maplibre-gl 6.2.0 → 6.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (150) hide show
  1. package/dist/maplibre-gl-dev.mjs +1108 -427
  2. package/dist/maplibre-gl-dev.mjs.map +1 -1
  3. package/dist/maplibre-gl-shared-dev.mjs +359 -291
  4. package/dist/maplibre-gl-shared-dev.mjs.map +1 -1
  5. package/dist/maplibre-gl-shared.mjs +2 -2
  6. package/dist/maplibre-gl-shared.mjs.map +1 -1
  7. package/dist/maplibre-gl-worker-dev.mjs +23 -49
  8. package/dist/maplibre-gl-worker-dev.mjs.map +1 -1
  9. package/dist/maplibre-gl-worker.mjs +2 -2
  10. package/dist/maplibre-gl-worker.mjs.map +1 -1
  11. package/dist/maplibre-gl.css +1 -1
  12. package/dist/maplibre-gl.d.ts +467 -151
  13. package/dist/maplibre-gl.mjs +49 -49
  14. package/dist/maplibre-gl.mjs.map +1 -1
  15. package/package.json +12 -22
  16. package/src/data/bucket/fill_extrusion_bucket.ts +1 -13
  17. package/src/data/bucket/round_polygon_corners.test.ts +84 -36
  18. package/src/data/bucket/round_polygon_corners.ts +90 -39
  19. package/src/data/extent_bounds.ts +28 -1
  20. package/src/data/feature_index.bench.ts +21 -0
  21. package/src/data/segment.test.ts +2 -2
  22. package/src/geo/edge_insets.test.ts +1 -1
  23. package/src/geo/lng_lat.test.ts +7 -7
  24. package/src/geo/lng_lat_bounds.test.ts +4 -4
  25. package/src/geo/mercator_coordinate.test.ts +2 -2
  26. package/src/geo/projection/camera_helper.ts +5 -0
  27. package/src/geo/projection/globe_transform.test.ts +154 -1
  28. package/src/geo/projection/globe_transform.ts +7 -3
  29. package/src/geo/projection/globe_utils.ts +189 -2
  30. package/src/geo/projection/mercator_camera_helper.ts +1 -1
  31. package/src/geo/projection/mercator_transform.ts +21 -5
  32. package/src/geo/projection/vertical_perspective_camera_helper.test.ts +24 -0
  33. package/src/geo/projection/vertical_perspective_camera_helper.ts +71 -41
  34. package/src/geo/projection/vertical_perspective_transform.ts +7 -1
  35. package/src/geo/transform_interface.ts +13 -1
  36. package/src/index.ts +7 -2
  37. package/src/render/image_atlas.test.ts +180 -0
  38. package/src/render/image_atlas.ts +52 -6
  39. package/src/render/image_manager.test.ts +111 -0
  40. package/src/render/image_manager.ts +143 -144
  41. package/src/render/painter.ts +6 -14
  42. package/src/render/pattern_atlas.test.ts +131 -0
  43. package/src/render/pattern_atlas.ts +144 -0
  44. package/src/render/update_pattern_positions_in_program.test.ts +1 -1
  45. package/src/shaders/glsl/_prelude.vertex.glsl +10 -11
  46. package/src/shaders/glsl/_prelude.vertex.glsl.g.ts +1 -1
  47. package/src/shaders/glsl/circle.vertex.glsl +4 -4
  48. package/src/shaders/glsl/circle.vertex.glsl.g.ts +1 -1
  49. package/src/shaders/glsl/color_relief.fragment.glsl +1 -2
  50. package/src/shaders/glsl/color_relief.fragment.glsl.g.ts +1 -1
  51. package/src/shaders/glsl/fill_extrusion.vertex.glsl +3 -3
  52. package/src/shaders/glsl/fill_extrusion.vertex.glsl.g.ts +1 -1
  53. package/src/shaders/glsl/fill_extrusion_pattern.vertex.glsl +5 -5
  54. package/src/shaders/glsl/fill_extrusion_pattern.vertex.glsl.g.ts +1 -1
  55. package/src/shaders/glsl/heatmap.vertex.glsl +4 -4
  56. package/src/shaders/glsl/heatmap.vertex.glsl.g.ts +1 -1
  57. package/src/shaders/glsl/hillshade_prepare.fragment.glsl +12 -12
  58. package/src/shaders/glsl/hillshade_prepare.fragment.glsl.g.ts +1 -1
  59. package/src/shaders/glsl/line.vertex.glsl +7 -7
  60. package/src/shaders/glsl/line.vertex.glsl.g.ts +1 -1
  61. package/src/shaders/glsl/line_gradient.vertex.glsl +6 -6
  62. package/src/shaders/glsl/line_gradient.vertex.glsl.g.ts +1 -1
  63. package/src/shaders/glsl/line_gradient_sdf.vertex.glsl +7 -7
  64. package/src/shaders/glsl/line_gradient_sdf.vertex.glsl.g.ts +1 -1
  65. package/src/shaders/glsl/line_pattern.vertex.glsl +7 -7
  66. package/src/shaders/glsl/line_pattern.vertex.glsl.g.ts +1 -1
  67. package/src/shaders/glsl/line_sdf.vertex.glsl +7 -7
  68. package/src/shaders/glsl/line_sdf.vertex.glsl.g.ts +1 -1
  69. package/src/shaders/glsl/raster.fragment.glsl +4 -4
  70. package/src/shaders/glsl/raster.fragment.glsl.g.ts +1 -1
  71. package/src/shaders/glsl/raster.vertex.glsl +11 -6
  72. package/src/shaders/glsl/raster.vertex.glsl.g.ts +1 -1
  73. package/src/shaders/glsl/symbol_icon.vertex.glsl +5 -5
  74. package/src/shaders/glsl/symbol_icon.vertex.glsl.g.ts +1 -1
  75. package/src/shaders/glsl/symbol_sdf.vertex.glsl +5 -5
  76. package/src/shaders/glsl/symbol_sdf.vertex.glsl.g.ts +1 -1
  77. package/src/shaders/glsl/symbol_text_and_icon.vertex.glsl +6 -6
  78. package/src/shaders/glsl/symbol_text_and_icon.vertex.glsl.g.ts +1 -1
  79. package/src/source/canvas_source.test.ts +31 -0
  80. package/src/source/canvas_source.ts +2 -1
  81. package/src/source/geojson_worker_source.test.ts +88 -0
  82. package/src/source/geojson_worker_source.ts +22 -39
  83. package/src/source/image_source.test.ts +246 -38
  84. package/src/source/image_source.ts +132 -19
  85. package/src/source/raster_dem_tile_source.test.ts +37 -3
  86. package/src/source/raster_dem_tile_source.ts +1 -2
  87. package/src/source/raster_dem_tile_worker_source.test.ts +1 -1
  88. package/src/source/raster_tile_source.test.ts +5 -26
  89. package/src/source/raster_tile_source.ts +4 -3
  90. package/src/source/vector_tile_worker_source.test.ts +94 -2
  91. package/src/source/vector_tile_worker_source.ts +18 -27
  92. package/src/source/video_source.test.ts +12 -8
  93. package/src/source/worker_tile.bench.ts +10 -0
  94. package/src/source/worker_tile.ts +0 -3
  95. package/src/style/create_style_layer.bench.ts +15 -0
  96. package/src/style/properties.bench.ts +81 -0
  97. package/src/style/style.test.ts +75 -10
  98. package/src/style/style.ts +37 -64
  99. package/src/style/style_image.ts +67 -9
  100. package/src/style/style_layer.bench.ts +65 -0
  101. package/src/style/style_layer.test.ts +1 -1
  102. package/src/style/style_layer.ts +2 -2
  103. package/src/style/validate_style.bench.ts +11 -0
  104. package/src/style/validate_style.test.ts +2 -2
  105. package/src/symbol/anchor.test.ts +2 -2
  106. package/src/symbol/collision_index.bench.ts +116 -0
  107. package/src/symbol/cross_tile_symbol_index.bench.ts +49 -0
  108. package/src/symbol/cross_tile_symbol_index.test.ts +31 -0
  109. package/src/symbol/cross_tile_symbol_index.ts +67 -37
  110. package/src/symbol/shaping.test.ts +2 -1
  111. package/src/symbol/symbol_layout.bench.ts +30 -0
  112. package/src/tile/tile_id.test.ts +1 -1
  113. package/src/tile/tile_manager.test.ts +69 -1
  114. package/src/tile/tile_manager.ts +16 -11
  115. package/src/ui/control/fullscreen_control.test.ts +10 -10
  116. package/src/ui/control/geolocate_control.test.ts +3 -5
  117. package/src/ui/control/globe_control.test.ts +6 -6
  118. package/src/ui/events.ts +1 -1
  119. package/src/ui/handler/scroll_zoom.test.ts +50 -0
  120. package/src/ui/handler/two_fingers_touch.test.ts +17 -6
  121. package/src/ui/handler_inertia.test.ts +91 -0
  122. package/src/ui/handler_inertia.ts +65 -14
  123. package/src/ui/handler_manager.test.ts +243 -3
  124. package/src/ui/handler_manager.ts +79 -16
  125. package/src/ui/map.ts +17 -3
  126. package/src/ui/map_tests/map_cross_window.test.ts +2 -2
  127. package/src/ui/map_tests/map_events.test.ts +3 -3
  128. package/src/ui/map_tests/map_images.test.ts +55 -0
  129. package/src/ui/map_tests/map_style.test.ts +9 -8
  130. package/src/ui/map_tests/map_webgl.test.ts +30 -0
  131. package/src/ui/marker.test.ts +177 -42
  132. package/src/ui/marker.ts +120 -10
  133. package/src/ui/popup.test.ts +14 -14
  134. package/src/util/evented.test.ts +33 -28
  135. package/src/util/evented.ts +69 -43
  136. package/src/util/image_request.ts +31 -1
  137. package/src/util/test/null_gl.ts +10 -0
  138. package/src/util/test/util.ts +2 -1
  139. package/src/util/util.test.ts +1 -1
  140. package/src/util/web_worker_transfer.test.ts +5 -5
  141. package/src/webgl/context.ts +20 -0
  142. package/src/webgl/draw/draw_background.ts +1 -1
  143. package/src/webgl/draw/draw_raster.ts +11 -6
  144. package/src/webgl/program/pattern.ts +3 -3
  145. package/src/webgl/program/raster_program.ts +11 -0
  146. package/src/webgl/program.ts +31 -16
  147. package/src/webgl/texture.test.ts +16 -1
  148. package/src/webgl/texture.ts +3 -0
  149. package/src/webgl/vertex_buffer.test.ts +17 -2
  150. package/src/webgl/vertex_buffer.ts +24 -13
@@ -1,10 +1,10 @@
1
1
  /**
2
2
  * MapLibre GL JS
3
- * @license 3-Clause BSD. Full text of license: https://github.com/maplibre/maplibre-gl-js/blob/v6.2.0/LICENSE.txt
3
+ * @license 3-Clause BSD. Full text of license: https://github.com/maplibre/maplibre-gl-js/blob/v6.4.0/LICENSE.txt
4
4
  */
5
- import { $ as tileCoordinatesToMercatorCoordinates, $n as degreesToRadians, $r as clone, $t as EvaluationParameters, A as getOverlapMode, Ai as scale, An as sameOrigin, Ar as rollPitchBearingToQuat, At as Uniform1i, Bn as angleToRotateBetweenVectors2D, Br as pixelsToTileUnits, Bt as CollisionCircleLayoutArray, C as createStyleLayer, Ci as invert$1, Cn as AJAXError, Cr as pick, Ct as renderColorRamp, D as isSymbolStyleLayer, Di as rotateX, Dn as getReferrer, Dr as readImageUsingVideoFrame, Dt as polygonIntersectsPolygon, E as isBackgroundStyleLayer, Ei as perspective, En as getJSON, Er as rayPlaneIntersection, Et as isCircleStyleLayer, Fi as invert, Fn as AbortError, Fr as translatePosition, Ft as UniformColorArray, G as isFillExtrusionStyleLayer, Gn as clone$2, Gr as sqrLen, Gt as RasterBoundsArray, H as isLineStyleLayer, Hn as arrayBufferToImageBitmap, Hr as create$3, Ht as Pos3dArray, I as ImagePosition, Ii as rotate, In as isAbortError, Ir as uniqueId, It as UniformFloatArray, J as cameraDirectionFromPitchBearing, Jn as createMat4f64, Jr as slerp, Jt as isRasterStyleLayer, Kn as createIdentityMat4f32, Kr as zero, Kt as TriangleIndexArray, L as potpack, Li as isOffscreenCanvasDistorted, Ln as throwIfAborted, Lr as warnOnce, Lt as UniformMatrix4f, M as evaluateSizeForZoom, Mi as create$4, Mn as getProtocol, Mr as sphericalToCartesian, Mt as Uniform3f, Ni as fromRotation, Nn as removeProtocol, Nr as subscribe, Nt as Uniform4f, O as SymbolBucket, Oi as rotateY$1, On as getVideo, Or as remapSaturate, Ot as toEvaluationFeature, P as getAnchorAlignment, Pi as create$2, Pn as config, Pr as threePlaneIntersection, Pt as UniformColor, Q as projectToWorldCoordinates, Qn as defaultEasing, Qr as add, Qt as Transitionable, R as renderStyleImage, Ri as offscreenCanvasSupported, Rr as wrap, Rt as SegmentVector, S as Actor, Si as identity, Sn as Evented, Sr as parseCacheControl, St as isHeatmapStyleLayer, T as validateCustomStyleLayer, Ti as ortho, Tn as getArrayBuffer, Tr as radiansToDegrees, Tt as RGBAImage, Un as bezier, Ur as length, Ut as PosArray, V as collisionCircleLayout, Vn as arrayBufferToImage, Vr as EXTENT, Vt as LineStripIndexArray, Wn as clamp, Wr as scale$1, Wt as QuadTriangleArray, X as getMercatorHorizon, Xn as createVec4f64, Xr as scale$3, Xt as Properties, Y as cameraMercatorCoordinateFromCenterAndRotation, Yn as createVec3f64, Yr as mul, Yt as DataConstantProperty, Z as maxMercatorHorizonAngle, Zn as deepEqual, Zr as transformMat4, Zt as TRANSITION_SUFFIX, _ as OverscaledTileID, _i as copy, _r as isWorker, _t as isColorReliefStyleLayer, a as clipLine, ai as normalize, an as emitValidationErrors, ar as filterObject, at as mercatorXfromLng, b as compareTileId, bi as exactEquals, bn as ErrorEvent, br as mod, bt as isHillshadeStyleLayer, ci as rotateZ$1, cn as validateStyleAndEmit, cr as getAngleDelta, ct as LngLat, di as sub, dn as ValidationError, dr as getRollPitchBearing, dt as isFillStyleLayer, ei as cross, er as differenceOfAnglesDegrees, et as unprojectFromWorldCoordinates, f as GEOJSON_TILE_LAYER_NAME, fi as transformMat3, fr as isImageBitmap, g as CanonicalTileID, gi as clone$1, gn as featureFilter, gr as isTouchableOrPointableType, gt as SubdivisionGranularitySetting, h as Bounds, hi as zero$1, hn as emptyStyle, hr as isTouchableEvent, ht as SubdivisionGranularityExpression, ii as negate, in as SPEC_SOURCE_TYPES, ir as extend, it as lngFromMercatorX, j as evaluateSizeForFeature, ji as translate, jn as addProtocol, jr as scaleZoom, jt as Uniform2f, k as addDynamicAttributes, ki as rotateZ, kn as makeRequest, kr as rollPitchBearingEqual, kt as Uniform1f, li as scale$2, ln as Color, lr as getEdgeTiles, lt as earthRadius, mi as transformQuat, mn as diff, mr as isSafari, mt as SOUTH_POLE_Y, ni as len, nn as ZoomHistory, nr as ensureError, nt as altitudeFromMercatorZ, oi as rotateX$1, on as validateAndEmit, or as findLineIntersection, ot as mercatorYfromLat, pi as transformMat4$1, pn as derefLayers, pr as isPointableEvent, pt as NORTH_POLE_Y, q as calculateTileMatrix, qn as createIdentityMat4f64, qr as fromEuler, qt as createLayout, r as TextAnchorEnum, ri as length$1, rr as evaluateZoomSnap, rt as latFromMercatorY, s as TileCache, si as rotateY, sn as validateStyle, sr as getAABB, st as mercatorZfromAltitude, t as getAnchorJustification, ti as dot, tn as codePointUsesLocalIdeographFontFamily, tr as distanceOfAnglesRadians, tt as MercatorCoordinate, u as GeoJSONFeature, ui as scaleAndAdd, un as ProjectionDefinition, v as UnwrappedTileID, vi as create$1, vn as interpolateFactory, vr as lerp, w as isCustomStyleLayer, wi as multiply, wn as GLOBAL_DISPATCHER_ID, wr as pointPlaneSignedDistance, wt as AlphaImage, x as isInBoundsForZoomLngLat, xi as fromScaling, xn as Event, xr as nextPowerOfTwo, xt as HEATMAP_FULL_RENDER_FBO_KEY, y as calculateTileKey, yi as equals, yn as latest, yr as mapObject, yt as Texture, z as parseGlyphPbf, zi as Point, zn as MAX_VALID_LATITUDE, zr as zoomScale, zt as CollisionBoxArray } from "./maplibre-gl-shared-dev.mjs";
5
+ import { $ as tileCoordinatesToMercatorCoordinates, $n as deepEqual, $r as mul, $t as TRANSITION_SUFFIX, A as evaluateSizeForFeature, Ai as perspective, An as getVideo, Ar as remapSaturate, At as toEvaluationFeature, Bi as invert, Br as wrap, Bt as SegmentVector, C as isCustomStyleLayer, Ci as equals, Cn as Event, Cr as nextPowerOfTwo, Ct as HEATMAP_FULL_RENDER_FBO_KEY, D as SymbolBucket, Di as invert$1, Dn as getArrayBuffer, Dr as radiansToDegrees, Dt as RGBAImage, E as isSymbolStyleLayer, Ei as identity, En as GLOBAL_DISPATCHER_ID, Er as pointPlaneSignedDistance, Et as AlphaImage, F as ImagePosition, Fi as translate, Fn as removeProtocol, Fr as subscribe, Ft as Uniform4f, G as isFillExtrusionStyleLayer, Gn as bezier, Gr as length, Gt as PosArray, H as isLineStyleLayer, Hi as isOffscreenCanvasDistorted, Hn as angleToRotateBetweenVectors2D, Hr as pixelsToTileUnits, Ht as CollisionCircleLayoutArray, I as potpack, Ii as create$4, In as config, Ir as threePlaneIntersection, It as UniformColor, J as cameraDirectionFromPitchBearing, Jn as createIdentityMat4f32, Jr as zero, Jt as TriangleIndexArray, Kn as clamp, Kr as scale$1, Kt as QuadTriangleArray, L as isStyleImageWebGLData, Li as fromRotation, Ln as AbortError, Lr as translatePosition, Lt as UniformColorArray, Mi as rotateY$1, Mn as sameOrigin, Mr as rollPitchBearingToQuat, Mt as Uniform1i, N as getAnchorAlignment, Ni as rotateZ, Nn as addProtocol, Nr as scaleZoom, Nt as Uniform2f, O as addDynamicAttributes, Oi as multiply, On as getJSON, Or as rayPlaneIntersection, Ot as isCircleStyleLayer, Pi as scale, Pn as getProtocol, Pr as sphericalToCartesian, Pt as Uniform3f, Q as projectToWorldCoordinates, Qn as createVec4f64, Qr as slerp, Qt as Properties, R as renderStyleImage, Ri as create$2, Rn as isAbortError, Rr as uniqueId, Rt as UniformFloatArray, S as createStyleLayer, Si as create$1, Sn as ErrorEvent, Sr as mod, St as isHillshadeStyleLayer, T as isBackgroundStyleLayer, Ti as fromScaling, Tn as AJAXError, Tr as pick, Tt as renderColorRamp, Ui as offscreenCanvasSupported, Un as arrayBufferToImage, Ur as EXTENT, Ut as LineStripIndexArray, V as collisionCircleLayout, Vi as rotate, Vn as MAX_VALID_LATITUDE, Vr as zoomScale, Vt as CollisionBoxArray, Wi as Point, Wn as arrayBufferToImageBitmap, Wr as create$3, Wt as Pos3dArray, X as getMercatorHorizon, Xn as createMat4f64, Xr as fromValues, Xt as isRasterStyleLayer, Y as cameraMercatorCoordinateFromCenterAndRotation, Yn as createIdentityMat4f64, Yr as fromEuler, Yt as createLayout, Z as maxMercatorHorizonAngle, Zn as createVec3f64, Zr as multiply$1, Zt as DataConstantProperty, _ as UnwrappedTileID, _i as transformMat4$1, _n as emptyStyle, _r as isTouchableEvent, _t as SubdivisionGranularityExpression, a as clipLine, ai as dot, ar as evaluateZoomSnap, at as mercatorXfromLng, b as isInBoundsForZoomLngLat, bi as clone$1, bn as interpolateFactory, br as lerp, ci as negate, cn as validateAndEmit, cr as findLineIntersection, ct as LngLat, di as rotateY, dn as Color, dr as getEdgeTiles, dt as EXTENT_BOUNDS, ei as scale$3, en as Transitionable, er as defaultEasing, et as unprojectFromWorldCoordinates, f as GEOJSON_TILE_LAYER_NAME, fi as rotateZ$1, fn as ProjectionDefinition, ft as Bounds, g as OverscaledTileID, gi as transformMat3, gn as diff, gr as isSafari, gt as SOUTH_POLE_Y, h as CanonicalTileID, hi as sub, hn as derefLayers, hr as isPointableEvent, ht as NORTH_POLE_Y, ii as cross, in as ZoomHistory, ir as ensureError, it as lngFromMercatorX, j as evaluateSizeForZoom, ji as rotateX, jn as makeRequest, jr as rollPitchBearingEqual, jt as Uniform1f, k as getOverlapMode, ki as ortho, kn as getReferrer, kr as readImageUsingVideoFrame, kt as polygonIntersectsPolygon, li as normalize, ln as validateStyle, lr as getAABB, lt as earthRadius, mi as scaleAndAdd, mr as isImageBitmap, ni as add, nr as differenceOfAnglesDegrees, nt as altitudeFromMercatorZ, oi as len, on as SPEC_SOURCE_TYPES, or as extend, ot as mercatorYfromLat, pi as scale$2, pn as ValidationError, pr as getRollPitchBearing, pt as isFillStyleLayer, q as calculateTileMatrix, qn as clone$2, qr as sqrLen, qt as RasterBoundsArray, r as TextAnchorEnum, ri as clone, rn as codePointUsesLocalIdeographFontFamily, rr as distanceOfAnglesRadians, rt as latFromMercatorY, s as TileCache, si as length$1, sn as emitValidationErrors, sr as filterObject, st as mercatorZfromAltitude, t as getAnchorJustification, ti as transformMat4, tn as EvaluationParameters, tr as degreesToRadians, tt as MercatorCoordinate, u as GeoJSONFeature, ui as rotateX$1, un as validateStyleAndEmit, ur as getAngleDelta, v as calculateTileKey, vi as transformQuat, vn as featureFilter, vr as isTouchableOrPointableType, vt as SubdivisionGranularitySetting, w as validateCustomStyleLayer, wi as exactEquals, wn as Evented, wr as parseCacheControl, wt as isHeatmapStyleLayer, x as Actor, xi as copy, xn as latest, xr as mapObject, xt as Texture, y as compareTileId, yi as zero$1, yr as isWorker, yt as isColorReliefStyleLayer, z as parseGlyphPbf, zi as determinant, zn as throwIfAborted, zr as warnOnce, zt as UniformMatrix4f } from "./maplibre-gl-shared-dev.mjs";
6
6
  //#region package.json
7
- var version$2 = "6.2.0";
7
+ var version$2 = "6.4.0";
8
8
  //#endregion
9
9
  //#region src/util/browser.ts
10
10
  let linkEl;
@@ -326,6 +326,12 @@ let ImageRequest;
326
326
  for (const key of Object.keys(throttleControlCallbacks)) if (throttleControlCallbacks[key]()) return true;
327
327
  return false;
328
328
  };
329
+ async function transformAndGetImage(requestManager, url, resourceType, abortController, supportImageRefresh = true, imageBitmapOptions) {
330
+ const requestParameters = await requestManager.transformRequest(url, resourceType);
331
+ throwIfAborted(abortController.signal);
332
+ return ImageRequest.getImage(requestParameters, abortController, supportImageRefresh, imageBitmapOptions);
333
+ }
334
+ _ImageRequest.transformAndGetImage = transformAndGetImage;
329
335
  _ImageRequest.getImage = (requestParameters, abortController, supportImageRefresh = true, imageBitmapOptions) => {
330
336
  return new Promise((resolve, reject) => {
331
337
  requestParameters.headers ||= {};
@@ -754,51 +760,25 @@ async function doOnceCompleted(jsonsMap, imagesMap) {
754
760
  //#endregion
755
761
  //#region src/render/image_manager.ts
756
762
  /**
757
- * When copied into the atlas texture, image data is padded by one pixel on each side. Icon
758
- * images are padded with fully transparent pixels, while pattern images are padded with a
759
- * copy of the image data wrapped from the opposite side. In both cases, this ensures the
760
- * correct behavior of GL_LINEAR texture sampling mode.
761
- */
762
- const padding = 1;
763
- /**
764
- * ImageManager does three things:
765
- *
766
- * 1. Tracks requests for icon images from tile workers and sends responses when the requests are fulfilled.
767
- * 2. Builds a texture atlas for pattern images.
768
- * 3. Rerenders renderable images once per frame
769
- *
770
- * These are disparate responsibilities and should eventually be handled by different classes. When we implement
771
- * data-driven support for `*-pattern`, we'll likely use per-bucket pattern atlases, and that would be a good time
772
- * to refactor this.
763
+ * Owns every image of the style - the ones the sprites bring in as well as the ones added at
764
+ * runtime - and tracks requests for them from the tile workers, sending responses when the
765
+ * requests are fulfilled.
773
766
  */
774
767
  var ImageManager = class extends Evented {
775
768
  constructor() {
776
769
  super();
777
770
  this.images = {};
778
- this.updatedImages = {};
779
- this.callbackDispatchedThisFrame = {};
771
+ this.updateVersion = 0;
780
772
  this.loaded = false;
781
773
  this.requestors = [];
782
774
  this.missingImageResolver = null;
783
- this.patterns = {};
784
- this.atlasImage = new RGBAImage({
785
- width: 1,
786
- height: 1
787
- });
788
- this.dirty = true;
775
+ this._spriteImagesIds = {};
776
+ this._imagesIds = null;
777
+ this._renderCallbacksDispatchedThisFrame = {};
789
778
  }
790
779
  destroy() {
791
- if (this.atlasTexture) {
792
- this.atlasTexture.destroy();
793
- this.atlasTexture = null;
794
- }
795
780
  for (const id of Object.keys(this.images)) this.removeImage(id);
796
- this.patterns = {};
797
- this.atlasImage = new RGBAImage({
798
- width: 1,
799
- height: 1
800
- });
801
- this.dirty = true;
781
+ this._spriteImagesIds = {};
802
782
  }
803
783
  isLoaded() {
804
784
  return this.loaded;
@@ -825,7 +805,11 @@ var ImageManager = class extends Evented {
825
805
  }
826
806
  addImage(id, image) {
827
807
  if (this.images[id]) throw new Error(`Image id ${id} already exist, use updateImage instead`);
828
- if (this._validate(id, image)) this.images[id] = image;
808
+ if (this._validate(id, image)) {
809
+ this.images[id] = image;
810
+ this._imagesIds = null;
811
+ if (image.isWebGLImage) this.updateImage(id, image, false);
812
+ }
829
813
  }
830
814
  _validate(id, image) {
831
815
  let valid = true;
@@ -866,21 +850,97 @@ var ImageManager = class extends Evented {
866
850
  if (content[2] < content[0]) return false;
867
851
  return content[3] >= content[1];
868
852
  }
853
+ /**
854
+ * Replaces an image that is already known under this id, bumping its version so that the
855
+ * atlases holding it notice.
856
+ *
857
+ * The old record is read directly rather than through {@link ImageManager.getImage}, which
858
+ * would force a synchronous decode of the sprite data of the very image being replaced. Its
859
+ * size therefore comes from whichever of the two the pixels are still in, since an image that
860
+ * came from a sprite and was never rendered has not been decoded yet, and its version is
861
+ * defaulted, since images start out without one.
862
+ *
863
+ * @param validate - whether to reject an image of a different size than the one it replaces
864
+ */
869
865
  updateImage(id, image, validate = true) {
870
- const oldImage = this.getImage(id);
871
- if (validate && (oldImage.data.width !== image.data.width || oldImage.data.height !== image.data.height)) throw new Error(`size mismatch between old image (${oldImage.data.width}x${oldImage.data.height}) and new image (${image.data.width}x${image.data.height}).`);
872
- image.version = oldImage.version + 1;
866
+ const oldImage = this.images[id];
867
+ if (validate) {
868
+ const oldData = oldImage.data || oldImage.spriteData;
869
+ if (oldData.width !== image.data.width || oldData.height !== image.data.height) throw new Error(`size mismatch between old image (${oldData.width}x${oldData.height}) and new image (${image.data.width}x${image.data.height}).`);
870
+ }
871
+ image.version = (oldImage.version ?? 0) + 1;
873
872
  this.images[id] = image;
874
- this.updatedImages[id] = true;
873
+ this.updateVersion++;
875
874
  }
876
875
  removeImage(id) {
877
876
  const image = this.images[id];
877
+ if (!image) return;
878
878
  delete this.images[id];
879
- delete this.patterns[id];
879
+ this._imagesIds = null;
880
880
  if (image.userImage?.onRemove) image.userImage.onRemove();
881
881
  }
882
+ /**
883
+ * @returns the ids of every image currently held, sprite images and runtime ones alike. The
884
+ * returned array is shared between callers and must not be modified.
885
+ */
882
886
  listImages() {
883
- return Object.keys(this.images);
887
+ this._imagesIds ??= Object.keys(this.images);
888
+ return this._imagesIds;
889
+ }
890
+ /**
891
+ * Images of the `default` sprite keep their plain id, the ones of any other sprite are
892
+ * namespaced by their sprite's id.
893
+ */
894
+ _getSpriteImageId(spriteId, imageId) {
895
+ return spriteId === "default" ? imageId : `${spriteId}:${imageId}`;
896
+ }
897
+ /**
898
+ * Takes over the images of a single sprite: adds the new ones, updates the ones that are
899
+ * already known, and removes the ones that a previous load of this same sprite had brought in
900
+ * but that are not part of it anymore.
901
+ *
902
+ * @param spriteId - the id of the sprite the images belong to
903
+ * @param images - the sprite's images, keyed by their id within the sprite
904
+ * @returns the ids of the images that this sprite now provides, and the ids of the ones that
905
+ * were removed because they are no longer part of it
906
+ */
907
+ setSpriteImages(spriteId, images) {
908
+ const previousIds = this._spriteImagesIds[spriteId] ?? [];
909
+ const loaded = [];
910
+ for (const id in images) {
911
+ const imageId = this._getSpriteImageId(spriteId, id);
912
+ loaded.push(imageId);
913
+ if (imageId in this.images) this.updateImage(imageId, images[id], false);
914
+ else this.addImage(imageId, images[id]);
915
+ }
916
+ const loadedIds = new Set(loaded);
917
+ const removed = previousIds.filter((imageId) => !loadedIds.has(imageId));
918
+ for (const imageId of removed) this.removeImage(imageId);
919
+ this._spriteImagesIds[spriteId] = loaded;
920
+ return {
921
+ loaded,
922
+ removed
923
+ };
924
+ }
925
+ /**
926
+ * Removes all the images a single sprite has brought in.
927
+ * @returns the ids of the removed images
928
+ */
929
+ removeSpriteImages(spriteId) {
930
+ const removed = this._spriteImagesIds[spriteId] ?? [];
931
+ for (const imageId of removed) this.removeImage(imageId);
932
+ delete this._spriteImagesIds[spriteId];
933
+ return removed;
934
+ }
935
+ /**
936
+ * Removes the images of every sprite, leaving the images added at runtime alone.
