maplestory-openapi 3.6.0 → 3.7.0

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Files changed (33) hide show
  1. package/dist/cjs/_virtual/index.js_commonjs-exports2.js +2 -2
  2. package/dist/cjs/_virtual/index.js_commonjs-exports3.js +2 -2
  3. package/dist/cjs/maplestory/api/kms/dto/character/characterCashItemEquipment.js +42 -1
  4. package/dist/cjs/maplestory/api/kms/dto/character/characterSymbolEquipment.js +6 -1
  5. package/dist/cjs/maplestory/api/kms/dto/character/characterVMatrix.js +4 -0
  6. package/dist/cjs/maplestory/api/kms/dto/notice/cashshopNoticeList.js +6 -1
  7. package/dist/cjs/maplestory/api/kms/dto/notice/eventNoticeList.js +6 -1
  8. package/dist/cjs/maplestory/api/kms/kms.js +1 -0
  9. package/dist/cjs/node_modules/base64-js/index.js +1 -1
  10. package/dist/cjs/node_modules/buffer/index.js +2 -2
  11. package/dist/cjs/node_modules/ieee754/index.js +1 -1
  12. package/dist/esm/_virtual/index.js_commonjs-exports2.js +2 -2
  13. package/dist/esm/_virtual/index.js_commonjs-exports3.js +2 -2
  14. package/dist/esm/maplestory/api/kms/dto/character/characterCashItemEquipment.js +42 -2
  15. package/dist/esm/maplestory/api/kms/dto/character/characterSymbolEquipment.js +6 -1
  16. package/dist/esm/maplestory/api/kms/dto/character/characterVMatrix.js +4 -0
  17. package/dist/esm/maplestory/api/kms/dto/notice/cashshopNoticeList.js +6 -1
  18. package/dist/esm/maplestory/api/kms/dto/notice/eventNoticeList.js +6 -1
  19. package/dist/esm/maplestory/api/kms/kms.js +1 -1
  20. package/dist/esm/node_modules/base64-js/index.js +2 -2
  21. package/dist/esm/node_modules/buffer/index.js +2 -2
  22. package/dist/esm/node_modules/ieee754/index.js +2 -2
  23. package/package.json +1 -1
  24. package/types/maplestory/api/common/dto/character/characterVMatrix.d.ts +1 -1
  25. package/types/maplestory/api/kms/dto/character/characterCashItemEquipment.d.ts +31 -1
  26. package/types/maplestory/api/kms/dto/character/characterSymbolEquipment.d.ts +4 -0
  27. package/types/maplestory/api/kms/dto/character/characterVMatrix.d.ts +5 -1
  28. package/types/maplestory/api/kms/dto/notice/cashshopNoticeList.d.ts +4 -0
  29. package/types/maplestory/api/kms/dto/notice/eventNoticeList.d.ts +4 -0
  30. package/types/maplestory/api/kms/response/character/characterCashItemEquipmentBody.d.ts +8 -0
  31. package/types/maplestory/api/kms/response/character/characterSymbolEquipmentBody.d.ts +1 -0
  32. package/types/maplestory/api/kms/response/notice/cashshopNoticeListBody.d.ts +1 -0
  33. package/types/maplestory/api/kms/response/notice/eventNoticeListBody.d.ts +1 -0
@@ -2,6 +2,6 @@
2
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  Object.defineProperty(exports, '__esModule', { value: true });
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- var base64Js = {};
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+ var ieee754 = {};
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- exports.__exports = base64Js;
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+ exports.__exports = ieee754;
@@ -2,6 +2,6 @@
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  Object.defineProperty(exports, '__esModule', { value: true });
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- var ieee754 = {};
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+ var base64Js = {};
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- exports.__exports = ieee754;
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+ exports.__exports = base64Js;
@@ -111,6 +111,34 @@ class CharacterCashItemEquipmentColoringPrismDto extends characterCashItemEquipm
111
111
  this.value = value;
112
112
  }
113
113
  }
114
+ /**
115
+ * 캐릭터 캐시 장비(무기) 이펙트 프리즘
116
+ */
117
+ class CharacterCashItemEquipmentEffectPrismDto {
118
+ /**
119
+ * 이펙트 프리즘 색상 범위
120
+ */
121
+ colorRange;
122
+ /**
123
+ * 이펙트 프리즘 색조
124
+ */
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+ hue;
126
+ /**
127
+ * 이펙트 프리즘 채도
128
+ */
129
+ saturation;
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+ /**
131
+ * 이펙트 프리즘 명도
132
+ */
133
+ value;
134
+ constructor(obj) {
135
+ const { color_range, hue, saturation, value } = obj;
136
+ this.colorRange = color_range;
137
+ this.hue = hue;
138
+ this.saturation = saturation;
139
+ this.value = value;
140
+ }
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+ }
114
142
  /**
115
143
  * 캐릭터 캐시 장비 옵션
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  */
@@ -182,6 +210,10 @@ class CharacterCashItemEquipmentPresetDto extends characterCashItemEquipment.Cha
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  * 캐시 장비 컬러링프리즘 정보
183
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  */
184
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  cashItemColoringPrism;
213
+ /**
214
+ * 캐시 장비(무기) 이펙트 프리즘 정보
215
+ */
216
+ cashItemEffectPrism;
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  /**
186
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  * 아이템 장착 가능 성별
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  */
@@ -194,9 +226,13 @@ class CharacterCashItemEquipmentPresetDto extends characterCashItemEquipment.Cha
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  * 프리스타일 쿠폰 적용 여부 (0:미적용, 1:적용)
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  */
