maplestory-openapi 3.4.0 → 3.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -10
- package/dist/cjs/maplestory/api/common/mapleStoryApi.js +25 -0
- package/dist/cjs/maplestory/api/kms/dto/character/characterAndroidEquipment.js +1 -1
- package/dist/cjs/maplestory/api/kms/dto/character/characterBasic.js +1 -1
- package/dist/cjs/maplestory/api/kms/dto/character/characterRingExchangeSkillEquipment.js +12 -2
- package/dist/cjs/maplestory/api/kms/dto/history/starforceHistory.js +1 -1
- package/dist/cjs/maplestory/api/kms/mapleStoryApi.js +96 -11
- package/dist/cjs/maplestory/api/msea/dto/character/characterBasic.js +1 -1
- package/dist/cjs/maplestory/api/msea/mapleStoryApi.js +77 -1
- package/dist/cjs/maplestory/api/tms/dto/character/characterBasic.js +1 -1
- package/dist/cjs/maplestory/api/tms/mapleStoryApi.js +77 -1
- package/dist/esm/maplestory/api/common/mapleStoryApi.js +25 -0
- package/dist/esm/maplestory/api/kms/dto/character/characterAndroidEquipment.js +1 -1
- package/dist/esm/maplestory/api/kms/dto/character/characterBasic.js +1 -1
- package/dist/esm/maplestory/api/kms/dto/character/characterRingExchangeSkillEquipment.js +12 -2
- package/dist/esm/maplestory/api/kms/dto/history/starforceHistory.js +1 -1
- package/dist/esm/maplestory/api/kms/mapleStoryApi.js +96 -11
- package/dist/esm/maplestory/api/msea/dto/character/characterBasic.js +1 -1
- package/dist/esm/maplestory/api/msea/mapleStoryApi.js +77 -1
- package/dist/esm/maplestory/api/tms/dto/character/characterBasic.js +1 -1
- package/dist/esm/maplestory/api/tms/mapleStoryApi.js +77 -1
- package/dist/index.min.js +1 -1
- package/package.json +4 -3
- package/types/maplestory/api/common/dto/character/characterAbility.d.ts +2 -2
- package/types/maplestory/api/common/dto/character/characterBasic.d.ts +1 -1
- package/types/maplestory/api/common/dto/character/characterCashItemEquipment.d.ts +3 -3
- package/types/maplestory/api/common/dto/character/characterDojang.d.ts +4 -4
- package/types/maplestory/api/common/dto/character/characterHexaMatrixStat.d.ts +1 -1
- package/types/maplestory/api/common/dto/character/characterHyperStat.d.ts +6 -6
- package/types/maplestory/api/common/dto/character/characterItemEquipment.d.ts +2 -2
- package/types/maplestory/api/common/dto/character/characterLinkSkill.d.ts +1 -1
- package/types/maplestory/api/common/dto/character/characterPropensity.d.ts +6 -6
- package/types/maplestory/api/common/dto/character/characterSkill.d.ts +1 -1
- package/types/maplestory/api/common/dto/character/characterStat.d.ts +2 -2
- package/types/maplestory/api/common/dto/character/characterSymbolEquipment.d.ts +1 -1
- package/types/maplestory/api/common/dto/character/characterVMatrix.d.ts +2 -2
- package/types/maplestory/api/common/dto/union/unionRaider.d.ts +1 -1
- package/types/maplestory/api/common/mapleStoryApi.d.ts +36 -25
- package/types/maplestory/api/kms/dto/character/characterAbility.d.ts +2 -2
- package/types/maplestory/api/kms/dto/character/characterAndroidEquipment.d.ts +1 -1
- package/types/maplestory/api/kms/dto/character/characterBasic.d.ts +1 -1
- package/types/maplestory/api/kms/dto/character/characterCashItemEquipment.d.ts +3 -3
- package/types/maplestory/api/kms/dto/character/characterDojang.d.ts +4 -4
- package/types/maplestory/api/kms/dto/character/characterHexaMatrixStat.d.ts +1 -1
- package/types/maplestory/api/kms/dto/character/characterHyperStat.d.ts +6 -6
- package/types/maplestory/api/kms/dto/character/characterItemEquipment.d.ts +2 -2
- package/types/maplestory/api/kms/dto/character/characterLinkSkill.d.ts +1 -1
- package/types/maplestory/api/kms/dto/character/characterPropensity.d.ts +6 -6
- package/types/maplestory/api/kms/dto/character/characterRingExchangeSkillEquipment.d.ts +8 -0
- package/types/maplestory/api/kms/dto/character/characterSkill.d.ts +1 -1
- package/types/maplestory/api/kms/dto/character/characterStat.d.ts +2 -2
- package/types/maplestory/api/kms/dto/character/characterSymbolEquipment.d.ts +1 -1
- package/types/maplestory/api/kms/dto/character/characterVMatrix.d.ts +2 -2
- package/types/maplestory/api/kms/dto/history/starforceHistory.d.ts +4 -4
- package/types/maplestory/api/kms/dto/union/unionRaider.d.ts +1 -1
- package/types/maplestory/api/kms/mapleStoryApi.d.ts +32 -32
- package/types/maplestory/api/kms/response/character/characterAndroidEquipmentBody.d.ts +1 -1
- package/types/maplestory/api/kms/response/character/characterBasicBody.d.ts +1 -1
- package/types/maplestory/api/kms/response/character/characterPopularityBody.d.ts +1 -1
- package/types/maplestory/api/kms/response/character/characterRingExchangeSkillEquipmentBody.d.ts +2 -0
- package/types/maplestory/api/kms/response/union/unionRaiderBody.d.ts +1 -1
- package/types/maplestory/api/msea/dto/character/characterAbility.d.ts +2 -2
- package/types/maplestory/api/msea/dto/character/characterBasic.d.ts +1 -1
- package/types/maplestory/api/msea/dto/character/characterCashItemEquipment.d.ts +3 -3
- package/types/maplestory/api/msea/dto/character/characterDojang.d.ts +4 -4
- package/types/maplestory/api/msea/dto/character/characterHexaMatrixStat.d.ts +1 -1
- package/types/maplestory/api/msea/dto/character/characterHyperStat.d.ts +6 -6
- package/types/maplestory/api/msea/dto/character/characterItemEquipment.d.ts +2 -2
- package/types/maplestory/api/msea/dto/character/characterLinkSkill.d.ts +1 -1
- package/types/maplestory/api/msea/dto/character/characterPropensity.d.ts +6 -6
- package/types/maplestory/api/msea/dto/character/characterSkill.d.ts +1 -1
- package/types/maplestory/api/msea/dto/character/characterStat.d.ts +2 -2
- package/types/maplestory/api/msea/dto/character/characterSymbolEquipment.d.ts +1 -1
- package/types/maplestory/api/msea/dto/character/characterVMatrix.d.ts +2 -2
- package/types/maplestory/api/msea/dto/union/unionRaider.d.ts +1 -1
- package/types/maplestory/api/msea/mapleStoryApi.d.ts +25 -25
- package/types/maplestory/api/msea/response/character/characterBasicBody.d.ts +1 -1