937
+ * @returns the ids of the removed images
938
+ */
939
+ removeAllSpriteImages() {
940
+ const removed = Object.values(this._spriteImagesIds).flat();
941
+ for (const imageId of removed) this.removeImage(imageId);
942
+ this._spriteImagesIds = {};
943
+ return removed;
884
944
  }
885
945
  setMissingImageResolver(resolver) {
886
946
  this.missingImageResolver = resolver;
@@ -901,7 +961,7 @@ var ImageManager = class extends Evented {
901
961
  async _getImagesForIds(ids) {
902
962
  const unresolvedIds = new Set(ids.filter((id) => !this.getImage(id)));
903
963
  const resolver = this.missingImageResolver;
904
- if (resolver) await Promise.all(Array.from(unresolvedIds, (id) => resolver(id)));
964
+ if (resolver) await Promise.allSettled(Array.from(unresolvedIds, (id) => resolver(id)));
905
965
  const response = {};
906
966
  for (const id of ids) {
907
967
  const image = this.getImage(id);
@@ -917,7 +977,8 @@ var ImageManager = class extends Evented {
917
977
  content: image.content,
918
978
  textFitWidth: image.textFitWidth,
919
979
  textFitHeight: image.textFitHeight,
920
- hasRenderCallback: Boolean(image.userImage?.render)
980
+ hasRenderCallback: Boolean(image.userImage?.render),
981
+ isWebGLImage: image.isWebGLImage
921
982
  };
922
983
  }
923
984
  }
@@ -927,57 +988,126 @@ var ImageManager = class extends Evented {
927
988
  }
928
989
  return response;
929
990
  }
991
+ beginFrame() {
992
+ this._renderCallbacksDispatchedThisFrame = {};
993
+ }
994
+ /**
995
+ * Re-renders the images among `ids` that were added with a `render` callback (see
996
+ * `StyleImageInterface`), at most once per frame each.
997
+ */
998
+ dispatchRenderCallbacks(ids) {
999
+ for (const id of ids) {
1000
+ if (this._renderCallbacksDispatchedThisFrame[id]) continue;
1001
+ this._renderCallbacksDispatchedThisFrame[id] = true;
1002
+ const image = this.getImage(id);
1003
+ if (!image) warnOnce(`Image with ID: "${id}" was not found`);
1004
+ if (renderStyleImage(image)) this.updateImage(id, image);
1005
+ }
1006
+ }
1007
+ cloneImages() {
1008
+ const clonedImages = {};
1009
+ for (const id in this.images) {
1010
+ const image = this.images[id];
1011
+ clonedImages[id] = {
1012
+ ...image,
1013
+ data: image.data ? image.data.clone() : null
1014
+ };
1015
+ }
1016
+ return clonedImages;
1017
+ }
1018
+ };
1019
+ //#endregion
1020
+ //#region src/render/pattern_atlas.ts
1021
+ /**
1022
+ * When copied into the atlas texture, pattern images are padded by one pixel on each side with a
1023
+ * copy of the image data wrapped from the opposite side. This ensures the correct behavior of
1024
+ * GL_LINEAR texture sampling mode.
1025
+ */
1026
+ const PADDING = 1;
1027
+ /**
1028
+ * A texture atlas of the pattern images that are drawn without a tile's own {@link ImageAtlas},
1029
+ * i.e. `background-pattern`. Entries are packed on demand and re-packed whenever one of them is
1030
+ * added or changes, which is rare enough for the repacking cost not to matter.
1031
+ */
1032
+ var PatternAtlas = class {
1033
+ constructor(imageManager) {
1034
+ this._imageManager = imageManager;
1035
+ this._entries = {};
1036
+ this._image = new RGBAImage({
1037
+ width: 1,
1038
+ height: 1
1039
+ });
1040
+ this._dirty = true;
1041
+ }
1042
+ destroy() {
1043
+ if (this._texture) {
1044
+ this._texture.destroy();
1045
+ this._texture = null;
1046
+ }
1047
+ this._entries = {};
1048
+ this._image = new RGBAImage({
1049
+ width: 1,
1050
+ height: 1
1051
+ });
1052
+ this._dirty = true;
1053
+ }
930
1054
  getPixelSize() {
931
- const { width, height } = this.atlasImage;
1055
+ const { width, height } = this._image;
932
1056
  return {
933
1057
  width,
934
1058
  height
935
1059
  };
936
1060
  }
1061
+ /**
1062
+ * @returns the position of the pattern within the atlas, or `null` if there is no such image
1063
+ */
937
1064
  getPattern(id) {
938
- const pattern = this.patterns[id];
939
- const image = this.getImage(id);
1065
+ const image = this._imageManager.getImage(id);
940
1066
  if (!image) return null;
941
- if (pattern && pattern.position.version === image.version) return pattern.position;
942
- if (!pattern) {
1067
+ const entry = this._entries[id];
1068
+ if (entry?.image !== image) {
943
1069
  const bin = {
944
1070
  w: image.data.width + 2,
945
1071
  h: image.data.height + 2,
946
1072
  x: 0,
947
1073
  y: 0
948
1074
  };
949
- const position = new ImagePosition(bin, image);
950
- this.patterns[id] = {
1075
+ this._entries[id] = {
951
1076
  bin,
952
- position
1077
+ position: new ImagePosition(bin, image),
1078
+ image
953
1079
  };
954
- } else pattern.position.version = image.version;
955
- this._updatePatternAtlas();
956
- return this.patterns[id].position;
1080
+ } else if (entry.position.version !== image.version) entry.position.version = image.version;
1081
+ else return entry.position;
1082
+ this._update();
1083
+ return this._entries[id].position;
957
1084
  }
958
1085
  bind(context) {
959
1086
  const gl = context.gl;
960
- if (!this.atlasTexture) this.atlasTexture = new Texture(context, this.atlasImage, gl.RGBA);
961
- else if (this.dirty) {
962
- this.atlasTexture.update(this.atlasImage);
963
- this.dirty = false;
1087
+ if (!this._texture) {
1088
+ this._texture = new Texture(context, this._image, gl.RGBA);
1089
+ this._dirty = false;
1090
+ } else if (this._dirty) {
1091
+ this._texture.update(this._image);
1092
+ this._dirty = false;
964
1093
  }
965
- this.atlasTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
1094
+ this._texture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
966
1095
  }
967
- _updatePatternAtlas() {
1096
+ _update() {
1097
+ for (const id in this._entries) if (!this._imageManager.getImage(id)) delete this._entries[id];
968
1098
  const bins = [];
969
- for (const id in this.patterns) bins.push(this.patterns[id].bin);
1099
+ for (const id in this._entries) bins.push(this._entries[id].bin);
970
1100
  const { w, h } = potpack(bins);
971
- const dst = this.atlasImage;
1101
+ const dst = this._image;
972
1102
  dst.resize({
973
1103
  width: w || 1,
974
1104
  height: h || 1
975
1105
  });
976
- for (const id in this.patterns) {
977
- const { bin } = this.patterns[id];
978
- const x = bin.x + padding;
979
- const y = bin.y + padding;
980
- const src = this.getImage(id).data;
1106
+ for (const id in this._entries) {
1107
+ const { bin } = this._entries[id];
1108
+ const x = bin.x + PADDING;
1109
+ const y = bin.y + PADDING;
1110
+ const src = this._entries[id].image.data;
981
1111
  const w = src.width;
982
1112
  const h = src.height;
983
1113
  RGBAImage.copy(src, dst, {
@@ -1031,30 +1161,7 @@ var ImageManager = class extends Evented {
1031
1161
  height: h
1032
1162
  });
1033
1163
  }
1034
- this.dirty = true;
1035
- }
1036
- beginFrame() {
1037
- this.callbackDispatchedThisFrame = {};
1038
- }
1039
- dispatchRenderCallbacks(ids) {
1040
- for (const id of ids) {
1041
- if (this.callbackDispatchedThisFrame[id]) continue;
1042
- this.callbackDispatchedThisFrame[id] = true;
1043
- const image = this.getImage(id);
1044
- if (!image) warnOnce(`Image with ID: "${id}" was not found`);
1045
- if (renderStyleImage(image)) this.updateImage(id, image);
1046
- }
1047
- }
1048
- cloneImages() {
1049
- const clonedImages = {};
1050
- for (const id in this.images) {
1051
- const image = this.images[id];
1052
- clonedImages[id] = {
1053
- ...image,
1054
- data: image.data ? image.data.clone() : null
1055
- };
1056
- }
1057
- return clonedImages;
1164
+ this._dirty = true;
1058
1165
  }
1059
1166
  };
1060
1167
  //#endregion
@@ -1814,10 +1921,12 @@ function prewarm() {
1814
1921
  */
1815
1922
  function clearPrewarmedResources() {
1816
1923
  const pool = globalWorkerPool;
1817
- if (pool) if (pool.isPreloaded() && pool.numActive() === 1) {
1818
- pool.release(PRELOAD_POOL_ID);
1819
- globalWorkerPool = null;
1820
- } else console.warn("Could not clear WebWorkers since there are active Map instances that still reference it. The pre-warmed WebWorker pool can only be cleared when all map instances have been removed with map.remove()");
1924
+ if (pool) {
1925
+ if (pool.isPreloaded() && pool.numActive() === 1) {
1926
+ pool.release(PRELOAD_POOL_ID);
1927
+ globalWorkerPool = null;
1928
+ } else console.warn("Could not clear WebWorkers since there are active Map instances that still reference it. The pre-warmed WebWorker pool can only be cleared when all map instances have been removed with map.remove()");
1929
+ }
1821
1930
  }
1822
1931
  //#endregion
1823
1932
  //#region src/util/dispatcher.ts
@@ -2090,8 +2199,10 @@ var LngLatBounds = class LngLatBounds {
2090
2199
  */
2091
2200
  constructor(sw, ne) {
2092
2201
  if (!sw) {} else if (ne) this.setSouthWest(sw).setNorthEast(ne);
2093
- else if (Array.isArray(sw)) if (sw.length === 4) this.setSouthWest([sw[0], sw[1]]).setNorthEast([sw[2], sw[3]]);
2094
- else this.setSouthWest(sw[0]).setNorthEast(sw[1]);
2202
+ else if (Array.isArray(sw)) {
2203
+ if (sw.length === 4) this.setSouthWest([sw[0], sw[1]]).setNorthEast([sw[2], sw[3]]);
2204
+ else this.setSouthWest(sw[0]).setNorthEast(sw[1]);
2205
+ }
2095
2206
  }
2096
2207
  /**
2097
2208
  * Set the northeast corner of the bounding box
@@ -2127,14 +2238,15 @@ var LngLatBounds = class LngLatBounds {
2127
2238
  ne2 = obj._ne;
2128
2239
  if (!sw2 || !ne2) return this;
2129
2240
  } else {
2130
- if (Array.isArray(obj)) if (obj.length === 4 || obj.every(Array.isArray)) {
2131
- const lngLatBoundsObj = obj;
2132
- return this.extend(LngLatBounds.convert(lngLatBoundsObj));
2133
- } else {
2134
- const lngLatObj = obj;
2135
- return this.extend(LngLat.convert(lngLatObj));
2136
- }
2137
- else if (obj && ("lng" in obj || "lon" in obj) && "lat" in obj) return this.extend(LngLat.convert(obj));
2241
+ if (Array.isArray(obj)) {
2242
+ if (obj.length === 4 || obj.every(Array.isArray)) {
2243
+ const lngLatBoundsObj = obj;
2244
+ return this.extend(LngLatBounds.convert(lngLatBoundsObj));
2245
+ } else {
2246
+ const lngLatObj = obj;
2247
+ return this.extend(LngLat.convert(lngLatObj));
2248
+ }
2249
+ } else if (obj && ("lng" in obj || "lon" in obj) && "lat" in obj) return this.extend(LngLat.convert(obj));
2138
2250
  return this;
2139
2251
  }
2140
2252
  if (!sw && !ne) {
@@ -2781,10 +2893,9 @@ var RasterTileSource = class extends Evented {
2781
2893
  const url = tile.tileID.canonical.url(this.tiles, this.map.getPixelRatio(), this.scheme);
2782
2894
  const premultiply = this._premultiplyAlpha;
2783
2895
  const imageBitmapOptions = premultiply ? void 0 : { premultiplyAlpha: "none" };
2784
- const request = await this.map._requestManager.transformRequest(url, "Tile");
2785
2896
  tile.abortController = new AbortController();
2786
2897
  try {
2787
- const response = await ImageRequest.getImage(request, tile.abortController, this.map._refreshExpiredTiles, imageBitmapOptions);
2898
+ const response = await ImageRequest.transformAndGetImage(this.map._requestManager, url, "Tile", tile.abortController, this.map._refreshExpiredTiles, imageBitmapOptions);
2788
2899
  delete tile.abortController;
2789
2900
  if (tile.aborted) {
2790
2901
  tile.state = "unloaded";
@@ -2866,11 +2977,10 @@ var RasterDEMTileSource = class extends RasterTileSource {
2866
2977
  }
2867
2978
  async loadTile(tile) {
2868
2979
  const url = tile.tileID.canonical.url(this.tiles, this.map.getPixelRatio(), this.scheme);
2869
- const request = await this.map._requestManager.transformRequest(url, "Tile");
2870
2980
  tile.neighboringTiles = this._getNeighboringTiles(tile.tileID);
2871
2981
  tile.abortController = new AbortController();
2872
2982
  try {
2873
- const response = await ImageRequest.getImage(request, tile.abortController, this.map._refreshExpiredTiles);
2983
+ const response = await ImageRequest.transformAndGetImage(this.map._requestManager, url, "Tile", tile.abortController, this.map._refreshExpiredTiles, { colorSpaceConversion: "none" });
2874
2984
  delete tile.abortController;
2875
2985
  if (tile.aborted) {
2876
2986
  tile.state = "unloaded";
@@ -3697,6 +3807,76 @@ var GeoJSONSource = class extends Evented {
3697
3807
  }
3698
3808
  };
3699
3809
  //#endregion
3810
+ //#region src/webgl/program/raster_program.ts
3811
+ /**
3812
+ * Affine texture coordinates represented as a homogeneous transform.
3813
+ */
3814
+ const identityPerspectiveTransform = [
3815
+ 0,
3816
+ 0,
3817
+ 1
3818
+ ];
3819
+ const rasterUniforms = (context, locations) => ({
3820
+ "u_tl_parent": new Uniform2f(context, locations.u_tl_parent),
3821
+ "u_scale_parent": new Uniform1f(context, locations.u_scale_parent),
3822
+ "u_buffer_scale": new Uniform1f(context, locations.u_buffer_scale),
3823
+ "u_perspective_transform": new Uniform3f(context, locations.u_perspective_transform),
3824
+ "u_fade_t": new Uniform1f(context, locations.u_fade_t),
3825
+ "u_opacity": new Uniform1f(context, locations.u_opacity),
3826
+ "u_image0": new Uniform1i(context, locations.u_image0),
3827
+ "u_image1": new Uniform1i(context, locations.u_image1),
3828
+ "u_brightness_low": new Uniform1f(context, locations.u_brightness_low),
3829
+ "u_brightness_high": new Uniform1f(context, locations.u_brightness_high),
3830
+ "u_saturation_factor": new Uniform1f(context, locations.u_saturation_factor),
3831
+ "u_contrast_factor": new Uniform1f(context, locations.u_contrast_factor),
3832
+ "u_spin_weights": new Uniform3f(context, locations.u_spin_weights),
3833
+ "u_coords_top": new Uniform4f(context, locations.u_coords_top),
3834
+ "u_coords_bottom": new Uniform4f(context, locations.u_coords_bottom)
3835
+ });
3836
+ const rasterUniformValues = (parentTL, parentScaleBy, fade, layer, cornerCoords, perspectiveTransform) => ({
3837
+ "u_tl_parent": parentTL,
3838
+ "u_scale_parent": parentScaleBy,
3839
+ "u_buffer_scale": 1,
3840
+ "u_perspective_transform": perspectiveTransform,
3841
+ "u_fade_t": fade.mix,
3842
+ "u_opacity": fade.opacity * layer.paint.get("raster-opacity"),
3843
+ "u_image0": 0,
3844
+ "u_image1": 1,
3845
+ "u_brightness_low": layer.paint.get("raster-brightness-min"),
3846
+ "u_brightness_high": layer.paint.get("raster-brightness-max"),
3847
+ "u_saturation_factor": saturationFactor(layer.paint.get("raster-saturation")),
3848
+ "u_contrast_factor": contrastFactor(layer.paint.get("raster-contrast")),
3849
+ "u_spin_weights": spinWeights(layer.paint.get("raster-hue-rotate")),
3850
+ "u_coords_top": [
3851
+ cornerCoords[0].x,
3852
+ cornerCoords[0].y,
3853
+ cornerCoords[1].x,
3854
+ cornerCoords[1].y
3855
+ ],
3856
+ "u_coords_bottom": [
3857
+ cornerCoords[3].x,
3858
+ cornerCoords[3].y,
3859
+ cornerCoords[2].x,
3860
+ cornerCoords[2].y
3861
+ ]
3862
+ });
3863
+ function spinWeights(angle) {
3864
+ angle *= Math.PI / 180;
3865
+ const s = Math.sin(angle);
3866
+ const c = Math.cos(angle);
3867
+ return [
3868
+ (2 * c + 1) / 3,
3869
+ (-Math.sqrt(3) * s - c + 1) / 3,
3870
+ (Math.sqrt(3) * s - c + 1) / 3
3871
+ ];
3872
+ }
3873
+ function contrastFactor(contrast) {
3874
+ return contrast > 0 ? 1 / (1 - contrast) : 1 + contrast;
3875
+ }
3876
+ function saturationFactor(saturation) {
3877
+ return saturation > 0 ? 1 - 1 / (1.001 - saturation) : -saturation;
3878
+ }
3879
+ //#endregion
3700
3880
  //#region src/source/image_source.ts
3701
3881
  /**
3702
3882
  * A data source containing an image.
@@ -3749,7 +3929,9 @@ var ImageSource = class extends Evented {
3749
3929
  /** @internal */
3750
3930
  constructor(id, options, dispatcher, eventedParent) {
3751
3931
  super();
3932
+ this.perspectiveTransform = identityPerspectiveTransform;
3752
3933
  this.flippedWindingOrder = false;
3934
+ this._imageDirty = false;
3753
3935
  this.id = id;
3754
3936
  this.dispatcher = dispatcher;
3755
3937
  this.coordinates = options.coordinates;
@@ -3766,21 +3948,21 @@ var ImageSource = class extends Evented {
3766
3948
  this._loaded = false;
3767
3949
  this.fire(new MapSourceDataEvent("dataloading"));
3768
3950
  this.url = this.options.url;
3769
- const request = await this.map._requestManager.transformRequest(this.url, "Image");
3770
- this._request = new AbortController();
3951
+ this._abortController = new AbortController();
3771
3952
  try {
3772
- const image = await ImageRequest.getImage(request, this._request);
3773
- this._request = null;
3953
+ const image = await ImageRequest.transformAndGetImage(this.map._requestManager, this.url, "Image", this._abortController);
3954
+ this._abortController = null;
3774
3955
  this._loaded = true;
3775
3956
  if (image?.data) {
3776
- this.image = image.data;
3957
+ this._setImage(image.data);
3777
3958
  if (newCoordinates) this.coordinates = newCoordinates;
3778
3959
  this._finishLoading();
3779
3960
  }
3780
3961
  } catch (err) {
3781
- this._request = null;
3962
+ if (isAbortError(err)) return;
3963
+ this._abortController = null;
3782
3964
  this._loaded = true;
3783
- if (!isAbortError(err)) this.fire(new ErrorEvent(ensureError(err)));
3965
+ this.fire(new ErrorEvent(ensureError(err)));
3784
3966
  }
3785
3967
  }
3786
3968
  loaded() {
@@ -3797,23 +3979,32 @@ var ImageSource = class extends Evented {
3797
3979
  * @param options - The options object.
3798
3980
  */
3799
3981
  updateImage(options) {
3800
- if (this._request) {
3801
- this._request.abort();
3802
- this._request = null;
3982
+ if (this._abortController) {
3983
+ this._abortController.abort();
3984
+ this._abortController = null;
3803
3985
  }
3804
3986
  if ("image" in options) {
3805
3987
  this._loaded = true;
3806
- this.image = options.image;
3988
+ this._setImage(options.image);
3807
3989
  if (options.coordinates) this.coordinates = options.coordinates;
3808
- this.texture = null;
3809
3990
  this._finishLoading();
3810
3991
  return this;
3811
3992
  }
3812
3993
  if (!options.url) return this;
3813
3994
  this.options.url = options.url;
3814
- this.load(options.coordinates).finally(() => this.texture = null);
3995
+ this.load(options.coordinates);
3815
3996
  return this;
3816
3997
  }
3998
+ /** Loaded tiles hold `this.texture`, so the wrapper has to outlive the images in it. */
3999
+ _setImage(image) {
4000
+ this.image = image;
4001
+ this._imageDirty = true;
4002
+ }
4003
+ /** Teardown only: dropping the reference alone leaves the allocation to the GC. */
4004
+ _disposeTexture() {
4005
+ this.texture?.destroy();
4006
+ this.texture = null;
4007
+ }
3817
4008
  _finishLoading() {
3818
4009
  if (this.map) {
3819
4010
  this.setCoordinates(this.coordinates);
@@ -3825,10 +4016,13 @@ var ImageSource = class extends Evented {
3825
4016
  this.load();
3826
4017
  }
3827
4018
  onRemove() {
3828
- if (this._request) {
3829
- this._request.abort();
3830
- this._request = null;
4019
+ if (this._abortController) {
4020
+ this._abortController.abort();
4021
+ this._abortController = null;
3831
4022
  }
4023
+ this._disposeTexture();
4024
+ this.image = null;
4025
+ this.tiles = {};
3832
4026
  }
3833
4027
  /**
3834
4028
  * Sets the image's coordinates and re-renders the map.
@@ -3845,6 +4039,7 @@ var ImageSource = class extends Evented {
3845
4039
  this.terrainTileRanges = this._getOverlappingTileRanges(cornerCoords);
3846
4040
  this.minzoom = this.maxzoom = this.tileID.z;
3847
4041
  this.tileCoords = cornerCoords.map((coord) => this.tileID.getTilePoint(coord)._round());
4042
+ this.perspectiveTransform = calculateRasterPerspectiveTransform(this.tileCoords);
3848
4043
  this.flippedWindingOrder = hasWrongWindingOrder(this.tileCoords);
3849
4044
  this.fire(new MapSourceDataEvent("data", { sourceDataType: "content" }));
3850
4045
  return this;
@@ -3856,7 +4051,11 @@ var ImageSource = class extends Evented {
3856
4051
  if (!this.texture) {
3857
4052
  this.texture = new Texture(context, this.image, gl.RGBA);
3858
4053
  this.texture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
4054
+ } else if (this._imageDirty) {
4055
+ this.texture.update(this.image);
4056
+ this.texture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
3859
4057
  }
4058
+ this._imageDirty = false;
3860
4059
  let newTilesLoaded = false;
3861
4060
  for (const w in this.tiles) {
3862
4061
  const tile = this.tiles[w];
@@ -3938,6 +4137,83 @@ function hasWrongWindingOrder(coords) {
3938
4137
  const e1x = coords[2].x - coords[0].x;
3939
4138
  return e0x * (coords[2].y - coords[0].y) - e0y * e1x < 0;
3940
4139
  }
4140
+ const perspectiveEpsilon = Number.EPSILON;
4141
+ const perspectiveErrorFactor = 8;
4142
+ /**
4143
+ * Calculates the inverse-homography denominator used to sample non-affine
4144
+ * image-source texture coordinates. Image source tile coordinates are rounded
4145
+ * to integers before this runs, so singularity checks use exact zero or
4146
+ * Number.EPSILON scaled to the corner denominators.
4147
+ *
4148
+ * Based on Paul S. Heckbert, "Fundamentals of Texture Mapping and Image
4149
+ * Warping", UCB/CSD-89-516, 1989, section 2.2.3 and appendix A.2.
4150
+ *
4151
+ * @see https://www2.eecs.berkeley.edu/Pubs/TechRpts/1989/5504.html
4152
+ * @see https://www.cs.cmu.edu/~ph/texfund/texfund.pdf
4153
+ */
4154
+ function calculateRasterPerspectiveTransform(cornerCoords) {
4155
+ if (isParallelogram(cornerCoords)) return identityPerspectiveTransform;
4156
+ const [topLeft, topRight, bottomRight, bottomLeft] = cornerCoords;
4157
+ const sx = topLeft.x - topRight.x + bottomRight.x - bottomLeft.x;
4158
+ const sy = topLeft.y - topRight.y + bottomRight.y - bottomLeft.y;
4159
+ const dx1 = topRight.x - bottomRight.x;
4160
+ const dy1 = topRight.y - bottomRight.y;
4161
+ const dx2 = bottomLeft.x - bottomRight.x;
4162
+ const dy2 = bottomLeft.y - bottomRight.y;
4163
+ const determinant$1 = determinant([
4164
+ dx1,
4165
+ dy1,
4166
+ dx2,
4167
+ dy2
4168
+ ]);
4169
+ if (Math.abs(determinant$1) < perspectiveEpsilon) return identityPerspectiveTransform;
4170
+ const perspectiveX = (sx * dy2 - dx2 * sy) / determinant$1;
4171
+ const perspectiveY = (dx1 * sy - sx * dy1) / determinant$1;
4172
+ const forwardDenominators = [
4173
+ 1,
4174
+ 1 + perspectiveX,
4175
+ 1 + perspectiveX + perspectiveY,
4176
+ 1 + perspectiveY
4177
+ ];
4178
+ const forwardDenominatorScale = Math.max(...forwardDenominators.map((value) => Math.abs(value)));
4179
+ const hasInvalidForwardDenominator = forwardDenominators.some((value) => !Number.isFinite(value) || value <= perspectiveErrorFactor * perspectiveEpsilon * forwardDenominatorScale);
4180
+ if (!Number.isFinite(forwardDenominatorScale) || forwardDenominatorScale === 0 || hasInvalidForwardDenominator) return identityPerspectiveTransform;
4181
+ const a = topRight.x - topLeft.x + perspectiveX * topRight.x;
4182
+ const b = bottomLeft.x - topLeft.x + perspectiveY * bottomLeft.x;
4183
+ const d = topRight.y - topLeft.y + perspectiveX * topRight.y;
4184
+ const e = bottomLeft.y - topLeft.y + perspectiveY * bottomLeft.y;
4185
+ const inverseDenominator = [
4186
+ 0,
4187
+ 0,
4188
+ 0
4189
+ ];
4190
+ cross(inverseDenominator, [
4191
+ a,
4192
+ d,
4193
+ perspectiveX
4194
+ ], [
4195
+ b,
4196
+ e,
4197
+ perspectiveY
4198
+ ]);
4199
+ const normalizationScale = Math.max(...inverseDenominator.map((value) => Math.abs(value)));
4200
+ const cornerDenominators = cornerCoords.map(({ x, y }) => dot(inverseDenominator, [
4201
+ x,
4202
+ y,
4203
+ 1
4204
+ ]));
4205
+ const cornerDenominatorErrors = cornerCoords.map(({ x, y }) => perspectiveErrorFactor * perspectiveEpsilon * (Math.abs(inverseDenominator[0] * x) + Math.abs(inverseDenominator[1] * y) + Math.abs(inverseDenominator[2])));
4206
+ const denominatorScale = Math.max(...cornerDenominators.map((value) => Math.abs(value)));
4207
+ const denominatorSign = Math.sign(cornerDenominators[0]);
4208
+ const hasInvalidDenominator = cornerDenominators.some((value, index) => !Number.isFinite(value) || Math.abs(value) <= Math.max(perspectiveEpsilon * denominatorScale, cornerDenominatorErrors[index]) || Math.sign(value) !== denominatorSign);
4209
+ if (!Number.isFinite(normalizationScale) || normalizationScale === 0 || !Number.isFinite(denominatorScale) || denominatorScale === 0 || hasInvalidDenominator) return identityPerspectiveTransform;
4210
+ const transform = inverseDenominator.map((value) => value / normalizationScale);
4211
+ return transform.every(Number.isFinite) ? transform : identityPerspectiveTransform;
4212
+ }
4213
+ function isParallelogram(cornerCoords) {
4214
+ const [tl, tr, br, bl] = cornerCoords;
4215
+ return Math.abs(tl.x + br.x - tr.x - bl.x) < perspectiveEpsilon && Math.abs(tl.y + br.y - tr.y - bl.y) < perspectiveEpsilon;
4216
+ }
3941
4217
  //#endregion
3942
4218
  //#region src/source/video_source.ts
3943
4219
  /**
@@ -4176,7 +4452,8 @@ var CanvasSource = class extends ImageSource {
4176
4452
  }
4177
4453
  }
4178
4454
  onRemove() {
4179
- this.pause();
4455
+ this._playing = false;
4456
+ super.onRemove();
4180
4457
  }
4181
4458
  prepare() {
4182
4459
  let resize = false;
@@ -4319,11 +4596,12 @@ var RTLMainThreadPlugin = class extends Evented {
4319
4596
  if (this.url) throw new Error("setRTLTextPlugin cannot be called multiple times.");
4320
4597
  this.url = browser.resolveURL(url);
4321
4598
  if (!this.url) throw new Error(`requested url ${url} is invalid`);
4322
- if (this.status === "unavailable") if (deferred) {
4323
- this.status = "deferred";
4324
- this._syncState(this.status);
4325
- } else return this._requestImport();
4326
- else if (this.status === "requested") return this._requestImport();
4599
+ if (this.status === "unavailable") {
4600
+ if (deferred) {
4601
+ this.status = "deferred";
4602
+ this._syncState(this.status);
4603
+ } else return this._requestImport();
4604
+ } else if (this.status === "requested") return this._requestImport();
4327
4605
  }
4328
4606
  /** Send a message to worker which will import the RTL plugin script */
4329
4607
  async _requestImport() {
@@ -4604,8 +4882,10 @@ var Tile = class {
4604
4882
  }
4605
4883
  }
4606
4884
  getExpiryTimeout() {
4607
- if (this.expirationTime) if (this.expiredRequestCount) return 1e3 * (1 << Math.min(this.expiredRequestCount - 1, 31));
4608
- else return Math.min(this.expirationTime - (/* @__PURE__ */ new Date()).getTime(), Math.pow(2, 31) - 1);
4885
+ if (this.expirationTime) {
4886
+ if (this.expiredRequestCount) return 1e3 * (1 << Math.min(this.expiredRequestCount - 1, 31));
4887
+ else return Math.min(this.expirationTime - (/* @__PURE__ */ new Date()).getTime(), Math.pow(2, 31) - 1);
4888
+ }
4609
4889
  }
4610
4890
  setFeatureState(states, painter, revision) {
4611
4891
  if (!this.latestFeatureIndex?.rawTileData || Object.keys(states).length === 0) return;
@@ -4702,11 +4982,12 @@ var SourceFeatureState = class {
4702
4982
  this.deletedStates[sourceLayer][feature] ||= {};
4703
4983
  this.deletedStates[sourceLayer][feature][key] = null;
4704
4984
  }
4705
- } else if (featureId !== void 0) if (this.stateChanges[sourceLayer]?.[feature]) {
4706
- this.deletedStates[sourceLayer][feature] = {};
4707
- for (key in this.stateChanges[sourceLayer][feature]) this.deletedStates[sourceLayer][feature][key] = null;
4708
- } else this.deletedStates[sourceLayer][feature] = null;
4709
- else this.deletedStates[sourceLayer] = null;
4985
+ } else if (featureId !== void 0) {
4986
+ if (this.stateChanges[sourceLayer]?.[feature]) {
4987
+ this.deletedStates[sourceLayer][feature] = {};
4988
+ for (key in this.stateChanges[sourceLayer][feature]) this.deletedStates[sourceLayer][feature][key] = null;
4989
+ } else this.deletedStates[sourceLayer][feature] = null;
4990
+ } else this.deletedStates[sourceLayer] = null;
4710
4991
  }
4711
4992
  getState(sourceLayer, featureId) {
4712
4993
  const feature = String(featureId);
@@ -4960,12 +5241,6 @@ function coveringTiles(transform, options) {
4960
5241
  return result.sort((a, b) => a.distanceSq - b.distanceSq).map((a) => a.tileID);
4961
5242
  }
4962
5243
  //#endregion
4963
- //#region src/data/extent_bounds.ts
4964
- /**
4965
- * The bounding box covering the entire extent of a tile.
