mapspinner 0.1.23 → 0.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/gl-render.js +1 -1
- package/src/terrain-gen-controls.js +1 -1
package/package.json
CHANGED
package/src/gl-render.js
CHANGED
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@@ -827,7 +827,7 @@ export async function initMapspinnerRender(gl, opts = {}) {
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const eh=C('bandEdgesHi',[3500.0,6500.0]); gl.uniform2f(U('bandEdgesHi'), eh[0],eh[1]); // [1600,3200]->[3500,6500] (2026-06-10 'rockface everywhere': tuned pre-4x; with 11.6km peaks everything above 3200m was height-rock -- rescale the treeline)
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const sn=C('snowEdges',[6000.0,8500.0]); gl.uniform2f(U('snowEdges'), sn[0],sn[1]); // 8000/10500->6000/8500 (user 2026-06-11 'all the snowy mountains have disappeared': only ~1% of land tops 8km (probe 3000-dir sweep, over7k 1.3%), so the whiteout-era snowline left virtually every massif bare; the whiteout's other sources (pre-rescale rock gates, alpine ice bias, tundra grey) are fixed independently, so 6km onset re-caps the real mountains without re-whitening the terrain)
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gl.uniform1f(U('seaDepthM'), C('seaDepthM',3000.0));
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-
const sr=C('slopeRock',[0.25,0.
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830
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const sr=C('slopeRock',[0.25,0.55]); gl.uniform2f(U('slopeRock'), sr[0],sr[1]); } // [0.25,0.55] USER-SET 2026-06-12 (matches terrain-gen-controls persisted default)
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gl.uniform3f(U('sunDir'), sunDir[0],sunDir[1],sunDir[2]);
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gl.uniform1i(U('displayMode'), cam.displayMode||0);
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// ---- animated ocean uniforms. time advances the Gerstner waves; amp/choppy read
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@@ -37,7 +37,7 @@ const DEFAULTS = {
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bcLowland: [0.20,0.34,0.15], bcGrass: [0.26,0.40,0.17], bcRock: [0.52,0.43,0.34], // bcRock -> a clearly WARMER TAN-GREY (R>G>B) so it reads as ROCK when lit, not olive-green (the [0.46,0.42,0.37] near-grey read green next to the biome). state.biome OVERRIDES gl-render defaults via window.__gen.
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bcSnow: [0.92,0.94,0.97],
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bandEdgesLo: [150.0,1200.0], bandEdgesHi: [3500.0,6500.0], snowEdges: [6000.0,8500.0], // 8000/10500->6000/8500 (user 2026-06-11 'snowy mountains disappeared' -- see gl-render snowEdges note) // snowEdges 5200/7000->8000/10500 (user 2026-06-10 'entire terrain white': the rock-by-height fix unmasked snow gates tuned pre-4x; full snow from 5.2km whitened the 11.6km massifs; coldSnow onset = snowEdges.x*0.5 follows) // bandEdgesHi 1600/3200->3500/6500 (user 2026-06-10 'rockface everywhere'): tuned on the pre-4x terrain; with 11.6km peaks everything above 3200m read rock BY HEIGHT alone -- rescale the treeline to the new elevation range
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-
seaDepthM: 3000.0, slopeRock: [
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seaDepthM: 3000.0, slopeRock: [0.25,0.55], // [0.25,0.55] USER-SET 2026-06-12
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},
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// REAL-WORLD LOOK overhaul (terraformable lighting/shading levers; applyShaderGlobals sets window
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// globals; gl-render reads them via _g()). Beer-Lambert ocean, biome sat, mottle, sky-fill relief,
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