- package/types/maplestory/api/msea/response/character/characterPopularityBody.d.ts +1 -1
- package/types/maplestory/api/msea/response/union/unionRaiderBody.d.ts +1 -1
- package/types/maplestory/api/tms/dto/character/characterAbility.d.ts +2 -2
- package/types/maplestory/api/tms/dto/character/characterBasic.d.ts +1 -1
- package/types/maplestory/api/tms/dto/character/characterCashItemEquipment.d.ts +3 -3
- package/types/maplestory/api/tms/dto/character/characterDojang.d.ts +4 -4
- package/types/maplestory/api/tms/dto/character/characterHexaMatrixStat.d.ts +1 -1
- package/types/maplestory/api/tms/dto/character/characterHyperStat.d.ts +6 -6
- package/types/maplestory/api/tms/dto/character/characterItemEquipment.d.ts +2 -2
- package/types/maplestory/api/tms/dto/character/characterLinkSkill.d.ts +1 -1
- package/types/maplestory/api/tms/dto/character/characterPropensity.d.ts +6 -6
- package/types/maplestory/api/tms/dto/character/characterSkill.d.ts +1 -1
- package/types/maplestory/api/tms/dto/character/characterStat.d.ts +2 -2
- package/types/maplestory/api/tms/dto/character/characterSymbolEquipment.d.ts +1 -1
- package/types/maplestory/api/tms/dto/character/characterVMatrix.d.ts +2 -2
- package/types/maplestory/api/tms/dto/union/unionRaider.d.ts +1 -1
- package/types/maplestory/api/tms/mapleStoryApi.d.ts +25 -25
- package/types/maplestory/api/tms/response/character/characterBasicBody.d.ts +1 -1
- package/types/maplestory/api/tms/response/character/characterPopularityBody.d.ts +1 -1
- package/types/maplestory/api/tms/response/union/unionRaiderBody.d.ts +1 -1
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@@ -11,15 +11,15 @@ export declare class CharacterHyperStatDto extends base.CharacterHyperStatDto {
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/**
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* Character job
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*/
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characterClass: string
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characterClass: string;
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/**
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* Active preset number
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*/
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usePresetNo: string
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usePresetNo: string;
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/**
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* Maximum available Hyper Stat points
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*/
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useAvailableHyperStat: number
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useAvailableHyperStat: number;
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/**
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* Hyper Stat information for preset 1
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*/
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@@ -27,7 +27,7 @@ export declare class CharacterHyperStatDto extends base.CharacterHyperStatDto {
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/**
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* Remaining Hyper Stat points for preset 1
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*/
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hyperStatPreset1RemainPoint: number
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hyperStatPreset1RemainPoint: number;
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/**
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* Hyper Stat information for preset 2
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*/
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/**
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* Remaining Hyper Stat points for preset 2
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*/
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hyperStatPreset2RemainPoint: number
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hyperStatPreset2RemainPoint: number;
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/**
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* Hyper Stat information for preset 3
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*/
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/**
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* Remaining Hyper Stat points for preset 3
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*/
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hyperStatPreset3RemainPoint: number
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hyperStatPreset3RemainPoint: number;
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constructor(obj: CharacterHyperStatBody);
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}
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/**
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/**
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* Character gender
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characterGender: string
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characterGender: string;
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/**
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* Character job
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characterClass: string
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characterClass: string;
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/**
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* Active equipment preset number
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/**
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* Ambition level
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charismaLevel: number
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charismaLevel: number;
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/**
