maplestory-openapi 3.6.0 → 3.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/_virtual/index.js_commonjs-exports2.js +2 -2
- package/dist/cjs/_virtual/index.js_commonjs-exports3.js +2 -2
- package/dist/cjs/maplestory/api/kms/dto/character/characterCashItemEquipment.js +42 -1
- package/dist/cjs/maplestory/api/kms/dto/character/characterSymbolEquipment.js +6 -1
- package/dist/cjs/maplestory/api/kms/dto/character/characterVMatrix.js +4 -0
- package/dist/cjs/maplestory/api/kms/dto/notice/cashshopNoticeList.js +6 -1
- package/dist/cjs/maplestory/api/kms/dto/notice/eventNoticeList.js +6 -1
- package/dist/cjs/maplestory/api/kms/kms.js +1 -0
- package/dist/cjs/node_modules/base64-js/index.js +1 -1
- package/dist/cjs/node_modules/buffer/index.js +2 -2
- package/dist/cjs/node_modules/ieee754/index.js +1 -1
- package/dist/esm/_virtual/index.js_commonjs-exports2.js +2 -2
- package/dist/esm/_virtual/index.js_commonjs-exports3.js +2 -2
- package/dist/esm/maplestory/api/kms/dto/character/characterCashItemEquipment.js +42 -2
- package/dist/esm/maplestory/api/kms/dto/character/characterSymbolEquipment.js +6 -1
- package/dist/esm/maplestory/api/kms/dto/character/characterVMatrix.js +4 -0
- package/dist/esm/maplestory/api/kms/dto/notice/cashshopNoticeList.js +6 -1
- package/dist/esm/maplestory/api/kms/dto/notice/eventNoticeList.js +6 -1
- package/dist/esm/maplestory/api/kms/kms.js +1 -1
- package/dist/esm/node_modules/base64-js/index.js +2 -2
- package/dist/esm/node_modules/buffer/index.js +2 -2
- package/dist/esm/node_modules/ieee754/index.js +2 -2
- package/package.json +1 -1
- package/types/maplestory/api/common/dto/character/characterVMatrix.d.ts +1 -1
- package/types/maplestory/api/kms/dto/character/characterCashItemEquipment.d.ts +31 -1
- package/types/maplestory/api/kms/dto/character/characterSymbolEquipment.d.ts +4 -0
- package/types/maplestory/api/kms/dto/character/characterVMatrix.d.ts +5 -1
- package/types/maplestory/api/kms/dto/notice/cashshopNoticeList.d.ts +4 -0
- package/types/maplestory/api/kms/dto/notice/eventNoticeList.d.ts +4 -0
- package/types/maplestory/api/kms/response/character/characterCashItemEquipmentBody.d.ts +8 -0
- package/types/maplestory/api/kms/response/character/characterSymbolEquipmentBody.d.ts +1 -0
- package/types/maplestory/api/kms/response/notice/cashshopNoticeListBody.d.ts +1 -0
- package/types/maplestory/api/kms/response/notice/eventNoticeListBody.d.ts +1 -0
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@@ -111,6 +111,34 @@ class CharacterCashItemEquipmentColoringPrismDto extends characterCashItemEquipm
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this.value = value;
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}
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}
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/**
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* 캐릭터 캐시 장비(무기) 이펙트 프리즘
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*/
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class CharacterCashItemEquipmentEffectPrismDto {
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/**
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* 이펙트 프리즘 색상 범위
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*/
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colorRange;
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/**
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* 이펙트 프리즘 색조
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*/
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hue;
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/**
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* 이펙트 프리즘 채도
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*/
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saturation;
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/**
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* 이펙트 프리즘 명도
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*/
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value;
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constructor(obj) {
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const { color_range, hue, saturation, value } = obj;
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this.colorRange = color_range;
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this.hue = hue;
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this.saturation = saturation;
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this.value = value;
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}
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}
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/**
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* 캐릭터 캐시 장비 옵션
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*/
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@@ -182,6 +210,10 @@ class CharacterCashItemEquipmentPresetDto extends characterCashItemEquipment.Cha
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* 캐시 장비 컬러링프리즘 정보
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*/
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cashItemColoringPrism;
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/**
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* 캐시 장비(무기) 이펙트 프리즘 정보
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*/
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cashItemEffectPrism;
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/**
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* 아이템 장착 가능 성별
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*/
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@@ -194,9 +226,13 @@ class CharacterCashItemEquipmentPresetDto extends characterCashItemEquipment.Cha
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* 프리스타일 쿠폰 적용 여부 (0:미적용, 1:적용)
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*/