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228
  freestyleFlag;
229
+ /**
230
+ * 표정 합성 정보
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+ */
232
+ emotion_name;
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  constructor(obj) {
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  super();
199
- const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, item_gender, skills, freestyle_flag, } = obj;
235
+ const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, cash_item_effect_prism, item_gender, skills, freestyle_flag, emotion_name, } = obj;
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  this.cashItemEquipmentPart = cash_item_equipment_part;
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  this.cashItemEquipmentSlot = cash_item_equipment_slot;
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  this.cashItemName = cash_item_name;
@@ -207,9 +243,13 @@ class CharacterCashItemEquipmentPresetDto extends characterCashItemEquipment.Cha
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  this.cashItemColoringPrism = cash_item_coloring_prism
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  ? new CharacterCashItemEquipmentColoringPrismDto(cash_item_coloring_prism)
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  : null;
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+ this.cashItemEffectPrism = cash_item_effect_prism
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+ ? new CharacterCashItemEquipmentEffectPrismDto(cash_item_effect_prism)
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+ : null;
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  this.itemGender = item_gender;
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  this.skills = skills;
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  this.freestyleFlag = freestyle_flag;
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+ this.emotion_name = emotion_name;
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  if (date_expire === 'expired') {
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  this.isExpired = true;
215
255
  }
@@ -235,5 +275,6 @@ class CharacterCashItemEquipmentPresetDto extends characterCashItemEquipment.Cha
235
275
 
236
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  exports.CharacterCashItemEquipmentColoringPrismDto = CharacterCashItemEquipmentColoringPrismDto;
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  exports.CharacterCashItemEquipmentDto = CharacterCashItemEquipmentDto;
278
+ exports.CharacterCashItemEquipmentEffectPrismDto = CharacterCashItemEquipmentEffectPrismDto;
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  exports.CharacterCashItemEquipmentOptionDto = CharacterCashItemEquipmentOptionDto;
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  exports.CharacterCashItemEquipmentPresetDto = CharacterCashItemEquipmentPresetDto;
@@ -44,6 +44,10 @@ class CharacterSymbolEquipmentInfoDto extends characterSymbolEquipment.Character
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44
  * 심볼 설명
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  */
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  symbolDescription;
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+ /**
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+ * 심볼 부가 효과 설명
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+ */
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+ symbolOtherEffectDescription;
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  /**
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  * 심볼로 인한 증가 수치
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  */
@@ -94,10 +98,11 @@ class CharacterSymbolEquipmentInfoDto extends characterSymbolEquipment.Character
94
98
  symbolRequireGrowthCount;
95
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  constructor(obj) {
96
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  super();
97
- const { symbol_name, symbol_icon, symbol_description, symbol_force, symbol_level, symbol_str, symbol_dex, symbol_int, symbol_luk, symbol_hp, symbol_drop_rate, symbol_meso_rate, symbol_exp_rate, symbol_growth_count, symbol_require_growth_count, } = obj;
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+ const { symbol_name, symbol_icon, symbol_description, symbol_other_effect_description, symbol_force, symbol_level, symbol_str, symbol_dex, symbol_int, symbol_luk, symbol_hp, symbol_drop_rate, symbol_meso_rate, symbol_exp_rate, symbol_growth_count, symbol_require_growth_count, } = obj;
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  this.symbolName = symbol_name;
99
103
  this.symbolIcon = symbol_icon;
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  this.symbolDescription = symbol_description;
105
+ this.symbolOtherEffectDescription = symbol_other_effect_description;
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  this.symbolForce = symbol_force;
102
107
  this.symbolLevel = symbol_level;
103
108
  this.symbolStr = symbol_str;
@@ -44,6 +44,7 @@ class CharacterVMatrixCodeEquipmentDto extends characterVMatrix.CharacterVMatrix
44
44
  slotId;
45
45
  /**
46
46
  * 슬롯 레벨
47
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
47
48
  */
48
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  slotLevel;
