mapspinner 0.1.57 → 0.1.58
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- package/package.json +1 -1
- package/src/shaders/terrain.glsl +8 -1
package/package.json
CHANGED
package/src/shaders/terrain.glsl
CHANGED
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@@ -1892,7 +1892,14 @@ void main() {
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1892
1892
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// SOFTENED (2026-06-13): transition sharpening reduced 3->1 so grass/rock/sand/snow
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1893
1893
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// boundaries hold a natural blend band instead of a hard die-cut line. The 1.0 slope
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1894
1894
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// still prefers the dominant layer but leaves a visible transition zone.
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1895
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-
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1895
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+
// DISPLACEMENT-DRIVEN GRADIENT for ALL material pairs (user 2026-06-14 'all textures use the
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1896
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// displacement to mix the gradient'): height-blend the top-2 layers by their displacement so
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1897
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// every boundary (grass/rock, grass/sand, rock/snow...) follows the texture RELIEF = irregular,
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1898
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// not a straight gate line. The displacement weight ramps UP close (0.3 -> 1.3 by the deck)
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1899
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// where the hard lines show, and stays low far off so the 2.4km photo's bowl features never
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1900
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// flip whole patches to rock (the documented bowl-blob lesson -- that was a DISTANT artifact).
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1901
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float dispW = mix(0.3, 1.3, 1.0 - smoothstep(3.0, 60.0, pxWorld));
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1902
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float bSharp = clamp((bAB * 2.0 - 1.0) * 1.0 + (albA.a - albB.a) * dispW + 0.5, 0.0, 1.0);
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1896
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texAlb = mix(albB, albA, bSharp);
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1897
1904
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texNrm = mix(nrmB, nrmA, bSharp);
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1898
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}
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