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freestyleFlag;
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/**
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* 표정 합성 정보
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*/
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emotion_name;
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constructor(obj) {
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super();
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const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, item_gender, skills, freestyle_flag, } = obj;
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const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, cash_item_effect_prism, item_gender, skills, freestyle_flag, emotion_name, } = obj;
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this.cashItemEquipmentPart = cash_item_equipment_part;
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this.cashItemEquipmentSlot = cash_item_equipment_slot;
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this.cashItemName = cash_item_name;
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@@ -207,9 +243,13 @@ class CharacterCashItemEquipmentPresetDto extends characterCashItemEquipment.Cha
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this.cashItemColoringPrism = cash_item_coloring_prism
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? new CharacterCashItemEquipmentColoringPrismDto(cash_item_coloring_prism)
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: null;
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this.cashItemEffectPrism = cash_item_effect_prism
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? new CharacterCashItemEquipmentEffectPrismDto(cash_item_effect_prism)
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: null;
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this.itemGender = item_gender;
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this.skills = skills;
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this.freestyleFlag = freestyle_flag;
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this.emotion_name = emotion_name;
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if (date_expire === 'expired') {
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this.isExpired = true;
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}
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@@ -235,5 +275,6 @@ class CharacterCashItemEquipmentPresetDto extends characterCashItemEquipment.Cha
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exports.CharacterCashItemEquipmentColoringPrismDto = CharacterCashItemEquipmentColoringPrismDto;
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exports.CharacterCashItemEquipmentDto = CharacterCashItemEquipmentDto;
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exports.CharacterCashItemEquipmentEffectPrismDto = CharacterCashItemEquipmentEffectPrismDto;
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exports.CharacterCashItemEquipmentOptionDto = CharacterCashItemEquipmentOptionDto;
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exports.CharacterCashItemEquipmentPresetDto = CharacterCashItemEquipmentPresetDto;
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@@ -44,6 +44,10 @@ class CharacterSymbolEquipmentInfoDto extends characterSymbolEquipment.Character
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* 심볼 설명
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*/
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symbolDescription;
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/**
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* 심볼 부가 효과 설명
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*/
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symbolOtherEffectDescription;
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/**
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* 심볼로 인한 증가 수치
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*/
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@@ -94,10 +98,11 @@ class CharacterSymbolEquipmentInfoDto extends characterSymbolEquipment.Character
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symbolRequireGrowthCount;
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constructor(obj) {
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super();
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const { symbol_name, symbol_icon, symbol_description, symbol_force, symbol_level, symbol_str, symbol_dex, symbol_int, symbol_luk, symbol_hp, symbol_drop_rate, symbol_meso_rate, symbol_exp_rate, symbol_growth_count, symbol_require_growth_count, } = obj;
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const { symbol_name, symbol_icon, symbol_description, symbol_other_effect_description, symbol_force, symbol_level, symbol_str, symbol_dex, symbol_int, symbol_luk, symbol_hp, symbol_drop_rate, symbol_meso_rate, symbol_exp_rate, symbol_growth_count, symbol_require_growth_count, } = obj;
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this.symbolName = symbol_name;
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this.symbolIcon = symbol_icon;
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this.symbolDescription = symbol_description;
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this.symbolOtherEffectDescription = symbol_other_effect_description;
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this.symbolForce = symbol_force;
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this.symbolLevel = symbol_level;
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this.symbolStr = symbol_str;
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@@ -44,6 +44,7 @@ class CharacterVMatrixCodeEquipmentDto extends characterVMatrix.CharacterVMatrix