4966
- */
4967
- const EXTENT_BOUNDS = Bounds.fromPoints([new Point(0, 0), new Point(EXTENT, EXTENT)]);
4968
- //#endregion
4969
5244
  //#region src/tile/tile_manager_raster.ts
4970
5245
  function isRasterType(type) {
4971
5246
  return type === "raster" || type === "image" || type === "video";
@@ -5283,10 +5558,10 @@ var TileManager = class TileManager extends Evented {
5283
5558
  if (shouldReload) this.reload();
5284
5559
  if (this.transform) this.update(this.transform, this.terrain);
5285
5560
  }
5286
- async _loadTile(tile, id, state) {
5561
+ async _loadTile(tile, id, state, hadData) {
5287
5562
  try {
5288
5563
  const result = await this._source.loadTile(tile);
5289
- this._tileLoaded(tile, id, state, result);
5564
+ this._tileLoaded(tile, id, state, hadData, result);
5290
5565
  } catch (err) {
5291
5566
  tile.state = "errored";
5292
5567
  if (err.status !== 404) this._source.fire(new ErrorEvent(ensureError(err), { tile }));
@@ -5352,12 +5627,15 @@ var TileManager = class TileManager extends Evented {
5352
5627
  async _reloadTile(id, state) {
5353
5628
  const tile = this._inViewTiles.getTileById(id);
5354
5629
  if (!tile) return;
5630
+ const hadData = tile.hasData();
5355
5631
  if (tile.state !== "loading") tile.state = state;
5356
- await this._loadTile(tile, id, state);
5632
+ await this._loadTile(tile, id, state, hadData);
5357
5633
  }
5358
- _tileLoaded(tile, id, previousState, result) {
5359
- tile.timeAdded = now();
5360
- if (tile.selfFading) tile.fadeEndTime = tile.timeAdded + this._rasterFadeDuration;
5634
+ _tileLoaded(tile, id, previousState, hadData, result) {
5635
+ if (!hadData) {
5636
+ tile.timeAdded = now();
5637
+ if (tile.selfFading) tile.fadeEndTime = tile.timeAdded + this._rasterFadeDuration;
5638
+ }
5361
5639
  if (previousState === "expired") tile.refreshedUponExpiration = true;
5362
5640
  this._setTileReloadTimer(id, tile);
5363
5641
  if (result?.unmodified) return;
@@ -5608,7 +5886,7 @@ var TileManager = class TileManager extends Evented {
5608
5886
  const cached = tile;
5609
5887
  if (!tile) {
5610
5888
  tile = new Tile(tileID, this._source.tileSize * tileID.overscaleFactor());
5611
- this._loadTile(tile, tileID.key, tile.state);
5889
+ this._loadTile(tile, tileID.key, tile.state, false);
5612
5890
  }
5613
5891
  tile.uses++;
5614
5892
  this._inViewTiles.setTile(tileID.key, tile);
@@ -7390,8 +7668,10 @@ var Placement = class {
7390
7668
  else if (!iconWithoutText) placeIcon &&= placeText;
7391
7669
  const hasTextBox = placeText && placedGlyphBoxes.placeable;
7392
7670
  const hasIconBox = placeIcon && placedIconBoxes.placeable;
7393
- if (hasTextBox) if (placedVerticalText && placedVerticalText.placeable && verticalTextFeatureIndex) this.collisionIndex.insertCollisionBox(placedGlyphBoxes.box, textOverlapMode, layout.get("text-ignore-placement"), bucket.bucketInstanceId, verticalTextFeatureIndex, collisionGroup.ID);
7394
- else this.collisionIndex.insertCollisionBox(placedGlyphBoxes.box, textOverlapMode, layout.get("text-ignore-placement"), bucket.bucketInstanceId, textFeatureIndex, collisionGroup.ID);
7671
+ if (hasTextBox) {
7672
+ if (placedVerticalText && placedVerticalText.placeable && verticalTextFeatureIndex) this.collisionIndex.insertCollisionBox(placedGlyphBoxes.box, textOverlapMode, layout.get("text-ignore-placement"), bucket.bucketInstanceId, verticalTextFeatureIndex, collisionGroup.ID);
7673
+ else this.collisionIndex.insertCollisionBox(placedGlyphBoxes.box, textOverlapMode, layout.get("text-ignore-placement"), bucket.bucketInstanceId, textFeatureIndex, collisionGroup.ID);
7674
+ }
7395
7675
  if (hasIconBox) this.collisionIndex.insertCollisionBox(placedIconBoxes.box, iconOverlapMode, layout.get("icon-ignore-placement"), bucket.bucketInstanceId, iconFeatureIndex, collisionGroup.ID);
7396
7676
  if (placedGlyphCircles) {
7397
7677
  if (placeText) this.collisionIndex.insertCollisionCircles(placedGlyphCircles.circles, textOverlapMode, layout.get("text-ignore-placement"), bucket.bucketInstanceId, textFeatureIndex, collisionGroup.ID);
@@ -7460,8 +7740,10 @@ var Placement = class {
7460
7740
  symbolInstance.rightJustifiedTextSymbolIndex,
7461
7741
  symbolInstance.verticalPlacedTextSymbolIndex
7462
7742
  ];
7463
- for (const index of indexes) if (index >= 0) if (autoIndex >= 0 && index !== autoIndex) bucket.text.placedSymbolArray.get(index).crossTileID = 0;
7464
- else bucket.text.placedSymbolArray.get(index).crossTileID = symbolInstance.crossTileID;
7743
+ for (const index of indexes) if (index >= 0) {
7744
+ if (autoIndex >= 0 && index !== autoIndex) bucket.text.placedSymbolArray.get(index).crossTileID = 0;
7745
+ else bucket.text.placedSymbolArray.get(index).crossTileID = symbolInstance.crossTileID;
7746
+ }
7465
7747
  }
7466
7748
  markUsedOrientation(bucket, orientation, symbolInstance) {
7467
7749
  const horizontal = orientation === 1 || orientation === 3 ? orientation : 0;
@@ -8100,24 +8382,54 @@ var TileLayerIndex = class {
8100
8382
  const entry = this._symbolsByKey[symbolInstance.key];
8101
8383
  if (!entry) continue;
8102
8384
  const scaledSymbolCoord = this.getScaledCoordinates(symbolInstance, newTileID);
8103
- if (entry.index) {
8104
- const indexes = entry.index.range(scaledSymbolCoord.x - tolerance, scaledSymbolCoord.y - tolerance, scaledSymbolCoord.x + tolerance, scaledSymbolCoord.y + tolerance).sort();
8105
- for (const i of indexes) {
8106
- const crossTileID = entry.crossTileIDs[i];
8107
- if (!zoomCrossTileIDs[crossTileID]) {
8108
- zoomCrossTileIDs[crossTileID] = true;
8109
- symbolInstance.crossTileID = crossTileID;
8110
- break;
8111
- }
8112
- }
8113
- } else if (entry.positions) for (let i = 0; i < entry.positions.length; i++) {
8114
- const thisTileSymbol = entry.positions[i];
8115
- const crossTileID = entry.crossTileIDs[i];
8116
- if (Math.abs(thisTileSymbol.x - scaledSymbolCoord.x) <= tolerance && Math.abs(thisTileSymbol.y - scaledSymbolCoord.y) <= tolerance && !zoomCrossTileIDs[crossTileID]) {
8117
- zoomCrossTileIDs[crossTileID] = true;
8118
- symbolInstance.crossTileID = crossTileID;
8119
- break;
8120
- }
8385
+ if (entry.index) this.findMatchesForIndexedEntry(entry, symbolInstance, scaledSymbolCoord, tolerance, zoomCrossTileIDs);
8386
+ else if (entry.positions) this.findMatchesForNonIndexedEntry(entry, symbolInstance, scaledSymbolCoord, tolerance, zoomCrossTileIDs);
8387
+ }
8388
+ }
8389
+ /**
8390
+ * Matches a symbol instance against an entry backed by a KDBush spatial index
8391
+ * (used for keys with more than {@link KDBUSH_THRESHHOLD} symbols).
8392
+ *
8393
+ * Matches any symbol with the same key whose coordinates are within one grid
8394
+ * unit (with a 4px grid, this covers a 12px by 12px area). The lowest-index
8395
+ * unclaimed candidate is claimed in a single pass rather than sorting the
8396
+ * whole result set on every query: `range()` can return many candidates where
8397
+ * symbols are coincident (e.g. stacked point markers), so a per-query sort
8398
+ * would dominate placement cost on dense layers.
8399
+ *
8400
+ * Once a symbol is marked duplicate against a parent symbol, no other symbol
8401
+ * at the same zoom level may duplicate against the same parent (see issue #5993).
8402
+ */
8403
+ findMatchesForIndexedEntry(entry, symbolInstance, scaledSymbolCoord, tolerance, zoomCrossTileIDs) {
8404
+ const indexes = entry.index.range(scaledSymbolCoord.x - tolerance, scaledSymbolCoord.y - tolerance, scaledSymbolCoord.x + tolerance, scaledSymbolCoord.y + tolerance);
8405
+ let bestIndex = Infinity;
8406
+ for (const candidate of indexes) if (candidate < bestIndex && !zoomCrossTileIDs[entry.crossTileIDs[candidate]]) bestIndex = candidate;
8407
+ if (bestIndex !== Infinity) {
8408
+ const crossTileID = entry.crossTileIDs[bestIndex];
8409
+ zoomCrossTileIDs[crossTileID] = true;
8410
+ symbolInstance.crossTileID = crossTileID;
8411
+ }
8412
+ }
8413
+ /**
8414
+ * Matches a symbol instance against an entry that stores its positions as a
8415
+ * plain array (used for keys with at most {@link KDBUSH_THRESHHOLD} symbols).
8416
+ *
8417
+ * Matches any symbol with the same key whose coordinates are within one grid
8418
+ * unit (with a 4px grid, this covers a 12px by 12px area). Positions are
8419
+ * stored in symbol-instance order, so the first unclaimed match is also the
8420
+ * lowest-index one.
8421
+ *
8422
+ * Once a symbol is marked duplicate against a parent symbol, no other symbol
8423
+ * at the same zoom level may duplicate against the same parent (see issue #5993).
8424
+ */
8425
+ findMatchesForNonIndexedEntry(entry, symbolInstance, scaledSymbolCoord, tolerance, zoomCrossTileIDs) {
8426
+ for (let i = 0; i < entry.positions.length; i++) {
8427
+ const thisTileSymbol = entry.positions[i];
8428
+ const crossTileID = entry.crossTileIDs[i];
8429
+ if (Math.abs(thisTileSymbol.x - scaledSymbolCoord.x) <= tolerance && Math.abs(thisTileSymbol.y - scaledSymbolCoord.y) <= tolerance && !zoomCrossTileIDs[crossTileID]) {
8430
+ zoomCrossTileIDs[crossTileID] = true;
8431
+ symbolInstance.crossTileID = crossTileID;
8432
+ break;
8121
8433
  }
8122
8434
  }
8123
8435
  }
@@ -8154,8 +8466,10 @@ var CrossTileSymbolLayerIndex = class {
8154
8466
  this.lng = lng;
8155
8467
  }
8156
8468
  addBucket(tileID, bucket, crossTileIDs) {
8157
- if (this.indexes[tileID.overscaledZ]?.[tileID.key]) if (this.indexes[tileID.overscaledZ][tileID.key].bucketInstanceId === bucket.bucketInstanceId) return false;
8158
- else this.removeBucketCrossTileIDs(tileID.overscaledZ, this.indexes[tileID.overscaledZ][tileID.key]);
8469
+ if (this.indexes[tileID.overscaledZ]?.[tileID.key]) {
8470
+ if (this.indexes[tileID.overscaledZ][tileID.key].bucketInstanceId === bucket.bucketInstanceId) return false;
8471
+ else this.removeBucketCrossTileIDs(tileID.overscaledZ, this.indexes[tileID.overscaledZ][tileID.key]);
8472
+ }
8159
8473
  for (let i = 0; i < bucket.symbolInstances.length; i++) {
8160
8474
  const symbolInstance = bucket.symbolInstances.get(i);
8161
8475
  symbolInstance.crossTileID = 0;
@@ -8237,7 +8551,7 @@ var CrossTileSymbolIndex = class {
8237
8551
  var _prelude_fragment_glsl_g_default = "#ifdef GL_ES\nprecision mediump float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\nout highp vec4 fragColor;";
8238
8552
  //#endregion
8239
8553
  //#region src/shaders/glsl/_prelude.vertex.glsl.g.ts
8240
- var _prelude_vertex_glsl_g_default = "#ifdef GL_ES\nprecision highp float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\nvec2 unpack_float(const float packedValue) {int packedIntValue=int(packedValue);int v0=packedIntValue/256;return vec2(v0,packedIntValue-v0*256);}vec2 unpack_opacity(const float packedOpacity) {int intOpacity=int(packedOpacity)/2;return vec2(float(intOpacity)/127.0,mod(packedOpacity,2.0));}vec4 decode_color(const vec2 encodedColor) {return vec4(unpack_float(encodedColor[0])/255.0,unpack_float(encodedColor[1])/255.0\n);}float unpack_mix_vec2(const vec2 packedValue,const float t) {return mix(packedValue[0],packedValue[1],t);}vec4 unpack_mix_color(const vec4 packedColors,const float t) {vec4 minColor=decode_color(vec2(packedColors[0],packedColors[1]));vec4 maxColor=decode_color(vec2(packedColors[2],packedColors[3]));return mix(minColor,maxColor,t);}vec2 get_pattern_pos(const vec2 pixel_coord_upper,const vec2 pixel_coord_lower,const vec2 pattern_size,const float tile_units_to_pixels,const vec2 pos) {vec2 offset=mod(mod(mod(pixel_coord_upper,pattern_size)*256.0,pattern_size)*256.0+pixel_coord_lower,pattern_size);return (tile_units_to_pixels*pos+offset)/pattern_size;}mat3 rotationMatrixFromAxisAngle(vec3 u,float angle) {float c=cos(angle);float s=sin(angle);float c2=1.0-c;return mat3(u.x*u.x*c2+ c,u.x*u.y*c2-u.z*s,u.x*u.z*c2+u.y*s,u.y*u.x*c2+u.z*s,u.y*u.y*c2+ c,u.y*u.z*c2-u.x*s,u.z*u.x*c2-u.y*s,u.z*u.y*c2+u.x*s,u.z*u.z*c2+ c\n);}\n#ifdef TERRAIN3D\nuniform sampler2D u_terrain;uniform float u_terrain_dim;uniform mat4 u_terrain_matrix;uniform vec4 u_terrain_unpack;uniform float u_terrain_exaggeration;uniform highp sampler2D u_depth;\n#endif\nconst highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitShifts=vec4(1.)/bitSh;highp float unpack(highp vec4 color) {return dot(color,bitShifts);}highp float depthOpacity(vec3 frag) {\n#ifdef TERRAIN3D\nhighp float d=unpack(texture(u_depth,frag.xy*0.5+0.5))+0.0001-frag.z;return 1.0-max(0.0,min(1.0,-d*500.0));\n#else\nreturn 1.0;\n#endif\n}float calculate_visibility(vec4 pos) {\n#ifdef TERRAIN3D\nvec3 frag=pos.xyz/pos.w;highp float d=depthOpacity(frag);if (d > 0.95) return 1.0;return (d+depthOpacity(frag+vec3(0.0,0.01,0.0)))/2.0;\n#else\nreturn 1.0;\n#endif\n}float ele(vec2 pos) {\n#ifdef TERRAIN3D\nvec4 rgb=(texture(u_terrain,pos)*255.0)*u_terrain_unpack;return rgb.r+rgb.g+rgb.b-u_terrain_unpack.a;\n#else\nreturn 0.0;\n#endif\n}float get_elevation(vec2 pos) {\n#ifdef TERRAIN3D\n#ifdef GLOBE\nif ((pos.y <-32767.5) || (pos.y > 32766.5)) {return 0.0;}\n#endif\nvec2 coord=(u_terrain_matrix*vec4(pos,0.0,1.0)).xy*u_terrain_dim+1.0;vec2 f=fract(coord);vec2 c=(floor(coord)+0.5)/(u_terrain_dim+2.0);float d=1.0/(u_terrain_dim+2.0);float tl=ele(c);float tr=ele(c+vec2(d,0.0));float bl=ele(c+vec2(0.0,d));float br=ele(c+vec2(d,d));float elevation=mix(mix(tl,tr,f.x),mix(bl,br,f.x),f.y);return elevation*u_terrain_exaggeration;\n#else\nreturn 0.0;\n#endif\n}const float PI=3.141592653589793;uniform mat4 u_projection_matrix;";
8554
+ var _prelude_vertex_glsl_g_default = "#ifdef GL_ES\nprecision highp float;\n#else\n#if !defined(lowp)\n#define lowp\n#endif\n#if !defined(mediump)\n#define mediump\n#endif\n#if !defined(highp)\n#define highp\n#endif\n#endif\nvec2 unpack_float(const float packedValue) {int packedIntValue=int(packedValue);int v0=packedIntValue/256;return vec2(v0,packedIntValue-v0*256);}vec2 unpack_opacity(const uint packedOpacity) {return vec2(float(packedOpacity >> 1u)/127.0,float(packedOpacity & 1u));}vec4 decode_color(const vec2 encodedColor) {return vec4(unpack_float(encodedColor[0])/255.0,unpack_float(encodedColor[1])/255.0\n);}float unpack_mix_vec2(const vec2 packedValue,const float t) {return mix(packedValue[0],packedValue[1],t);}vec4 unpack_mix_color(const vec4 packedColors,const float t) {vec4 minColor=decode_color(vec2(packedColors[0],packedColors[1]));vec4 maxColor=decode_color(vec2(packedColors[2],packedColors[3]));return mix(minColor,maxColor,t);}vec2 get_pattern_pos(const vec2 pixel_coord_upper,const vec2 pixel_coord_lower,const vec2 pattern_size,const float tile_units_to_pixels,const vec2 pos) {vec2 offset=mod(mod(mod(pixel_coord_upper,pattern_size)*256.0,pattern_size)*256.0+pixel_coord_lower,pattern_size);return (tile_units_to_pixels*pos+offset)/pattern_size;}mat3 rotationMatrixFromAxisAngle(vec3 u,float angle) {float c=cos(angle);float s=sin(angle);float c2=1.0-c;return mat3(u.x*u.x*c2+ c,u.x*u.y*c2-u.z*s,u.x*u.z*c2+u.y*s,u.y*u.x*c2+u.z*s,u.y*u.y*c2+ c,u.y*u.z*c2-u.x*s,u.z*u.x*c2-u.y*s,u.z*u.y*c2+u.x*s,u.z*u.z*c2+ c\n);}\n#ifdef TERRAIN3D\nuniform sampler2D u_terrain;uniform float u_terrain_dim;uniform mat4 u_terrain_matrix;uniform vec4 u_terrain_unpack;uniform float u_terrain_exaggeration;uniform highp sampler2D u_depth;\n#endif\nconst highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitShifts=vec4(1.)/bitSh;highp float unpack(highp vec4 color) {return dot(color,bitShifts);}highp float depthOpacity(vec3 frag) {\n#ifdef TERRAIN3D\nhighp float d=unpack(texture(u_depth,frag.xy*0.5+0.5))+0.0001-frag.z;return 1.0-max(0.0,min(1.0,-d*500.0));\n#else\nreturn 1.0;\n#endif\n}float calculate_visibility(vec4 pos) {\n#ifdef TERRAIN3D\nvec3 frag=pos.xyz/pos.w;highp float d=depthOpacity(frag);if (d > 0.95) return 1.0;return (d+depthOpacity(frag+vec3(0.0,0.01,0.0)))/2.0;\n#else\nreturn 1.0;\n#endif\n}float ele(ivec2 pos) {\n#ifdef TERRAIN3D\nvec4 rgb=(texelFetch(u_terrain,pos,0)*255.0)*u_terrain_unpack;return rgb.r+rgb.g+rgb.b-u_terrain_unpack.a;\n#else\nreturn 0.0;\n#endif\n}float get_elevation(vec2 pos) {\n#ifdef TERRAIN3D\n#ifdef GLOBE\nif ((pos.y <-32767.5) || (pos.y > 32766.5)) {return 0.0;}\n#endif\nvec2 coord=(u_terrain_matrix*vec4(pos,0.0,1.0)).xy*u_terrain_dim+1.0;vec2 f=fract(coord);ivec2 c=ivec2(floor(coord));ivec2 hi=textureSize(u_terrain,0)-1;float tl=ele(clamp(c,ivec2(0),hi));float tr=ele(clamp(c+ivec2(1,0),ivec2(0),hi));float bl=ele(clamp(c+ivec2(0,1),ivec2(0),hi));float br=ele(clamp(c+ivec2(1,1),ivec2(0),hi));float elevation=mix(mix(tl,tr,f.x),mix(bl,br,f.x),f.y);return elevation*u_terrain_exaggeration;\n#else\nreturn 0.0;\n#endif\n}const float PI=3.141592653589793;uniform mat4 u_projection_matrix;";
8241
8555
  //#endregion
8242
8556
  //#region src/shaders/glsl/background.fragment.glsl.g.ts
8243
8557
  var background_fragment_glsl_g_default = "uniform vec4 u_color;uniform float u_opacity;void main() {fragColor=u_color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}";
@@ -8255,7 +8569,7 @@ var background_pattern_vertex_glsl_g_default = "uniform vec2 u_pattern_size_a;un
8255
8569
  var circle_fragment_glsl_g_default = "in vec3 v_data;flat in float v_visibility;\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define mediump float radius\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define highp vec4 stroke_color\n#pragma maplibre: define mediump float stroke_width\n#pragma maplibre: define lowp float stroke_opacity\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize mediump float radius\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize highp vec4 stroke_color\n#pragma maplibre: initialize mediump float stroke_width\n#pragma maplibre: initialize lowp float stroke_opacity\nvec2 extrude=v_data.xy;float extrude_length=length(extrude);float antialiased_blur=v_data.z;float opacity_t=smoothstep(0.0,antialiased_blur,extrude_length-1.0);float color_t=stroke_width < 0.01 ? 0.0 : smoothstep(antialiased_blur,0.0,extrude_length-radius/(radius+stroke_width));fragColor=v_visibility*opacity_t*mix(color*opacity,stroke_color*stroke_opacity,color_t);const float epsilon=0.5/255.0;if (fragColor.r < epsilon && fragColor.g < epsilon && fragColor.b < epsilon && fragColor.a < epsilon) {discard;}\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}";
8256
8570
  //#endregion
8257
8571
  //#region src/shaders/glsl/circle.vertex.glsl.g.ts
8258
- var circle_vertex_glsl_g_default = "uniform bool u_scale_with_map;uniform bool u_pitch_with_map;uniform vec2 u_extrude_scale;uniform highp float u_globe_extrude_scale;uniform lowp float u_device_pixel_ratio;uniform highp float u_camera_to_center_distance;uniform vec2 u_translate;layout(location=0) in vec2 a_pos;out vec3 v_data;flat out float v_visibility;\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define mediump float radius\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define highp vec4 stroke_color\n#pragma maplibre: define mediump float stroke_width\n#pragma maplibre: define lowp float stroke_opacity\nvoid main(void) {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize mediump float radius\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize highp vec4 stroke_color\n#pragma maplibre: initialize mediump float stroke_width\n#pragma maplibre: initialize lowp float stroke_opacity\nvec2 pos_raw=a_pos+32768.0;vec2 extrude=vec2(mod(pos_raw,8.0)/7.0*2.0-1.0);vec2 circle_center=floor(pos_raw/8.0)+u_translate;float ele=get_elevation(circle_center);v_visibility=calculate_visibility(projectTileWithElevation(circle_center,ele));if (u_pitch_with_map) {\n#ifdef GLOBE\nvec3 center_vector=projectToSphere(circle_center);\n#endif\nfloat angle_scale=u_globe_extrude_scale;vec2 corner_position=circle_center;if (u_scale_with_map) {angle_scale*=(radius+stroke_width);corner_position+=extrude*u_extrude_scale*(radius+stroke_width);} else {\n#ifdef GLOBE\nvec4 projected_center=interpolateProjection(circle_center,center_vector,ele);\n#else\nvec4 projected_center=projectTileWithElevation(circle_center,ele);\n#endif\ncorner_position+=extrude*u_extrude_scale*(radius+stroke_width)*(projected_center.w/u_camera_to_center_distance);angle_scale*=(radius+stroke_width)*(projected_center.w/u_camera_to_center_distance);}\n#ifdef GLOBE\nvec2 angles=extrude*angle_scale;vec3 corner_vector=globeRotateVector(center_vector,angles);gl_Position=interpolateProjection(corner_position,corner_vector,ele);\n#else\ngl_Position=projectTileWithElevation(corner_position,ele);\n#endif\n} else {gl_Position=projectTileWithElevation(circle_center,ele);if (gl_Position.z/gl_Position.w > 1.0) {gl_Position.xy=vec2(10000.0);}if (u_scale_with_map) {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*u_camera_to_center_distance;} else {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*gl_Position.w;}}float antialiasblur=-max(1.0/u_device_pixel_ratio/(radius+stroke_width),blur);v_data=vec3(extrude.x,extrude.y,antialiasblur);}";
8572
+ var circle_vertex_glsl_g_default = "uniform bool u_scale_with_map;uniform bool u_pitch_with_map;uniform vec2 u_extrude_scale;uniform highp float u_globe_extrude_scale;uniform lowp float u_device_pixel_ratio;uniform highp float u_camera_to_center_distance;uniform vec2 u_translate;layout(location=0) in ivec2 a_pos;out vec3 v_data;flat out float v_visibility;\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define mediump float radius\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define highp vec4 stroke_color\n#pragma maplibre: define mediump float stroke_width\n#pragma maplibre: define lowp float stroke_opacity\nvoid main(void) {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize mediump float radius\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize highp vec4 stroke_color\n#pragma maplibre: initialize mediump float stroke_width\n#pragma maplibre: initialize lowp float stroke_opacity\nivec2 pos_raw=a_pos+32768;vec2 extrude=vec2(pos_raw & 7)/7.0*2.0-1.0;vec2 circle_center=vec2(pos_raw >> 3)+u_translate;float ele=get_elevation(circle_center);v_visibility=calculate_visibility(projectTileWithElevation(circle_center,ele));if (u_pitch_with_map) {\n#ifdef GLOBE\nvec3 center_vector=projectToSphere(circle_center);\n#endif\nfloat angle_scale=u_globe_extrude_scale;vec2 corner_position=circle_center;if (u_scale_with_map) {angle_scale*=(radius+stroke_width);corner_position+=extrude*u_extrude_scale*(radius+stroke_width);} else {\n#ifdef GLOBE\nvec4 projected_center=interpolateProjection(circle_center,center_vector,ele);\n#else\nvec4 projected_center=projectTileWithElevation(circle_center,ele);\n#endif\ncorner_position+=extrude*u_extrude_scale*(radius+stroke_width)*(projected_center.w/u_camera_to_center_distance);angle_scale*=(radius+stroke_width)*(projected_center.w/u_camera_to_center_distance);}\n#ifdef GLOBE\nvec2 angles=extrude*angle_scale;vec3 corner_vector=globeRotateVector(center_vector,angles);gl_Position=interpolateProjection(corner_position,corner_vector,ele);\n#else\ngl_Position=projectTileWithElevation(corner_position,ele);\n#endif\n} else {gl_Position=projectTileWithElevation(circle_center,ele);if (gl_Position.z/gl_Position.w > 1.0) {gl_Position.xy=vec2(10000.0);}if (u_scale_with_map) {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*u_camera_to_center_distance;} else {gl_Position.xy+=extrude*(radius+stroke_width)*u_extrude_scale*gl_Position.w;}}float antialiasblur=-max(1.0/u_device_pixel_ratio/(radius+stroke_width),blur);v_data=vec3(extrude.x,extrude.y,antialiasblur);}";
8259
8573
  //#endregion
8260
8574
  //#region src/shaders/glsl/clipping_mask.fragment.glsl.g.ts
8261
8575
  var clipping_mask_fragment_glsl_g_default = "void main() {fragColor=vec4(1.0);}";
@@ -8269,31 +8583,31 @@ const shaders = {
8269
8583
  backgroundPattern: prepare(background_pattern_fragment_glsl_g_default, background_pattern_vertex_glsl_g_default),
8270
8584
  circle: prepare(circle_fragment_glsl_g_default, circle_vertex_glsl_g_default),
8271
8585
  clippingMask: prepare(clipping_mask_fragment_glsl_g_default, "layout(location=0) in vec2 a_pos;void main() {gl_Position=projectTile(a_pos);}"),
8272
- heatmap: prepare("uniform highp float u_intensity;in vec2 v_extrude;\n#pragma maplibre: define highp float weight\n#define GAUSS_COEF 0.3989422804014327\nvoid main() {\n#pragma maplibre: initialize highp float weight\nfloat d=-0.5*3.0*3.0*dot(v_extrude,v_extrude);float val=weight*u_intensity*GAUSS_COEF*exp(d);fragColor=vec4(val,1.0,1.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform float u_extrude_scale;uniform float u_opacity;uniform float u_intensity;uniform highp float u_globe_extrude_scale;layout(location=0) in vec2 a_pos;out vec2 v_extrude;\n#pragma maplibre: define highp float weight\n#pragma maplibre: define mediump float radius\nconst highp float ZERO=1.0/255.0/16.0;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(void) {\n#pragma maplibre: initialize highp float weight\n#pragma maplibre: initialize mediump float radius\nvec2 pos_raw=a_pos+32768.0;vec2 unscaled_extrude=vec2(mod(pos_raw,8.0)/7.0*2.0-1.0);float S=sqrt(-2.0*log(ZERO/weight/u_intensity/GAUSS_COEF))/3.0;v_extrude=S*unscaled_extrude;vec2 extrude=v_extrude*radius*u_extrude_scale;vec2 circle_center=floor(pos_raw/8.0);\n#ifdef GLOBE\nvec2 angles=v_extrude*radius*u_globe_extrude_scale;vec3 center_vector=projectToSphere(circle_center);vec3 corner_vector=globeRotateVector(center_vector,angles);gl_Position=interpolateProjection(circle_center+extrude,corner_vector,0.0);\n#else\ngl_Position=projectTileFor3D(circle_center+extrude,get_elevation(circle_center));\n#endif\n}"),
8586
+ heatmap: prepare("uniform highp float u_intensity;in vec2 v_extrude;\n#pragma maplibre: define highp float weight\n#define GAUSS_COEF 0.3989422804014327\nvoid main() {\n#pragma maplibre: initialize highp float weight\nfloat d=-0.5*3.0*3.0*dot(v_extrude,v_extrude);float val=weight*u_intensity*GAUSS_COEF*exp(d);fragColor=vec4(val,1.0,1.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform float u_extrude_scale;uniform float u_opacity;uniform float u_intensity;uniform highp float u_globe_extrude_scale;layout(location=0) in ivec2 a_pos;out vec2 v_extrude;\n#pragma maplibre: define highp float weight\n#pragma maplibre: define mediump float radius\nconst highp float ZERO=1.0/255.0/16.0;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(void) {\n#pragma maplibre: initialize highp float weight\n#pragma maplibre: initialize mediump float radius\nivec2 pos_raw=a_pos+32768;vec2 unscaled_extrude=vec2(pos_raw & 7)/7.0*2.0-1.0;float S=sqrt(-2.0*log(ZERO/weight/u_intensity/GAUSS_COEF))/3.0;v_extrude=S*unscaled_extrude;vec2 extrude=v_extrude*radius*u_extrude_scale;vec2 circle_center=vec2(pos_raw >> 3);\n#ifdef GLOBE\nvec2 angles=v_extrude*radius*u_globe_extrude_scale;vec3 center_vector=projectToSphere(circle_center);vec3 corner_vector=globeRotateVector(center_vector,angles);gl_Position=interpolateProjection(circle_center+extrude,corner_vector,0.0);\n#else\ngl_Position=projectTileFor3D(circle_center+extrude,get_elevation(circle_center));\n#endif\n}"),
8273
8587
  heatmapTexture: prepare("uniform sampler2D u_image;uniform sampler2D u_color_ramp;uniform float u_opacity;in vec2 v_pos;void main() {float t=texture(u_image,v_pos).r;vec4 color=texture(u_color_ramp,vec2(t,0.5));fragColor=color*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(0.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_world;layout(location=0) in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos*u_world,0,1);v_pos.x=a_pos.x;v_pos.y=1.0-a_pos.y;}"),
8274
8588
  collisionBox: prepare("flat in float v_placed;flat in float v_notUsed;void main() {float alpha=0.5;fragColor=vec4(1.0,0.0,0.0,1.0)*alpha;if (v_placed > 0.5) {fragColor=vec4(0.0,0.0,1.0,0.5)*alpha;}if (v_notUsed > 0.5) {fragColor*=.1;}}", "layout(location=0) in vec2 a_anchor_pos;layout(location=1) in vec2 a_placed;layout(location=2) in vec2 a_box_real;uniform vec2 u_pixel_extrude_scale;flat out float v_placed;flat out float v_notUsed;void main() {gl_Position=projectTileWithElevation(a_anchor_pos,get_elevation(a_anchor_pos));gl_Position.xy=((a_box_real+0.5)*u_pixel_extrude_scale*2.0-1.0)*vec2(1.0,-1.0)*gl_Position.w;if (gl_Position.z/gl_Position.w < 1.1) {gl_Position.z=0.5;}v_placed=a_placed.x;v_notUsed=a_placed.y;}"),
8275
8589
  collisionCircle: prepare("flat in float v_radius;in vec2 v_extrude;flat in float v_collision;void main() {float alpha=0.5;float stroke_radius=0.9;float distance_to_center=length(v_extrude);float distance_to_edge=abs(distance_to_center-v_radius);float opacity_t=smoothstep(-stroke_radius,0.0,-distance_to_edge);vec4 color=mix(vec4(0.0,0.0,1.0,0.5),vec4(1.0,0.0,0.0,1.0),v_collision);fragColor=color*alpha*opacity_t;}", "layout(location=0) in vec2 a_pos;layout(location=1) in float a_radius;layout(location=2) in vec2 a_flags;uniform vec2 u_viewport_size;flat out float v_radius;out vec2 v_extrude;flat out float v_collision;void main() {float radius=a_radius;float collision=a_flags.x;float vertexIdx=a_flags.y;vec2 quadVertexOffset=vec2(mix(-1.0,1.0,float(vertexIdx >=2.0)),mix(-1.0,1.0,float(vertexIdx >=1.0 && vertexIdx <=2.0)));vec2 quadVertexExtent=quadVertexOffset*radius;float padding_factor=1.2;v_radius=radius;v_extrude=quadVertexExtent*padding_factor;v_collision=collision;gl_Position=vec4((a_pos/u_viewport_size*2.0-1.0)*vec2(1.0,-1.0),0.0,1.0)+vec4(quadVertexExtent*padding_factor/u_viewport_size*2.0,0.0,0.0);}"),
8276
