mars3d-cesium 1.130.1 → 1.131.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/Build/Cesium/Cesium.d.ts +48 -31
  2. package/Build/Cesium/Cesium.js +707 -782
  3. package/Build/Cesium/README.md +13 -0
  4. package/Build/Cesium/ThirdParty/Workers/z-worker-pako.js +1 -1
  5. package/Build/Cesium/Workers/{chunk-V2CTIKTS.js → chunk-337ELWCW.js} +2 -2
  6. package/Build/Cesium/Workers/{chunk-577ZEYDC.js → chunk-4SIZTNYP.js} +2 -2
  7. package/Build/Cesium/Workers/{chunk-VMPUAJZS.js → chunk-4Y72SQR5.js} +2 -2
  8. package/Build/Cesium/Workers/chunk-5YBMFRSO.js +26 -0
  9. package/Build/Cesium/Workers/{chunk-PJZ3LLCH.js → chunk-6FDDLPKR.js} +2 -2
  10. package/Build/Cesium/Workers/{chunk-C7PPRNCW.js → chunk-6IDW5JLT.js} +2 -2
  11. package/Build/Cesium/Workers/{chunk-UOULT5PF.js → chunk-7EKY3AQ3.js} +2 -2
  12. package/Build/Cesium/Workers/{chunk-UE3FQSRG.js → chunk-7NAAA2KT.js} +2 -2
  13. package/Build/Cesium/Workers/{chunk-C5ZGOYR3.js → chunk-AXHDVWNT.js} +2 -2
  14. package/Build/Cesium/Workers/{chunk-VM3FZQF7.js → chunk-B43XY262.js} +2 -2
  15. package/Build/Cesium/Workers/{chunk-3LM7FEM4.js → chunk-BX45C3XS.js} +2 -2
  16. package/Build/Cesium/Workers/{chunk-OXVI4KUG.js → chunk-C4HEU6LX.js} +2 -2
  17. package/Build/Cesium/Workers/{chunk-MPPWWYRL.js → chunk-CCOTWSWP.js} +2 -2
  18. package/Build/Cesium/Workers/{chunk-DXODIGRX.js → chunk-D3EOFLUL.js} +2 -2
  19. package/Build/Cesium/Workers/{chunk-3OWEIXOE.js → chunk-DZLMLGXT.js} +2 -2
  20. package/Build/Cesium/Workers/{chunk-CX6XHJ2W.js → chunk-E4CTQDNR.js} +2 -2
  21. package/Build/Cesium/Workers/{chunk-OHHLQUBD.js → chunk-GFRD27HW.js} +1 -1
  22. package/Build/Cesium/Workers/{chunk-2RDFA6SI.js → chunk-GSQVTMOC.js} +1 -1
  23. package/Build/Cesium/Workers/{chunk-WL3K2NZZ.js → chunk-HKRYI6DV.js} +2 -2
  24. package/Build/Cesium/Workers/{chunk-LEHD3UID.js → chunk-HLQSM5SN.js} +2 -2
  25. package/Build/Cesium/Workers/{chunk-4GCQQ2W5.js → chunk-I6OYI7CO.js} +2 -2
  26. package/Build/Cesium/Workers/{chunk-EN3FLSCM.js → chunk-J6I5ZCTL.js} +1 -1
  27. package/Build/Cesium/Workers/{chunk-WBGJRATN.js → chunk-JR7YHEST.js} +2 -2
  28. package/Build/Cesium/Workers/{chunk-ETFNFZWQ.js → chunk-K5HT7UXL.js} +2 -2
  29. package/Build/Cesium/Workers/{chunk-E53ZVF4V.js → chunk-KH3EJFE4.js} +2 -2
  30. package/Build/Cesium/Workers/{chunk-EUF6KDPA.js → chunk-LMPXL43O.js} +2 -2
  31. package/Build/Cesium/Workers/{chunk-7SERMA5R.js → chunk-LW5M4YCC.js} +2 -2
  32. package/Build/Cesium/Workers/{chunk-2KZOZ2AS.js → chunk-LYPYPFXC.js} +2 -2
  33. package/Build/Cesium/Workers/{chunk-EMN3IZ3L.js → chunk-NGP2CKO6.js} +2 -2
  34. package/Build/Cesium/Workers/{chunk-CYRSZ6AI.js → chunk-PC37ZX6T.js} +2 -2
  35. package/Build/Cesium/Workers/{chunk-TOC5P6MN.js → chunk-QQYGWGGH.js} +2 -2
  36. package/Build/Cesium/Workers/{chunk-ZKEJQEVH.js → chunk-QZSZBS3D.js} +2 -2
  37. package/Build/Cesium/Workers/{chunk-DWBJSWLE.js → chunk-RFLSXUIZ.js} +1 -1
