mapspinner 0.1.5 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/gl-render.js +1 -1
- package/src/shaders/terrain.glsl +2 -3
package/package.json
CHANGED
package/src/gl-render.js
CHANGED
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@@ -326,7 +326,7 @@ export async function initMapspinnerRender(gl, opts = {}) {
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326
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const albAll = new Uint8Array(SZ * SZ * 4 * MATS.length);
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327
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const nrmAll = new Uint8Array(SZ * SZ * 4 * MATS.length);
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for (let m = 0; m < MATS.length; m++) {
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329
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-
const [ci, di] = await Promise.all([img('
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329
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+
const [ci, di] = await Promise.all([img('./textures/' + MATS[m] + '-color.jpg'), img('./textures/' + MATS[m] + '-displacement.jpg')]);
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const c = px(ci), d = px(di);
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// DE-SHADE (user 2026-06-11 'flat, unangled bowls of rock'): the photos carry baked large-scale
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// shading (shadowed depressions), which at a 2.4km tile pastes bowl-shaped shadows onto geometry
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package/src/shaders/terrain.glsl
CHANGED
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@@ -961,9 +961,8 @@ void main() {
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float dHdvN = float(hFD2 - h) / nStep;
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vNrm = normalize(uxN * (-dHduN) + uyN * (-dHdvN) + uzN); // n = normalize([-dz/du,-dz/dv,1]) in the (ux,uy,uz) frame
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}
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964
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-
// DIRECT per-vertex sphere projection (replaces the
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965
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-
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966
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-
// which bilinearly interpolated 4 deformed corners -> FLAT quad interior -> faceted at high GRID).
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// DIRECT per-vertex sphere projection (replaces the old corner-blend deform, which
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// bilinearly interpolated 4 deformed corners -> FLAT quad interior -> faceted at high GRID).
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// dir0 is THIS vertex's world direction (faceWarp'd, defLocalToWorld-mapped); place it on the
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// sphere at radius R+h and project. Every vertex curves -> round at any tessellation.
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// SKIRT: outer-ring verts (vertex.z==1, xy clamped to the true edge) drop radially below the
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