mapspinner 0.1.70 → 0.1.71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "mapspinner",
3
- "version": "0.1.70",
3
+ "version": "0.1.71",
4
4
  "description": "WebGL2 Earth-scale terrain rendering SDK for interactive globe applications",
5
5
  "main": "src/index.js",
6
6
  "exports": {
@@ -1961,7 +1961,12 @@ void main() {
1961
1961
  texAlb = vec4(mix(cB, cA, bSharp), mix(dispB, dispA, bSharp));
1962
1962
  texNrm = mix(nB, nA, bSharp);
1963
1963
  vec3 mcB = lB < 0.5 ? bcGrass : (lB < 1.5 ? bcRock : (lB < 2.5 ? bcShore : bcSnow));
1964
- texMatColor = mix(mcB, mcA, bSharp); // material color, broken up by the (noise-augmented) bSharp below
1964
+ // HARD color pick (user 2026-06-14 'grass mixed with sand creates a hard line between slope
1965
+ // grass and grass around it -- match the two grasses'): a linear color mix tan-tinted the grass
1966
+ // inside the sand zone so it differed from pure grass outside. Now the boundary is FINGERED by
1967
+ // the LOD-stable displacement, so a near-hard color pick keeps grass PURE bcGrass everywhere
1968
+ // (the two grasses match) and flips cleanly to sand along the fingers -- no tint, no straight line.
1969
+ texMatColor = mix(mcB, mcA, smoothstep(0.42, 0.58, bSharp));
1965
1970
  }
1966
1971
  // MATCH COLOR TO NORMAL (user 2026-06-14 'green grassy patches with the rock normals -- should be
1967
1972
  // rock colored or grass normals'): texNrm follows the displacement height-blend (rock on bumps in