  38. package/Build/Cesium/Workers/{chunk-IKUSPJMX.js → chunk-SEHPSUUF.js} +2 -2
  39. package/Build/Cesium/Workers/{chunk-FWP27V6G.js → chunk-SWHLGANK.js} +2 -2
  40. package/Build/Cesium/Workers/{chunk-ZKBSTU77.js → chunk-SZMZ5HN2.js} +2 -2
  41. package/Build/Cesium/Workers/{chunk-M4VGNM53.js → chunk-TAWFJ2HY.js} +2 -2
  42. package/Build/Cesium/Workers/{chunk-IE5UN7GF.js → chunk-TBAVFI4H.js} +2 -2
  43. package/Build/Cesium/Workers/{chunk-MNR6VML4.js → chunk-TLPTAWYY.js} +2 -2
  44. package/Build/Cesium/Workers/{chunk-5QJC43IK.js → chunk-USFLASYL.js} +2 -2
  45. package/Build/Cesium/Workers/{chunk-XKBYFK42.js → chunk-VCTCRKEN.js} +2 -2
  46. package/Build/Cesium/Workers/{chunk-7NOGADYE.js → chunk-VG3VFFCL.js} +2 -2
  47. package/Build/Cesium/Workers/{chunk-YJ75UI6J.js → chunk-VIY5BSFY.js} +2 -2
  48. package/Build/Cesium/Workers/{chunk-6KEASHDV.js → chunk-VMS4W7Q6.js} +2 -2
  49. package/Build/Cesium/Workers/{chunk-DEP27QJQ.js → chunk-VQH37XSD.js} +2 -2
  50. package/Build/Cesium/Workers/{chunk-MMG36HAS.js → chunk-VX3MABUO.js} +2 -2
  51. package/Build/Cesium/Workers/{chunk-FU5KSGBH.js → chunk-WMIJKK2Q.js} +2 -2
  52. package/Build/Cesium/Workers/{chunk-JH3JCPNS.js → chunk-WZQFTWS6.js} +2 -2
  53. package/Build/Cesium/Workers/{chunk-MRY7R477.js → chunk-XGQXNCPN.js} +2 -2
  54. package/Build/Cesium/Workers/{chunk-I24VFCTJ.js → chunk-XSUTGEEJ.js} +2 -2
  55. package/Build/Cesium/Workers/{chunk-BR67VYEI.js → chunk-XTMVK6TZ.js} +2 -2
  56. package/Build/Cesium/Workers/{chunk-CLUVKOJC.js → chunk-ZKR66ARQ.js} +1 -1
  57. package/Build/Cesium/Workers/combineGeometry.js +2 -2
  58. package/Build/Cesium/Workers/createBoxGeometry.js +2 -2
  59. package/Build/Cesium/Workers/createBoxOutlineGeometry.js +2 -2
  60. package/Build/Cesium/Workers/createCircleGeometry.js +2 -2
  61. package/Build/Cesium/Workers/createCircleOutlineGeometry.js +2 -2
  62. package/Build/Cesium/Workers/createCoplanarPolygonGeometry.js +2 -2
  63. package/Build/Cesium/Workers/createCoplanarPolygonOutlineGeometry.js +2 -2
  64. package/Build/Cesium/Workers/createCorridorGeometry.js +2 -2
  65. package/Build/Cesium/Workers/createCorridorOutlineGeometry.js +2 -2
  66. package/Build/Cesium/Workers/createCylinderGeometry.js +2 -2
  67. package/Build/Cesium/Workers/createCylinderOutlineGeometry.js +2 -2
  68. package/Build/Cesium/Workers/createEllipseGeometry.js +2 -2
  69. package/Build/Cesium/Workers/createEllipseOutlineGeometry.js +2 -2
  70. package/Build/Cesium/Workers/createEllipsoidGeometry.js +2 -2
  71. package/Build/Cesium/Workers/createEllipsoidOutlineGeometry.js +2 -2
  72. package/Build/Cesium/Workers/createFrustumGeometry.js +2 -2
  73. package/Build/Cesium/Workers/createFrustumOutlineGeometry.js +2 -2
  74. package/Build/Cesium/Workers/createGeometry.js +2 -2
  75. package/Build/Cesium/Workers/createGroundPolylineGeometry.js +2 -2
  76. package/Build/Cesium/Workers/createPlaneGeometry.js +2 -2
  77. package/Build/Cesium/Workers/createPlaneOutlineGeometry.js +2 -2