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* Empathy level
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sensibilityLevel: number
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sensibilityLevel: number;
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/**
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* Insight level
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insightLevel: number;
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/**
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* Willpower level
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willingnessLevel: number;
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/**
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* Diligence level
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/**
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* Charm level
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charmLevel: number
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charmLevel: number;
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constructor(obj: CharacterPropensityBody);
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}
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/**
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* Character job
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characterClass: string
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characterClass: string;
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/**
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* Current stat information
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/**
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* Remaining AP
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constructor(obj: CharacterStatBody);
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}
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/**
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characterClass: string;
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/**
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* V Matrix Node information
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/**
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* Remaining Matrix enhancement points for the character
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}
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/**
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/**
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* Character class corresponding to the block
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* @param ocid Character identifier
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getCharacterBasic(ocid: string, dateOptions?: DateOptions): Promise<CharacterBasicDto>;
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getCharacterBasic(ocid: string, dateOptions?: DateOptions): Promise<CharacterBasicDto | null>;
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/**
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getCharacterImage(ocid: string, imageOptions?: CharacterImageOptions, dateOptions?: DateOptions): Promise<CharacterImageDto | null>;
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/**
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getCharacterPropensity(ocid: string, dateOptions?: DateOptions): Promise<CharacterPropensityDto>;
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getCharacterAbility(ocid: string, dateOptions?: DateOptions): Promise<CharacterAbilityDto | null>;
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getCharacterItemEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterItemEquipmentDto>;
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/**
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*/
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getCharacterCashItemEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterCashItemEquipmentDto>;
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getCharacterCashItemEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterCashItemEquipmentDto | null>;
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/**
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*/
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getCharacterSymbolEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterSymbolEquipmentDto>;
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getCharacterSymbolEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterSymbolEquipmentDto | null>;
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/**
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*/
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getCharacterSetEffect(ocid: string, dateOptions?: DateOptions): Promise<CharacterSetEffectDto>;
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getCharacterSetEffect(ocid: string, dateOptions?: DateOptions): Promise<CharacterSetEffectDto | null>;
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/**
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*/
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getCharacterBeautyEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterBeautyEquipmentDto>;
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getCharacterBeautyEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterBeautyEquipmentDto | null>;
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/**
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*/
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getCharacterAndroidEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterAndroidEquipmentDto>;
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getCharacterAndroidEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterAndroidEquipmentDto | null>;
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/**
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* Retrieves information about equipped pets, including pet skills and equipment.
