mapspinner 0.1.22 → 0.1.23
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- package/package.json +1 -1
- package/src/shaders/terrain.glsl +1 -1
package/package.json
CHANGED
package/src/shaders/terrain.glsl
CHANGED
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@@ -628,7 +628,7 @@ highp float composeHeight(vec3 dir0, highp vec2 faceLocal, float tileM){ // W7
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628
628
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// anchorpoints (low reliefMul = flat plains, non-mtn, non-wet, non-cold). Fades to zero
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629
629
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// by reliefMul ~0.5 so mountains are unaffected.
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630
630
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float flatGate = max(0.0, 1.0 - reliefMul * 2.0);
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631
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-
h += snoise3(dir0 *
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631
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+
h += snoise3(dir0 * 1200.0) * flatGate * uDetailOverlay * 20.0;
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632
632
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// LAKE CARVE + flat-water plane
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633
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float lakeWetV; float lakeCarveRaw = lakeCarveM(dir0, lakeWetV);
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634
634
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// uCarveWide=1 widens the carve CLIMATE gates so the gorge/lake/dune depth fades in over a wide
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