  78. package/Build/Cesium/Workers/createPolygonGeometry.js +2 -2
  79. package/Build/Cesium/Workers/createPolygonOutlineGeometry.js +2 -2
  80. package/Build/Cesium/Workers/createPolylineGeometry.js +2 -2
  81. package/Build/Cesium/Workers/createPolylineVolumeGeometry.js +2 -2
  82. package/Build/Cesium/Workers/createPolylineVolumeOutlineGeometry.js +2 -2
  83. package/Build/Cesium/Workers/createRectangleGeometry.js +2 -2
  84. package/Build/Cesium/Workers/createRectangleOutlineGeometry.js +2 -2
  85. package/Build/Cesium/Workers/createSimplePolylineGeometry.js +2 -2
  86. package/Build/Cesium/Workers/createSphereGeometry.js +2 -2
  87. package/Build/Cesium/Workers/createSphereOutlineGeometry.js +2 -2
  88. package/Build/Cesium/Workers/createTaskProcessorWorker.js +2 -2
  89. package/Build/Cesium/Workers/createVectorTileClampedPolylines.js +2 -2
  90. package/Build/Cesium/Workers/createVectorTileGeometries.js +2 -2
  91. package/Build/Cesium/Workers/createVectorTilePoints.js +2 -2
  92. package/Build/Cesium/Workers/createVectorTilePolygons.js +2 -2
  93. package/Build/Cesium/Workers/createVectorTilePolylines.js +2 -2
  94. package/Build/Cesium/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +2 -2
  95. package/Build/Cesium/Workers/createVerticesFromHeightmap.js +2 -2
  96. package/Build/Cesium/Workers/createVerticesFromQuantizedTerrainMesh.js +2 -2
  97. package/Build/Cesium/Workers/createWallGeometry.js +2 -2
  98. package/Build/Cesium/Workers/createWallOutlineGeometry.js +2 -2
  99. package/Build/Cesium/Workers/decodeDraco.js +2 -2
  100. package/Build/Cesium/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
  101. package/Build/Cesium/Workers/decodeI3S.js +2 -2
  102. package/Build/Cesium/Workers/gaussianSplatSorter.js +2 -2
  103. package/Build/Cesium/Workers/gaussianSplatTextureGenerator.js +2 -2
  104. package/Build/Cesium/Workers/transcodeKTX2.js +2 -2
  105. package/Build/Cesium/Workers/transferTypedArrayTest.js +1 -1
  106. package/Build/Cesium/Workers/upsampleQuantizedTerrainMesh.js +2 -2
  107. package/Build/Cesium/index.cjs +695 -770
  108. package/Build/Cesium/index.js +714 -789
  109. package/README.md +141 -141
  110. package/package.json +1 -1
  111. package/Build/Cesium/Workers/chunk-W24JV6D7.js +0 -26
@@ -13082,11 +13082,20 @@ export enum PixelFormat {
13082
13082
  */
13083
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  RGBA = WebGLConstants.RGBA,
13084
13084
  /**
13085
- * Integral versions of above types. Required if using integral textures.
13085
+ * A pixel format containing a red channel as an integer.
13086
13086
  */
13087
13087
  RED_INTEGER = WebGLConstants.RED_INTEGER,
13088
+ /**
13089
+ * A pixel format containing red and green channels as integers.
13090
+ */
13088
13091
  RG_INTEGER = WebGLConstants.RG_INTEGER,
13092
+ /**
13093
+ * A pixel format containing red, green, and blue channels as integers.
