mars3d-cesium 1.130.0 → 1.130.1

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Files changed (111) hide show
  1. package/Build/Cesium/Cesium.d.ts +36 -10
  2. package/Build/Cesium/Cesium.js +4469 -4246
  3. package/Build/Cesium/ThirdParty/wasm_splats_bg.wasm +0 -0
  4. package/Build/Cesium/Workers/{chunk-6EYQ674U.js → chunk-2KZOZ2AS.js} +2 -2
  5. package/Build/Cesium/Workers/{chunk-CMAUJTC5.js → chunk-2RDFA6SI.js} +1 -1
  6. package/Build/Cesium/Workers/{chunk-2BQS357A.js → chunk-3LM7FEM4.js} +2 -2
  7. package/Build/Cesium/Workers/{chunk-YHR5775C.js → chunk-3OWEIXOE.js} +2 -2
  8. package/Build/Cesium/Workers/{chunk-EHSMLS57.js → chunk-4GCQQ2W5.js} +2 -2
  9. package/Build/Cesium/Workers/{chunk-6FIMO5GS.js → chunk-577ZEYDC.js} +2 -2
  10. package/Build/Cesium/Workers/{chunk-YY64G2VY.js → chunk-5QJC43IK.js} +2 -2
  11. package/Build/Cesium/Workers/{chunk-IRFSGQVQ.js → chunk-6KEASHDV.js} +2 -2
  12. package/Build/Cesium/Workers/{chunk-KSWW7DXW.js → chunk-7NOGADYE.js} +2 -2
  13. package/Build/Cesium/Workers/{chunk-4UC7BAHF.js → chunk-7SERMA5R.js} +2 -2
  14. package/Build/Cesium/Workers/{chunk-O622HRQO.js → chunk-BR67VYEI.js} +2 -2
  15. package/Build/Cesium/Workers/{chunk-JM3CE6II.js → chunk-C5ZGOYR3.js} +2 -2
  16. package/Build/Cesium/Workers/{chunk-WAYT5ODG.js → chunk-C7PPRNCW.js} +2 -2
  17. package/Build/Cesium/Workers/{chunk-TMUAGJIG.js → chunk-CLUVKOJC.js} +1 -1
  18. package/Build/Cesium/Workers/{chunk-S4ON2QB4.js → chunk-CX6XHJ2W.js} +2 -2
  19. package/Build/Cesium/Workers/{chunk-47DQ6FOM.js → chunk-CYRSZ6AI.js} +2 -2
  20. package/Build/Cesium/Workers/{chunk-KP2AFTT4.js → chunk-DEP27QJQ.js} +2 -2
  21. package/Build/Cesium/Workers/chunk-DWBJSWLE.js +26 -0
  22. package/Build/Cesium/Workers/{chunk-QWFWPXRT.js → chunk-DXODIGRX.js} +2 -2
  23. package/Build/Cesium/Workers/{chunk-N3TZO6S4.js → chunk-E53ZVF4V.js} +2 -2
  24. package/Build/Cesium/Workers/{chunk-JFGA5XXL.js → chunk-EMN3IZ3L.js} +2 -2
  25. package/Build/Cesium/Workers/{chunk-3GAA5LN3.js → chunk-EN3FLSCM.js} +1 -1
  26. package/Build/Cesium/Workers/{chunk-5T3EM2R6.js → chunk-ETFNFZWQ.js} +2 -2
  27. package/Build/Cesium/Workers/{chunk-VP3OTMUG.js → chunk-EUF6KDPA.js} +2 -2
  28. package/Build/Cesium/Workers/{chunk-QO4IFWD6.js → chunk-FU5KSGBH.js} +2 -2
  29. package/Build/Cesium/Workers/{chunk-X3IPNCJV.js → chunk-FWP27V6G.js} +2 -2
  30. package/Build/Cesium/Workers/{chunk-G76VEUE6.js → chunk-I24VFCTJ.js} +2 -2
  31. package/Build/Cesium/Workers/{chunk-RUYK5KOR.js → chunk-IE5UN7GF.js} +2 -2
  32. package/Build/Cesium/Workers/{chunk-XPRQXPRC.js → chunk-IKUSPJMX.js} +2 -2
  33. package/Build/Cesium/Workers/{chunk-GE75ICV4.js → chunk-JH3JCPNS.js} +2 -2
  34. package/Build/Cesium/Workers/{chunk-NTG45YOQ.js → chunk-LEHD3UID.js} +2 -2
  35. package/Build/Cesium/Workers/{chunk-4Q74JV76.js → chunk-M4VGNM53.js} +2 -2
  36. package/Build/Cesium/Workers/{chunk-DA32SD3L.js → chunk-MMG36HAS.js} +2 -2