- colorRelief: prepare("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;uniform vec4 u_unpack;uniform sampler2D u_elevation_stops;uniform sampler2D u_color_stops;uniform int u_color_ramp_size;uniform float u_opacity;in vec2 v_pos;float getElevation(vec2 coord) {vec4 data=texture(u_image,coord)*255.0;data.a=-1.0;return dot(data,u_unpack);}float getElevationStop(int stop) {float x=(float(stop)+0.5)/float(u_color_ramp_size);vec4 data=texture(u_elevation_stops,vec2(x,0))*255.0;data.a=-1.0;return dot(data,u_unpack);}void main() {float el=getElevation(v_pos);int r=(u_color_ramp_size-1);int l=0;float el_l=getElevationStop(l);float el_r=getElevationStop(r);while(r-l > 1){int m=(r+l)/2;float el_m=getElevationStop(m);if(el < el_m){r=m;el_r=el_m;}else\n{l=m;el_l=el_m;}}float x=(float(l)+(el-el_l)/(el_r-el_l)+0.5)/float(u_color_ramp_size);fragColor=u_opacity*texture(u_color_stops,vec2(x,0));\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_dimension;layout(location=0) in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=projectTile(a_pos,a_pos);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_pos/8192.0)*scale+epsilon;if (a_pos.y <-32767.5) {v_pos.y=0.0;}if (a_pos.y > 32766.5) {v_pos.y=1.0;}}"),
8590
+ colorRelief: prepare("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;uniform vec4 u_unpack;uniform sampler2D u_elevation_stops;uniform sampler2D u_color_stops;uniform int u_color_ramp_size;uniform float u_opacity;in vec2 v_pos;float getElevation(vec2 coord) {vec4 data=texture(u_image,coord)*255.0;data.a=-1.0;return dot(data,u_unpack);}float getElevationStop(int stop) {vec4 data=texelFetch(u_elevation_stops,ivec2(stop,0),0)*255.0;data.a=-1.0;return dot(data,u_unpack);}void main() {float el=getElevation(v_pos);int r=(u_color_ramp_size-1);int l=0;float el_l=getElevationStop(l);float el_r=getElevationStop(r);while(r-l > 1){int m=(r+l)/2;float el_m=getElevationStop(m);if(el < el_m){r=m;el_r=el_m;}else\n{l=m;el_l=el_m;}}float x=(float(l)+(el-el_l)/(el_r-el_l)+0.5)/float(u_color_ramp_size);fragColor=u_opacity*texture(u_color_stops,vec2(x,0));\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_dimension;layout(location=0) in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=projectTile(a_pos,a_pos);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_pos/8192.0)*scale+epsilon;if (a_pos.y <-32767.5) {v_pos.y=0.0;}if (a_pos.y > 32766.5) {v_pos.y=1.0;}}"),
8277
8591
  debug: prepare("uniform highp vec4 u_color;uniform sampler2D u_overlay;in vec2 v_uv;void main() {vec4 overlay_color=texture(u_overlay,v_uv);fragColor=mix(u_color,overlay_color,overlay_color.a);}", "layout(location=0) in vec2 a_pos;out vec2 v_uv;uniform float u_overlay_scale;void main() {v_uv=a_pos/8192.0;gl_Position=projectTileWithElevation(a_pos*u_overlay_scale,get_elevation(a_pos));}"),
8278
8592
  depth: prepare(clipping_mask_fragment_glsl_g_default, "layout(location=0) in vec2 a_pos;void main() {\n#ifdef GLOBE\ngl_Position=projectTileFor3D(a_pos,0.0);\n#else\ngl_Position=u_projection_matrix*vec4(a_pos,0.0,1.0);\n#endif\n}"),
8279
8593
  fill: prepare("#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float opacity\nfragColor=color*opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_fill_translate;layout(location=0) in vec2 a_pos;\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float opacity\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}gl_Position=projectTile(a_pos+u_fill_translate,a_pos);}"),
8280
8594
  fillOutline: prepare("in vec2 v_pos;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define highp vec4 outline_color\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize highp vec4 outline_color\n#pragma maplibre: initialize lowp float opacity\nfloat dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);fragColor=outline_color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_world;uniform vec2 u_fill_translate;layout(location=0) in vec2 a_pos;out vec2 v_pos;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define highp vec4 outline_color\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize highp vec4 outline_color\n#pragma maplibre: initialize lowp float opacity\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}gl_Position=projectTile(a_pos+u_fill_translate,a_pos);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n}"),
8281
8595
  fillOutlinePattern: prepare("uniform vec2 u_texsize;uniform sampler2D u_image;uniform float u_fade;in vec2 v_pos_a;in vec2 v_pos_b;in vec2 v_pos;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\nvoid main() {\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture(u_image,pos2);float dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);fragColor=mix(color1,color2,u_fade)*alpha*opacity;\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_world;uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;uniform vec2 u_fill_translate;layout(location=0) in vec2 a_pos;out vec2 v_pos_a;out vec2 v_pos_b;out vec2 v_pos;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\nvoid main() {\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;gl_Position=projectTile(a_pos+u_fill_translate,a_pos);vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,a_pos);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n}"),
8282
8596
  fillPattern: prepare("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;in vec2 v_pos_a;in vec2 v_pos_b;\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\nvoid main() {\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture(u_image,pos2);fragColor=mix(color1,color2,u_fade)*opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform vec3 u_scale;uniform vec2 u_fill_translate;layout(location=0) in vec2 a_pos;out vec2 v_pos_a;out vec2 v_pos_b;\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\nvoid main() {\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;gl_Position=projectTile(a_pos+u_fill_translate,a_pos);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileZoomRatio,a_pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileZoomRatio,a_pos);}"),
8283
- fillExtrusion: prepare("in vec4 v_color;void main() {fragColor=v_color;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp vec3 u_lightpos_globe;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec2 u_fill_translate;layout(location=0) in vec2 a_pos;layout(location=1) in vec4 a_normal_ed;\n#ifdef TERRAIN3D\nlayout(location=2) in vec2 a_centroid;\n#endif\nout vec4 v_color;\n#pragma maplibre: define highp float base\n#pragma maplibre: define highp float height\n#pragma maplibre: define highp vec4 color\nvoid main() {\n#pragma maplibre: initialize highp float base\n#pragma maplibre: initialize highp float height\n#pragma maplibre: initialize highp vec4 color\nvec3 normal=a_normal_ed.xyz;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=mod(normal.x,2.0);float elevation=t > 0.0 ? height : base;vec2 posInTile=a_pos+u_fill_translate;\n#ifdef GLOBE\nvec3 spherePos=projectToSphere(posInTile,a_pos);gl_Position=interpolateProjectionFor3D(posInTile,spherePos,elevation);\n#else\ngl_Position=u_projection_matrix*vec4(posInTile,elevation,1.0);\n#endif\nfloat colorvalue=color.r*0.2126+color.g*0.7152+color.b*0.0722;v_color=vec4(0.0,0.0,0.0,1.0);vec4 ambientlight=vec4(0.03,0.03,0.03,1.0);color+=ambientlight;vec3 normalForLighting=normal/16384.0;float directional=clamp(dot(normalForLighting,u_lightpos),0.0,1.0);\n#ifdef GLOBE\nmat3 rotMatrix=globeGetRotationMatrix(spherePos);normalForLighting=rotMatrix*normalForLighting;directional=mix(directional,clamp(dot(normalForLighting,u_lightpos_globe),0.0,1.0),u_projection_transition);\n#endif\ndirectional=mix((1.0-u_lightintensity),max((1.0-colorvalue+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_color.r+=clamp(color.r*directional*u_lightcolor.r,mix(0.0,0.3,1.0-u_lightcolor.r),1.0);v_color.g+=clamp(color.g*directional*u_lightcolor.g,mix(0.0,0.3,1.0-u_lightcolor.g),1.0);v_color.b+=clamp(color.b*directional*u_lightcolor.b,mix(0.0,0.3,1.0-u_lightcolor.b),1.0);v_color*=u_opacity;}"),
8284
- fillExtrusionPattern: prepare("uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;in vec2 v_pos_a;in vec2 v_pos_b;in vec4 v_lighting;\n#pragma maplibre: define lowp float base\n#pragma maplibre: define lowp float height\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\nvoid main() {\n#pragma maplibre: initialize lowp float base\n#pragma maplibre: initialize lowp float height\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture(u_image,pos2);vec4 mixedColor=mix(color1,color2,u_fade);fragColor=mixedColor*v_lighting;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec3 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec2 u_fill_translate;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp vec3 u_lightpos_globe;uniform lowp float u_lightintensity;layout(location=0) in vec2 a_pos;layout(location=1) in vec4 a_normal_ed;\n#ifdef TERRAIN3D\nlayout(location=2) in vec2 a_centroid;\n#endif\n#ifdef GLOBE\nout vec3 v_sphere_pos;\n#endif\nout vec2 v_pos_a;out vec2 v_pos_b;out vec4 v_lighting;\n#pragma maplibre: define lowp float base\n#pragma maplibre: define lowp float height\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\nvoid main() {\n#pragma maplibre: initialize lowp float base\n#pragma maplibre: initialize lowp float height\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec3 normal=a_normal_ed.xyz;float edgedistance=a_normal_ed.w;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=mod(normal.x,2.0);float elevation=t > 0.0 ? height : base;vec2 posInTile=a_pos+u_fill_translate;\n#ifdef GLOBE\nvec3 spherePos=projectToSphere(posInTile,a_pos);vec3 elevatedPos=spherePos*(1.0+elevation/GLOBE_RADIUS);v_sphere_pos=elevatedPos;gl_Position=interpolateProjectionFor3D(posInTile,spherePos,elevation);\n#else\ngl_Position=u_projection_matrix*vec4(posInTile,elevation,1.0);\n#endif\nvec2 pos=normal.x==1.0 && normal.y==0.0 && normal.z==16384.0\n? a_pos\n: vec2(edgedistance,elevation*u_height_factor);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,pos);v_lighting=vec4(0.0,0.0,0.0,1.0);float directional=clamp(dot(normal/16383.0,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((0.5+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_lighting.rgb+=clamp(directional*u_lightcolor,mix(vec3(0.0),vec3(0.3),1.0-u_lightcolor),vec3(1.0));v_lighting*=u_opacity;}"),
8285
- hillshadePrepare: prepare("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;in vec2 v_pos;uniform vec2 u_dimension;uniform float u_zoom;uniform vec4 u_unpack;float getElevation(vec2 coord,float bias) {vec4 data=texture(u_image,coord)*255.0;data.a=-1.0;return dot(data,u_unpack);}void main() {vec2 epsilon=1.0/u_dimension;float tileSize=u_dimension.x-2.0;float a=getElevation(v_pos+vec2(-epsilon.x,-epsilon.y),0.0);float b=getElevation(v_pos+vec2(0,-epsilon.y),0.0);float c=getElevation(v_pos+vec2(epsilon.x,-epsilon.y),0.0);float d=getElevation(v_pos+vec2(-epsilon.x,0),0.0);float e=getElevation(v_pos,0.0);float f=getElevation(v_pos+vec2(epsilon.x,0),0.0);float g=getElevation(v_pos+vec2(-epsilon.x,epsilon.y),0.0);float h=getElevation(v_pos+vec2(0,epsilon.y),0.0);float i=getElevation(v_pos+vec2(epsilon.x,epsilon.y),0.0);float exaggerationFactor=u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;float exaggeration=u_zoom < 15.0 ? (u_zoom-15.0)*exaggerationFactor : 0.0;vec2 deriv=vec2((c+f+f+i)-(a+d+d+g),(g+h+h+i)-(a+b+b+c))*tileSize/pow(2.0,exaggeration+(28.2562-u_zoom));fragColor=clamp(vec4(deriv.x/8.0+0.5,deriv.y/8.0+0.5,1.0,1.0),0.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_dimension;layout(location=0) in vec2 a_pos;layout(location=1) in vec2 a_texture_pos;out vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_texture_pos/8192.0)*scale+epsilon;}"),
8597
+ fillExtrusion: prepare("in vec4 v_color;void main() {fragColor=v_color;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp vec3 u_lightpos_globe;uniform lowp float u_lightintensity;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec2 u_fill_translate;layout(location=0) in vec2 a_pos;layout(location=1) in ivec4 a_normal_ed;\n#ifdef TERRAIN3D\nlayout(location=2) in vec2 a_centroid;\n#endif\nout vec4 v_color;\n#pragma maplibre: define highp float base\n#pragma maplibre: define highp float height\n#pragma maplibre: define highp vec4 color\nvoid main() {\n#pragma maplibre: initialize highp float base\n#pragma maplibre: initialize highp float height\n#pragma maplibre: initialize highp vec4 color\nvec3 normal=vec3(a_normal_ed.xyz);\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=float(a_normal_ed.x & 1);float elevation=t > 0.0 ? height : base;vec2 posInTile=a_pos+u_fill_translate;\n#ifdef GLOBE\nvec3 spherePos=projectToSphere(posInTile,a_pos);gl_Position=interpolateProjectionFor3D(posInTile,spherePos,elevation);\n#else\ngl_Position=u_projection_matrix*vec4(posInTile,elevation,1.0);\n#endif\nfloat colorvalue=color.r*0.2126+color.g*0.7152+color.b*0.0722;v_color=vec4(0.0,0.0,0.0,1.0);vec4 ambientlight=vec4(0.03,0.03,0.03,1.0);color+=ambientlight;vec3 normalForLighting=normal/16384.0;float directional=clamp(dot(normalForLighting,u_lightpos),0.0,1.0);\n#ifdef GLOBE\nmat3 rotMatrix=globeGetRotationMatrix(spherePos);normalForLighting=rotMatrix*normalForLighting;directional=mix(directional,clamp(dot(normalForLighting,u_lightpos_globe),0.0,1.0),u_projection_transition);\n#endif\ndirectional=mix((1.0-u_lightintensity),max((1.0-colorvalue+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_color.r+=clamp(color.r*directional*u_lightcolor.r,mix(0.0,0.3,1.0-u_lightcolor.r),1.0);v_color.g+=clamp(color.g*directional*u_lightcolor.g,mix(0.0,0.3,1.0-u_lightcolor.g),1.0);v_color.b+=clamp(color.b*directional*u_lightcolor.b,mix(0.0,0.3,1.0-u_lightcolor.b),1.0);v_color*=u_opacity;}"),
8598
+ fillExtrusionPattern: prepare("uniform vec2 u_texsize;uniform float u_fade;uniform sampler2D u_image;in vec2 v_pos_a;in vec2 v_pos_b;in vec4 v_lighting;\n#pragma maplibre: define lowp float base\n#pragma maplibre: define lowp float height\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\nvoid main() {\n#pragma maplibre: initialize lowp float base\n#pragma maplibre: initialize lowp float height\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;vec2 imagecoord=mod(v_pos_a,1.0);vec2 pos=mix(pattern_tl_a/u_texsize,pattern_br_a/u_texsize,imagecoord);vec4 color1=texture(u_image,pos);vec2 imagecoord_b=mod(v_pos_b,1.0);vec2 pos2=mix(pattern_tl_b/u_texsize,pattern_br_b/u_texsize,imagecoord_b);vec4 color2=texture(u_image,pos2);vec4 mixedColor=mix(color1,color2,u_fade);fragColor=mixedColor*v_lighting;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_pixel_coord_upper;uniform vec2 u_pixel_coord_lower;uniform float u_height_factor;uniform vec3 u_scale;uniform float u_vertical_gradient;uniform lowp float u_opacity;uniform vec2 u_fill_translate;uniform vec3 u_lightcolor;uniform lowp vec3 u_lightpos;uniform lowp vec3 u_lightpos_globe;uniform lowp float u_lightintensity;layout(location=0) in vec2 a_pos;layout(location=1) in ivec4 a_normal_ed;\n#ifdef TERRAIN3D\nlayout(location=2) in vec2 a_centroid;\n#endif\n#ifdef GLOBE\nout vec3 v_sphere_pos;\n#endif\nout vec2 v_pos_a;out vec2 v_pos_b;out vec4 v_lighting;\n#pragma maplibre: define lowp float base\n#pragma maplibre: define lowp float height\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\nvoid main() {\n#pragma maplibre: initialize lowp float base\n#pragma maplibre: initialize lowp float height\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\nvec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec3 normal=vec3(a_normal_ed.xyz);float edgedistance=float(a_normal_ed.w);vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;\n#ifdef TERRAIN3D\nfloat height_terrain3d_offset=get_elevation(a_centroid);float base_terrain3d_offset=height_terrain3d_offset-(base > 0.0 ? 0.0 : 10.0);\n#else\nfloat height_terrain3d_offset=0.0;float base_terrain3d_offset=0.0;\n#endif\nbase=max(0.0,base)+base_terrain3d_offset;height=max(0.0,height)+height_terrain3d_offset;float t=float(a_normal_ed.x & 1);float elevation=t > 0.0 ? height : base;vec2 posInTile=a_pos+u_fill_translate;\n#ifdef GLOBE\nvec3 spherePos=projectToSphere(posInTile,a_pos);vec3 elevatedPos=spherePos*(1.0+elevation/GLOBE_RADIUS);v_sphere_pos=elevatedPos;gl_Position=interpolateProjectionFor3D(posInTile,spherePos,elevation);\n#else\ngl_Position=u_projection_matrix*vec4(posInTile,elevation,1.0);\n#endif\nvec2 pos=a_normal_ed.x==1 && a_normal_ed.y==0 && a_normal_ed.z==16384\n? a_pos\n: vec2(edgedistance,elevation*u_height_factor);v_pos_a=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,fromScale*display_size_a,tileRatio,pos);v_pos_b=get_pattern_pos(u_pixel_coord_upper,u_pixel_coord_lower,toScale*display_size_b,tileRatio,pos);v_lighting=vec4(0.0,0.0,0.0,1.0);float directional=clamp(dot(normal/16383.0,u_lightpos),0.0,1.0);directional=mix((1.0-u_lightintensity),max((0.5+u_lightintensity),1.0),directional);if (normal.y !=0.0) {directional*=((1.0-u_vertical_gradient)+(u_vertical_gradient*clamp((t+base)*pow(height/150.0,0.5),mix(0.7,0.98,1.0-u_lightintensity),1.0)));}v_lighting.rgb+=clamp(directional*u_lightcolor,mix(vec3(0.0),vec3(0.3),1.0-u_lightcolor),vec3(1.0));v_lighting*=u_opacity;}"),
8599
+ hillshadePrepare: prepare("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D u_image;in vec2 v_pos;uniform vec2 u_dimension;uniform float u_zoom;uniform vec4 u_unpack;float getElevation(ivec2 texel) {vec4 data=texelFetch(u_image,texel,0)*255.0;data.a=-1.0;return dot(data,u_unpack);}void main() {ivec2 pos=ivec2(gl_FragCoord.xy)+ivec2(1);float tileSize=u_dimension.x-2.0;float a=getElevation(pos+ivec2(-1,-1));float b=getElevation(pos+ivec2(0,-1));float c=getElevation(pos+ivec2(1,-1));float d=getElevation(pos+ivec2(-1,0));float e=getElevation(pos);float f=getElevation(pos+ivec2(1,0));float g=getElevation(pos+ivec2(-1,1));float h=getElevation(pos+ivec2(0,1));float i=getElevation(pos+ivec2(1,1));float exaggerationFactor=u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;float exaggeration=u_zoom < 15.0 ? (u_zoom-15.0)*exaggerationFactor : 0.0;vec2 deriv=vec2((c+f+f+i)-(a+d+d+g),(g+h+h+i)-(a+b+b+c))*tileSize/pow(2.0,exaggeration+(28.2562-u_zoom));fragColor=clamp(vec4(deriv.x/8.0+0.5,deriv.y/8.0+0.5,1.0,1.0),0.0,1.0);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;uniform vec2 u_dimension;layout(location=0) in vec2 a_pos;layout(location=1) in vec2 a_texture_pos;out vec2 v_pos;void main() {gl_Position=u_matrix*vec4(a_pos,0,1);highp vec2 epsilon=1.0/u_dimension;float scale=(u_dimension.x-2.0)/u_dimension.x;v_pos=(a_texture_pos/8192.0)*scale+epsilon;}"),
8286
8600
  hillshade: prepare("uniform sampler2D u_image;in vec2 v_pos;uniform vec2 u_latrange;uniform float u_exaggeration;uniform vec4 u_accent;uniform int u_method;uniform float u_altitudes[NUM_ILLUMINATION_SOURCES];uniform float u_azimuths[NUM_ILLUMINATION_SOURCES];uniform vec4 u_shadows[NUM_ILLUMINATION_SOURCES];uniform vec4 u_highlights[NUM_ILLUMINATION_SOURCES];\n#define PI 3.141592653589793\n#define STANDARD 0\n#define COMBINED 1\n#define IGOR 2\n#define MULTIDIRECTIONAL 3\n#define BASIC 4\nfloat get_aspect(vec2 deriv){return deriv.x !=0.0 ? atan(deriv.y,-deriv.x) : PI/2.0*(deriv.y > 0.0 ? 1.0 :-1.0);}void igor_hillshade(vec2 deriv){deriv=deriv*u_exaggeration*2.0;float aspect=get_aspect(deriv);float azimuth=u_azimuths[0]+PI;float slope_stength=atan(length(deriv))*2.0/PI;float aspect_strength=1.0-abs(mod((aspect+azimuth)/PI+0.5,2.0)-1.0);float shadow_strength=slope_stength*aspect_strength;float highlight_strength=slope_stength*(1.0-aspect_strength);fragColor=u_shadows[0]*shadow_strength+u_highlights[0]*highlight_strength;}void standard_hillshade(vec2 deriv){float azimuth=u_azimuths[0]+PI;float slope=atan(0.625*length(deriv));float aspect=get_aspect(deriv);float intensity=u_exaggeration;float base=1.875-intensity*1.75;float maxValue=0.5*PI;float scaledSlope=intensity !=0.5 ? ((pow(base,slope)-1.0)/(pow(base,maxValue)-1.0))*maxValue : slope;float accent=cos(scaledSlope);vec4 accent_color=(1.0-accent)*u_accent*clamp(intensity*2.0,0.0,1.0);float shade=abs(mod((aspect+azimuth)/PI+0.5,2.0)-1.0);vec4 shade_color=mix(u_shadows[0],u_highlights[0],shade)*sin(scaledSlope)*clamp(intensity*2.0,0.0,1.0);fragColor=accent_color*(1.0-shade_color.a)+shade_color;}void basic_hillshade(vec2 deriv){deriv=deriv*u_exaggeration*2.0;float azimuth=u_azimuths[0]+PI;float cos_az=cos(azimuth);float sin_az=sin(azimuth);float cos_alt=cos(u_altitudes[0]);float sin_alt=sin(u_altitudes[0]);float cang=(sin_alt-(deriv.y*cos_az*cos_alt-deriv.x*sin_az*cos_alt))/sqrt(1.0+dot(deriv,deriv));float shade=clamp(cang,0.0,1.0);if(shade > 0.5){fragColor=u_highlights[0]*(2.0*shade-1.0);}else\n{fragColor=u_shadows[0]*(1.0-2.0*shade);}}void multidirectional_hillshade(vec2 deriv){deriv=deriv*u_exaggeration*2.0;fragColor=vec4(0,0,0,0);for(int i=0; i < NUM_ILLUMINATION_SOURCES; i++){float cos_alt=cos(u_altitudes[i]);float sin_alt=sin(u_altitudes[i]);float cos_az=-cos(u_azimuths[i]);float sin_az=-sin(u_azimuths[i]);float cang=(sin_alt-(deriv.y*cos_az*cos_alt-deriv.x*sin_az*cos_alt))/sqrt(1.0+dot(deriv,deriv));float shade=clamp(cang,0.0,1.0);if(shade > 0.5){fragColor+=u_highlights[i]*(2.0*shade-1.0)/float(NUM_ILLUMINATION_SOURCES);}else\n{fragColor+=u_shadows[i]*(1.0-2.0*shade)/float(NUM_ILLUMINATION_SOURCES);}}}void combined_hillshade(vec2 deriv){deriv=deriv*u_exaggeration*2.0;float azimuth=u_azimuths[0]+PI;float cos_az=cos(azimuth);float sin_az=sin(azimuth);float cos_alt=cos(u_altitudes[0]);float sin_alt=sin(u_altitudes[0]);float cang=acos((sin_alt-(deriv.y*cos_az*cos_alt-deriv.x*sin_az*cos_alt))/sqrt(1.0+dot(deriv,deriv)));cang=clamp(cang,0.0,PI/2.0);float shade=cang*atan(length(deriv))*4.0/PI/PI;float highlight=(PI/2.0-cang)*atan(length(deriv))*4.0/PI/PI;fragColor=u_shadows[0]*shade+u_highlights[0]*highlight;}void main() {vec4 pixel=texture(u_image,v_pos);float scaleFactor=cos(radians((u_latrange[0]-u_latrange[1])*(1.0-v_pos.y)+u_latrange[1]));vec2 deriv=((pixel.rg*8.0)-4.0)/scaleFactor;if (u_method==BASIC) {basic_hillshade(deriv);} else if (u_method==COMBINED) {combined_hillshade(deriv);} else if (u_method==IGOR) {igor_hillshade(deriv);} else if (u_method==MULTIDIRECTIONAL) {multidirectional_hillshade(deriv);} else if (u_method==STANDARD) {standard_hillshade(deriv);} else {standard_hillshade(deriv);}\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform mat4 u_matrix;layout(location=0) in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=projectTile(a_pos,a_pos);v_pos=a_pos/8192.0;if (a_pos.y <-32767.5) {v_pos.y=0.0;}if (a_pos.y > 32766.5) {v_pos.y=1.0;}}"),
8287
- line: prepare("uniform lowp float u_device_pixel_ratio;flat in vec2 v_width2;in vec2 v_normal;in float v_gamma_scale;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\nclipAntimeridian();float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\nlayout(location=0) in vec2 a_pos_normal;layout(location=1) in vec4 a_data;uniform vec2 u_translation;uniform mediump float u_ratio;uniform vec2 u_units_to_pixels;uniform lowp float u_device_pixel_ratio;out vec2 v_normal;flat out vec2 v_width2;out float v_gamma_scale;out highp float v_linesofar;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float width\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float width\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;v_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*2.0;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),
8288
- lineGradient: prepare("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;flat in vec2 v_width2;in vec2 v_normal;in float v_gamma_scale;in highp vec2 v_uv;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\nclipAntimeridian();float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);vec4 color=texture(u_image,v_uv);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\nlayout(location=0) in vec2 a_pos_normal;layout(location=1) in vec4 a_data;layout(location=2) in float a_uv_x;layout(location=3) in float a_split_index;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_image_height;out vec2 v_normal;flat out vec2 v_width2;out float v_gamma_scale;out highp vec2 v_uv;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float width\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float width\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;highp float texel_height=1.0/u_image_height;highp float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),
8289
- linePattern: prepare("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform lowp float u_device_pixel_ratio;uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec3 u_scale;uniform sampler2D u_image;in vec2 v_normal;flat in vec2 v_width2;in float v_linesofar;in float v_gamma_scale;flat in float v_width;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\nclipAntimeridian();vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;vec2 pattern_size_a=vec2(display_size_a.x*fromScale/tileZoomRatio,display_size_a.y);vec2 pattern_size_b=vec2(display_size_b.x*toScale/tileZoomRatio,display_size_b.y);float aspect_a=display_size_a.y/v_width;float aspect_b=display_size_b.y/v_width;float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float x_a=mod(v_linesofar/pattern_size_a.x*aspect_a,1.0);float x_b=mod(v_linesofar/pattern_size_b.x*aspect_b,1.0);float y=0.5*v_normal.y+0.5;vec2 texel_size=1.0/u_texsize;vec2 pos_a=mix(pattern_tl_a*texel_size-texel_size,pattern_br_a*texel_size+texel_size,vec2(x_a,y));vec2 pos_b=mix(pattern_tl_b*texel_size-texel_size,pattern_br_b*texel_size+texel_size,vec2(x_b,y));vec4 color=mix(texture(u_image,pos_a),texture(u_image,pos_b),u_fade);fragColor=color*alpha*opacity;\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nlayout(location=0) in vec2 a_pos_normal;layout(location=1) in vec4 a_data;uniform vec2 u_translation;uniform vec2 u_units_to_pixels;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;out vec2 v_normal;flat out vec2 v_width2;out float v_linesofar;out float v_gamma_scale;flat out float v_width;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_linesofar=a_linesofar;v_width2=vec2(outset,inset);v_width=floorwidth;}"),
8290
- lineSDF: prepare("uniform lowp float u_device_pixel_ratio;uniform lowp float u_lineatlas_width;uniform sampler2D u_image;uniform float u_mix;in vec2 v_normal;flat in vec2 v_width2;in vec2 v_tex_a;in vec2 v_tex_b;in float v_gamma_scale;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define mediump vec4 dasharray_from\n#pragma maplibre: define mediump vec4 dasharray_to\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 dasharray_from\n#pragma maplibre: initialize mediump vec4 dasharray_to\nclipAntimeridian();float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float sdfdist_a=texture(u_image,v_tex_a).a;float sdfdist_b=texture(u_image,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);float sdfgamma=(u_lineatlas_width/256.0/u_device_pixel_ratio)/min(dasharray_from.w,dasharray_to.w);alpha*=smoothstep(0.5-sdfgamma/floorwidth,0.5+sdfgamma/floorwidth,sdfdist);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nlayout(location=0) in vec2 a_pos_normal;layout(location=1) in vec4 a_data;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_tileratio;uniform float u_crossfade_from;uniform float u_crossfade_to;uniform float u_lineatlas_height;out vec2 v_normal;flat out vec2 v_width2;out vec2 v_tex_a;out vec2 v_tex_b;out float v_gamma_scale;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define mediump vec4 dasharray_from\n#pragma maplibre: define mediump vec4 dasharray_to\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 dasharray_from\n#pragma maplibre: initialize mediump vec4 dasharray_to\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nfloat u_patternscale_a_x=u_tileratio/dasharray_from.w/u_crossfade_from;float u_patternscale_a_y=-dasharray_from.z/2.0/u_lineatlas_height;float u_patternscale_b_x=u_tileratio/dasharray_to.w/u_crossfade_to;float u_patternscale_b_y=-dasharray_to.z/2.0/u_lineatlas_height;v_tex_a=vec2(a_linesofar*u_patternscale_a_x/floorwidth,normal.y*u_patternscale_a_y+(float(dasharray_from.y)+0.5)/u_lineatlas_height);v_tex_b=vec2(a_linesofar*u_patternscale_b_x/floorwidth,normal.y*u_patternscale_b_y+(float(dasharray_to.y)+0.5)/u_lineatlas_height);v_width2=vec2(outset,inset);}"),
8291
- lineGradientSDF: prepare("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;uniform sampler2D u_image_dash;uniform float u_mix;uniform lowp float u_lineatlas_width;in vec2 v_normal;flat in vec2 v_width2;in vec2 v_tex_a;in vec2 v_tex_b;in float v_gamma_scale;in highp vec2 v_uv;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define mediump vec4 dasharray_from\n#pragma maplibre: define mediump vec4 dasharray_to\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 dasharray_from\n#pragma maplibre: initialize mediump vec4 dasharray_to\nclipAntimeridian();float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);vec4 color=texture(u_image,v_uv);float sdfdist_a=texture(u_image_dash,v_tex_a).a;float sdfdist_b=texture(u_image_dash,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);float sdfgamma=(u_lineatlas_width/256.0)/min(dasharray_from.w,dasharray_to.w);float dash_alpha=smoothstep(0.5-sdfgamma/floorwidth,0.5+sdfgamma/floorwidth,sdfdist);fragColor=color*(alpha*dash_alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nlayout(location=0) in vec2 a_pos_normal;layout(location=1) in vec4 a_data;layout(location=2) in float a_uv_x;layout(location=3) in float a_split_index;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_image_height;uniform float u_tileratio;uniform float u_crossfade_from;uniform float u_crossfade_to;uniform float u_lineatlas_height;out vec2 v_normal;flat out vec2 v_width2;out float v_gamma_scale;out highp vec2 v_uv;out vec2 v_tex_a;out vec2 v_tex_b;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define mediump vec4 dasharray_from\n#pragma maplibre: define mediump vec4 dasharray_to\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 dasharray_from\n#pragma maplibre: initialize mediump vec4 dasharray_to\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=a_data.xy-128.0;float a_direction=mod(a_data.z,4.0)-1.0;float a_linesofar=(floor(a_data.z/4.0)+a_data.w*64.0)*LINE_DISTANCE_SCALE;float texel_height=1.0/u_image_height;float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);vec2 pos=floor(a_pos_normal*0.5);mediump vec2 normal=a_pos_normal-2.0*pos;normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nfloat u_patternscale_a_x=u_tileratio/dasharray_from.w/u_crossfade_from;float u_patternscale_a_y=-dasharray_from.z/2.0/u_lineatlas_height;float u_patternscale_b_x=u_tileratio/dasharray_to.w/u_crossfade_to;float u_patternscale_b_y=-dasharray_to.z/2.0/u_lineatlas_height;v_tex_a=vec2(a_linesofar*u_patternscale_a_x/floorwidth,normal.y*u_patternscale_a_y+(float(dasharray_from.y)+0.5)/u_lineatlas_height);v_tex_b=vec2(a_linesofar*u_patternscale_b_x/floorwidth,normal.y*u_patternscale_b_y+(float(dasharray_to.y)+0.5)/u_lineatlas_height);v_width2=vec2(outset,inset);}"),