13094
+ */
13089
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  RGB_INTEGER = WebGLConstants.RGB_INTEGER,
13096
+ /**
13097
+ * A pixel format containing red, green, blue, and alpha channels as integers.
13098
+ */
13090
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  RGBA_INTEGER = WebGLConstants.RGBA_INTEGER,
13091
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  /**
13092
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  * A pixel format containing a luminance (intensity) channel.
@@ -28507,6 +28516,8 @@ export namespace Cesium3DTileset {
28507
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  * @property [clippingPlanes] - The {@link ClippingPlaneCollection} used to selectively disable rendering the tileset.
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  * @property [clippingPolygons] - The {@link ClippingPolygonCollection} used to selectively disable rendering the tileset.
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  * @property [classificationType] - Determines whether terrain, 3D Tiles or both will be classified by this tileset. See {@link Cesium3DTileset#classificationType} for details about restrictions and limitations.
28519
+ * @property [heightReference] - Sets the {@link HeightReference} for point features in vector tilesets.
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+ * @property [scene] - The {@link CesiumWidget#scene} that the tileset will be rendered in, required for tilesets that specify a {@link heightReference} value for clamping 3D Tiles vector data content- like points, lines, and labels- to terrain or 3D tiles.
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  * @property [ellipsoid = Ellipsoid.WGS84] - The ellipsoid determining the size and shape of the globe.
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  * @property [pointCloudShading] - Options for constructing a {@link PointCloudShading} object to control point attenuation based on geometric error and lighting.
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  * @property [lightColor] - The light color when shading models. When <code>undefined</code> the scene's light color is used instead.
@@ -28573,6 +28584,8 @@ export namespace Cesium3DTileset {
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  clippingPlanes?: ClippingPlaneCollection;
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  clippingPolygons?: ClippingPolygonCollection;
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  classificationType?: ClassificationType;
28587
+ heightReference?: HeightReference;
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+ scene?: Scene;
28576
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  ellipsoid?: Ellipsoid;
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  pointCloudShading?: any;
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  lightColor?: Cartesian3;
@@ -28984,11 +28997,6 @@ export class Cesium3DTileset {
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  When true, outlines are displayed. When false, outlines are not displayed.
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  */
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  showOutline: boolean;
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- /**
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- * Whether to display Gaussing Splatting (will fall back to point cloud rendering if false)
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- <insert link to spec here>
28990
- */
28991
- showGaussianSplatting: boolean;
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  /**
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  * The color to use when rendering outlines.
28994
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  */
@@ -29302,6 +29310,14 @@ export class Cesium3DTileset {
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  </p>
29303
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  */
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  readonly classificationType: ClassificationType;
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+ /**
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+ * Specifies if the height is relative to terrain, 3D Tiles, or both.
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+ <p>
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+ This option is only applied to point features in tilesets containing vector data.
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+ This option requires the Viewer's scene to be passed in through options.scene.
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+ </p>
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+ */
29320
+ readonly heightReference: HeightReference | undefined;
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  /**
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  * Gets an ellipsoid describing the shape of the globe.
29307
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  */
@@ -29490,6 +29506,11 @@ export class Cesium3DTileset {
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  getHeight(cartographic: Cartographic, scene: Scene): number | undefined;
29491
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  }
29492
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29509
+ /**
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+ * The {@link CesiumWidget#scene} that the tileset will be rendered in, required for tilesets that specify a {@link heightReference} value for clamping 3D Tiles vector data content- like points, lines, and labels- to terrain or 3D tiles.
29511
+ */
29512
+ export const of = "undefined";
29513
+
29493
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  /**
29494
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  * A style that is applied to a {@link Cesium3DTileset}.
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  <p>
@@ -30813,6 +30834,16 @@ export class ClippingPolygonCollection {
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  enabled?: boolean;
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  inverse?: boolean;
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  });
30837
+ /**
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+ * If true, clipping will be enabled.
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+ */
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+ enabled: boolean;
30841
+ /**
30842
+ * If true, a region will be clipped if it is outside of every polygon in the
30843
+ collection. Otherwise, a region will only be clipped if it is
30844
+ inside of any polygon.