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*/
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getCharacterPetEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterPetEquipmentDto>;
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getCharacterPetEquipment(ocid: string, dateOptions?: DateOptions): Promise<CharacterPetEquipmentDto | null>;
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/**
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@@ -211,7 +211,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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* @param characterSkillGrade Job advancement tier to query <a href="https://openapi.nexon.com/game/maplestorysea/?id=45">Available values</a>
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*/
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getCharacterSkill(ocid: string, characterSkillGrade: string, dateOptions?: DateOptions): Promise<CharacterSkillDto>;
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+
getCharacterSkill(ocid: string, characterSkillGrade: string, dateOptions?: DateOptions): Promise<CharacterSkillDto | null>;
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/**
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@@ -222,7 +222,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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*/
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getCharacterLinkSkill(ocid: string, dateOptions?: DateOptions): Promise<CharacterLinkSkillDto>;
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+
getCharacterLinkSkill(ocid: string, dateOptions?: DateOptions): Promise<CharacterLinkSkillDto | null>;
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/**
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* Retrieves V Matrix slot and equipped Node information.
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@@ -233,7 +233,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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* @param ocid Character identifier
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*/
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getCharacterVMatrix(ocid: string, dateOptions?: DateOptions): Promise<CharacterVMatrixDto>;
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+
getCharacterVMatrix(ocid: string, dateOptions?: DateOptions): Promise<CharacterVMatrixDto | null>;
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/**
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* Retrieves information about HEXA Nodes equipped in the HEXA Matrix.
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@@ -244,7 +244,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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* @param ocid Character identifier
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*/
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-
getCharacterHexaMatrix(ocid: string, dateOptions?: DateOptions): Promise<CharacterHexaMatrixDto>;
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+
getCharacterHexaMatrix(ocid: string, dateOptions?: DateOptions): Promise<CharacterHexaMatrixDto | null>;
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/**
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* Retrieves information about HEXA stats configured in the HEXA Matrix.
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@@ -255,7 +255,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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* @param ocid Character identifier
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*/
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-
getCharacterHexaMatrixStat(ocid: string, dateOptions?: DateOptions): Promise<CharacterHexaMatrixStatDto>;
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+
getCharacterHexaMatrixStat(ocid: string, dateOptions?: DateOptions): Promise<CharacterHexaMatrixStatDto | null>;
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/**
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* Retrieves the character's highest record information in Mu Lung Garden.
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* - MapleStory game data can be verified approximately 15 minutes after updates.
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@@ -266,7 +266,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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* @param ocid Character identifier
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* @param dateOptions Reference date for query (SGT)
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*/
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-
getCharacterDojang(ocid: string, dateOptions?: DateOptions): Promise<CharacterDojangDto>;
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+
getCharacterDojang(ocid: string, dateOptions?: DateOptions): Promise<CharacterDojangDto | null>;
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/**
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* Retrieves Union level and Union rank information.
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* - MapleStory game data can be verified approximately 15 minutes after updates.
|
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@@ -277,7 +277,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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* @param ocid Character identifier
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*/
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-
getUnion(ocid: string, dateOptions?: DateOptions): Promise<UnionDto>;
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+
getUnion(ocid: string, dateOptions?: DateOptions): Promise<UnionDto | null>;
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/**
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* Retrieves detailed information about raid member effects and capture effects deployed in the Union.
