mapspinner 0.1.45 → 0.1.46

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/gl-render.js +3 -3
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mapspinner",
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- "version": "0.1.45",
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+ "version": "0.1.46",
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  "description": "WebGL2 Earth-scale terrain rendering SDK for interactive globe applications",
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  "main": "src/index.js",
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  "exports": {
package/src/gl-render.js CHANGED
@@ -421,7 +421,7 @@ export async function initMapspinnerRender(gl, opts = {}) {
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  gl.uniform1f(loc('vtxDetail'), g('vtxDetail', 1.0)); // DECISIVE: vtxDisplace strength (early-return on 0)
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  gl.uniform1f(loc('canyonDepthMul'), g('canyonDepth', 1.0));
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  gl.uniform1f(loc('uVsCheap'), (typeof window!=='undefined' && window.__vsCheap) ? 1.0 : 0.0); // VS carve-cost profiling A/B
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- gl.uniform1f(loc('uBeachShelfM'), g('beachShelf', 12000.0)); // land coastal shelf (geometry); probe MUST match render
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+ gl.uniform1f(loc('uBeachShelfM'), g('beachShelf', 28000.0)); // land coastal shelf (geometry); probe MUST match render
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  gl.uniform1f(loc('cliffAmt'), g('cliffAmt', 1.0));
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  gl.uniform1i(loc('uFloatLinearOK'), _halfFloatLinearOK ? 1 : 0);
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  // FXC unroll-defeat (2026-06-12 AMD d3d11 fix): runtime octave bound for broadShapeM; the shader
@@ -960,7 +960,7 @@ export async function initMapspinnerRender(gl, opts = {}) {
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  const _g = (n,d)=> (typeof window!=='undefined' && window['__'+n]!=null) ? +window['__'+n] : d;
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  gl.uniform1f(U('canyonDepthMul'), _g('canyonDepth', 1.0));
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  gl.uniform1f(U('uVsCheap'), (typeof window!=='undefined' && window.__vsCheap) ? 1.0 : 0.0); // VS carve-cost profiling A/B
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- gl.uniform1f(U('uBeachShelfM'), _g('beachShelf', 12000.0)); // land coastal shelf (geometry): h<S eased h*h/S = wide beach
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+ gl.uniform1f(U('uBeachShelfM'), _g('beachShelf', 28000.0)); // land coastal shelf (geometry): h<S eased h*h/S = wide beach
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  gl.uniform1f(U('uHiFreqCut'), _g('hiFreqCut', 0.25)); // 0.5->0.25 (2026-06-10 'blotchy' -- see setComposeHeightUniforms)
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  gl.uniform1f(U('uVertexAO'), _g('vertexAO', 1.0)); // per-vertex shading/AO strength (DEFECT 2, 2026-06-06)
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  gl.uniform1f(U('cliffAmt'), _g('cliffAmt', 1.0));
@@ -1039,7 +1039,7 @@ export async function initMapspinnerRender(gl, opts = {}) {
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  gl.uniform1f(U('oceanAmp'), (oc.oceanAmplitude != null) ? oc.oceanAmplitude : 1.0);
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  gl.uniform1f(U('oceanChoppy'), (oc.oceanChoppiness != null) ? oc.oceanChoppiness : 0.5);
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  gl.uniform1f(U('oceanFoam'), (oc.oceanFoam != null) ? oc.oceanFoam : 0.5);
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- gl.uniform1f(U('uBeachTopM'), _g('beachTop', 420.0)); // beach ceiling: grass stops, sand to the waterline + under it. 30->90 (user 2026-06-14: 3x beach width)
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+ gl.uniform1f(U('uBeachTopM'), _g('beachTop', 1000.0)); // beach ceiling: grass stops, sand to the waterline + under it. 30->90 (user 2026-06-14: 3x beach width)
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  // SINGLE INSTANCED DRAW: the deform params that were per-quad uniforms (ox,oy,l,level + face)
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  // are now PER-INSTANCE attributes. Build one interleaved instance buffer [ox,oy,l,level,face]