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slotId;
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/**
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* 슬롯 레벨
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* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
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*/
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slotLevel;
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/**
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@@ -60,14 +61,17 @@ class CharacterVMatrixCodeEquipmentDto extends characterVMatrix.CharacterVMatrix
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vCoreLevel;
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/**
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* 코어에 해당하는 스킬 명
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* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
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*/
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vCoreSkill1;
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/**
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* (강화 코어인 경우) 코어에 해당하는 두 번째 스킬 명
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* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
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*/
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vCoreSkill2;
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/**
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* (강화 코어인 경우) 코어에 해당하는 세 번째 스킬 명
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* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
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*/
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vCoreSkill3;
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constructor(obj) {
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* 공지 링크
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*/
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url;
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/**
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* 썸네일 링크
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*/
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thumbnailUrl;
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/**
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*/
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ongoingFlag;
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constructor(obj) {
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const { title, url, notice_id, date, date_sale_start, date_sale_end, ongoing_flag, } = obj;
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const { title, url, thumbnail_url, notice_id, date, date_sale_start, date_sale_end, ongoing_flag, } = obj;
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this.title = title;
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this.url = url;
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this.thumbnailUrl = thumbnail_url;
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this.noticeId = notice_id;
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thumbnailUrl;
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dateEventEnd;
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const { title, url, notice_id, date, date_event_start, date_event_end } = obj;
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const { title, url, thumbnail_url, notice_id, date, date_event_start, date_event_end } = obj;
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this.url = url;
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this.thumbnailUrl = thumbnail_url;
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this.noticeId = notice_id;
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this.date = new Date(date);
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this.dateEventStart = new Date(date_event_start);
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exports.CharacterBeautyEquipmentSkinDto = characterBeautyEquipment.CharacterBeautyEquipmentSkinDto;
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exports.CharacterCashItemEquipmentColoringPrismDto = characterCashItemEquipment.CharacterCashItemEquipmentColoringPrismDto;
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exports.CharacterCashItemEquipmentDto = characterCashItemEquipment.CharacterCashItemEquipmentDto;
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exports.CharacterCashItemEquipmentEffectPrismDto = characterCashItemEquipment.CharacterCashItemEquipmentEffectPrismDto;
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exports.CharacterCashItemEquipmentOptionDto = characterCashItemEquipment.CharacterCashItemEquipmentOptionDto;
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exports.CharacterCashItemEquipmentPresetDto = characterCashItemEquipment.CharacterCashItemEquipmentPresetDto;
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exports.CharacterDojangDto = characterDojang.CharacterDojangDto;
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colorRange;
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hue;
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saturation;
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constructor(obj) {
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this.colorRange = color_range;
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*/
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cashItemColoringPrism;
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/**
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+
*/
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cashItemEffectPrism;
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/**
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* 아이템 장착 가능 성별
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*/
