mapspinner 0.1.7 → 0.1.8

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mapspinner",
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- "version": "0.1.7",
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+ "version": "0.1.8",
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  "description": "WebGL2 Earth-scale terrain rendering SDK for interactive globe applications",
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  "main": "src/index.js",
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  "exports": {
@@ -168,7 +168,7 @@ export async function initMapspinnerPlanet(gl, opts = {}) {
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  // quadtree levels (L14/L15/L16, ~28m/~14m/~7m cells) -- the close-approach overdraw tail -- so the deepest
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  // LOD is now L13 (~56m cell). Pairs with the LOD_STEP push (each region still resolves levels-finer-per-
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  // distance, just capped three steps shallower). Live override window.__maxLevel.
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- const maxLevel = opts.maxLevel ?? 13;
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+ const maxLevel = opts.maxLevel ?? 12;
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  // splitFactor 2.0 over-subdivided ~5-20x: the baseline measured px/poly edge median
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  // 0.73 (orbit) / 1.56 (lowalt), far below the user's 4-50 px target, which also
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  // saturated the atlas (1920/1920) and drove tileGenMs to ~950ms. The live sweep
@@ -541,11 +541,11 @@ export async function initMapspinnerPlanet(gl, opts = {}) {
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  // subdivide to L16 (~7m cells, the vtxDisplace floor) while flat tiles stay capped at L14 -> the
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  // polygon budget follows the relief, within the existing quadtree spatial index. nadir-only sample
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  // so the foreground the user is descending toward drives it.
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- let DECK_CAP_LEVEL = 14;
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+ let DECK_CAP_LEVEL = 12;
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  if (hpf && hpf.sampleDir) {
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  const nA = hpf.sampleDir([camWorldPos[0]/camDist, camWorldPos[1]/camDist, camWorldPos[2]/camDist]);
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  const mtn = Math.max(0, Math.min(1, (nA.elevAmp - 16.8) / (18.6 - 16.8))); // mountain-belt weight 0..1
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- DECK_CAP_LEVEL = 14 + Math.round(2 * mtn); // flat L14 -> rugged L16, adaptive
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+ DECK_CAP_LEVEL = 12 + Math.round(2 * mtn); // flat L12 -> rugged L14, adaptive
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  }
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  const _maxLevelOverridden = (typeof window !== 'undefined' && window.__maxLevel != null);
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  if (!_maxLevelOverridden && altKm < DECK_CAP_ALT_KM && mxl > DECK_CAP_LEVEL) mxl = DECK_CAP_LEVEL;