  37. package/Build/Cesium/Workers/{chunk-VONARDNV.js → chunk-MNR6VML4.js} +2 -2
  38. package/Build/Cesium/Workers/{chunk-DK2I5HA3.js → chunk-MPPWWYRL.js} +2 -2
  39. package/Build/Cesium/Workers/{chunk-S2T76NRX.js → chunk-MRY7R477.js} +2 -2
  40. package/Build/Cesium/Workers/{chunk-D3ZB6QMA.js → chunk-OHHLQUBD.js} +1 -1
  41. package/Build/Cesium/Workers/{chunk-KRWQFK55.js → chunk-OXVI4KUG.js} +3 -3
  42. package/Build/Cesium/Workers/{chunk-MNWK3MJ5.js → chunk-PJZ3LLCH.js} +2 -2
  43. package/Build/Cesium/Workers/{chunk-4NRUVMTY.js → chunk-TOC5P6MN.js} +2 -2
  44. package/Build/Cesium/Workers/{chunk-66GTWASE.js → chunk-UE3FQSRG.js} +2 -2
  45. package/Build/Cesium/Workers/{chunk-RQ7MNZCS.js → chunk-UOULT5PF.js} +2 -2
  46. package/Build/Cesium/Workers/{chunk-IG67OOLD.js → chunk-V2CTIKTS.js} +2 -2
  47. package/Build/Cesium/Workers/{chunk-Y4YOSGCD.js → chunk-VM3FZQF7.js} +2 -2
  48. package/Build/Cesium/Workers/{chunk-CKR4KBAR.js → chunk-VMPUAJZS.js} +2 -2
  49. package/Build/Cesium/Workers/chunk-W24JV6D7.js +26 -0
  50. package/Build/Cesium/Workers/{chunk-R7RI4F7L.js → chunk-WBGJRATN.js} +2 -2
  51. package/Build/Cesium/Workers/{chunk-NEHQKGY4.js → chunk-WL3K2NZZ.js} +2 -2
  52. package/Build/Cesium/Workers/{chunk-G6BXWUC5.js → chunk-XKBYFK42.js} +2 -2
  53. package/Build/Cesium/Workers/{chunk-QEBTWX4I.js → chunk-YJ75UI6J.js} +2 -2
  54. package/Build/Cesium/Workers/{chunk-WVN6AQQN.js → chunk-ZKBSTU77.js} +2 -2
  55. package/Build/Cesium/Workers/{chunk-UZGR2A63.js → chunk-ZKEJQEVH.js} +2 -2
  56. package/Build/Cesium/Workers/combineGeometry.js +2 -2
  57. package/Build/Cesium/Workers/createBoxGeometry.js +2 -2
  58. package/Build/Cesium/Workers/createBoxOutlineGeometry.js +2 -2
  59. package/Build/Cesium/Workers/createCircleGeometry.js +2 -2
  60. package/Build/Cesium/Workers/createCircleOutlineGeometry.js +2 -2
  61. package/Build/Cesium/Workers/createCoplanarPolygonGeometry.js +2 -2
  62. package/Build/Cesium/Workers/createCoplanarPolygonOutlineGeometry.js +2 -2
  63. package/Build/Cesium/Workers/createCorridorGeometry.js +2 -2
  64. package/Build/Cesium/Workers/createCorridorOutlineGeometry.js +2 -2
  65. package/Build/Cesium/Workers/createCylinderGeometry.js +2 -2
  66. package/Build/Cesium/Workers/createCylinderOutlineGeometry.js +2 -2
  67. package/Build/Cesium/Workers/createEllipseGeometry.js +2 -2
  68. package/Build/Cesium/Workers/createEllipseOutlineGeometry.js +2 -2
  69. package/Build/Cesium/Workers/createEllipsoidGeometry.js +2 -2
  70. package/Build/Cesium/Workers/createEllipsoidOutlineGeometry.js +2 -2
  71. package/Build/Cesium/Workers/createFrustumGeometry.js +2 -2
  72. package/Build/Cesium/Workers/createFrustumOutlineGeometry.js +2 -2
  73. package/Build/Cesium/Workers/createGeometry.js +2 -2
  74. package/Build/Cesium/Workers/createGroundPolylineGeometry.js +2 -2
  75. package/Build/Cesium/Workers/createPlaneGeometry.js +2 -2