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@@ -190,9 +222,13 @@ class CharacterCashItemEquipmentPresetDto extends CharacterCashItemEquipmentPres
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* 프리스타일 쿠폰 적용 여부 (0:미적용, 1:적용)
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*/
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freestyleFlag;
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/**
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+
*/
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+
emotion_name;
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constructor(obj) {
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super();
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-
const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, item_gender, skills, freestyle_flag, } = obj;
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+
const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, cash_item_effect_prism, item_gender, skills, freestyle_flag, emotion_name, } = obj;
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this.cashItemEquipmentPart = cash_item_equipment_part;
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this.cashItemEquipmentSlot = cash_item_equipment_slot;
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this.cashItemName = cash_item_name;
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@@ -203,9 +239,13 @@ class CharacterCashItemEquipmentPresetDto extends CharacterCashItemEquipmentPres
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this.cashItemColoringPrism = cash_item_coloring_prism
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? new CharacterCashItemEquipmentColoringPrismDto(cash_item_coloring_prism)
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: null;
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this.cashItemEffectPrism = cash_item_effect_prism
|
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? new CharacterCashItemEquipmentEffectPrismDto(cash_item_effect_prism)
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: null;
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this.itemGender = item_gender;
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|
this.skills = skills;
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this.freestyleFlag = freestyle_flag;
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+
this.emotion_name = emotion_name;
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|
if (date_expire === 'expired') {
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this.isExpired = true;
|
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}
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@@ -229,4 +269,4 @@ class CharacterCashItemEquipmentPresetDto extends CharacterCashItemEquipmentPres
|
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|
}
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}
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|
-
export { CharacterCashItemEquipmentColoringPrismDto, CharacterCashItemEquipmentDto, CharacterCashItemEquipmentOptionDto, CharacterCashItemEquipmentPresetDto };
|
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|
+
export { CharacterCashItemEquipmentColoringPrismDto, CharacterCashItemEquipmentDto, CharacterCashItemEquipmentEffectPrismDto, CharacterCashItemEquipmentOptionDto, CharacterCashItemEquipmentPresetDto };
|
|
@@ -40,6 +40,10 @@ class CharacterSymbolEquipmentInfoDto extends CharacterSymbolEquipmentInfoDto$1
|
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* 심볼 설명
|
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*/
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|
symbolDescription;
|
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+
/**
|
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+
* 심볼 부가 효과 설명
|
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+
*/
|
|
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|
+
symbolOtherEffectDescription;
|
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|
/**
|
|
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|
* 심볼로 인한 증가 수치
|
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|
*/
|
|
@@ -90,10 +94,11 @@ class CharacterSymbolEquipmentInfoDto extends CharacterSymbolEquipmentInfoDto$1
|
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|
symbolRequireGrowthCount;
|
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|
constructor(obj) {
|
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|
super();
|
|
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|
-
const { symbol_name, symbol_icon, symbol_description, symbol_force, symbol_level, symbol_str, symbol_dex, symbol_int, symbol_luk, symbol_hp, symbol_drop_rate, symbol_meso_rate, symbol_exp_rate, symbol_growth_count, symbol_require_growth_count, } = obj;
|
|
97
|
+
const { symbol_name, symbol_icon, symbol_description, symbol_other_effect_description, symbol_force, symbol_level, symbol_str, symbol_dex, symbol_int, symbol_luk, symbol_hp, symbol_drop_rate, symbol_meso_rate, symbol_exp_rate, symbol_growth_count, symbol_require_growth_count, } = obj;
|
|
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|
this.symbolName = symbol_name;
|
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|
this.symbolIcon = symbol_icon;
|
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|
this.symbolDescription = symbol_description;
|
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|
+
this.symbolOtherEffectDescription = symbol_other_effect_description;
|
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|
this.symbolForce = symbol_force;
|
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|
this.symbolLevel = symbol_level;
|
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|
this.symbolStr = symbol_str;
|
|
@@ -40,6 +40,7 @@ class CharacterVMatrixCodeEquipmentDto extends CharacterVMatrixCodeEquipmentDto$
