.js} +2 -2
  7. package/Build/Cesium/Workers/{chunk-C7PPRNCW.js → chunk-6IDW5JLT.js} +2 -2
  8. package/Build/Cesium/Workers/{chunk-UOULT5PF.js → chunk-7EKY3AQ3.js} +2 -2
  9. package/Build/Cesium/Workers/{chunk-UE3FQSRG.js → chunk-7NAAA2KT.js} +2 -2
  10. package/Build/Cesium/Workers/{chunk-C5ZGOYR3.js → chunk-AXHDVWNT.js} +2 -2
  11. package/Build/Cesium/Workers/{chunk-VM3FZQF7.js → chunk-B43XY262.js} +2 -2
  12. package/Build/Cesium/Workers/{chunk-3LM7FEM4.js → chunk-BX45C3XS.js} +2 -2
  13. package/Build/Cesium/Workers/{chunk-OXVI4KUG.js → chunk-C4HEU6LX.js} +2 -2
  14. package/Build/Cesium/Workers/{chunk-MPPWWYRL.js → chunk-CCOTWSWP.js} +2 -2
  15. package/Build/Cesium/Workers/{chunk-DXODIGRX.js → chunk-D3EOFLUL.js} +2 -2
  16. package/Build/Cesium/Workers/{chunk-3OWEIXOE.js → chunk-DZLMLGXT.js} +2 -2
  17. package/Build/Cesium/Workers/{chunk-CX6XHJ2W.js → chunk-E4CTQDNR.js} +2 -2
  18. package/Build/Cesium/Workers/{chunk-OHHLQUBD.js → chunk-GFRD27HW.js} +1 -1
  19. package/Build/Cesium/Workers/{chunk-2RDFA6SI.js → chunk-GSQVTMOC.js} +1 -1
  20. package/Build/Cesium/Workers/{chunk-WL3K2NZZ.js → chunk-HKYDOZ62.js} +2 -2
  21. package/Build/Cesium/Workers/{chunk-LEHD3UID.js → chunk-HLQSM5SN.js} +2 -2
  22. package/Build/Cesium/Workers/{chunk-4GCQQ2W5.js → chunk-I6OYI7CO.js} +2 -2
  23. package/Build/Cesium/Workers/{chunk-EN3FLSCM.js → chunk-J6I5ZCTL.js} +1 -1
  24. package/Build/Cesium/Workers/{chunk-WBGJRATN.js → chunk-JR7YHEST.js} +2 -2
  25. package/Build/Cesium/Workers/{chunk-ETFNFZWQ.js → chunk-K5HT7UXL.js} +2 -2
  26. package/Build/Cesium/Workers/{chunk-E53ZVF4V.js → chunk-KH3EJFE4.js} +2 -2
  27. package/Build/Cesium/Workers/{chunk-EUF6KDPA.js → chunk-LMPXL43O.js} +2 -2
  28. package/Build/Cesium/Workers/{chunk-7SERMA5R.js → chunk-LW5M4YCC.js} +2 -2
  29. package/Build/Cesium/Workers/{chunk-2KZOZ2AS.js → chunk-LYPYPFXC.js} +2 -2
  30. package/Build/Cesium/Workers/{chunk-EMN3IZ3L.js → chunk-NGP2CKO6.js} +2 -2
  31. package/Build/Cesium/Workers/{chunk-CYRSZ6AI.js → chunk-PC37ZX6T.js} +2 -2
  32. package/Build/Cesium/Workers/{chunk-TOC5P6MN.js → chunk-QQYGWGGH.js} +2 -2
  33. package/Build/Cesium/Workers/{chunk-ZKEJQEVH.js → chunk-QZSZBS3D.js} +2 -2
  34. package/Build/Cesium/Workers/{chunk-DWBJSWLE.js → chunk-RFLSXUIZ.js} +1 -1
  35. package/Build/Cesium/Workers/{chunk-IKUSPJMX.js → chunk-SEHPSUUF.js} +2 -2
  36. package/Build/Cesium/Workers/{chunk-FWP27V6G.js → chunk-SWHLGANK.js} +2 -2
  37. package/Build/Cesium/Workers/{chunk-ZKBSTU77.js → chunk-SZMZ5HN2.js} +2 -2
  38. package/Build/Cesium/Workers/{chunk-M4VGNM53.js → chunk-TAWFJ2HY.js} +2 -2
  39. package/Build/Cesium/Workers/{chunk-IE5UN7GF.js → chunk-TBAVFI4H.js} +2 -2
  40. package/Build/Cesium/Workers/{chunk-MNR6VML4.js → chunk-TLPTAWYY.js} +2 -2
  41. package/Build/Cesium/Workers/{chunk-5QJC43IK.js → chunk-USFLASYL.js} +2 -2
  42. package/Build/Cesium/Workers/{chunk-XKBYFK42.js → chunk-VCTCRKEN.js} +2 -2
  43. package/Build/Cesium/Workers/{chunk-7NOGADYE.js → chunk-VG3VFFCL.js} +2 -2
  44. package/Build/Cesium/Workers/{chunk-YJ75UI6J.js → chunk-VIY5BSFY.js} +2 -2
  45. package/Build/Cesium/Workers/{chunk-6KEASHDV.js → chunk-VMS4W7Q6.js} +2 -2
  46. package/Build/Cesium/Workers/{chunk-DEP27QJQ.js → chunk-VQH37XSD.js} +2 -2
  47. package/Build/Cesium/Workers/{chunk-MMG36HAS.js → chunk-VX3MABUO.js} +2 -2
  48. package/Build/Cesium/Workers/{chunk-W24JV6D7.js → chunk-VXN677TP.js} +2 -2
  49. package/Build/Cesium/Workers/{chunk-FU5KSGBH.js → chunk-WMIJKK2Q.js} +2 -2
  50. package/Build/Cesium/Workers/{chunk-JH3JCPNS.js → chunk-WZQFTWS6.js} +2 -2