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* - MapleStory game data can be verified approximately 15 minutes after updates.
|
|
@@ -288,7 +288,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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* @param ocid Character identifier
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* @param dateOptions Reference date for query (SGT)
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*/
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|
-
getUnionRaider(ocid: string, dateOptions?: DateOptions): Promise<UnionRaiderDto>;
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|
+
getUnionRaider(ocid: string, dateOptions?: DateOptions): Promise<UnionRaiderDto | null>;
|
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|
/**
|
|
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|
* Retrieves Union Artifact information.
|
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* - MapleStory game data can be verified approximately 15 minutes after updates.
|
|
@@ -299,7 +299,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
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* @param ocid Character identifier
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* @param dateOptions Reference date for query (SGT)
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|
*/
|
|
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|
-
getUnionArtifact(ocid: string, dateOptions?: DateOptions): Promise<UnionArtifactDto>;
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|
+
getUnionArtifact(ocid: string, dateOptions?: DateOptions): Promise<UnionArtifactDto | null>;
|
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|
/**
|
|
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|
* Retrieves information for the guild identifier (oguild_id).
|
|
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|
* - MapleStory game data can be verified approximately 15 minutes after updates.
|
|
@@ -310,7 +310,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
|
|
|
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|
* @param guildName Guild name
|
|
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|
* @param worldName World name <a href="https://openapi.nexon.com/game/maplestorysea/?id=47">Available values</a>
|
|
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|
*/
|
|
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|
-
getGuild(guildName: string, worldName: string): Promise<GuildDto>;
|
|
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|
+
getGuild(guildName: string, worldName: string): Promise<GuildDto | null>;
|
|
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|
/**
|
|
315
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|
* Retrieves guild basic information.
|
|
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|
* - MapleStory game data can be verified approximately 15 minutes after updates.
|
|
@@ -321,7 +321,7 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
|
|
|
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|
* @param guildId Guild identifier
|
|
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|
* @param dateOptions Reference date for query (SGT)
|
|
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|
*/
|
|
324
|
-
getGuildBasic(guildId: string, dateOptions?: DateOptions): Promise<GuildBasicDto>;
|
|
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|
+
getGuildBasic(guildId: string, dateOptions?: DateOptions): Promise<GuildBasicDto | null>;
|
|
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|
}
|
|
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|
type CharacterImageOptions = {
|
|
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|
/**
|
|
@@ -10,7 +10,7 @@ export type CharacterBasicBody = {
|
|
|
10
10
|
character_exp_rate: string;
|
|
11
11
|
character_guild_name: string | null;
|
|
12
12
|
character_image: string;
|
|
13
|
-
character_date_create: string;
|
|
13
|
+
character_date_create: string | null;
|
|
14
14
|
access_flag: 'true' | 'false';
|
|
15
15
|
liberation_quest_clear_flag: 'true' | 'false';
|
|
16
16
|
};
|
|
@@ -17,7 +17,7 @@ export type UnionRaiderInnerStatBody = {
|
|
|
17
17
|
};
|
|
18
18
|
export type UnionRaiderBlockBody = {
|
|
19
19
|
block_type: string;
|
|
20
|
-
block_class: string;
|
|
20
|
+
block_class: string | null;
|
|
21
21
|
block_level: string;
|
|
22
22
|
block_control_point: UnionRaiderBlockControlPointBody;
|
|
23
23
|
block_position: UnionRaiderBlockPositionBody[];
|
|
@@ -11,7 +11,7 @@ export declare class CharacterAbilityDto extends base.CharacterAbilityDto {
|
|
|
11
11
|
/**
|
|
12
12
|
* 能力階級
|
|
13
13
|
*/
|
|
14
|
-
abilityGrade: string
|
|
14
|
+