|
|
|
40
40
|
slotId;
|
|
41
41
|
/**
|
|
42
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|
* 슬롯 레벨
|
|
43
|
+
* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
|
|
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44
|
*/
|
|
44
45
|
slotLevel;
|
|
45
46
|
/**
|
|
@@ -56,14 +57,17 @@ class CharacterVMatrixCodeEquipmentDto extends CharacterVMatrixCodeEquipmentDto$
|
|
|
56
57
|
vCoreLevel;
|
|
57
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|
/**
|
|
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|
* 코어에 해당하는 스킬 명
|
|
60
|
+
* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
|
|
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61
|
*/
|
|
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62
|
vCoreSkill1;
|
|
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|
/**
|
|
62
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|
* (강화 코어인 경우) 코어에 해당하는 두 번째 스킬 명
|
|
65
|
+
* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
|
|
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|
*/
|
|
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|
vCoreSkill2;
|
|
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|
/**
|
|
66
69
|
* (강화 코어인 경우) 코어에 해당하는 세 번째 스킬 명
|
|
70
|
+
* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
|
|
67
71
|
*/
|
|
68
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|
vCoreSkill3;
|
|
69
73
|
constructor(obj) {
|
|
@@ -23,6 +23,10 @@ class CashshopNoticeListItemDto {
|
|
|
23
23
|
* 공지 링크
|
|
24
24
|
*/
|
|
25
25
|
url;
|
|
26
|
+
/**
|
|
27
|
+
* 썸네일 링크
|
|
28
|
+
*/
|
|
29
|
+
thumbnailUrl;
|
|
26
30
|
/**
|
|
27
31
|
* 공지 식별자
|
|
28
32
|
*/
|
|
@@ -44,9 +48,10 @@ class CashshopNoticeListItemDto {
|
|
|
44
48
|
*/
|
|
45
49
|
ongoingFlag;
|
|
46
50
|
constructor(obj) {
|
|
47
|
-
const { title, url, notice_id, date, date_sale_start, date_sale_end, ongoing_flag, } = obj;
|
|
51
|
+
const { title, url, thumbnail_url, notice_id, date, date_sale_start, date_sale_end, ongoing_flag, } = obj;
|
|
48
52
|
this.title = title;
|
|
49
53
|
this.url = url;
|
|
54
|
+
this.thumbnailUrl = thumbnail_url;
|
|
50
55
|
this.noticeId = notice_id;
|
|
51
56
|
this.date = new Date(date);
|
|
52
57
|
this.dateSaleStart = date_sale_start ? new Date(date_sale_start) : null;
|
|
@@ -23,6 +23,10 @@ class EventNoticeListItemDto {
|
|
|
23
23
|
* 공지 링크
|
|
24
24
|
*/
|
|
25
25
|
url;
|
|
26
|
+
/**
|
|
27
|
+
* 썸네일 링크
|
|
28
|
+
*/
|
|
29
|
+
thumbnailUrl;
|
|
26
30
|
/**
|
|
27
31
|
* 공지 식별자
|
|
28
32
|
*/
|
|
@@ -40,9 +44,10 @@ class EventNoticeListItemDto {
|
|
|
40
44
|
*/
|
|
41
45
|
dateEventEnd;
|
|
42
46
|
constructor(obj) {
|
|
43
|
-
const { title, url, notice_id, date, date_event_start, date_event_end } = obj;
|
|
47
|
+
const { title, url, thumbnail_url, notice_id, date, date_event_start, date_event_end } = obj;
|
|
44
48
|
this.title = title;
|
|
45
49
|
this.url = url;
|
|
50
|
+
this.thumbnailUrl = thumbnail_url;
|
|
46
51
|
this.noticeId = notice_id;
|
|
47
52
|
this.date = new Date(date);
|
|
48
53
|
this.dateEventStart = new Date(date_event_start);
|
|
@@ -5,7 +5,7 @@ export { CharacterAbilityDto, CharacterAbilityInfoDto, CharacterAbilityPresetDto
|
|
|
5
5
|
export { CharacterAndroidCashItemEquipmentColoringPrismDto, CharacterAndroidCashItemEquipmentDto, CharacterAndroidCashItemEquipmentOptionDto, CharacterAndroidEquipmentDto, CharacterAndroidEquipmentFaceDto, CharacterAndroidEquipmentHairDto, CharacterAndroidEquipmentPresetDto, CharacterAndroidEquipmentSkinDto } from './dto/character/characterAndroidEquipment.js';
|
|
6
6
|
export { CharacterBasicDto } from './dto/character/characterBasic.js';
|
|
7
7
|
export { CharacterBeautyEquipmentDto, CharacterBeautyEquipmentFaceDto, CharacterBeautyEquipmentHairDto, CharacterBeautyEquipmentSkinDto } from './dto/character/characterBeautyEquipment.js';
|
|
8
|
-
export { CharacterCashItemEquipmentColoringPrismDto, CharacterCashItemEquipmentDto, CharacterCashItemEquipmentOptionDto, CharacterCashItemEquipmentPresetDto } from './dto/character/characterCashItemEquipment.js';
|
|
8
|
+
export { CharacterCashItemEquipmentColoringPrismDto, CharacterCashItemEquipmentDto, CharacterCashItemEquipmentEffectPrismDto, CharacterCashItemEquipmentOptionDto, CharacterCashItemEquipmentPresetDto } from './dto/character/characterCashItemEquipment.js';
|
|
9
9
|
export { CharacterDojangDto } from './dto/character/characterDojang.js';
|
|
10
10
|
export { CharacterHexaMatrixDto, CharacterHexaMatrixEquipmentDto, CharacterHexaMatrixEquipmentLinkedSkillDto } from './dto/character/characterHexaMatrix.js';
|
|
11
11
|
export { CharacterHexaMatrixStatCoreDto, CharacterHexaMatrixStatDto } from './dto/character/characterHexaMatrixStat.js';
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { __exports as base64Js } from '../../_virtual/index.js_commonjs-
|
|
2
|
-
export { __exports as default } from '../../_virtual/index.js_commonjs-
|
|
1
|
+
import { __exports as base64Js } from '../../_virtual/index.js_commonjs-exports3.js';
|
|
2
|
+
export { __exports as default } from '../../_virtual/index.js_commonjs-exports3.js';
|
|
3
3
|
|
|
4
4
|
base64Js.byteLength = byteLength;
|
|
5
5
|
base64Js.toByteArray = toByteArray;
|
|
@@ -2,8 +2,8 @@ import { __exports as buffer } from '../../_virtual/index.js_commonjs-exports.js
|
|
|
2
2
|
export { __exports as default } from '../../_virtual/index.js_commonjs-exports.js';
|
|
3
3
|
import '../base64-js/index.js';
|
|
4
4
|
import '../ieee754/index.js';
|
|
5
|
-
import { __exports as base64Js } from '../../_virtual/index.js_commonjs-
|
|
6
|
-
import { __exports as ieee754 } from '../../_virtual/index.js_commonjs-
|
|
5
|
+
import { __exports as base64Js } from '../../_virtual/index.js_commonjs-exports3.js';
|
|
6
|
+
import { __exports as ieee754 } from '../../_virtual/index.js_commonjs-exports2.js';
|
|
7
7
|
|
|
8
8
|
/*!