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  /**
@@ -60,14 +61,17 @@ class CharacterVMatrixCodeEquipmentDto extends characterVMatrix.CharacterVMatrix
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61
  vCoreLevel;
61
62
  /**
62
63
  * 코어에 해당하는 스킬 명
64
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
63
65
  */
64
66
  vCoreSkill1;
65
67
  /**
66
68
  * (강화 코어인 경우) 코어에 해당하는 두 번째 스킬 명
69
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
67
70
  */
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71
  vCoreSkill2;
69
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  /**
70
73
  * (강화 코어인 경우) 코어에 해당하는 세 번째 스킬 명
74
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
71
75
  */
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76
  vCoreSkill3;
73
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  constructor(obj) {
@@ -27,6 +27,10 @@ class CashshopNoticeListItemDto {
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  * 공지 링크
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  */
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  url;
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+ /**
31
+ * 썸네일 링크
32
+ */
33
+ thumbnailUrl;
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  /**
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  * 공지 식별자
32
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  */
@@ -48,9 +52,10 @@ class CashshopNoticeListItemDto {
48
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  */
49
53
  ongoingFlag;
50
54
  constructor(obj) {
51
- const { title, url, notice_id, date, date_sale_start, date_sale_end, ongoing_flag, } = obj;
55
+ const { title, url, thumbnail_url, notice_id, date, date_sale_start, date_sale_end, ongoing_flag, } = obj;
52
56
  this.title = title;
53
57
  this.url = url;
58
+ this.thumbnailUrl = thumbnail_url;
54
59
  this.noticeId = notice_id;
55
60
  this.date = new Date(date);
56
61
  this.dateSaleStart = date_sale_start ? new Date(date_sale_start) : null;
@@ -27,6 +27,10 @@ class EventNoticeListItemDto {
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  * 공지 링크
28
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  */
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  url;
30
+ /**
31
+ * 썸네일 링크
32
+ */
33
+ thumbnailUrl;
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34
  /**
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  * 공지 식별자
32
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  */
@@ -44,9 +48,10 @@ class EventNoticeListItemDto {
44
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  */
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  dateEventEnd;
46
50
  constructor(obj) {
47
- const { title, url, notice_id, date, date_event_start, date_event_end } = obj;
51
+ const { title, url, thumbnail_url, notice_id, date, date_event_start, date_event_end } = obj;
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  this.title = title;
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53
  this.url = url;
54
+ this.thumbnailUrl = thumbnail_url;
50
55
  this.noticeId = notice_id;
51
56
  this.date = new Date(date);
52
57
  this.dateEventStart = new Date(date_event_start);
@@ -76,6 +76,7 @@ exports.CharacterBeautyEquipmentHairDto = characterBeautyEquipment.CharacterBeau
76
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  exports.CharacterBeautyEquipmentSkinDto = characterBeautyEquipment.CharacterBeautyEquipmentSkinDto;
77
77
  exports.CharacterCashItemEquipmentColoringPrismDto = characterCashItemEquipment.CharacterCashItemEquipmentColoringPrismDto;
78
78
  exports.CharacterCashItemEquipmentDto = characterCashItemEquipment.CharacterCashItemEquipmentDto;
79
+ exports.CharacterCashItemEquipmentEffectPrismDto = characterCashItemEquipment.CharacterCashItemEquipmentEffectPrismDto;
79
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  exports.CharacterCashItemEquipmentOptionDto = characterCashItemEquipment.CharacterCashItemEquipmentOptionDto;
80
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  exports.CharacterCashItemEquipmentPresetDto = characterCashItemEquipment.CharacterCashItemEquipmentPresetDto;
81
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  exports.CharacterDojangDto = characterDojang.CharacterDojangDto;
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var index = require('../../_virtual/index.js_commonjs-exports2.js');
3
+ var index = require('../../_virtual/index.js_commonjs-exports3.js');
4
4
 
5
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  index.__exports.byteLength = byteLength;
6
6
  index.__exports.toByteArray = toByteArray;
@@ -3,8 +3,8 @@
3
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  var index = require('../../_virtual/index.js_commonjs-exports.js');
4
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  require('../base64-js/index.js');
5
5
  require('../ieee754/index.js');
6
- var index$1 = require('../../_virtual/index.js_commonjs-exports2.js');
7
- var index$2 = require('../../_virtual/index.js_commonjs-exports3.js');
6
+ var index$1 = require('../../_virtual/index.js_commonjs-exports3.js');
7
+ var index$2 = require('../../_virtual/index.js_commonjs-exports2.js');
8
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9
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  /*!