abilityGrade: string;
|
|
15
15
|
/**
|
|
16
16
|
* 能力資訊
|
|
17
17
|
*/
|
|
@@ -19,7 +19,7 @@ export declare class CharacterAbilityDto extends base.CharacterAbilityDto {
|
|
|
19
19
|
/**
|
|
20
20
|
* 名聲值
|
|
21
21
|
*/
|
|
22
|
-
remainFame: number
|
|
22
|
+
remainFame: number;
|
|
23
23
|
/**
|
|
24
24
|
* 目前套用的能力預設編號
|
|
25
25
|
*/
|
|
@@ -11,11 +11,11 @@ export declare class CharacterCashItemEquipmentDto extends base.CharacterCashIte
|
|
|
11
11
|
/**
|
|
12
12
|
* 角色性別
|
|
13
13
|
*/
|
|
14
|
-
characterGender: string
|
|
14
|
+
characterGender: string;
|
|
15
15
|
/**
|
|
16
16
|
* 角色職業
|
|
17
17
|
*/
|
|
18
|
-
characterClass: string
|
|
18
|
+
characterClass: string;
|
|
19
19
|
/**
|
|
20
20
|
* 角色外型模式 (0:一般模式,1:神之子為 Beta、天使破壞者為變裝模式時)
|
|
21
21
|
*/
|
|
@@ -23,7 +23,7 @@ export declare class CharacterCashItemEquipmentDto extends base.CharacterCashIte
|
|
|
23
23
|
/**
|
|
24
24
|
* 目前套用的現金道具預設編號
|
|
25
25
|
*/
|
|
26
|
-
presetNo: number
|
|
26
|
+
presetNo: number;
|
|
27
27
|
/**
|
|
28
28
|
* 目前已裝備的現金道具
|
|
29
29
|
*/
|
|
@@ -11,15 +11,15 @@ export declare class CharacterDojangDto extends base.CharacterDojangDto {
|
|
|
11
11
|
/**
|
|
12
12
|
* 角色職業
|
|
13
13
|
*/
|
|
14
|
-
characterClass: string
|
|
14
|
+
characterClass: string;
|
|
15
15
|
/**
|
|
16
16
|
* 世界名稱
|
|
17
17
|
*/
|
|
18
|
-
worldName: string
|
|
18
|
+
worldName: string;
|
|
19
19
|
/**
|
|
20
20
|
* 武陵道場最高紀錄層數
|
|
21
21
|
*/
|
|
22
|
-
dojangBestFloor: number
|
|
22
|
+
dojangBestFloor: number;
|
|
23
23
|
/**
|
|
24
24
|
* 達成武陵道場最高紀錄的日期 (TST,每日資料的小時與分鐘顯示為 0)
|
|
25
25
|
*/
|
|
@@ -27,6 +27,6 @@ export declare class CharacterDojangDto extends base.CharacterDojangDto {
|
|
|
27
27
|
/**
|
|
28
28
|
* 通關武陵道場最高樓層所花費的時間 (秒)
|
|
29
29
|
*/
|
|
30
|
-
dojangBestTime: number
|
|
30
|
+
dojangBestTime: number;
|
|
31
31
|
constructor(obj: CharacterDojangBody);
|
|
32
32
|
}
|
|
@@ -11,15 +11,15 @@ export declare class CharacterHyperStatDto extends base.CharacterHyperStatDto {
|
|
|
11
11
|
/**
|
|
12
12
|
* 角色職業
|
|
13
13
|
*/
|
|
14
|
-
characterClass: string
|
|
14
|
+
characterClass: string;
|
|
15
15
|
/**
|
|
16
16
|
* 目前套用的預設編號
|
|
17
17
|
*/
|
|
18
|
-
usePresetNo: string
|
|
18
|
+
usePresetNo: string;
|
|
19
19
|
/**
|
|
20
20
|
* 可用的極限屬性點數上限
|
|
21
21
|
*/
|
|
22
|
-
useAvailableHyperStat: number
|
|
22
|
+
useAvailableHyperStat: number;
|
|
23
23
|
/**
|
|
24
24
|
* 預設 1 的極限屬性資訊
|
|
25
25
|
*/
|
|
@@ -27,7 +27,7 @@ export declare class CharacterHyperStatDto extends base.CharacterHyperStatDto {
|
|
|
27
27
|
/**
|
|
28
28
|
* 預設 1 剩餘的極限屬性點數
|
|
29
29
|
*/
|
|
30
|
-
hyperStatPreset1RemainPoint: number
|
|
30
|
+
hyperStatPreset1RemainPoint: number;
|
|
31
31
|
/**
|
|
32
32
|
* 預設 2 的極限屬性資訊
|
|
33
33
|
*/
|
|
@@ -35,7 +35,7 @@ export declare class CharacterHyperStatDto extends base.CharacterHyperStatDto {
|
|
|
35
35
|
/**
|
|
36
36
|
* 預設 2 剩餘的極限屬性點數
|
|
37
37
|
*/
|
|
38
|
-
hyperStatPreset2RemainPoint: number
|
|
38
|
+
hyperStatPreset2RemainPoint: number;
|
|
39
39
|
/**
|
|
40
40
|
* 預設 3 的極限屬性資訊
|
|
41
41
|
*/
|
|
@@ -43,7 +43,7 @@ export declare class CharacterHyperStatDto extends base.CharacterHyperStatDto {
|
|
|
43
43
|
/**
|
|
44
44
|
* 預設 3 剩餘的極限屬性點數
|
|
45
45
|
*/
|
|
46
|
-
hyperStatPreset3RemainPoint: number
|
|
46
|
+
hyperStatPreset3RemainPoint: number;
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constructor(obj: CharacterHyperStatBody);
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48
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}
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49
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/**
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@@ -11,11 +11,11 @@ export declare class CharacterItemEquipmentDto extends base.CharacterItemEquipme
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11
11
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/**
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12
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* 角色性別
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13
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*/
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14
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-
characterGender: string
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14
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+
characterGender: string;
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/**
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* 角色職業
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*/
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18
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-
characterClass: string