|
|
9
9
|
* The buffer module from node.js, for the browser.
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { __exports as ieee754 } from '../../_virtual/index.js_commonjs-
|
|
2
|
-
export { __exports as default } from '../../_virtual/index.js_commonjs-
|
|
1
|
+
import { __exports as ieee754 } from '../../_virtual/index.js_commonjs-exports2.js';
|
|
2
|
+
export { __exports as default } from '../../_virtual/index.js_commonjs-exports2.js';
|
|
3
3
|
|
|
4
4
|
/*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh <https://feross.org/opensource> */
|
|
5
5
|
|
package/package.json
CHANGED
|
@@ -10,7 +10,7 @@ export declare abstract class CharacterVMatrixCodeEquipmentDto {
|
|
|
10
10
|
abstract vCoreName: string | null;
|
|
11
11
|
abstract vCoreType: string | null;
|
|
12
12
|
abstract vCoreLevel: number;
|
|
13
|
-
abstract vCoreSkill1: string;
|
|
13
|
+
abstract vCoreSkill1: string | null;
|
|
14
14
|
abstract vCoreSkill2: string | null;
|
|
15
15
|
abstract vCoreSkill3: string | null;
|
|
16
16
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import * as base from '../../../common/dto/character/characterCashItemEquipment';
|
|
2
|
-
import { CharacterCashItemEquipmentBody, CharacterCashItemEquipmentColoringPrismBody, CharacterCashItemEquipmentOptionBody, CharacterCashItemEquipmentPresetBody } from '../../response/character/characterCashItemEquipmentBody';
|
|
2
|
+
import { CharacterCashItemEquipmentBody, CharacterCashItemEquipmentColoringPrismBody, CharacterCashItemEquipmentEffectPrismBody, CharacterCashItemEquipmentOptionBody, CharacterCashItemEquipmentPresetBody } from '../../response/character/characterCashItemEquipmentBody';
|
|
3
3
|
/**
|
|
4
4
|
* 캐릭터 캐시 장비 아이템 정보
|
|
5
5
|
*/
|
|
@@ -80,6 +80,28 @@ export declare class CharacterCashItemEquipmentColoringPrismDto extends base.Cha
|
|
|
80
80
|
value: number;
|
|
81
81
|
constructor(obj: CharacterCashItemEquipmentColoringPrismBody);
|
|
82
82
|
}
|
|
83
|
+
/**
|
|
84
|
+
* 캐릭터 캐시 장비(무기) 이펙트 프리즘
|
|
85
|
+
*/
|
|
86
|
+
export declare class CharacterCashItemEquipmentEffectPrismDto {
|
|
87
|
+
/**
|
|
88
|
+
* 이펙트 프리즘 색상 범위
|
|
89
|
+
*/
|
|
90
|
+
colorRange: string;
|
|
91
|
+
/**
|
|
92
|
+
* 이펙트 프리즘 색조
|
|
93
|
+
*/
|
|
94
|
+
hue: number;
|
|
95
|
+
/**
|
|
96
|
+
* 이펙트 프리즘 채도
|
|
97
|
+
*/
|
|
98
|
+
saturation: number;
|
|
99
|
+
/**
|
|
100
|
+
* 이펙트 프리즘 명도
|
|
101
|
+
*/
|
|
102
|
+
value: number;
|
|
103
|
+
constructor(obj: CharacterCashItemEquipmentEffectPrismBody);
|
|
104
|
+
}
|
|
83
105
|
/**
|
|
84
106
|
* 캐릭터 캐시 장비 옵션
|
|
85
107
|
*/
|
|
@@ -146,6 +168,10 @@ export declare class CharacterCashItemEquipmentPresetDto extends base.CharacterC
|
|
|
146
168
|
* 캐시 장비 컬러링프리즘 정보
|
|
147
169
|
*/
|
|
148
170
|