8601
+ line: prepare("uniform lowp float u_device_pixel_ratio;flat in vec2 v_width2;in vec2 v_normal;in float v_gamma_scale;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\nclipAntimeridian();float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\nlayout(location=0) in ivec2 a_pos_normal;layout(location=1) in uvec4 a_data;uniform vec2 u_translation;uniform mediump float u_ratio;uniform vec2 u_units_to_pixels;uniform lowp float u_device_pixel_ratio;out vec2 v_normal;flat out vec2 v_width2;out float v_gamma_scale;out highp float v_linesofar;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float width\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float width\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=vec2(ivec2(a_data.xy)-128);float a_direction=float(int(a_data.z & 3u)-1);v_linesofar=float((a_data.z >> 2u)+a_data.w*64u)*2.0;vec2 pos=vec2(a_pos_normal >> 1);mediump vec2 normal=vec2(a_pos_normal & 1);normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),
8602
+ lineGradient: prepare("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;flat in vec2 v_width2;in vec2 v_normal;in float v_gamma_scale;in highp vec2 v_uv;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\nclipAntimeridian();float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);vec4 color=texture(u_image,v_uv);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\nlayout(location=0) in ivec2 a_pos_normal;layout(location=1) in uvec4 a_data;layout(location=2) in float a_uv_x;layout(location=3) in float a_split_index;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_image_height;out vec2 v_normal;flat out vec2 v_width2;out float v_gamma_scale;out highp vec2 v_uv;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float width\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float width\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=vec2(ivec2(a_data.xy)-128);float a_direction=float(int(a_data.z & 3u)-1);highp float texel_height=1.0/u_image_height;highp float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);vec2 pos=vec2(a_pos_normal >> 1);mediump vec2 normal=vec2(a_pos_normal & 1);normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_width2=vec2(outset,inset);}"),
8603
+ linePattern: prepare("#ifdef GL_ES\nprecision highp float;\n#endif\nuniform lowp float u_device_pixel_ratio;uniform vec2 u_texsize;uniform float u_fade;uniform mediump vec3 u_scale;uniform sampler2D u_image;in vec2 v_normal;flat in vec2 v_width2;in float v_linesofar;in float v_gamma_scale;flat in float v_width;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\nclipAntimeridian();vec2 pattern_tl_a=pattern_from.xy;vec2 pattern_br_a=pattern_from.zw;vec2 pattern_tl_b=pattern_to.xy;vec2 pattern_br_b=pattern_to.zw;float tileZoomRatio=u_scale.x;float fromScale=u_scale.y;float toScale=u_scale.z;vec2 display_size_a=(pattern_br_a-pattern_tl_a)/pixel_ratio_from;vec2 display_size_b=(pattern_br_b-pattern_tl_b)/pixel_ratio_to;vec2 pattern_size_a=vec2(display_size_a.x*fromScale/tileZoomRatio,display_size_a.y);vec2 pattern_size_b=vec2(display_size_b.x*toScale/tileZoomRatio,display_size_b.y);float aspect_a=display_size_a.y/v_width;float aspect_b=display_size_b.y/v_width;float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float x_a=mod(v_linesofar/pattern_size_a.x*aspect_a,1.0);float x_b=mod(v_linesofar/pattern_size_b.x*aspect_b,1.0);float y=0.5*v_normal.y+0.5;vec2 texel_size=1.0/u_texsize;vec2 pos_a=mix(pattern_tl_a*texel_size-texel_size,pattern_br_a*texel_size+texel_size,vec2(x_a,y));vec2 pos_b=mix(pattern_tl_b*texel_size-texel_size,pattern_br_b*texel_size+texel_size,vec2(x_b,y));vec4 color=mix(texture(u_image,pos_a),texture(u_image,pos_b),u_fade);fragColor=color*alpha*opacity;\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nlayout(location=0) in ivec2 a_pos_normal;layout(location=1) in uvec4 a_data;uniform vec2 u_translation;uniform vec2 u_units_to_pixels;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;out vec2 v_normal;flat out vec2 v_width2;out float v_linesofar;out float v_gamma_scale;flat out float v_width;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define lowp vec4 pattern_from\n#pragma maplibre: define lowp vec4 pattern_to\n#pragma maplibre: define lowp float pixel_ratio_from\n#pragma maplibre: define lowp float pixel_ratio_to\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 pattern_from\n#pragma maplibre: initialize mediump vec4 pattern_to\n#pragma maplibre: initialize lowp float pixel_ratio_from\n#pragma maplibre: initialize lowp float pixel_ratio_to\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=vec2(ivec2(a_data.xy)-128);float a_direction=float(int(a_data.z & 3u)-1);float a_linesofar=float((a_data.z >> 2u)+a_data.w*64u)*LINE_DISTANCE_SCALE;vec2 pos=vec2(a_pos_normal >> 1);mediump vec2 normal=vec2(a_pos_normal & 1);normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nv_linesofar=a_linesofar;v_width2=vec2(outset,inset);v_width=floorwidth;}"),
8604
+ lineSDF: prepare("uniform lowp float u_device_pixel_ratio;uniform lowp float u_lineatlas_width;uniform sampler2D u_image;uniform float u_mix;in vec2 v_normal;flat in vec2 v_width2;in vec2 v_tex_a;in vec2 v_tex_b;in float v_gamma_scale;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define mediump vec4 dasharray_from\n#pragma maplibre: define mediump vec4 dasharray_to\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 dasharray_from\n#pragma maplibre: initialize mediump vec4 dasharray_to\nclipAntimeridian();float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);float sdfdist_a=texture(u_image,v_tex_a).a;float sdfdist_b=texture(u_image,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);float sdfgamma=(u_lineatlas_width/256.0/u_device_pixel_ratio)/min(dasharray_from.w,dasharray_to.w);alpha*=smoothstep(0.5-sdfgamma/floorwidth,0.5+sdfgamma/floorwidth,sdfdist);fragColor=color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nlayout(location=0) in ivec2 a_pos_normal;layout(location=1) in uvec4 a_data;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_tileratio;uniform float u_crossfade_from;uniform float u_crossfade_to;uniform float u_lineatlas_height;out vec2 v_normal;flat out vec2 v_width2;out vec2 v_tex_a;out vec2 v_tex_b;out float v_gamma_scale;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define highp vec4 color\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define mediump vec4 dasharray_from\n#pragma maplibre: define mediump vec4 dasharray_to\nvoid main() {\n#pragma maplibre: initialize highp vec4 color\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 dasharray_from\n#pragma maplibre: initialize mediump vec4 dasharray_to\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=vec2(ivec2(a_data.xy)-128);float a_direction=float(int(a_data.z & 3u)-1);float a_linesofar=float((a_data.z >> 2u)+a_data.w*64u)*LINE_DISTANCE_SCALE;vec2 pos=vec2(a_pos_normal >> 1);mediump vec2 normal=vec2(a_pos_normal & 1);normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nfloat u_patternscale_a_x=u_tileratio/dasharray_from.w/u_crossfade_from;float u_patternscale_a_y=-dasharray_from.z/2.0/u_lineatlas_height;float u_patternscale_b_x=u_tileratio/dasharray_to.w/u_crossfade_to;float u_patternscale_b_y=-dasharray_to.z/2.0/u_lineatlas_height;v_tex_a=vec2(a_linesofar*u_patternscale_a_x/floorwidth,normal.y*u_patternscale_a_y+(float(dasharray_from.y)+0.5)/u_lineatlas_height);v_tex_b=vec2(a_linesofar*u_patternscale_b_x/floorwidth,normal.y*u_patternscale_b_y+(float(dasharray_to.y)+0.5)/u_lineatlas_height);v_width2=vec2(outset,inset);}"),
8605
+ lineGradientSDF: prepare("uniform lowp float u_device_pixel_ratio;uniform sampler2D u_image;uniform sampler2D u_image_dash;uniform float u_mix;uniform lowp float u_lineatlas_width;in vec2 v_normal;flat in vec2 v_width2;in vec2 v_tex_a;in vec2 v_tex_b;in float v_gamma_scale;in highp vec2 v_uv;\n#ifdef GLOBE\nin float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define mediump vec4 dasharray_from\n#pragma maplibre: define mediump vec4 dasharray_to\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 dasharray_from\n#pragma maplibre: initialize mediump vec4 dasharray_to\nclipAntimeridian();float dist=length(v_normal)*v_width2.s;float blur2=(blur+1.0/u_device_pixel_ratio)*v_gamma_scale;float alpha=clamp(min(dist-(v_width2.t-blur2),v_width2.s-dist)/blur2,0.0,1.0);vec4 color=texture(u_image,v_uv);float sdfdist_a=texture(u_image_dash,v_tex_a).a;float sdfdist_b=texture(u_image_dash,v_tex_b).a;float sdfdist=mix(sdfdist_a,sdfdist_b,u_mix);float sdfgamma=(u_lineatlas_width/256.0)/min(dasharray_from.w,dasharray_to.w);float dash_alpha=smoothstep(0.5-sdfgamma/floorwidth,0.5+sdfgamma/floorwidth,sdfdist);fragColor=color*(alpha*dash_alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "\n#define scale 0.015873016\n#define LINE_DISTANCE_SCALE 2.0\nlayout(location=0) in ivec2 a_pos_normal;layout(location=1) in uvec4 a_data;layout(location=2) in float a_uv_x;layout(location=3) in float a_split_index;uniform vec2 u_translation;uniform mediump float u_ratio;uniform lowp float u_device_pixel_ratio;uniform vec2 u_units_to_pixels;uniform float u_image_height;uniform float u_tileratio;uniform float u_crossfade_from;uniform float u_crossfade_to;uniform float u_lineatlas_height;out vec2 v_normal;flat out vec2 v_width2;out float v_gamma_scale;out highp vec2 v_uv;out vec2 v_tex_a;out vec2 v_tex_b;\n#ifdef GLOBE\nout float v_depth;\n#endif\n#pragma maplibre: define lowp float blur\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define mediump float gapwidth\n#pragma maplibre: define lowp float offset\n#pragma maplibre: define mediump float width\n#pragma maplibre: define lowp float floorwidth\n#pragma maplibre: define mediump vec4 dasharray_from\n#pragma maplibre: define mediump vec4 dasharray_to\nvoid main() {\n#pragma maplibre: initialize lowp float blur\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize mediump float gapwidth\n#pragma maplibre: initialize lowp float offset\n#pragma maplibre: initialize mediump float width\n#pragma maplibre: initialize lowp float floorwidth\n#pragma maplibre: initialize mediump vec4 dasharray_from\n#pragma maplibre: initialize mediump vec4 dasharray_to\nif (opacity < 0.01) {gl_Position=vec4(-2.0,-2.0,-2.0,1.0);return;}float ANTIALIASING=1.0/u_device_pixel_ratio/2.0;vec2 a_extrude=vec2(ivec2(a_data.xy)-128);float a_direction=float(int(a_data.z & 3u)-1);float a_linesofar=float((a_data.z >> 2u)+a_data.w*64u)*LINE_DISTANCE_SCALE;float texel_height=1.0/u_image_height;float half_texel_height=0.5*texel_height;v_uv=vec2(a_uv_x,a_split_index*texel_height-half_texel_height);vec2 pos=vec2(a_pos_normal >> 1);mediump vec2 normal=vec2(a_pos_normal & 1);normal.y=normal.y*2.0-1.0;v_normal=normal;gapwidth=gapwidth/2.0;float halfwidth=width/2.0;offset=-1.0*offset;float inset=gapwidth+(gapwidth > 0.0 ? ANTIALIASING : 0.0);float outset=gapwidth+halfwidth*(gapwidth > 0.0 ? 2.0 : 1.0)+(halfwidth==0.0 ? 0.0 : ANTIALIASING);mediump vec2 dist=outset*a_extrude*scale;mediump float u=0.5*a_direction;mediump float t=1.0-abs(u);mediump vec2 offset2=offset*a_extrude*scale*normal.y*mat2(t,-u,u,t);float adjustedThickness=projectLineThickness(pos.y);vec4 projected_no_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation);vec4 projected_with_extrude=projectTile(pos+offset2/u_ratio*adjustedThickness+u_translation+dist/u_ratio*adjustedThickness);gl_Position=projected_with_extrude;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n#ifdef TERRAIN3D\nv_gamma_scale=1.0;\n#else\nfloat extrude_length_without_perspective=length(dist);float extrude_length_with_perspective=length((projected_with_extrude.xy-projected_no_extrude.xy)/projected_with_extrude.w*u_units_to_pixels);v_gamma_scale=extrude_length_without_perspective/extrude_length_with_perspective;\n#endif\nfloat u_patternscale_a_x=u_tileratio/dasharray_from.w/u_crossfade_from;float u_patternscale_a_y=-dasharray_from.z/2.0/u_lineatlas_height;float u_patternscale_b_x=u_tileratio/dasharray_to.w/u_crossfade_to;float u_patternscale_b_y=-dasharray_to.z/2.0/u_lineatlas_height;v_tex_a=vec2(a_linesofar*u_patternscale_a_x/floorwidth,normal.y*u_patternscale_a_y+(float(dasharray_from.y)+0.5)/u_lineatlas_height);v_tex_b=vec2(a_linesofar*u_patternscale_b_x/floorwidth,normal.y*u_patternscale_b_y+(float(dasharray_to.y)+0.5)/u_lineatlas_height);v_width2=vec2(outset,inset);}"),
8292
8606
  layerOpacity: prepare("uniform sampler2D u_image;uniform float u_opacity;in vec2 v_pos;void main() {fragColor=texture(u_image,v_pos)*u_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(0.0);\n#endif\n}", "layout(location=0) in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=vec4(a_pos.x*2.0-1.0,1.0-a_pos.y*2.0,0.0,1.0);v_pos.x=a_pos.x;v_pos.y=1.0-a_pos.y;}"),
8293
- raster: prepare("uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;in vec2 v_pos0;in vec2 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main() {vec4 color0=texture(u_image0,v_pos0);vec4 color1=texture(u_image1,v_pos1);if (color0.a > 0.0) {color0.rgb=color0.rgb/color0.a;}if (color1.a > 0.0) {color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(dot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.0;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);fragColor=vec4(mix(u_high_vec,u_low_vec,rgb)*color.a,color.a);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;uniform vec4 u_coords_top;uniform vec4 u_coords_bottom;layout(location=0) in vec2 a_pos;out vec2 v_pos0;out vec2 v_pos1;void main() {vec2 fractionalPos=a_pos/8192.0;vec2 position=mix(mix(u_coords_top.xy,u_coords_top.zw,fractionalPos.x),mix(u_coords_bottom.xy,u_coords_bottom.zw,fractionalPos.x),fractionalPos.y);gl_Position=projectTile(position,position);v_pos0=((fractionalPos-0.5)/u_buffer_scale)+0.5;\n#ifdef GLOBE\nif (a_pos.y <-32767.5) {v_pos0.y=0.0;}if (a_pos.y > 32766.5) {v_pos0.y=1.0;}\n#endif\nv_pos1=(v_pos0*u_scale_parent)+u_tl_parent;}"),
8294
- symbolIcon: prepare("uniform sampler2D u_texture;in vec2 v_tex;flat in float v_total_opacity;void main() {fragColor=texture(u_texture,v_tex)*v_total_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "layout(location=0) in vec4 a_pos_offset;layout(location=1) in vec4 a_data;layout(location=2) in vec4 a_pixeloffset;layout(location=3) in vec3 a_projected_pos;layout(location=4) in float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform vec2 u_texsize;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;uniform bool u_is_offset;out vec2 v_tex;flat out float v_total_opacity;\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize lowp float opacity\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy;vec2 a_minFontScale=a_pixeloffset.zw/256.0;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float visibility=calculate_visibility(projectedPoint);v_total_opacity=opacity*max(0.0,min(visibility,fade_opacity[0]+fade_change));if (v_total_opacity < 0.1){gl_Position=vec4(-2.,-2.,-2.,1.);return;}highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);if (!u_is_offset) {size*=perspective_ratio;}float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*max(a_minFontScale,fontScale)+a_pxoffset/16.0)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}gl_Position=finalPos;v_tex=a_tex/u_texsize;}"),
8295
- symbolSDF: prepare("#define SDF_PX 8.0\nuniform bool u_is_halo;uniform bool u_is_plain;uniform sampler2D u_texture;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;uniform bool u_is_text;in vec2 v_data0;in vec3 v_data1;\n#pragma maplibre: define highp vec4 fill_color\n#pragma maplibre: define highp vec4 halo_color\n#pragma maplibre: define lowp float halo_width\n#pragma maplibre: define lowp float halo_blur\nvoid main() {\n#pragma maplibre: initialize highp vec4 fill_color\n#pragma maplibre: initialize highp vec4 halo_color\n#pragma maplibre: initialize lowp float halo_width\n#pragma maplibre: initialize lowp float halo_blur\nfloat EDGE_GAMMA=0.105/u_device_pixel_ratio;vec2 tex=v_data0.xy;float gamma_scale=v_data1.x;float size=v_data1.y;float total_opacity=v_data1[2];float fontScale=u_is_text ? size/24.0 : size;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float inner_edge=(256.0-64.0)/256.0;lowp float dist=texture(u_texture,tex).a;lowp vec4 color_alpha_out_text,color_alpha_out_halo;if (u_is_plain){highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(inner_edge-gamma_scaled,inner_edge+gamma_scaled,dist);color_alpha_out_text=total_opacity*alpha*fill_color;}if (u_is_halo) {float gamma_halo=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);float inner_edge_halo=inner_edge+gamma_halo*gamma_scale;highp float gamma_scaled_halo=gamma_halo*gamma_scale;highp float alpha_halo=smoothstep(inner_edge_halo-gamma_scaled_halo,inner_edge_halo+gamma_scaled_halo,dist);highp float halo_edge=(6.0-halo_width/fontScale)/SDF_PX;alpha_halo= min(smoothstep(halo_edge-gamma_scaled_halo,halo_edge+gamma_scaled_halo,dist),1.0-alpha_halo);color_alpha_out_halo=total_opacity*alpha_halo*halo_color;}if (u_is_plain && u_is_halo) {fragColor=color_alpha_out_text+(1.-color_alpha_out_text.a)*color_alpha_out_halo;} else if (u_is_halo){fragColor=color_alpha_out_halo;} else {fragColor=color_alpha_out_text;}\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "layout(location=0) in vec4 a_pos_offset;layout(location=1) in vec4 a_data;layout(location=2) in vec4 a_pixeloffset;layout(location=3) in vec3 a_projected_pos;layout(location=4) in float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_translation;uniform float u_pitched_scale;uniform bool u_is_offset;out vec2 v_data0;out vec3 v_data1;\n#pragma maplibre: define highp vec4 fill_color\n#pragma maplibre: define highp vec4 halo_color\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp float halo_width\n#pragma maplibre: define lowp float halo_blur\nvoid main() {\n#pragma maplibre: initialize highp vec4 fill_color\n#pragma maplibre: initialize highp vec4 halo_color\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize lowp float halo_width\n#pragma maplibre: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);vec2 a_pxoffset=a_pixeloffset.xy/16.0;vec2 a_minFontScale=a_pixeloffset.zw/256.0;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));float total_opacity=opacity*interpolated_fade_opacity;if (total_opacity < 0.1){gl_Position=vec4(-2.,-2.,-2.,1.);return;}highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);if (!u_is_offset) {size*=perspective_ratio;}float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*max(a_minFontScale,fontScale)+a_pxoffset)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;v_data0=a_tex/u_texsize;v_data1=vec3(gamma_scale,size,total_opacity);}"),
8296
- symbolTextAndIcon: prepare("#define SDF_PX 8.0\n#define SDF 1.0\n#define ICON 0.0\nuniform bool u_is_halo;uniform bool u_is_text;uniform sampler2D u_texture;uniform sampler2D u_texture_icon;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;in vec4 v_data0;in vec3 v_data1;flat in float v_is_sdf;\n#pragma maplibre: define highp vec4 fill_color\n#pragma maplibre: define highp vec4 halo_color\n#pragma maplibre: define lowp float halo_width\n#pragma maplibre: define lowp float halo_blur\nvoid main() {\n#pragma maplibre: initialize highp vec4 fill_color\n#pragma maplibre: initialize highp vec4 halo_color\n#pragma maplibre: initialize lowp float halo_width\n#pragma maplibre: initialize lowp float halo_blur\nfloat total_opacity=v_data1[2];if (v_is_sdf==ICON) {vec2 tex_icon=v_data0.zw;fragColor=texture(u_texture_icon,tex_icon)*total_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\nreturn;}vec2 tex=v_data0.xy;float EDGE_GAMMA=0.105/u_device_pixel_ratio;float gamma_scale=v_data1.x;float size=v_data1.y;float fontScale=size/24.0;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float buff=(256.0-64.0)/256.0;lowp float dist=texture(u_texture,tex).a;lowp vec4 color_alpha_out,color_alpha_out_halo;if (u_is_text) {highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(buff-gamma_scaled,buff+gamma_scaled,dist);color_alpha_out=fill_color*(alpha*total_opacity);}if (u_is_halo) {highp float gamma_halo=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);lowp float buff_halo=(6.0-halo_width/fontScale)/SDF_PX;highp float gamma_scaled_halo=gamma_halo*gamma_scale;highp float alpha_halo=smoothstep(buff_halo-gamma_scaled_halo,buff_halo+gamma_scaled_halo,dist);color_alpha_out_halo=halo_color*(alpha_halo*total_opacity);}if (u_is_text && u_is_halo) {fragColor=color_alpha_out+(1.-color_alpha_out.a)*color_alpha_out_halo;} else if (u_is_halo) {fragColor=color_alpha_out_halo;} else {fragColor=color_alpha_out;}\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "layout(location=0) in vec4 a_pos_offset;layout(location=1) in vec4 a_data;layout(location=2) in vec3 a_projected_pos;layout(location=3) in float a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_texsize_icon;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;uniform bool u_is_offset;out vec4 v_data0;out vec3 v_data1;flat out float v_is_sdf;\n#pragma maplibre: define highp vec4 fill_color\n#pragma maplibre: define highp vec4 halo_color\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp float halo_width\n#pragma maplibre: define lowp float halo_blur\nvoid main() {\n#pragma maplibre: initialize highp vec4 fill_color\n#pragma maplibre: initialize highp vec4 halo_color\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize lowp float halo_width\n#pragma maplibre: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=a_data.xy;vec2 a_size=a_data.zw;float a_size_min=floor(a_size[0]*0.5);float is_sdf=a_size[0]-2.0*a_size_min;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));float total_opacity=opacity*interpolated_fade_opacity;if (total_opacity < 0.1){gl_Position=vec4(-2.,-2.,-2.,1.);return;}highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);if (!u_is_offset) {size*=perspective_ratio;}float fontScale=size/24.0;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map && !u_is_along_line) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*fontScale)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;v_data0.xy=a_tex/u_texsize;v_data0.zw=a_tex/u_texsize_icon;v_data1=vec3(gamma_scale,size,total_opacity);v_is_sdf=is_sdf;}"),
8607
+ raster: prepare("uniform float u_fade_t;uniform float u_opacity;uniform sampler2D u_image0;uniform sampler2D u_image1;in vec3 v_pos0;in vec3 v_pos1;uniform float u_brightness_low;uniform float u_brightness_high;uniform float u_saturation_factor;uniform float u_contrast_factor;uniform vec3 u_spin_weights;void main() {vec4 color0=texture(u_image0,v_pos0.xy/v_pos0.z);vec4 color1=texture(u_image1,v_pos1.xy/v_pos1.z);if (color0.a > 0.0) {color0.rgb=color0.rgb/color0.a;}if (color1.a > 0.0) {color1.rgb=color1.rgb/color1.a;}vec4 color=mix(color0,color1,u_fade_t);color.a*=u_opacity;vec3 rgb=color.rgb;rgb=vec3(dot(rgb,u_spin_weights.xyz),dot(rgb,u_spin_weights.zxy),dot(rgb,u_spin_weights.yzx));float average=(color.r+color.g+color.b)/3.0;rgb+=(average-rgb)*u_saturation_factor;rgb=(rgb-0.5)*u_contrast_factor+0.5;vec3 u_high_vec=vec3(u_brightness_low,u_brightness_low,u_brightness_low);vec3 u_low_vec=vec3(u_brightness_high,u_brightness_high,u_brightness_high);fragColor=vec4(mix(u_high_vec,u_low_vec,rgb)*color.a,color.a);\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;uniform vec3 u_perspective_transform;uniform vec4 u_coords_top;uniform vec4 u_coords_bottom;layout(location=0) in vec2 a_pos;out vec3 v_pos0;out vec3 v_pos1;void main() {vec2 fractionalPos=a_pos/8192.0;vec2 position=mix(mix(u_coords_top.xy,u_coords_top.zw,fractionalPos.x),mix(u_coords_bottom.xy,u_coords_bottom.zw,fractionalPos.x),fractionalPos.y);gl_Position=projectTile(position,position);vec2 texturePos=((fractionalPos-0.5)/u_buffer_scale)+0.5;\n#ifdef GLOBE\nif (a_pos.y <-32767.5) {texturePos.y=0.0;}if (a_pos.y > 32766.5) {texturePos.y=1.0;}\n#endif\nfloat perspectiveRatio=dot(u_perspective_transform,vec3(position,1.0));v_pos0=vec3(texturePos*perspectiveRatio,perspectiveRatio);vec2 parentPos=(texturePos*u_scale_parent)+u_tl_parent;v_pos1=vec3(parentPos*perspectiveRatio,perspectiveRatio);}"),
8608
+ symbolIcon: prepare("uniform sampler2D u_texture;in vec2 v_tex;flat in float v_total_opacity;void main() {fragColor=texture(u_texture,v_tex)*v_total_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "layout(location=0) in vec4 a_pos_offset;layout(location=1) in uvec4 a_data;layout(location=2) in vec4 a_pixeloffset;layout(location=3) in vec3 a_projected_pos;layout(location=4) in uint a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform highp float u_camera_to_center_distance;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform float u_fade_change;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform vec2 u_texsize;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;uniform bool u_is_offset;out vec2 v_tex;flat out float v_total_opacity;\n#pragma maplibre: define lowp float opacity\nvoid main() {\n#pragma maplibre: initialize lowp float opacity\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=vec2(a_data.xy);vec2 a_size=vec2(a_data.zw);float a_size_min=float(a_data.z >> 1u);vec2 a_pxoffset=a_pixeloffset.xy;vec2 a_minFontScale=a_pixeloffset.zw/256.0;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);vec2 fade_opacity=unpack_opacity(a_fade_opacity);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float visibility=calculate_visibility(projectedPoint);v_total_opacity=opacity*max(0.0,min(visibility,fade_opacity[0]+fade_change));if (v_total_opacity < 0.1){gl_Position=vec4(-2.,-2.,-2.,1.);return;}highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);if (!u_is_offset) {size*=perspective_ratio;}float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*max(a_minFontScale,fontScale)+a_pxoffset/16.0)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}gl_Position=finalPos;v_tex=a_tex/u_texsize;}"),
8609
+ symbolSDF: prepare("#define SDF_PX 8.0\nuniform bool u_is_halo;uniform bool u_is_plain;uniform sampler2D u_texture;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;uniform bool u_is_text;in vec2 v_data0;in vec3 v_data1;\n#pragma maplibre: define highp vec4 fill_color\n#pragma maplibre: define highp vec4 halo_color\n#pragma maplibre: define lowp float halo_width\n#pragma maplibre: define lowp float halo_blur\nvoid main() {\n#pragma maplibre: initialize highp vec4 fill_color\n#pragma maplibre: initialize highp vec4 halo_color\n#pragma maplibre: initialize lowp float halo_width\n#pragma maplibre: initialize lowp float halo_blur\nfloat EDGE_GAMMA=0.105/u_device_pixel_ratio;vec2 tex=v_data0.xy;float gamma_scale=v_data1.x;float size=v_data1.y;float total_opacity=v_data1[2];float fontScale=u_is_text ? size/24.0 : size;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float inner_edge=(256.0-64.0)/256.0;lowp float dist=texture(u_texture,tex).a;lowp vec4 color_alpha_out_text,color_alpha_out_halo;if (u_is_plain){highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(inner_edge-gamma_scaled,inner_edge+gamma_scaled,dist);color_alpha_out_text=total_opacity*alpha*fill_color;}if (u_is_halo) {float gamma_halo=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);float inner_edge_halo=inner_edge+gamma_halo*gamma_scale;highp float gamma_scaled_halo=gamma_halo*gamma_scale;highp float alpha_halo=smoothstep(inner_edge_halo-gamma_scaled_halo,inner_edge_halo+gamma_scaled_halo,dist);highp float halo_edge=(6.0-halo_width/fontScale)/SDF_PX;alpha_halo= min(smoothstep(halo_edge-gamma_scaled_halo,halo_edge+gamma_scaled_halo,dist),1.0-alpha_halo);color_alpha_out_halo=total_opacity*alpha_halo*halo_color;}if (u_is_plain && u_is_halo) {fragColor=color_alpha_out_text+(1.-color_alpha_out_text.a)*color_alpha_out_halo;} else if (u_is_halo){fragColor=color_alpha_out_halo;} else {fragColor=color_alpha_out_text;}\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "layout(location=0) in vec4 a_pos_offset;layout(location=1) in uvec4 a_data;layout(location=2) in vec4 a_pixeloffset;layout(location=3) in vec3 a_projected_pos;layout(location=4) in uint a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_translation;uniform float u_pitched_scale;uniform bool u_is_offset;out vec2 v_data0;out vec3 v_data1;\n#pragma maplibre: define highp vec4 fill_color\n#pragma maplibre: define highp vec4 halo_color\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp float halo_width\n#pragma maplibre: define lowp float halo_blur\nvoid main() {\n#pragma maplibre: initialize highp vec4 fill_color\n#pragma maplibre: initialize highp vec4 halo_color\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize lowp float halo_width\n#pragma maplibre: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=vec2(a_data.xy);vec2 a_size=vec2(a_data.zw);float a_size_min=float(a_data.z >> 1u);vec2 a_pxoffset=a_pixeloffset.xy/16.0;vec2 a_minFontScale=a_pixeloffset.zw/256.0;float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));float total_opacity=opacity*interpolated_fade_opacity;if (total_opacity < 0.1){gl_Position=vec4(-2.,-2.,-2.,1.);return;}highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);if (!u_is_offset) {size*=perspective_ratio;}float fontScale=u_is_text ? size/24.0 : size;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*max(a_minFontScale,fontScale)+a_pxoffset)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;v_data0=a_tex/u_texsize;v_data1=vec3(gamma_scale,size,total_opacity);}"),