10
10
  * The buffer module from node.js, for the browser.
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
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3
- var index = require('../../_virtual/index.js_commonjs-exports3.js');
3
+ var index = require('../../_virtual/index.js_commonjs-exports2.js');
4
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5
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  /*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh <https://feross.org/opensource> */
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6
 
@@ -1,3 +1,3 @@
1
- var base64Js = {};
1
+ var ieee754 = {};
2
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3
- export { base64Js as __exports };
3
+ export { ieee754 as __exports };
@@ -1,3 +1,3 @@
1
- var ieee754 = {};
1
+ var base64Js = {};
2
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- export { ieee754 as __exports };
3
+ export { base64Js as __exports };
@@ -107,6 +107,34 @@ class CharacterCashItemEquipmentColoringPrismDto extends CharacterCashItemEquipm
107
107
  this.value = value;
108
108
  }
109
109
  }
110
+ /**
111
+ * 캐릭터 캐시 장비(무기) 이펙트 프리즘
112
+ */
113
+ class CharacterCashItemEquipmentEffectPrismDto {
114
+ /**
115
+ * 이펙트 프리즘 색상 범위
116
+ */
117
+ colorRange;
118
+ /**
119
+ * 이펙트 프리즘 색조
120
+ */
121
+ hue;
122
+ /**
123
+ * 이펙트 프리즘 채도
124
+ */
125
+ saturation;
126
+ /**
127
+ * 이펙트 프리즘 명도
128
+ */
129
+ value;
130
+ constructor(obj) {
131
+ const { color_range, hue, saturation, value } = obj;
132
+ this.colorRange = color_range;
133
+ this.hue = hue;
134
+ this.saturation = saturation;
135
+ this.value = value;
136
+ }
137
+ }
110
138
  /**
111
139
  * 캐릭터 캐시 장비 옵션
112
140
  */
@@ -178,6 +206,10 @@ class CharacterCashItemEquipmentPresetDto extends CharacterCashItemEquipmentPres
178
206
  * 캐시 장비 컬러링프리즘 정보
179
207
  */
180
208
  cashItemColoringPrism;
209
+ /**
210
+ * 캐시 장비(무기) 이펙트 프리즘 정보
211
+ */
212
+ cashItemEffectPrism;
181
213
  /**
182
214
  * 아이템 장착 가능 성별
183
215
  */
@@ -190,9 +222,13 @@ class CharacterCashItemEquipmentPresetDto extends CharacterCashItemEquipmentPres
190
222
  * 프리스타일 쿠폰 적용 여부 (0:미적용, 1:적용)
191
223
  */
192
224
  freestyleFlag;
225
+ /**
226
+ * 표정 합성 정보
227
+ */
228
+ emotion_name;
193
229
  constructor(obj) {
194
230
  super();
195
- const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, item_gender, skills, freestyle_flag, } = obj;
231
+ const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, cash_item_effect_prism, item_gender, skills, freestyle_flag, emotion_name, } = obj;
196
232
  this.cashItemEquipmentPart = cash_item_equipment_part;
197
233
  this.cashItemEquipmentSlot = cash_item_equipment_slot;
198
234
  this.cashItemName = cash_item_name;
@@ -203,9 +239,13 @@ class CharacterCashItemEquipmentPresetDto extends CharacterCashItemEquipmentPres
203
239
  this.cashItemColoringPrism = cash_item_coloring_prism
204
240
  ? new CharacterCashItemEquipmentColoringPrismDto(cash_item_coloring_prism)
205
241
  : null;
242
+ this.cashItemEffectPrism = cash_item_effect_prism
243
+ ? new CharacterCashItemEquipmentEffectPrismDto(cash_item_effect_prism)
244
+ : null;
206
245
  this.itemGender = item_gender;
207
246
  this.skills = skills;
208
247
  this.freestyleFlag = freestyle_flag;
248
+ this.emotion_name = emotion_name;
209
249
  if (date_expire === 'expired') {
210
250
  this.isExpired = true;
211
