mars3d-cesium 1.130.0 → 1.130.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Cesium/Cesium.d.ts +36 -10
- package/Build/Cesium/Cesium.js +4469 -4246
- package/Build/Cesium/ThirdParty/wasm_splats_bg.wasm +0 -0
- package/Build/Cesium/Workers/{chunk-6EYQ674U.js → chunk-2KZOZ2AS.js} +2 -2
- package/Build/Cesium/Workers/{chunk-CMAUJTC5.js → chunk-2RDFA6SI.js} +1 -1
- package/Build/Cesium/Workers/{chunk-2BQS357A.js → chunk-3LM7FEM4.js} +2 -2
- package/Build/Cesium/Workers/{chunk-YHR5775C.js → chunk-3OWEIXOE.js} +2 -2
- package/Build/Cesium/Workers/{chunk-EHSMLS57.js → chunk-4GCQQ2W5.js} +2 -2
- package/Build/Cesium/Workers/{chunk-6FIMO5GS.js → chunk-577ZEYDC.js} +2 -2
- package/Build/Cesium/Workers/{chunk-YY64G2VY.js → chunk-5QJC43IK.js} +2 -2
- package/Build/Cesium/Workers/{chunk-IRFSGQVQ.js → chunk-6KEASHDV.js} +2 -2
- package/Build/Cesium/Workers/{chunk-KSWW7DXW.js → chunk-7NOGADYE.js} +2 -2
- package/Build/Cesium/Workers/{chunk-4UC7BAHF.js → chunk-7SERMA5R.js} +2 -2
- package/Build/Cesium/Workers/{chunk-O622HRQO.js → chunk-BR67VYEI.js} +2 -2
- package/Build/Cesium/Workers/{chunk-JM3CE6II.js → chunk-C5ZGOYR3.js} +2 -2
- package/Build/Cesium/Workers/{chunk-WAYT5ODG.js → chunk-C7PPRNCW.js} +2 -2
- package/Build/Cesium/Workers/{chunk-TMUAGJIG.js → chunk-CLUVKOJC.js} +1 -1
- package/Build/Cesium/Workers/{chunk-S4ON2QB4.js → chunk-CX6XHJ2W.js} +2 -2
- package/Build/Cesium/Workers/{chunk-47DQ6FOM.js → chunk-CYRSZ6AI.js} +2 -2
- package/Build/Cesium/Workers/{chunk-KP2AFTT4.js → chunk-DEP27QJQ.js} +2 -2
- package/Build/Cesium/Workers/chunk-DWBJSWLE.js +26 -0
- package/Build/Cesium/Workers/{chunk-QWFWPXRT.js → chunk-DXODIGRX.js} +2 -2
- package/Build/Cesium/Workers/{chunk-N3TZO6S4.js → chunk-E53ZVF4V.js} +2 -2
- package/Build/Cesium/Workers/{chunk-JFGA5XXL.js → chunk-EMN3IZ3L.js} +2 -2
- package/Build/Cesium/Workers/{chunk-3GAA5LN3.js → chunk-EN3FLSCM.js} +1 -1
- package/Build/Cesium/Workers/{chunk-5T3EM2R6.js → chunk-ETFNFZWQ.js} +2 -2
- package/Build/Cesium/Workers/{chunk-VP3OTMUG.js → chunk-EUF6KDPA.js} +2 -2
- package/Build/Cesium/Workers/{chunk-QO4IFWD6.js → chunk-FU5KSGBH.js} +2 -2
- package/Build/Cesium/Workers/{chunk-X3IPNCJV.js → chunk-FWP27V6G.js} +2 -2
- package/Build/Cesium/Workers/{chunk-G76VEUE6.js → chunk-I24VFCTJ.js} +2 -2
- package/Build/Cesium/Workers/{chunk-RUYK5KOR.js → chunk-IE5UN7GF.js} +2 -2
- package/Build/Cesium/Workers/{chunk-XPRQXPRC.js → chunk-IKUSPJMX.js} +2 -2
- package/Build/Cesium/Workers/{chunk-GE75ICV4.js → chunk-JH3JCPNS.js} +2 -2
- package/Build/Cesium/Workers/{chunk-NTG45YOQ.js → chunk-LEHD3UID.js} +2 -2
- package/Build/Cesium/Workers/{chunk-4Q74JV76.js → chunk-M4VGNM53.js} +2 -2
- package/Build/Cesium/Workers/{chunk-DA32SD3L.js → chunk-MMG36HAS.js} +2 -2
- package/Build/Cesium/Workers/{chunk-VONARDNV.js → chunk-MNR6VML4.js} +2 -2
- package/Build/Cesium/Workers/{chunk-DK2I5HA3.js → chunk-MPPWWYRL.js} +2 -2
- package/Build/Cesium/Workers/{chunk-S2T76NRX.js → chunk-MRY7R477.js} +2 -2
- package/Build/Cesium/Workers/{chunk-D3ZB6QMA.js → chunk-OHHLQUBD.js} +1 -1
- package/Build/Cesium/Workers/{chunk-KRWQFK55.js → chunk-OXVI4KUG.js} +3 -3
- package/Build/Cesium/Workers/{chunk-MNWK3MJ5.js → chunk-PJZ3LLCH.js} +2 -2
- package/Build/Cesium/Workers/{chunk-4NRUVMTY.js → chunk-TOC5P6MN.js} +2 -2
- package/Build/Cesium/Workers/{chunk-66GTWASE.js → chunk-UE3FQSRG.js} +2 -2
- package/Build/Cesium/Workers/{chunk-RQ7MNZCS.js → chunk-UOULT5PF.js} +2 -2
- package/Build/Cesium/Workers/{chunk-IG67OOLD.js → chunk-V2CTIKTS.js} +2 -2
- package/Build/Cesium/Workers/{chunk-Y4YOSGCD.js → chunk-VM3FZQF7.js} +2 -2
- package/Build/Cesium/Workers/{chunk-CKR4KBAR.js → chunk-VMPUAJZS.js} +2 -2
- package/Build/Cesium/Workers/chunk-W24JV6D7.js +26 -0
- package/Build/Cesium/Workers/{chunk-R7RI4F7L.js → chunk-WBGJRATN.js} +2 -2
- package/Build/Cesium/Workers/{chunk-NEHQKGY4.js → chunk-WL3K2NZZ.js} +2 -2
- package/Build/Cesium/Workers/{chunk-G6BXWUC5.js → chunk-XKBYFK42.js} +2 -2
- package/Build/Cesium/Workers/{chunk-QEBTWX4I.js → chunk-YJ75UI6J.js} +2 -2
- package/Build/Cesium/Workers/{chunk-WVN6AQQN.js → chunk-ZKBSTU77.js} +2 -2
- package/Build/Cesium/Workers/{chunk-UZGR2A63.js → chunk-ZKEJQEVH.js} +2 -2
- package/Build/Cesium/Workers/combineGeometry.js +2 -2
- package/Build/Cesium/Workers/createBoxGeometry.js +2 -2
- package/Build/Cesium/Workers/createBoxOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createCircleGeometry.js +2 -2
- package/Build/Cesium/Workers/createCircleOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createCoplanarPolygonGeometry.js +2 -2
- package/Build/Cesium/Workers/createCoplanarPolygonOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createCorridorGeometry.js +2 -2
- package/Build/Cesium/Workers/createCorridorOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createCylinderGeometry.js +2 -2
- package/Build/Cesium/Workers/createCylinderOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createEllipseGeometry.js +2 -2
