mapspinner 0.1.15 → 0.1.16

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/gl-render.js +1 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mapspinner",
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- "version": "0.1.15",
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+ "version": "0.1.16",
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  "description": "WebGL2 Earth-scale terrain rendering SDK for interactive globe applications",
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  "main": "src/index.js",
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  "exports": {
package/src/gl-render.js CHANGED
@@ -792,7 +792,7 @@ export async function initMapspinnerRender(gl, opts = {}) {
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  gl.uniform1f(U('uTexTileM'), _g('texTile', 2400.0)); // metres per repeat (user: 24m read as noise/rock -- 100x bigger)
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  gl.uniform1f(U('uTexNrmK'), _g('texNrmK', 3.0)); // 0.8 -> 3.0 (user 2026-06-11 'displacement normals must be THE texture normals': A/B-measured -- 0.8 was visually NIL (0% of px changed >10 on toggle), 2.0 gave 1.3%, 5.0 gave 22%; the normalize(nLit+texDn) compresses the response so visibility is non-linear in K. 3.0 makes the displacement-derived relief clearly read; the loader's per-texel 0.9 tilt cap keeps the historical saturation/scramble class structurally impossible at any apply strength)
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  gl.uniform1f(U('uTexMix'), _g('texMix', 0.85)); // splat blend amount (0 = off)
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- gl.uniform1f(U('uTexWarp'), _g('texWarp', 0.125)); // anti-repetition warp amplitude (user 2026-06-11: halved a third time from 1.0)
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+ gl.uniform1f(U('uTexWarp'), _g('texWarp', 0.5)); // anti-repetition warp amplitude (0.5 = ~0.6 tile offset max, breaks tile boundaries)
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  gl.uniform1f(U('uTexPhoto'), _g('texPhoto', 0.0)); // raw photo-color fraction (0 = patch matches the macro shade exactly)
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  gl.uniform1f(U('uTexPhotoNear'), _g('texPhotoNear', 0.45)); // near-field material identity (photo hue at macro luminance; user 2026-06-12 'must be either grass or sand')
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  gl.uniform4f(U('uSurfMeanL'), _surfMeanL[0], _surfMeanL[1], _surfMeanL[2], _surfMeanL[3]); // per-layer mean linear luminance (shade-match divisor)