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+ */
30846
+ inverse: boolean;
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  /**
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  * An event triggered when a new clipping polygon is added to the collection. Event handlers
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  are passed the new polygon and the index at which it was added.
@@ -31875,9 +31906,9 @@ export enum DepthFunction {
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31876
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  /**
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  * Returns the type that the given class property has in a GLSL shader.
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-
31879
- It returns the same string as `PropertyTextureProperty.prototype.getGlslType`
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- for a property texture property with the given class property
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+ *
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+ * It returns the same string as `PropertyTextureProperty.prototype.getGlslType`
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+ * for a property texture property with the given class property
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  * @param classProperty - The class property
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  * @returns The GLSL shader type string for the property
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  */
@@ -31885,8 +31916,8 @@ export function getGlslType(classProperty: MetadataClassProperty): string;
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  /**
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  * Returns a shader statement that applies the inverse of the
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- value transform to the given value, based on the given offset
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- and scale.
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+ * value transform to the given value, based on the given offset
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+ * and scale.
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  * @param input - The input value
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  * @param offset - The offset
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  * @param scale - The scale
@@ -31896,7 +31927,7 @@ export function unapplyValueTransform(input: string, offset: string, scale: stri
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31897
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  /**
31898
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  * Returns a shader statement that applies the inverse of the
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- normalization, based on the given component type
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+ * normalization, based on the given component type
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  * @param input - The input value
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  * @param componentType - The component type
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  * @returns The statement
@@ -31905,20 +31936,20 @@ export function unnormalize(input: string, componentType: string): string;
31905
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31906
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  /**
31907
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  * Creates a shader statement that returns the value of the specified
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- property, normalized to the range [0, 1].
31939
+ * property, normalized to the range [0, 1].
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  * @param classProperty - The class property
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  * @param metadataProperty - The metadata property, either
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- a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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+ * a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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  * @returns The string
31913
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  */
31914
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  export function getSourceValueStringScalar(classProperty: MetadataClassProperty, metadataProperty: any): string;
31915
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31916
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  /**
31917
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  * Creates a shader statement that returns the value of the specified
31918
- component of the given property, normalized to the range [0, 1].
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+ * component of the given property, normalized to the range [0, 1].
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  * @param classProperty - The class property
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  * @param metadataProperty - The metadata property, either
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- a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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+ * a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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  * @param componentName - The name, in ["x", "y", "z", "w"]
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  * @returns The string
31924
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  */
@@ -37709,10 +37740,6 @@ export class Model {
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  When true, outlines are displayed. When false, outlines are not displayed.
37710
37741
  */
37711
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  showOutline: boolean;
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- /**
37713
- * Whether to display Gaussian Splatting (will fall back to point cloud rendering if false)
37714
- */
37715
- showGaussianSplatting: boolean;
37716
37743
  /**
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  * The color to use when rendering outlines.
37718
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  */
@@ -37758,10 +37785,6 @@ export class Model {
37758
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  {@link Cesium3DTileset}.
37759
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  */
37760
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  pointCloudShading: PointCloudShading;
37761
- /**
37762
- * {@link Cesium3DTileset}.
37763
- */
37764
- enableShowGaussianSplatting: PointCloudShading;
37765
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  /**
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  * The model's custom shader, if it exists. Using custom shaders with a {@link Cesium3DTileStyle}
37767
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  may lead to undefined behavior.
@@ -38782,7 +38805,7 @@ export enum UniformType {
38782
38805
  */
38783
38806
  MAT3 = "mat3",
38784
38807
  /**
38785
- * A 3x3 matrix of floating point values.
38808
+ * A 4x4 matrix of floating point values.
38786
38809
  */
38787
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  MAT4 = "mat4",
38788
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  /**
@@ -41283,12 +41306,6 @@ export class PrimitiveCollection {
41283
41306
  destroy(): void;
41284
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  }
41285
41308
 
41286
- /**
41287
- * Do our dequantizing here. When using meshopt, our positions are quantized,
41288
- as well as our quaternions. decodeFilterQuat returns quantized shorts
41289
- */
41290
- export function dequantizeSplatMeshopt(): void;
41291
-
41292
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  /**
41293
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  * A simple Least Recently Used (LRU) cache implementation.
41294
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  */