mapspinner 0.1.31 → 0.1.32

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/gl-render.js +1 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mapspinner",
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- "version": "0.1.31",
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+ "version": "0.1.32",
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  "description": "WebGL2 Earth-scale terrain rendering SDK for interactive globe applications",
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  "main": "src/index.js",
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  "exports": {
package/src/gl-render.js CHANGED
@@ -799,7 +799,7 @@ export async function initMapspinnerRender(gl, opts = {}) {
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  gl.uniform1f(U('uTexTileM'), _g('texTile', 2400.0)); // metres per repeat (user: 24m read as noise/rock -- 100x bigger)
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  gl.uniform1f(U('uTexNrmK'), _g('texNrmK', 1.5)); // 0.8 -> 3.0 (user 2026-06-11 'displacement normals must be THE texture normals'), 3.0->1.5 (2026-06-13 'texture displacement far too obvious vs elevation')
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  gl.uniform1f(U('uTexMix'), _g('texMix', 0.85)); // splat blend amount (0 = off)
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- gl.uniform1f(U('uTexWarp'), _g('texWarp', 0.325)); // anti-repetition warp amplitude (+30% from 0.25, grass needed more visible warping)
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+ gl.uniform1f(U('uTexWarp'), _g('texWarp', 0.23)); // anti-repetition warp amplitude (-30% from 0.325, grass warp too intense)
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  gl.uniform1f(U('uTexPhoto'), _g('texPhoto', 0.0)); // raw photo-color fraction (0 = patch matches the macro shade exactly)
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  gl.uniform1f(U('uTexPhotoNear'), _g('texPhotoNear', 0.45)); // near-field material identity (photo hue at macro luminance; user 2026-06-12 'must be either grass or sand')
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  gl.uniform4f(U('uSurfMeanL'), _surfMeanL[0], _surfMeanL[1], _surfMeanL[2], _surfMeanL[3]); // per-layer mean linear luminance (shade-match divisor)