8610
+ symbolTextAndIcon: prepare("#define SDF_PX 8.0\n#define SDF 1.0\n#define ICON 0.0\nuniform bool u_is_halo;uniform bool u_is_text;uniform sampler2D u_texture;uniform sampler2D u_texture_icon;uniform highp float u_gamma_scale;uniform lowp float u_device_pixel_ratio;in vec4 v_data0;in vec3 v_data1;flat in float v_is_sdf;\n#pragma maplibre: define highp vec4 fill_color\n#pragma maplibre: define highp vec4 halo_color\n#pragma maplibre: define lowp float halo_width\n#pragma maplibre: define lowp float halo_blur\nvoid main() {\n#pragma maplibre: initialize highp vec4 fill_color\n#pragma maplibre: initialize highp vec4 halo_color\n#pragma maplibre: initialize lowp float halo_width\n#pragma maplibre: initialize lowp float halo_blur\nfloat total_opacity=v_data1[2];if (v_is_sdf==ICON) {vec2 tex_icon=v_data0.zw;fragColor=texture(u_texture_icon,tex_icon)*total_opacity;\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\nreturn;}vec2 tex=v_data0.xy;float EDGE_GAMMA=0.105/u_device_pixel_ratio;float gamma_scale=v_data1.x;float size=v_data1.y;float fontScale=size/24.0;highp float gamma=EDGE_GAMMA/(fontScale*u_gamma_scale);lowp float buff=(256.0-64.0)/256.0;lowp float dist=texture(u_texture,tex).a;lowp vec4 color_alpha_out,color_alpha_out_halo;if (u_is_text) {highp float gamma_scaled=gamma*gamma_scale;highp float alpha=smoothstep(buff-gamma_scaled,buff+gamma_scaled,dist);color_alpha_out=fill_color*(alpha*total_opacity);}if (u_is_halo) {highp float gamma_halo=(halo_blur*1.19/SDF_PX+EDGE_GAMMA)/(fontScale*u_gamma_scale);lowp float buff_halo=(6.0-halo_width/fontScale)/SDF_PX;highp float gamma_scaled_halo=gamma_halo*gamma_scale;highp float alpha_halo=smoothstep(buff_halo-gamma_scaled_halo,buff_halo+gamma_scaled_halo,dist);color_alpha_out_halo=halo_color*(alpha_halo*total_opacity);}if (u_is_text && u_is_halo) {fragColor=color_alpha_out+(1.-color_alpha_out.a)*color_alpha_out_halo;} else if (u_is_halo) {fragColor=color_alpha_out_halo;} else {fragColor=color_alpha_out;}\n#ifdef OVERDRAW_INSPECTOR\nfragColor=vec4(1.0);\n#endif\n}", "layout(location=0) in vec4 a_pos_offset;layout(location=1) in uvec4 a_data;layout(location=2) in vec3 a_projected_pos;layout(location=3) in uint a_fade_opacity;uniform bool u_is_size_zoom_constant;uniform bool u_is_size_feature_constant;uniform highp float u_size_t;uniform highp float u_size;uniform mat4 u_label_plane_matrix;uniform mat4 u_coord_matrix;uniform bool u_is_text;uniform bool u_pitch_with_map;uniform highp float u_pitch;uniform bool u_rotate_symbol;uniform highp float u_aspect_ratio;uniform highp float u_camera_to_center_distance;uniform float u_fade_change;uniform vec2 u_texsize;uniform vec2 u_texsize_icon;uniform bool u_is_along_line;uniform bool u_is_variable_anchor;uniform vec2 u_translation;uniform float u_pitched_scale;uniform bool u_is_offset;out vec4 v_data0;out vec3 v_data1;flat out float v_is_sdf;\n#pragma maplibre: define highp vec4 fill_color\n#pragma maplibre: define highp vec4 halo_color\n#pragma maplibre: define lowp float opacity\n#pragma maplibre: define lowp float halo_width\n#pragma maplibre: define lowp float halo_blur\nvoid main() {\n#pragma maplibre: initialize highp vec4 fill_color\n#pragma maplibre: initialize highp vec4 halo_color\n#pragma maplibre: initialize lowp float opacity\n#pragma maplibre: initialize lowp float halo_width\n#pragma maplibre: initialize lowp float halo_blur\nvec2 a_pos=a_pos_offset.xy;vec2 a_offset=a_pos_offset.zw;vec2 a_tex=vec2(a_data.xy);vec2 a_size=vec2(a_data.zw);float a_size_min=float(a_data.z >> 1u);float is_sdf=float(a_data.z & 1u);float ele=get_elevation(a_pos);highp float segment_angle=-a_projected_pos[2];float size;if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {size=mix(a_size_min,a_size[1],u_size_t)/128.0;} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {size=a_size_min/128.0;} else {size=u_size;}vec2 translated_a_pos=a_pos+u_translation;vec4 projectedPoint=projectTileWithElevation(translated_a_pos,ele);vec2 fade_opacity=unpack_opacity(a_fade_opacity);float visibility=calculate_visibility(projectedPoint);float fade_change=fade_opacity[1] > 0.5 ? u_fade_change :-u_fade_change;float interpolated_fade_opacity=max(0.0,min(visibility,fade_opacity[0]+fade_change));float total_opacity=opacity*interpolated_fade_opacity;if (total_opacity < 0.1){gl_Position=vec4(-2.,-2.,-2.,1.);return;}highp float camera_to_anchor_distance=projectedPoint.w;highp float distance_ratio=u_pitch_with_map ?\ncamera_to_anchor_distance/u_camera_to_center_distance :\nu_camera_to_center_distance/camera_to_anchor_distance;highp float perspective_ratio=clamp(0.5+0.5*distance_ratio,0.0,4.0);if (!u_is_offset) {size*=perspective_ratio;}float fontScale=size/24.0;highp float symbol_rotation=0.0;if (u_rotate_symbol) {vec4 offsetProjectedPoint=projectTileWithElevation(translated_a_pos+vec2(1,0),ele);vec2 a=projectedPoint.xy/projectedPoint.w;vec2 b=offsetProjectedPoint.xy/offsetProjectedPoint.w;symbol_rotation=atan((b.y-a.y)/u_aspect_ratio,b.x-a.x);}highp float angle_sin=sin(segment_angle+symbol_rotation);highp float angle_cos=cos(segment_angle+symbol_rotation);mat2 rotation_matrix=mat2(angle_cos,-1.0*angle_sin,angle_sin,angle_cos);vec4 projected_pos;if (u_is_along_line || u_is_variable_anchor) {projected_pos=vec4(a_projected_pos.xy,ele,1.0);} else if (u_pitch_with_map) {projected_pos=u_label_plane_matrix*vec4(a_projected_pos.xy+u_translation,ele,1.0);} else {projected_pos=u_label_plane_matrix*projectTileWithElevation(a_projected_pos.xy+u_translation,ele);}float z=float(u_pitch_with_map)*projected_pos.z/projected_pos.w;float projectionScaling=1.0;\n#ifdef GLOBE\nif(u_pitch_with_map && !u_is_along_line) {float anchor_pos_tile_y=(u_coord_matrix*vec4(projected_pos.xy/projected_pos.w,z,1.0)).y;projectionScaling=mix(projectionScaling,1.0/circumferenceRatioAtTileY(anchor_pos_tile_y)*u_pitched_scale,u_projection_transition);}\n#endif\nvec4 finalPos=u_coord_matrix*vec4(projected_pos.xy/projected_pos.w+rotation_matrix*(a_offset/32.0*fontScale)*projectionScaling,z,1.0);if(u_pitch_with_map) {finalPos=projectTileWithElevation(finalPos.xy,finalPos.z);}float gamma_scale=finalPos.w;gl_Position=finalPos;v_data0.xy=a_tex/u_texsize;v_data0.zw=a_tex/u_texsize_icon;v_data1=vec3(gamma_scale,size,total_opacity);v_is_sdf=is_sdf;}"),
8297
8611
  terrain: prepare("uniform sampler2D u_texture;uniform vec4 u_fog_color;uniform vec4 u_horizon_color;uniform float u_fog_ground_blend;uniform float u_fog_ground_blend_opacity;uniform float u_horizon_fog_blend;uniform bool u_is_globe_mode;in vec2 v_texture_pos;in float v_fog_depth;const float gamma=2.2;vec4 gammaToLinear(vec4 color) {return pow(color,vec4(gamma));}vec4 linearToGamma(vec4 color) {return pow(color,vec4(1.0/gamma));}void main() {vec4 surface_color=texture(u_texture,vec2(v_texture_pos.x,1.0-v_texture_pos.y));if (!u_is_globe_mode && u_fog_ground_blend_opacity > 0.0 && v_fog_depth > u_fog_ground_blend) {vec4 surface_color_linear=gammaToLinear(surface_color);float blend_color=smoothstep(0.0,1.0,max((v_fog_depth-u_horizon_fog_blend)/(1.0-u_horizon_fog_blend),0.0));vec4 fog_horizon_color_linear=mix(gammaToLinear(u_fog_color),gammaToLinear(u_horizon_color),blend_color);float factor_fog=max(v_fog_depth-u_fog_ground_blend,0.0)/(1.0-u_fog_ground_blend);fragColor=linearToGamma(mix(surface_color_linear,fog_horizon_color_linear,pow(factor_fog,2.0)*u_fog_ground_blend_opacity));} else {fragColor=surface_color;}}", "layout(location=0) in vec3 a_pos3d;uniform mat4 u_fog_matrix;uniform float u_ele_delta;out vec2 v_texture_pos;out float v_fog_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;v_texture_pos=a_pos3d.xy/8192.0;gl_Position=projectTileFor3D(a_pos3d.xy,ele-ele_delta);vec4 pos=u_fog_matrix*vec4(a_pos3d.xy,ele,1.0);v_fog_depth=pos.z/pos.w*0.5+0.5;}"),
8298
8612
  terrainDepth: prepare("in float v_depth;const highp vec4 bitSh=vec4(256.*256.*256.,256.*256.,256.,1.);const highp vec4 bitMsk=vec4(0.,vec3(1./256.0));highp vec4 pack(highp float value) {highp vec4 comp=fract(value*bitSh);comp-=comp.xxyz*bitMsk;return comp;}void main() {fragColor=pack(v_depth);}", "layout(location=0) in vec3 a_pos3d;uniform float u_ele_delta;out float v_depth;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;gl_Position=projectTileFor3D(a_pos3d.xy,ele-ele_delta);v_depth=gl_Position.z/gl_Position.w;}"),
8299
8613
  terrainCoords: prepare("precision mediump float;uniform sampler2D u_texture;uniform float u_terrain_coords_id;in vec2 v_texture_pos;void main() {vec4 rgba=texture(u_texture,v_texture_pos);fragColor=vec4(rgba.r,rgba.g,rgba.b,u_terrain_coords_id);}", "layout(location=0) in vec3 a_pos3d;uniform float u_ele_delta;out vec2 v_texture_pos;void main() {float ele=get_elevation(a_pos3d.xy);float ele_delta=a_pos3d.z==1.0 ? u_ele_delta : 0.0;v_texture_pos=a_pos3d.xy/8192.0;gl_Position=projectTileFor3D(a_pos3d.xy,ele-ele_delta);}"),
@@ -8327,7 +8641,8 @@ uniform ${precision} ${type} u_${name};
8327
8641
  vertexSource = vertexSource.replace(re, (match, operation, precision, type, name) => {
8328
8642
  const attrType = type === "float" ? "vec2" : "vec4";
8329
8643
  const unpackType = name.match(/color/) ? "color" : attrType;
8330
- if (fragmentPragmas[name]) if (operation === "define") return `
8644
+ if (fragmentPragmas[name]) {
8645
+ if (operation === "define") return `
8331
8646
  #ifndef HAS_UNIFORM_u_${name}
8332
8647
  uniform lowp float u_${name}_t;
8333
8648
  layout(location = ${locationCounter++}) in ${precision} ${attrType} a_${name};
@@ -8336,21 +8651,21 @@ out ${precision} ${type} ${name};
8336
8651
  uniform ${precision} ${type} u_${name};
8337
8652
  #endif
8338
8653
  `;
8339
- else if (unpackType === "vec4") return `
8654
+ else if (unpackType === "vec4") return `
8340
8655
  #ifndef HAS_UNIFORM_u_${name}
8341
8656
  ${name} = a_${name};
8342
8657
  #else
8343
8658
  ${precision} ${type} ${name} = u_${name};
8344
8659
  #endif
8345
8660
  `;
8346
- else return `
8661
+ else return `
8347
8662
  #ifndef HAS_UNIFORM_u_${name}
8348
8663
  ${name} = unpack_mix_${unpackType}(a_${name}, u_${name}_t);
8349
8664
  #else
8350
8665
  ${precision} ${type} ${name} = u_${name};
8351
8666
  #endif
8352
8667
  `;
8353
- else if (operation === "define") return `
8668
+ } else if (operation === "define") return `
8354
8669
  #ifndef HAS_UNIFORM_u_${name}
8355
8670
  uniform lowp float u_${name}_t;
8356
8671
  layout(location = ${locationCounter++}) in ${precision} ${attrType} a_${name};
@@ -9736,10 +10051,18 @@ var MercatorTransform = class MercatorTransform {
9736
10051
  const elevation = terrain ? terrain.getElevationForLngLatZoom(center, this._helper._tileZoom) : 0;
9737
10052
  this._helper.recalculateZoomAndCenter(elevation);
9738
10053
  }
9739
- setLocationAtPoint(lnglat, point) {
9740
- const z = mercatorZfromAltitude(this.elevation, this.center.lat);
10054
+ /**
10055
+ * Moves the center so that `lnglat`, on the ground at `elevation` meters, renders
10056
+ * at the screen `point`. Both rays are cast through the same inverse pixel matrix
10057
+ * so its inversion error cancels out of their difference; the current-center ray
10058
+ * must be intersected at the center's own elevation (z=0) — intersecting it with
10059
+ * the elevated plane would land `(elevation - centerElevation)·tan(pitch)` away
10060
+ * from the center and make repeated calls drift.
10061
+ */
10062
+ setLocationAtPoint(lnglat, point, elevation = this.elevation) {
10063
+ const z = elevation - this.elevation;
9741
10064
  const a = this.screenPointToMercatorCoordinateAtZ(point, z);
9742
- const b = this.screenPointToMercatorCoordinateAtZ(this.centerPoint, z);
10065
+ const b = this.screenPointToMercatorCoordinateAtZ(this.centerPoint, 0);
9743
10066
  const loc = MercatorCoordinate.fromLngLat(lnglat);
9744
10067
  const newCenter = new MercatorCoordinate(loc.x - (a.x - b.x), loc.y - (a.y - b.y));
9745
10068
  this.setCenter(newCenter?.toLngLat());
@@ -9751,6 +10074,9 @@ var MercatorTransform = class MercatorTransform {
9751
10074
  screenPointToLocation(p, terrain) {
9752
10075
  return this.screenPointToMercatorCoordinate(p, terrain)?.toLngLat();
9753
10076
  }
10077
+ screenPointToLocationAtElevation(p, elevation) {
10078
+ return this.screenPointToMercatorCoordinateAtZ(p, elevation - this.elevation)?.toLngLat();
10079
+ }
9754
10080
  screenPointToMercatorCoordinate(p, terrain) {
9755
10081
  if (terrain) {
9756
10082
  const coordinate = terrain.pointCoordinate(p);
@@ -9758,8 +10084,12 @@ var MercatorTransform = class MercatorTransform {
9758
10084
  }
9759
10085
  return this.screenPointToMercatorCoordinateAtZ(p);
9760
10086
  }
9761
- screenPointToMercatorCoordinateAtZ(p, mercatorZ) {
9762
- const targetZ = mercatorZ ? mercatorZ : 0;
10087
+ /**
10088
+ * Intersects the ray through a screen point with the horizontal plane at `z`,
10089
+ * given in meters relative to the plane at the center's elevation (not mercator units).
10090
+ */
10091
+ screenPointToMercatorCoordinateAtZ(p, z) {
10092
+ const targetZ = z ? z : 0;
9763
10093
  const coord0 = [
9764
10094
  p.x,
9765
10095
  p.y,
@@ -10118,21 +10448,22 @@ function cameraBoundsWarning() {
10118
10448
  * Set a transform's rotation to a value interpolated between startEulerAngles and endEulerAngles
10119
10449
  */
10120
10450
  function updateRotation(args) {
10121
- if (args.useSlerp) if (args.k < 1) {
10122
- const startRotation = rollPitchBearingToQuat(args.startEulerAngles.roll, args.startEulerAngles.pitch, args.startEulerAngles.bearing);
10123
- const endRotation = rollPitchBearingToQuat(args.endEulerAngles.roll, args.endEulerAngles.pitch, args.endEulerAngles.bearing);
10124
- const rotation = /* @__PURE__ */ new Float64Array(4);
10125
- slerp(rotation, startRotation, endRotation, args.k);
10126
- const eulerAngles = getRollPitchBearing(rotation);
10127
- args.tr.setRoll(eulerAngles.roll);
10128
- args.tr.setPitch(eulerAngles.pitch);
10129
- args.tr.setBearing(eulerAngles.bearing);
10451
+ if (args.useSlerp) {
10452
+ if (args.k < 1) {
10453
+ const startRotation = rollPitchBearingToQuat(args.startEulerAngles.roll, args.startEulerAngles.pitch, args.startEulerAngles.bearing);
10454
+ const endRotation = rollPitchBearingToQuat(args.endEulerAngles.roll, args.endEulerAngles.pitch, args.endEulerAngles.bearing);
10455
+ const rotation = /* @__PURE__ */ new Float64Array(4);
10456
+ slerp(rotation, startRotation, endRotation, args.k);
10457
+ const eulerAngles = getRollPitchBearing(rotation);
10458
+ args.tr.setRoll(eulerAngles.roll);
10459
+ args.tr.setPitch(eulerAngles.pitch);
10460
+ args.tr.setBearing(eulerAngles.bearing);
10461
+ } else {
10462
+ args.tr.setRoll(args.endEulerAngles.roll);
10463
+ args.tr.setPitch(args.endEulerAngles.pitch);
10464
+ args.tr.setBearing(args.endEulerAngles.bearing);
10465
+ }
10130
10466
  } else {
10131
- args.tr.setRoll(args.endEulerAngles.roll);
10132
- args.tr.setPitch(args.endEulerAngles.pitch);
10133
- args.tr.setBearing(args.endEulerAngles.bearing);
10134
- }
10135
- else {
10136
10467
  args.tr.setRoll(interpolateFactory.number(args.startEulerAngles.roll, args.endEulerAngles.roll, args.k));
10137
10468
  args.tr.setPitch(interpolateFactory.number(args.startEulerAngles.pitch, args.endEulerAngles.pitch, args.k));
10138
10469
  args.tr.setBearing(interpolateFactory.number(args.startEulerAngles.bearing, args.endEulerAngles.bearing, args.k));
@@ -10197,7 +10528,7 @@ var MercatorCameraHelper = class {
10197
10528
  }
10198
10529
  handleMapControlsPan(deltas, tr, preZoomAroundLoc) {
10199
10530
  if (deltas.around.distSqr(tr.centerPoint) < .01) return;
10200
- tr.setLocationAtPoint(preZoomAroundLoc, deltas.around);
10531
+ tr.setLocationAtPoint(preZoomAroundLoc, deltas.around, deltas.aroundElevation);
10201
10532
  }
10202
10533
  cameraForBoxAndBearing(options, padding, bounds, bearing, tr) {
10203
10534
  return cameraForBoxAndBearing(options, padding, bounds, bearing, tr);
@@ -10613,6 +10944,145 @@ function sphereSurfacePointToCoordinates(surface) {
10613
10944
  } else return new LngLat(0, latDegrees);
10614
10945
  }
10615
10946
  /**
10947
+ * Returns the globe orientation quaternion for the given map center and bearing.
10948
+ * The inverse of {@link lngLatBearingFromOrientation}.
10949
+ */
10950
+ function orientationFromLngLatBearing(lngLat, bearing) {
10951
+ return fromEuler(createVec4f64(), -lngLat.lng, -lngLat.lat, bearing);
10952
+ }
10953
+ /**
10954
+ * Given a globe orientation quaternion, returns the corresponding map center and bearing.
10955
+ * The inverse of {@link orientationFromLngLatBearing}.
10956
+ */
10957
+ function lngLatBearingFromOrientation(q) {
10958
+ const x = q[0], y = q[1], z = q[2], w = q[3];
10959
+ return {
10960
+ lng: -Math.atan2(2 * (w * x + y * z), 1 - 2 * (x * x + y * y)) * 180 / Math.PI,
10961
+ lat: -Math.asin(clamp(2 * (w * y - z * x), -1, 1)) * 180 / Math.PI,
10962
+ bearing: Math.atan2(2 * (w * z + x * y), 1 - 2 * (y * y + z * z)) * 180 / Math.PI
10963
+ };
10964
+ }
10965
+ /** Kept just below a half turn so the center cannot land exactly on the far side of the globe. */
10966
+ const PAN_MAX_ANGLE = Math.PI * .98;
10967
+ /**
10968
+ * Returns the point on the globe that a drag towards `point` should aim at.
10969
+ *
10970
+ * Exact tracking breaks down at the silhouette: the ray meets the globe at `asin(D sin a) - a`,
10971
+ * whose slope runs away to infinity as the ray goes tangent, and past it there is no intersection
10972
+ * at all. So the exact curve is left {@link PAN_FALLOFF_BAND} early and continued with a hyperbola
10973
+ * matching it in value and slope, easing off and saturating short of the far side. Bell's virtual
10974
+ * trackball takes the same idea of easing a sphere into a hyperbola before the rim, though it fits
10975
+ * the curve differently: SGI's `trackball.c`, described in Henriksen, Sporring and Hornbæk,
10976
+ * "Virtual Trackballs Revisited", IEEE TVCG 10(2):206-216, 2004.
10977
+ *
10978
+ * The angle comes from atan2, so a ray pointing away from the globe is a wide angle the falloff
10979
+ * saturates rather than a case to reject.
10980
+ * @param tr - The transform being dragged.
10981
+ * @param point - The cursor position.
10982
+ */
10983
+ function panSurfaceLocation(tr, point) {
10984
+ const origin = tr.cameraPosition;
10985
+ const distance = length$1(origin);
10986
+ if (distance <= 1) return tr.screenPointToLocation(point);
10987
+ const u = createVec3f64();
10988
+ normalize(u, origin);
10989
+ const direction = tr.getRayDirectionFromPixel(point);
10990
+ const c = -dot(direction, u);
10991
+ const lateral = createVec3f64();
10992
+ scaleAndAdd(lateral, direction, u, c);
10993
+ const s = length$1(lateral);
10994
+ if (s < 1e-9) return tr.screenPointToLocation(point);
10995
+ const angle = Math.atan2(s, c);
10996
+ const handoverAngle = Math.asin(1 / distance) * .9;
10997
+ if (angle < handoverAngle) return tr.screenPointToLocation(point);
10998
+ const sinHandover = distance * Math.sin(handoverAngle);
10999
+ const targetAtHandover = Math.asin(clamp(sinHandover, -1, 1)) - handoverAngle;
11000
+ const slopeAtHandover = distance * Math.cos(handoverAngle) / Math.sqrt(Math.max(1 - sinHandover * sinHandover, 1e-12)) - 1;
11001
+ const room = PAN_MAX_ANGLE - targetAtHandover;
11002
+ const excess = angle - handoverAngle;
11003
+ const target = targetAtHandover + room * (slopeAtHandover * excess) / (room + slopeAtHandover * excess);
11004
+ const e = createVec3f64();
11005
+ scale$2(e, lateral, 1 / s);
11006
+ const surface = createVec3f64();
11007
+ scale$2(surface, u, Math.cos(clamp(target, 0, PAN_MAX_ANGLE)));
11008
+ scaleAndAdd(surface, surface, e, Math.sin(clamp(target, 0, PAN_MAX_ANGLE)));
11009
+ normalize(surface, surface);
11010
+ return sphereSurfacePointToCoordinates(surface);
11011
+ }
11012
+ /**
11013
+ * Rotates the globe so that the given location appears at the given screen point, by composing
11014
+ * versors, the unit quaternions that represent rotations. Unlike the bearing-preserving
11015
+ * {@link ITransform.setLocationAtPoint}, this stays smooth near and across the poles, and keeps
11016
+ * panning once the cursor leaves the globe.
11017
+ *
11018
+ * Note: the delta rotation's axis is in the surface-vector frame of
11019
+ * {@link angularCoordinatesToSurfaceVector}, while the orientation quaternion uses the Euler frame
11020
+ * of {@link orientationFromLngLatBearing}, hence the component swizzle where they combine. Zoom is
11021
+ * adjusted to keep the planet the same size, as `setLocationAtPoint` does.
11022
+ * @param tr - The transform to rotate.
11023
+ * @param lnglat - The location to bring under `point`.
11024
+ * @param point - The screen point that `lnglat` should appear at.
11025
+ * @param panDelta - The drag's pixel delta. Used to re-derive the previous cursor location through
11026
+ * {@link panSurfaceLocation}, since both ends of the rotation must come from the same mapping.
11027
+ * @param fixedBearing - Applies the swing only, keeping the bearing fixed, which is what dragging
11028
+ * the globe does. Pass `false` to apply the twist about the view axis as well, so that the grabbed
11029
+ * location tracks the cursor exactly and the bearing drifts with it.
11030
+ */
11031
+ function versorSetLocationAtPoint(tr, lnglat, point, panDelta, fixedBearing = true) {
11032
+ const pointLngLat = panSurfaceLocation(tr, point);
11033
+ let sourceLngLat = lnglat;
11034
+ if (panDelta) sourceLngLat = panSurfaceLocation(tr, point.sub(panDelta));
11035
+ else if (!tr.isPointOnMapSurface(point)) return;
11036
+ const vecToPixelCurrent = angularCoordinatesToSurfaceVector(pointLngLat);
11037
+ const vecToTarget = angularCoordinatesToSurfaceVector(sourceLngLat);
11038
+ const centerQuat = orientationFromLngLatBearing(tr.center, tr.bearing);
11039
+ const w = cross(createVec3f64(), vecToTarget, vecToPixelCurrent);
11040
+ const l = Math.sqrt(dot(w, w));
11041
+ const t = Math.acos(clamp(dot(vecToTarget, vecToPixelCurrent), -1, 1)) / 2;
11042
+ const s = Math.sin(t);
11043
+ const delta = l ? fromValues(w[1] / l * s, -w[0] / l * s, w[2] / l * s, Math.cos(t)) : fromValues(0, 0, 0, 1);
11044
+ const { lng: newCenterLng, lat: newCenterLat, bearing: newBearing } = lngLatBearingFromOrientation(multiply$1(createVec4f64(), centerQuat, delta));
11045
+ const oldLat = tr.center.lat;
11046
+ const finalLat = clamp(newCenterLat, -90, 90);
11047
+ const finalLng = fixedBearing ? fixedBearingLongitude(tr, point, panDelta, newCenterLng) : newCenterLng;
11048
+ tr.setCenter(new LngLat(wrap(finalLng, -180, 180), finalLat));
11049
+ if (!fixedBearing) tr.setBearing(newBearing);
11050
+ tr.setZoom(tr.zoom + getZoomAdjustment(oldLat, tr.center.lat));
11051
+ }
11052
+ /**
11053
+ * Returns the center longitude for a bearing-preserving drag.
11054
+ *
11055
+ * The swing longitude becomes ill-conditioned near the pole and the grabbed location slips away
11056
+ * from the cursor, so within the last ~12 degrees of latitude the cursor is treated as turning a
11057
+ * dial around the pole, blended in with a smoothstep anchored on {@link MAX_VALID_LATITUDE}, the
11058
+ * highest latitude the center can reach. The sweep comes from the raw pixel delta rather than a
11059
+ * round-tripped previous cursor position, which would lose its sign to cancellation at the pole,
11060
+ * and is damped within {@link DIAL_MIN_RADIUS_PIXELS} so it eases to nothing there instead of
11061
+ * being dropped, which would leave a spot where the drag could not move at all.
11062
+ * @param tr - The transform being dragged.
11063
+ * @param point - The cursor position.
11064
+ * @param panDelta - The drag's pixel delta, or undefined to use the swing longitude only.
11065
+ * @param newCenterLng - The swing target longitude.
11066
+ * @returns the center longitude to apply.
11067
+ */
11068
+ function fixedBearingLongitude(tr, point, panDelta, newCenterLng) {
11069
+ const oldLng = tr.center.lng;
11070
+ const oldLat = tr.center.lat;
11071
+ const poleLat = oldLat >= 0 ? 90 : -90;
11072
+ const polePoint = tr.locationToScreenPoint(new LngLat(0, poleLat));
11073
+ const rx = point.x - polePoint.x, ry = point.y - polePoint.y;
11074
+ const r2 = rx * rx + ry * ry;
11075
+ const tRamp = clamp(1 - (MAX_VALID_LATITUDE - Math.abs(oldLat)) / 12, 0, 1);
11076
+ const dial = tRamp * tRamp * (3 - 2 * tRamp);
11077
+ const dLngSwing = mod(newCenterLng - oldLng + 180, 360) - 180;
11078
+ let dLngDial = 0;
11079
+ if (dial > 0 && panDelta) {
11080
+ const dTheta = (rx * panDelta.y - ry * panDelta.x) / Math.max(r2, 400);
11081
+ dLngDial = (poleLat > 0 ? 1 : -1) * dTheta * 180 / Math.PI;
11082
+ }
11083
+ return oldLng + (1 - dial) * dLngSwing + dial * dLngDial;
11084
+ }
11085
+ /**
10616
11086
  * Given a normalized horizon plane in Ax+By+Cz+D=0 format, compute the center and radius of
10617
11087
  * the circle in that plain that contains the entire visible portion of the unit sphere from horizon
10618
11088
  * to horizon.
@@ -11674,7 +12144,7 @@ var VerticalPerspectiveTransform = class VerticalPerspectiveTransform {
11674
12144
  * Note: automatically adjusts zoom to keep planet size consistent
11675
12145
  * (same size before and after a {@link setLocationAtPoint} call).
11676
12146
  */
11677
- setLocationAtPoint(lnglat, point) {
12147
+ setLocationAtPoint(lnglat, point, _elevation) {
11678
12148
  const vecToPixelCurrent = angularCoordinatesToSurfaceVector(this.unprojectScreenPoint(point));
11679
12149
  const vecToTarget = angularCoordinatesToSurfaceVector(lnglat);
11680
12150
  const zero = createVec3f64();
@@ -11756,6 +12226,9 @@ var VerticalPerspectiveTransform = class VerticalPerspectiveTransform {
11756
12226
  screenPointToLocation(p, terrain) {
11757
12227
  return this.screenPointToMercatorCoordinate(p, terrain)?.toLngLat();
11758
12228
  }
12229
+ screenPointToLocationAtElevation(p, _elevation) {
12230
+ return this.screenPointToLocation(p);
12231
+ }
11759
12232
  isPointOnMapSurface(p, _terrain) {
11760
12233
  const rayOrigin = this._cameraPosition;
11761
12234
  const rayDirection = this.getRayDirectionFromPixel(p);
@@ -12236,13 +12709,13 @@ var GlobeTransform = class GlobeTransform {
12236
12709
  * Note: automatically adjusts zoom to keep planet size consistent
12237
12710
  * (same size before and after a {@link setLocationAtPoint} call).
12238
12711
  */
12239
- setLocationAtPoint(lnglat, point) {
12712
+ setLocationAtPoint(lnglat, point, elevation) {
12240
12713
  if (!this.isGlobeRendering) {
12241
- this._mercatorTransform.setLocationAtPoint(lnglat, point);
12714
+ this._mercatorTransform.setLocationAtPoint(lnglat, point, elevation);
12242
12715
  this.apply(this._mercatorTransform, false);
12243
12716
  return;
12244
12717
  }
12245
- this._verticalPerspectiveTransform.setLocationAtPoint(lnglat, point);
12718
+ this._verticalPerspectiveTransform.setLocationAtPoint(lnglat, point, elevation);
12246
12719
  this.apply(this._verticalPerspectiveTransform, false);
12247
12720
  }
12248
12721
  locationToScreenPoint(lnglat, terrain) {
@@ -12254,6 +12727,9 @@ var GlobeTransform = class GlobeTransform {
12254
12727
  screenPointToLocation(p, terrain) {
12255
12728
  return this.currentTransform.screenPointToLocation(p, terrain);
12256
12729
  }
12730
+ screenPointToLocationAtElevation(p, elevation) {
12731
+ return this.currentTransform.screenPointToLocationAtElevation(p, elevation);
12732
+ }
12257
12733
  isPointOnMapSurface(p, terrain) {
12258
12734
  return this.currentTransform.isPointOnMapSurface(p, terrain);
12259
12735
  }
@@ -12277,6 +12753,35 @@ var GlobeTransform = class GlobeTransform {
12277
12753
  //#endregion
12278
12754
  //#region src/geo/projection/vertical_perspective_camera_helper.ts
12279
12755
  /**
12756
+ * Zoom movement slowing starts when the mouse ray passes further than this above the planet surface,
12757
+ * so a cursor off the globe does not move the map unnaturally. Globe radius is 1, so 0.3 is ~2000 km.
12758
+ */
12759
+ const RAY_SURFACE_DISTANCE_FOR_SLOWING_START = .3;
12760
+ /** How sharply zoom movement slows as the mouse ray rises above the planet surface. Lower is more gradual. */
12761
+ const SLOWING_MULTIPLIER = .5;
12762
+ /** Longitude difference between zoom location and map center at which the blend from exact to heuristic zooming starts, in degrees. */
12763
+ const INTERPOLATE_TO_HEURISTIC_START_LNG = 45;
12764
+ /** Longitude difference at which the blend to heuristic zooming is complete, in degrees. */
12765
+ const INTERPOLATE_TO_HEURISTIC_END_LNG = 85;
12766
+ /** Exponent applied to the blend factor: below 1, so the blend leans towards heuristic zooming and flattens as it completes. */
12767
+ const INTERPOLATE_TO_HEURISTIC_EXPONENT = .25;
12768
+ /**
12769
+ * Distance of the mouse ray from the globe center at which the blend from exact to heuristic zooming
12770
+ * starts. Globe radius is 1, so 1 is a ray grazing the horizon.
12771
+ */
12772
+ const INTERPOLATE_TO_HEURISTIC_START_HORIZON = .95;
12773
+ /** Ray distance at which the blend to heuristic zooming is complete. */
12774
+ const INTERPOLATE_TO_HEURISTIC_END_HORIZON = .999;
12775
+ /**
12776
+ * Globe radius relative to the smaller viewport dimension below which zoom movement near the horizon
12777
+ * starts being inhibited, avoiding unnatural movements when the map is zoomed out a lot.