  51. package/Build/Cesium/Workers/{chunk-MRY7R477.js → chunk-XGQXNCPN.js} +2 -2
  52. package/Build/Cesium/Workers/{chunk-I24VFCTJ.js → chunk-XSUTGEEJ.js} +2 -2
  53. package/Build/Cesium/Workers/{chunk-BR67VYEI.js → chunk-XTMVK6TZ.js} +2 -2
  54. package/Build/Cesium/Workers/{chunk-CLUVKOJC.js → chunk-ZKR66ARQ.js} +1 -1
  55. package/Build/Cesium/Workers/combineGeometry.js +2 -2
  56. package/Build/Cesium/Workers/createBoxGeometry.js +2 -2
  57. package/Build/Cesium/Workers/createBoxOutlineGeometry.js +2 -2
  58. package/Build/Cesium/Workers/createCircleGeometry.js +2 -2
  59. package/Build/Cesium/Workers/createCircleOutlineGeometry.js +2 -2
  60. package/Build/Cesium/Workers/createCoplanarPolygonGeometry.js +2 -2
  61. package/Build/Cesium/Workers/createCoplanarPolygonOutlineGeometry.js +2 -2
  62. package/Build/Cesium/Workers/createCorridorGeometry.js +2 -2
  63. package/Build/Cesium/Workers/createCorridorOutlineGeometry.js +2 -2
  64. package/Build/Cesium/Workers/createCylinderGeometry.js +2 -2
  65. package/Build/Cesium/Workers/createCylinderOutlineGeometry.js +2 -2
  66. package/Build/Cesium/Workers/createEllipseGeometry.js +2 -2
  67. package/Build/Cesium/Workers/createEllipseOutlineGeometry.js +2 -2
  68. package/Build/Cesium/Workers/createEllipsoidGeometry.js +2 -2
  69. package/Build/Cesium/Workers/createEllipsoidOutlineGeometry.js +2 -2
  70. package/Build/Cesium/Workers/createFrustumGeometry.js +2 -2
  71. package/Build/Cesium/Workers/createFrustumOutlineGeometry.js +2 -2
  72. package/Build/Cesium/Workers/createGeometry.js +2 -2
  73. package/Build/Cesium/Workers/createGroundPolylineGeometry.js +2 -2
  74. package/Build/Cesium/Workers/createPlaneGeometry.js +2 -2
  75. package/Build/Cesium/Workers/createPlaneOutlineGeometry.js +2 -2
  76. package/Build/Cesium/Workers/createPolygonGeometry.js +2 -2
  77. package/Build/Cesium/Workers/createPolygonOutlineGeometry.js +2 -2
  78. package/Build/Cesium/Workers/createPolylineGeometry.js +2 -2
  79. package/Build/Cesium/Workers/createPolylineVolumeGeometry.js +2 -2
  80. package/Build/Cesium/Workers/createPolylineVolumeOutlineGeometry.js +2 -2
  81. package/Build/Cesium/Workers/createRectangleGeometry.js +2 -2
  82. package/Build/Cesium/Workers/createRectangleOutlineGeometry.js +2 -2
  83. package/Build/Cesium/Workers/createSimplePolylineGeometry.js +2 -2
  84. package/Build/Cesium/Workers/createSphereGeometry.js +2 -2
  85. package/Build/Cesium/Workers/createSphereOutlineGeometry.js +2 -2
  86. package/Build/Cesium/Workers/createTaskProcessorWorker.js +2 -2
  87. package/Build/Cesium/Workers/createVectorTileClampedPolylines.js +2 -2
  88. package/Build/Cesium/Workers/createVectorTileGeometries.js +2 -2
  89. package/Build/Cesium/Workers/createVectorTilePoints.js +2 -2
  90. package/Build/Cesium/Workers/createVectorTilePolygons.js +2 -2
  91. package/Build/Cesium/Workers/createVectorTilePolylines.js +2 -2
  92. package/Build/Cesium/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +2 -2
  93. package/Build/Cesium/Workers/createVerticesFromHeightmap.js +2 -2
  94. package/Build/Cesium/Workers/createVerticesFromQuantizedTerrainMesh.js +2 -2
  95. package/Build/Cesium/Workers/createWallGeometry.js +2 -2
  96. package/Build/Cesium/Workers/createWallOutlineGeometry.js +2 -2
  97. package/Build/Cesium/Workers/decodeDraco.js +2 -2
  98. package/Build/Cesium/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
  99. package/Build/Cesium/Workers/decodeI3S.js +2 -2
  100. package/Build/Cesium/Workers/gaussianSplatSorter.js +2 -2
