mapspinner 0.1.77 → 0.1.78

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mapspinner",
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- "version": "0.1.77",
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+ "version": "0.1.78",
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  "description": "WebGL2 Earth-scale terrain rendering SDK for interactive globe applications",
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  "main": "src/index.js",
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  "exports": {
@@ -1023,7 +1023,12 @@ void main() {
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  dPV * (defRadius + hPV) - dMV * (defRadius + hMV)));
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  if (dot(vN, dir0) < 0.0) vN = -vN;
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  } else if (uIsWater < 0.5) {
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- hN0 = composeHeight(dir0, faceLocal, defOffset.z); // center = the geometry height h
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+ // DEDUP (2026-06-15 caching rearch): vH (computed inline 832-962) IS composeHeight(dir0,faceLocal,defOffset.z)
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+ // -- the identical carve cascade in the identical order. Reuse it for the geometry-height center instead of a
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+ // 2nd full eval/vertex. The 4 OFFSET taps below stay their own single composeHeight instance (the FXC
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+ // normal-divergence fix is about the taps agreeing with EACH OTHER; the center only feeds scalar h, not the
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+ // normal cross-difference 1056-1058, so reusing vH cannot reintroduce the per-callsite normal triad).
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+ hN0 = vH; // center = the geometry height h (== composeHeight, dedup)
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  // VERTEX NORMAL = CENTRAL DIFFERENCE in PARAMETRIC MESH SPACE over the FULL composeHeight (2026-06-14
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  // jagged-normal fix). Two earlier methods both jagged: (a) interior FORWARD mesh-cell cross product
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  // = each vertex got its forward triangle's FACE normal (faceted) at a vertex-spacing step (noisy);