12778
+ */
12779
+ const SLOWING_RADIUS_START = .9;
12780
+ /** Globe radius relative to the smaller viewport dimension at which that inhibition is at full strength. */
12781
+ const SLOWING_RADIUS_STOP = .5;
12782
+ /** Fraction of the zoom movement that remains once the globe has shrunk to `SLOWING_RADIUS_STOP`. */
12783
+ const SLOWING_RADIUS_SLOW_FACTOR = .25;
12784
+ /**
12280
12785
  * @internal
12281
12786
  */
12282
12787
  var VerticalPerspectiveCameraHelper = class VerticalPerspectiveCameraHelper {
@@ -12291,6 +12796,13 @@ var VerticalPerspectiveCameraHelper = class VerticalPerspectiveCameraHelper {
12291
12796
  easingOffset: new Point(0, 0)
12292
12797
  };
12293
12798
  }
12799
+ /**
12800
+ * Zooms around the pointer.
12801
+ *
12802
+ * `setLocationAtPoint` is exact but degenerates when called repeatedly for a
12803
+ * location whose longitude is far from the center's, or one near the horizon,
12804
+ * so those cases blend towards a heuristic.
12805
+ */
12294
12806
  handleMapControlsRollPitchBearingZoom(deltas, tr) {
12295
12807
  const zoomPixel = deltas.around;
12296
12808
  const zoomLoc = tr.screenPointToLocation(zoomPixel);
@@ -12301,16 +12813,6 @@ var VerticalPerspectiveCameraHelper = class VerticalPerspectiveCameraHelper {
12301
12813
  if (deltas.zoomDelta) tr.setZoom(tr.zoom + deltas.zoomDelta);
12302
12814
  const actualZoomDelta = tr.zoom - oldZoomPreZoomDelta;
12303
12815
  if (actualZoomDelta === 0) return;
12304
- const raySurfaceDistanceForSlowingStart = .3;
12305
- const slowingMultiplier = .5;
12306
- const interpolateToHeuristicStartLng = 45;
12307
- const interpolateToHeuristicEndLng = 85;
12308
- const interpolateToHeuristicExponent = .25;
12309
- const interpolateToHeuristicStartRadius = .75;
12310
- const interpolateToHeuristicEndRadius = .35;
12311
- const slowingRadiusStart = .9;
12312
- const slowingRadiusStop = .5;
12313
- const slowingRadiusSlowFactor = .25;
12314
12816
  const dLngRaw = differenceOfAnglesDegrees(tr.center.lng, zoomLoc.lng);
12315
12817
  const dLng = dLngRaw / (Math.abs(dLngRaw / 180) + 1);
12316
12818
  const dLat = differenceOfAnglesDegrees(tr.center.lat, zoomLoc.lat);
@@ -12323,30 +12825,37 @@ var VerticalPerspectiveCameraHelper = class VerticalPerspectiveCameraHelper {
12323
12825
  rayDirection[1] * distanceToClosestPoint,
12324
12826
  rayDirection[2] * distanceToClosestPoint
12325
12827
  ]);
12326
- const distanceFromSurface = length$1(closestPoint) - 1;
12327
- const distanceFactor = Math.exp(-Math.max(distanceFromSurface - raySurfaceDistanceForSlowingStart, 0) * slowingMultiplier);
12828
+ const rayDistanceFromGlobeCenter = length$1(closestPoint);
12829
+ const distanceFromSurface = rayDistanceFromGlobeCenter - 1;
12830
+ const distanceFactor = Math.exp(-Math.max(distanceFromSurface - RAY_SURFACE_DISTANCE_FOR_SLOWING_START, 0) * SLOWING_MULTIPLIER);
12831
+ const interpolationFactorHorizon = remapSaturate(rayDistanceFromGlobeCenter, INTERPOLATE_TO_HEURISTIC_START_HORIZON, INTERPOLATE_TO_HEURISTIC_END_HORIZON, 0, 1);
12328
12832
  const radius = getGlobeRadiusPixels(tr.worldSize, tr.center.lat) / Math.min(tr.width, tr.height);
12329
- const radiusFactor = remapSaturate(radius, slowingRadiusStart, slowingRadiusStop, 1, slowingRadiusSlowFactor);
12330
- const factor = (1 - zoomScale(-actualZoomDelta)) * Math.min(distanceFactor, radiusFactor);
12833
+ const radiusFactor = remapSaturate(radius, SLOWING_RADIUS_START, SLOWING_RADIUS_STOP, 1, SLOWING_RADIUS_SLOW_FACTOR);
12834
+ const slowingFactor = Math.min(distanceFactor, lerp(1, radiusFactor, interpolationFactorHorizon));
12835
+ const factor = (1 - zoomScale(-actualZoomDelta)) * slowingFactor;
12331
12836
  const oldCenterLat = tr.center.lat;
12332
12837
  const oldZoom = tr.zoom;
12333
12838
  const heuristicCenter = new LngLat(tr.center.lng + dLng * factor, clamp(tr.center.lat + dLat * factor, -MAX_VALID_LATITUDE, MAX_VALID_LATITUDE));
12334
12839
  tr.setLocationAtPoint(zoomLoc, zoomPixel);
12335
12840
  const exactCenter = tr.center;
12336
- const interpolationFactorLongitude = remapSaturate(Math.abs(dLngRaw), interpolateToHeuristicStartLng, interpolateToHeuristicEndLng, 0, 1);
12337
- const interpolationFactorRadius = remapSaturate(radius, interpolateToHeuristicStartRadius, interpolateToHeuristicEndRadius, 0, 1);
12338
- const heuristicFactor = Math.pow(Math.max(interpolationFactorLongitude, interpolationFactorRadius), interpolateToHeuristicExponent);
12841
+ const interpolationFactorLongitude = remapSaturate(Math.abs(dLngRaw), INTERPOLATE_TO_HEURISTIC_START_LNG, INTERPOLATE_TO_HEURISTIC_END_LNG, 0, 1);
12842
+ const heuristicFactor = Math.pow(Math.max(interpolationFactorLongitude, interpolationFactorHorizon), INTERPOLATE_TO_HEURISTIC_EXPONENT);
12339
12843
  const lngExactToHeuristic = differenceOfAnglesDegrees(exactCenter.lng, heuristicCenter.lng);
12340
12844
  const latExactToHeuristic = differenceOfAnglesDegrees(exactCenter.lat, heuristicCenter.lat);
12341
12845
  tr.setCenter(new LngLat(exactCenter.lng + lngExactToHeuristic * heuristicFactor, exactCenter.lat + latExactToHeuristic * heuristicFactor).wrap());
12342
12846
  tr.setZoom(oldZoom + getZoomAdjustment(oldCenterLat, tr.center.lat));
12343
12847
  }
12344
- handleMapControlsPan(deltas, tr, _preZoomAroundLoc) {
12848
+ /**
12849
+ * Pans the globe by rotating it with a single quaternion that brings the grabbed location back
12850
+ * under the cursor. This stays consistent near and across the poles, where the previous
12851
+ * bearing-preserving mapping inverted and stalled (#5296).
12852
+ * @param deltas - The deltas accumulated for this frame.
12853
+ * @param tr - The transform to pan.
12854
+ * @param preZoomAroundLoc - The location that was under the cursor before this frame.
12855
+ */
12856
+ handleMapControlsPan(deltas, tr, preZoomAroundLoc) {
12345
12857
  if (!deltas.panDelta) return;
12346
- const oldLat = tr.center.lat;
12347
- const oldZoom = tr.zoom;
12348
- tr.setCenter(computeGlobePanCenter(deltas.panDelta, tr).wrap());
12349
- tr.setZoom(oldZoom + getZoomAdjustment(oldLat, tr.center.lat));
12858
+ versorSetLocationAtPoint(tr, preZoomAroundLoc, deltas.around, deltas.panDelta);
12350
12859
  }
12351
12860
  cameraForBoxAndBearing(options, padding, bounds, bearing, tr) {
12352
12861
  const result = cameraForBoxAndBearing(options, padding, bounds, bearing, tr);
@@ -12679,6 +13188,7 @@ var Style = class extends Evented {
12679
13188
  this.imageManager = new ImageManager();
12680
13189
  this.imageManager.setEventedParent(this);
12681
13190
  this.imageManager.setMissingImageResolver(map._missingStyleImageResolver);
13191
+ this.patternAtlas = new PatternAtlas(this.imageManager);
12682
13192
  const glyphLang = map._container?.lang || typeof document !== "undefined" && document.documentElement?.lang || void 0;
12683
13193
  this.glyphManager = new GlyphManager(map._requestManager, options.localIdeographFontFamily, glyphLang);
12684
13194
  this.lineAtlas = new LineAtlas(256, 512);
@@ -12700,12 +13210,10 @@ var Style = class extends Evented {
12700
13210
  });
12701
13211
  }
12702
13212
  _setInitialValues() {
12703
- this._spritesImagesIds = {};
12704
13213
  this._layers = {};
12705
13214
  this._order = [];
12706
13215
  this.tileManagers = {};
12707
13216
  this.zoomHistory = new ZoomHistory();
12708
- this._availableImages = [];
12709
13217
  this._imagesListDirty = false;
12710
13218
  this._globalState = {};
12711
13219
  this._serializedLayers = {};
@@ -12843,48 +13351,33 @@ var Style = class extends Evented {
12843
13351
  }
12844
13352
  }
12845
13353
  }
12846
- _loadSprite(sprite, isUpdate = false, completion = void 0) {
13354
+ async _loadSprite(sprite, isUpdate = false, completion = void 0) {
12847
13355
  this.imageManager.setLoaded(false);
12848
13356
  const abortController = new AbortController();
12849
13357
  this._spriteRequest = abortController;
12850
13358
  let err;
12851
- loadSprite(sprite, this.map._requestManager, this.map.getPixelRatio(), this._spriteRequest).then((images) => {
12852
- this._spriteRequest = null;
12853
- if (images) for (const spriteId in images) {
12854
- this._spritesImagesIds[spriteId] = [];
12855
- const imagesToRemove = this._spritesImagesIds[spriteId] ? this._spritesImagesIds[spriteId].filter((id) => !(id in images)) : [];
12856
- for (const id of imagesToRemove) {
12857
- this.imageManager.removeImage(id);
12858
- this._changedImages[id] = true;
12859
- }
12860
- for (const id in images[spriteId]) {
12861
- const imageId = spriteId === "default" ? id : `${spriteId}:${id}`;
12862
- this._spritesImagesIds[spriteId].push(imageId);
12863
- if (imageId in this.imageManager.images) this.imageManager.updateImage(imageId, images[spriteId][id], false);
12864
- else this.imageManager.addImage(imageId, images[spriteId][id]);
12865
- if (isUpdate) this._changedImages[imageId] = true;
12866
- }
13359
+ try {
13360
+ const images = await loadSprite(sprite, this.map._requestManager, this.map.getPixelRatio(), abortController);
13361
+ if (!images) return;
13362
+ for (const spriteId in images) {
13363
+ const { loaded, removed } = this.imageManager.setSpriteImages(spriteId, images[spriteId]);
13364
+ this._markImagesChanged(removed);
13365
+ if (isUpdate) this._markImagesChanged(loaded);
12867
13366
  }
12868
- }).catch((error) => {
12869
- this._spriteRequest = null;
13367
+ } catch (error) {
12870
13368
  err = error;
12871
13369
  if (!abortController.signal.aborted) this.fire(new ErrorEvent(err));
12872
- }).finally(() => {
13370
+ } finally {
13371
+ this._spriteRequest = null;
12873
13372
  this.imageManager.setLoaded(true);
12874
- this._availableImages = this.imageManager.listImages();
12875
13373
  if (isUpdate) this._changed = true;
12876
- this.dispatcher.broadcast("SI", this._availableImages);
13374
+ this.dispatcher.broadcast("SI", this.imageManager.listImages());
12877
13375
  this.fire(new MapStyleDataEvent("data"));
12878
- if (completion) completion(err);
12879
- });
13376
+ completion?.(err);
13377
+ }
12880
13378
  }
12881
13379
  _unloadSprite() {
12882
- for (const id of Object.values(this._spritesImagesIds).flat()) {
12883
- this.imageManager.removeImage(id);
12884
- this._changedImages[id] = true;
12885
- }
12886
- this._spritesImagesIds = {};
12887
- this._availableImages = this.imageManager.listImages();
13380
+ this._markImagesChanged(this.imageManager.removeAllSpriteImages());
12888
13381
  this._imagesListDirty = true;
12889
13382
  this._changed = true;
12890
13383
  this.fire(new MapStyleDataEvent("data"));
@@ -12956,7 +13449,7 @@ var Style = class extends Evented {
12956
13449
  const changed = this._changed;
12957
13450
  if (changed) {
12958
13451
  if (this._imagesListDirty) {
12959
- this.dispatcher.broadcast("SI", this._availableImages);
13452
+ this.dispatcher.broadcast("SI", this.imageManager.listImages());
12960
13453
  this._imagesListDirty = false;
12961
13454
  }
12962
13455
  const updatedIds = Object.keys(this._updatedLayers);
@@ -12981,9 +13474,10 @@ var Style = class extends Evented {
12981
13474
  managersUsedBefore[id] = tileManager.used;
12982
13475
  tileManager.used = false;
12983
13476
  }
13477
+ const availableImages = this.imageManager.listImages();
12984
13478
  for (const layerId of this._order) {
12985
13479
  const layer = this._layers[layerId];
12986
- layer.recalculate(parameters, this._availableImages);
13480
+ layer.recalculate(parameters, availableImages);
12987
13481
  if (!layer.isHidden(parameters.zoom) && layer.source) this.tileManagers[layer.source].used = true;
12988
13482
  }
12989
13483
  for (const id in managersUsedBefore) {
@@ -13145,8 +13639,14 @@ var Style = class extends Evented {
13145
13639
  this.imageManager.removeImage(id);
13146
13640
  this._afterImageUpdated(id);
13147
13641
  }
13642
+ /**
13643
+ * Queues the tiles that depend on these images to be reloaded on the next update, which is
13644
+ * needed whenever an image appears, disappears or changes size.
13645
+ */
13646
+ _markImagesChanged(ids) {
13647
+ for (const id of ids) this._changedImages[id] = true;
13648
+ }
13148
13649
  _afterImageUpdated(id) {
13149
- this._availableImages = this.imageManager.listImages();
13150
13650
  this._changedImages[id] = true;
13151
13651
  this._imagesListDirty = true;
13152
13652
  this._changed = true;
@@ -13579,7 +14079,7 @@ var Style = class extends Evented {
13579
14079
  }
13580
14080
  }
13581
14081
  const sourceResults = [];
13582
- params.availableImages = this._availableImages;
14082
+ params.availableImages = this.imageManager.listImages();
13583
14083
  const serializedLayers = this._serializedAllLayers();
13584
14084
  const layersAsSet = params.layers instanceof Set ? params.layers : Array.isArray(params.layers) ? new Set(params.layers) : null;
13585
14085
  const paramsStrict = {
@@ -13816,14 +14316,10 @@ var Style = class extends Evented {
13816
14316
  this.fire(new ErrorEvent(/* @__PURE__ */ new Error(`Sprite "${id}" doesn't exists on this map.`)));
13817
14317
  return;
13818
14318
  }
13819
- if (this._spritesImagesIds[id]) for (const imageId of this._spritesImagesIds[id]) {
13820
- this.imageManager.removeImage(imageId);
13821
- this._changedImages[imageId] = true;
13822
- }
14319
+ const changedImages = this.imageManager.removeSpriteImages(id);
14320
+ this._markImagesChanged(changedImages);
13823
14321
  internalSpriteRepresentation.splice(internalSpriteRepresentation.findIndex((sprite) => sprite.id === id), 1);
13824
14322
  this.stylesheet.sprite = internalSpriteRepresentation.length > 0 ? internalSpriteRepresentation : void 0;
13825
- delete this._spritesImagesIds[id];
13826
- this._availableImages = this.imageManager.listImages();
13827
14323
  this._imagesListDirty = true;
13828
14324
  this._changed = true;
13829
14325
  this.fire(new MapStyleDataEvent("data"));
@@ -13878,8 +14374,7 @@ var Style = class extends Evented {
13878
14374
  if (this.imageManager) {
13879
14375
  this.imageManager.setEventedParent(null);
13880
14376
  this.imageManager.destroy();
13881
- this._availableImages = [];
13882
- this._spritesImagesIds = {};
14377
+ this.patternAtlas.destroy();
13883
14378
  }
13884
14379
  if (this.glyphManager) this.glyphManager.destroy();
13885
14380
  for (const layerId in this._layers) {
@@ -14061,6 +14556,25 @@ function getTokenizedAttributesAndUniforms(array) {
14061
14556
  }
14062
14557
  return result;
14063
14558
  }
14559
+ function getIntegerAttributeNames(gl, program) {
14560
+ const integerTypes = /* @__PURE__ */ new Set([
14561
+ gl.INT,
14562
+ gl.INT_VEC2,
14563
+ gl.INT_VEC3,
14564
+ gl.INT_VEC4,
14565
+ gl.UNSIGNED_INT,
14566
+ gl.UNSIGNED_INT_VEC2,
14567
+ gl.UNSIGNED_INT_VEC3,
14568
+ gl.UNSIGNED_INT_VEC4
14569
+ ]);
14570
+ const names = /* @__PURE__ */ new Set();
14571
+ const numActiveAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
14572
+ for (let i = 0; i < numActiveAttributes; i++) {
14573
+ const attribute = gl.getActiveAttrib(program, i);
14574
+ if (attribute && integerTypes.has(attribute.type)) names.add(attribute.name);
14575
+ }
14576
+ return names;
14577
+ }
14064
14578
  /**
14065
14579
  * @internal
14066
14580
  * A webgl program to execute in the GPU space
@@ -14108,14 +14622,17 @@ var Program = class {
14108
14622
  this.attributes = {};
14109
14623
  const uniformLocations = {};
14110
14624
  this.numAttributes = allAttrInfo.length;
14111
- for (let i = 0; i < this.numAttributes; i++) if (allAttrInfo[i]) this.attributes[allAttrInfo[i]] = i;
14112
14625
  gl.linkProgram(this.program);
14113
- for (const name in this.attributes) {
14114
- const actual = gl.getAttribLocation(this.program, name);
14115
- if (actual >= 0) this.attributes[name] = actual;
14116
- else delete this.attributes[name];
14117
- }
14118
14626
  if (!gl.getProgramParameter(this.program, gl.LINK_STATUS)) throw new Error(`Program failed to link: ${gl.getProgramInfoLog(this.program)}`);
14627
+ const integerAttributeNames = getIntegerAttributeNames(gl, this.program);
14628
+ for (const name of allAttrInfo) {
14629
+ if (!name) continue;
14630
+ const location = gl.getAttribLocation(this.program, name);
14631
+ if (location >= 0) this.attributes[name] = {
14632
+ location,
14633
+ isInteger: integerAttributeNames.has(name)
14634
+ };
14635
+ }
14119
14636
  gl.deleteShader(vertexShader);
14120
14637
  gl.deleteShader(fragmentShader);
14121
14638
  for (const uniform of allUniformsInfo) if (uniform && !uniformLocations[uniform]) {
@@ -14188,9 +14705,9 @@ function patternUniformValues(crossfade, painter, tile) {
14188
14705
  };
14189
14706
  }
14190
14707
  function bgPatternUniformValues(image, crossfade, painter, tile) {
14191
- const imagePosA = painter.imageManager.getPattern(image.from.toString());
14192
- const imagePosB = painter.imageManager.getPattern(image.to.toString());
14193
- const { width, height } = painter.imageManager.getPixelSize();
14708
+ const imagePosA = painter.patternAtlas.getPattern(image.from.toString());
14709
+ const imagePosB = painter.patternAtlas.getPattern(image.to.toString());
14710
+ const { width, height } = painter.patternAtlas.getPixelSize();
14194
14711
  const numTiles = Math.pow(2, tile.tileID.overscaledZ);
14195
14712
  const tileSizeAtNearestZoom = tile.tileSize * Math.pow(2, painter.transform.tileZoom) / numTiles;
14196
14713
  const pixelX = tileSizeAtNearestZoom * (tile.tileID.canonical.x + tile.tileID.wrap * numTiles);
@@ -14615,66 +15132,6 @@ const layerOpacityUniformValues = (opacity, textureUnit) => ({
14615
15132
  "u_opacity": opacity
14616
15133
  });
14617
15134
  //#endregion
14618
- //#region src/webgl/program/raster_program.ts
14619
- const rasterUniforms = (context, locations) => ({
14620
- "u_tl_parent": new Uniform2f(context, locations.u_tl_parent),
14621
- "u_scale_parent": new Uniform1f(context, locations.u_scale_parent),
14622
- "u_buffer_scale": new Uniform1f(context, locations.u_buffer_scale),
14623
- "u_fade_t": new Uniform1f(context, locations.u_fade_t),
14624
- "u_opacity": new Uniform1f(context, locations.u_opacity),
14625
- "u_image0": new Uniform1i(context, locations.u_image0),
14626
- "u_image1": new Uniform1i(context, locations.u_image1),
14627
- "u_brightness_low": new Uniform1f(context, locations.u_brightness_low),
14628
- "u_brightness_high": new Uniform1f(context, locations.u_brightness_high),
14629
- "u_saturation_factor": new Uniform1f(context, locations.u_saturation_factor),
14630
- "u_contrast_factor": new Uniform1f(context, locations.u_contrast_factor),
14631
- "u_spin_weights": new Uniform3f(context, locations.u_spin_weights),
14632
- "u_coords_top": new Uniform4f(context, locations.u_coords_top),
14633
- "u_coords_bottom": new Uniform4f(context, locations.u_coords_bottom)
14634
- });
14635
- const rasterUniformValues = (parentTL, parentScaleBy, fade, layer, cornerCoords) => ({
14636
- "u_tl_parent": parentTL,
14637
- "u_scale_parent": parentScaleBy,
14638
- "u_buffer_scale": 1,
14639
- "u_fade_t": fade.mix,
14640
- "u_opacity": fade.opacity * layer.paint.get("raster-opacity"),
14641
- "u_image0": 0,
14642
- "u_image1": 1,
14643
- "u_brightness_low": layer.paint.get("raster-brightness-min"),
14644
- "u_brightness_high": layer.paint.get("raster-brightness-max"),
14645
- "u_saturation_factor": saturationFactor(layer.paint.get("raster-saturation")),
14646
- "u_contrast_factor": contrastFactor(layer.paint.get("raster-contrast")),
14647
- "u_spin_weights": spinWeights(layer.paint.get("raster-hue-rotate")),
14648
- "u_coords_top": [
14649
- cornerCoords[0].x,
14650
- cornerCoords[0].y,
14651
- cornerCoords[1].x,
14652
- cornerCoords[1].y
14653
- ],
14654
- "u_coords_bottom": [
14655
- cornerCoords[3].x,
14656
- cornerCoords[3].y,
14657
- cornerCoords[2].x,
14658
- cornerCoords[2].y
14659
- ]
14660
- });
14661
- function spinWeights(angle) {
14662
- angle *= Math.PI / 180;
14663
- const s = Math.sin(angle);
14664
- const c = Math.cos(angle);
14665
- return [
14666
- (2 * c + 1) / 3,
14667
- (-Math.sqrt(3) * s - c + 1) / 3,
14668
- (Math.sqrt(3) * s - c + 1) / 3
14669
- ];
14670
- }
14671
- function contrastFactor(contrast) {
14672
- return contrast > 0 ? 1 / (1 - contrast) : 1 + contrast;
14673
- }
14674
- function saturationFactor(saturation) {
14675
- return saturation > 0 ? 1 - 1 / (1.001 - saturation) : -saturation;
14676
- }
14677
- //#endregion
14678
15135
  //#region src/webgl/program/symbol_program.ts
14679
15136
  const symbolIconUniforms = (context, locations) => ({
14680
15137
  "u_is_size_zoom_constant": new Uniform1i(context, locations.u_is_size_zoom_constant),
@@ -14983,8 +15440,8 @@ var VertexBuffer = class {
14983
15440
  }
14984
15441
  enableAttributes(gl, program) {
14985
15442
  for (const member of this.attributes) {
14986
- const attribIndex = program.attributes[member.name];
14987
- if (attribIndex !== void 0) gl.enableVertexAttribArray(attribIndex);
15443
+ const attribute = program.attributes[member.name];
15444
+ if (attribute !== void 0) gl.enableVertexAttribArray(attribute.location);
14988
15445
  }
14989
15446
  }
14990
15447
  /**
@@ -14995,8 +15452,12 @@ var VertexBuffer = class {
14995
15452
  */
14996
15453
  setVertexAttribPointers(gl, program, vertexOffset) {
14997
15454
  for (const member of this.attributes) {
14998
- const attribIndex = program.attributes[member.name];
14999
- if (attribIndex !== void 0) gl.vertexAttribPointer(attribIndex, member.components, gl[AttributeType[member.type]], false, this.itemSize, member.offset + this.itemSize * (vertexOffset || 0));
15455
+ const attribute = program.attributes[member.name];
15456
+ if (attribute !== void 0) {
15457
+ const offset = member.offset + this.itemSize * (vertexOffset || 0);
15458
+ if (attribute.isInteger) gl.vertexAttribIPointer(attribute.location, member.components, gl[AttributeType[member.type]], this.itemSize, offset);
15459
+ else gl.vertexAttribPointer(attribute.location, member.components, gl[AttributeType[member.type]], false, this.itemSize, offset);
15460
+ }
15000
15461
  }
15001
15462
  }
15002
15463
  /**
@@ -15624,6 +16085,24 @@ var Context = class {
15624
16085
  this.pixelStoreUnpackPremultiplyAlpha.dirty = true;
15625
16086
  this.pixelStoreUnpackFlipY.dirty = true;
15626
16087
  }
16088
+ /**
16089
+ * Reset some GL state to default values before handing users the raw context, as we do for
16090
+ * custom layers and WebGL style images, to avoid hard-to-debug bugs in their code.
16091
+ *
16092
+ * MapLibre restores all of its own state afterwards, so the only state worth resetting first
16093
+ * is state users would be surprised to find dirty: `CULL_FACE`, `TEXTURE0` and the three
16094
+ * `UNPACK_` settings, whose defaults are meaningful enough that most code assumes them.
16095
+ * The vertex array is unbound rather than reset, so that MapLibre never has to track it and
16096
+ * a user's `vertexAttribPointer` calls cannot land on one of ours.
16097
+ */
16098
+ setCustomLayerDefaults() {
16099
+ this.unbindVAO();
16100
+ this.cullFace.setDefault();
16101
+ this.activeTexture.setDefault();
16102
+ this.pixelStoreUnpack.setDefault();
16103
+ this.pixelStoreUnpackPremultiplyAlpha.setDefault();
16104
+ this.pixelStoreUnpackFlipY.setDefault();
16105
+ }
15627
16106
  createIndexBuffer(array, dynamicDraw) {
15628
16107
  return new IndexBuffer(this, array, dynamicDraw);
15629
16108
  }
@@ -16032,9 +16511,10 @@ function drawLayerSymbols(painter, tileManager, layer, coords, isText, translate
16032
16511
  const uLabelPlaneMatrix = alongLine || shaderVariableAnchor ? identityMat4 : combinedLabelPlaneMatrix;
16033
16512
  const hasHalo = isSDF && layer.paint.get(isText ? "text-halo-width" : "icon-halo-width").constantOr(1) !== 0;
16034
16513
  let uniformValues;
16035
- if (isSDF) if (!bucket.iconsInText) uniformValues = symbolSDFUniformValues(sizeData.kind, size, rotateInShader, pitchWithMap, alongLine, shaderVariableAnchor, painter, uLabelPlaneMatrix, glCoordMatrixForShader, translation, isText, texSize, hasHalo, pitchedTextRescaling, isOffset);
16036
- else uniformValues = symbolTextAndIconUniformValues(sizeData.kind, size, rotateInShader, pitchWithMap, alongLine, shaderVariableAnchor, painter, uLabelPlaneMatrix, glCoordMatrixForShader, translation, texSize, texSizeIcon, pitchedTextRescaling, isOffset);
16037
- else uniformValues = symbolIconUniformValues(sizeData.kind, size, rotateInShader, pitchWithMap, alongLine, shaderVariableAnchor, painter, uLabelPlaneMatrix, glCoordMatrixForShader, translation, isText, texSize, pitchedTextRescaling, isOffset);
16514
+ if (isSDF) {
16515
+ if (!bucket.iconsInText) uniformValues = symbolSDFUniformValues(sizeData.kind, size, rotateInShader, pitchWithMap, alongLine, shaderVariableAnchor, painter, uLabelPlaneMatrix, glCoordMatrixForShader, translation, isText, texSize, hasHalo, pitchedTextRescaling, isOffset);
16516
+ else uniformValues = symbolTextAndIconUniformValues(sizeData.kind, size, rotateInShader, pitchWithMap, alongLine, shaderVariableAnchor, painter, uLabelPlaneMatrix, glCoordMatrixForShader, translation, texSize, texSizeIcon, pitchedTextRescaling, isOffset);
16517
+ } else uniformValues = symbolIconUniformValues(sizeData.kind, size, rotateInShader, pitchWithMap, alongLine, shaderVariableAnchor, painter, uLabelPlaneMatrix, glCoordMatrixForShader, translation, isText, texSize, pitchedTextRescaling, isOffset);
16038
16518
  const state = {
16039
16519
  program,
16040
16520
  buffers,
@@ -16719,13 +17199,15 @@ function drawHillshade(painter, tileManager, layer, tileIDs, renderOptions) {
16719
17199
  painter.width,
16720
17200
  painter.height
16721
17201
  ]);
16722
- } else if (painter.renderPass === "translucent") if (useSubdivision) {
16723
- const [stencilBorderless, stencilBorders, coords] = painter.stencilConfigForOverlapTwoPass(tileIDs);
16724
- renderHillshade(painter, tileManager, layer, coords, stencilBorderless, depthMode, colorMode, false, isRenderingToTexture);
16725
- renderHillshade(painter, tileManager, layer, coords, stencilBorders, depthMode, colorMode, true, isRenderingToTexture);
16726
- } else {
16727
- const [stencil, coords] = painter.getStencilConfigForOverlapAndUpdateStencilID(tileIDs);
16728
- renderHillshade(painter, tileManager, layer, coords, stencil, depthMode, colorMode, false, isRenderingToTexture);
17202
+ } else if (painter.renderPass === "translucent") {
17203
+ if (useSubdivision) {
17204
+ const [stencilBorderless, stencilBorders, coords] = painter.stencilConfigForOverlapTwoPass(tileIDs);
17205
+ renderHillshade(painter, tileManager, layer, coords, stencilBorderless, depthMode, colorMode, false, isRenderingToTexture);
17206
+ renderHillshade(painter, tileManager, layer, coords, stencilBorders, depthMode, colorMode, true, isRenderingToTexture);
17207
+ } else {
17208
+ const [stencil, coords] = painter.getStencilConfigForOverlapAndUpdateStencilID(tileIDs);
17209
+ renderHillshade(painter, tileManager, layer, coords, stencil, depthMode, colorMode, false, isRenderingToTexture);
17210
+ }
16729
17211
  }
16730
17212
  }
16731
17213
  function renderHillshade(painter, tileManager, layer, coords, stencilModes, depthMode, colorMode, useBorder, isRenderingToTexture) {
@@ -16882,17 +17364,17 @@ function drawRaster(painter, tileManager, layer, tileIDs, renderOptions) {
16882
17364
  const { isRenderingToTexture } = renderOptions;
16883
17365
  const source = tileManager.getSource();
16884
17366
  const useSubdivision = painter.style.projection.useSubdivision;
16885
- if (source instanceof ImageSource) drawTiles(painter, tileManager, layer, tileIDs, null, false, false, source.tileCoords, source.flippedWindingOrder, isRenderingToTexture);
17367
+ if (source instanceof ImageSource) drawTiles(painter, tileManager, layer, tileIDs, null, false, false, source.tileCoords, source.perspectiveTransform, source.flippedWindingOrder, isRenderingToTexture);
16886
17368
  else if (useSubdivision) {
16887
17369
  const [stencilBorderless, stencilBorders, coords] = painter.stencilConfigForOverlapTwoPass(tileIDs);
16888
- drawTiles(painter, tileManager, layer, coords, stencilBorderless, false, true, cornerCoords, false, isRenderingToTexture);
16889
- drawTiles(painter, tileManager, layer, coords, stencilBorders, true, true, cornerCoords, false, isRenderingToTexture);
17370
+ drawTiles(painter, tileManager, layer, coords, stencilBorderless, false, true, cornerCoords, identityPerspectiveTransform, false, isRenderingToTexture);
17371
+ drawTiles(painter, tileManager, layer, coords, stencilBorders, true, true, cornerCoords, identityPerspectiveTransform, false, isRenderingToTexture);
16890
17372
  } else {
16891
17373
  const [stencil, coords] = painter.getStencilConfigForOverlapAndUpdateStencilID(tileIDs);
16892
- drawTiles(painter, tileManager, layer, coords, stencil, false, true, cornerCoords, false, isRenderingToTexture);
17374
+ drawTiles(painter, tileManager, layer, coords, stencil, false, true, cornerCoords, identityPerspectiveTransform, false, isRenderingToTexture);
16893
17375
  }
16894
17376
  }
16895
- function drawTiles(painter, tileManager, layer, coords, stencilModes, useBorder, allowPoles, corners, flipCullfaceMode = false, isRenderingToTexture = false) {
17377
+ function drawTiles(painter, tileManager, layer, coords, stencilModes, useBorder, allowPoles, corners, perspectiveTransform, flipCullfaceMode = false, isRenderingToTexture = false) {
16896
17378
  const minTileZ = coords[coords.length - 1].overscaledZ;
16897
17379
  const context = painter.context;
16898
17380
  const gl = context.gl;
@@ -16925,7 +17407,7 @@ function drawTiles(painter, tileManager, layer, coords, stencilModes, useBorder,
16925
17407
  applyGlobeMatrix: !isRenderingToTexture,
16926
17408
  applyTerrainMatrix: true
16927
17409
  });
16928
- const uniformValues = rasterUniformValues(parentTopLeft, parentScaleBy, fadeValues.fadeMix, layer, corners);
17410
+ const uniformValues = rasterUniformValues(parentTopLeft, parentScaleBy, fadeValues.fadeMix, layer, corners, perspectiveTransform);
16929
17411
  const mesh = projection.getMeshFromTileID(context, coord.canonical, useBorder, allowPoles, "raster");
16930
17412
  const stencilMode = stencilModes ? stencilModes[coord.overscaledZ] : StencilMode.disabled;
16931
17413
  program.draw(context, gl.TRIANGLES, depthMode, stencilMode, colorMode, flipCullfaceMode ? CullFaceMode.frontCCW : CullFaceMode.backCCW, uniformValues, terrainData, projectionData, layer.id, mesh.vertexBuffer, mesh.indexBuffer, mesh.segments);
@@ -17028,7 +17510,7 @@ function drawBackground(painter, tileManager, layer, coords, renderOptions) {
17028
17510
  });
17029
17511
  if (image) {
17030
17512
  context.activeTexture.set(gl.TEXTURE0);
17031
- painter.imageManager.bind(painter.context);
17513
+ painter.patternAtlas.bind(painter.context);
17032
17514
  }
17033
17515
  const crossfade = layer.getCrossfadeParameters();
17034
17516
  for (const tileID of tileIDs) {
@@ -17709,6 +18191,7 @@ var Painter = class Painter {
17709
18191
  this.options = options;
17710
18192
  this.lineAtlas = style.lineAtlas;
17711
18193
  this.imageManager = style.imageManager;
18194
+ this.patternAtlas = style.patternAtlas;
17712
18195
  this.glyphManager = style.glyphManager;
17713
18196
  this.symbolFadeChange = style.placement.symbolFadeChange(now());
17714
18197
  this.imageManager.beginFrame();
@@ -17916,8 +18399,8 @@ var Painter = class Painter {
17916
18399
  isPatternMissing(image) {
17917
18400
  if (!image) return false;
17918
18401
  if (!image.from || !image.to) return true;
17919
- const imagePosA = this.imageManager.getPattern(image.from.toString());
17920
- const imagePosB = this.imageManager.getPattern(image.to.toString());
18402
+ const imagePosA = this.patternAtlas.getPattern(image.from.toString());
18403
+ const imagePosB = this.patternAtlas.getPattern(image.to.toString());
17921
18404
  return !imagePosA || !imagePosB;
17922
18405
  }
17923
18406
  /**
@@ -17945,12 +18428,7 @@ var Painter = class Painter {
17945
18428
  return this.cache[key];
17946
18429
  }
17947
18430
  setCustomLayerDefaults() {
17948
- this.context.unbindVAO();
17949
- this.context.cullFace.setDefault();
17950
- this.context.activeTexture.setDefault();
17951
- this.context.pixelStoreUnpack.setDefault();
17952
- this.context.pixelStoreUnpackPremultiplyAlpha.setDefault();
17953
- this.context.pixelStoreUnpackFlipY.setDefault();
18431
+ this.context.setCustomLayerDefaults();
17954
18432
  }
17955
18433
  setBaseState() {
17956
18434
  const gl = this.context.gl;
@@ -18105,7 +18583,7 @@ var Hash = class {
18105
18583
  location = location.replace("&&", "&");
18106
18584
  window.history.replaceState(window.history.state, null, location);
18107
18585
  };
18108
- this._updateHash = throttle(this._updateHashUnthrottled, 3e4 / 100);
18586
+ this._updateHash = throttle(this._updateHashUnthrottled, 300);
18109
18587
  this._hashName = hashName && encodeURIComponent(hashName);
18110
18588
  }
18111
18589
  /**
@@ -18183,6 +18661,14 @@ const defaultRollInertiaOptions = extend({
18183
18661
  deceleration: 1e3,
18184
18662
  maxSpeed: 360
18185
18663
  }, defaultInertiaOptions);
18664
+ /**
18665
+ * The maximum age of a recorded gesture update, in milliseconds.
