mapspinner 0.1.17 → 0.1.18
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- package/package.json +1 -1
- package/src/shaders/terrain.glsl +2 -3
package/package.json
CHANGED
package/src/shaders/terrain.glsl
CHANGED
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@@ -974,10 +974,9 @@ void main() {
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// visible curtain through the transparent shallows.
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highp float skirt = (vertex.z > 0.5 && uIsWater < 0.5) ? max(defOffset.z * 0.12, 60.0) : 0.0; // W7: metres (tile-size scaled) -> highp
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vWorld = dir0 * (R + hR - skirt); // ABSOLUTE world pos (RENDER height: ocean top flat) -> FS lighting/atmosphere
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977
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-
// TEXTURE DOMAIN WARP -- VS-side,
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978
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-
// (waves 2x larger again: ~176km/44km/11km).
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977
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+
// TEXTURE DOMAIN WARP -- VS-side, DOUBLED BACK (user 2026-06-12): 225/900/3500 -> 450/1800/7000.
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{
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-
highp vec3 w0 = dir0 *
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+
highp vec3 w0 = dir0 * 450.0, w1 = dir0 * 1800.0, w2 = dir0 * 7000.0;
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vTexWarp = vec3(snoise3(w0), snoise3(w0 + vec3(7.3)), snoise3(w0 + vec3(23.9))) * 1.2
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+ vec3(snoise3(w1), snoise3(w1 + vec3(13.7)), snoise3(w1 + vec3(31.1))) * 0.6
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+ vec3(snoise3(w2), snoise3(w2 + vec3(5.1)), snoise3(w2 + vec3(17.9))) * 0.3;
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