251
  }
@@ -229,4 +269,4 @@ class CharacterCashItemEquipmentPresetDto extends CharacterCashItemEquipmentPres
229
269
  }
230
270
  }
231
271
 
232
- export { CharacterCashItemEquipmentColoringPrismDto, CharacterCashItemEquipmentDto, CharacterCashItemEquipmentOptionDto, CharacterCashItemEquipmentPresetDto };
272
+ export { CharacterCashItemEquipmentColoringPrismDto, CharacterCashItemEquipmentDto, CharacterCashItemEquipmentEffectPrismDto, CharacterCashItemEquipmentOptionDto, CharacterCashItemEquipmentPresetDto };
@@ -40,6 +40,10 @@ class CharacterSymbolEquipmentInfoDto extends CharacterSymbolEquipmentInfoDto$1
40
40
  * 심볼 설명
41
41
  */
42
42
  symbolDescription;
43
+ /**
44
+ * 심볼 부가 효과 설명
45
+ */
46
+ symbolOtherEffectDescription;
43
47
  /**
44
48
  * 심볼로 인한 증가 수치
45
49
  */
@@ -90,10 +94,11 @@ class CharacterSymbolEquipmentInfoDto extends CharacterSymbolEquipmentInfoDto$1
90
94
  symbolRequireGrowthCount;
91
95
  constructor(obj) {
92
96
  super();
93
- const { symbol_name, symbol_icon, symbol_description, symbol_force, symbol_level, symbol_str, symbol_dex, symbol_int, symbol_luk, symbol_hp, symbol_drop_rate, symbol_meso_rate, symbol_exp_rate, symbol_growth_count, symbol_require_growth_count, } = obj;
97
+ const { symbol_name, symbol_icon, symbol_description, symbol_other_effect_description, symbol_force, symbol_level, symbol_str, symbol_dex, symbol_int, symbol_luk, symbol_hp, symbol_drop_rate, symbol_meso_rate, symbol_exp_rate, symbol_growth_count, symbol_require_growth_count, } = obj;
94
98
  this.symbolName = symbol_name;
95
99
  this.symbolIcon = symbol_icon;
96
100
  this.symbolDescription = symbol_description;
101
+ this.symbolOtherEffectDescription = symbol_other_effect_description;
97
102
  this.symbolForce = symbol_force;
98
103
  this.symbolLevel = symbol_level;
99
104
  this.symbolStr = symbol_str;
@@ -40,6 +40,7 @@ class CharacterVMatrixCodeEquipmentDto extends CharacterVMatrixCodeEquipmentDto$
40
40
  slotId;
41
41
  /**
42
42
  * 슬롯 레벨
43
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
43
44
  */
44
45
  slotLevel;
45
46
  /**
@@ -56,14 +57,17 @@ class CharacterVMatrixCodeEquipmentDto extends CharacterVMatrixCodeEquipmentDto$
56
57
  vCoreLevel;
57
58
  /**
58
59
  * 코어에 해당하는 스킬 명
60
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
59
61
  */
60
62
  vCoreSkill1;
61
63
  /**
62
64
  * (강화 코어인 경우) 코어에 해당하는 두 번째 스킬 명
65
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
63
66
  */
64
67
  vCoreSkill2;
65
68
  /**
66
69
  * (강화 코어인 경우) 코어에 해당하는 세 번째 스킬 명
70
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
67
71
  */
68
72
  vCoreSkill3;
69
73
  constructor(obj) {
@@ -23,6 +23,10 @@ class CashshopNoticeListItemDto {
23
23
  * 공지 링크
24
24
  */
25
25
  url;
26
+ /**
27
+ * 썸네일 링크
28
+ */
29
+ thumbnailUrl;
26
30
  /**
27
31
  * 공지 식별자
28
32
  */
@@ -44,9 +48,10 @@ class CashshopNoticeListItemDto {
44
48
  */
45
49
  ongoingFlag;
46
50
  constructor(obj) {
47
- const { title, url, notice_id, date, date_sale_start, date_sale_end, ongoing_flag, } = obj;
51
+ const { title, url, thumbnail_url, notice_id, date, date_sale_start, date_sale_end, ongoing_flag, } = obj;
48
52
  this.title = title;
49
53
  this.url = url;
54
+ this.thumbnailUrl = thumbnail_url;
50
55
  this.noticeId = notice_id;
51
56
  this.date = new Date(date);
52
57
  this.dateSaleStart = date_sale_start ? new Date(date_sale_start) : null;