cashItemColoringPrism: CharacterCashItemEquipmentColoringPrismDto | null;
|
|
171
|
+
/**
|
|
172
|
+
* 캐시 장비(무기) 이펙트 프리즘 정보
|
|
173
|
+
*/
|
|
174
|
+
cashItemEffectPrism: CharacterCashItemEquipmentEffectPrismDto | null;
|
|
149
175
|
/**
|
|
150
176
|
* 아이템 장착 가능 성별
|
|
151
177
|
*/
|
|
@@ -158,6 +184,10 @@ export declare class CharacterCashItemEquipmentPresetDto extends base.CharacterC
|
|
|
158
184
|
* 프리스타일 쿠폰 적용 여부 (0:미적용, 1:적용)
|
|
159
185
|
*/
|
|
160
186
|
freestyleFlag: string | null;
|
|
187
|
+
/**
|
|
188
|
+
* 표정 합성 정보
|
|
189
|
+
*/
|
|
190
|
+
emotion_name: string | null;
|
|
161
191
|
constructor(obj: CharacterCashItemEquipmentPresetBody);
|
|
162
192
|
/**
|
|
163
193
|
* 프리스타일 쿠폰 적용 여부
|
|
@@ -32,6 +32,7 @@ export declare class CharacterVMatrixCodeEquipmentDto extends base.CharacterVMat
|
|
|
32
32
|
slotId: string;
|
|
33
33
|
/**
|
|
34
34
|
* 슬롯 레벨
|
|
35
|
+
* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
|
|
35
36
|
*/
|
|
36
37
|
slotLevel: number;
|
|
37
38
|
/**
|
|
@@ -48,14 +49,17 @@ export declare class CharacterVMatrixCodeEquipmentDto extends base.CharacterVMat
|
|
|
48
49
|
vCoreLevel: number;
|
|
49
50
|
/**
|
|
50
51
|
* 코어에 해당하는 스킬 명
|
|
52
|
+
* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
|
|
51
53
|
*/
|
|
52
|
-
vCoreSkill1: string;
|
|
54
|
+
vCoreSkill1: string | null;
|
|
53
55
|
/**
|
|
54
56
|
* (강화 코어인 경우) 코어에 해당하는 두 번째 스킬 명
|
|
57
|
+
* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
|
|
55
58
|
*/
|
|
56
59
|
vCoreSkill2: string | null;
|
|
57
60
|
/**
|
|
58
61
|
* (강화 코어인 경우) 코어에 해당하는 세 번째 스킬 명
|
|
62
|
+
* @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
|
|
59
63
|
*/
|
|
60
64
|
vCoreSkill3: string | null;
|
|
61
65
|
constructor(obj: CharacterVMatrixCoreEquipmentDtoBody);
|
|
@@ -24,9 +24,11 @@ export type CharacterCashItemEquipmentPresetBody = {
|
|
|
24
24
|
date_option_expire: string | null;
|
|
25
25
|
cash_item_label: string | null;
|
|
26
26
|
cash_item_coloring_prism: CharacterCashItemEquipmentColoringPrismBody | null;
|
|
27
|
+
cash_item_effect_prism: CharacterCashItemEquipmentEffectPrismBody | null;
|
|
27
28
|
item_gender: string | null;
|
|
28
29
|
skills: string[];
|
|
29
30
|
freestyle_flag: string | null;
|
|
31
|
+
emotion_name: string | null;
|
|
30
32
|
};
|
|
31
33
|
export type CharacterCashItemEquipmentOptionBody = {
|
|
32
34
|
option_type: string;
|
|
@@ -38,3 +40,9 @@ export type CharacterCashItemEquipmentColoringPrismBody = {
|
|
|
38
40
|
saturation: number;
|
|
39
41
|
value: number;
|
|
40
42
|
};
|
|
43
|
+
export type CharacterCashItemEquipmentEffectPrismBody = {
|
|
44
|
+
color_range: string;
|
|
45
|
+
hue: number;
|
|
46
|
+
saturation: number;
|
|
47
|
+
value: number;
|
|
48
|
+
};
|