  101. package/Build/Cesium/Workers/gaussianSplatTextureGenerator.js +2 -2
  102. package/Build/Cesium/Workers/transcodeKTX2.js +2 -2
  103. package/Build/Cesium/Workers/transferTypedArrayTest.js +1 -1
  104. package/Build/Cesium/Workers/upsampleQuantizedTerrainMesh.js +2 -2
  105. package/Build/Cesium/index.cjs +14633 -14708
  106. package/Build/Cesium/index.js +14627 -14702
  107. package/package.json +1 -1
@@ -13082,11 +13082,20 @@ export enum PixelFormat {
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  */
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  RGBA = WebGLConstants.RGBA,
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  /**
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- * Integral versions of above types. Required if using integral textures.
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+ * A pixel format containing a red channel as an integer.
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  */
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  RED_INTEGER = WebGLConstants.RED_INTEGER,
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+ /**
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+ * A pixel format containing red and green channels as integers.
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+ */
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  RG_INTEGER = WebGLConstants.RG_INTEGER,
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+ /**
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+ * A pixel format containing red, green, and blue channels as integers.
13094
+ */
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  RGB_INTEGER = WebGLConstants.RGB_INTEGER,
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+ /**
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+ * A pixel format containing red, green, blue, and alpha channels as integers.
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+ */
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  RGBA_INTEGER = WebGLConstants.RGBA_INTEGER,
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  /**
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  * A pixel format containing a luminance (intensity) channel.
@@ -28507,6 +28516,8 @@ export namespace Cesium3DTileset {
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  * @property [clippingPlanes] - The {@link ClippingPlaneCollection} used to selectively disable rendering the tileset.
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  * @property [clippingPolygons] - The {@link ClippingPolygonCollection} used to selectively disable rendering the tileset.
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  * @property [classificationType] - Determines whether terrain, 3D Tiles or both will be classified by this tileset. See {@link Cesium3DTileset#classificationType} for details about restrictions and limitations.
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+ * @property [heightReference] - Sets the {@link HeightReference} for point features in vector tilesets.
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+ * @property [scene] - The {@link CesiumWidget#scene} that the tileset will be rendered in, required for tilesets that specify a {@link heightReference} value for clamping 3D Tiles vector data content- like points, lines, and labels- to terrain or 3D tiles.
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  * @property [ellipsoid = Ellipsoid.WGS84] - The ellipsoid determining the size and shape of the globe.