@@ -23,6 +23,10 @@ class EventNoticeListItemDto {
23
23
  * 공지 링크
24
24
  */
25
25
  url;
26
+ /**
27
+ * 썸네일 링크
28
+ */
29
+ thumbnailUrl;
26
30
  /**
27
31
  * 공지 식별자
28
32
  */
@@ -40,9 +44,10 @@ class EventNoticeListItemDto {
40
44
  */
41
45
  dateEventEnd;
42
46
  constructor(obj) {
43
- const { title, url, notice_id, date, date_event_start, date_event_end } = obj;
47
+ const { title, url, thumbnail_url, notice_id, date, date_event_start, date_event_end } = obj;
44
48
  this.title = title;
45
49
  this.url = url;
50
+ this.thumbnailUrl = thumbnail_url;
46
51
  this.noticeId = notice_id;
47
52
  this.date = new Date(date);
48
53
  this.dateEventStart = new Date(date_event_start);
@@ -5,7 +5,7 @@ export { CharacterAbilityDto, CharacterAbilityInfoDto, CharacterAbilityPresetDto
5
5
  export { CharacterAndroidCashItemEquipmentColoringPrismDto, CharacterAndroidCashItemEquipmentDto, CharacterAndroidCashItemEquipmentOptionDto, CharacterAndroidEquipmentDto, CharacterAndroidEquipmentFaceDto, CharacterAndroidEquipmentHairDto, CharacterAndroidEquipmentPresetDto, CharacterAndroidEquipmentSkinDto } from './dto/character/characterAndroidEquipment.js';
6
6
  export { CharacterBasicDto } from './dto/character/characterBasic.js';
7
7
  export { CharacterBeautyEquipmentDto, CharacterBeautyEquipmentFaceDto, CharacterBeautyEquipmentHairDto, CharacterBeautyEquipmentSkinDto } from './dto/character/characterBeautyEquipment.js';
8
- export { CharacterCashItemEquipmentColoringPrismDto, CharacterCashItemEquipmentDto, CharacterCashItemEquipmentOptionDto, CharacterCashItemEquipmentPresetDto } from './dto/character/characterCashItemEquipment.js';
8
+ export { CharacterCashItemEquipmentColoringPrismDto, CharacterCashItemEquipmentDto, CharacterCashItemEquipmentEffectPrismDto, CharacterCashItemEquipmentOptionDto, CharacterCashItemEquipmentPresetDto } from './dto/character/characterCashItemEquipment.js';
9
9
  export { CharacterDojangDto } from './dto/character/characterDojang.js';
10
10
  export { CharacterHexaMatrixDto, CharacterHexaMatrixEquipmentDto, CharacterHexaMatrixEquipmentLinkedSkillDto } from './dto/character/characterHexaMatrix.js';
11
11
  export { CharacterHexaMatrixStatCoreDto, CharacterHexaMatrixStatDto } from './dto/character/characterHexaMatrixStat.js';
@@ -1,5 +1,5 @@
1
- import { __exports as base64Js } from '../../_virtual/index.js_commonjs-exports2.js';
2
- export { __exports as default } from '../../_virtual/index.js_commonjs-exports2.js';
1
+ import { __exports as base64Js } from '../../_virtual/index.js_commonjs-exports3.js';
2
+ export { __exports as default } from '../../_virtual/index.js_commonjs-exports3.js';
3
3
 
4
4
  base64Js.byteLength = byteLength;
5
5
  base64Js.toByteArray = toByteArray;
@@ -2,8 +2,8 @@ import { __exports as buffer } from '../../_virtual/index.js_commonjs-exports.js
2
2
  export { __exports as default } from '../../_virtual/index.js_commonjs-exports.js';
3
3
  import '../base64-js/index.js';
4
4
  import '../ieee754/index.js';
5
- import { __exports as base64Js } from '../../_virtual/index.js_commonjs-exports2.js';
6
- import { __exports as ieee754 } from '../../_virtual/index.js_commonjs-exports3.js';
5
+ import { __exports as base64Js } from '../../_virtual/index.js_commonjs-exports3.js';
6
+ import { __exports as ieee754 } from '../../_virtual/index.js_commonjs-exports2.js';
7
7
 
8
8
  /*!