  76. package/Build/Cesium/Workers/createPlaneOutlineGeometry.js +2 -2
  77. package/Build/Cesium/Workers/createPolygonGeometry.js +2 -2
  78. package/Build/Cesium/Workers/createPolygonOutlineGeometry.js +2 -2
  79. package/Build/Cesium/Workers/createPolylineGeometry.js +2 -2
  80. package/Build/Cesium/Workers/createPolylineVolumeGeometry.js +2 -2
  81. package/Build/Cesium/Workers/createPolylineVolumeOutlineGeometry.js +2 -2
  82. package/Build/Cesium/Workers/createRectangleGeometry.js +2 -2
  83. package/Build/Cesium/Workers/createRectangleOutlineGeometry.js +2 -2
  84. package/Build/Cesium/Workers/createSimplePolylineGeometry.js +2 -2
  85. package/Build/Cesium/Workers/createSphereGeometry.js +2 -2
  86. package/Build/Cesium/Workers/createSphereOutlineGeometry.js +2 -2
  87. package/Build/Cesium/Workers/createTaskProcessorWorker.js +2 -2
  88. package/Build/Cesium/Workers/createVectorTileClampedPolylines.js +2 -2
  89. package/Build/Cesium/Workers/createVectorTileGeometries.js +2 -2
  90. package/Build/Cesium/Workers/createVectorTilePoints.js +2 -2
  91. package/Build/Cesium/Workers/createVectorTilePolygons.js +2 -2
  92. package/Build/Cesium/Workers/createVectorTilePolylines.js +2 -2
  93. package/Build/Cesium/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +2 -2
  94. package/Build/Cesium/Workers/createVerticesFromHeightmap.js +2 -2
  95. package/Build/Cesium/Workers/createVerticesFromQuantizedTerrainMesh.js +2 -2
  96. package/Build/Cesium/Workers/createWallGeometry.js +2 -2
  97. package/Build/Cesium/Workers/createWallOutlineGeometry.js +2 -2
  98. package/Build/Cesium/Workers/decodeDraco.js +2 -2
  99. package/Build/Cesium/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
  100. package/Build/Cesium/Workers/decodeI3S.js +2 -2
  101. package/Build/Cesium/Workers/gaussianSplatSorter.js +26 -0
  102. package/Build/Cesium/Workers/gaussianSplatTextureGenerator.js +26 -0
  103. package/Build/Cesium/Workers/transcodeKTX2.js +19 -19
  104. package/Build/Cesium/Workers/transferTypedArrayTest.js +1 -1
  105. package/Build/Cesium/Workers/upsampleQuantizedTerrainMesh.js +2 -2
  106. package/Build/Cesium/index.cjs +4479 -4256
  107. package/Build/Cesium/index.js +4426 -4203
  108. package/README.md +141 -141
  109. package/package.json +2 -3
  110. package/Build/Cesium/README.md +0 -13
  111. package/Build/Cesium/Workers/chunk-GR6GQHHW.js +0 -26
@@ -13081,6 +13081,13 @@ export enum PixelFormat {
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  * A pixel format containing red, green, blue, and alpha channels.
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  */
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  RGBA = WebGLConstants.RGBA,
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+ /**
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+ * Integral versions of above types. Required if using integral textures.