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  * @property [pointCloudShading] - Options for constructing a {@link PointCloudShading} object to control point attenuation based on geometric error and lighting.
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  * @property [lightColor] - The light color when shading models. When <code>undefined</code> the scene's light color is used instead.
@@ -28573,6 +28584,8 @@ export namespace Cesium3DTileset {
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  clippingPlanes?: ClippingPlaneCollection;
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  clippingPolygons?: ClippingPolygonCollection;
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  classificationType?: ClassificationType;
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+ heightReference?: HeightReference;
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+ scene?: Scene;
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  ellipsoid?: Ellipsoid;
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  pointCloudShading?: any;
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  lightColor?: Cartesian3;
@@ -28984,11 +28997,6 @@ export class Cesium3DTileset {
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  When true, outlines are displayed. When false, outlines are not displayed.
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  */
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  showOutline: boolean;
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- /**
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- * Whether to display Gaussing Splatting (will fall back to point cloud rendering if false)
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- <insert link to spec here>
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- */
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- showGaussianSplatting: boolean;
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  /**
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  * The color to use when rendering outlines.
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  */
@@ -29302,6 +29310,14 @@ export class Cesium3DTileset {
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  </p>
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  */
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  readonly classificationType: ClassificationType;
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+ /**
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+ * Specifies if the height is relative to terrain, 3D Tiles, or both.
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+ <p>
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+ This option is only applied to point features in tilesets containing vector data.
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+ This option requires the Viewer's scene to be passed in through options.scene.
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+ </p>
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+ */
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+ readonly heightReference: HeightReference | undefined;
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  /**
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  * Gets an ellipsoid describing the shape of the globe.
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  */
@@ -29490,6 +29506,11 @@ export class Cesium3DTileset {
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  getHeight(cartographic: Cartographic, scene: Scene): number | undefined;
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  }
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+ /**
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+ * The {@link CesiumWidget#scene} that the tileset will be rendered in, required for tilesets that specify a {@link heightReference} value for clamping 3D Tiles vector data content- like points, lines, and labels- to terrain or 3D tiles.
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+ */
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+ export const of = "undefined";
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+
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  /**
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  * A style that is applied to a {@link Cesium3DTileset}.
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  <p>
@@ -30813,6 +30834,16 @@ export class ClippingPolygonCollection {
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  enabled?: boolean;
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  inverse?: boolean;
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  });
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+ /**
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+ * If true, clipping will be enabled.
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+ */
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+ enabled: boolean;
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+ /**
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+ * If true, a region will be clipped if it is outside of every polygon in the
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+ collection. Otherwise, a region will only be clipped if it is
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+ inside of any polygon.
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+ */
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+ inverse: boolean;
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  /**
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  * An event triggered when a new clipping polygon is added to the collection. Event handlers
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  are passed the new polygon and the index at which it was added.
@@ -37709,10 +37740,6 @@ export class Model {
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  When true, outlines are displayed. When false, outlines are not displayed.
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  */
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  showOutline: boolean;
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- /**
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- * Whether to display Gaussian Splatting (will fall back to point cloud rendering if false)
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- */
37715
- showGaussianSplatting: boolean;
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  /**
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  * The color to use when rendering outlines.
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  */
@@ -37758,10 +37785,6 @@ export class Model {
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  {@link Cesium3DTileset}.
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  */
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  pointCloudShading: PointCloudShading;
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- /**
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- * {@link Cesium3DTileset}.
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- */
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- enableShowGaussianSplatting: PointCloudShading;
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  /**
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  * The model's custom shader, if it exists. Using custom shaders with a {@link Cesium3DTileStyle}
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  may lead to undefined behavior.
@@ -38782,7 +38805,7 @@ export enum UniformType {
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  */
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  MAT3 = "mat3",
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  /**
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- * A 3x3 matrix of floating point values.
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+ * A 4x4 matrix of floating point values.
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  */
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  MAT4 = "mat4",
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  /**
@@ -41283,12 +41306,6 @@ export class PrimitiveCollection {
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  destroy(): void;
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  }
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- /**
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- * Do our dequantizing here. When using meshopt, our positions are quantized,
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- as well as our quaternions. decodeFilterQuat returns quantized shorts
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- */
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- export function dequantizeSplatMeshopt(): void;
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-
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  /**
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  * A simple Least Recently Used (LRU) cache implementation.
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  */