9
9
  * The buffer module from node.js, for the browser.
@@ -1,5 +1,5 @@
1
- import { __exports as ieee754 } from '../../_virtual/index.js_commonjs-exports3.js';
2
- export { __exports as default } from '../../_virtual/index.js_commonjs-exports3.js';
1
+ import { __exports as ieee754 } from '../../_virtual/index.js_commonjs-exports2.js';
2
+ export { __exports as default } from '../../_virtual/index.js_commonjs-exports2.js';
3
3
 
4
4
  /*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh <https://feross.org/opensource> */
5
5
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "maplestory-openapi",
3
- "version": "3.6.0",
3
+ "version": "3.7.0",
4
4
  "description": "This JavaScript library enables the use of the MapleStory OpenAPI of Nexon.",
5
5
  "keywords": [
6
6
  "maplestory",
@@ -10,7 +10,7 @@ export declare abstract class CharacterVMatrixCodeEquipmentDto {
10
10
  abstract vCoreName: string | null;
11
11
  abstract vCoreType: string | null;
12
12
  abstract vCoreLevel: number;
13
- abstract vCoreSkill1: string;
13
+ abstract vCoreSkill1: string | null;
14
14
  abstract vCoreSkill2: string | null;
15
15
  abstract vCoreSkill3: string | null;
16
16
  }
@@ -1,5 +1,5 @@
1
1
  import * as base from '../../../common/dto/character/characterCashItemEquipment';
2
- import { CharacterCashItemEquipmentBody, CharacterCashItemEquipmentColoringPrismBody, CharacterCashItemEquipmentOptionBody, CharacterCashItemEquipmentPresetBody } from '../../response/character/characterCashItemEquipmentBody';
2
+ import { CharacterCashItemEquipmentBody, CharacterCashItemEquipmentColoringPrismBody, CharacterCashItemEquipmentEffectPrismBody, CharacterCashItemEquipmentOptionBody, CharacterCashItemEquipmentPresetBody } from '../../response/character/characterCashItemEquipmentBody';
3
3
  /**
4
4
  * 캐릭터 캐시 장비 아이템 정보
5
5
  */
@@ -80,6 +80,28 @@ export declare class CharacterCashItemEquipmentColoringPrismDto extends base.Cha
80
80
  value: number;
81
81
  constructor(obj: CharacterCashItemEquipmentColoringPrismBody);
82
82
  }
83
+ /**
84
+ * 캐릭터 캐시 장비(무기) 이펙트 프리즘
85
+ */
86
+ export declare class CharacterCashItemEquipmentEffectPrismDto {
87
+ /**
88
+ * 이펙트 프리즘 색상 범위
89
+ */
90
+ colorRange: string;
91
+ /**
92
+ * 이펙트 프리즘 색조
93
+ */
94
+ hue: number;
95
+ /**
96
+ * 이펙트 프리즘 채도
97
+ */
98
+ saturation: number;
99
+ /**
100
+ * 이펙트 프리즘 명도
101
+ */
102
+ value: number;
103
+ constructor(obj: CharacterCashItemEquipmentEffectPrismBody);
104
+ }
83
105
  /**
84
106
  * 캐릭터 캐시 장비 옵션
85
107
  */
@@ -146,6 +168,10 @@ export declare class CharacterCashItemEquipmentPresetDto extends base.CharacterC
146
168
  * 캐시 장비 컬러링프리즘 정보
147
169
  */
148
170
  cashItemColoringPrism: CharacterCashItemEquipmentColoringPrismDto | null;
171
+ /**
172
+ * 캐시 장비(무기) 이펙트 프리즘 정보
173
+ */
174
+ cashItemEffectPrism: CharacterCashItemEquipmentEffectPrismDto | null;
149
175
  /**
150
176
  * 아이템 장착 가능 성별
151
177
  */
@@ -158,6 +184,10 @@ export declare class CharacterCashItemEquipmentPresetDto extends base.CharacterC
158
184
  * 프리스타일 쿠폰 적용 여부 (0:미적용, 1:적용)
159
185
  */
160
186
  freestyleFlag: string | null;
187
+ /**
188
+ * 표정 합성 정보
189
+ */
190
+ emotion_name: string | null;
161
191
  constructor(obj: CharacterCashItemEquipmentPresetBody);
162
192
  /**
163
193
  * 프리스타일 쿠폰 적용 여부