- package/Build/Cesium/Workers/createEllipseOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createEllipsoidGeometry.js +2 -2
- package/Build/Cesium/Workers/createEllipsoidOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createFrustumGeometry.js +2 -2
- package/Build/Cesium/Workers/createFrustumOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createGeometry.js +2 -2
- package/Build/Cesium/Workers/createGroundPolylineGeometry.js +2 -2
- package/Build/Cesium/Workers/createPlaneGeometry.js +2 -2
- package/Build/Cesium/Workers/createPlaneOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createPolygonGeometry.js +2 -2
- package/Build/Cesium/Workers/createPolygonOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createPolylineGeometry.js +2 -2
- package/Build/Cesium/Workers/createPolylineVolumeGeometry.js +2 -2
- package/Build/Cesium/Workers/createPolylineVolumeOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createRectangleGeometry.js +2 -2
- package/Build/Cesium/Workers/createRectangleOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createSimplePolylineGeometry.js +2 -2
- package/Build/Cesium/Workers/createSphereGeometry.js +2 -2
- package/Build/Cesium/Workers/createSphereOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/createTaskProcessorWorker.js +2 -2
- package/Build/Cesium/Workers/createVectorTileClampedPolylines.js +2 -2
- package/Build/Cesium/Workers/createVectorTileGeometries.js +2 -2
- package/Build/Cesium/Workers/createVectorTilePoints.js +2 -2
- package/Build/Cesium/Workers/createVectorTilePolygons.js +2 -2
- package/Build/Cesium/Workers/createVectorTilePolylines.js +2 -2
- package/Build/Cesium/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +2 -2
- package/Build/Cesium/Workers/createVerticesFromHeightmap.js +2 -2
- package/Build/Cesium/Workers/createVerticesFromQuantizedTerrainMesh.js +2 -2
- package/Build/Cesium/Workers/createWallGeometry.js +2 -2
- package/Build/Cesium/Workers/createWallOutlineGeometry.js +2 -2
- package/Build/Cesium/Workers/decodeDraco.js +2 -2
- package/Build/Cesium/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
- package/Build/Cesium/Workers/decodeI3S.js +2 -2
- package/Build/Cesium/Workers/gaussianSplatSorter.js +26 -0
- package/Build/Cesium/Workers/gaussianSplatTextureGenerator.js +26 -0
- package/Build/Cesium/Workers/transcodeKTX2.js +19 -19
- package/Build/Cesium/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Cesium/Workers/upsampleQuantizedTerrainMesh.js +2 -2
- package/Build/Cesium/index.cjs +4479 -4256
- package/Build/Cesium/index.js +4426 -4203
- package/README.md +141 -141
- package/package.json +2 -3
- package/Build/Cesium/README.md +0 -13
- package/Build/Cesium/Workers/chunk-GR6GQHHW.js +0 -26
package/Build/Cesium/Cesium.d.ts
CHANGED
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@@ -13081,6 +13081,13 @@ export enum PixelFormat {
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* A pixel format containing red, green, blue, and alpha channels.
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*/
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RGBA = WebGLConstants.RGBA,
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+
/**
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* Integral versions of above types. Required if using integral textures.
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*/
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RED_INTEGER = WebGLConstants.RED_INTEGER,
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RG_INTEGER = WebGLConstants.RG_INTEGER,
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RGB_INTEGER = WebGLConstants.RGB_INTEGER,
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RGBA_INTEGER = WebGLConstants.RGBA_INTEGER,
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/**
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* A pixel format containing a luminance (intensity) channel.
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*/
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@@ -28977,6 +28984,11 @@ export class Cesium3DTileset {
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When true, outlines are displayed. When false, outlines are not displayed.
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*/
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showOutline: boolean;
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/**
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* Whether to display Gaussing Splatting (will fall back to point cloud rendering if false)
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<insert link to spec here>
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*/
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showGaussianSplatting: boolean;
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/**
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* The color to use when rendering outlines.
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*/
