mapspinner 0.1.10 → 0.1.11
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package/package.json
CHANGED
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@@ -497,7 +497,7 @@ export async function initMapspinnerPlanet(gl, opts = {}) {
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// ONLY to splitDist (NOT distF below): distF = sf*8.0 is the altitude-weighting term, and scaling sf
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// into BOTH compounds into ~2 levels at altitude (witnessed: base sf*2 gave mx 5->7 at 8000km). Keep
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// distF on the original sf so the push is a clean ONE step. maxLevel (16) is untouched -- no new LOD.
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500
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-
const LOD_STEP =
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500
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+
const LOD_STEP = 4.0; // push ALL LODs out ANOTHER step (user 2026-06-09 #2, after the 1.0->2.0 first step):
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qt.computeSplitDist(sf * LOD_STEP, gl.drawingBufferHeight || 480, fovy);
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// DETAIL-FARTHER (user 2026-06-01h: each LOD pop should happen ~3x farther out -- 6km detail at
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// 24km, etc.). A quad subdivides when camAlt < l * splitDist * distFactor, so tripling distFactor
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