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18
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+
characterClass: string;
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/**
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* 目前套用的道具預設編號
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21
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*/
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@@ -11,26 +11,26 @@ export declare class CharacterPropensityDto extends base.CharacterPropensityDto
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11
11
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/**
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12
12
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* 領導力等級
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13
13
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*/
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14
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-
charismaLevel: number
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14
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+
charismaLevel: number;
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15
15
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/**
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* 感性等級
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17
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*/
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18
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-
sensibilityLevel: number
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18
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+
sensibilityLevel: number;
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/**
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20
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* 洞察力等級
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21
21
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*/
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22
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-
insightLevel: number
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22
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+
insightLevel: number;
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23
23
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/**
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24
24
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* 意志等級
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25
25
|
*/
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26
|
-
willingnessLevel: number
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|
26
|
+
willingnessLevel: number;
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27
27
|
/**
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|
28
28
|
* 手藝等級
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|
29
29
|
*/
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|
30
|
-
handicraftLevel: number
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|
30
|
+
handicraftLevel: number;
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31
31
|
/**
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|
32
32
|
* 魅力等級
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|
33
33
|
*/
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|
34
|
-
charmLevel: number
|
|
34
|
+
charmLevel: number;
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|
35
35
|
constructor(obj: CharacterPropensityBody);
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|
36
36
|
}
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|
@@ -11,7 +11,7 @@ export declare class CharacterStatDto extends base.CharacterStatDto {
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|
|
11
11
|
/**
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|
12
12
|
* 角色職業
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|
13
13
|
*/
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|
14
|
-
characterClass: string
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|
14
|
+
characterClass: string;
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|
15
15
|
/**
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|
16
16
|
* 當前能力值資訊
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|
17
17
|
*/
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|
@@ -19,7 +19,7 @@ export declare class CharacterStatDto extends base.CharacterStatDto {
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|
|
19
19
|
/**
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|
20
20
|
* 剩餘 AP
|
|
21
21
|
*/
|
|
22
|
-
remainAP: number
|
|
22
|
+
remainAP: number;
|
|
23
23
|
constructor(obj: CharacterStatBody);
|
|
24
24
|
}
|
|
25
25
|
/**
|