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+ */
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+ RED_INTEGER = WebGLConstants.RED_INTEGER,
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+ RG_INTEGER = WebGLConstants.RG_INTEGER,
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+ RGB_INTEGER = WebGLConstants.RGB_INTEGER,
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+ RGBA_INTEGER = WebGLConstants.RGBA_INTEGER,
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  /**
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  * A pixel format containing a luminance (intensity) channel.
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  */
@@ -28977,6 +28984,11 @@ export class Cesium3DTileset {
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  When true, outlines are displayed. When false, outlines are not displayed.
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  */
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  showOutline: boolean;
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+ /**
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+ * Whether to display Gaussing Splatting (will fall back to point cloud rendering if false)
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+ <insert link to spec here>
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+ */
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+ showGaussianSplatting: boolean;
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  /**
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  * The color to use when rendering outlines.
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  */
@@ -31863,9 +31875,9 @@ export enum DepthFunction {
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  /**
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  * Returns the type that the given class property has in a GLSL shader.
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- *
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- * It returns the same string as `PropertyTextureProperty.prototype.getGlslType`
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- * for a property texture property with the given class property
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+
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+ It returns the same string as `PropertyTextureProperty.prototype.getGlslType`
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+ for a property texture property with the given class property
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  * @param classProperty - The class property
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  * @returns The GLSL shader type string for the property
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  */
@@ -31873,8 +31885,8 @@ export function getGlslType(classProperty: MetadataClassProperty): string;
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  /**
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  * Returns a shader statement that applies the inverse of the
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- * value transform to the given value, based on the given offset
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- * and scale.
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+ value transform to the given value, based on the given offset
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+ and scale.
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  * @param input - The input value
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  * @param offset - The offset
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  * @param scale - The scale
@@ -31884,7 +31896,7 @@ export function unapplyValueTransform(input: string, offset: string, scale: stri
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  /**
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  * Returns a shader statement that applies the inverse of the
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- * normalization, based on the given component type
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+ normalization, based on the given component type
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  * @param input - The input value
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  * @param componentType - The component type
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  * @returns The statement
@@ -31893,20 +31905,20 @@ export function unnormalize(input: string, componentType: string): string;
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  /**
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  * Creates a shader statement that returns the value of the specified
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- * property, normalized to the range [0, 1].
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+ property, normalized to the range [0, 1].
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  * @param classProperty - The class property
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  * @param metadataProperty - The metadata property, either
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- * a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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+ a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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  * @returns The string
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  */
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  export function getSourceValueStringScalar(classProperty: MetadataClassProperty, metadataProperty: any): string;
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  /**
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  * Creates a shader statement that returns the value of the specified
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- * component of the given property, normalized to the range [0, 1].
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+ component of the given property, normalized to the range [0, 1].
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  * @param classProperty - The class property
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  * @param metadataProperty - The metadata property, either
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- * a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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+ a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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  * @param componentName - The name, in ["x", "y", "z", "w"]
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  * @returns The string
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  */
@@ -37697,6 +37709,10 @@ export class Model {
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  When true, outlines are displayed. When false, outlines are not displayed.
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  */
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  showOutline: boolean;
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+ /**
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+ * Whether to display Gaussian Splatting (will fall back to point cloud rendering if false)
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+ */
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+ showGaussianSplatting: boolean;
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  /**
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  * The color to use when rendering outlines.
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  */
@@ -37742,6 +37758,10 @@ export class Model {
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  {@link Cesium3DTileset}.
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  */
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  pointCloudShading: PointCloudShading;
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+ /**
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+ * {@link Cesium3DTileset}.
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+ */
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+ enableShowGaussianSplatting: PointCloudShading;
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  /**
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  * The model's custom shader, if it exists. Using custom shaders with a {@link Cesium3DTileStyle}
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  may lead to undefined behavior.
@@ -41263,6 +41283,12 @@ export class PrimitiveCollection {
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  destroy(): void;
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  }
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+ /**
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+ * Do our dequantizing here. When using meshopt, our positions are quantized,
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+ as well as our quaternions. decodeFilterQuat returns quantized shorts
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+ */
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+ export function dequantizeSplatMeshopt(): void;
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+
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  /**
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  * A simple Least Recently Used (LRU) cache implementation.
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  */