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@@ -31863,9 +31875,9 @@ export enum DepthFunction {
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/**
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* Returns the type that the given class property has in a GLSL shader.
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-
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-
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It returns the same string as `PropertyTextureProperty.prototype.getGlslType`
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for a property texture property with the given class property
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* @param classProperty - The class property
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* @returns The GLSL shader type string for the property
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*/
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/**
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* Returns a shader statement that applies the inverse of the
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-
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-
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value transform to the given value, based on the given offset
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and scale.
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* @param input - The input value
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* @param scale - The scale
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* Returns a shader statement that applies the inverse of the
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normalization, based on the given component type
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* Creates a shader statement that returns the value of the specified
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property, normalized to the range [0, 1].
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a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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*/
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export function getSourceValueStringScalar(classProperty: MetadataClassProperty, metadataProperty: any): string;
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/**
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* Creates a shader statement that returns the value of the specified
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component of the given property, normalized to the range [0, 1].
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a `PropertyTextureProperty` or a `PropertyAttributeProperty`
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*/
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When true, outlines are displayed. When false, outlines are not displayed.
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*/
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showOutline: boolean;
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/**
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* Whether to display Gaussian Splatting (will fall back to point cloud rendering if false)
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*/
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showGaussianSplatting: boolean;
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{@link Cesium3DTileset}.
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*/
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pointCloudShading: PointCloudShading;
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/**
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* {@link Cesium3DTileset}.
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*/
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enableShowGaussianSplatting: PointCloudShading;
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/**
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* The model's custom shader, if it exists. Using custom shaders with a {@link Cesium3DTileStyle}
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may lead to undefined behavior.
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destroy(): void;
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}
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/**
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* Do our dequantizing here. When using meshopt, our positions are quantized,
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as well as our quaternions. decodeFilterQuat returns quantized shorts
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*/
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export function dequantizeSplatMeshopt(): void;
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/**
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* A simple Least Recently Used (LRU) cache implementation.
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*/
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