18666
+ */
18667
+ const BUFFER_CUTOFF = 160;
18668
+ /**
18669
+ * The time window the gesture velocity is measured over, in milliseconds.
18670
+ */
18671
+ const VELOCITY_WINDOW = 60;
18186
18672
  var HandlerInertia = class {
18187
18673
  constructor(map) {
18188
18674
  this._map = map;
@@ -18199,12 +18685,41 @@ var HandlerInertia = class {
18199
18685
  });
18200
18686
  }
18201
18687
  _drainInertiaBuffer() {
18202
- const inertia = this._inertiaBuffer, currentTime = now(), cutoff = 160;
18203
- while (inertia.length > 0 && currentTime - inertia[0].time > cutoff) inertia.shift();
18688
+ const inertia = this._inertiaBuffer, currentTime = now();
18689
+ while (inertia.length > 0 && currentTime - inertia[0].time > BUFFER_CUTOFF) inertia.shift();
18690
+ }
18691
+ /**
18692
+ * Returns the entries the velocity is measured from: everything recorded within
18693
+ * {@link VELOCITY_WINDOW} before now, but never fewer than the last two, so that
18694
+ * inertia also works below two recorded updates per window.
18695
+ */
18696
+ _getVelocityEntries() {
18697
+ const inertia = this._inertiaBuffer;
18698
+ const windowStart = now() - VELOCITY_WINDOW;
18699
+ let firstIndex = Math.max(0, inertia.length - 2);
18700
+ while (firstIndex > 0 && inertia[firstIndex - 1].time >= windowStart) firstIndex--;
18701
+ return inertia.slice(firstIndex);
18204
18702
  }
18703
+ /**
18704
+ * Returns the ease which continues the gesture that has just ended.
18705
+ *
18706
+ * The velocity is measured over the time up to the release and not up to the last
18707
+ * recorded movement, so that a gesture held still before being released has a lower
18708
+ * velocity, down to no inertia at all. The delta of an entry happened before it was
18709
+ * recorded, so the first entry only marks the start of the measured interval; anchors
18710
+ * are the exception, as they describe the state at the moment of their entry.
18711
+ *
18712
+ * @param panInertiaOptions - overrides for the pan inertia defaults
18713
+ * @returns the ease options, or `undefined` when the measured interval holds no
18714
+ * movement, which terrain gestures produce by recording updates without any delta
18715
+ */
18205
18716
  _onMoveEnd(panInertiaOptions) {
18206
18717
  this._drainInertiaBuffer();
18207
- if (this._inertiaBuffer.length < 2) return;
18718
+ const entries = this._getVelocityEntries();
18719
+ if (entries.length < 2) {
18720
+ this.clear();
18721
+ return;
18722
+ }
18208
18723
  const deltas = {
18209
18724
  zoom: 0,
18210
18725
  bearing: 0,
@@ -18214,16 +18729,22 @@ var HandlerInertia = class {
18214
18729
  pinchAround: void 0,
18215
18730
  around: void 0
18216
18731
  };
18217
- for (const { settings } of this._inertiaBuffer) {
18732
+ for (const { settings } of entries) {
18733
+ if (settings.around) deltas.around = settings.around;
18734
+ if (settings.pinchAround) deltas.pinchAround = settings.pinchAround;
18735
+ }
18736
+ for (const { settings } of entries.slice(1)) {
18218
18737
  deltas.zoom += settings.zoomDelta || 0;
18219
18738
  deltas.bearing += settings.bearingDelta || 0;
18220
18739
  deltas.pitch += settings.pitchDelta || 0;
18221
18740
  deltas.roll += settings.rollDelta || 0;
18222
18741
  if (settings.panDelta) deltas.pan._add(settings.panDelta);
18223
- if (settings.around) deltas.around = settings.around;
18224
- if (settings.pinchAround) deltas.pinchAround = settings.pinchAround;
18225
18742
  }
18226
- const duration = this._inertiaBuffer[this._inertiaBuffer.length - 1].time - this._inertiaBuffer[0].time;
18743
+ if (!deltas.pan.mag() && !deltas.zoom && !deltas.bearing && !deltas.pitch && !deltas.roll) {
18744
+ this.clear();
18745
+ return;
18746
+ }
18747
+ const duration = now() - entries[0].time;
18227
18748
  const easeOptions = {};
18228
18749
  if (deltas.pan.mag()) {
18229
18750
  const result = calculateEasing(deltas.pan.mag(), duration, extend({}, defaultPanInertiaOptions, panInertiaOptions || {}));
@@ -20142,6 +20663,11 @@ var TransformProvider = class {
20142
20663
  //#endregion
20143
20664
  //#region src/ui/handler_manager.ts
20144
20665
  const isMoving = (p) => p.zoom || p.drag || p.roll || p.pitch || p.rotate;
20666
+ /**
20667
+ * A terrain gesture's anchor plane must stay below this fraction of the camera's
20668
+ * altitude over the center-elevation plane, or the ray-plane solve degenerates.
20669
+ */
20670
+ const TERRAIN_ANCHOR_MAX_CAMERA_ALTITUDE_FRACTION = .9;
20145
20671
  var RenderFrameEvent = class extends Event {};
20146
20672
  function hasChange(result) {
20147
20673
  return result.panDelta?.mag() || result.zoomDelta || result.bearingDelta || result.pitchDelta || result.rollDelta;
@@ -20162,6 +20688,7 @@ var HandlerManager = class {
20162
20688
  return this._el?.ownerDocument?.defaultView || window;
20163
20689
  }
20164
20690
  constructor(map, camera, options) {
20691
+ this._terrainGestureAnchorElevation = null;
20165
20692
  this.handleWindowEvent = (e) => {
20166
20693
  this.handleEvent(e, `${e.type}Window`);
20167
20694
  };
@@ -20459,20 +20986,20 @@ var HandlerManager = class {
20459
20986
  return;
20460
20987
  }
20461
20988
  this._camera.stop(true);
20462
- let { panDelta, zoomDelta, bearingDelta, pitchDelta, rollDelta, around, pinchAround } = combinedResult;
20463
- if (pinchAround !== void 0) around = pinchAround;
20464
- around ||= this._camera.transform.centerPoint;
20465
- if (terrain && !tr.isPointOnMapSurface(around)) around = tr.centerPoint;
20989
+ const { panDelta, zoomDelta, bearingDelta, pitchDelta, rollDelta } = combinedResult;
20990
+ let { around, aroundOnSurface } = this._resolveAround(combinedResult, terrain, tr);
20991
+ const aroundElevation = terrain ? this._terrainGestureElevation(terrain, around, aroundOnSurface, tr, combinedEventsInProgress) : void 0;
20466
20992
  const deltasForHelper = {
20467
20993
  panDelta,
20468
20994
  zoomDelta,
20469
20995
  rollDelta,
20470
20996
  pitchDelta,
20471
20997
  bearingDelta,
20472
- around
20998
+ around,
20999
+ aroundElevation
20473
21000
  };
20474
21001
  if (this._camera.cameraHelper.useGlobeControls && !tr.isPointOnMapSurface(around)) around = tr.centerPoint;
20475
- const preZoomAroundLoc = around.distSqr(tr.centerPoint) < .01 ? tr.center : tr.screenPointToLocation(panDelta ? around.sub(panDelta) : around);
21002
+ const preZoomAroundLoc = this._computePreZoomAroundLoc(tr, around, panDelta, aroundElevation);
20476
21003
  this._handleMapControls({
20477
21004
  terrain,
20478
21005
  tr,
@@ -20486,6 +21013,54 @@ var HandlerManager = class {
20486
21013
  if (!combinedResult.noInertia) this._inertia.record(combinedResult);
20487
21014
  this._fireEvents(combinedEventsInProgress, deactivatedHandlers, true);
20488
21015
  }
21016
+ /**
21017
+ * The gesture's anchor point: the pinch midpoint when pinching, otherwise the
21018
+ * pan's anchor, clamped to the center point when it does not lie on the map.
21019
+ */
21020
+ _resolveAround(combinedResult, terrain, tr) {
21021
+ let around = combinedResult.pinchAround !== void 0 ? combinedResult.pinchAround : combinedResult.around;
21022
+ around ||= this._camera.transform.centerPoint;
21023
+ if (terrain && !tr.isPointOnMapSurface(around)) return {
21024
+ around: tr.centerPoint,
21025
+ aroundOnSurface: false
21026
+ };
21027
+ return {
21028
+ around,
21029
+ aroundOnSurface: true
21030
+ };
21031
+ }
21032
+ /**
21033
+ * The elevation of the plane a terrain gesture is solved on: the elevation of the
21034
+ * terrain point grabbed at gesture start, captured here on the gesture's first
21035
+ * frame. Undefined means the gesture is solved at the center's elevation instead —
21036
+ * when the grabbed terrain is not loaded, the anchor is the center point (a
21037
+ * center-point anchor is skipped by the camera helper and would lose the pan), or
21038
+ * the anchor plane is too close to the camera for a stable ray-plane solve.
21039
+ */
21040
+ _terrainGestureElevation(terrain, around, aroundOnSurface, tr, combinedEventsInProgress) {
21041
+ if (!aroundOnSurface) return;
21042
+ if (!this._terrainMovement && (combinedEventsInProgress.drag || combinedEventsInProgress.zoom)) {
21043
+ const anchor = terrain.pointCoordinate(around);
21044
+ this._terrainGestureAnchorElevation = anchor ? anchor.z : null;
21045
+ }
21046
+ if (this._terrainGestureAnchorElevation === null) return;
21047
+ const elevation = this._terrainGestureAnchorElevation;
21048
+ if (around.distSqr(tr.centerPoint) < .01) return;
21049
+ if (elevation - tr.elevation >= TERRAIN_ANCHOR_MAX_CAMERA_ALTITUDE_FRACTION * (tr.getCameraAltitude() - tr.elevation)) return;
21050
+ return elevation;
21051
+ }
21052
+ /**
21053
+ * The location that was under `around` before this frame's deltas — the point the
21054
+ * camera helper re-anchors after zooming — solved at `aroundElevation` when a
21055
+ * terrain gesture provides one. When rotating about the center point, the
21056
+ * transform's center is used directly to avoid numerical issues near the horizon.
21057
+ */
21058
+ _computePreZoomAroundLoc(tr, around, panDelta, aroundElevation) {
21059
+ if (around.distSqr(tr.centerPoint) < .01) return tr.center;
21060
+ const aroundPreviousPoint = panDelta ? around.sub(panDelta) : around;
21061
+ if (aroundElevation !== void 0) return tr.screenPointToLocationAtElevation(aroundPreviousPoint, aroundElevation);
21062
+ return tr.screenPointToLocation(aroundPreviousPoint);
21063
+ }
20489
21064
  _handleMapControls({ terrain, tr, deltasForHelper, preZoomAroundLoc, combinedEventsInProgress, panDelta }) {
20490
21065
  const cameraHelper = this._camera.cameraHelper;
20491
21066
  cameraHelper.handleMapControlsRollPitchBearingZoom(deltasForHelper, tr);
@@ -20507,7 +21082,7 @@ var HandlerManager = class {
20507
21082
  cameraHelper.handleMapControlsPan(deltasForHelper, tr, preZoomAroundLoc);
20508
21083
  return;
20509
21084
  }
20510
- if (combinedEventsInProgress.drag && this._terrainMovement && panDelta) {
21085
+ if (deltasForHelper.aroundElevation === void 0 && combinedEventsInProgress.drag && this._terrainMovement && panDelta) {
20511
21086
  tr.setCenter(tr.screenPointToLocation(tr.centerPoint.sub(panDelta)));
20512
21087
  return;
20513
21088
  }
@@ -20545,6 +21120,7 @@ var HandlerManager = class {
20545
21120
  if (finishedMoving && this._terrainMovement) {
20546
21121
  this._camera.elevationFreeze = false;
20547
21122
  this._terrainMovement = false;
21123
+ this._terrainGestureAnchorElevation = null;
20548
21124
  const tr = this._camera.getTransformForUpdate();
20549
21125
  if (this._map.getCenterClampedToGround()) tr.recalculateZoomAndCenter(this._map.terrain);
20550
21126
  this._camera.applyUpdatedTransform(tr);
@@ -21220,12 +21796,14 @@ var AttributionControl = class {
21220
21796
  */
21221
21797
  constructor(options = defaultAttributionControlOptions) {
21222
21798
  this._toggleAttribution = () => {
21223
- if (this._container.classList.contains("maplibregl-compact")) if (this._container.classList.contains("maplibregl-compact-show")) {
21224
- this._container.setAttribute("open", "");
21225
- this._container.classList.remove("maplibregl-compact-show");
21226
- } else {
21227
- this._container.classList.add("maplibregl-compact-show");
21228
- this._container.removeAttribute("open");
21799
+ if (this._container.classList.contains("maplibregl-compact")) {
21800
+ if (this._container.classList.contains("maplibregl-compact-show")) {
21801
+ this._container.setAttribute("open", "");
21802
+ this._container.classList.remove("maplibregl-compact-show");
21803
+ } else {
21804
+ this._container.classList.add("maplibregl-compact-show");
21805
+ this._container.removeAttribute("open");
21806
+ }
21229
21807
  }
21230
21808
  };
21231
21809
  this._updateData = (e) => {
@@ -21850,8 +22428,10 @@ var Terrain = class {
21850
22428
  if (cachedMatrix) return cachedMatrix;
21851
22429
  const maxzoom = this.tileManager.getSource().maxzoom;
21852
22430
  let dz = tileID.canonical.z - sourceTile.tileID.canonical.z;
21853
- if (tileID.overscaledZ > tileID.canonical.z) if (tileID.canonical.z >= maxzoom) dz = tileID.canonical.z - maxzoom;
21854
- else warnOnce("cannot calculate elevation if elevation maxzoom > source.maxzoom");
22431
+ if (tileID.overscaledZ > tileID.canonical.z) {
22432
+ if (tileID.canonical.z >= maxzoom) dz = tileID.canonical.z - maxzoom;
22433
+ else warnOnce("cannot calculate elevation if elevation maxzoom > source.maxzoom");
22434
+ }
21855
22435
  const dx = tileID.canonical.x - (tileID.canonical.x >> dz << dz);
21856
22436
  const dy = tileID.canonical.y - (tileID.canonical.y >> dz << dz);
21857
22437
  const demMatrix = fromScaling(/* @__PURE__ */ new Float64Array(16), [
@@ -22424,7 +23004,13 @@ var Map$1 = class extends Evented {
22424
23004
  };
22425
23005
  this._contextRestored = (event) => {
22426
23006
  if (this._lostContextStyle.style) this.setStyle(this._lostContextStyle.style, { diff: false });
22427
- if (this._lostContextStyle.images && this.style) this.style.imageManager.images = this._lostContextStyle.images;
23007
+ if (this._lostContextStyle.images && this.style) {
23008
+ this.style.imageManager.images = this._lostContextStyle.images;
23009
+ for (const id in this._lostContextStyle.images) {
23010
+ const image = this._lostContextStyle.images[id];
23011
+ if (image.isWebGLImage) this.style.imageManager.updateImage(id, image, false);
23012
+ }
23013
+ }
22428
23014
  this._lostContextStyle = {
22429
23015
  style: null,
22430
23016
  images: null
@@ -22606,8 +23192,10 @@ var Map$1 = class extends Evented {
22606
23192
  * @see [Display map navigation controls](https://maplibre.org/maplibre-gl-js/docs/examples/display-map-navigation-controls/)
22607
23193
  */
22608
23194
  addControl(control, position) {
22609
- if (position === void 0) if (control.getDefaultPosition) position = control.getDefaultPosition();
22610
- else position = "top-right";
23195
+ if (position === void 0) {
23196
+ if (control.getDefaultPosition) position = control.getDefaultPosition();
23197
+ else position = "top-right";
23198
+ }
22611
23199
  if (!control?.onAdd) return this.fire(new ErrorEvent(/* @__PURE__ */ new Error("Invalid argument to map.addControl(). Argument must be a control with onAdd and onRemove methods.")));
22612
23200
  const controlElement = control.onAdd(this);
22613
23201
  this._controls.push(control);
@@ -24501,8 +25089,12 @@ var Map$1 = class extends Evented {
24501
25089
  } else {
24502
25090
  const { width, height, data } = image;
24503
25091
  const userImage = image;
25092
+ const isWebGLImage = isStyleImageWebGLData(userImage.data);
24504
25093
  return {
24505
- data: new RGBAImage({
25094
+ data: isWebGLImage ? new RGBAImage({
25095
+ width,
25096
+ height
25097
+ }) : new RGBAImage({
24506
25098
  width,
24507
25099
  height
24508
25100
  }, new Uint8Array(data)),
@@ -24514,6 +25106,7 @@ var Map$1 = class extends Evented {
24514
25106
  textFitHeight,
24515
25107
  sdf,
24516
25108
  version,
25109
+ isWebGLImage,
24517
25110
  userImage
24518
25111
  };
24519
25112
  }
@@ -24544,8 +25137,12 @@ var Map$1 = class extends Evented {
24544
25137
  const { width, height, data } = image instanceof HTMLImageElement || isImageBitmap(image) ? browser.getImageData(image) : image;
24545
25138
  if (width === void 0 || height === void 0) return this.fire(new ErrorEvent(/* @__PURE__ */ new Error("Invalid arguments to map.updateImage(). The second argument must be an `HTMLImageElement`, `ImageData`, `ImageBitmap`, or object with `width`, `height`, and `data` properties with the same format as `ImageData`")));
24546
25139
  if (width !== existingImage.data.width || height !== existingImage.data.height) return this.fire(new ErrorEvent(/* @__PURE__ */ new Error("The width and height of the updated image must be that same as the previous version of the image")));
24547
- const copy = !(image instanceof HTMLImageElement || isImageBitmap(image));
24548
- existingImage.data.replace(data, copy);
25140
+ existingImage.isWebGLImage = isStyleImageWebGLData(data);
25141
+ if (existingImage.isWebGLImage) existingImage.userImage = image;
25142
+ else {
25143
+ const copy = !(image instanceof HTMLImageElement || isImageBitmap(image));
25144
+ existingImage.data.replace(data, copy);
25145
+ }
24549
25146
  this.style.updateImage(id, existingImage);
24550
25147
  return this;
24551
25148
  }
@@ -25901,6 +26498,17 @@ function applyAnchorClass(element, anchor, prefix) {
25901
26498
  //#endregion
25902
26499
  //#region src/ui/marker.ts
25903
26500
  /**
26501
+ * Screen-pixel deltas applied when a focused draggable marker is moved with the arrow keys.
26502
+ */
26503
+ const ARROW_KEY_DELTAS = {
26504
+ ArrowLeft: [-1, 0],
26505
+ ArrowRight: [1, 0],
26506
+ ArrowUp: [0, -1],
26507
+ ArrowDown: [0, 1]
26508
+ };
26509
+ const KEYBOARD_DRAG_SMALL_STEP = 1;
26510
+ const KEYBOARD_DRAG_LARGE_STEP = 10;
26511
+ /**
25904
26512
  * The event class for marker drag events (`dragstart`, `drag` and `dragend`).
25905
26513
  *
25906
26514
  * @group Event Related
@@ -25975,6 +26583,30 @@ var Marker = class extends Evented {
25975
26583
  this._onKeyPress = (e) => {
25976
26584
  if (e.code === "Space" || e.code === "Enter") this.togglePopup();
25977
26585
  };
26586
+ this._onKeyDown = (e) => {
26587
+ if (!this._defaultMarker || !this._draggable || !this._map || !this._lngLat) return;
26588
+ if (e.composedPath()[0] !== this._element) return;
26589
+ if (e.altKey || e.ctrlKey || e.metaKey) return;
26590
+ const delta = ARROW_KEY_DELTAS[e.key];
26591
+ if (!delta) return;
26592
+ e.preventDefault();
26593
+ e.stopPropagation();
26594
+ const step = e.shiftKey ? KEYBOARD_DRAG_LARGE_STEP : KEYBOARD_DRAG_SMALL_STEP;
26595
+ const pos = this._map.project(this._lngLat);
26596
+ this.setLngLat(this._map.unproject(new Point(pos.x + delta[0] * step, pos.y + delta[1] * step)));
26597
+ if (!this._keyboardDragActive) {
26598
+ this._keyboardDragActive = true;
26599
+ this.fire(new MarkerDragEvent("dragstart"));
26600
+ }
26601
+ this.fire(new MarkerDragEvent("drag"));
26602
+ };
26603
+ this._onKeyUp = (e) => {
26604
+ if (!ARROW_KEY_DELTAS[e.key]) return;
26605
+ this._endKeyboardDrag();
26606
+ };
26607
+ this._onBlur = () => {
26608
+ this._endKeyboardDrag();
26609
+ };
25978
26610
  this._onMapClick = (e) => {
25979
26611
  const targetElement = e.originalEvent.target;
25980
26612
  const element = this._element;
@@ -26045,6 +26677,8 @@ var Marker = class extends Evented {
26045
26677
  this._subpixelPositioning = options?.subpixelPositioning || false;
26046
26678
  this._isDragging = false;
26047
26679
  this._roleManaged = false;
26680
+ this._tabIndexManaged = false;
26681
+ this._keyboardDragActive = false;
26048
26682
  this._state = "inactive";
26049
26683
  this._rotation = options?.rotation || 0;
26050
26684
  this._rotationAlignment = options?.rotationAlignment || "auto";
@@ -26220,6 +26854,11 @@ var Marker = class extends Evented {
26220
26854
  delete this._map;
26221
26855
  }
26222
26856
  this._element.removeEventListener("click", this._onClick);
26857
+ this._element.removeEventListener("keydown", this._onKeyDown);
26858
+ this._element.removeEventListener("keyup", this._onKeyUp);
26859
+ this._element.removeEventListener("blur", this._onBlur);
26860
+ this._element.removeEventListener("keypress", this._onKeyPress);
26861
+ this._keyboardDragActive = false;
26223
26862
  this._element.remove();
26224
26863
  if (this._popup) this._popup.remove();
26225
26864
  return this;
@@ -26289,7 +26928,6 @@ var Marker = class extends Evented {
26289
26928
  this._popup.remove();
26290
26929
  this._popup = null;
26291
26930
  this._element.removeEventListener("keypress", this._onKeyPress);
26292
- if (!this._originalTabIndex) this._element.removeAttribute("tabindex");
26293
26931
  }
26294
26932
  if (popup) {
26295
26933
  if (!("offset" in popup.options)) {
@@ -26307,10 +26945,9 @@ var Marker = class extends Evented {
26307
26945
  } : this._offset;
26308
26946
  }
26309
26947
  this._popup = popup;
26310
- this._originalTabIndex = this._element.getAttribute("tabindex");
26311
- if (!this._originalTabIndex) this._element.setAttribute("tabindex", "0");
26312
26948
  this._element.addEventListener("keypress", this._onKeyPress);
26313
26949
  }
26950
+ this._updateTabIndex();
26314
26951
  this._updateAccessibilityRole();
26315
26952
  return this;
26316
26953
  }
@@ -26329,6 +26966,12 @@ var Marker = class extends Evented {
26329
26966
  this._subpixelPositioning = value;
26330
26967
  return this;
26331
26968
  }
26969
+ _endKeyboardDrag() {
26970
+ if (this._keyboardDragActive) {
26971
+ this._keyboardDragActive = false;
26972
+ this.fire(new MarkerDragEvent("dragend"));
26973
+ }
26974
+ }
26332
26975
  /**
26333
26976
  * Returns the {@link Popup} instance that is bound to the {@link Marker}.
26334
26977
  * @returns popup
@@ -26465,19 +27108,37 @@ var Marker = class extends Evented {
26465
27108
  return this._element.classList.toggle(className);
26466
27109
  }
26467
27110
  /**
26468
- * Sets the `draggable` property and functionality of the marker
27111
+ * Sets the `draggable` property and functionality of the marker.
27112
+ * A draggable default marker is also keyboard focusable and movable with the
27113
+ * arrow keys (see {@link MarkerOptions.draggable}); custom marker elements keep
27114
+ * their focusability and keyboard behavior application-owned.
26469
27115
  * @param shouldBeDraggable - Turns drag functionality on/off
26470
27116
  */
26471
27117
  setDraggable(shouldBeDraggable) {
26472
27118
  this._draggable = !!shouldBeDraggable;
26473
27119
  this._element.classList.toggle("maplibregl-marker-draggable", this._draggable);
26474
- if (this._map) if (shouldBeDraggable) {
26475
- this._map.on("mousedown", this._addDragHandler);
26476
- this._map.on("touchstart", this._addDragHandler);
26477
- } else {
26478
- this._map.off("mousedown", this._addDragHandler);
26479
- this._map.off("touchstart", this._addDragHandler);
27120
+ if (this._map) {
27121
+ if (shouldBeDraggable) {
27122
+ this._map.on("mousedown", this._addDragHandler);
27123
+ this._map.on("touchstart", this._addDragHandler);
27124
+ } else {
27125
+ this._map.off("mousedown", this._addDragHandler);
27126
+ this._map.off("touchstart", this._addDragHandler);
27127
+ }
27128
+ }
27129
+ if (this._defaultMarker) {
27130
+ if (this._draggable) {
27131
+ this._element.addEventListener("keydown", this._onKeyDown);
27132
+ this._element.addEventListener("keyup", this._onKeyUp);
27133
+ this._element.addEventListener("blur", this._onBlur);
27134
+ } else {
27135
+ this._element.removeEventListener("keydown", this._onKeyDown);
27136
+ this._element.removeEventListener("keyup", this._onKeyUp);
27137
+ this._element.removeEventListener("blur", this._onBlur);
27138
+ this._endKeyboardDrag();
27139
+ }
26480
27140
  }
27141
+ this._updateTabIndex();
26481
27142
  this._updateAccessibilityRole();
26482
27143
  return this;
26483
27144
  }
@@ -26489,6 +27150,24 @@ var Marker = class extends Evented {
26489
27150
  return this._draggable;
26490
27151
  }
26491
27152
  /**
27153
+ * Keep the marker element focusable while it has built-in keyboard behavior.
27154
+ * A popup makes any marker element interactive; dragging only manages
27155
+ * focusability for the default marker so custom elements stay
27156
+ * application-owned (#7790). A tabindex supplied by the application is
27157
+ * never added, changed, or removed here.
27158
+ */
27159
+ _updateTabIndex() {
27160
+ if (!!this._popup || this._defaultMarker && this._draggable) {
27161
+ if (!this._element.hasAttribute("tabindex")) {
27162
+ this._element.setAttribute("tabindex", "0");
27163
+ this._tabIndexManaged = true;
27164
+ }
27165
+ } else if (this._tabIndexManaged) {
27166
+ if (this._element.getAttribute("tabindex") === "0") this._element.removeAttribute("tabindex");
27167
+ this._tabIndexManaged = false;
27168
+ }
27169
+ }
27170
+ /**
26492
27171
  * Keep the default marker role aligned with interactivity.
26493
27172
  * Default markers need a role because `aria-label` is set in {@link Marker.addTo}.
26494
27173
  * Non-interactive markers use `role=img`; interactive ones (draggable or with a popup) use `role=button`.
@@ -27238,8 +27917,10 @@ var FullscreenControl = class extends Evented {
27238
27917
  };
27239
27918
  this._fullscreen = false;
27240
27919
  this._pseudo = options.pseudo ?? false;
27241
- if (options?.container) if (options.container instanceof HTMLElement) this._container = options.container;
27242
- else warnOnce("Full screen control 'container' must be a DOM element.");
27920
+ if (options?.container) {
27921
+ if (options.container instanceof HTMLElement) this._container = options.container;
27922
+ else warnOnce("Full screen control 'container' must be a DOM element.");
27923
+ }
27243
27924
  if ("onfullscreenchange" in document) this._fullscreenchange = "fullscreenchange";
27244
27925
  else if ("onmozfullscreenchange" in document) this._fullscreenchange = "mozfullscreenchange";
27245
27926
  else if ("onwebkitfullscreenchange" in document) this._fullscreenchange = "webkitfullscreenchange";