@@ -34,6 +34,10 @@ export declare class CharacterSymbolEquipmentInfoDto extends base.CharacterSymbo
34
34
  * 심볼 설명
35
35
  */
36
36
  symbolDescription: string;
37
+ /**
38
+ * 심볼 부가 효과 설명
39
+ */
40
+ symbolOtherEffectDescription: string | null;
37
41
  /**
38
42
  * 심볼로 인한 증가 수치
39
43
  */
@@ -32,6 +32,7 @@ export declare class CharacterVMatrixCodeEquipmentDto extends base.CharacterVMat
32
32
  slotId: string;
33
33
  /**
34
34
  * 슬롯 레벨
35
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
35
36
  */
36
37
  slotLevel: number;
37
38
  /**
@@ -48,14 +49,17 @@ export declare class CharacterVMatrixCodeEquipmentDto extends base.CharacterVMat
48
49
  vCoreLevel: number;
49
50
  /**
50
51
  * 코어에 해당하는 스킬 명
52
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
51
53
  */
52
- vCoreSkill1: string;
54
+ vCoreSkill1: string | null;
53
55
  /**
54
56
  * (강화 코어인 경우) 코어에 해당하는 두 번째 스킬 명
57
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
55
58
  */
56
59
  vCoreSkill2: string | null;
57
60
  /**
58
61
  * (강화 코어인 경우) 코어에 해당하는 세 번째 스킬 명
62
+ * @deprecated 2025년 12월 18일 점검 이후부터 사용하지 않는 항목입니다.
59
63
  */
60
64
  vCoreSkill3: string | null;
61
65
  constructor(obj: CharacterVMatrixCoreEquipmentDtoBody);
@@ -21,6 +21,10 @@ export declare class CashshopNoticeListItemDto {
21
21
  * 공지 링크
22
22
  */
23
23
  url: string;
24
+ /**
25
+ * 썸네일 링크
26
+ */
27
+ thumbnailUrl: string;
24
28
  /**
25
29
  * 공지 식별자
26
30
  */
@@ -21,6 +21,10 @@ export declare class EventNoticeListItemDto {
21
21
  * 공지 링크
22
22
  */
23
23
  url: string;
24
+ /**
25
+ * 썸네일 링크
26
+ */
27
+ thumbnailUrl: string;
24
28
  /**
25
29
  * 공지 식별자
26
30
  */
@@ -24,9 +24,11 @@ export type CharacterCashItemEquipmentPresetBody = {
24
24
  date_option_expire: string | null;
25
25
  cash_item_label: string | null;
26
26
  cash_item_coloring_prism: CharacterCashItemEquipmentColoringPrismBody | null;
27
+ cash_item_effect_prism: CharacterCashItemEquipmentEffectPrismBody | null;
27
28
  item_gender: string | null;
28
29
  skills: string[];
29
30
  freestyle_flag: string | null;
31
+ emotion_name: string | null;
30
32
  };
31
33
  export type CharacterCashItemEquipmentOptionBody = {
32
34
  option_type: string;
@@ -38,3 +40,9 @@ export type CharacterCashItemEquipmentColoringPrismBody = {
38
40
  saturation: number;
39
41
  value: number;
40
42
  };
43
+ export type CharacterCashItemEquipmentEffectPrismBody = {
44
+ color_range: string;
45
+ hue: number;
46
+ saturation: number;
47
+ value: number;
48
+ };
@@ -7,6 +7,7 @@ export type CharacterSymbolEquipmentInfoBody = {
7
7
  symbol_name: string;
8
8
  symbol_icon: string;
9
9
  symbol_description: string;
10
+ symbol_other_effect_description: string | null;
10
11
  symbol_force: string;
11
12
  symbol_level: number;
12
13
  symbol_str: string;
@@ -4,6 +4,7 @@ export type CashshopNoticeListBody = {
4
4
  export type CashshopNoticeListItemBody = {
5
5
  title: string;
6
6
  url: string;
7
+ thumbnail_url: string;
7
8
  notice_id: number;
8
9
  date: string;
9
10
  date_sale_start: string | null;
@@ -4,6 +4,7 @@ export type EventNoticeListBody = {
4
4
  export type EventNoticeListItemBody = {
5
5
  title: string;
6
6
  url: string;
7
+ thumbnail_url: string;
7
8
  notice_id: number;
8
9
  date: string;
9
10
  date_event_start: string;